diff --git a/www/data/CommonEvents.json b/www/data/CommonEvents.json index adfeb97..0c52053 100644 --- a/www/data/CommonEvents.json +++ b/www/data/CommonEvents.json @@ -1 +1,51647 @@ -[null, {"id": 1, "list": [{"code": 0, "indent": 0, "parameters": []}], "name": "●イベント前処理", "switchId": 1, "trigger": 0}, {"id": 2, "list": [{"code": 356, "indent": 0, "parameters": ["SV_STOP_VOICE"]}, {"code": 121, "indent": 0, "parameters": [12, 12, 1]}, {"code": 121, "indent": 0, "parameters": [13, 13, 1]}, {"code": 0, "indent": 0, "parameters": []}], "name": "○イベント後処理", "switchId": 1, "trigger": 0}, {"id": 3, "list": [{"code": 0, "indent": 0, "parameters": []}], "name": "", "switchId": 1, "trigger": 0}, {"id": 4, "list": [{"code": 0, "indent": 0, "parameters": []}], "name": "", "switchId": 1, "trigger": 0}, {"id": 5, "list": [{"code": 356, "indent": 0, "parameters": ["CCT ・立ち絵表示"]}, {"code": 111, "indent": 0, "parameters": [0, 12, 0]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ボイス処理"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 356, "indent": 0, "parameters": ["CCT ・テキスト表示"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・会話処理用"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "●会話シーンエンジン", "switchId": 1, "trigger": 0}, {"id": 6, "list": [{"code": 121, "indent": 0, "parameters": [16, 16, 1]}, {"code": 355, "indent": 0, "parameters": ["var Scene = $gameVariables._data[21];"]}, {"code": 655, "indent": 0, "parameters": ["var Id = $gameVariables._data[22];"]}, {"code": 655, "indent": 0, "parameters": ["var x = 200;"]}, {"code": 655, "indent": 0, "parameters": ["var pic = 0;"]}, {"code": 655, "indent": 0, "parameters": ["\t\t\t"]}, {"code": 655, "indent": 0, "parameters": ["var FileName = window[\"$data\" + Scene];"]}, {"code": 655, "indent": 0, "parameters": ["var CharaName = FileName[Id].name;"]}, {"code": 655, "indent": 0, "parameters": ["var str = FileName[Id].face;"]}, {"code": 355, "indent": 0, "parameters": ["//"]}, {"code": 655, "indent": 0, "parameters": ["// Spineファイル名取得"]}, {"code": 655, "indent": 0, "parameters": ["//"]}, {"code": 355, "indent": 0, "parameters": ["if ( CharaName === \"Narration\" || CharaName == null || CharaName == \"-\" ){"]}, {"code": 655, "indent": 0, "parameters": [" $gameSwitches._data[16] = false;"]}, {"code": 655, "indent": 0, "parameters": ["} else {"]}, {"code": 655, "indent": 0, "parameters": [" $gameSwitches._data[16] = true;"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["if ( CharaName === 'Sol' ){"]}, {"code": 655, "indent": 0, "parameters": [" $gameSwitches._data[16] = true;"]}, {"code": 655, "indent": 0, "parameters": [" FileChara = 'Stand_sol';"]}, {"code": 655, "indent": 0, "parameters": [" var pic = 11;"]}, {"code": 655, "indent": 0, "parameters": [" var x = 200;"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["if ( CharaName === 'Eni-sensei' ){"]}, {"code": 655, "indent": 0, "parameters": [" $gameSwitches._data[16] = true;"]}, {"code": 655, "indent": 0, "parameters": [" FileChara = 'Stand_sensei';"]}, {"code": 655, "indent": 0, "parameters": [" var pic = 12;"]}, {"code": 655, "indent": 0, "parameters": [" var x = 600;"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["if ( CharaName === 'Erick' ){"]}, {"code": 655, "indent": 0, "parameters": [" $gameSwitches._data[16] = true;"]}, {"code": 655, "indent": 0, "parameters": [" FileChara = 'Stand_eric';"]}, {"code": 655, "indent": 0, "parameters": [" var pic = 13;"]}, {"code": 655, "indent": 0, "parameters": [" var x = 600;"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["if ( CharaName === 'Isk' ){"]}, {"code": 655, "indent": 0, "parameters": [" $gameSwitches._data[16] = true;"]}, {"code": 655, "indent": 0, "parameters": [" FileChara = 'Stand_isk';"]}, {"code": 655, "indent": 0, "parameters": [" var pic = 14;"]}, {"code": 655, "indent": 0, "parameters": [" var x = 600;"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["//"]}, {"code": 355, "indent": 0, "parameters": ["if ( pic >= 11 ){"]}, {"code": 655, "indent": 0, "parameters": [" // 立ち絵が発生する場合;"]}, {"code": 655, "indent": 0, "parameters": [";"]}, {"code": 355, "indent": 0, "parameters": ["var FileId = \"A\";"]}, {"code": 655, "indent": 0, "parameters": ["var ret = str.replace(/[^0-9]/g, '');"]}, {"code": 355, "indent": 0, "parameters": ["if ( str.match(/普通/) ){"]}, {"code": 655, "indent": 0, "parameters": [" FileId = \"A\";"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["if ( str.match(/喜/) ){"]}, {"code": 655, "indent": 0, "parameters": [" FileId = \"B\";"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["if ( str.match(/怒/) ){"]}, {"code": 655, "indent": 0, "parameters": [" FileId = \"C\";"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["if ( str.match(/哀/) ){"]}, {"code": 655, "indent": 0, "parameters": [" FileId = \"D\";"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["if ( str.match(/楽/) ){"]}, {"code": 655, "indent": 0, "parameters": [" FileId = \"E\";"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["if ( str.match(/困/) ){"]}, {"code": 655, "indent": 0, "parameters": [" FileId = \"F\";"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["if ( str.match(/恥/) ){"]}, {"code": 655, "indent": 0, "parameters": [" FileId = \"G\";"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["FileId += ret;"]}, {"code": 355, "indent": 0, "parameters": ["//"]}, {"code": 355, "indent": 0, "parameters": [" if ( $gameScreen.picture(pic) ){"]}, {"code": 355, "indent": 0, "parameters": [" $gameScreen.spine(pic).setMix(0.2)"]}, {"code": 655, "indent": 0, "parameters": [" .setColor(1, 1, 1, 1)"]}, {"code": 655, "indent": 0, "parameters": [" .setAnimation(0, FileId, 'continue', true);"]}, {"code": 355, "indent": 0, "parameters": [" if ( $gameVariables._data[26] >= 1 ){"]}, {"code": 655, "indent": 0, "parameters": [" // x座標指定がある場合"]}, {"code": 655, "indent": 0, "parameters": [" var x = $gameVariables._data[26];"]}, {"code": 655, "indent": 0, "parameters": [" $gameScreen.movePicture(pic,0,x,624,100,100,255,0,15);"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" } else {"]}, {"code": 355, "indent": 0, "parameters": [" if ( $gameVariables._data[26] >= 1 ){"]}, {"code": 655, "indent": 0, "parameters": [" var x = $gameVariables._data[26];"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" $gameScreen.showPicture(pic,\"\",0,x,624,100,100,255,0);"]}, {"code": 655, "indent": 0, "parameters": [" $gameScreen.spine(pic).setSkeleton(FileChara)"]}, {"code": 655, "indent": 0, "parameters": [" .setAnimation(0, FileId)"]}, {"code": 655, "indent": 0, "parameters": [" .setColor(1, 1, 1, 1);"]}, {"code": 355, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" $gameScreen.spine(pic).setTimeScale(1);"]}, {"code": 355, "indent": 0, "parameters": [" // キャラごとの表情の特殊なタイムスケールの場合の処理"]}, {"code": 655, "indent": 0, "parameters": [" if ( CharaName === 'Sol' ){"]}, {"code": 655, "indent": 0, "parameters": [" if ( FileId == 'C3'){"]}, {"code": 655, "indent": 0, "parameters": [" $gameScreen.spine(pic).setTimeScale(1.5);"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" // スキン発生処理"]}, {"code": 655, "indent": 0, "parameters": [" // する場合"]}, {"code": 655, "indent": 0, "parameters": [" // ここに記述・追加する"]}, {"code": 355, "indent": 0, "parameters": ["if ( CharaName === 'Eni-sensei' ){"]}, {"code": 655, "indent": 0, "parameters": [" var pic = 12;"]}, {"code": 655, "indent": 0, "parameters": [" $gameScreen.spine(pic).setSkin('skin1');"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["if ( CharaName === 'Isk' ){"]}, {"code": 655, "indent": 0, "parameters": [" var pic = 14;"]}, {"code": 655, "indent": 0, "parameters": [" $gameScreen.spine(pic).setSkin('nomal');"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["};// 立ち絵Spine出力はここまで"]}, {"code": 355, "indent": 0, "parameters": [""]}, {"code": 355, "indent": 0, "parameters": ["// 半透明処理"]}, {"code": 355, "indent": 0, "parameters": [" for (i=11; i<=20; i++) {"]}, {"code": 355, "indent": 0, "parameters": [" if ( $gameScreen.picture(i) && i != pic ){"]}, {"code": 655, "indent": 0, "parameters": [" $gameScreen.spine(i).setColor(1, 1, 1, 0.5);"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 655, "indent": 0, "parameters": [" };"]}, {"code": 108, "indent": 0, "parameters": [""]}, {"code": 122, "indent": 0, "parameters": [26, 26, 0, 0, 0]}, {"code": 121, "indent": 0, "parameters": [17, 17, 1]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・立ち絵表示", "switchId": 1, "trigger": 0}, {"id": 7, "list": [{"code": 230, "indent": 0, "parameters": [1]}, {"code": 356, "indent": 0, "parameters": ["SV_STOP_VOICE"]}, {"code": 230, "indent": 0, "parameters": [1]}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 408, "indent": 0, "parameters": ["シーン名:v21"]}, {"code": 408, "indent": 0, "parameters": ["メッセージID:v22"]}, {"code": 408, "indent": 0, "parameters": ["==="]}, {"code": 122, "indent": 0, "parameters": [24, 24, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [29, 29, 0, 0, 90]}, {"code": 122, "indent": 0, "parameters": [39, 39, 0, 0, 0]}, {"code": 355, "indent": 0, "parameters": ["var Scene = String($gameVariables._data[21]);"]}, {"code": 655, "indent": 0, "parameters": ["var Id = $gameVariables._data[22];"]}, {"code": 655, "indent": 0, "parameters": ["\t\t\t"]}, {"code": 655, "indent": 0, "parameters": ["var FileName = window[\"$data\" + Scene];"]}, {"code": 655, "indent": 0, "parameters": ["var CharaName = FileName[Id].name;"]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": ["var Voice;"]}, {"code": 355, "indent": 0, "parameters": ["if (CharaName != null){"]}, {"code": 355, "indent": 0, "parameters": [" if (CharaName == 'Sol'){"]}, {"code": 655, "indent": 0, "parameters": [" Voice = 'Sol_';"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[39] = $gameVariables._data[35];"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[35] += 1; "]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" if (CharaName == 'Eni-sensei'){"]}, {"code": 655, "indent": 0, "parameters": [" Voice = 'Eni_';"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[39] = $gameVariables._data[36];"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[36] += 1; "]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[29] = 75;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" if (CharaName == 'Erick'){"]}, {"code": 655, "indent": 0, "parameters": [" Voice = 'Erick_';"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[39] = $gameVariables._data[37];"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[37] += 1; "]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" if (CharaName == 'Isk'){"]}, {"code": 655, "indent": 0, "parameters": [" Voice = 'Isuku_';"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[39] = $gameVariables._data[38];"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[38] += 1; "]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": ["//==="]}, {"code": 655, "indent": 0, "parameters": [" if (Voice != null){"]}, {"code": 655, "indent": 0, "parameters": [" Voice += Scene;"]}, {"code": 655, "indent": 0, "parameters": [" var num = String($gameVariables._data[39]);"]}, {"code": 655, "indent": 0, "parameters": [" var num_ = ('0000000000' + num).slice(-4);"]}, {"code": 655, "indent": 0, "parameters": [" Voice += '_';"]}, {"code": 655, "indent": 0, "parameters": [" Voice += num_;"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[24] = Voice;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": ["}"]}, {"code": 111, "indent": 0, "parameters": [12, "$gameVariables._data[24] != 0"]}, {"code": 356, "indent": 1, "parameters": ["SV_PLAY_VOICE \\v[24] \\v[29] 100 0 2"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・ボイス処理", "switchId": 1, "trigger": 0}, {"id": 8, "list": [{"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 408, "indent": 0, "parameters": ["シーン名:v21"]}, {"code": 408, "indent": 0, "parameters": ["メッセージID:v22"]}, {"code": 408, "indent": 0, "parameters": ["==="]}, {"code": 355, "indent": 0, "parameters": ["var Scene = $gameVariables._data[21];"]}, {"code": 655, "indent": 0, "parameters": ["var Id = $gameVariables._data[22];"]}, {"code": 655, "indent": 0, "parameters": ["\t\t\t"]}, {"code": 655, "indent": 0, "parameters": ["var FileName = window[\"$data\" + Scene];"]}, {"code": 655, "indent": 0, "parameters": ["var CharaName = FileName[Id].name;"]}, {"code": 655, "indent": 0, "parameters": ["var Text = FileName[Id].text;"]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": ["var YZ = \"\\x1bpy[\" + \"10\" + \"]\";"]}, {"code": 355, "indent": 0, "parameters": ["if (CharaName != null){"]}, {"code": 355, "indent": 0, "parameters": ["switch( CharaName ) {"]}, {"code": 655, "indent": 0, "parameters": [" case 'ナレーション':"]}, {"code": 655, "indent": 0, "parameters": [" $gameMessage.setBackground(1);"]}, {"code": 655, "indent": 0, "parameters": [" $gameMessage.add(YZ + Text);"]}, {"code": 655, "indent": 0, "parameters": [" this.setWaitMode('message');"]}, {"code": 655, "indent": 0, "parameters": [" break;"]}, {"code": 655, "indent": 0, "parameters": [" case '-':"]}, {"code": 655, "indent": 0, "parameters": [" break;"]}, {"code": 355, "indent": 0, "parameters": [" case 'なし':"]}, {"code": 655, "indent": 0, "parameters": [" $gameMessage.add(YZ + Text);"]}, {"code": 655, "indent": 0, "parameters": [" this.setWaitMode('message');"]}, {"code": 655, "indent": 0, "parameters": [" break;"]}, {"code": 355, "indent": 0, "parameters": [" default:"]}, {"code": 655, "indent": 0, "parameters": [" $gameMessage.setBackground(0);"]}, {"code": 655, "indent": 0, "parameters": [" $gameMessage.add(\"\\x1bn<\" + CharaName + \">\" + YZ + Text);"]}, {"code": 655, "indent": 0, "parameters": [" this.setWaitMode('message');"]}, {"code": 655, "indent": 0, "parameters": [" break;"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["} else {"]}, {"code": 655, "indent": 0, "parameters": [" // console.log('nullっときたぜ:' + Id);"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・テキスト表示", "switchId": 1, "trigger": 0}, {"id": 9, "list": [{"code": 355, "indent": 0, "parameters": ["var Scene = $gameVariables._data[21];"]}, {"code": 655, "indent": 0, "parameters": ["var Id = $gameVariables._data[22];"]}, {"code": 655, "indent": 0, "parameters": ["\t\t\t"]}, {"code": 655, "indent": 0, "parameters": ["var FileName = window[\"$data\" + Scene];"]}, {"code": 655, "indent": 0, "parameters": ["var Text = FileName[Id].text;"]}, {"code": 355, "indent": 0, "parameters": ["if (Text === '終了'){"]}, {"code": 655, "indent": 0, "parameters": [" $gameSwitches._data[20] = true;"]}, {"code": 655, "indent": 0, "parameters": [" console.log('終了 ' + Scene + ':' + Id);"]}, {"code": 655, "indent": 0, "parameters": ["} else {"]}, {"code": 655, "indent": 0, "parameters": [" $gameSwitches._data[20] = false;"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・会話処理用", "switchId": 1, "trigger": 0}, {"id": 10, "list": [{"code": 122, "indent": 0, "parameters": [35, 38, 0, 0, 0]}, {"code": 121, "indent": 0, "parameters": [12, 12, 0]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・ボイス初期化", "switchId": 1, "trigger": 0}, {"id": 11, "list": [{"code": 108, "indent": 0, "parameters": ["*アイテムID:V1"]}, {"code": 408, "indent": 0, "parameters": ["      :V4"]}, {"code": 408, "indent": 0, "parameters": ["*アイテム数:V2"]}, {"code": 408, "indent": 0, "parameters": ["      :V3"]}, {"code": 111, "indent": 0, "parameters": [1, 1, 0, 0, 2]}, {"code": 115, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["*アイテムがランダムお宝ならそっちの処理にいく"]}, {"code": 111, "indent": 0, "parameters": [1, 1, 0, 201, 0]}, {"code": 122, "indent": 1, "parameters": [1, 1, 0, 0, 1]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ランクお宝"]}, {"code": 119, "indent": 1, "parameters": ["owari"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 1, 0, 202, 0]}, {"code": 122, "indent": 1, "parameters": [1, 1, 0, 0, 2]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ランクお宝"]}, {"code": 119, "indent": 1, "parameters": ["owari"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 1, 0, 203, 0]}, {"code": 122, "indent": 1, "parameters": [1, 1, 0, 0, 3]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ランクお宝"]}, {"code": 119, "indent": 1, "parameters": ["owari"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 1, 0, 204, 0]}, {"code": 122, "indent": 1, "parameters": [1, 1, 0, 0, 4]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ランクお宝"]}, {"code": 119, "indent": 1, "parameters": ["owari"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 1, 0, 205, 0]}, {"code": 122, "indent": 1, "parameters": [1, 1, 0, 0, 5]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ランクお宝"]}, {"code": 119, "indent": 1, "parameters": ["owari"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["*以下通常処理"]}, {"code": 111, "indent": 0, "parameters": [1, 2, 0, 0, 2]}, {"code": 122, "indent": 1, "parameters": [2, 2, 0, 0, 1]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 1, 0, 221, 2]}, {"code": 122, "indent": 1, "parameters": [2, 2, 0, 0, 1]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [3, 3, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [4, 4, 0, 4, "$dataItems[($gameVariables._data[1])].iconIndex"]}, {"code": 111, "indent": 0, "parameters": [12, "$dataItems[($gameVariables._data[1])].meta.kankin"]}, {"code": 108, "indent": 1, "parameters": ["===課金アイテム処理==="]}, {"code": 122, "indent": 1, "parameters": [359, 359, 0, 0, 0]}, {"code": 112, "indent": 1, "parameters": []}, {"code": 355, "indent": 2, "parameters": ["var Id = $gameVariables._data[1];"]}, {"code": 655, "indent": 2, "parameters": ["var Price = $dataItems[Id].price;"]}, {"code": 655, "indent": 2, "parameters": ["$gameVariables._data[359] += Price;"]}, {"code": 122, "indent": 2, "parameters": [3, 3, 1, 0, 1]}, {"code": 111, "indent": 2, "parameters": [1, 3, 1, 2, 1]}, {"code": 113, "indent": 3, "parameters": []}, {"code": 0, "indent": 3, "parameters": []}, {"code": 412, "indent": 2, "parameters": []}, {"code": 0, "indent": 2, "parameters": []}, {"code": 413, "indent": 1, "parameters": []}, {"code": 250, "indent": 1, "parameters": [{"name": "Coin", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 355, "indent": 1, "parameters": ["var Name1 = \"iconBalloon\";"]}, {"code": 655, "indent": 1, "parameters": ["var Id = $gameVariables._data[4];"]}, {"code": 655, "indent": 1, "parameters": ["$gameMap._interpreter.pluginCommand(Name1,[\"this\",Id,\"flip\"]);"]}, {"code": 111, "indent": 1, "parameters": [1, 2, 0, 2, 1]}, {"code": 101, "indent": 2, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 2, "parameters": ["Obtained \\ii[\\v[1]]! (Price: \\i[346] gold coins,\nequivalent to \\v[359] pieces)"]}, {"code": 0, "indent": 2, "parameters": [""]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 101, "indent": 2, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 2, "parameters": ["\\ii[\\v[1]] Obtained! (Price: \\i[346] gold coins,\nequivalent to \\v[359] pieces)"]}, {"code": 0, "indent": 2, "parameters": [""]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 122, "indent": 1, "parameters": [347, 347, 1, 1, 359]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 111, "indent": 1, "parameters": [12, "$dataItems[($gameVariables._data[1])].itypeId == 2"]}, {"code": 250, "indent": 2, "parameters": [{"name": "ファンファーレ10", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 250, "indent": 2, "parameters": [{"name": "Item2", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 355, "indent": 1, "parameters": ["var GvarD = $gameVariables._data;"]}, {"code": 655, "indent": 1, "parameters": ["$gameParty.gainItem($dataItems[(GvarD[1])], GvarD[2]);"]}, {"code": 355, "indent": 1, "parameters": ["var Name1 = \"iconBalloon\";"]}, {"code": 655, "indent": 1, "parameters": ["var Id = $gameVariables._data[4];"]}, {"code": 655, "indent": 1, "parameters": ["$gameMap._interpreter.pluginCommand(Name1,[\"this\",Id,\"flip\"]);"]}, {"code": 111, "indent": 1, "parameters": [1, 2, 0, 2, 1]}, {"code": 101, "indent": 2, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 2, "parameters": ["Obtained \\ii[\\v[1]]! (Price: \\v[2] gold coins,\nequivalent to \\v[2] pieces)"]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 101, "indent": 2, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 2, "parameters": ["\\ii[\\v[1]] Obtained!"]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [349, 349, 1, 1, 2]}, {"code": 122, "indent": 0, "parameters": [1, 4, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [359, 359, 0, 0, 0]}, {"code": 213, "indent": 0, "parameters": [0, 15, false]}, {"code": 118, "indent": 0, "parameters": ["owari"]}, {"code": 121, "indent": 0, "parameters": [53, 53, 1]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・アイテム入手", "switchId": 1, "trigger": 0}, {"id": 12, "list": [{"code": 205, "indent": 0, "parameters": [0, {"list": [{"code": 35, "indent": null}, {"code": 45, "parameters": ["this.setAngle(-4);"], "indent": null}, {"code": 15, "parameters": [4], "indent": null}, {"code": 45, "parameters": ["this.setAngle(4);"], "indent": null}, {"code": 15, "parameters": [4], "indent": 0}, {"code": 45, "parameters": ["this.setAngle(1);"], "indent": null}, {"code": 45, "parameters": ["this.startScale(5,150,50)"], "indent": null}, {"code": 15, "parameters": [5], "indent": null}, {"code": 45, "parameters": ["this.startScale(1,50,150)"], "indent": null}, {"code": 45, "parameters": ["this.setJumpHeight(150);"], "indent": null}, {"code": 14, "parameters": [0, 0], "indent": null}, {"code": 45, "parameters": ["this.startScale(1,120,80)"], "indent": null}, {"code": 15, "parameters": [1], "indent": null}, {"code": 45, "parameters": ["this.startScale(4,100,100)"], "indent": null}, {"code": 0}], "repeat": false, "skippable": false, "wait": true}]}, {"code": 505, "indent": 0, "parameters": [{"code": 35, "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 45, "parameters": ["this.setAngle(-4);"], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 15, "parameters": [4], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 45, "parameters": ["this.setAngle(4);"], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 15, "parameters": [4], "indent": 0}]}, {"code": 505, "indent": 0, "parameters": [{"code": 45, "parameters": ["this.setAngle(1);"], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 45, "parameters": ["this.startScale(5,150,50)"], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 15, "parameters": [5], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 45, "parameters": ["this.startScale(1,50,150)"], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 45, "parameters": ["this.setJumpHeight(150);"], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 14, "parameters": [0, 0], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 45, "parameters": ["this.startScale(1,120,80)"], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 15, "parameters": [1], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 45, "parameters": ["this.startScale(4,100,100)"], "indent": null}]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・ジャンプ演出", "switchId": 1, "trigger": 0}, {"id": 13, "list": [{"code": 205, "indent": 0, "parameters": [0, {"list": [{"code": 36, "indent": null}, {"code": 16, "indent": null}, {"code": 44, "parameters": [{"name": "Open1", "volume": 90, "pitch": 100, "pan": 0}], "indent": null}, {"code": 17, "indent": null}, {"code": 15, "parameters": [5], "indent": null}, {"code": 18, "indent": null}, {"code": 15, "parameters": [5], "indent": null}, {"code": 19, "indent": null}, {"code": 0}], "repeat": false, "skippable": false, "wait": true}]}, {"code": 505, "indent": 0, "parameters": [{"code": 36, "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 16, "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 44, "parameters": [{"name": "Open1", "volume": 90, "pitch": 100, "pan": 0}], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 17, "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 15, "parameters": [5], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 18, "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 15, "parameters": [5], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 19, "indent": null}]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・箱開け演出", "switchId": 1, "trigger": 0}, {"id": 14, "list": [{"code": 108, "indent": 0, "parameters": ["* \\v[1]にお宝ランクを入れる"]}, {"code": 355, "indent": 0, "parameters": ["var FileName = window[\"$data\" + \"Treasure\"];"]}, {"code": 655, "indent": 0, "parameters": ["var RC = $gameVariables._data[1];"]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": ["var Tresure = [];"]}, {"code": 655, "indent": 0, "parameters": ["var Price = []; "]}, {"code": 655, "indent": 0, "parameters": ["var Rank = [];"]}, {"code": 355, "indent": 0, "parameters": ["// 宝のランクを選別"]}, {"code": 655, "indent": 0, "parameters": ["for (i=1; i<=999; i++) {"]}, {"code": 355, "indent": 0, "parameters": [" if ( FileName[i]){"]}, {"code": 655, "indent": 0, "parameters": [" if (FileName[i].name && FileName[i].rank === RC ){"]}, {"code": 655, "indent": 0, "parameters": [" Tresure.push(FileName[i].name);"]}, {"code": 655, "indent": 0, "parameters": [" Price.push(FileName[i].price);"]}, {"code": 655, "indent": 0, "parameters": [" Rank.push(FileName[i].rank);"]}, {"code": 355, "indent": 0, "parameters": [" }"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": ["};"]}, {"code": 355, "indent": 0, "parameters": ["// ランクの中からひとつを無作為に選択"]}, {"code": 655, "indent": 0, "parameters": ["if (Tresure.length >= 1){"]}, {"code": 655, "indent": 0, "parameters": [" var Max = Tresure.length;"]}, {"code": 655, "indent": 0, "parameters": [" var Rand = Math.floor( Math.random() * Max );"]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[1] = Tresure[Rand];"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[3] = parseInt(Rank[Rand], 10);"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[359] = parseInt( Price[Rand], 10);"]}, {"code": 355, "indent": 0, "parameters": [" $gameVariables._data[4] = 377;"]}, {"code": 655, "indent": 0, "parameters": [" if ( $gameVariables._data[3] == 3){"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[4] = 361;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 655, "indent": 0, "parameters": [" if ( $gameVariables._data[3] == 4){"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[4] = 345;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 655, "indent": 0, "parameters": [" if ( $gameVariables._data[3] >= 5){"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[4] = 330;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": ["}"]}, {"code": 108, "indent": 0, "parameters": [""]}, {"code": 250, "indent": 0, "parameters": [{"name": "Coin", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 355, "indent": 0, "parameters": ["var Name1 = \"iconBalloon\";"]}, {"code": 655, "indent": 0, "parameters": ["var Id = $gameVariables._data[4];"]}, {"code": 655, "indent": 0, "parameters": ["$gameMap._interpreter.pluginCommand(Name1,[\"this\",Id,\"flip\"]);"]}, {"code": 101, "indent": 0, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 0, "parameters": ["\\i[\\v[4]]\\v[1] Obtained! (Price: \\i[346] gold\ncoins equivalent to \\v[359] pieces)"]}, {"code": 0, "indent": 0, "parameters": [""]}, {"code": 122, "indent": 0, "parameters": [347, 347, 1, 1, 359]}, {"code": 122, "indent": 0, "parameters": [349, 349, 1, 0, 1]}, {"code": 122, "indent": 0, "parameters": [359, 359, 0, 0, 0]}, {"code": 213, "indent": 0, "parameters": [0, 15, false]}, {"code": 122, "indent": 0, "parameters": [1, 4, 0, 0, 0]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・ランクお宝", "switchId": 1, "trigger": 0}, {"id": 15, "list": [{"code": 121, "indent": 0, "parameters": [179, 179, 1]}, {"code": 111, "indent": 0, "parameters": [1, 346, 0, 1, 1]}, {"code": 101, "indent": 1, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 1, "parameters": ["Shall I unlock the door? Remaining attempts:\n\\v[346]"]}, {"code": 0, "indent": 1, "parameters": [""]}, {"code": 102, "indent": 1, "parameters": [["Shall I open it?", "Stop"], 1, 0, 2, 0]}, {"code": 402, "indent": 1, "parameters": [0, "開ける"]}, {"code": 111, "indent": 2, "parameters": [4, 1, 4, 12]}, {"code": 0, "indent": 3, "parameters": []}, {"code": 412, "indent": 2, "parameters": []}, {"code": 122, "indent": 2, "parameters": [346, 346, 2, 0, 1]}, {"code": 230, "indent": 2, "parameters": [30]}, {"code": 250, "indent": 2, "parameters": [{"name": "Key", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 230, "indent": 2, "parameters": [30]}, {"code": 121, "indent": 2, "parameters": [179, 179, 0]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 402, "indent": 1, "parameters": [1, "やめる"]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 404, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 205, "indent": 1, "parameters": [0, {"list": [{"code": 35, "indent": null}, {"code": 44, "parameters": [{"name": "Earth3", "volume": 90, "pitch": 150, "pan": 0}], "indent": null}, {"code": 45, "parameters": ["this.setAngle(-4);"], "indent": null}, {"code": 15, "parameters": [4], "indent": null}, {"code": 45, "parameters": ["this.setAngle(4);"], "indent": null}, {"code": 15, "parameters": [4], "indent": null}, {"code": 45, "parameters": ["this.setAngle(-4);"], "indent": null}, {"code": 44, "parameters": [{"name": "Earth3", "volume": 90, "pitch": 150, "pan": 0}], "indent": null}, {"code": 15, "parameters": [4], "indent": null}, {"code": 45, "parameters": ["this.setAngle(4);"], "indent": null}, {"code": 15, "parameters": [4], "indent": null}, {"code": 45, "parameters": ["this.setAngle(-4);"], "indent": null}, {"code": 15, "parameters": [4], "indent": null}, {"code": 45, "parameters": ["this.setAngle(4);"], "indent": null}, {"code": 15, "parameters": [4], "indent": null}, {"code": 45, "parameters": ["this.setAngle(0);"], "indent": null}, {"code": 0}], "repeat": false, "skippable": false, "wait": true}]}, {"code": 505, "indent": 1, "parameters": [{"code": 35, "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 44, "parameters": [{"name": "Earth3", "volume": 90, "pitch": 150, "pan": 0}], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 45, "parameters": ["this.setAngle(-4);"], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 15, "parameters": [4], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 45, "parameters": ["this.setAngle(4);"], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 15, "parameters": [4], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 45, "parameters": ["this.setAngle(-4);"], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 44, "parameters": [{"name": "Earth3", "volume": 90, "pitch": 150, "pan": 0}], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 15, "parameters": [4], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 45, "parameters": ["this.setAngle(4);"], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 15, "parameters": [4], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 45, "parameters": ["this.setAngle(-4);"], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 15, "parameters": [4], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 45, "parameters": ["this.setAngle(4);"], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 15, "parameters": [4], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 45, "parameters": ["this.setAngle(0);"], "indent": null}]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 122, "indent": 1, "parameters": [10, 10, 0, 3, 3, 1, 11]}, {"code": 111, "indent": 1, "parameters": [1, 10, 0, 2, 1]}, {"code": 101, "indent": 2, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 2, "parameters": ["I've run out of lockpicking tools!"]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 101, "indent": 2, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 2, "parameters": ["The door is locked! To unlock it, you need \\i[358]\nthieves!"]}, {"code": 0, "indent": 2, "parameters": [""]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [10, 10, 0, 0, 0]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・カギあけ", "switchId": 1, "trigger": 0}, {"id": 16, "list": [{"code": 111, "indent": 0, "parameters": [0, 178, 1]}, {"code": 121, "indent": 1, "parameters": [178, 178, 0]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 122, "indent": 1, "parameters": [21, 21, 0, 4, "\"Dungeon901\""]}, {"code": 122, "indent": 1, "parameters": [22, 22, 0, 0, 15]}, {"code": 117, "indent": 1, "parameters": [10]}, {"code": 122, "indent": 1, "parameters": [37, 37, 0, 0, 1]}, {"code": 355, "indent": 1, "parameters": ["$gameScreen.showPicture(11,\"\",0,600,624,100,100,255,0);"]}, {"code": 655, "indent": 1, "parameters": ["$gameScreen.spine(11).setSkeleton('Stand_eric')"]}, {"code": 655, "indent": 1, "parameters": [" .setAnimation(0, 'B3')"]}, {"code": 655, "indent": 1, "parameters": [" .setColor(1, 1, 1, 1);"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ボイス処理"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・テキスト表示"]}, {"code": 356, "indent": 1, "parameters": ["CCT ●立ち絵消去"]}, {"code": 356, "indent": 1, "parameters": ["CCT ○イベント後処理"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 0, "indent": 0, "parameters": []}], "name": "", "switchId": 1, "trigger": 0}, {"id": 17, "list": [{"code": 108, "indent": 0, "parameters": ["// V[360]に加入冒険者IDをいれる"]}, {"code": 111, "indent": 0, "parameters": [1, 360, 0, 1, 1]}, {"code": 221, "indent": 1, "parameters": []}, {"code": 356, "indent": 1, "parameters": ["CCT ●ピクチャ消去"]}, {"code": 230, "indent": 1, "parameters": [1]}, {"code": 231, "indent": 1, "parameters": [27, "bg_curtain_brown", 1, 0, 408, 240, 100, 120, 255, 0]}, {"code": 231, "indent": 1, "parameters": [28, "haikei_waku", 0, 0, 0, 0, 100, 100, 255, 0]}, {"code": 231, "indent": 1, "parameters": [29, "Daiza", 1, 0, 408, 350, 100, 100, 255, 0]}, {"code": 231, "indent": 1, "parameters": [30, "Win_Line", 0, 0, 0, 70, 100, 100, 255, 0]}, {"code": 222, "indent": 1, "parameters": []}, {"code": 231, "indent": 1, "parameters": [31, "lineE_d_h84", 0, 0, 72, 104, 24, 30, 255, 0]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\f[b]\\ow[8]N  48"]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 231, "indent": 1, "parameters": [32, "", 0, 0, 30, 58, 100, 100, 255, 0]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\f[b]\\ow[8]ew  32"]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 231, "indent": 1, "parameters": [33, "", 0, 0, 86, 70, 100, 100, 255, 0]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\f[b]\\ow[8]A  48"]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 231, "indent": 1, "parameters": [34, "", 0, 0, 112, 72, 100, 100, 255, 0]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\f[b]\\ow[8]dventurer  32"]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 231, "indent": 1, "parameters": [35, "", 0, 0, 156, 70, 100, 100, 255, 0]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\f[b]\\ow[8]!  48"]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 231, "indent": 1, "parameters": [36, "", 0, 0, 270, 58, 100, 100, 255, 0]}, {"code": 355, "indent": 1, "parameters": ["var Id = $gameVariables._data[360];"]}, {"code": 655, "indent": 1, "parameters": ["var SpineName = $dataWeapons[Id].meta.SpineName;"]}, {"code": 655, "indent": 1, "parameters": ["var SpineSkin = $dataWeapons[Id].meta.SpineSkin;"]}, {"code": 355, "indent": 1, "parameters": ["var Pic = 51;"]}, {"code": 355, "indent": 1, "parameters": ["$gameScreen.showPicture(Pic,\"\",0,408,0,60,60,255,0);"]}, {"code": 655, "indent": 1, "parameters": ["BaronUnitSpine(Id,Pic);"]}, {"code": 355, "indent": 1, "parameters": ["$gameParty.gainItem($dataWeapons[Id], 1, true);"]}, {"code": 356, "indent": 1, "parameters": ["easing easeOutBounce"]}, {"code": 232, "indent": 1, "parameters": [51, 0, 0, 0, 408, 350, 60, 60, 255, 0, 40, true]}, {"code": 355, "indent": 1, "parameters": ["$gameScreen.spine(51).setAnimation(0, 'Skill1','none');"]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 250, "indent": 1, "parameters": [{"name": "Up4", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 101, "indent": 1, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 1, "parameters": ["Adventurer: \\iw[\\v[360]] has joined!"]}, {"code": 356, "indent": 1, "parameters": ["easing linear"]}, {"code": 221, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, 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"parameters": [" FileName = \"fightr\";"]}, {"code": 655, "indent": 3, "parameters": ["}"]}, {"code": 655, "indent": 3, "parameters": ["if (!SkinName){"]}, {"code": 655, "indent": 3, "parameters": [" SkinName = \"skin1\";"]}, {"code": 655, "indent": 3, "parameters": ["}"]}, {"code": 355, "indent": 3, "parameters": ["$gameScreen.showPicture(Pic,\"\",0,XX,YY,45,45,255,0);"]}, {"code": 655, "indent": 3, "parameters": ["$gameScreen.spine(Pic).setSkeleton(FileName)"]}, {"code": 655, "indent": 3, "parameters": [" .setSkin(SkinName)"]}, {"code": 655, "indent": 3, "parameters": [" .setAnimation(0, 'Idle');"]}, {"code": 0, "indent": 3, "parameters": []}, {"code": 412, "indent": 2, "parameters": []}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 235, "indent": 2, "parameters": [11]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 111, "indent": 1, "parameters": [1, 2, 0, 1, 1]}, {"code": 111, "indent": 2, "parameters": [1, 2, 1, 12, 5]}, {"code": 122, "indent": 3, "parameters": [12, 12, 0, 1, 2]}, {"code": 355, "indent": 3, "parameters": ["var aId = $gameParty.members()[0].actorId();"]}, {"code": 655, "indent": 3, "parameters": ["var equips = $gameActors.actor(aId)._equips;"]}, {"code": 655, "indent": 3, "parameters": ["var Pic = 12;"]}, {"code": 655, "indent": 3, "parameters": ["var XX = 380;"]}, {"code": 655, "indent": 3, "parameters": ["var YY = 320;"]}, {"code": 355, "indent": 3, "parameters": ["var wId = $gameVariables._data[2];"]}, {"code": 355, "indent": 3, "parameters": ["var FileName = $dataWeapons[wId].meta.SpineName;"]}, {"code": 655, "indent": 3, "parameters": ["var SkinName = $dataWeapons[wId].meta.SpineSkin;"]}, {"code": 355, "indent": 3, "parameters": ["if (!FileName){"]}, {"code": 655, "indent": 3, "parameters": [" FileName = \"fightr\";"]}, {"code": 655, "indent": 3, "parameters": ["}"]}, {"code": 655, "indent": 3, "parameters": ["if (!SkinName){"]}, {"code": 655, "indent": 3, "parameters": [" SkinName = \"skin1\";"]}, {"code": 655, "indent": 3, "parameters": ["}"]}, {"code": 355, "indent": 3, "parameters": ["$gameScreen.showPicture(Pic,\"\",0,XX,YY,45,45,255,0);"]}, {"code": 655, "indent": 3, "parameters": ["$gameScreen.spine(Pic).setSkeleton(FileName)"]}, {"code": 655, "indent": 3, "parameters": [" .setSkin(SkinName)"]}, {"code": 655, "indent": 3, "parameters": [" .setAnimation(0, 'Idle');"]}, {"code": 0, "indent": 3, "parameters": []}, {"code": 412, "indent": 2, "parameters": []}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 235, "indent": 2, "parameters": [12]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 355, "indent": 1, "parameters": ["var aId = $gameParty.members()[0].actorId();"]}, {"code": 655, "indent": 1, "parameters": ["var equips = $gameActors.actor(aId)._equips;"]}, {"code": 355, "indent": 1, "parameters": ["for (i=0; i<=3; i++) {"]}, {"code": 655, "indent": 1, "parameters": [" var wId = equips[i]._itemId;"]}, {"code": 355, "indent": 1, "parameters": [" if ( wId && wId >= 1 ) {"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(i+1)] = wId;"]}, {"code": 655, "indent": 1, "parameters": [" }"]}, {"code": 655, "indent": 1, "parameters": ["};"]}, {"code": 230, "indent": 1, "parameters": [4]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 413, "indent": 0, "parameters": []}, {"code": 0, "indent": 0, "parameters": []}], "name": "", "switchId": 1, "trigger": 0}, {"id": 30, "list": [{"code": 0, "indent": 0, "parameters": []}], "name": "===データ取得===", "switchId": 1, "trigger": 0}, {"id": 31, "list": [{"code": 122, "indent": 0, "parameters": [121, 200, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [339, 339, 0, 4, "[]"]}, {"code": 355, "indent": 0, "parameters": ["$gameVariables._data[339].push(51);"]}, {"code": 655, "indent": 0, "parameters": ["$gameVariables._data[339].push(51);"]}, {"code": 655, "indent": 0, "parameters": ["$gameVariables._data[339].push(51);"]}, {"code": 355, "indent": 0, "parameters": ["var GvarD = $gameVariables._data;"]}, {"code": 655, "indent": 0, "parameters": ["var aId = $gameParty.members()[0].actorId();"]}, {"code": 655, "indent": 0, "parameters": ["var equips = $gameActors.actor(aId)._equips;"]}, {"code": 655, "indent": 0, "parameters": ["var Id = 122;"]}, {"code": 655, "indent": 0, "parameters": ["var Pic = 52;"]}, {"code": 355, "indent": 0, "parameters": ["for (i=0; i<=3; i++) {"]}, {"code": 655, "indent": 0, "parameters": [" var wId = equips[i]._itemId;"]}, {"code": 355, "indent": 0, "parameters": [" if ( wId && wId >= 1 ) {"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id] = wId;"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+1] = $dataWeapons[wId].name;"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+2] = $dataWeapons[wId].params[0];"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+3] = $dataWeapons[wId].params[2];"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+4] = $dataWeapons[wId].animationId;"]}, {"code": 355, "indent": 0, "parameters": [" GvarD[Id+5] = $dataWeapons[wId].meta.SpineName;"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+6] = $dataWeapons[wId].meta.SpineSkin;"]}, {"code": 355, "indent": 0, "parameters": [" var Motion = $dataWeapons[wId].meta.SpineMotion;"]}, {"code": 655, "indent": 0, "parameters": [" if ( Motion ){"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+7] = Motion;"]}, {"code": 655, "indent": 0, "parameters": [" } else {"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+7] = \"Attack1\";"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" var Size = Number($dataWeapons[wId].meta.SpineSize);"]}, {"code": 655, "indent": 0, "parameters": [" if ( Size ){"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+8] = Number(Size);"]}, {"code": 655, "indent": 0, "parameters": [" } else {"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+8] = 55;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" var SkillA = Number($dataWeapons[wId].meta.skillA);"]}, {"code": 655, "indent": 0, "parameters": [" if ( SkillA ){"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+9] = SkillA;"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+10] = $dataSkills[SkillA].name;"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+11] = $dataSkills[SkillA].iconIndex;"]}, {"code": 655, "indent": 0, "parameters": [" } else {"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+10] = \" \";"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" var SkillB = Number($dataWeapons[wId].meta.skillB);"]}, {"code": 655, "indent": 0, "parameters": [" if ( SkillB ){"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+12] = SkillB;"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+13] = $dataSkills[SkillB].name;"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+14] = $dataSkills[SkillB].iconIndex;"]}, {"code": 655, "indent": 0, "parameters": [" } else {"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+13] = \" \";"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" var SkillC = Number($dataWeapons[wId].meta.skillC);"]}, {"code": 655, "indent": 0, "parameters": [" if ( SkillC ){"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+15] = SkillC;"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+16] = $dataSkills[SkillC].name;"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+17] = $dataSkills[SkillC].iconIndex;"]}, {"code": 655, "indent": 0, "parameters": [" } else {"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[Id+16] = \" \";"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" // 属性;"]}, {"code": 655, "indent": 0, "parameters": [" var num = $dataWeapons[wId].traits.length;"]}, {"code": 355, "indent": 0, "parameters": [" if ( num >= 1 ){"]}, {"code": 655, "indent": 0, "parameters": [" for (k=0;k= 1) {"]}, {"code": 655, "indent": 0, "parameters": [" if ($dataItems[i].meta.subCategory == \"Battle\"){"]}, {"code": 655, "indent": 0, "parameters": [" $gameSwitches._data[143] = true;"]}, {"code": 655, "indent": 0, "parameters": [" break;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" }"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 122, "indent": 0, "parameters": [301, 301, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [305, 305, 0, 0, 6]}, {"code": 356, "indent": 0, "parameters": ["CCT ●冒険者ATFチャージ"]}, {"code": 122, "indent": 0, "parameters": [302, 302, 0, 0, 5]}, {"code": 108, "indent": 0, "parameters": ["// 冒険者のBスキルチャージを初期化"]}, {"code": 408, "indent": 0, "parameters": ["// Cスキルは各戦闘時に初期化"]}, {"code": 355, "indent": 0, "parameters": ["var GvarD = $gameVariables._data;"]}, {"code": 655, "indent": 0, "parameters": ["var Adv = 134;"]}, {"code": 355, "indent": 0, "parameters": ["for (i=311; i<=314; i++) {"]}, {"code": 655, "indent": 0, "parameters": [" if ( GvarD[Adv] >= 1){"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[i] = $dataSkills[(GvarD[Adv])].mpCost;"]}, {"code": 355, "indent": 0, "parameters": [" if ( $dataSkills[(GvarD[Adv])].tpCost >= 1) {"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[i] -= $dataSkills[(GvarD[Adv])].tpCost;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" // DKでスキルチャージ処理"]}, {"code": 655, "indent": 0, "parameters": [" if ( $gameSwitches._data[144] ) {"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[i] -= 8;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" if ( GvarD[i] < 0 ){"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[i] = 0;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" } else {"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[i] = -999;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 655, "indent": 0, "parameters": [" Adv += 20;"]}, {"code": 655, "indent": 0, "parameters": ["};"]}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 408, "indent": 0, "parameters": ["冒険者の鍵開け回数指定"]}, {"code": 122, "indent": 0, "parameters": [346, 346, 0, 3, 3, 1, 11]}, {"code": 122, "indent": 0, "parameters": [346, 346, 2, 0, 1]}, {"code": 111, "indent": 0, "parameters": [8, 27]}, {"code": 122, "indent": 1, "parameters": [346, 346, 1, 0, 1]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 346, 0, 1, 1]}, {"code": 121, "indent": 1, "parameters": [111, 111, 0]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 121, "indent": 1, "parameters": [111, 111, 1]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [347, 347, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [348, 348, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [359, 359, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [113, 115, 0, 0, 0]}, {"code": 121, "indent": 0, "parameters": [41, 41, 1]}, {"code": 121, "indent": 0, "parameters": [107, 107, 1]}, {"code": 121, "indent": 0, "parameters": [178, 178, 1]}, {"code": 121, "indent": 0, "parameters": [49, 49, 1]}, {"code": 121, "indent": 0, "parameters": [144, 144, 1]}, {"code": 0, "indent": 0, "parameters": []}], "name": "●ダンジョン突入", "switchId": 1, "trigger": 0}, {"id": 33, "list": [{"code": 356, "indent": 0, "parameters": ["P_TARGET_RANGE 40 44"]}, {"code": 235, "indent": 0, "parameters": [40]}, {"code": 230, "indent": 0, "parameters": [20]}, {"code": 121, "indent": 0, "parameters": [107, 107, 0]}, {"code": 121, "indent": 0, "parameters": [109, 109, 1]}, {"code": 108, "indent": 0, "parameters": ["===累計撃破数と収入==="]}, {"code": 111, "indent": 0, "parameters": [0, 108, 1]}, {"code": 249, "indent": 1, "parameters": [{"name": "SSL_Fanfare_A", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 242, "indent": 1, "parameters": [1]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 125, "indent": 0, "parameters": [0, 1, 347]}, {"code": 122, "indent": 0, "parameters": [361, 361, 1, 1, 348]}, {"code": 122, "indent": 0, "parameters": [362, 362, 1, 1, 349]}, {"code": 122, "indent": 0, "parameters": [1, 1, 0, 0, 164]}, {"code": 122, "indent": 0, "parameters": [2, 2, 0, 0, 100]}, {"code": 355, "indent": 0, "parameters": ["$gameScreen.showPicture(59,\"TitleBack\",0,164,110,50,52,255,0);"]}, {"code": 111, "indent": 0, "parameters": [0, 108, 1]}, {"code": 356, "indent": 1, "parameters": ["easing easeOutBounce"]}, {"code": 355, "indent": 1, "parameters": ["var Id = 60;"]}, {"code": 655, "indent": 1, "parameters": ["var X = -40;"]}, {"code": 655, "indent": 1, "parameters": ["var Y = -30"]}, {"code": 655, "indent": 1, "parameters": ["X += $gameVariables._data[1];"]}, {"code": 655, "indent": 1, "parameters": ["Y += $gameVariables._data[2];"]}, {"code": 655, "indent": 1, "parameters": ["$gameScreen.showPicture(Id,\"treasurebox\",0,X,(Y-300),50,50,0,0);"]}, {"code": 355, "indent": 1, "parameters": ["$gameScreen.movePicture(Id,0,X,Y,50,50,255,0,40);"]}, {"code": 655, "indent": 1, "parameters": ["this.wait(40);"]}, {"code": 356, "indent": 1, "parameters": ["easing linear"]}, {"code": 108, "indent": 1, "parameters": [""]}, {"code": 355, "indent": 1, "parameters": ["$gameScreen.showPicture(68,\"\",0,680,410,80,80,255,0);"]}, {"code": 655, "indent": 1, "parameters": ["$gameScreen.spine(68).setSkeleton(\"sol\")"]}, {"code": 655, "indent": 1, "parameters": [" .setAnimation(0, 'Skill3');"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 355, "indent": 1, "parameters": ["$gameScreen.showPicture(68,\"\",0,680,410,-80,80,255,0);"]}, {"code": 655, "indent": 1, "parameters": ["$gameScreen.spine(68).setSkeleton(\"sol\")"]}, {"code": 655, "indent": 1, "parameters": [" .setAnimation(0, 'Idle');"]}, {"code": 232, "indent": 1, "parameters": [68, 0, 0, 0, 900, 410, -80, 80, 255, 0, 180, false]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [1, 1, 1, 0, 30]}, {"code": 355, "indent": 0, "parameters": ["var Id = 61;"]}, {"code": 655, "indent": 0, "parameters": ["var X = 72;"]}, {"code": 655, "indent": 0, "parameters": ["var Y = 104"]}, {"code": 655, "indent": 0, "parameters": ["X += $gameVariables._data[1];"]}, {"code": 655, "indent": 0, "parameters": ["Y += $gameVariables._data[2];"]}, {"code": 655, "indent": 0, "parameters": ["$gameScreen.showPicture(Id,\"lineE_d_h84\",0,X,Y,24,30,255,0);"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\f[b]\\ow[8]Q  48"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 355, "indent": 0, "parameters": ["var Id = 62;"]}, {"code": 655, "indent": 0, "parameters": ["var X = 30;"]}, {"code": 655, "indent": 0, "parameters": ["var Y = 58"]}, {"code": 655, "indent": 0, "parameters": ["X += $gameVariables._data[1];"]}, {"code": 655, "indent": 0, "parameters": ["Y += $gameVariables._data[2];"]}, {"code": 655, "indent": 0, "parameters": ["$gameScreen.showPicture(Id,\"\",0,X,Y,100,100,255,0);"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\f[b]\\ow[8]uest  32"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 355, "indent": 0, "parameters": ["var Id = 63;"]}, {"code": 655, "indent": 0, "parameters": ["var X = 86;"]}, {"code": 655, "indent": 0, "parameters": ["var Y = 70;"]}, {"code": 655, "indent": 0, "parameters": ["X += $gameVariables._data[1];"]}, {"code": 655, "indent": 0, "parameters": ["Y += $gameVariables._data[2];"]}, {"code": 655, "indent": 0, "parameters": ["$gameScreen.showPicture(Id,\"\",0,X,Y,100,100,255,0);"]}, {"code": 111, "indent": 0, "parameters": [0, 108, 1]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\f[b]\\ow[8]C  48"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\f[b]\\ow[8]R  48"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 355, "indent": 0, "parameters": ["var Id = 64;"]}, {"code": 655, "indent": 0, "parameters": ["var X = 142;"]}, {"code": 655, "indent": 0, "parameters": ["var Y = 70;"]}, {"code": 655, "indent": 0, "parameters": ["X += $gameVariables._data[1];"]}, {"code": 655, "indent": 0, "parameters": ["Y += $gameVariables._data[2];"]}, {"code": 655, "indent": 0, "parameters": ["$gameScreen.showPicture(Id,\"\",0,X,Y,100,100,255,0);"]}, {"code": 111, "indent": 0, "parameters": [0, 108, 1]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\f[b]\\ow[8]lear  32"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\f[b]\\ow[8]etreat  32"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 355, "indent": 0, "parameters": ["var Id = 65;"]}, {"code": 655, "indent": 0, "parameters": ["var X = 196;"]}, {"code": 655, "indent": 0, "parameters": ["var Y = 70;"]}, {"code": 655, "indent": 0, "parameters": ["if ($gameSwitches._data[108]){"]}, {"code": 655, "indent": 0, "parameters": [" X -= 6;"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 655, "indent": 0, "parameters": ["X += $gameVariables._data[1];"]}, {"code": 655, "indent": 0, "parameters": ["Y += $gameVariables._data[2];"]}, {"code": 655, "indent": 0, "parameters": ["$gameScreen.showPicture(Id,\"\",0,X,Y,100,100,255,0);"]}, {"code": 111, "indent": 0, "parameters": [0, 108, 1]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\f[b]\\ow[8]!  48"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 356, "indent": 1, "parameters": ["D_TEXT    48"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 355, "indent": 0, "parameters": ["var Id = 66;"]}, {"code": 655, "indent": 0, "parameters": ["var X = 224;"]}, {"code": 655, "indent": 0, "parameters": ["var Y = 56;"]}, {"code": 655, "indent": 0, "parameters": ["X += $gameVariables._data[1];"]}, {"code": 655, "indent": 0, "parameters": ["Y += $gameVariables._data[2];"]}, {"code": 655, "indent": 0, "parameters": ["$gameScreen.showPicture(Id,\"\",0,X,Y,100,100,255,0);"]}, {"code": 108, "indent": 0, "parameters": [""]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\ow[6]獲得金額   :\\v[347]  22"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\ow[6]撃破エネミー :\\v[348]  22"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\ow[6]入手アイテム数:\\v[349]  22"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 355, "indent": 0, "parameters": ["var Id = 67;"]}, {"code": 655, "indent": 0, "parameters": ["var X = 60;"]}, {"code": 655, "indent": 0, "parameters": ["var Y = 140;"]}, {"code": 655, "indent": 0, "parameters": ["X += $gameVariables._data[1];"]}, {"code": 655, "indent": 0, "parameters": ["Y += $gameVariables._data[2];"]}, {"code": 655, "indent": 0, "parameters": ["$gameScreen.showPicture(Id,\"\",0,X,Y,100,100,255,0);"]}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 122, "indent": 0, "parameters": [366, 366, 1, 1, 347]}, {"code": 122, "indent": 0, "parameters": [1, 2, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [347, 347, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [348, 348, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [349, 349, 0, 0, 0]}, {"code": 101, "indent": 0, "parameters": ["", 0, 2, 2]}, {"code": 401, "indent": 0, "parameters": [""]}, {"code": 355, "indent": 0, "parameters": ["AudioManager.fadeOutMe(1);"]}, {"code": 356, "indent": 0, "parameters": ["P_TARGET_RANGE 59 68"]}, {"code": 235, "indent": 0, "parameters": [1]}, {"code": 0, "indent": 0, "parameters": []}], "name": "●ダンジョン精算", "switchId": 1, "trigger": 0}, {"id": 34, "list": [{"code": 122, "indent": 0, "parameters": [301, 306, 0, 0, 0]}, {"code": 108, "indent": 0, "parameters": ["// ソルちゃん最大HP"]}, {"code": 408, "indent": 0, "parameters": ["// ソルちゃん現在HP"]}, {"code": 408, "indent": 0, "parameters": ["// アーティファクトチャージ"]}, {"code": 408, "indent": 0, "parameters": ["// ブレスチャージ"]}, {"code": 122, "indent": 0, "parameters": [102, 102, 0, 3, 3, 1, 4]}, {"code": 122, "indent": 0, "parameters": [103, 103, 0, 3, 3, 1, 2]}, {"code": 122, "indent": 0, "parameters": [301, 301, 0, 0, 2]}, {"code": 122, "indent": 0, "parameters": [302, 302, 0, 0, 3]}, {"code": 108, "indent": 0, "parameters": ["// 冒険者ABCDスキルチャージ初期化"]}, {"code": 355, "indent": 0, "parameters": ["var GvarD = $gameVariables._data;"]}, {"code": 655, "indent": 0, "parameters": ["var Adv = 134;"]}, {"code": 355, "indent": 0, "parameters": ["for (i=303; i<=306; i++) {"]}, {"code": 655, "indent": 0, "parameters": [" if ( GvarD[Adv] >= 1){"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[i] = $dataSkills[(GvarD[Adv])].mpCost;"]}, {"code": 655, "indent": 0, "parameters": [" } else {"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[i] = -999;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 655, "indent": 0, "parameters": [" Adv += 20;"]}, {"code": 655, "indent": 0, "parameters": ["};"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "===戦闘データ===", "switchId": 1, "trigger": 0}, {"id": 35, "list": [{"code": 122, "indent": 0, "parameters": [243, 248, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [249, 249, 0, 0, 1]}, {"code": 122, "indent": 0, "parameters": [250, 250, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [251, 260, 0, 0, 100]}, {"code": 122, "indent": 0, "parameters": [278, 278, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [279, 279, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [297, 297, 0, 4, "[]"]}, {"code": 122, "indent": 0, "parameters": [298, 298, 0, 4, "[]"]}, {"code": 122, "indent": 0, "parameters": [299, 299, 0, 4, "[]"]}, {"code": 122, "indent": 0, "parameters": [300, 300, 0, 4, "[]"]}, {"code": 122, "indent": 0, "parameters": [330, 330, 0, 4, "[]"]}, {"code": 122, "indent": 0, "parameters": [340, 340, 0, 4, "[]"]}, {"code": 122, "indent": 0, "parameters": [328, 328, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [329, 329, 0, 0, 0]}, {"code": 111, "indent": 0, "parameters": [1, 242, 0, 1, 1]}, {"code": 108, "indent": 1, "parameters": ["// 初期化"]}, {"code": 355, "indent": 1, "parameters": ["$gameVariables._data[340].push(61);"]}, {"code": 655, "indent": 1, "parameters": ["$gameVariables._data[340].push(61);"]}, {"code": 655, "indent": 1, "parameters": ["$gameVariables._data[340].push(61);"]}, {"code": 355, "indent": 1, "parameters": ["var GvarD = $gameVariables._data;"]}, {"code": 655, "indent": 1, "parameters": ["var troopId = $gameVariables._data[242];"]}, {"code": 655, "indent": 1, "parameters": ["var Id = $dataTroops[troopId].members[0].enemyId;"]}, {"code": 355, "indent": 1, "parameters": ["GvarD[243] = $dataTroops[troopId].members.length;"]}, {"code": 655, "indent": 1, "parameters": ["GvarD[244] = Id;"]}, {"code": 655, "indent": 1, "parameters": ["GvarD[245] = $dataTroops[troopId].name;"]}, {"code": 655, "indent": 1, "parameters": ["GvarD[246] = $dataEnemies[Id].params[0];"]}, {"code": 655, "indent": 1, "parameters": ["GvarD[247] = $dataEnemies[Id].params[2];"]}, {"code": 355, "indent": 1, "parameters": ["if (GvarD[243] >= 8) {"]}, {"code": 655, "indent": 1, "parameters": [" GvarD[243] = 8;"]}, {"code": 655, "indent": 1, "parameters": ["} "]}, {"code": 355, "indent": 1, "parameters": ["if ($dataEnemies[Id].meta.EnemyAttackAnime){"]}, {"code": 655, "indent": 1, "parameters": [" GvarD[248] = $dataEnemies[Id].meta.EnemyAttackAnime;"]}, {"code": 655, "indent": 1, "parameters": ["} else {"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[248] = 1;"]}, {"code": 655, "indent": 1, "parameters": ["};"]}, {"code": 355, "indent": 1, "parameters": ["if ($dataEnemies[Id].meta.EnemyMotion){"]}, {"code": 655, "indent": 1, "parameters": [" GvarD[250] = $dataEnemies[Id].meta.EnemyMotion;"]}, {"code": 655, "indent": 1, "parameters": ["} else {"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[250] = \"Attack1\";"]}, {"code": 655, "indent": 1, "parameters": ["};"]}, {"code": 355, "indent": 1, "parameters": ["if ($dataEnemies[Id].meta.EnemyAutoSkill){"]}, {"code": 655, "indent": 1, "parameters": [" GvarD[278] = Number($dataEnemies[Id].meta.EnemyAutoSkill);"]}, {"code": 655, "indent": 1, "parameters": [" GvarD[279] = Number($dataSkills[(GvarD[278])].mpCost);"]}, {"code": 655, "indent": 1, "parameters": ["};"]}, {"code": 355, "indent": 1, "parameters": ["if ($dataEnemies[Id].meta.EnemyCaution){"]}, {"code": 655, "indent": 1, "parameters": [" GvarD[328] = Number($dataEnemies[Id].meta.EnemyCaution);"]}, {"code": 655, "indent": 1, "parameters": ["};"]}, {"code": 355, "indent": 1, "parameters": ["GvarD[329] = 10;"]}, {"code": 655, "indent": 1, "parameters": ["if ($dataEnemies[Id].meta.EnemyAttackWait){"]}, {"code": 655, "indent": 1, "parameters": [" GvarD[329] = Number($dataEnemies[Id].meta.EnemyAttackWait);"]}, {"code": 655, "indent": 1, "parameters": ["};"]}, {"code": 355, "indent": 1, "parameters": ["var ElementId;"]}, {"code": 655, "indent": 1, "parameters": ["var ElementRate = 1;"]}, {"code": 655, "indent": 1, "parameters": ["var num = $dataEnemies[Id].traits.length;"]}, {"code": 355, "indent": 1, "parameters": ["if ( num >= 1 ){"]}, {"code": 655, "indent": 1, "parameters": [" for (i=0;i= 1 ){"]}, {"code": 655, "indent": 2, "parameters": [" for (j=0;j 360){ Wariai = 360 }"]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": ["$gameVariables._data[104] = Wariai;"]}, {"code": 355, "indent": 0, "parameters": ["$gameScreen.movePicture(21,0,456,24,Wariai,100,255,0,1);"]}, {"code": 231, "indent": 0, "parameters": [22, "EnemyHPbar", 0, 0, 360, 24, -100, 100, 255, 0]}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 408, "indent": 0, "parameters": ["ターン表示"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\ow[8]\\v[262]  30"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING REAL_TIME ON"]}, {"code": 231, "indent": 0, "parameters": [24, "", 1, 0, 408, 37, 100, 100, 255, 0]}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 408, "indent": 0, "parameters": ["HP表示"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\v[103]/\\v[102]  21"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING REAL_TIME ON"]}, {"code": 231, "indent": 0, "parameters": [28, "", 0, 0, 444, 60, 100, 100, 255, 0]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\v[274]/\\v[246]  21"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING REAL_TIME ON"]}, {"code": 231, "indent": 0, "parameters": [29, "", 0, 0, 64, 60, 100, 100, 255, 0]}, {"code": 108, "indent": 0, "parameters": ["// 一時停止ボタン"]}, {"code": 231, "indent": 0, "parameters": [30, "MenuButton", 1, 0, 780, 600, 100, 100, 255, 0]}, {"code": 356, "indent": 0, "parameters": ["P_CALL_SWITCH 30 101 1 ON"]}, {"code": 108, "indent": 0, "parameters": ["// アーティファクト"]}, {"code": 231, "indent": 0, "parameters": [31, "Artifact", 1, 0, 628, 100, 100, 100, 255, 0]}, {"code": 111, "indent": 0, "parameters": [1, 301, 0, 0, 0]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\I[328]  24"]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 231, "indent": 1, "parameters": [32, "", 1, 0, 628, 96, 100, 100, 255, 0]}, {"code": 234, "indent": 1, "parameters": [31, [0, 0, 0, 255], 1, true]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 111, "indent": 1, "parameters": [1, 301, 0, 1, 1]}, {"code": 356, "indent": 2, "parameters": ["D_TEXT  \\V[301]  24"]}, {"code": 356, "indent": 2, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 231, "indent": 2, "parameters": [32, "", 1, 0, 628, 94, 100, 100, 255, 0]}, {"code": 234, "indent": 2, "parameters": [31, [0, 0, 0, 0], 1, true]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["// ブレス"]}, {"code": 111, "indent": 0, "parameters": [1, 242, 0, 163, 0]}, {"code": 231, "indent": 1, "parameters": [33, "ButtonBlessS", 1, 0, 705, 105, 100, 100, 255, 0]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 231, "indent": 1, "parameters": [33, "ButtonBless", 1, 0, 705, 105, 100, 100, 255, 0]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 302, 0, 0, 2]}, {"code": 111, "indent": 1, "parameters": [1, 303, 0, 1, 1]}, {"code": 234, "indent": 2, "parameters": [33, [0, 0, 0, 0], 1, true]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 234, "indent": 2, "parameters": [33, [0, 0, 0, 255], 1, true]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 234, "indent": 1, "parameters": [33, [0, 0, 0, 255], 1, true]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 356, "indent": 0, "parameters": ["CCT ・ブレスゲージ"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ブレス回数"]}, {"code": 108, "indent": 0, "parameters": ["//"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT \\ow[3]\\v[135]  12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT          12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT          12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT          12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT \\ow[3]\\v[155]  12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT          12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT          12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT          12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT \\ow[3]\\v[175]  12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT          12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT          12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT          12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT \\ow[3]\\v[195]  12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT          12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT          12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT              12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 2"]}, {"code": 231, "indent": 0, "parameters": [49, "", 0, 0, 680, 150, 100, 100, 255, 0]}, {"code": 356, "indent": 0, "parameters": ["CCT ●スキル出力"]}, {"code": 356, "indent": 0, "parameters": ["CCT ●ステート出力"]}, {"code": 111, "indent": 0, "parameters": [1, 116, 0, 2, 1]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  Wave \\v[117]/\\v[116]  24"]}, {"code": 231, "indent": 1, "parameters": [36, "", 0, 0, 10, 150, 100, 100, 255, 0]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 111, 0, 10, 2]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  Speed:High  16"]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\I[75]  16"]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 231, "indent": 1, "parameters": [25, "", 1, 0, 92, 570, 100, 100, 255, 0]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  Speed:Low  16"]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\I[75]  16"]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 231, "indent": 1, "parameters": [25, "", 1, 0, 92, 570, 100, 100, 255, 0]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 356, "indent": 0, "parameters": ["P_CALL_SWITCH 25 102 1 ON"]}, {"code": 356, "indent": 0, "parameters": ["ENABLE_FAST_FORWARD"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "●UI出力", "switchId": 1, "trigger": 0}, {"id": 40, "list": [{"code": 111, "indent": 0, "parameters": [1, 122, 0, 1, 1]}, {"code": 111, "indent": 1, "parameters": [1, 134, 0, 1, 1]}, {"code": 111, "indent": 2, "parameters": [0, 151, 0]}, {"code": 0, "indent": 3, "parameters": []}, {"code": 411, "indent": 2, "parameters": []}, {"code": 231, "indent": 3, "parameters": [41, "ButtonSkills", 1, 0, 770, 198, 100, 100, 255, 0]}, {"code": 111, "indent": 3, "parameters": [1, 311, 0, 0, 2]}, {"code": 108, "indent": 4, "parameters": ["// アイコン表示"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT        18"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT \\ow[6]\\i[\\v[136]]  16"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 234, "indent": 4, "parameters": [41, [0, 0, 0, 0], 1, false]}, {"code": 231, "indent": 4, "parameters": [42, "", 0, 0, 740, 162, 100, 100, 255, 0]}, {"code": 0, "indent": 4, "parameters": []}, {"code": 411, "indent": 3, "parameters": []}, {"code": 108, "indent": 4, "parameters": ["// コスト表示"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT        24"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT \\ow[4]\\v[311]  24"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 234, "indent": 4, "parameters": [41, [0, 0, 0, 255], 1, false]}, {"code": 231, "indent": 4, "parameters": [42, "", 0, 0, 720, 152, 100, 100, 255, 0]}, {"code": 0, "indent": 4, "parameters": []}, {"code": 412, "indent": 3, "parameters": []}, {"code": 0, "indent": 3, "parameters": []}, {"code": 412, "indent": 2, "parameters": []}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 235, "indent": 2, "parameters": [41]}, {"code": 235, "indent": 2, "parameters": [42]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 235, "indent": 1, "parameters": [41]}, {"code": 235, "indent": 1, "parameters": [42]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["//"]}, {"code": 111, "indent": 0, "parameters": [1, 142, 0, 1, 1]}, {"code": 111, "indent": 1, "parameters": [1, 154, 0, 1, 1]}, {"code": 111, "indent": 2, "parameters": [0, 153, 0]}, {"code": 0, "indent": 3, "parameters": []}, {"code": 411, "indent": 2, "parameters": []}, {"code": 231, "indent": 3, "parameters": [43, "ButtonSkills", 1, 0, 770, 278, 100, 100, 255, 0]}, {"code": 111, "indent": 3, "parameters": [1, 312, 0, 0, 2]}, {"code": 108, "indent": 4, "parameters": ["// アイコン表示"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT        18"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT \\ow[6]\\i[\\v[156]]  16"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 234, "indent": 4, "parameters": [43, [0, 0, 0, 0], 1, false]}, {"code": 231, "indent": 4, "parameters": [44, "", 0, 0, 740, 242, 100, 100, 255, 0]}, {"code": 0, "indent": 4, "parameters": []}, {"code": 411, "indent": 3, "parameters": []}, {"code": 108, "indent": 4, "parameters": ["// コスト表示"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT        24"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT \\ow[4]\\v[312]  24"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 234, "indent": 4, "parameters": [43, [0, 0, 0, 255], 1, false]}, {"code": 231, "indent": 4, "parameters": [44, "", 0, 0, 720, 232, 100, 100, 255, 0]}, {"code": 0, "indent": 4, "parameters": []}, {"code": 412, "indent": 3, "parameters": []}, {"code": 0, "indent": 3, "parameters": []}, {"code": 412, "indent": 2, "parameters": []}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 235, "indent": 2, "parameters": [43]}, {"code": 235, "indent": 2, "parameters": [44]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 235, "indent": 1, "parameters": [43]}, {"code": 235, "indent": 1, "parameters": [44]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["//"]}, {"code": 111, "indent": 0, "parameters": [1, 162, 0, 1, 1]}, {"code": 111, "indent": 1, "parameters": [1, 174, 0, 1, 1]}, {"code": 111, "indent": 2, "parameters": [0, 155, 0]}, {"code": 0, "indent": 3, "parameters": []}, {"code": 411, "indent": 2, "parameters": []}, {"code": 231, "indent": 3, "parameters": [45, "ButtonSkills", 1, 0, 770, 358, 100, 100, 255, 0]}, {"code": 111, "indent": 3, "parameters": [1, 313, 0, 0, 2]}, {"code": 108, "indent": 4, "parameters": ["// アイコン表示"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT        18"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT \\ow[6]\\i[\\v[176]]  16"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 234, "indent": 4, "parameters": [45, [0, 0, 0, 0], 1, false]}, {"code": 231, "indent": 4, "parameters": [46, "", 0, 0, 740, 322, 100, 100, 255, 0]}, {"code": 0, "indent": 4, "parameters": []}, {"code": 411, "indent": 3, "parameters": []}, {"code": 108, "indent": 4, "parameters": ["// コスト表示"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT        24"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT \\ow[4]\\v[313]  24"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 234, "indent": 4, "parameters": [45, [0, 0, 0, 255], 1, false]}, {"code": 231, "indent": 4, "parameters": [46, "", 0, 0, 720, 312, 100, 100, 255, 0]}, {"code": 0, "indent": 4, "parameters": []}, {"code": 412, "indent": 3, "parameters": []}, {"code": 0, "indent": 3, "parameters": []}, {"code": 412, "indent": 2, "parameters": []}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 235, "indent": 2, "parameters": [45]}, {"code": 235, "indent": 2, "parameters": [46]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 235, "indent": 1, "parameters": [45]}, {"code": 235, "indent": 1, "parameters": [46]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["//"]}, {"code": 111, "indent": 0, "parameters": [1, 182, 0, 1, 1]}, {"code": 111, "indent": 1, "parameters": [1, 194, 0, 1, 1]}, {"code": 111, "indent": 2, "parameters": [0, 157, 0]}, {"code": 0, "indent": 3, "parameters": []}, {"code": 411, "indent": 2, "parameters": []}, {"code": 231, "indent": 3, "parameters": [47, "ButtonSkills", 1, 0, 770, 438, 100, 100, 255, 0]}, {"code": 111, "indent": 3, "parameters": [1, 314, 0, 0, 2]}, {"code": 108, "indent": 4, "parameters": ["// アイコン表示"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT        18"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT \\ow[6]\\i[\\v[196]]  16"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 234, "indent": 4, "parameters": [47, [0, 0, 0, 0], 1, false]}, {"code": 231, "indent": 4, "parameters": [48, "", 0, 0, 740, 402, 100, 100, 255, 0]}, {"code": 0, "indent": 4, "parameters": []}, {"code": 411, "indent": 3, "parameters": []}, {"code": 108, "indent": 4, "parameters": ["// コスト表示"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT        24"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT \\ow[4]\\v[314]  24"]}, {"code": 356, "indent": 4, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 234, "indent": 4, "parameters": [47, [0, 0, 0, 255], 1, false]}, {"code": 231, "indent": 4, "parameters": [48, "", 0, 0, 720, 392, 100, 100, 255, 0]}, {"code": 0, "indent": 4, "parameters": []}, {"code": 412, "indent": 3, "parameters": []}, {"code": 0, "indent": 3, "parameters": []}, {"code": 412, "indent": 2, "parameters": []}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 235, "indent": 2, "parameters": [47]}, {"code": 235, "indent": 2, "parameters": [48]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 235, "indent": 1, "parameters": [47]}, {"code": 235, "indent": 1, "parameters": [48]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 0, "indent": 0, "parameters": []}], "name": "●スキル出力", "switchId": 1, "trigger": 0}, {"id": 41, "list": [{"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 408, "indent": 0, "parameters": ["ステート更新"]}, {"code": 408, "indent": 0, "parameters": ["==="]}, {"code": 355, "indent": 0, "parameters": ["var GvarD = $gameVariables._data;"]}, {"code": 655, "indent": 0, "parameters": ["var Max = $gameVariables._data[281].length;"]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": ["for (i=0;i<5;i++){"]}, {"code": 355, "indent": 0, "parameters": [" if (i < Max){"]}, {"code": 655, "indent": 0, "parameters": [" var Id = GvarD[281][i];"]}, {"code": 655, "indent": 0, "parameters": [" var Icon = $dataStates[Id].iconIndex;"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[(285 + i)] = Icon;"]}, {"code": 655, "indent": 0, "parameters": [" } else {"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[(285 + i)] = 0;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": ["};"]}, {"code": 355, "indent": 0, "parameters": ["var Max = $gameVariables._data[283].length;"]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": ["for (i=0;i<5;i++){"]}, {"code": 355, "indent": 0, "parameters": [" if (i < Max){"]}, {"code": 655, "indent": 0, "parameters": [" var Id = GvarD[283][i];"]}, {"code": 655, "indent": 0, "parameters": [" var Icon = $dataStates[Id].iconIndex;"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[(290 + i)] = Icon;"]}, {"code": 655, "indent": 0, "parameters": [" } else {"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[(290 + i)] = 0;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": ["};"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\I[\\v[285]]\\I[\\v[286]]\\I[\\v[287]]\\I[\\v[288]]\\I[\\v[289]]  24"]}, {"code": 231, "indent": 0, "parameters": [26, "", 0, 0, 394, 81, 100, 100, 255, 0]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\I[\\v[290]]\\I[\\v[291]]\\I[\\v[292]]\\I[\\v[293]]\\I[\\v[294]]  24"]}, {"code": 231, "indent": 0, "parameters": [27, "", 0, 0, 60, 81, 100, 100, 255, 0]}, {"code": 0, "indent": 0, "parameters": []}], "name": "●ステート出力", "switchId": 1, "trigger": 0}, {"id": 42, "list": [{"code": 111, "indent": 0, "parameters": [0, 143, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["アーティファクト更新"]}, {"code": 111, "indent": 1, "parameters": [1, 301, 0, 0, 0]}, {"code": 356, "indent": 2, "parameters": ["D_TEXT  \\I[328]  24"]}, {"code": 356, "indent": 2, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 231, "indent": 2, "parameters": [32, "", 1, 0, 628, 96, 100, 100, 255, 0]}, {"code": 234, "indent": 2, "parameters": [31, [0, 0, 0, 255], 1, true]}, {"code": 356, "indent": 2, "parameters": ["P_CALL_CE_REMOVE 31"]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 111, "indent": 2, "parameters": [1, 301, 0, 1, 1]}, {"code": 356, "indent": 3, "parameters": ["D_TEXT  \\V[301]  24"]}, {"code": 356, "indent": 3, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 231, "indent": 3, "parameters": [32, "", 1, 0, 628, 94, 100, 100, 255, 0]}, {"code": 234, "indent": 3, "parameters": [31, [0, 0, 0, 0], 1, true]}, {"code": 356, "indent": 3, "parameters": ["P_CALL_SWITCH 31 142 1 ON"]}, {"code": 230, "indent": 3, "parameters": [10]}, {"code": 0, "indent": 3, "parameters": []}, {"code": 412, "indent": 2, "parameters": []}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 235, "indent": 1, "parameters": [32]}, {"code": 234, "indent": 1, "parameters": [31, [0, 0, 0, 255], 1, true]}, {"code": 356, "indent": 1, "parameters": ["P_CALL_CE_REMOVE 31"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 0, "indent": 0, "parameters": []}], "name": "●アーティファクト出力", "switchId": 1, "trigger": 0}, {"id": 43, "list": [{"code": 111, "indent": 0, "parameters": [1, 303, 0, 3, 1]}, {"code": 122, "indent": 1, "parameters": [304, 304, 0, 4, "\"●●●\""]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 303, 0, 2, 0]}, {"code": 122, "indent": 1, "parameters": [304, 304, 0, 4, "\"●● \""]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 303, 0, 1, 0]}, {"code": 122, "indent": 1, "parameters": [304, 304, 0, 4, "\"●  \""]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 303, 0, 0, 2]}, {"code": 122, "indent": 1, "parameters": [304, 304, 0, 4, "\"   \""]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\C[18]\\V[304]  16"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 1"]}, {"code": 231, "indent": 0, "parameters": [35, "", 0, 0, 734, 90, 100, 100, 255, 0]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・ブレス回数", "switchId": 1, "trigger": 0}, {"id": 44, "list": [{"code": 111, "indent": 0, "parameters": [1, 303, 0, 0, 2]}, {"code": 231, "indent": 1, "parameters": [34, "BattleUIBless", 0, 0, 738, 29, 100, 100, 255, 2]}, {"code": 355, "indent": 1, "parameters": ["var Name = \"Trimming_Picture\";"]}, {"code": 655, "indent": 1, "parameters": ["var GG = \"62\";"]}, {"code": 655, "indent": 1, "parameters": [""]}, {"code": 655, "indent": 1, "parameters": ["$gameMap._interpreter.pluginCommand(Name,[\"34\",\"0\",\"0\",\"66\",GG]);"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 231, "indent": 1, "parameters": [34, "BattleUIBless", 0, 0, 738, 29, 100, 100, 255, 2]}, {"code": 355, "indent": 1, "parameters": ["var Name = \"Trimming_Picture\";"]}, {"code": 655, "indent": 1, "parameters": ["var GG = (62 / 5 );"]}, {"code": 655, "indent": 1, "parameters": ["GG = String(Math.ceil(GG * $gameVariables._data[302]));"]}, {"code": 655, "indent": 1, "parameters": [""]}, {"code": 655, "indent": 1, "parameters": ["$gameMap._interpreter.pluginCommand(Name,[\"34\",\"0\",\"0\",\"66\",GG]);"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 0, "indent": 0, "parameters": []}], "name": "・ブレスゲージ", "switchId": 1, "trigger": 0}, {"id": 45, "list": [{"code": 0, "indent": 0, "parameters": []}], "name": "", "switchId": 1, "trigger": 0}, {"id": 46, "list": [{"code": 0, "indent": 0, "parameters": []}], "name": "", "switchId": 1, "trigger": 0}, {"id": 47, "list": [{"code": 122, "indent": 0, "parameters": [102, 102, 0, 3, 3, 1, 4]}, {"code": 122, "indent": 0, "parameters": [103, 103, 0, 3, 3, 1, 2]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・HP再確認する", "switchId": 1, "trigger": 0}, {"id": 48, "list": [{"code": 355, "indent": 0, "parameters": ["var Wait = Number($gameVariables._data[111]);"]}, {"code": 655, "indent": 0, "parameters": [" this.wait(Wait);"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・戦闘速度ウェイト", "switchId": 1, "trigger": 0}, {"id": 49, "list": [{"code": 0, "indent": 0, "parameters": []}], "name": "===ターン処理===", "switchId": 1, "trigger": 0}, {"id": 50, "list": [{"code": 356, "indent": 0, "parameters": ["CCT ・HP再確認する"]}, {"code": 111, "indent": 0, "parameters": [1, 111, 0, 4, 4]}, {"code": 122, "indent": 1, "parameters": [111, 111, 0, 0, 4]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 111, 0, 20, 3]}, {"code": 122, "indent": 1, "parameters": [111, 111, 0, 0, 20]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [1, 20, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [202, 220, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [262, 262, 0, 0, 1]}, {"code": 111, "indent": 0, "parameters": [1, 117, 0, 1, 0]}, {"code": 122, "indent": 1, "parameters": [281, 281, 0, 4, "[]"]}, {"code": 122, "indent": 1, "parameters": [282, 282, 0, 4, "[]"]}, {"code": 122, "indent": 1, "parameters": [283, 283, 0, 4, "[]"]}, {"code": 122, "indent": 1, "parameters": [284, 284, 0, 4, "[]"]}, {"code": 122, "indent": 1, "parameters": [296, 296, 0, 4, "[]"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 121, "indent": 0, "parameters": [21, 28, 1]}, {"code": 121, "indent": 0, "parameters": [40, 40, 1]}, {"code": 121, "indent": 0, "parameters": [118, 120, 1]}, {"code": 121, "indent": 0, "parameters": [130, 130, 1]}, {"code": 121, "indent": 0, "parameters": [141, 141, 1]}, {"code": 121, "indent": 0, "parameters": [142, 142, 1]}, {"code": 121, "indent": 0, "parameters": [148, 160, 1]}, {"code": 122, "indent": 0, "parameters": [332, 332, 0, 0, 0]}, {"code": 355, "indent": 0, "parameters": ["var Ar = [301,302,311,312,313,314];"]}, {"code": 355, "indent": 0, "parameters": ["var GvarD = $gameVariables._data;"]}, {"code": 655, "indent": 0, "parameters": ["for(var i = 0; i < Ar.length; i++) {"]}, {"code": 355, "indent": 0, "parameters": [" if ($gameVariables._data[Ar[i]] < 0 ){"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[Ar[i]] = 0;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": ["};"]}, {"code": 355, "indent": 0, "parameters": ["// スキルCチャージ初期化;"]}, {"code": 655, "indent": 0, "parameters": ["if ($gameVariables._data[117] == 1) {"]}, {"code": 655, "indent": 0, "parameters": [" // console.log (\"戦闘開始時にCチャージ初期化\");"]}, {"code": 655, "indent": 0, "parameters": [" var num = 316;"]}, {"code": 655, "indent": 0, "parameters": [" for (i=137; i<=197; i+=20) {"]}, {"code": 655, "indent": 0, "parameters": [" if ($gameVariables._data[i] >= 1){"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[num] = $dataSkills[(GvarD[i])].mpCost;"]}, {"code": 355, "indent": 0, "parameters": [" if ( $dataSkills[(GvarD[i])].tpCost >= 1) {"]}, {"code": 655, "indent": 0, "parameters": [" GvarD[num] -= $dataSkills[(GvarD[i])].tpCost;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" }"]}, {"code": 655, "indent": 0, "parameters": [" num += 1;"]}, {"code": 655, "indent": 0, "parameters": [" };"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 356, "indent": 0, "parameters": ["P_TARGET_RANGE 1 99"]}, {"code": 235, "indent": 0, "parameters": [1]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・初期処理", "switchId": 1, "trigger": 0}, {"id": 51, "list": [{"code": 355, "indent": 0, "parameters": ["// ステート補正でここに修正がかかる;"]}, {"code": 655, "indent": 0, "parameters": ["$gameVariables._data[268] = 100;"]}, {"code": 655, "indent": 0, "parameters": ["$gameVariables._data[269] = 100;"]}, {"code": 355, "indent": 0, "parameters": ["//"]}, {"code": 355, "indent": 0, "parameters": ["var Damage = $gameVariables._data[264];// ダメージ"]}, {"code": 655, "indent": 0, "parameters": ["var AttackRate = $gameVariables._data[268];// 攻撃倍率"]}, {"code": 655, "indent": 0, "parameters": ["var DefenceRate = $gameVariables._data[269];// 防御倍率"]}, {"code": 655, "indent": 0, "parameters": ["var Element = $gameVariables._data[270];// 属性"]}, {"code": 655, "indent": 0, "parameters": [" if ( !Element ){"]}, {"code": 655, "indent": 0, "parameters": [" Element = 1;"]}, {"code": 655, "indent": 0, "parameters": [" };"]}, {"code": 655, "indent": 0, "parameters": ["// var SkillRate = 100 - ($gameVariables._data[Id]);"]}, {"code": 655, "indent": 0, "parameters": ["//"]}, {"code": 355, "indent": 0, "parameters": ["if ($gameSwitches._data[22] == false){"]}, {"code": 655, "indent": 0, "parameters": [" var Id = 281;"]}, {"code": 655, "indent": 0, "parameters": [" var Target = 283;"]}, {"code": 655, "indent": 0, "parameters": ["} else {"]}, {"code": 655, "indent": 0, "parameters": [" var Id = 283;"]}, {"code": 655, "indent": 0, "parameters": [" var Target = 281;"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["var k = 0;"]}, {"code": 655, "indent": 0, "parameters": ["var i = 0;"]}, {"code": 355, "indent": 0, "parameters": ["// 攻撃側のステートによる攻撃力補正;"]}, {"code": 655, "indent": 0, "parameters": ["if ($gameVariables._data[Id].length >= 1 ){"]}, {"code": 655, "indent": 0, "parameters": [" for (k=0;k<$gameVariables._data[Id].length;k++){"]}, {"code": 355, "indent": 0, "parameters": [" var State = $dataStates[($gameVariables._data[Id][k])].traits;"]}, {"code": 355, "indent": 0, "parameters": [" if (State.length >= 1){"]}, {"code": 655, "indent": 0, "parameters": [" for (i=0;i= 1 ){"]}, {"code": 655, "indent": 0, "parameters": [" for (k=0;k<$gameVariables._data[Target].length;k++){"]}, {"code": 355, "indent": 0, "parameters": [" var State = $dataStates[($gameVariables._data[Target][k])].traits;"]}, {"code": 355, "indent": 0, "parameters": [" if (State.length >= 1){"]}, {"code": 655, "indent": 0, "parameters": [" for (i=0;i= 1 ){"]}, {"code": 655, "indent": 0, "parameters": [" for (k=0;k<$gameVariables._data[Target].length;k++){"]}, {"code": 355, "indent": 0, "parameters": [" var State = $dataStates[($gameVariables._data[Target][k])].traits;"]}, {"code": 355, "indent": 0, "parameters": [" if (State.length >= 1){"]}, {"code": 655, "indent": 0, "parameters": [" for (i=0;i 360){ Wariai = 360 }"]}, {"code": 655, "indent": 0, "parameters": ["$gameVariables._data[104] = Wariai;"]}, {"code": 356, "indent": 0, "parameters": ["easing easeOutBounce sx"]}, {"code": 355, "indent": 0, "parameters": ["var X = $gameVariables._data[104];"]}, {"code": 655, "indent": 0, "parameters": ["$gameScreen.movePicture(21,0,456,24,X,100,255,0,20);"]}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 355, "indent": 0, "parameters": ["var HP = $gameVariables._data[274];"]}, {"code": 655, "indent": 0, "parameters": ["var MHP = $gameVariables._data[246];"]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": ["var Wariai = Math.ceil(((HP / MHP) * 100));"]}, {"code": 655, "indent": 0, "parameters": ["if (Wariai > 360){ Wariai = 360 }"]}, {"code": 655, "indent": 0, "parameters": ["$gameVariables._data[275] = Wariai;"]}, {"code": 356, "indent": 0, "parameters": ["easing easeOutBounce sx"]}, {"code": 355, "indent": 0, "parameters": ["var X = $gameVariables._data[275] * (-1);"]}, {"code": 655, "indent": 0, "parameters": ["$gameScreen.movePicture(22,0,360,24,X,100,255,0,20);"]}, {"code": 356, "indent": 0, "parameters": ["easing linear"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・ダメージバー", "switchId": 1, "trigger": 0}, {"id": 53, "list": [{"code": 111, "indent": 0, "parameters": [1, 264, 0, 0, 2]}, {"code": 122, "indent": 1, "parameters": [264, 264, 0, 0, 0]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": [""]}, {"code": 408, "indent": 0, "parameters": ["// ポップアップ変化"]}, {"code": 111, "indent": 0, "parameters": [1, 271, 0, 150, 3]}, {"code": 356, "indent": 1, "parameters": ["CPD_CRITICAL \\v[266] \\v[264] OFF"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 356, "indent": 1, "parameters": ["CPD_DAMAGE \\v[266] \\v[264] OFF"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["// 演出"]}, {"code": 111, "indent": 0, "parameters": [0, 140, 0]}, {"code": 355, "indent": 1, "parameters": ["for ( i=61;i<=69;i++ ){"]}, {"code": 355, "indent": 1, "parameters": [" if ( $gameScreen.picture(i) ){"]}, {"code": 355, "indent": 1, "parameters": [" $gameScreen.spine(i).setAnimation(0, ['Damage','Idle'],'sequential', 'continue', true);"]}, {"code": 355, "indent": 1, "parameters": [" }"]}, {"code": 655, "indent": 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・戦闘速度ウェイト"]}, {"code": 111, "indent": 1, "parameters": [1, 206, 0, 1, 0]}, {"code": 356, "indent": 2, "parameters": ["CCT ・戦闘速度ウェイト"]}, {"code": 356, "indent": 2, "parameters": ["easing easeOutBounce x"]}, {"code": 232, "indent": 2, "parameters": [93, 0, 0, 0, -300, 500, 100, 100, 255, 0, 10, true]}, {"code": 235, "indent": 2, "parameters": [93]}, {"code": 356, "indent": 2, "parameters": ["easing linear"]}, {"code": 230, "indent": 2, "parameters": [15]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 235, "indent": 1, "parameters": [93]}, {"code": 356, "indent": 1, "parameters": ["easing linear"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [202, 220, 0, 0, 0]}, {"code": 121, "indent": 0, "parameters": [140, 140, 1]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・スキル内容", "switchId": 1, "trigger": 0}, {"id": 70, "list": [{"code": 356, "indent": 0, "parameters": ["CCT ・スキル>攻撃"]}, {"code": 356, "indent": 0, "parameters": ["Show_Animation 216 288 \\v[208]"]}, {"code": 111, "indent": 0, "parameters": [12, "$dataSkills[($gameVariables._data[202])].meta.AnimeWait"]}, {"code": 355, "indent": 1, "parameters": ["var Num = parseInt(($dataSkills[($gameVariables._data[202])].meta.AnimeWait),10);"]}, {"code": 655, "indent": 1, "parameters": ["this.wait(Num);"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [266, 266, 0, 0, 11]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ダメージ算出"]}, {"code": 112, "indent": 0, "parameters": []}, {"code": 122, "indent": 1, "parameters": [264, 264, 1, 2, -10, 10]}, {"code": 356, "indent": 1, "parameters": ["CCT ・プレイヤーダメージ"]}, {"code": 111, "indent": 1, "parameters": [0, 120, 0]}, {"code": 113, "indent": 2, "parameters": []}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 122, "indent": 1, "parameters": [266, 266, 1, 0, 1]}, {"code": 111, "indent": 1, "parameters": [1, 266, 0, 16, 1]}, {"code": 122, "indent": 2, "parameters": [266, 266, 0, 0, 11]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 122, "indent": 1, "parameters": [210, 210, 1, 0, 1]}, {"code": 111, "indent": 1, "parameters": [1, 209, 1, 210, 2]}, {"code": 113, "indent": 2, "parameters": []}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 230, "indent": 1, "parameters": [6]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 413, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["// ステ付与"]}, {"code": 121, "indent": 0, "parameters": [25, 25, 1]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート判定"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート付与"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート解除"]}, {"code": 356, "indent": 0, "parameters": ["CCT ●ステート出力"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・攻撃スキル", "switchId": 1, "trigger": 0}, {"id": 71, "list": [{"code": 230, "indent": 0, "parameters": [5]}, {"code": 356, "indent": 0, "parameters": ["CCT ・スキル>攻撃"]}, {"code": 356, "indent": 0, "parameters": ["Show_Animation 520 280 \\v[208]"]}, {"code": 111, "indent": 0, "parameters": [12, "$dataSkills[($gameVariables._data[202])].meta.AnimeWait"]}, {"code": 355, "indent": 1, "parameters": ["var Num = parseInt(($dataSkills[($gameVariables._data[202])].meta.AnimeWait),10);"]}, {"code": 655, "indent": 1, "parameters": ["this.wait(Num);"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [266, 266, 0, 0, 16]}, {"code": 230, "indent": 0, "parameters": [20]}, {"code": 111, "indent": 0, "parameters": [1, 264, 0, 1, 1]}, {"code": 311, "indent": 1, "parameters": [0, 1, 0, 1, 264, false]}, {"code": 122, "indent": 1, "parameters": [103, 103, 0, 3, 3, 1, 2]}, {"code": 122, "indent": 1, "parameters": [264, 264, 3, 0, -1]}, {"code": 356, "indent": 1, "parameters": ["CPD_DAMAGE 16 \\v[264] OFF"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ダメージバー"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["// ステ付与・消去"]}, {"code": 121, "indent": 0, "parameters": [25, 25, 0]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート判定"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート付与"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート解除"]}, {"code": 356, "indent": 0, "parameters": ["CCT ●ステート出力"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・回復スキル", "switchId": 1, "trigger": 0}, {"id": 72, "list": [{"code": 230, "indent": 0, "parameters": [5]}, {"code": 356, "indent": 0, "parameters": ["Show_Animation 520 280 \\v[208]"]}, {"code": 111, "indent": 0, "parameters": [12, "$dataSkills[($gameVariables._data[202])].meta.AnimeWait"]}, {"code": 355, "indent": 1, "parameters": ["var Num = parseInt(($dataSkills[($gameVariables._data[202])].meta.AnimeWait),10);"]}, {"code": 655, "indent": 1, "parameters": ["this.wait(Num);"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [266, 266, 0, 0, 16]}, {"code": 108, "indent": 0, "parameters": ["// ステ付与"]}, {"code": 121, "indent": 0, "parameters": [25, 25, 0]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート判定"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート付与"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート解除"]}, {"code": 356, "indent": 0, "parameters": ["CCT ●ステート出力"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・強化スキル", "switchId": 1, "trigger": 0}, {"id": 73, "list": [{"code": 230, "indent": 0, "parameters": [5]}, {"code": 356, "indent": 0, "parameters": ["Show_Animation 216 288 \\v[208]"]}, {"code": 111, "indent": 0, "parameters": [12, "$dataSkills[($gameVariables._data[202])].meta.AnimeWait"]}, {"code": 355, "indent": 1, "parameters": ["var Num = parseInt(($dataSkills[($gameVariables._data[202])].meta.AnimeWait),10);"]}, {"code": 655, "indent": 1, "parameters": ["this.wait(Num);"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [266, 266, 0, 0, 11]}, {"code": 108, "indent": 0, "parameters": ["// ステ付与"]}, {"code": 121, "indent": 0, "parameters": [25, 25, 1]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート判定"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート付与"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート解除"]}, {"code": 356, "indent": 0, "parameters": ["CCT ●ステート出力"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・弱化スキル", "switchId": 1, "trigger": 0}, {"id": 74, "list": [{"code": 230, "indent": 0, "parameters": [5]}, {"code": 111, "indent": 0, "parameters": [1, 202, 0, 79, 0]}, {"code": 243, "indent": 1, "parameters": []}, {"code": 242, "indent": 1, "parameters": [1]}, {"code": 234, "indent": 1, "parameters": [1, [0, 0, 0, 255], 20, false]}, {"code": 230, "indent": 1, "parameters": [30]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 192 316 140"]}, {"code": 230, "indent": 1, "parameters": [30]}, {"code": 234, "indent": 1, "parameters": [1, [0, 0, 0, 0], 30, false]}, {"code": 230, "indent": 1, "parameters": [60]}, {"code": 244, "indent": 1, "parameters": []}, {"code": 115, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 356, "indent": 0, "parameters": ["Show_Animation 216 288 \\v[208]"]}, {"code": 111, "indent": 0, "parameters": [12, "$dataSkills[($gameVariables._data[202])].meta.AnimeWait"]}, {"code": 355, "indent": 1, "parameters": ["var Num = parseInt(($dataSkills[($gameVariables._data[202])].meta.AnimeWait),10);"]}, {"code": 655, "indent": 1, "parameters": ["this.wait(Num);"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・特殊スキル", "switchId": 1, "trigger": 0}, {"id": 75, "list": [{"code": 122, "indent": 0, "parameters": [264, 264, 0, 1, 212]}, {"code": 122, "indent": 0, "parameters": [270, 270, 0, 1, 207]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・スキル>攻撃", "switchId": 1, "trigger": 0}, {"id": 76, "list": [{"code": 355, "indent": 0, "parameters": ["var Id =$gameVariables._data[202];"]}, {"code": 655, "indent": 0, "parameters": ["var Anim = '52'"]}, {"code": 655, "indent": 0, "parameters": ["if ( $dataSkills[Id].hitType == 2 ){"]}, {"code": 655, "indent": 0, "parameters": [" Anim = '50';"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["var k = $gameVariables._data[120];"]}, {"code": 655, "indent": 0, "parameters": ["var x = String($gameVariables._data[118][k]);"]}, {"code": 655, "indent": 0, "parameters": ["var y = String($gameVariables._data[119][k] - 60);"]}, {"code": 355, "indent": 0, "parameters": ["$gameMap._interpreter.pluginCommand('Show_Animation',[x,y,Anim]);"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・・スキル発動アニメ", "switchId": 1, "trigger": 0}, {"id": 77, "list": [{"code": 122, "indent": 0, "parameters": [296, 296, 0, 4, "[]"]}, {"code": 121, "indent": 0, "parameters": [148, 148, 1]}, {"code": 355, "indent": 0, "parameters": ["var Id = $gameVariables._data[202];"]}, {"code": 655, "indent": 0, "parameters": ["var Skill = $dataSkills[Id].effects;"]}, {"code": 655, "indent": 0, "parameters": ["if (Skill.length >= 1){"]}, {"code": 655, "indent": 0, "parameters": [" for (i=0;i= 1 ){"]}, {"code": 655, "indent": 0, "parameters": [" for (i=0;i<(Enemy.length);i++){"]}, {"code": 355, "indent": 0, "parameters": [" if (Enemy[i].code == 13 ){"]}, {"code": 655, "indent": 0, "parameters": [" // エネミーのステート耐性代入"]}, {"code": 655, "indent": 0, "parameters": [" StateRate[(Enemy[i].dataId)] = Enemy[i].value;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 655, "indent": 0, "parameters": [" };"]}, {"code": 355, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["if (Skill.length >= 1){"]}, {"code": 655, "indent": 0, "parameters": [" for (i=0;i Rand){"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[296].push(Skill[i].dataId);"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" };"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 118, "indent": 0, "parameters": ["おわり"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・ステート判定", "switchId": 1, "trigger": 0}, {"id": 78, "list": [{"code": 108, "indent": 0, "parameters": ["// 281:PステートID配列"]}, {"code": 408, "indent": 0, "parameters": ["// 282:Pステートターン配列"]}, {"code": 408, "indent": 0, "parameters": ["// 283:EステートID配列"]}, {"code": 408, "indent": 0, "parameters": ["// 284:Eステートターン配列"]}, {"code": 111, "indent": 0, "parameters": [12, "$gameVariables._data[296].length >= 1"]}, {"code": 355, "indent": 1, "parameters": ["for (i=0;i<($gameVariables._data[296].length);i++){"]}, {"code": 355, "indent": 1, "parameters": ["// ステート付与"]}, {"code": 655, "indent": 1, "parameters": ["var Id = $gameVariables._data[296][i];// 付与ステートID"]}, {"code": 655, "indent": 1, "parameters": [""]}, {"code": 655, "indent": 1, "parameters": ["if ( $gameSwitches._data[25] ){"]}, {"code": 655, "indent": 1, "parameters": [" var Num = 281;"]}, {"code": 655, "indent": 1, "parameters": ["} else {"]}, {"code": 655, "indent": 1, "parameters": [" var Num = 283;"]}, {"code": 655, "indent": 1, "parameters": ["}"]}, {"code": 355, "indent": 1, "parameters": ["var Turn = $dataStates[Id].maxTurns;"]}, {"code": 655, "indent": 1, "parameters": ["var Array = $gameVariables._data[Num].indexOf(Id);"]}, {"code": 355, "indent": 1, "parameters": ["if( Array >= 0){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)][Array] = Turn;"]}, {"code": 655, "indent": 1, "parameters": ["} else{"]}, {"code": 355, "indent": 1, "parameters": [" $gameVariables._data[Num].push(Id);"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)].push(Turn);"]}, {"code": 355, "indent": 1, "parameters": [" if ($gameVariables._data[Num].length >= 6){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[Num].shift();"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)].shift();"]}, {"code": 655, "indent": 1, "parameters": [" }"]}, {"code": 355, "indent": 1, "parameters": ["}"]}, {"code": 655, "indent": 1, "parameters": ["};"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 0, "indent": 0, "parameters": []}], "name": "・ステート付与", "switchId": 1, "trigger": 0}, {"id": 79, "list": [{"code": 121, "indent": 0, "parameters": [28, 28, 1]}, {"code": 355, "indent": 0, "parameters": ["var Id = $gameVariables._data[202];"]}, {"code": 655, "indent": 0, "parameters": ["var Skill = $dataSkills[Id].effects;"]}, {"code": 655, "indent": 0, "parameters": ["if (Skill.length >= 1){"]}, {"code": 655, "indent": 0, "parameters": [" for (i=0;i= 0) {"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[(Target)].splice(StateId, 1);"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[(Target + 1)].splice(StateId, 1);"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" }"]}, {"code": 655, "indent": 0, "parameters": ["};"]}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 408, "indent": 0, "parameters": ["==="]}, {"code": 118, "indent": 0, "parameters": ["おわり"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・ステート解除", "switchId": 1, "trigger": 0}, {"id": 80, "list": [{"code": 111, "indent": 0, "parameters": [1, 107, 0, 11, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["ヒールポーション"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 520 280 41"]}, {"code": 355, "indent": 1, "parameters": ["var MHP = $gameVariables._data[102];"]}, {"code": 655, "indent": 1, "parameters": ["$gameVariables._data[10] = Math.floor( (MHP * 0.1) / 10 ) * 15;"]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 311, "indent": 1, "parameters": [0, 1, 0, 1, 10, false]}, {"code": 122, "indent": 1, "parameters": [266, 266, 0, 0, 16]}, {"code": 122, "indent": 1, "parameters": [103, 103, 0, 3, 3, 1, 2]}, {"code": 356, "indent": 1, "parameters": ["CPD_DAMAGE 16 -\\v[10] OFF"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ダメージバー"]}, {"code": 126, "indent": 1, "parameters": [11, 1, 0, 1]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 12, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["守護のコイン"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 520 280 53"]}, {"code": 355, "indent": 1, "parameters": ["BaronAddState('P',17);"]}, {"code": 126, "indent": 1, "parameters": [12, 1, 0, 1]}, {"code": 356, "indent": 1, "parameters": ["CCT ●ステート出力"]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 13, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["ヘイストポーション"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 520 280 131"]}, {"code": 230, "indent": 1, "parameters": [50]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 356, "indent": 1, "parameters": ["CCT ・スキルリチャージ"]}, {"code": 355, "indent": 1, "parameters": ["var sC = 316;"]}, {"code": 655, "indent": 1, "parameters": ["for (i=137; i<=197; i+=20) {"]}, {"code": 655, "indent": 1, "parameters": [" if ($gameVariables._data[i] >= 1){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[sC] -= 1;"]}, {"code": 655, "indent": 1, "parameters": [" }"]}, {"code": 655, "indent": 1, "parameters": [" sC += 1;"]}, {"code": 655, "indent": 1, "parameters": ["};"]}, {"code": 126, "indent": 1, "parameters": [13, 1, 0, 1]}, {"code": 356, "indent": 1, "parameters": ["CCT ・スキル可能判定"]}, {"code": 356, "indent": 1, "parameters": ["CCT ●スキル出力"]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 14, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["治癒の軟膏"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 520 280 41"]}, {"code": 355, "indent": 1, "parameters": ["BaronDeleteState('P',4);"]}, {"code": 126, "indent": 1, "parameters": [14, 1, 0, 1]}, {"code": 356, "indent": 1, "parameters": ["CCT ●ステート出力"]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 15, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["快癒のポーション"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 520 280 41"]}, {"code": 355, "indent": 1, "parameters": ["var MHP = $gameVariables._data[102];"]}, {"code": 655, "indent": 1, "parameters": ["$gameVariables._data[10] = MHP;"]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 311, "indent": 1, "parameters": [0, 1, 0, 1, 10, false]}, {"code": 122, "indent": 1, "parameters": [266, 266, 0, 0, 16]}, {"code": 122, "indent": 1, "parameters": [103, 103, 0, 3, 3, 1, 2]}, {"code": 356, "indent": 1, "parameters": ["CPD_DAMAGE 16 -\\v[10] OFF"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ダメージバー"]}, {"code": 126, "indent": 1, "parameters": [15, 1, 0, 1]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 16, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["炎の巻物"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 122, "indent": 1, "parameters": [202, 202, 0, 0, 281]}, {"code": 122, "indent": 1, "parameters": [220, 220, 0, 1, 106]}, {"code": 122, "indent": 1, "parameters": [266, 266, 0, 0, 11]}, {"code": 356, "indent": 1, "parameters": ["CCT ●スキルデータ"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・スキル>攻撃"]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 92 316 67"]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ダメージ算出"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・プレイヤーダメージ"]}, {"code": 126, "indent": 1, "parameters": [16, 1, 0, 1]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 17, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["蛇のスタッフ"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 122, "indent": 1, "parameters": [202, 202, 0, 0, 282]}, {"code": 122, "indent": 1, "parameters": [220, 220, 0, 1, 106]}, {"code": 122, "indent": 1, "parameters": [266, 266, 0, 0, 11]}, {"code": 356, "indent": 1, "parameters": ["CCT ●スキルデータ"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・スキル>攻撃"]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 92 316 59"]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ダメージ算出"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・プレイヤーダメージ"]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 18, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["雷撃のワンド"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 122, "indent": 1, "parameters": [202, 202, 0, 0, 283]}, {"code": 122, "indent": 1, "parameters": [220, 220, 0, 1, 106]}, {"code": 122, "indent": 1, "parameters": [266, 266, 0, 0, 11]}, {"code": 356, "indent": 1, "parameters": ["CCT ●スキルデータ"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・スキル>攻撃"]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 92 316 76"]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ダメージ算出"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・プレイヤーダメージ"]}, {"code": 108, "indent": 1, 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"indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 118, "indent": 0, "parameters": ["おわり"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・消費アイテム内容", "switchId": 1, "trigger": 0}, {"id": 81, "list": [{"code": 122, "indent": 0, "parameters": [10, 20, 0, 0, 0]}, {"code": 355, "indent": 0, "parameters": ["var Pic = 51;"]}, {"code": 655, "indent": 0, "parameters": ["var Anim = 'Skill1';"]}, {"code": 355, "indent": 0, "parameters": ["if ( $gameVariables._data[107] == 24 ){"]}, {"code": 655, "indent": 0, "parameters": [" Anim = 'Skill4';"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 355, "indent": 0, "parameters": ["$gameScreen.spine(Pic).setMix(Anim, 'Idle', 0.2);"]}, {"code": 355, "indent": 0, "parameters": ["$gameScreen.spine(Pic).setAnimation(0, [Anim, 'Idle'], 'sequential', 'continue', true);"]}, {"code": 655, "indent": 0, "parameters": ["this.wait(10);"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・消費アイテム内容"]}, {"code": 108, "indent": 0, "parameters": [""]}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 21, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["生命の霊薬"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 122, "indent": 1, "parameters": [19, 19, 0, 4, "$dataItems[$gameVariables._data[107] ].animationId"]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 520 280 \\v[19]"]}, {"code": 355, "indent": 1, "parameters": ["var MHP = $gameVariables._data[102];"]}, {"code": 655, "indent": 1, "parameters": ["$gameVariables._data[10] = Math.floor( (MHP * 0.4) / 10 ) * 10;"]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 311, "indent": 1, "parameters": [0, 1, 0, 1, 10, false]}, {"code": 122, "indent": 1, "parameters": [266, 266, 0, 0, 16]}, {"code": 122, "indent": 1, "parameters": [103, 103, 0, 3, 3, 1, 2]}, {"code": 356, "indent": 1, "parameters": ["CPD_DAMAGE 16 -\\v[10] OFF"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ダメージバー"]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": [""]}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 22, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["不死の霊薬"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 122, "indent": 1, "parameters": [19, 19, 0, 4, "$dataItems[$gameVariables._data[107] ].animationId"]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 520 280 \\v[19]"]}, {"code": 355, "indent": 1, "parameters": ["var MHP = $gameVariables._data[102];"]}, {"code": 655, "indent": 1, "parameters": ["$gameVariables._data[10] = MHP;"]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 311, "indent": 1, "parameters": [0, 1, 0, 1, 10, false]}, {"code": 122, "indent": 1, "parameters": [266, 266, 0, 0, 16]}, {"code": 122, "indent": 1, "parameters": [103, 103, 0, 3, 3, 1, 2]}, {"code": 356, "indent": 1, "parameters": ["CPD_DAMAGE 16 -\\v[10] OFF"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ダメージバー"]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": [""]}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 23, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["投石紐"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 230, "indent": 1, "parameters": [10]}, {"code": 250, "indent": 1, "parameters": [{"name": "Wind4", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 122, "indent": 1, "parameters": [202, 202, 0, 0, 290]}, {"code": 122, "indent": 1, "parameters": [220, 220, 0, 1, 106]}, {"code": 122, "indent": 1, "parameters": [266, 266, 0, 0, 11]}, {"code": 356, "indent": 1, "parameters": ["CCT ●スキルデータ"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・スキル>攻撃"]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 92 316 1"]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ダメージ算出"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・プレイヤーダメージ"]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 122, "indent": 1, "parameters": [10, 20, 0, 0, 0]}, {"code": 115, "indent": 1, "parameters": []}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": [""]}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 24, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["オークの戦角笛"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 122, "indent": 1, "parameters": [19, 19, 0, 4, "$dataItems[$gameVariables._data[107] ].animationId"]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 520 280 \\v[19]"]}, {"code": 355, "indent": 1, "parameters": ["// ステート付与"]}, {"code": 655, "indent": 1, "parameters": ["var Id = 16;// 付与ステートID"]}, {"code": 655, "indent": 1, "parameters": ["var Num = 281; //対象"]}, {"code": 355, "indent": 1, "parameters": ["var Turn = $dataStates[Id].maxTurns;"]}, {"code": 655, "indent": 1, "parameters": ["var Array = $gameVariables._data[Num].indexOf(Id);"]}, {"code": 355, "indent": 1, "parameters": ["if( Array >= 0){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)][Array] = Turn;"]}, {"code": 655, "indent": 1, "parameters": ["} else{"]}, {"code": 355, "indent": 1, "parameters": [" $gameVariables._data[Num].push(Id);"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)].push(Turn);"]}, {"code": 355, "indent": 1, "parameters": [" if ($gameVariables._data[Num].length >= 6){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[Num].shift();"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)].shift();"]}, {"code": 655, "indent": 1, "parameters": [" }"]}, {"code": 355, "indent": 1, "parameters": ["}"]}, {"code": 356, "indent": 1, "parameters": ["CCT ●ステート出力"]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 26, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["癒しの酒樽"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 122, "indent": 1, "parameters": [19, 19, 0, 4, "$dataItems[$gameVariables._data[107] ].animationId"]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 520 280 \\v[19]"]}, {"code": 355, "indent": 1, "parameters": ["// ステート付与"]}, {"code": 655, "indent": 1, "parameters": ["var Id = 21;// 付与ステートID"]}, {"code": 655, "indent": 1, "parameters": ["var Num = 281; //対象"]}, {"code": 355, "indent": 1, "parameters": ["var Turn = $dataStates[Id].maxTurns;"]}, {"code": 655, "indent": 1, "parameters": ["var Array = $gameVariables._data[Num].indexOf(Id);"]}, {"code": 355, "indent": 1, "parameters": ["if( Array >= 0){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)][Array] = Turn;"]}, {"code": 655, "indent": 1, "parameters": ["} else{"]}, {"code": 355, "indent": 1, "parameters": [" $gameVariables._data[Num].push(Id);"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)].push(Turn);"]}, {"code": 355, "indent": 1, "parameters": [" if ($gameVariables._data[Num].length >= 6){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[Num].shift();"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)].shift();"]}, {"code": 655, "indent": 1, "parameters": [" }"]}, {"code": 355, "indent": 1, "parameters": ["}"]}, {"code": 356, "indent": 1, "parameters": ["CCT ●ステート出力"]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": [""]}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 28, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["イシュペールの聖印"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 122, "indent": 1, "parameters": [19, 19, 0, 4, "$dataItems[$gameVariables._data[107] ].animationId"]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 520 280 \\v[19]"]}, {"code": 355, "indent": 1, "parameters": ["// ステート付与"]}, {"code": 655, "indent": 1, "parameters": ["var Id = 32;// 付与ステートID"]}, {"code": 655, "indent": 1, "parameters": ["var Num = 281; //対象"]}, {"code": 355, "indent": 1, "parameters": ["var Turn = $dataStates[Id].maxTurns;"]}, {"code": 655, "indent": 1, "parameters": ["var Array = $gameVariables._data[Num].indexOf(Id);"]}, {"code": 355, "indent": 1, "parameters": ["if( Array >= 0){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)][Array] = Turn;"]}, {"code": 655, "indent": 1, "parameters": ["} else{"]}, {"code": 355, "indent": 1, "parameters": [" $gameVariables._data[Num].push(Id);"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)].push(Turn);"]}, {"code": 355, "indent": 1, "parameters": [" if ($gameVariables._data[Num].length >= 6){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[Num].shift();"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)].shift();"]}, {"code": 655, "indent": 1, "parameters": [" }"]}, {"code": 355, "indent": 1, "parameters": ["}"]}, {"code": 356, "indent": 1, "parameters": ["CCT ●ステート出力"]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": [""]}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 29, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["古の魔除け"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 122, "indent": 1, "parameters": [19, 19, 0, 4, "$dataItems[$gameVariables._data[107] ].animationId"]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 520 280 \\v[19]"]}, {"code": 355, "indent": 1, "parameters": ["// ステート付与"]}, {"code": 655, "indent": 1, "parameters": ["var Id = 33;// 付与ステートID"]}, {"code": 655, "indent": 1, "parameters": ["var Num = 281; //対象"]}, {"code": 355, "indent": 1, "parameters": ["var Turn = $dataStates[Id].maxTurns;"]}, {"code": 655, "indent": 1, "parameters": ["var Array = $gameVariables._data[Num].indexOf(Id);"]}, {"code": 355, "indent": 1, "parameters": ["if( Array >= 0){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)][Array] = Turn;"]}, {"code": 655, "indent": 1, "parameters": ["} else{"]}, {"code": 355, "indent": 1, "parameters": [" $gameVariables._data[Num].push(Id);"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)].push(Turn);"]}, {"code": 355, "indent": 1, "parameters": [" if ($gameVariables._data[Num].length >= 6){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[Num].shift();"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)].shift();"]}, {"code": 655, "indent": 1, "parameters": [" }"]}, {"code": 355, "indent": 1, "parameters": ["}"]}, {"code": 356, "indent": 1, "parameters": ["CCT ●ステート出力"]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": [""]}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 31, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["冬の宝珠"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 243, "indent": 1, "parameters": []}, {"code": 242, "indent": 1, "parameters": [1]}, {"code": 234, "indent": 1, "parameters": [1, [0, 0, 0, 255], 20, false]}, {"code": 230, "indent": 1, "parameters": [30]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 192 316 140"]}, {"code": 230, "indent": 1, "parameters": [30]}, {"code": 234, "indent": 1, "parameters": [1, [0, 0, 0, 0], 30, false]}, {"code": 230, "indent": 1, "parameters": [60]}, {"code": 244, "indent": 1, "parameters": []}, {"code": 121, "indent": 1, "parameters": [126, 126, 0]}, {"code": 230, "indent": 1, "parameters": [15]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 33, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["金剛石の篭手"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 122, "indent": 1, "parameters": [202, 202, 0, 0, 291]}, {"code": 122, "indent": 1, "parameters": [220, 220, 0, 1, 106]}, {"code": 122, "indent": 1, "parameters": [266, 266, 0, 0, 11]}, {"code": 356, "indent": 1, "parameters": ["CCT ●スキルデータ"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・スキル>攻撃"]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 92 316 109"]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ダメージ算出"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・プレイヤーダメージ"]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": [""]}, {"code": 111, "indent": 0, "parameters": [1, 107, 0, 34, 0]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 408, "indent": 1, "parameters": ["支配の王笏"]}, {"code": 408, "indent": 1, "parameters": ["==="]}, {"code": 122, "indent": 1, "parameters": [19, 19, 0, 4, "$dataItems[$gameVariables._data[107] ].animationId"]}, {"code": 356, "indent": 1, "parameters": ["Show_Animation 520 280 \\v[19]"]}, {"code": 355, "indent": 1, "parameters": ["// ステート付与"]}, {"code": 655, "indent": 1, "parameters": ["var Id = 33;// 付与ステートID"]}, {"code": 655, "indent": 1, "parameters": ["var Num = 283; //対象"]}, {"code": 355, "indent": 1, "parameters": ["var Turn = $dataStates[Id].maxTurns;"]}, {"code": 655, "indent": 1, "parameters": ["var Array = $gameVariables._data[Num].indexOf(Id);"]}, {"code": 355, "indent": 1, "parameters": ["if( Array >= 0){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)][Array] = Turn;"]}, {"code": 655, "indent": 1, "parameters": ["} else{"]}, {"code": 355, "indent": 1, "parameters": [" $gameVariables._data[Num].push(Id);"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)].push(Turn);"]}, {"code": 355, "indent": 1, "parameters": [" if ($gameVariables._data[Num].length >= 6){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[Num].shift();"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[(Num + 1)].shift();"]}, {"code": 655, "indent": 1, "parameters": [" }"]}, {"code": 355, "indent": 1, "parameters": ["}"]}, {"code": 356, "indent": 1, "parameters": ["CCT ●ステート出力"]}, {"code": 108, "indent": 1, "parameters": ["==="]}, {"code": 119, "indent": 1, "parameters": ["おわり"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 408, "indent": 0, "parameters": [""]}, {"code": 408, "indent": 0, "parameters": ["==="]}, {"code": 118, "indent": 0, "parameters": ["おわり"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・戦闘速度ウェイト"]}, {"code": 122, "indent": 0, "parameters": [10, 20, 0, 0, 0]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・アーティファクト内容", "switchId": 1, "trigger": 0}, {"id": 82, "list": [{"code": 0, "indent": 0, "parameters": []}], "name": "===エネミースキル===", "switchId": 1, "trigger": 0}, {"id": 83, "list": [{"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 408, "indent": 0, "parameters": ["エネミー側スキル判定"]}, {"code": 408, "indent": 0, "parameters": ["==="]}, {"code": 108, "indent": 0, "parameters": ["エネミーの行動欄"]}, {"code": 408, "indent": 0, "parameters": ["・条件:ターン0…ターン開始前に一回だけ行動"]}, {"code": 408, "indent": 0, "parameters": ["・レーティング=使用ターン"]}, {"code": 408, "indent": 0, "parameters": ["・ターンA(Sw)+ターンB(Re)*X"]}, {"code": 122, "indent": 0, "parameters": [276, 276, 0, 0, 0]}, {"code": 355, "indent": 0, "parameters": ["var Id = $gameVariables._data[244];// エネミーID;"]}, {"code": 655, "indent": 0, "parameters": ["var Skill;"]}, {"code": 655, "indent": 0, "parameters": ["var Rate;"]}, {"code": 655, "indent": 0, "parameters": ["var Sw;"]}, {"code": 655, "indent": 0, "parameters": ["var Type;"]}, {"code": 655, "indent": 0, "parameters": ["var Turn = $gameVariables._data[262];"]}, {"code": 655, "indent": 0, "parameters": ["var Max = $dataEnemies[Id].actions.length;"]}, {"code": 655, "indent": 0, "parameters": ["var New = $gameSwitches._data[130];"]}, {"code": 355, "indent": 0, "parameters": ["if (Max >= 1) {"]}, {"code": 655, "indent": 0, "parameters": [" for (i=0;i= 1 && Rate == Re && Turn == Re && Type == 1){"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[276] = Skill;"]}, {"code": 655, "indent": 0, "parameters": [" break;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" if ( ( Turn % Rate ) == 0 && Rate != 1 && Re == 0) {"]}, {"code": 355, "indent": 0, "parameters": [" // 条件:スイッチでOFFの場合はスキル使用しない"]}, {"code": 655, "indent": 0, "parameters": [" if ( Type == 6 && $gameSwitches._data[Sw] == false ){"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[276] = 0;"]}, {"code": 355, "indent": 0, "parameters": [" } else {"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[276] = Skill;"]}, {"code": 655, "indent": 0, "parameters": [" break;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" } else {"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[276] = 0;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" };"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・エネミー行動", "switchId": 1, "trigger": 0}, {"id": 84, "list": [{"code": 108, "indent": 0, "parameters": ["// スキル実行内容"]}, {"code": 108, "indent": 0, "parameters": ["// Spineモーション"]}, {"code": 122, "indent": 0, "parameters": [202, 220, 0, 0, 0]}, {"code": 121, "indent": 0, "parameters": [23, 23, 0]}, {"code": 122, "indent": 0, "parameters": [202, 202, 0, 1, 276]}, {"code": 122, "indent": 0, "parameters": [220, 220, 0, 1, 247]}, {"code": 356, "indent": 0, "parameters": ["CCT ●スキルデータ"]}, {"code": 355, "indent": 0, "parameters": ["var i = 61;"]}, {"code": 355, "indent": 0, "parameters": ["$gameVariables._data[1] = $gameScreen.picture(i)._x;;"]}, {"code": 655, "indent": 0, "parameters": ["$gameVariables._data[2] = $gameScreen.picture(i)._y;"]}, {"code": 655, "indent": 0, "parameters": ["$gameVariables._data[2] -= 40"]}, {"code": 356, "indent": 0, "parameters": ["Show_Animation \\v[1] \\v[2] 52"]}, {"code": 121, "indent": 0, "parameters": [160, 160, 0]}, {"code": 230, "indent": 0, "parameters": [60]}, {"code": 355, "indent": 0, "parameters": ["var Pic = 61;"]}, {"code": 655, "indent": 0, "parameters": ["var Anim = $gameVariables._data[211];"]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": ["$gameScreen.spine(Pic).setAnimation(0, [Anim, 'Idle'], 'sequential', 'continue', true)"]}, {"code": 655, "indent": 0, "parameters": [" .setMix(Anim, 'Idle', 0.3)"]}, {"code": 655, "indent": 0, "parameters": [" .setTimeScale(1);"]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": ["var Wait = Number($gameVariables._data[214]);"]}, {"code": 655, "indent": 0, "parameters": ["this.wait(Wait);"]}, {"code": 108, "indent": 0, "parameters": ["//"]}, {"code": 121, "indent": 0, "parameters": [22, 22, 0]}, {"code": 111, "indent": 0, "parameters": [1, 206, 0, 1, 0]}, {"code": 108, "indent": 1, "parameters": ["// 攻撃スキル"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・エネミー攻撃スキル"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 206, 0, 2, 0]}, {"code": 108, "indent": 1, "parameters": ["// 回復スキル"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・エネミー回復スキル"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 206, 0, 3, 0]}, {"code": 108, "indent": 1, "parameters": ["// 強化スキル"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・エネミー強化スキル"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 206, 0, 4, 0]}, {"code": 108, "indent": 1, "parameters": ["// 弱化スキル"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・エネミー弱化スキル"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 206, 0, 5, 0]}, {"code": 108, "indent": 1, "parameters": ["// 特殊スキル"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・エネミー特殊スキル"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["// 終了処理"]}, {"code": 355, "indent": 0, "parameters": ["var Wait = Number($gameVariables._data[215]);"]}, {"code": 655, "indent": 0, "parameters": [" this.wait(Wait);"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・スキルコモン"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・戦闘速度ウェイト"]}, {"code": 122, "indent": 0, "parameters": [202, 220, 0, 0, 0]}, {"code": 121, "indent": 0, "parameters": [140, 140, 1]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・エネミースキル内容", "switchId": 1, "trigger": 0}, {"id": 85, "list": [{"code": 230, "indent": 0, "parameters": [5]}, {"code": 356, "indent": 0, "parameters": ["CCT ・スキル>攻撃"]}, {"code": 356, "indent": 0, "parameters": ["Show_Animation 520 280 \\v[208] 反転"]}, {"code": 111, "indent": 0, "parameters": [12, "$dataSkills[($gameVariables._data[202])].meta.AnimeWait"]}, {"code": 355, "indent": 1, "parameters": ["var Num = parseInt(($dataSkills[($gameVariables._data[202])].meta.AnimeWait),10);"]}, {"code": 655, "indent": 1, "parameters": ["this.wait(Num);"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [266, 266, 0, 0, 16]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ダメージ算出"]}, {"code": 112, "indent": 0, "parameters": []}, {"code": 122, "indent": 1, "parameters": [264, 264, 1, 2, -10, 10]}, {"code": 356, "indent": 1, "parameters": ["CCT ・エネミーダメージ"]}, {"code": 111, "indent": 1, "parameters": [0, 120, 0]}, {"code": 113, "indent": 2, "parameters": []}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 122, "indent": 1, "parameters": [266, 266, 1, 0, 1]}, {"code": 111, "indent": 1, "parameters": [1, 266, 0, 16, 1]}, {"code": 122, "indent": 2, "parameters": [266, 266, 0, 0, 11]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 122, "indent": 1, "parameters": [210, 210, 1, 0, 1]}, {"code": 111, "indent": 1, "parameters": [1, 209, 1, 210, 2]}, {"code": 113, "indent": 2, "parameters": []}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 230, "indent": 1, "parameters": [6]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 413, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["// ステ付与"]}, {"code": 121, "indent": 0, "parameters": [25, 25, 0]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート判定"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート付与"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート解除"]}, {"code": 356, "indent": 0, "parameters": ["CCT ●ステート出力"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・エネミー攻撃スキル", "switchId": 1, "trigger": 0}, {"id": 86, "list": [{"code": 356, "indent": 0, "parameters": ["CCT ・スキル>攻撃"]}, {"code": 356, "indent": 0, "parameters": ["Show_Animation 216 288 \\v[208] 反転"]}, {"code": 111, "indent": 0, "parameters": [12, "$dataSkills[($gameVariables._data[202])].meta.AnimeWait"]}, {"code": 355, "indent": 1, "parameters": ["var Num = parseInt(($dataSkills[($gameVariables._data[202])].meta.AnimeWait),10);"]}, {"code": 655, "indent": 1, "parameters": ["this.wait(Num);"]}, {"code": 655, "indent": 1, "parameters": ["console.log (Num);"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [266, 266, 0, 0, 11]}, {"code": 230, "indent": 0, "parameters": [20]}, {"code": 111, "indent": 0, "parameters": [1, 264, 0, 1, 1]}, {"code": 122, "indent": 1, "parameters": [274, 274, 1, 1, 264]}, {"code": 122, "indent": 1, "parameters": [264, 264, 3, 0, -1]}, {"code": 356, "indent": 1, "parameters": ["CPD_DAMAGE 11 \\v[264] OFF"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ダメージバー"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["// ステ付与・消去"]}, {"code": 121, "indent": 0, "parameters": [25, 25, 1]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート判定"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート付与"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート解除"]}, {"code": 356, "indent": 0, "parameters": ["CCT ●ステート出力"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・エネミー回復スキル", "switchId": 1, "trigger": 0}, {"id": 87, "list": [{"code": 230, "indent": 0, "parameters": [5]}, {"code": 356, "indent": 0, "parameters": ["Show_Animation 216 288 \\v[208] 反転"]}, {"code": 111, "indent": 0, "parameters": [12, "$dataSkills[($gameVariables._data[202])].meta.AnimeWait"]}, {"code": 355, "indent": 1, "parameters": ["var Num = parseInt(($dataSkills[($gameVariables._data[202])].meta.AnimeWait),10);"]}, {"code": 655, "indent": 1, "parameters": ["this.wait(Num);"]}, {"code": 655, "indent": 1, "parameters": ["console.log (Num);"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [266, 266, 0, 0, 11]}, {"code": 108, "indent": 0, "parameters": ["// ステ付与"]}, {"code": 121, "indent": 0, "parameters": [25, 25, 1]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート判定"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート付与"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート解除"]}, {"code": 356, "indent": 0, "parameters": ["CCT ●ステート出力"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・エネミー強化スキル", "switchId": 1, "trigger": 0}, {"id": 88, "list": [{"code": 230, "indent": 0, "parameters": [5]}, {"code": 356, "indent": 0, "parameters": ["Show_Animation 520 280 \\v[208] 反転"]}, {"code": 111, "indent": 0, "parameters": [12, "$dataSkills[($gameVariables._data[202])].meta.AnimeWait"]}, {"code": 355, "indent": 1, "parameters": ["var Num = parseInt(($dataSkills[($gameVariables._data[202])].meta.AnimeWait),10);"]}, {"code": 655, "indent": 1, "parameters": ["this.wait(Num);"]}, {"code": 655, "indent": 1, "parameters": ["console.log (Num);"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [266, 266, 0, 0, 16]}, {"code": 108, "indent": 0, "parameters": ["// ステ付与"]}, {"code": 121, "indent": 0, "parameters": [25, 25, 0]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート判定"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート付与"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・ステート解除"]}, {"code": 356, "indent": 0, "parameters": ["CCT ●ステート出力"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・エネミー弱化スキル", "switchId": 1, "trigger": 0}, {"id": 89, "list": [{"code": 230, "indent": 0, "parameters": [5]}, {"code": 356, "indent": 0, "parameters": ["Show_Animation 520 280 \\v[208] 反転"]}, {"code": 111, "indent": 0, "parameters": [12, "$dataSkills[($gameVariables._data[202])].meta.AnimeWait"]}, {"code": 355, "indent": 1, "parameters": ["var Num = parseInt(($dataSkills[($gameVariables._data[202])].meta.AnimeWait),10);"]}, {"code": 655, "indent": 1, "parameters": ["this.wait(Num);"]}, {"code": 655, "indent": 1, "parameters": ["console.log (Num);"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 202, 0, 330, 0]}, {"code": 355, "indent": 1, "parameters": ["var sC = 311;"]}, {"code": 655, "indent": 1, "parameters": ["for (i=134; i<=194; i+=20) {"]}, {"code": 655, "indent": 1, "parameters": [" if ($gameVariables._data[i] >= 1){"]}, {"code": 655, "indent": 1, "parameters": [" $gameVariables._data[sC] += 1;"]}, {"code": 655, "indent": 1, "parameters": [" }"]}, {"code": 655, "indent": 1, "parameters": [" sC += 1;"]}, {"code": 655, "indent": 1, "parameters": ["};"]}, {"code": 356, "indent": 1, "parameters": ["CCT ●スキル出力"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 0, "indent": 0, "parameters": []}], "name": "・エネミー特殊スキル", "switchId": 1, "trigger": 0}, {"id": 90, "list": [{"code": 108, "indent": 0, "parameters": ["エネミーがオートスキルを所持している場合"]}, {"code": 408, "indent": 0, "parameters": ["チャージが終了するとターン末に自動発動"]}, {"code": 111, "indent": 0, "parameters": [1, 278, 0, 1, 1]}, {"code": 111, "indent": 1, "parameters": [1, 279, 0, 0, 2]}, {"code": 119, "indent": 2, "parameters": ["jump"]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 115, "indent": 0, "parameters": []}, {"code": 118, "indent": 0, "parameters": ["jump"]}, {"code": 355, "indent": 0, "parameters": ["var GvarD = $gameVariables._data;"]}, {"code": 655, "indent": 0, "parameters": ["GvarD[279] = Number($dataSkills[(GvarD[278])].mpCost);"]}, {"code": 122, "indent": 0, "parameters": [202, 220, 0, 0, 0]}, {"code": 121, "indent": 0, "parameters": [23, 23, 0]}, {"code": 122, "indent": 0, "parameters": [202, 202, 0, 1, 278]}, {"code": 122, "indent": 0, "parameters": [220, 220, 0, 1, 247]}, {"code": 356, "indent": 0, "parameters": ["CCT ●スキルデータ"]}, {"code": 355, "indent": 0, "parameters": ["var i = 61;"]}, {"code": 355, "indent": 0, "parameters": ["$gameVariables._data[1] = $gameScreen.picture(i)._x;;"]}, {"code": 655, "indent": 0, "parameters": ["$gameVariables._data[2] = $gameScreen.picture(i)._y;"]}, {"code": 655, "indent": 0, "parameters": ["$gameVariables._data[2] -= 40"]}, {"code": 356, "indent": 0, "parameters": ["Show_Animation \\v[1] \\v[2] 52"]}, {"code": 121, "indent": 0, "parameters": [160, 160, 0]}, {"code": 230, "indent": 0, "parameters": [60]}, {"code": 355, "indent": 0, "parameters": ["var Pic = 61;"]}, {"code": 655, "indent": 0, "parameters": ["var Anim = $gameVariables._data[211];"]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": ["$gameScreen.spine(Pic).setAnimation(0, [Anim, 'Idle'], 'sequential', 'continue', true);"]}, {"code": 655, "indent": 0, "parameters": ["var Wait = 10;"]}, {"code": 655, "indent": 0, "parameters": [" this.wait(Wait);"]}, {"code": 108, "indent": 0, "parameters": ["//"]}, {"code": 121, "indent": 0, "parameters": [22, 22, 0]}, {"code": 111, "indent": 0, "parameters": [1, 206, 0, 1, 0]}, {"code": 108, "indent": 1, "parameters": ["// 攻撃スキル"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・エネミー攻撃スキル"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 206, 0, 2, 0]}, {"code": 108, "indent": 1, "parameters": ["// 回復スキル"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・エネミー回復スキル"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 206, 0, 3, 0]}, {"code": 108, "indent": 1, "parameters": ["// 強化スキル"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・エネミー強化スキル"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 206, 0, 4, 0]}, {"code": 108, "indent": 1, "parameters": ["// 弱化スキル"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・エネミー弱化スキル"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 206, 0, 5, 0]}, {"code": 108, "indent": 1, "parameters": ["// 特殊スキル"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・エネミー特殊スキル"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["// 終了処理"]}, {"code": 355, "indent": 0, "parameters": ["var Wait = Number($gameVariables._data[215]);"]}, {"code": 655, "indent": 0, "parameters": [" this.wait(Wait);"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・スキルコモン"]}, {"code": 356, "indent": 0, "parameters": ["CCT 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{"code": 355, "indent": 0, "parameters": ["if ($gameVariables._data[Target].length >= 1 ){"]}, {"code": 655, "indent": 0, "parameters": [" for (k=0;k<$gameVariables._data[Target].length;k++){"]}, {"code": 355, "indent": 0, "parameters": [" var State = $dataStates[($gameVariables._data[Target][k])];"]}, {"code": 355, "indent": 0, "parameters": [" if (State.restriction == 4 ){"]}, {"code": 655, "indent": 0, "parameters": [" $gameSwitches._data[123] = true;"]}, {"code": 655, "indent": 0, "parameters": [" console.log (\"行動不能\",k);"]}, {"code": 655, "indent": 0, "parameters": [" break;"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 355, "indent": 0, "parameters": [" };"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・スタン処理", "switchId": 1, "trigger": 0}, {"id": 107, "list": [{"code": 108, "indent": 0, "parameters": ["===プレイヤー側==="]}, {"code": 122, "indent": 0, "parameters": [295, 295, 0, 0, 0]}, {"code": 355, "indent": 0, "parameters": ["// var Target = 281; // プレイヤー側"]}, {"code": 655, "indent": 0, "parameters": ["// var Target = 283; // エネミー側"]}, {"code": 655, "indent": 0, "parameters": ["BaronHeal(281);"]}, {"code": 111, "indent": 0, "parameters": [1, 295, 0, 0, 5]}, {"code": 111, "indent": 1, "parameters": [1, 295, 0, 1, 4]}, {"code": 355, "indent": 2, "parameters": ["var Heal = Math.abs($gameVariables._data[295]);"]}, {"code": 655, "indent": 2, "parameters": ["var HP = $gameVariables._data[102];"]}, {"code": 655, "indent": 2, "parameters": [""]}, {"code": 655, "indent": 2, "parameters": ["Heal = Math.floor((Heal * HP)/100);"]}, {"code": 355, "indent": 2, "parameters": ["if ( Heal >= HP ){"]}, {"code": 655, "indent": 2, "parameters": [" Heal = HP - 1;"]}, {"code": 655, "indent": 2, "parameters": ["}"]}, {"code": 655, "indent": 2, "parameters": ["$gameVariables._data[295] = (Heal *= -1);"]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 355, "indent": 2, "parameters": ["var Heal = Math.abs($gameVariables._data[295]);"]}, {"code": 655, "indent": 2, "parameters": ["var HP = $gameVariables._data[102];"]}, {"code": 655, "indent": 2, "parameters": [""]}, {"code": 655, "indent": 2, "parameters": ["Heal = Math.floor((Heal * HP)/100);"]}, {"code": 655, "indent": 2, "parameters": ["$gameVariables._data[295] = Heal;"]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 122, "indent": 1, "parameters": [266, 266, 0, 0, 16]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 311, "indent": 1, "parameters": [0, 1, 0, 1, 295, false]}, {"code": 122, "indent": 1, "parameters": [103, 103, 0, 3, 3, 1, 2]}, {"code": 122, "indent": 1, "parameters": [295, 295, 3, 0, -1]}, {"code": 356, "indent": 1, "parameters": ["CPD_DAMAGE 16 \\v[295] OFF"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ダメージバー"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["===エネミー側==="]}, {"code": 122, "indent": 0, "parameters": [295, 295, 0, 0, 0]}, {"code": 355, "indent": 0, "parameters": ["// var Target = 281; // プレイヤー側"]}, {"code": 655, "indent": 0, "parameters": ["// var Target = 283; // エネミー側"]}, {"code": 655, "indent": 0, "parameters": ["BaronHeal(283);"]}, {"code": 111, "indent": 0, "parameters": [1, 295, 0, 0, 5]}, {"code": 111, "indent": 1, "parameters": [1, 295, 0, 1, 4]}, {"code": 355, "indent": 2, "parameters": ["var Heal = Math.abs($gameVariables._data[295]);"]}, {"code": 655, "indent": 2, "parameters": ["var HP = $gameVariables._data[246];"]}, {"code": 655, "indent": 2, "parameters": [""]}, {"code": 655, "indent": 2, "parameters": ["Heal = Math.floor((Heal * HP)/100);"]}, {"code": 355, "indent": 2, "parameters": ["if ( Heal >= HP ){"]}, {"code": 655, "indent": 2, "parameters": [" Heal = HP;"]}, {"code": 655, "indent": 2, "parameters": [" Heal -= 1;"]}, {"code": 655, "indent": 2, "parameters": ["}"]}, {"code": 655, "indent": 2, "parameters": ["$gameVariables._data[295] = Heal *= -1;"]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 411, "indent": 1, "parameters": []}, {"code": 355, "indent": 2, "parameters": ["var Heal = Math.abs($gameVariables._data[295]);"]}, {"code": 655, "indent": 2, "parameters": ["var HP = $gameVariables._data[246];"]}, {"code": 655, "indent": 2, "parameters": [""]}, {"code": 655, "indent": 2, "parameters": ["Heal = Math.floor((Heal * HP)/100);"]}, {"code": 655, "indent": 2, "parameters": ["$gameVariables._data[295] = Heal;"]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 122, "indent": 1, "parameters": [266, 266, 0, 0, 11]}, {"code": 230, "indent": 1, "parameters": [20]}, {"code": 122, "indent": 1, "parameters": [274, 274, 1, 1, 295]}, {"code": 122, "indent": 1, "parameters": [295, 295, 3, 0, -1]}, {"code": 356, "indent": 1, "parameters": ["CPD_DAMAGE 11 \\v[295] OFF"]}, {"code": 356, "indent": 1, "parameters": ["CCT ・ダメージバー"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 0, "indent": 0, "parameters": []}], "name": "・スリップダメージ", "switchId": 1, "trigger": 0}, {"id": 108, "list": [{"code": 111, "indent": 0, "parameters": [0, 125, 1]}, {"code": 121, "indent": 1, "parameters": [124, 124, 1]}, {"code": 355, "indent": 1, "parameters": ["var Target = parseInt(281, 10);"]}, {"code": 655, "indent": 1, "parameters": ["var k = 0;"]}, {"code": 355, "indent": 1, "parameters": ["if ($gameVariables._data[Target].length >= 1 ){"]}, {"code": 655, "indent": 1, "parameters": [" for (k=0;k<$gameVariables._data[Target].length;k++){"]}, {"code": 655, "indent": 1, "parameters": [" if ( $dataStates[($gameVariables._data[Target][k])].restriction == 4){"]}, {"code": 655, "indent": 1, "parameters": [" $gameSwitches._data[124] = true;"]}, {"code": 655, "indent": 1, "parameters": [" break;"]}, {"code": 655, "indent": 1, "parameters": [" }"]}, {"code": 655, "indent": 1, "parameters": [" };"]}, {"code": 655, "indent": 1, "parameters": ["}"]}, {"code": 111, "indent": 1, "parameters": [0, 124, 0]}, {"code": 121, "indent": 2, "parameters": [124, 124, 1]}, {"code": 356, "indent": 2, "parameters": ["Show_Animation 580 200 64"]}, {"code": 119, "indent": 2, "parameters": ["owari"]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 411, "indent": 0, "parameters": []}, {"code": 121, "indent": 1, "parameters": [125, 125, 1]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 408, "indent": 0, "parameters": [""]}, {"code": 408, "indent": 0, "parameters": ["==="]}, {"code": 111, "indent": 0, "parameters": [1, 302, 0, 1, 1]}, {"code": 122, "indent": 1, "parameters": [302, 302, 2, 0, 1]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 356, "indent": 0, "parameters": ["CCT ・ブレスゲージ"]}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 111, "indent": 0, "parameters": [1, 134, 0, 1, 1]}, {"code": 111, "indent": 1, "parameters": [1, 311, 0, 1, 1]}, {"code": 122, "indent": 2, "parameters": [311, 311, 2, 0, 1]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 154, 0, 1, 1]}, {"code": 111, "indent": 1, "parameters": [1, 312, 0, 1, 1]}, {"code": 122, "indent": 2, "parameters": [312, 312, 2, 0, 1]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 174, 0, 1, 1]}, {"code": 111, "indent": 1, "parameters": [1, 313, 0, 1, 1]}, {"code": 122, "indent": 2, "parameters": [313, 313, 2, 0, 1]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 194, 0, 1, 1]}, {"code": 111, "indent": 1, "parameters": [1, 314, 0, 1, 1]}, {"code": 122, "indent": 2, "parameters": [314, 314, 2, 0, 1]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 118, "indent": 0, "parameters": ["owari"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・スキルリチャージ", "switchId": 1, "trigger": 0}, {"id": 109, "list": [{"code": 0, "indent": 0, "parameters": []}], "name": "===マップ画面===", "switchId": 1, "trigger": 0}, {"id": 110, "list": [{"code": 356, "indent": 0, "parameters": ["DISABLE_FAST_FORWARD"]}, {"code": 242, "indent": 0, "parameters": [1]}, {"code": 122, "indent": 0, "parameters": [242, 242, 0, 1, 113]}, {"code": 122, "indent": 0, "parameters": [116, 116, 0, 0, 1]}, {"code": 122, "indent": 0, "parameters": [117, 117, 0, 0, 1]}, {"code": 111, "indent": 0, "parameters": [1, 114, 0, 1, 1]}, {"code": 122, "indent": 1, "parameters": [116, 116, 1, 0, 1]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 115, 0, 1, 1]}, {"code": 122, "indent": 1, "parameters": [116, 116, 1, 0, 1]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [342, 342, 0, 3, 7, 0, 0]}, {"code": 122, "indent": 0, "parameters": [343, 343, 0, 3, 5, -1, 0]}, {"code": 122, "indent": 0, "parameters": [344, 344, 0, 3, 5, -1, 1]}, {"code": 122, "indent": 0, "parameters": [345, 345, 0, 4, "this._eventId"]}, {"code": 122, "indent": 0, "parameters": [359, 359, 0, 0, 0]}, {"code": 250, "indent": 0, "parameters": [{"name": "Battle1", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 230, "indent": 0, "parameters": [10]}, {"code": 356, "indent": 0, "parameters": ["CCT ワイプアウト"]}, {"code": 356, "indent": 0, "parameters": ["DISABLE_FAST_FORWARD"]}, {"code": 355, "indent": 0, "parameters": ["$gameScreen.showPicture(101,\"\",0,-50,500,-60,60,255,0);"]}, {"code": 655, "indent": 0, "parameters": ["$gameScreen.spine(101).setSkeleton(\"sol\")"]}, {"code": 655, "indent": 0, "parameters": [" .setAnimation(0, 'Idle'); "]}, {"code": 356, "indent": 0, "parameters": ["easing easeInOutQuad x"]}, {"code": 356, "indent": 0, "parameters": ["easing easeInBack y"]}, {"code": 355, "indent": 0, "parameters": ["$gameScreen.movePicture(101,0,900,-200,-60,60,255,0,60);"]}, {"code": 230, "indent": 0, "parameters": [60]}, {"code": 355, "indent": 0, "parameters": ["$gameScreen.erasePicture(101);"]}, {"code": 356, "indent": 0, "parameters": ["P_TARGET_RANGE 1 99"]}, {"code": 235, "indent": 0, "parameters": [1]}, {"code": 211, "indent": 0, "parameters": [0]}, {"code": 201, "indent": 0, "parameters": [0, 2, 12, 6, 0, 0]}, {"code": 230, "indent": 0, "parameters": [5]}, {"code": 356, "indent": 0, "parameters": ["ENABLE_FAST_FORWARD"]}, {"code": 356, "indent": 0, "parameters": ["WaitFPS"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "●バトル開始", "switchId": 1, "trigger": 0}, {"id": 111, "list": [{"code": 108, "indent": 0, "parameters": ["*勝利処理というかまぁ消滅処理だよね"]}, {"code": 230, "indent": 0, "parameters": [30]}, {"code": 250, "indent": 0, "parameters": [{"name": "Collapse1", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 205, "indent": 0, "parameters": [0, {"list": [{"code": 45, "parameters": ["this.setTone(255, -255, -255);"], "indent": null}, {"code": 45, "parameters": ["this.startOpacity(20,0);"], "indent": null}, {"code": 15, "parameters": [20], "indent": null}, {"code": 45, "parameters": ["this.setTone(0, 0, 0);"], "indent": null}, {"code": 0}], "repeat": false, "skippable": false, "wait": true}]}, {"code": 505, "indent": 0, "parameters": [{"code": 45, "parameters": ["this.setTone(255, -255, -255);"], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 45, "parameters": ["this.startOpacity(20,0);"], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 15, "parameters": [20], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 45, "parameters": ["this.setTone(0, 0, 0);"], "indent": null}]}, {"code": 355, "indent": 0, "parameters": ["AudioManager.fadeOutMe(1);"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "▽勝利処理", "switchId": 1, "trigger": 0}, {"id": 112, "list": [{"code": 111, "indent": 0, "parameters": [1, 359, 0, 1, 1]}, {"code": 355, "indent": 1, "parameters": ["var Money = $gameVariables._data[359];"]}, {"code": 655, "indent": 1, "parameters": ["var Ninzuu = $gameVariables._data[243];"]}, {"code": 655, "indent": 1, "parameters": [""]}, {"code": 655, "indent": 1, "parameters": ["if (Ninzuu >= 1){"]}, {"code": 655, "indent": 1, "parameters": [" var Hosei = (Ninzuu / 5) + 1;"]}, {"code": 655, "indent": 1, "parameters": ["}"]}, {"code": 655, "indent": 1, "parameters": [""]}, {"code": 655, "indent": 1, "parameters": ["$gameVariables._data[359] = Math.ceil(Money * Hosei);"]}, {"code": 111, "indent": 1, "parameters": [4, 1, 4, 16]}, {"code": 122, "indent": 2, "parameters": [359, 359, 3, 0, 2]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 122, "indent": 1, "parameters": [347, 347, 1, 1, 359]}, {"code": 230, "indent": 1, "parameters": [30]}, {"code": 205, "indent": 1, "parameters": [0, {"list": [{"code": 41, "parameters": ["", 0], "indent": null}, {"code": 0}], "repeat": false, "skippable": false, "wait": true}]}, {"code": 505, "indent": 1, "parameters": [{"code": 41, "parameters": ["", 0], "indent": null}]}, {"code": 355, "indent": 1, "parameters": ["var Name1 = \"iconBalloon\";"]}, {"code": 655, "indent": 1, "parameters": ["$gameMap._interpreter.pluginCommand(Name1,[\"this\",\"346\",\"flip\"]);"]}, {"code": 250, "indent": 1, "parameters": [{"name": "Coin", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 230, "indent": 1, "parameters": [10]}, {"code": 101, "indent": 1, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 1, "parameters": ["\\i[346]Gold coins\\v[359] obtained!"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 213, "indent": 0, "parameters": [0, 15, false]}, {"code": 111, "indent": 0, "parameters": [1, 113, 0, 1, 1]}, {"code": 122, "indent": 1, "parameters": [358, 358, 0, 1, 113]}, {"code": 356, "indent": 1, "parameters": ["CCT ▽宝物判定"]}, {"code": 111, "indent": 1, "parameters": [4, 1, 4, 16]}, {"code": 122, "indent": 2, "parameters": [358, 358, 0, 1, 113]}, {"code": 356, "indent": 2, "parameters": ["CCT ▽宝物判定"]}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 114, 0, 1, 1]}, {"code": 122, "indent": 1, "parameters": [358, 358, 0, 1, 114]}, {"code": 356, "indent": 1, "parameters": ["CCT ▽宝物判定"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 111, "indent": 0, "parameters": [1, 115, 0, 1, 1]}, {"code": 122, "indent": 1, "parameters": [358, 358, 0, 1, 115]}, {"code": 356, "indent": 1, "parameters": ["CCT ▽宝物判定"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 121, "indent": 0, "parameters": [180, 180, 1]}, {"code": 122, "indent": 0, "parameters": [359, 359, 0, 0, 0]}, {"code": 0, "indent": 0, "parameters": []}], "name": "▽報酬処理", "switchId": 1, "trigger": 0}, {"id": 113, "list": [{"code": 122, "indent": 0, "parameters": [1, 10, 0, 0, 0]}, {"code": 355, "indent": 0, "parameters": ["var Id = $gameVariables._data[358];"]}, {"code": 655, "indent": 0, "parameters": ["var X = $dataTroops[Id].members[0].enemyId;"]}, {"code": 355, "indent": 0, "parameters": ["var Rand = Math.floor( Math.random() * 3 );"]}, {"code": 655, "indent": 0, "parameters": ["var Kind = $dataEnemies[X].dropItems[Rand].kind;"]}, {"code": 655, "indent": 0, "parameters": ["var DataId = $dataEnemies[X].dropItems[Rand].dataId;"]}, {"code": 655, "indent": 0, "parameters": ["$gameVariables._data[10] = Kind;"]}, {"code": 355, "indent": 0, "parameters": ["if ( Kind == 1 ){"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[1] = DataId;"]}, {"code": 655, "indent": 0, "parameters": ["} else {"]}, {"code": 655, "indent": 0, "parameters": [" $gameVariables._data[1] = 0;"]}, {"code": 655, "indent": 0, "parameters": ["}"]}, {"code": 111, "indent": 0, "parameters": [1, 1, 0, 1, 1]}, {"code": 111, "indent": 1, "parameters": [0, 180, 1]}, {"code": 121, "indent": 2, "parameters": [180, 180, 0]}, {"code": 111, "indent": 2, "parameters": [1, 359, 0, 200, 1]}, {"code": 205, "indent": 3, "parameters": [0, {"list": [{"code": 41, "parameters": ["!Chest", 0], "indent": null}, {"code": 16, "indent": null}, {"code": 42, "parameters": [255], "indent": null}, {"code": 0}], "repeat": false, "skippable": false, "wait": true}]}, {"code": 505, "indent": 3, "parameters": [{"code": 41, "parameters": ["!Chest", 0], "indent": null}]}, {"code": 505, "indent": 3, "parameters": [{"code": 16, "indent": null}]}, {"code": 505, "indent": 3, "parameters": [{"code": 42, "parameters": [255], "indent": null}]}, {"code": 356, "indent": 3, "parameters": ["CCT ・ジャンプ演出"]}, {"code": 356, "indent": 3, "parameters": ["CCT ・箱開け演出"]}, {"code": 0, "indent": 3, "parameters": []}, {"code": 411, "indent": 2, "parameters": []}, {"code": 111, "indent": 3, "parameters": [1, 359, 0, 100, 1]}, {"code": 205, "indent": 4, "parameters": [0, {"list": [{"code": 41, "parameters": ["!Chest", 4], "indent": null}, {"code": 16, "indent": null}, {"code": 42, "parameters": [255], "indent": null}, {"code": 0}], "repeat": false, "skippable": false, "wait": true}]}, {"code": 505, "indent": 4, "parameters": [{"code": 41, "parameters": ["!Chest", 4], "indent": null}]}, {"code": 505, "indent": 4, "parameters": [{"code": 16, "indent": null}]}, {"code": 505, "indent": 4, "parameters": [{"code": 42, "parameters": [255], "indent": null}]}, {"code": 356, "indent": 4, "parameters": ["CCT ・ジャンプ演出"]}, {"code": 356, "indent": 4, "parameters": ["CCT ・箱開け演出"]}, {"code": 0, "indent": 4, "parameters": []}, {"code": 411, "indent": 3, "parameters": []}, {"code": 205, "indent": 4, "parameters": [0, {"list": [{"code": 41, "parameters": ["!Chest", 3], "indent": null}, {"code": 16, "indent": null}, {"code": 42, "parameters": [255], "indent": null}, {"code": 0}], "repeat": false, "skippable": false, "wait": true}]}, {"code": 505, "indent": 4, "parameters": [{"code": 41, "parameters": ["!Chest", 3], "indent": null}]}, {"code": 505, "indent": 4, "parameters": [{"code": 16, "indent": null}]}, {"code": 505, "indent": 4, "parameters": [{"code": 42, "parameters": [255], "indent": null}]}, {"code": 356, "indent": 4, "parameters": ["CCT ・ジャンプ演出"]}, {"code": 0, "indent": 4, "parameters": []}, {"code": 412, "indent": 3, "parameters": []}, {"code": 0, "indent": 3, "parameters": []}, {"code": 412, "indent": 2, "parameters": []}, {"code": 0, "indent": 2, "parameters": []}, {"code": 412, "indent": 1, "parameters": []}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 356, "indent": 0, "parameters": ["CCT ・アイテム入手"]}, {"code": 122, "indent": 0, "parameters": [1, 10, 0, 0, 0]}, {"code": 0, "indent": 0, "parameters": []}], "name": "▽宝物判定", "switchId": 1, "trigger": 0}, {"id": 114, "list": [{"code": 108, "indent": 0, "parameters": ["//決まった金貨だけを得る"]}, {"code": 408, "indent": 0, "parameters": ["V[359]"]}, {"code": 111, "indent": 0, "parameters": [1, 359, 0, 1, 1]}, {"code": 122, "indent": 1, "parameters": [347, 347, 1, 1, 359]}, {"code": 230, "indent": 1, "parameters": [30]}, {"code": 205, "indent": 1, "parameters": [0, {"list": [{"code": 41, "parameters": ["", 0], "indent": null}, {"code": 0}], "repeat": false, "skippable": false, "wait": true}]}, {"code": 505, "indent": 1, "parameters": [{"code": 41, "parameters": ["", 0], "indent": null}]}, {"code": 355, "indent": 1, "parameters": ["var Name1 = \"iconBalloon\";"]}, {"code": 655, "indent": 1, "parameters": ["$gameMap._interpreter.pluginCommand(Name1,[\"this\",\"345\",\"flip\"]);"]}, {"code": 250, "indent": 1, "parameters": [{"name": "Coin", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 230, "indent": 1, "parameters": [10]}, {"code": 101, "indent": 1, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 1, "parameters": ["\\i[346]Gold coins\\v[359] obtained!"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 213, "indent": 0, "parameters": [0, 15, false]}, {"code": 122, "indent": 0, "parameters": [359, 359, 0, 0, 0]}, {"code": 0, "indent": 0, "parameters": []}], "name": "▽金銭処理", "switchId": 1, "trigger": 0}, {"id": 115, "list": [{"code": 121, "indent": 0, "parameters": [46, 46, 0]}, {"code": 355, "indent": 0, "parameters": ["AudioManager.fadeOutMe(1);"]}, {"code": 230, "indent": 0, "parameters": [30]}, {"code": 205, "indent": 0, "parameters": [-1, {"list": [{"code": 44, "parameters": [{"name": "Fall", "volume": 90, "pitch": 100, "pan": 0}], "indent": null}, {"code": 17, "indent": null}, {"code": 35, "indent": null}, {"code": 45, "parameters": ["this.startOpacity(20,0);"], "indent": null}, {"code": 45, "parameters": ["this.jumpEx(10,0,20,2);"], "indent": null}, {"code": 42, "parameters": [0], "indent": null}, {"code": 36, "indent": null}, {"code": 0}], "repeat": false, "skippable": false, "wait": true}]}, {"code": 505, "indent": 0, "parameters": [{"code": 44, "parameters": [{"name": "Fall", "volume": 90, "pitch": 100, "pan": 0}], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 17, "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 35, "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 45, "parameters": ["this.startOpacity(20,0);"], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 45, "parameters": ["this.jumpEx(10,0,20,2);"], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 42, "parameters": [0], "indent": null}]}, {"code": 505, "indent": 0, "parameters": [{"code": 36, "indent": null}]}, {"code": 230, "indent": 0, "parameters": [30]}, {"code": 121, "indent": 0, "parameters": [107, 107, 0]}, {"code": 121, "indent": 0, "parameters": [109, 109, 1]}, {"code": 121, "indent": 0, "parameters": [105, 105, 0]}, {"code": 122, "indent": 0, "parameters": [1, 10, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [347, 347, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [348, 348, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [349, 349, 0, 0, 0]}, {"code": 221, "indent": 0, "parameters": []}, {"code": 121, "indent": 0, "parameters": [46, 46, 1]}, {"code": 117, "indent": 0, "parameters": [31]}, {"code": 230, "indent": 0, "parameters": [30]}, {"code": 356, "indent": 0, "parameters": ["CCT ●ピクチャ消去"]}, {"code": 356, "indent": 0, "parameters": ["CCT ・マップリセット"]}, {"code": 201, "indent": 0, "parameters": [0, 6, 8, 9, 0, 2]}, {"code": 356, "indent": 0, "parameters": ["WaitFPS"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "▽敗北処理", "switchId": 1, "trigger": 0}, {"id": 116, "list": [{"code": 108, "indent": 0, "parameters": ["*ウェーブIDのリセット"]}, {"code": 122, "indent": 0, "parameters": [113, 115, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [281, 281, 0, 4, "[]"]}, {"code": 122, "indent": 0, "parameters": [282, 282, 0, 4, "[]"]}, {"code": 122, "indent": 0, "parameters": [283, 283, 0, 4, "[]"]}, {"code": 122, "indent": 0, "parameters": [284, 284, 0, 4, "[]"]}, {"code": 122, "indent": 0, "parameters": [296, 296, 0, 4, "[]"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "▽終了処理", "switchId": 1, "trigger": 0}, {"id": 117, "list": [{"code": 108, "indent": 0, "parameters": ["// ダンジョン用マップ名表示"]}, {"code": 122, "indent": 0, "parameters": [355, 357, 0, 0, 0]}, {"code": 122, "indent": 0, "parameters": [355, 355, 0, 4, "$dataMap.meta.name1"]}, {"code": 122, "indent": 0, "parameters": [356, 356, 0, 4, "$dataMap.meta.name2"]}, {"code": 122, "indent": 0, "parameters": [357, 357, 0, 4, "$dataMap.meta.number"]}, {"code": 231, "indent": 0, "parameters": [58, "TitleBack", 0, 0, -200, 45, 10, 50, 255, 0]}, {"code": 250, "indent": 0, "parameters": [{"name": "Book1", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 356, "indent": 0, "parameters": ["easing easeInQuad"]}, {"code": 232, "indent": 0, "parameters": [58, 0, 0, 0, -100, 45, 80, 50, 255, 0, 30, true]}, {"code": 231, "indent": 0, "parameters": [59, "EngageLine_D", 0, 0, 766, -120, -100, 100, 255, 0]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT    STAGE \\{\\v[357]  24"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 231, "indent": 0, "parameters": [60, "", 0, 0, -200, 124, 100, 100, 0, 0]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT     ~\\v[356]~  18"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 231, "indent": 0, "parameters": [61, "", 0, 0, -200, 198, 100, 100, 0, 0]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\f[b]\\ow[8]\\v[355]  36"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 0"]}, {"code": 231, "indent": 0, "parameters": [62, "", 0, 0, -200, 160, 100, 100, 0, 0]}, {"code": 108, "indent": 0, "parameters": [""]}, {"code": 356, "indent": 0, "parameters": ["easing easeOutBounce x"]}, {"code": 232, "indent": 0, "parameters": [60, 0, 0, 0, 60, 124, 100, 100, 255, 0, 45, false]}, {"code": 230, "indent": 0, "parameters": [60]}, {"code": 232, "indent": 0, "parameters": [61, 0, 0, 0, 90, 198, 100, 100, 255, 0, 60, false]}, {"code": 232, "indent": 0, "parameters": [62, 0, 0, 0, 90, 160, 100, 100, 255, 0, 60, true]}, {"code": 230, "indent": 0, "parameters": [90]}, {"code": 356, "indent": 0, "parameters": ["easing easeOutBounce"]}, {"code": 232, "indent": 0, "parameters": [58, 0, 0, 0, -200, 45, 10, 50, 255, 0, 30, false]}, {"code": 235, "indent": 0, "parameters": [59]}, {"code": 235, "indent": 0, "parameters": [60]}, {"code": 235, "indent": 0, "parameters": [61]}, {"code": 235, "indent": 0, "parameters": [62]}, {"code": 230, "indent": 0, "parameters": [30]}, {"code": 235, "indent": 0, "parameters": [58]}, {"code": 356, "indent": 0, "parameters": ["easing linear"]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・マップ名表示", "switchId": 1, "trigger": 0}, {"id": 118, "list": [{"code": 108, "indent": 0, "parameters": ["// ピクチャ番号予約"]}, {"code": 408, "indent": 0, "parameters": [" 58~74:スキル確認画面"]}, {"code": 108, "indent": 0, "parameters": ["// 40~44使用"]}, {"code": 122, "indent": 0, "parameters": [355, 355, 0, 4, "$dataMap.meta.name1"]}, {"code": 122, "indent": 0, "parameters": [356, 356, 0, 4, "$dataMap.meta.name2"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT                      20"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\v[355]  20"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 2"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING REAL_TIME ON"]}, {"code": 231, "indent": 0, "parameters": [40, "", 0, 0, 422, -14, 100, 100, 255, 0]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT                      20"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\v[356]  12"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 2"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING REAL_TIME ON"]}, {"code": 231, "indent": 0, "parameters": [41, "", 0, 0, 570, 20, 100, 100, 255, 0]}, {"code": 111, "indent": 0, "parameters": [0, 111, 0]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT                      20"]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT  \\I[195]×\\V[346]  20"]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT_SETTING ALIGN 2"]}, {"code": 356, "indent": 1, "parameters": ["D_TEXT_SETTING REAL_TIME ON"]}, {"code": 231, "indent": 1, "parameters": [42, "", 0, 0, 422, 46, 100, 100, 255, 0]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 356, "indent": 0, "parameters": ["D_TEXT                      20"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT  \\i[345]\\v[347]  20"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING ALIGN 2"]}, {"code": 356, "indent": 0, "parameters": ["D_TEXT_SETTING REAL_TIME ON"]}, {"code": 231, "indent": 0, "parameters": [43, "", 0, 0, 422, 80, 100, 100, 255, 0]}, {"code": 108, "indent": 0, "parameters": ["撤退ボタン"]}, {"code": 121, "indent": 0, "parameters": [41, 41, 1]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・マップUI表示", "switchId": 41, "trigger": 2}, {"id": 119, "list": [{"code": 355, "indent": 0, "parameters": ["var Map = $gameMap.mapId();"]}, {"code": 655, "indent": 0, "parameters": ["console.log ('===マップ',Map,' リセット===');"]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": ["$gameMap.events().filter(function(Event){"]}, {"code": 655, "indent": 0, "parameters": [" return Event.event().name === 'エネミー';"]}, {"code": 655, "indent": 0, "parameters": ["}).forEach( function(Event) {"]}, {"code": 355, "indent": 0, "parameters": [" if (Event._eventId >= 1){"]}, {"code": 655, "indent": 0, "parameters": [" var Id = Event.eventId();"]}, {"code": 655, "indent": 0, "parameters": [" $gameSelfSwitches.setValue([Map, Id, \"A\"], false);"]}, {"code": 655, "indent": 0, "parameters": [" $gameSelfSwitches.setValue([Map, Id, \"B\"], false);"]}, {"code": 655, "indent": 0, "parameters": [" $gameSelfSwitches.setValue([Map, Id, \"C\"], false);"]}, {"code": 655, "indent": 0, "parameters": [" $gameSelfSwitches.setValue([Map, Id, \"D\"], false);"]}, {"code": 355, "indent": 0, "parameters": [" // console.log (Event._eventId);"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 655, "indent": 0, "parameters": ["} ); "]}, {"code": 108, "indent": 0, "parameters": ["==="]}, {"code": 355, "indent": 0, "parameters": ["var Map = $gameMap.mapId();"]}, {"code": 655, "indent": 0, "parameters": [""]}, {"code": 655, "indent": 0, "parameters": ["$gameMap.events().filter(function(Event){"]}, {"code": 655, "indent": 0, "parameters": [" return Event.event().meta.Reflesh;"]}, {"code": 655, "indent": 0, "parameters": ["}).forEach( function(Event) {"]}, {"code": 355, "indent": 0, "parameters": [" if (Event._eventId >= 1){"]}, {"code": 655, "indent": 0, "parameters": [" var Id = Event.eventId();"]}, {"code": 655, "indent": 0, "parameters": [" $gameSelfSwitches.setValue([Map, Id, \"A\"], false);"]}, {"code": 655, "indent": 0, "parameters": [" $gameSelfSwitches.setValue([Map, Id, \"B\"], false);"]}, {"code": 655, "indent": 0, "parameters": [" $gameSelfSwitches.setValue([Map, Id, \"C\"], false);"]}, {"code": 655, "indent": 0, "parameters": [" $gameSelfSwitches.setValue([Map, Id, \"D\"], false);"]}, {"code": 355, "indent": 0, "parameters": [" console.log (Event._eventId,\"リフレッシュ\");"]}, {"code": 655, "indent": 0, "parameters": [" }"]}, {"code": 655, "indent": 0, "parameters": ["} ); "]}, {"code": 355, "indent": 0, "parameters": ["console.log ('=====');"]}, {"code": 223, "indent": 0, "parameters": [[0, 0, 0, 0], 1, true]}, {"code": 0, "indent": 0, "parameters": []}], "name": "・マップリセット", "switchId": 1, "trigger": 0}, {"id": 120, "list": [{"code": 0, "indent": 0, "parameters": []}], "name": "===移動===", "switchId": 1, "trigger": 0}, {"id": 121, "list": [{"code": 111, "indent": 0, "parameters": [1, 341, 0, 1, 1]}, {"code": 205, "indent": 1, "parameters": [-1, {"list": [{"code": 29, "parameters": [5], "indent": null}, {"code": 37, "indent": null}, {"code": 45, "parameters": ["START_LOOP :$gameVariables._data[341]"], "indent": null}, {"code": 5, "indent": null}, {"code": 45, "parameters": ["END_LOOP"], "indent": null}, {"code": 38, "indent": null}, {"code": 29, "parameters": [4], "indent": null}, {"code": 0}], "repeat": false, "skippable": false, "wait": true}]}, {"code": 505, "indent": 1, "parameters": [{"code": 29, "parameters": [5], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 37, "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 45, "parameters": ["START_LOOP :$gameVariables._data[341]"], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 5, "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 45, "parameters": ["END_LOOP"], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 38, "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 29, "parameters": [4], "indent": null}]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [341, 341, 0, 0, 0]}, {"code": 0, "indent": 0, "parameters": []}], "name": "MOVE1", "switchId": 1, "trigger": 0}, {"id": 122, "list": [{"code": 111, "indent": 0, "parameters": [1, 341, 0, 1, 1]}, {"code": 205, "indent": 1, "parameters": [-1, {"list": [{"code": 29, "parameters": [5], "indent": null}, {"code": 37, "indent": null}, {"code": 45, "parameters": ["START_LOOP :$gameVariables._data[341]"], "indent": null}, {"code": 1, "indent": null}, {"code": 45, "parameters": ["END_LOOP"], "indent": null}, {"code": 38, "indent": null}, {"code": 29, "parameters": [4], "indent": null}, {"code": 0}], "repeat": false, "skippable": false, "wait": true}]}, {"code": 505, "indent": 1, "parameters": [{"code": 29, "parameters": [5], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 37, "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 45, "parameters": ["START_LOOP :$gameVariables._data[341]"], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 1, "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 45, "parameters": ["END_LOOP"], "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 38, "indent": null}]}, {"code": 505, "indent": 1, "parameters": [{"code": 29, "parameters": [4], "indent": null}]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 122, "indent": 0, "parameters": [341, 341, 0, 0, 0]}, {"code": 0, "indent": 0, "parameters": []}], "name": "MOVE2", "switchId": 1, "trigger": 0}, {"id": 123, "list": [{"code": 111, "indent": 0, "parameters": [1, 341, 0, 1, 1]}, {"code": 205, "indent": 1, "parameters": [-1, {"list": [{"code": 29, "parameters": [5], "indent": null}, {"code": 37, "indent": null}, {"code": 45, "parameters": ["START_LOOP :$gameVariables._data[341]"], 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In fact, she is\nnone other than the 'Golden Dragon's child'!"]}, {"code": 0, "indent": 0, "parameters": [""]}, {"code": 0, "indent": 0, "parameters": [""]}, {"code": 250, "indent": 0, "parameters": [{"name": "Applause2", "volume": 90, "pitch": 100, "pan": 0}]}, {"code": 101, "indent": 0, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 0, "parameters": ["\\n\\py[10]Although she may appear in human form now,\nher golden tail is the proof that she is indeed\nthe Golden Dragon!"]}, {"code": 0, "indent": 0, "parameters": [""]}, {"code": 101, "indent": 0, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 0, "parameters": ["\\n\\py[10]This existence, more valuable than an equal\nweight of gold! Spend a dazzling night with this\nbeautiful and rare girl, starting at 1000 gold\ncoins!"]}, {"code": 0, "indent": 0, "parameters": [""]}, {"code": 0, "indent": 0, "parameters": [""]}, {"code": 101, "indent": 0, "parameters": ["", 0, 0, 2]}, {"code": 401, "indent": 0, "parameters": ["\\n\\py[10]Now, now! How about it? Those who are\ninterested, raise your hand while holding a bag of\ngold coins!"]}, {"code": 0, "indent": 0, "parameters": [""]}, {"code": 230, "indent": 0, "parameters": [60]}, {"code": 101, "indent": 0, "parameters": ["", 0, 1, 2]}, {"code": 401, "indent": 0, "parameters": ["\\py[10]The nobles eagerly raise their hands and\nannounce their prices. The one who offers the\nhighest price will gain the right to embrace Sol.\nIt's a despicable sight, even pigs would turn away\nfrom it."]}, {"code": 0, "indent": 0, "parameters": [""]}, {"code": 0, "indent": 0, "parameters": [""]}, {"code": 122, "indent": 0, "parameters": [20, 20, 0, 0, 0]}, {"code": 111, "indent": 0, "parameters": [1, 20, 0, 0, 0]}, {"code": 122, "indent": 1, "parameters": [21, 21, 0, 4, "\"Hscene009\""]}, {"code": 122, "indent": 1, "parameters": [22, 22, 0, 0, 9]}, {"code": 122, "indent": 1, "parameters": [35, 35, 0, 0, 3]}, {"code": 117, "indent": 1, "parameters": [7]}, {"code": 117, "indent": 1, "parameters": [8]}, {"code": 117, "indent": 1, "parameters": [9]}, {"code": 356, "indent": 1, "parameters": ["SV_STOP_VOICE"]}, {"code": 0, "indent": 1, "parameters": []}, {"code": 412, "indent": 0, "parameters": []}, {"code": 230, "indent": 0, "parameters": [60]}, {"code": 101, "indent": 0, "parameters": ["", 0, 1, 2]}, {"code": 401, "indent": 0, "parameters": ["\\py[10]The night of desire progresses. 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}, + { + "code": 655, + "indent": 0, + "parameters": [ + "var FileName = window[\"$data\" + Scene];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var CharaName = FileName[Id].name;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var str = FileName[Id].face;" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "//" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "// Spineファイル名取得" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "//" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "if ( CharaName === \"Narration\" || CharaName == null || CharaName == \"-\" ){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameSwitches._data[16] = false;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "} else {" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameSwitches._data[16] = true;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "}" + ] + 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"parameters": [ + "if ( str.match(/恥/) ){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " FileId = \"G\";" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "}" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "FileId += ret;" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "//" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " if ( $gameScreen.picture(pic) ){" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " $gameScreen.spine(pic).setMix(0.2)" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " .setColor(1, 1, 1, 1)" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " .setAnimation(0, FileId, 'continue', true);" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " if ( $gameVariables._data[26] >= 1 ){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " // x座標指定がある場合" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " var x = $gameVariables._data[26];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameScreen.movePicture(pic,0,x,624,100,100,255,0,15);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " } else {" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " if ( $gameVariables._data[26] >= 1 ){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " var x = $gameVariables._data[26];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " $gameScreen.showPicture(pic,\"\",0,x,624,100,100,255,0);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameScreen.spine(pic).setSkeleton(FileChara)" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " .setAnimation(0, FileId)" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " .setColor(1, 1, 1, 1);" + ] + }, + { + "code": 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){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " var pic = 12;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameScreen.spine(pic).setSkin('skin1');" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "}" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "if ( CharaName === 'Isk' ){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " var pic = 14;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameScreen.spine(pic).setSkin('nomal');" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "}" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "};// 立ち絵Spine出力はここまで" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "// 半透明処理" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " for (i=11; i<=20; i++) {" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " if ( $gameScreen.picture(i) && i != pic ){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameScreen.spine(i).setColor(1, 1, 1, 0.5);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " };" + ] + }, + { + "code": 108, + "indent": 0, + "parameters": [ + "" + ] + }, + { + "code": 122, + "indent": 0, + "parameters": [ + 26, + 26, + 0, + 0, + 0 + ] + }, + { + "code": 121, + "indent": 0, + "parameters": [ + 17, + 17, + 1 + ] + }, + { + "code": 0, + "indent": 0, + "parameters": [] + } + ], + "name": "・立ち絵表示", + "switchId": 1, + "trigger": 0 + }, + { + "id": 7, + "list": [ + { + "code": 230, + "indent": 0, + "parameters": [ + 1 + ] + }, + { + "code": 356, + "indent": 0, + "parameters": [ + "SV_STOP_VOICE" + ] + }, + { + "code": 230, + "indent": 0, + "parameters": [ + 1 + ] + }, + { + "code": 108, + "indent": 0, + "parameters": [ + "===" + ] + }, + { + "code": 408, + "indent": 0, + "parameters": [ + "シーン名:v21" + ] + }, + { + "code": 408, + "indent": 0, + "parameters": [ + "メッセージID:v22" + ] + }, + { + "code": 408, + "indent": 0, + "parameters": [ + "===" + ] + }, + { + "code": 122, + "indent": 0, + "parameters": [ + 24, + 24, + 0, + 0, + 0 + ] + }, + { + "code": 122, + "indent": 0, + "parameters": [ + 29, + 29, + 0, + 0, + 90 + ] + }, + { + "code": 122, + "indent": 0, + "parameters": [ + 39, + 39, + 0, + 0, + 0 + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "var Scene = String($gameVariables._data[21]);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var Id = $gameVariables._data[22];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "\t\t\t" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var FileName = window[\"$data\" + Scene];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var CharaName = FileName[Id].name;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var Voice;" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "if (CharaName != null){" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " if (CharaName == 'Sol'){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " Voice = 'Sol_';" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameVariables._data[39] = $gameVariables._data[35];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameVariables._data[35] += 1; " + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " if (CharaName == 'Eni-sensei'){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " Voice = 'Eni_';" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameVariables._data[39] = $gameVariables._data[36];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameVariables._data[36] += 1; " + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameVariables._data[29] = 75;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " if (CharaName == 'Erick'){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " Voice = 'Erick_';" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameVariables._data[39] = $gameVariables._data[37];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameVariables._data[37] += 1; " + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " if (CharaName == 'Isk'){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " Voice = 'Isuku_';" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameVariables._data[39] = $gameVariables._data[38];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameVariables._data[38] += 1; " + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "//===" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " if (Voice != null){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " Voice += Scene;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " var num = String($gameVariables._data[39]);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " var num_ = ('0000000000' + num).slice(-4);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " Voice += '_';" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " Voice += num_;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameVariables._data[24] = Voice;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "}" + ] + }, + { + "code": 111, + "indent": 0, + "parameters": [ + 12, + "$gameVariables._data[24] != 0" + ] + }, + { + "code": 356, + "indent": 1, + "parameters": [ + "SV_PLAY_VOICE \\v[24] \\v[29] 100 0 2" + ] + }, + { + "code": 0, + "indent": 1, + "parameters": [] + }, + { + "code": 412, + "indent": 0, + "parameters": [] + }, + { + "code": 108, + "indent": 0, + "parameters": [ + "===" + ] + }, + { + "code": 0, + "indent": 0, + "parameters": [] + } + ], + "name": "・ボイス処理", + "switchId": 1, + "trigger": 0 + }, + { + "id": 8, + "list": [ + { + "code": 108, + "indent": 0, + "parameters": [ + "===" + ] + }, + { + "code": 408, + "indent": 0, + "parameters": [ + "シーン名:v21" + ] + }, + { + "code": 408, + "indent": 0, + "parameters": [ + "メッセージID:v22" + ] + }, + { + "code": 408, + "indent": 0, + "parameters": [ + "===" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "var Scene = $gameVariables._data[21];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var Id = $gameVariables._data[22];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "\t\t\t" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var FileName = window[\"$data\" + Scene];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var CharaName = FileName[Id].name;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var Text = FileName[Id].text;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var YZ = \"\\x1bpy[\" + \"10\" + \"]\";" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "if (CharaName != null){" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "switch( CharaName ) {" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " case 'ナレーション':" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameMessage.setBackground(1);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameMessage.add(YZ + Text);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " this.setWaitMode('message');" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " break;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " case '-':" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " break;" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " case 'なし':" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameMessage.add(YZ + Text);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " this.setWaitMode('message');" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " break;" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " default:" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameMessage.setBackground(0);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameMessage.add(\"\\x1bn<\" + CharaName + \">\" + YZ + Text);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " this.setWaitMode('message');" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " break;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "}" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "} else {" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " // console.log('nullっときたぜ:' + Id);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "}" + ] + }, + { + "code": 0, + "indent": 0, + "parameters": [] + } + ], + "name": "・テキスト表示", + "switchId": 1, + "trigger": 0 + }, + { + "id": 9, + "list": [ + { + "code": 355, + "indent": 0, + "parameters": [ + "var Scene = $gameVariables._data[21];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var Id = $gameVariables._data[22];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "\t\t\t" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var FileName = window[\"$data\" + Scene];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var Text = FileName[Id].text;" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "if (Text === '終了'){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameSwitches._data[20] = true;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " console.log('終了 ' + Scene + ':' + Id);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "} else {" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameSwitches._data[20] = false;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "}" + ] + }, + { + "code": 0, + "indent": 0, + "parameters": [] + } + ], + "name": "・会話処理用", + "switchId": 1, + "trigger": 0 + }, + { + "id": 10, + "list": [ + { + "code": 122, + "indent": 0, + "parameters": [ + 35, + 38, + 0, + 0, + 0 + ] + }, + { + "code": 121, + "indent": 0, + "parameters": [ + 12, + 12, + 0 + ] + }, + { + "code": 0, + "indent": 0, + "parameters": [] + } + ], + "name": "・ボイス初期化", + "switchId": 1, + "trigger": 0 + }, + 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[ + "var SkinName = $dataWeapons[wId].meta.SpineSkin;" + ] + }, + { + "code": 355, + "indent": 3, + "parameters": [ + "if (!FileName){" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + " FileName = \"fightr\";" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + "}" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + "if (!SkinName){" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + " SkinName = \"skin1\";" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + "}" + ] + }, + { + "code": 355, + "indent": 3, + "parameters": [ + "$gameScreen.showPicture(Pic,\"\",0,XX,YY,45,45,255,0);" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + "$gameScreen.spine(Pic).setSkeleton(FileName)" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + " .setSkin(SkinName)" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + " .setAnimation(0, 'Idle');" + ] + }, + { + "code": 0, + "indent": 3, + "parameters": [] + }, + { + "code": 412, + "indent": 2, + "parameters": [] + }, + { + "code": 0, + "indent": 2, + "parameters": [] + }, + { + "code": 411, + "indent": 1, + "parameters": [] + }, + { + "code": 235, + "indent": 2, + "parameters": [ + 11 + ] + }, + { + "code": 0, + "indent": 2, + "parameters": [] + }, + { + "code": 412, + "indent": 1, + "parameters": [] + }, + { + "code": 111, + "indent": 1, + "parameters": [ + 1, + 2, + 0, + 1, + 1 + ] + }, + { + "code": 111, + "indent": 2, + "parameters": [ + 1, + 2, + 1, + 12, + 5 + ] + }, + { + "code": 122, + "indent": 3, + "parameters": [ + 12, + 12, + 0, + 1, + 2 + ] + }, + { + "code": 355, + "indent": 3, + "parameters": [ + "var aId = $gameParty.members()[0].actorId();" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + "var equips = $gameActors.actor(aId)._equips;" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + "var Pic = 12;" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + "var XX = 380;" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + "var YY = 320;" + ] + }, + { + "code": 355, + "indent": 3, + "parameters": [ + "var wId = $gameVariables._data[2];" + ] + }, + { + "code": 355, + "indent": 3, + "parameters": [ + "var FileName = $dataWeapons[wId].meta.SpineName;" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + "var SkinName = $dataWeapons[wId].meta.SpineSkin;" + ] + }, + { + "code": 355, + "indent": 3, + "parameters": [ + "if (!FileName){" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + " FileName = \"fightr\";" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + "}" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + "if (!SkinName){" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + " SkinName = \"skin1\";" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + "}" + ] + }, + { + "code": 355, + "indent": 3, + "parameters": [ + "$gameScreen.showPicture(Pic,\"\",0,XX,YY,45,45,255,0);" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + "$gameScreen.spine(Pic).setSkeleton(FileName)" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + " .setSkin(SkinName)" + ] + }, + { + "code": 655, + "indent": 3, + "parameters": [ + " .setAnimation(0, 'Idle');" + ] + }, + { + "code": 0, + "indent": 3, + "parameters": [] + }, + { + "code": 412, + "indent": 2, + "parameters": [] + }, + { + "code": 0, + "indent": 2, + "parameters": [] + }, + { + "code": 411, + "indent": 1, + "parameters": [] + }, + { + "code": 235, + "indent": 2, + "parameters": [ + 12 + ] + }, + { + "code": 0, + "indent": 2, + "parameters": [] + }, + { + "code": 412, + "indent": 1, + "parameters": [] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + "var aId = $gameParty.members()[0].actorId();" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "var equips = $gameActors.actor(aId)._equips;" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + "for (i=0; i<=3; i++) {" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " var wId = equips[i]._itemId;" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + " if ( wId && wId >= 1 ) {" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " $gameVariables._data[(i+1)] = wId;" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " }" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "};" + ] + }, + { + "code": 230, + "indent": 1, + "parameters": [ + 4 + ] + }, + { + "code": 0, + "indent": 1, + "parameters": [] + }, + { + "code": 413, + "indent": 0, + "parameters": [] + }, + { + "code": 0, + "indent": 0, + "parameters": [] + } + ], + "name": "", + "switchId": 1, + "trigger": 0 + }, + { + "id": 30, + "list": [ + { + "code": 0, + "indent": 0, + "parameters": [] + } + ], + "name": "===データ取得===", + "switchId": 1, + "trigger": 0 + }, + { + "id": 31, + "list": [ + { + "code": 122, + "indent": 0, + "parameters": [ + 121, + 200, + 0, + 0, + 0 + ] + }, + { + "code": 122, + "indent": 0, + "parameters": [ + 339, + 339, + 0, + 4, + "[]" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "$gameVariables._data[339].push(51);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "$gameVariables._data[339].push(51);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "$gameVariables._data[339].push(51);" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "var GvarD = $gameVariables._data;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var aId = $gameParty.members()[0].actorId();" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var equips = $gameActors.actor(aId)._equips;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var Id = 122;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var Pic = 52;" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "for (i=0; i<=3; i++) {" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " var 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655, + "indent": 0, + "parameters": [ + " if ( Motion ){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+7] = Motion;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " } else {" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+7] = \"Attack1\";" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " var Size = Number($dataWeapons[wId].meta.SpineSize);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " if ( Size ){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+8] = Number(Size);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " } else {" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+8] = 55;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " var SkillA = Number($dataWeapons[wId].meta.skillA);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " if ( SkillA ){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+9] = SkillA;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+10] = $dataSkills[SkillA].name;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+11] = $dataSkills[SkillA].iconIndex;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " } else {" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+10] = \" \";" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " var SkillB = Number($dataWeapons[wId].meta.skillB);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " if ( SkillB ){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+12] = SkillB;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+13] = $dataSkills[SkillB].name;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+14] = $dataSkills[SkillB].iconIndex;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " } else {" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+13] = \" \";" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " var SkillC = Number($dataWeapons[wId].meta.skillC);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " if ( SkillC ){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+15] = SkillC;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+16] = $dataSkills[SkillC].name;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[Id+17] = $dataSkills[SkillC].iconIndex;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " } else {" + ] + }, + { 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"indent": 0, + "parameters": [ + " if ( $dataSkills[(GvarD[Adv])].tpCost >= 1) {" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[i] -= $dataSkills[(GvarD[Adv])].tpCost;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " // DKでスキルチャージ処理" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " if ( $gameSwitches._data[144] ) {" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[i] -= 8;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " if ( GvarD[i] < 0 ){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[i] = 0;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " } else {" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " GvarD[i] = -999;" + ] + }, + { + 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"parameters": [ + 144, + 144, + 1 + ] + }, + { + "code": 0, + "indent": 0, + "parameters": [] + } + ], + "name": "●ダンジョン突入", + "switchId": 1, + "trigger": 0 + }, + { + "id": 33, + "list": [ + { + "code": 356, + "indent": 0, + "parameters": [ + "P_TARGET_RANGE 40 44" + ] + }, + { + "code": 235, + "indent": 0, + "parameters": [ + 40 + ] + }, + { + "code": 230, + "indent": 0, + "parameters": [ + 20 + ] + }, + { + "code": 121, + "indent": 0, + "parameters": [ + 107, + 107, + 0 + ] + }, + { + "code": 121, + "indent": 0, + "parameters": [ + 109, + 109, + 1 + ] + }, + { + "code": 108, + "indent": 0, + "parameters": [ + "===累計撃破数と収入===" + ] + }, + { + "code": 111, + "indent": 0, + "parameters": [ + 0, + 108, + 1 + ] + }, + { + "code": 249, + "indent": 1, + "parameters": [ + { + "name": "SSL_Fanfare_A", + "volume": 90, + "pitch": 100, + "pan": 0 + } + ] + }, + { + "code": 0, + "indent": 1, + "parameters": [] + }, + { + "code": 411, + "indent": 0, + "parameters": [] + }, + { + "code": 242, + 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"parameters": [ + "var X = -40;" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "var Y = -30" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "X += $gameVariables._data[1];" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "Y += $gameVariables._data[2];" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "$gameScreen.showPicture(Id,\"treasurebox\",0,X,(Y-300),50,50,0,0);" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + "$gameScreen.movePicture(Id,0,X,Y,50,50,255,0,40);" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "this.wait(40);" + ] + }, + { + "code": 356, + "indent": 1, + "parameters": [ + "easing linear" + ] + }, + { + "code": 108, + "indent": 1, + "parameters": [ + "" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + "$gameScreen.showPicture(68,\"\",0,680,410,80,80,255,0);" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "$gameScreen.spine(68).setSkeleton(\"sol\")" 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+ "CCT ●ステート出力" + ] + }, + { + "code": 0, + "indent": 0, + "parameters": [] + } + ], + "name": "・回復スキル", + "switchId": 1, + "trigger": 0 + }, + { + "id": 72, + "list": [ + { + "code": 230, + "indent": 0, + "parameters": [ + 5 + ] + }, + { + "code": 356, + "indent": 0, + "parameters": [ + "Show_Animation 520 280 \\v[208]" + ] + }, + { + "code": 111, + "indent": 0, + "parameters": [ + 12, + "$dataSkills[($gameVariables._data[202])].meta.AnimeWait" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + "var Num = parseInt(($dataSkills[($gameVariables._data[202])].meta.AnimeWait),10);" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "this.wait(Num);" + ] + }, + { + "code": 0, + "indent": 1, + "parameters": [] + }, + { + "code": 412, + "indent": 0, + "parameters": [] + }, + { + "code": 122, + "indent": 0, + "parameters": [ + 266, + 266, + 0, + 0, + 16 + ] + }, + { + "code": 108, + "indent": 0, + "parameters": [ + "// ステ付与" + ] + }, + { + "code": 121, + "indent": 0, + 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"parameters": [ + "var Id =$gameVariables._data[202];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var Anim = '52'" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "if ( $dataSkills[Id].hitType == 2 ){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " Anim = '50';" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "}" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "var k = $gameVariables._data[120];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var x = String($gameVariables._data[118][k]);" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var y = String($gameVariables._data[119][k] - 60);" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "$gameMap._interpreter.pluginCommand('Show_Animation',[x,y,Anim]);" + ] + }, + { + "code": 0, + "indent": 0, + "parameters": [] + } + ], + "name": "・・スキル発動アニメ", + "switchId": 1, + "trigger": 0 + }, + { + "id": 77, + "list": [ 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"indent": 0, + "parameters": [ + "// 281:PステートID配列" + ] + }, + { + "code": 408, + "indent": 0, + "parameters": [ + "// 282:Pステートターン配列" + ] + }, + { + "code": 408, + "indent": 0, + "parameters": [ + "// 283:EステートID配列" + ] + }, + { + "code": 408, + "indent": 0, + "parameters": [ + "// 284:Eステートターン配列" + ] + }, + { + "code": 111, + "indent": 0, + "parameters": [ + 12, + "$gameVariables._data[296].length >= 1" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + "for (i=0;i<($gameVariables._data[296].length);i++){" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + "// ステート付与" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "var Id = $gameVariables._data[296][i];// 付与ステートID" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "if ( $gameSwitches._data[25] ){" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " var Num = 281;" + ] + }, + { + "code": 655, + "indent": 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付与ステートID" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "var Num = 281; //対象" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + "var Turn = $dataStates[Id].maxTurns;" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "var Array = $gameVariables._data[Num].indexOf(Id);" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + "if( Array >= 0){" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " $gameVariables._data[(Num + 1)][Array] = Turn;" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "} else{" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + " $gameVariables._data[Num].push(Id);" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " $gameVariables._data[(Num + 1)].push(Turn);" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + " if ($gameVariables._data[Num].length >= 6){" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " $gameVariables._data[Num].shift();" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " $gameVariables._data[(Num + 1)].shift();" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + "}" + ] + }, + { + "code": 356, + "indent": 1, + "parameters": [ + "CCT ●ステート出力" + ] + }, + { + "code": 108, + "indent": 1, + "parameters": [ + "===" + ] + }, + { + "code": 119, + "indent": 1, + "parameters": [ + "おわり" + ] + }, + { + "code": 0, + "indent": 1, + "parameters": [] + }, + { + "code": 412, + "indent": 0, + "parameters": [] + }, + { + "code": 108, + "indent": 0, + "parameters": [ + "" + ] + }, + { + "code": 111, + "indent": 0, + "parameters": [ + 1, + 107, + 0, + 28, + 0 + ] + }, + { + "code": 108, + "indent": 1, + "parameters": [ + "===" + ] + }, + { + "code": 408, + "indent": 1, + "parameters": [ + "イシュペールの聖印" + ] + }, + { + "code": 408, + "indent": 1, + "parameters": [ + "===" + ] + }, + { + "code": 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$gameVariables._data[Num].indexOf(Id);" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + "if( Array >= 0){" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " $gameVariables._data[(Num + 1)][Array] = Turn;" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + "} else{" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + " $gameVariables._data[Num].push(Id);" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " $gameVariables._data[(Num + 1)].push(Turn);" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + " if ($gameVariables._data[Num].length >= 6){" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " $gameVariables._data[Num].shift();" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " $gameVariables._data[(Num + 1)].shift();" + ] + }, + { + "code": 655, + "indent": 1, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 1, + "parameters": [ + "}" + ] + }, + { + "code": 356, 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Rate;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var Sw;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var Type;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var Turn = $gameVariables._data[262];" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var Max = $dataEnemies[Id].actions.length;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + "var New = $gameSwitches._data[130];" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "if (Max >= 1) {" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " for (i=0;i= 1 && Rate == Re && Turn == Re && Type == 1){" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " $gameVariables._data[276] = Skill;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " break;" + ] + }, + { + "code": 655, + "indent": 0, + "parameters": [ + " }" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + " if ( ( Turn % Rate ) 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"parameters": [ + "CCT ・エネミーダメージ" + ] + }, + { + "code": 111, + "indent": 1, + "parameters": [ + 0, + 120, + 0 + ] + }, + { + "code": 113, + "indent": 2, + "parameters": [] + }, + { + "code": 0, + "indent": 2, + "parameters": [] + }, + { + "code": 412, + "indent": 1, + "parameters": [] + }, + { + "code": 122, + "indent": 1, + "parameters": [ + 266, + 266, + 1, + 0, + 1 + ] + }, + { + "code": 111, + "indent": 1, + "parameters": [ + 1, + 266, + 0, + 16, + 1 + ] + }, + { + "code": 122, + "indent": 2, + "parameters": [ + 266, + 266, + 0, + 0, + 11 + ] + }, + { + "code": 0, + "indent": 2, + "parameters": [] + }, + { + "code": 412, + "indent": 1, + "parameters": [] + }, + { + "code": 122, + "indent": 1, + "parameters": [ + 210, + 210, + 1, + 0, + 1 + ] + }, + { + "code": 111, + "indent": 1, + "parameters": [ + 1, + 209, + 1, + 210, + 2 + ] + }, + { + "code": 113, + "indent": 2, + "parameters": [] + }, + { + "code": 0, + "indent": 2, + "parameters": [] + }, + { + "code": 412, + "indent": 1, + 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The nobles with wicked smiles\nare revealed. Their insatiable, bloated desires\nhave surpassed normalcy." + ] + }, + { + "code": 0, + "indent": 0, + "parameters": [ + "" + ] + }, + { + "code": 0, + "indent": 0, + "parameters": [ + "" + ] + }, + { + "code": 355, + "indent": 0, + "parameters": [ + "$gameScreen.startFadeIn(90);" + ] + }, + { + "code": 230, + "indent": 0, + "parameters": [ + 90 + ] + }, + { + "code": 101, + "indent": 0, + "parameters": [ + "", + 0, + 1, + 2 + ] + }, + { + "code": 401, + "indent": 0, + "parameters": [ + "\\py[10]And then, the host appears on stage. 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about having a little fun\nwith me?" + "\\nHey Sol-chan... how about having a little fun with\nme?" ] }, { @@ -3281,7 +3281,7 @@ "code": 401, "indent": 1, "parameters": [ - "\\nN-No, you can't do that! Don't touch me like\nthat! I'll get angry, you know!" + "\\nN-No, you can't do that! Don't touch me like that!\nI'll get angry, you know!" ] }, { @@ -3384,7 +3384,7 @@ "code": 401, "indent": 1, "parameters": [ - "\\nMmm... Well, I guess there's no helping it. Just\na little bit, okay?!" + "\\nMmm... Well, I guess there's no helping it. Just a\nlittle bit, okay?!" ] }, { @@ -3516,7 +3516,7 @@ "code": 401, "indent": 2, "parameters": [ - "\\nAh...nnn...huh... I was kind of looking forward\nto it..." + "\\nAh...nnn...huh... I was kind of looking forward to\nit..." ] }, { @@ -4957,7 +4957,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\nAlthough she currently takes on a human form,\nthis golden tail is the evidence that she is\nindeed the Golden Dragon!" + "\\nAlthough she currently takes on a human form, this\ngolden tail is the evidence that she is indeed the\nGolden Dragon!" ] }, { @@ -4981,7 +4981,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\nThis existence, more valuable than an equal\nweight of gold! For a night of enchantment with\nthis beautiful and rare girl, starting at 1000\ngold coins, she can be yours!" + "\\nThis existence, more valuable than an equal weight\nof gold! For a night of enchantment with this\nbeautiful and rare girl, starting at 1000 gold\ncoins, she can be yours!" ] }, { @@ -8861,7 +8861,7 @@ "code": 401, "indent": 0, "parameters": [ - "Now, whose matter would you like to inquire\nabout?" + "Now, whose matter would you like to inquire about?" ] }, { @@ -11365,7 +11365,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\nToday, we have sautéed manticore tail and\nwings..." + "\\nToday, we have sautéed manticore tail and wings..." ] }, { diff --git a/www/data/Map002.json b/www/data/Map002.json index 14ce888..455f0f0 100644 --- a/www/data/Map002.json +++ b/www/data/Map002.json @@ -9671,7 +9671,7 @@ "code": 401, "indent": 0, "parameters": [ - "Eni-sensei's skills are \\i[76]連撃.斬 and\n\\i[70]回復の指輪. \\i[76]連撃.斬 performs 3 consecutive\nattacks, while \\i[70]回復の指輪 slightly recovers the\nHP of our side every 6 turns." + "Eni-sensei's skills are \\i[76] Chain Slash and\n\\i[70] Ring of Healing. \\i[76] Chain Slash\nperforms 3 attacks, and \\i[70] Ring of Healing\nslightly restores the HP of our party every 6\nturns." ] }, { diff --git a/www/data/Map018.json b/www/data/Map018.json index 7c2335e..e80d538 100644 --- a/www/data/Map018.json +++ b/www/data/Map018.json @@ -6793,7 +6793,7 @@ "code": 401, "indent": 0, "parameters": [ - "*首なし美人亭では「冒険者の編成」ができます.個性ある冒険者たちでうまくパーティを組み、戦闘を有利に\nすすめましょう." + "*At the Headless Beauty Inn, you can form an\nadventurer's party. Assemble a party with unique\nadventurers to gain an advantage in battle." ] }, { @@ -6824,7 +6824,7 @@ "code": 401, "indent": 0, "parameters": [ - "Also, while Sol's physique is small, the number\nof adventurers that can be carried at once is\nlimited. As she grows, her physique will become\nlarger, and the number of adventurers she can\ncarry will increase." + "Also, while Sol's physique is small, the number of\nadventurers that can be carried at once is\nlimited. As she grows, her physique will become\nlarger, and the number of adventurers she can\ncarry will increase." ] }, { @@ -6996,7 +6996,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\nIt's customary to give a certain amount of\nadvance payment to hire, but... it's not always\nthe case that ability and employment fees match.\nJust because it's expensive doesn't necessarily\nmean they're skilled adventurers." + "\\nIt's customary to give a certain amount of advance\npayment to hire, but... it's not always the case\nthat ability and employment fees match. Just\nbecause it's expensive doesn't necessarily mean\nthey're skilled adventurers." ] }, { @@ -7761,7 +7761,7 @@ "code": 401, "indent": 0, "parameters": [ - "*By performing the Dragonkind ritual, adventurers\nwill be temporarily or permanently strengthened!" + "*By performing the Dragonkind ritual, adventurers\nwill be temporarily or permanently strengthened!" ] }, { @@ -9973,7 +9973,7 @@ "code": 401, "indent": 2, "parameters": [ - "\\n.........I'm Hayagake. I heard there's a\nfledgling golden dragon around here... If you need\nmy strength, you should hire me." + "\\n.........I'm Hayagake. I heard there's a fledgling\ngolden dragon around here... If you need my\nstrength, you should hire me." ] }, { @@ -13057,7 +13057,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\nHey, I have a new request. It's to investigate\nthe Greulir Volcano, which can be seen from this\nvillage." + "\\nHey, I have a new request. It's to investigate the\nGreulir Volcano, which can be seen from this\nvillage." ] }, { @@ -19827,7 +19827,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\nToday, we have sautéed manticore tail and\nwings..." + "\\nToday, we have sautéed manticore tail and wings..." ] }, { @@ -22188,7 +22188,7 @@ "code": 401, "indent": 1, "parameters": [ - "\\n\\py[10] Ah...nnn...h...hehe, I was looking\nforward to this..." + "\\n\\py[10] Ah...nnn...h...hehe, I was looking forward\nto this..." ] }, { diff --git a/www/data/Map022.json b/www/data/Map022.json index 417b14b..626ff7f 100644 --- a/www/data/Map022.json +++ b/www/data/Map022.json @@ -8959,7 +8959,7 @@ "code": 401, "indent": 0, "parameters": [ - "You can now retreat from this map and the\ndungeon. You can return to the starting point or\nselect the retreat command from the menu screen." + "You can now retreat from this map and the dungeon.\nYou can return to the starting point or select the\nretreat command from the menu screen." ] }, { @@ -35684,7 +35684,7 @@ "code": 401, "indent": 1, "parameters": [ - "From this map, it is possible to retreat from\nthe dungeon. You can return to the starting point\nor select the retreat command from the menu\nscreen." + "From this map, it is possible to retreat from the\ndungeon. You can return to the starting point or\nselect the retreat command from the menu screen." ] }, { diff --git a/www/data/Map027.json b/www/data/Map027.json index 0d9a753..8327073 100644 --- a/www/data/Map027.json +++ b/www/data/Map027.json @@ -14852,7 +14852,7 @@ "code": 401, "indent": 1, "parameters": [ - "\\nAlright, with this we can move on to\nexterminating the Manticore. Let's prepare and\nhead for the top of the mountain." + "\\nAlright, with this we can move on to exterminating\nthe Manticore. Let's prepare and head for the top\nof the mountain." ] }, { @@ -25153,7 +25153,7 @@ "code": 401, "indent": 0, "parameters": [ - "*Do you want to move to the upper level?*(\\c[10]" + "*Do you want to move to the upper level?* (\\c[10])" ] }, { diff --git a/www/data/Map029.json b/www/data/Map029.json index 8bd119c..f5b5bfe 100644 --- a/www/data/Map029.json +++ b/www/data/Map029.json @@ -23182,7 +23182,7 @@ "code": 401, "indent": 0, "parameters": [ - "I'll borrow this, Kinryu. If you need my\nstrength, come to the bar. I'll hire you at a\ndiscount." + "I'll borrow this, Kinryu. If you need my strength,\ncome to the bar. I'll hire you at a discount." ] }, { diff --git a/www/data/Map031.json b/www/data/Map031.json index 8779890..cb2e9a4 100644 --- a/www/data/Map031.json +++ b/www/data/Map031.json @@ -10558,7 +10558,7 @@ "code": 401, "indent": 0, "parameters": [ - "*Move to the right side of the lower\nfloor?*(\\c[10]" + "*Move to the right side of the lower floor?*\n(\\c[10])" ] }, { diff --git a/www/data/Map035.json b/www/data/Map035.json index d4294e8..3c55b9c 100644 --- a/www/data/Map035.json +++ b/www/data/Map035.json @@ -2414,7 +2414,7 @@ "code": 401, "indent": 1, "parameters": [ - "\\nCongratulations on defeating the Red Dragon\nEvennajetoldor. I saw the knowledge it had\naccumulated, and it was very interesting. It was\nthe right decision to follow you. I appreciate\nit." + "\\nCongratulations on defeating the Red Dragon\nEvennajetoldor. I saw the knowledge it had\naccumulated, and it was very interesting. It was\nthe right decision to follow you. I appreciate it." ] }, { @@ -2710,7 +2710,7 @@ "code": 401, "indent": 1, "parameters": [ - "\\nOh, Lord Gold Dragon. Your work is truly\nsplendid. As a fellow fighter against evil, I am\ndelighted. However, the battle is far from over,\nisn't it?" + "\\nOh, Lord Gold Dragon. Your work is truly splendid.\nAs a fellow fighter against evil, I am delighted.\nHowever, the battle is far from over, isn't it?" ] }, { @@ -3453,7 +3453,7 @@ "code": 401, "indent": 1, "parameters": [ - "\\nI have defeated the fearsome evil red scales...!\nI am grateful to you, great golden scales. I am\nthankful for this kind of battle and for meeting\nyou, my lord." + "\\nI have defeated the fearsome evil red scales...! I\nam grateful to you, great golden scales. I am\nthankful for this kind of battle and for meeting\nyou, my lord." ] }, { @@ -3527,7 +3527,7 @@ "code": 401, "indent": 1, "parameters": [ - "\\nGood work! That guy was really tough, as\nexpected. Well, my magic is just too incompatible\nwith that red dragon... Maybe I should learn some\nspells of a different attribute..." + "\\nGood work! That guy was really tough, as expected.\nWell, my magic is just too incompatible with that\nred dragon... Maybe I should learn some spells of\na different attribute..." ] }, { @@ -3601,7 +3601,7 @@ "code": 401, "indent": 1, "parameters": [ - "\\nSplendid, Lord Gold Dragon. Walking alongside\nyou, I won't be troubled by any further\nbattlefield... Let me wield this katana by your\nside for a while longer." + "\\nSplendid, Lord Gold Dragon. Walking alongside you,\nI won't be troubled by any further battlefield...\nLet me wield this katana by your side for a while\nlonger." ] }, { diff --git a/www/data/Map037.json b/www/data/Map037.json index 655fcf9..ea60c77 100644 --- a/www/data/Map037.json +++ b/www/data/Map037.json @@ -1626,7 +1626,7 @@ "code": 401, "indent": 1, "parameters": [ - "\\nAh, I can't forgive anyone who would lay a hand\non such a cute girl, seriously." + "\\nAh, I can't forgive anyone who would lay a hand on\nsuch a cute girl, seriously." ] }, { diff --git a/www/data/Map038.json b/www/data/Map038.json index e72d364..d834c80 100644 --- a/www/data/Map038.json +++ b/www/data/Map038.json @@ -1949,7 +1949,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\nHaah...nn♡ No, no...♡...enough...please,\ndown...♡" + "\\nHaah...nn♡ No, no...♡...enough...please, down...♡" ] }, { diff --git a/www/data/Map041.json b/www/data/Map041.json index f7bff47..461cb36 100644 --- a/www/data/Map041.json +++ b/www/data/Map041.json @@ -1818,7 +1818,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\nIt's reaching... deep inside... I-I can feel\nit... hah..." + "\\nIt's reaching... deep inside... I-I can feel it...\nhah..." ] }, { @@ -1866,7 +1866,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\nNn, ngh, ah... ah... it feels... good... I\nalso... feel good..." + "\\nNn, ngh, ah... ah... it feels... good... I also...\nfeel good..." ] }, { diff --git a/www/data/Map045.json b/www/data/Map045.json index 686ecae..a7a91c5 100644 --- a/www/data/Map045.json +++ b/www/data/Map045.json @@ -2022,7 +2022,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\nStupid, stupid, no, stop it...!! How many times\ndo I have to go through this...!!" + "\\nStupid, stupid, no, stop it...!! How many times do\nI have to go through this...!!" ] }, { diff --git a/www/data/Map048.json b/www/data/Map048.json index 31ebdb7..e85b356 100644 --- a/www/data/Map048.json +++ b/www/data/Map048.json @@ -2065,7 +2065,7 @@ "code": 401, "indent": 0, "parameters": [ - "When he encountered a samurai girl... the villain\nwho had just caught a boy nearby to use as a\nhostage fortunately proposed a deal. If you don't\nresist and do as I say, I'll release this brat,\nhe said." + "When he encountered a samurai girl... the villain\nwho had just caught a boy nearby to use as a\nhostage fortunately proposed a deal. If you don't\nresist and do as I say, I'll release this brat, he\nsaid." ] }, { diff --git a/www/data/Map049.json b/www/data/Map049.json index 3dfd862..4e167b2 100644 --- a/www/data/Map049.json +++ b/www/data/Map049.json @@ -1952,7 +1952,7 @@ "code": 401, "indent": 0, "parameters": [ - "\\nAh, ah, ah, ahhh! It's intense... goood! Ahhh!\nNo, s-stop... I don't want to... I don't want\nto... I don't want to come... not like this, by\nthese people...!" + "\\nAh, ah, ah, ahhh! It's intense... goood! Ahhh! No,\ns-stop... I don't want to... I don't want to... I\ndon't want to come... not like this, by these\npeople...!" ] }, { @@ -2019,7 +2019,7 @@ "code": 401, "indent": 0, "parameters": [ - "At this rate, the training should be finished\nquickly. Hehe, I'm looking forward to it.\nWell, tomorrow should be fun too, right?" + "At this rate, the training should be finished\nquickly. Hehe, I'm looking forward to it. Well,\ntomorrow should be fun too, right?" ] }, { diff --git a/www/data/Map064.json b/www/data/Map064.json index 17ea511..3e496a0 100644 --- a/www/data/Map064.json +++ b/www/data/Map064.json @@ -15614,7 +15614,7 @@ "code": 401, "indent": 0, "parameters": [ - "Artworks and treasures are piled up. They all\nseem to reflect the owner's taste, and they are\nall items that evoke a sense of history." + "Artworks and treasures are piled up. They all seem\nto reflect the owner's taste, and they are all\nitems that evoke a sense of history." ] }, { diff --git a/www/data/Map067.json b/www/data/Map067.json index 4ecc555..4401f5a 100644 --- a/www/data/Map067.json +++ b/www/data/Map067.json @@ -6913,7 +6913,7 @@ "code": 401, "indent": 1, "parameters": [ - "\\nI really want to escape somehow... the security\nis just too tight... it's so frustrating." + "\\nI really want to escape somehow... the security is\njust too tight... it's so frustrating." ] }, { @@ -7256,7 +7256,7 @@ "code": 401, "indent": 0, "parameters": [ - "Well, you can't escape anyway. It's fine to\nwander around a bit. But only for a little while." + "Well, you can't escape anyway. It's fine to wander\naround a bit. But only for a little while." ] }, { diff --git a/www/data/text/Dungeon001.json b/www/data/text/Dungeon001.json index 5db01be..c8808d9 100644 --- a/www/data/text/Dungeon001.json +++ b/www/data/text/Dungeon001.json @@ -1,237 +1,237 @@ { - "0": { - "name": "-", - "face": "表情", - "text": "セリフ内容" - }, - "1": { - "name": null, - "face": null, - "text": "●Scene:" - }, - "2": { - "name": "-", - "face": "-", - "text": null - }, - "3": { - "name": "Sol", - "face": "普通2", - "text": "\"We've arrived!! ...Is this the forest, Sensei?\"" - }, - "4": { - "name": "Eni-sensei", - "face": "普通1", - "text": "\"Yes... How does it look to you, Sol?\"" - }, - "5": { - "name": "Sol", - "face": "普通2", - "text": "\"Um... um...! There's a slightly unpleasant\nsmell... It feels like someone, you know, a bad\nperson is hiding...\"" - }, - "6": { - "name": "Eni-sensei", - "face": "普通2", - "text": "\"I see. ...Recently, it seems that some bandits\nhave settled in this forest and are causing\nmischief.\"" - }, - "7": { - "name": "Eni-sensei", - "face": "怒1", - "text": "\"Many people have gone missing and become victims,\nkilled or even abducted by them. We cannot leave\ntheir mischief unchecked.\"" - }, - "8": { - "name": "Eni-sensei", - "face": "怒1", - "text": "\"We will consider their subjugation as Sol's\ngraduation exam. Is that alright?\"" - }, - "9": { - "name": "Sol", - "face": "怒4", - "text": "\"Y-Yes! I'll bite with all my might!!\"" - }, - "10": { - "name": "Eni-sensei", - "face": "普通1", - "text": "\"Very well. This time, I will also follow Sol's\ninstructions. I can't go all out, but... I leave\nit to you.\"" - }, - "11": { - "name": "Sol", - "face": "喜1", - "text": "\"Oh... this seems quite serious...\"" - }, - "12": { - "name": null, - "face": null, - "text": null - }, - "13": { - "name": null, - "face": null, - "text": "終了" - }, - "14": { - "name": null, - "face": null, - "text": null - }, - "15": { - "name": null, - "face": null, - "text": null - }, - "16": { - "name": null, - "face": null, - "text": null - }, - "17": { - "name": null, - "face": null, - "text": "Scene: Rescuing Erick" - }, - "18": { - "name": null, - "face": null, - "text": null - }, - "19": { - "name": "Eni-sensei", - "face": "普通1", - "text": "\"......Sol\"" - }, - "20": { - "name": "Narration", - "face": null, - "text": "The female adventurer, in a tense whisper, stops\nSol and hides herself. Sol is momentarily taken\naback, but immediately understands the intention\nbehind her actions and follows suit." - }, - "21": { - "name": "Sol", - "face": "怒1", - "text": "(Sensei, are those... enemies?)" - }, - "22": { - "name": "Eni-sensei", - "face": "怒1", - "text": "(Yes, enemies... I sense the presence of probably\nthree. And... there's one person who has been\ncaptured.)" - }, - "23": { - "name": "Sol", - "face": "怒1", - "text": "(T-Then, let's hurry and go rescue them...!)" - }, - "24": { - "name": "Eni-sensei", - "face": "怒1", - "text": "(No, if we go out now, we'll end up exposing that\nperson to danger as a hostage. Let's wait a little\nlonger and choose the right timing.)" - }, - "25": { - "name": null, - "face": null, - "text": null - }, - "26": { - "name": "Eni-sensei", - "face": "怒1", - "text": "(Now is the time)" - }, - "27": { - "name": "Sol", - "face": "怒1", - "text": "\"Y-Yes!! Let's go!!\"" - }, - "28": { - "name": "Thief", - "face": null, - "text": "\"W-What's this!!??\"" - }, - "29": { - "name": null, - "face": null, - "text": null - }, - "30": { - "name": null, - "face": null, - "text": "終了" - }, - "31": { - "name": null, - "face": null, - "text": null - }, - "32": { - "name": null, - "face": null, - "text": null - }, - "33": { - "name": null, - "face": null, - "text": null - }, - "34": { - "name": null, - "face": null, - "text": "Scene: Successful Rescue" - }, - "35": { - "name": null, - "face": null, - "text": null - }, - "36": { - "name": "Eni-sensei", - "face": "喜1", - "text": "\"Good work, Sol.\"" - }, - "37": { - "name": "Sol", - "face": "困1", - "text": "\"I-I did my best... fufi... Sensei, is this person\ngoing to be okay...?\"" - }, - "38": { - "name": "Eni-sensei", - "face": "普通1", - "text": "\"Yes, it seems there are no life-threatening\ninjuries. It would be best to let them rest here\nfor a while.\"" - }, - "39": { - "name": "Eni-sensei", - "face": "普通1", - "text": "\"And don't let your guard down. There's probably\nstill a main force remaining.\"" - }, - "40": { - "name": "Sol", - "face": "普通1", - "text": "\"Yo!\"" - }, - "41": { - "name": null, - "face": null, - "text": null - }, - "42": { - "name": null, - "face": null, - "text": "終了" - }, - "43": { - "name": null, - "face": null, - "text": null - }, - "44": { - "name": null, - "face": null, - "text": null - }, - "45": { - "name": null, - "face": null, - "text": null - }, - "46": { - "name": null, - "face": null, - "text": null - } + "0": { + "name": "-", + "face": "表情", + "text": "セリフ内容" + }, + "1": { + "name": null, + "face": null, + "text": "●Scene:" + }, + "2": { + "name": "-", + "face": "-", + "text": null + }, + "3": { + "name": "Sol", + "face": "普通2", + "text": "\"We've arrived!! ...Is this the forest, Sensei?\"" + }, + "4": { + "name": "Eni-sensei", + "face": "普通1", + "text": "\"Yes... How does it look to you, Sol?\"" + }, + "5": { + "name": "Sol", + "face": "普通2", + "text": "\"Um... um...! There's a slightly unpleasant\nsmell... It feels like someone, you know, a bad\nperson is hiding...\"" + }, + "6": { + "name": "Eni-sensei", + "face": "普通2", + "text": "\"I see. ...Recently, it seems that some bandits\nhave settled in this forest and are causing\nmischief.\"" + }, + "7": { + "name": "Eni-sensei", + "face": "怒1", + "text": "\"Many people have gone missing and become victims,\nkilled or even abducted by them. We cannot leave\ntheir mischief unchecked.\"" + }, + "8": { + "name": "Eni-sensei", + "face": "怒1", + "text": "\"We will consider their subjugation as Sol's\ngraduation exam. Is that alright?\"" + }, + "9": { + "name": "Sol", + "face": "怒4", + "text": "\"Y-Yes! I'll bite with all my might!!\"" + }, + "10": { + "name": "Eni-sensei", + "face": "普通1", + "text": "\"Very well. This time, I will also follow Sol's\ninstructions. I can't go all out, but... I leave\nit to you.\"" + }, + "11": { + "name": "Sol", + "face": "喜1", + "text": "\"Oh... this seems quite serious...\"" + }, + "12": { + "name": null, + "face": null, + "text": null + }, + "13": { + "name": null, + "face": null, + "text": "終了" + }, + "14": { + "name": null, + "face": null, + "text": null + }, + "15": { + "name": null, + "face": null, + "text": null + }, + "16": { + "name": null, + "face": null, + "text": null + }, + "17": { + "name": null, + "face": null, + "text": "Scene: Rescuing Erick" + }, + "18": { + "name": null, + "face": null, + "text": null + }, + "19": { + "name": "Eni-sensei", + "face": "普通1", + "text": "\"......Sol\"" + }, + "20": { + "name": "Narration", + "face": null, + "text": "The female adventurer, in a tense whisper, stops\nSol and hides herself. Sol is momentarily taken\naback, but immediately understands the intention\nbehind her actions and follows suit." + }, + "21": { + "name": "Sol", + "face": "怒1", + "text": "(Sensei, are those... enemies?)" + }, + "22": { + "name": "Eni-sensei", + "face": "怒1", + "text": "(Yes, enemies... I sense the presence of probably\nthree. And... there's one person who has been\ncaptured.)" + }, + "23": { + "name": "Sol", + "face": "怒1", + "text": "(T-Then, let's hurry and go rescue them...!)" + }, + "24": { + "name": "Eni-sensei", + "face": "怒1", + "text": "(No, if we go out now, we'll end up exposing that\nperson to danger as a hostage. Let's wait a little\nlonger and choose the right timing.)" + }, + "25": { + "name": null, + "face": null, + "text": null + }, + "26": { + "name": "Eni-sensei", + "face": "怒1", + "text": "(Now is the time)" + }, + "27": { + "name": "Sol", + "face": "怒1", + "text": "\"Y-Yes!! Let's go!!\"" + }, + "28": { + "name": "Thief", + "face": null, + "text": "\"W-What's this!!??\"" + }, + "29": { + "name": null, + "face": null, + "text": null + }, + "30": { + "name": null, + "face": null, + "text": "終了" + }, + "31": { + "name": null, + "face": null, + "text": null + }, + "32": { + "name": null, + "face": null, + "text": null + }, + "33": { + "name": null, + "face": null, + "text": null + }, + "34": { + "name": null, + "face": null, + "text": "Scene: Successful Rescue" + }, + "35": { + "name": null, + "face": null, + "text": null + }, + "36": { + "name": "Eni-sensei", + "face": "喜1", + "text": "\"Good work, Sol.\"" + }, + "37": { + "name": "Sol", + "face": "困1", + "text": "\"I-I did my best... fufi... Sensei, is this person\ngoing to be okay...?\"" + }, + "38": { + "name": "Eni-sensei", + "face": "普通1", + "text": "\"Yes, it seems there are no life-threatening\ninjuries. It would be best to let them rest here\nfor a while.\"" + }, + "39": { + "name": "Eni-sensei", + "face": "普通1", + "text": "\"And don't let your guard down. There's probably\nstill a main force remaining.\"" + }, + "40": { + "name": "Sol", + "face": "普通1", + "text": "\"Yo!\"" + }, + "41": { + "name": null, + "face": null, + "text": null + }, + "42": { + "name": null, + "face": null, + "text": "終了" + }, + "43": { + "name": null, + "face": null, + "text": null + }, + "44": { + "name": null, + "face": null, + "text": null + }, + "45": { + "name": null, + "face": null, + "text": null + }, + "46": { + "name": null, + "face": null, + "text": null + } } \ No newline at end of file