130 lines
No EOL
5.8 KiB
JSON
130 lines
No EOL
5.8 KiB
JSON
{
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"file": "SampleMapB.mps",
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"kind": "map",
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"scenes": [
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{
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"event": 1,
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"page": 0,
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"name": "市松模様解説男",
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"lines": [
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{
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"cmd": 0,
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"str": 0,
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"speaker": "Narration",
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"speaker_src": "narration",
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"source": "「この\\r[市松,いちまつ]\\r[模,も]\\r[様,よう]の上を歩くと、\n 10マスに一度くらい敵と遭遇するよ!",
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"text": "\"Walking on this \\r[市松,いちまつ]\\r[模,も]\\r[様,よう] will cause you to\n encounter enemies about once every 10 steps!"
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},
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{
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"cmd": 1,
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"str": 0,
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"speaker": "Narration",
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"speaker_src": "narration",
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"source": "「これは、イベントエディタの「接触範囲拡張」を\n うまいこと使ったテクニックなんだ。",
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"text": "\"This is a technique that cleverly uses\n the \"Contact Range Extension\" feature in the event editor."
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},
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{
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"cmd": 2,
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"str": 0,
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"speaker": "Narration",
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"speaker_src": "narration",
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"source": "「この市松模様の中では、\n 君が一歩あるくごとに1回、エンカウントを\n チェックするイベントが起動するんだ。",
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"text": "\"Inside this checkered pattern,\n an encounter-check event triggers once\n for every step you take."
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},
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{
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"cmd": 3,
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"str": 0,
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"speaker": "Narration",
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"speaker_src": "narration",
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"source": "「エンカウントのポイントは、歩くたびに\n どんどん増えていって、最大まで\n たまったときに戦闘が始まるのさ。",
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"text": "\"Your encounter points build up\n more and more with each step, and\n when they hit the maximum, battle begins!"
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}
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]
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},
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{
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"event": 3,
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"page": 0,
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"name": "お店",
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"lines": [
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{
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"cmd": 0,
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"str": 0,
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"speaker": "Narration",
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"speaker_src": "narration",
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"source": "「いらっしゃい!\n 搭載されている基本システムでは\n こんな感じで買い物ができますよ。",
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"text": "\"Welcome! With the basic system\n that's built in, you can go shopping\n just like this."
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}
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]
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},
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{
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"event": 4,
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"page": 0,
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"name": "コモン解説",
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"lines": [
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{
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"cmd": 0,
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"str": 0,
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"speaker": "Narration",
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"speaker_src": "narration",
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"source": "「コモンイベントって知ってるかな?\n どこのマップでも呼び出せるイベントのことさ。",
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"text": "\"You know what Common Events are?\n They're events that can be called up\n from any map."
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},
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{
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"cmd": 1,
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"str": 0,
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"speaker": "Narration",
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"speaker_src": "narration",
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"source": "「戦闘や買い物、メニューなどの処理は、\n 全部「コモンイベント」で作られているんだ。",
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"text": "\"Battle, shopping, menus, and other processes\n are all built using \"Common Events\"."
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},
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{
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"cmd": 2,
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"str": 0,
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"speaker": "Narration",
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"speaker_src": "narration",
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"source": "「他にも、「アイテム増減」や「回復」の処理も\n コモンイベントに入っているから、\n 使うときはそこから呼び出すんだよ。",
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"text": "\"On top of that, processes like \"Item Gain/Loss\"\n and \"Recovery\" are also in Common Events,\n so call them from there when you need them."
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}
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]
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},
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{
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"event": 5,
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"page": 0,
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"name": "回復所",
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"lines": [
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{
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"cmd": 0,
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"str": 0,
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"speaker": "Narration",
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"speaker_src": "narration",
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"source": "「こんにちは……回復なさいますか?",
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"text": "\"Hello... Would you like to recover?"
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},
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{
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"cmd": 1,
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"str": 0,
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"speaker": "Choice",
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"speaker_src": "choice",
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"source": "完全回復する",
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"text": "Recover fully"
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},
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{
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"cmd": 1,
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"str": 1,
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"speaker": "Choice",
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"speaker_src": "choice",
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"source": "何もしない",
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"text": "Do nothing"
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},
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{
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"cmd": 3,
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"str": 0,
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"speaker": "Narration",
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"speaker_src": "narration",
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"source": "「では、完全回復です……\n ピロリロリロ~……。",
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"text": "\"Very well, full recovery...\n Pew pew pew~..."
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}
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]
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}
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]
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} |