110 lines
No EOL
4 KiB
JavaScript
110 lines
No EOL
4 KiB
JavaScript
/* ---------------------------------------------------------------------------*
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* 2022/02/21 kido0617
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* 制限:このプラグインの使用は許諾された個人・サークルに限ります。
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* http://kido0617.github.io/
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*--------------------------------------------------------------------------- */
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// eslint-disable-next-line spaced-comment
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/*:
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* @plugindesc メニュー系の背景を変える
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* @target MZ
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* @author kido
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* @help
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*
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*/
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(() => {
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//レベルアップ画面
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Scene_LevelUp.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church');
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this.addChild(this._backgroundSprite);
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};
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//装備画面
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Scene_Equip.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church');
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this.addChild(this._backgroundSprite);
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};
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Scene_Options.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church');
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this.addChild(this._backgroundSprite);
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};
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Scene_GameEnd.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church');
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this.addChild(this._backgroundSprite);
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};
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Scene_File.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church');
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this.addChild(this._backgroundSprite);
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};
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Scene_Item.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church');
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this.addChild(this._backgroundSprite);
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};
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Scene_Skill.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church');
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this.addChild(this._backgroundSprite);
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};
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Scene_CharaEmploy.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church');
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this.addChild(this._backgroundSprite);
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};
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Scene_CharaMake.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church');
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this.addChild(this._backgroundSprite);
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};
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Scene_Name.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_church');
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this.addChild(this._backgroundSprite);
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};
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Scene_CharaEmploy.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_guild');
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this.addChild(this._backgroundSprite);
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};
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Scene_CharaMake.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_guild');
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this.addChild(this._backgroundSprite);
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};
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Scene_Name.prototype.createBackground = function () {
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = ImageManager.loadParallax('mini_guild');
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this.addChild(this._backgroundSprite);
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};
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/* 元のコードは以下。これを上書きする
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Scene_MenuBase.prototype.createBackground = function () {
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this._backgroundFilter = new PIXI.filters.BlurFilter();
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this._backgroundSprite = new Sprite();
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this._backgroundSprite.bitmap = SceneManager.backgroundBitmap(); //マップ表示時のキャプチャされた画像
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this._backgroundSprite.filters = [this._backgroundFilter]; //ぼかしフィルタかける
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this.addChild(this._backgroundSprite);
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this.setBackgroundOpacity(192); //透過かける
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};
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*/
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})(); |