dreaming-of-the-plucked-flower/wolf_json/SampleMapB.mps.json
2026-07-09 14:42:39 -05:00

130 lines
No EOL
5.8 KiB
JSON
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
"file": "SampleMapB.mps",
"kind": "map",
"scenes": [
{
"event": 1,
"page": 0,
"name": "市松模様解説男",
"lines": [
{
"cmd": 0,
"str": 0,
"speaker": "Narration",
"speaker_src": "narration",
"source": "「この\\r[市松,いちまつ]\\r[模,も]\\r[様,よう]の上を歩くと、\n 10マスに一度くらい敵と遭遇するよ",
"text": "\"Walking on this \\r[市松,いちまつ]\\r[模,も]\\r[様,よう] will cause you to\n encounter enemies about once every 10 steps!"
},
{
"cmd": 1,
"str": 0,
"speaker": "Narration",
"speaker_src": "narration",
"source": "「これは、イベントエディタの「接触範囲拡張」を\n うまいこと使ったテクニックなんだ。",
"text": "\"This is a technique that cleverly uses\n the \"Contact Range Extension\" feature in the event editor."
},
{
"cmd": 2,
"str": 0,
"speaker": "Narration",
"speaker_src": "narration",
"source": "「この市松模様の中では、\n 君が一歩あるくごとに1回、エンカウントを\n チェックするイベントが起動するんだ。",
"text": "\"Inside this checkered pattern,\n an encounter-check event triggers once\n for every step you take."
},
{
"cmd": 3,
"str": 0,
"speaker": "Narration",
"speaker_src": "narration",
"source": "「エンカウントのポイントは、歩くたびに\n どんどん増えていって、最大まで\n たまったときに戦闘が始まるのさ。",
"text": "\"Your encounter points build up\n more and more with each step, and\n when they hit the maximum, battle begins!"
}
]
},
{
"event": 3,
"page": 0,
"name": "お店",
"lines": [
{
"cmd": 0,
"str": 0,
"speaker": "Narration",
"speaker_src": "narration",
"source": "「いらっしゃい!\n 搭載されている基本システムでは\n こんな感じで買い物ができますよ。",
"text": "\"Welcome! With the basic system\n that's built in, you can go shopping\n just like this."
}
]
},
{
"event": 4,
"page": 0,
"name": "コモン解説",
"lines": [
{
"cmd": 0,
"str": 0,
"speaker": "Narration",
"speaker_src": "narration",
"source": "「コモンイベントって知ってるかな?\n どこのマップでも呼び出せるイベントのことさ。",
"text": "\"You know what Common Events are?\n They're events that can be called up\n from any map."
},
{
"cmd": 1,
"str": 0,
"speaker": "Narration",
"speaker_src": "narration",
"source": "「戦闘や買い物、メニューなどの処理は、\n 全部「コモンイベント」で作られているんだ。",
"text": "\"Battle, shopping, menus, and other processes\n are all built using \"Common Events\"."
},
{
"cmd": 2,
"str": 0,
"speaker": "Narration",
"speaker_src": "narration",
"source": "「他にも、「アイテム増減」や「回復」の処理も\n コモンイベントに入っているから、\n 使うときはそこから呼び出すんだよ。",
"text": "\"On top of that, processes like \"Item Gain/Loss\"\n and \"Recovery\" are also in Common Events,\n so call them from there when you need them."
}
]
},
{
"event": 5,
"page": 0,
"name": "回復所",
"lines": [
{
"cmd": 0,
"str": 0,
"speaker": "Narration",
"speaker_src": "narration",
"source": "「こんにちは……回復なさいますか?",
"text": "\"Hello... Would you like to recover?"
},
{
"cmd": 1,
"str": 0,
"speaker": "Choice",
"speaker_src": "choice",
"source": "完全回復する",
"text": "Recover fully"
},
{
"cmd": 1,
"str": 1,
"speaker": "Choice",
"speaker_src": "choice",
"source": "何もしない",
"text": "Do nothing"
},
{
"cmd": 3,
"str": 0,
"speaker": "Narration",
"speaker_src": "narration",
"source": "「では、完全回復です……\n ピロリロリロ……。",
"text": "\"Very well, full recovery...\n Pew pew pew~..."
}
]
}
]
}