/* ---------------------------------------------------------------------------* * 2022/02/21 kido0617 * 制限:このプラグインの使用は許諾された個人・サークルに限ります。 * http://kido0617.github.io/ *--------------------------------------------------------------------------- */ // eslint-disable-next-line spaced-comment /*: * @plugindesc メニュー系の背景を変える * @target MZ * @author kido * @help * */ (() => { //レベルアップ画面 Scene_LevelUp.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church'); this.addChild(this._backgroundSprite); }; //装備画面 Scene_Equip.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church'); this.addChild(this._backgroundSprite); }; Scene_Options.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church'); this.addChild(this._backgroundSprite); }; Scene_GameEnd.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church'); this.addChild(this._backgroundSprite); }; Scene_File.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church'); this.addChild(this._backgroundSprite); }; Scene_Item.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church'); this.addChild(this._backgroundSprite); }; Scene_Skill.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church'); this.addChild(this._backgroundSprite); }; Scene_CharaEmploy.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church'); this.addChild(this._backgroundSprite); }; Scene_CharaMake.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church'); this.addChild(this._backgroundSprite); }; Scene_Name.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church'); this.addChild(this._backgroundSprite); }; Scene_CharaEmploy.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_guild'); this.addChild(this._backgroundSprite); }; Scene_CharaMake.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_guild'); this.addChild(this._backgroundSprite); }; Scene_Name.prototype.createBackground = function () { this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_guild'); this.addChild(this._backgroundSprite); }; /* 元のコードは以下。これを上書きする Scene_MenuBase.prototype.createBackground = function () { this._backgroundFilter = new PIXI.filters.BlurFilter(); this._backgroundSprite = new Sprite(); this._backgroundSprite.bitmap = SceneManager.backgroundBitmap(); //マップ表示時のキャプチャされた画像 this._backgroundSprite.filters = [this._backgroundFilter]; //ぼかしフィルタかける this.addChild(this._backgroundSprite); this.setBackgroundOpacity(192); //透過かける }; */ })();