146 lines
4.6 KiB
JavaScript
146 lines
4.6 KiB
JavaScript
/* ---------------------------------------------------------------------------*
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* 2021/11/25 kido0617
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* 制限:このプラグインの使用は許諾された個人・サークルに限ります。
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* http://kido0617.github.io/
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*--------------------------------------------------------------------------- */
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// eslint-disable-next-line spaced-comment
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/*:
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* @plugindesc Mod画像ローダー
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* @target MZ
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* @author kido
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* @help
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*
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* 傭兵として扱うアクターには<userchara:1> のように傭兵番号をメモ欄に設定する
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*
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* ・顔画像の設定
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* プラグインパラメータで指定したフォルダにface_01.png などと傭兵番号を含めて画像を保存する
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*
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* ・ピクチャの表示
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* プラグインコマンドのピクチャ名設定で読み込むピクチャ名を指定後、ピクチャの表示をピクチャ名指定せずに実行。
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*
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* @param dirName
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* @text フォルダ名
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* @desc 外部画像を格納するフォルダ名
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* @default mod
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* @type string
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*
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* @param faceDirName
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* @text 顔画像フォルダ名
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* @desc
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* @default face
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* @type string
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*
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* @command ModPictureName
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* @text ピクチャ名設定
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* @desc ピクチャの表示で使用するピクチャ名を設定する
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*
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* @arg name
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* @text ピクチャ名
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* @desc 拡張子不要。制御文字\v[n]を使用可。例: test_01
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* @default
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* @type string
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*
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*/
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(() => {
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const script = document.currentScript;
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const params = PluginManager.parameters('ModImageLoader');
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PluginManagerEx.registerCommand(script, 'ModPictureName', function (args) {
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const name = PluginManagerEx.convertEscapeCharacters(args.name);
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$gameScreen.reserveModPictureName(name);
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});
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const _setup = Game_Actor.prototype.setup;
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Game_Actor.prototype.setup = function (actorId) {
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_setup.call(this, actorId);
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this.modFacePath = null;
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};
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Game_Screen.prototype.reserveModPictureName = function (name) {
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this._reserveModPictureName = params.dirName + '/' + name;
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};
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const _Game_Screen_showPicture = Game_Screen.prototype.showPicture;
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Game_Screen.prototype.showPicture = function (pictureId, name, origin, x, y, scaleX, scaleY, opacity, blendMode) {
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if (this._reserveModPictureName) {
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arguments[1] = this._reserveModPictureName;
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this._reserveModPictureName = null;
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}
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_Game_Screen_showPicture.apply(this, arguments);
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};
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Bitmap.prototype._startLoading = function () {
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this._image = new Image();
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this._image.onload = this._onLoad.bind(this);
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this._image.onerror = this._onError.bind(this);
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this._destroyCanvas();
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this._loadingState = 'loading';
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if (Utils.hasEncryptedImages() && this._url.indexOf(params.dirName) !== 0) {
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this._startDecrypting();
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} else {
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this._image.src = this._url;
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}
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};
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const _spritePictureLoadBitmap = Sprite_Picture.prototype.loadBitmap;
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Sprite_Picture.prototype.loadBitmap = function () {
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if (this._pictureName.indexOf(params.dirName) === 0) {
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const url = Utils.encodeURI(this._pictureName) + '.png';
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this.bitmap = ImageManager.loadBitmapFromUrl(url);
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return;
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}
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_spritePictureLoadBitmap.call(this);
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};
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const _spriteFaceLoadBitmap = Sprite_Face.prototype.loadBitmap;
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Sprite_Face.prototype.loadBitmap = function () {
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if (this.actor.actor().meta.userchara && this.actor.modFacePath) {
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this.setFrame(0, 0, ImageManager.faceWidth, ImageManager.faceHeight);
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const url = Utils.encodeURI(this.actor.modFacePath);
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this.bitmap = ImageManager.loadBitmapFromUrl(url);
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if (this.bitmap.isModLoadError) {
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_spriteFaceLoadBitmap.call(this);
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} else {
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this.bitmap._image.addEventListener('error', () => {
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this.bitmap.eraseError();
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this.bitmap.isModLoadError = true;
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_spriteFaceLoadBitmap.call(this);
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});
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}
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return;
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}
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_spriteFaceLoadBitmap.call(this);
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};
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Bitmap.prototype.eraseError = function () {
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this._hasError = false;
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this._isLoading = false;
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this._loadingState = 'loaded';
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};
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ImageManager.loadFace = function (filename) {
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if (filename.indexOf('userchara') == 0) {
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let id = filename.match(/userchara(\d+)/)[1];
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let actor = $gameActors.actor(150 + parseInt(id));
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if (actor.modFacePath) {
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const url = Utils.encodeURI(actor.modFacePath);
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let bitmap = ImageManager.loadBitmapFromUrl(url);
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bitmap._image.addEventListener('error', () => {
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bitmap.eraseError();
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});
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return bitmap;
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} else {
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return this.loadBitmap("img/faces/", filename);
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}
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} else {
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return this.loadBitmap("img/faces/", filename);
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}
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};
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})();
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