76 lines
2.5 KiB
JavaScript
76 lines
2.5 KiB
JavaScript
//==============================================================================
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// MrTS_BattleCharacterLimit.js
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//==============================================================================
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/*:
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* @plugindesc Changes character placement for battles.
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* @author Mr. Trivel
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*
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* @param Max Characters
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* @desc Max characters in battle
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* @default 5
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*
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* @param Characters Per Row
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* @desc Characters per row in battle
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* @default 3
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*
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* @param Offset
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* @desc Starting horizontal offset of characters
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* @default 120
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*
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* @param Vertical Offset
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* @desc Starting vertical offset of characters
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* @default 360
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*
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* @param Lower Index
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* @desc How further each character below is
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* @default 48
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*
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* @param Forward Offset
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* @desc Move the rows by an offset for each row in battle
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* @default 100
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*
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* @param Row Spacing
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* @desc Space between rows
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* @default 100
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*
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* @param Vertical Chara Spacing
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* @desc Space between rows
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* @default 54
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*
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* @help
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* --------------------------------------------------------------------------------
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* Terms of Use
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* --------------------------------------------------------------------------------
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* Don't remove the header or claim that you wrote this plugin.
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* Credit Mr. Trivel if using this plugin in your project.
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* Free for commercial and non-commercial projects.
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* --------------------------------------------------------------------------------
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* Version 1.1
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* --------------------------------------------------------------------------------
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*/
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(function() {
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var parameters = PluginManager.parameters('MrTS_BattleCharacterLimit');
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var maxCharacters = Number(parameters['Max Characters'] || 5);
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var charasPerRow = Number(parameters['Characters Per Row'] || 3);
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var rightOffset = Number(parameters['Offset'] || 120);
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var topOffset = Number(parameters['Vertical Offset'] || 360);
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var lowerCharaIndex = Number(parameters['Lower Index'] || 48);
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var forwardIndex = Number(parameters['Forward Offset'] || 100);
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var rowSpacing = Number(parameters['Row Spacing'] || 100);
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var charaVerticalSpacing = Number(parameters['Vertical Chara Spacing'] || 54);
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Game_Party.prototype.maxBattleMembers = function() {
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return maxCharacters;
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};
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Sprite_Actor.prototype.setActorHome = function(index) {
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var c = Math.floor(index/charasPerRow);
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var x = (Graphics.boxWidth - rightOffset) - forwardIndex * Math.floor($gameParty.battleMembers().length/charasPerRow) + lowerCharaIndex * (index % charasPerRow) + rowSpacing * c;
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var y = topOffset + (index%charasPerRow) * charaVerticalSpacing;
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this.setHome(x, y);
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};
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})();
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