exorcist-rio-1-remake/www/data/System.json
2023-12-29 01:07:15 -06:00

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{
"airship": {
"bgm": { "name": "Ship3", "pan": 0, "pitch": 100, "volume": 90 },
"characterIndex": 3,
"characterName": "Vehicle",
"startMapId": 0,
"startX": 0,
"startY": 0
},
"armorTypes": [
"",
"General Armor",
"Magic Armor",
"Light Armor",
"Heavy Armor",
"Small Shield",
"Large Shield"
],
"attackMotions": [
{ "type": 0, "weaponImageId": 0 },
{ "type": 1, "weaponImageId": 1 },
{ "type": 1, "weaponImageId": 2 },
{ "type": 1, "weaponImageId": 3 },
{ "type": 1, "weaponImageId": 4 },
{ "type": 1, "weaponImageId": 5 },
{ "type": 1, "weaponImageId": 6 },
{ "type": 2, "weaponImageId": 7 },
{ "type": 2, "weaponImageId": 8 },
{ "type": 2, "weaponImageId": 9 },
{ "type": 0, "weaponImageId": 10 },
{ "type": 0, "weaponImageId": 11 },
{ "type": 0, "weaponImageId": 12 }
],
"battleBgm": { "name": "Battle1", "pan": 0, "pitch": 100, "volume": 90 },
"battleback1Name": "Grassland",
"battleback2Name": "Grassland",
"battlerHue": 0,
"battlerName": "",
"boat": {
"bgm": { "name": "Ship1", "pan": 0, "pitch": 100, "volume": 90 },
"characterIndex": 0,
"characterName": "Vehicle",
"startMapId": 0,
"startX": 0,
"startY": 0
},
"currencyUnit": "",
"defeatMe": { "name": "Defeat1", "pan": 0, "pitch": 100, "volume": 90 },
"editMapId": 10,
"elements": ["", "物理", "炎", "氷", "雷", "水", "土", "風", "光", "闇"],
"equipTypes": [
"",
"Expert Demon Exorcism Technique",
"Personality",
"Sexual Sensitivity",
"Weak Point",
"Enchantment Magic 1",
"Enchantment Magic 2"
],
"gameTitle": "Exorcist Rio RE-1 v1.01",
"gameoverMe": { "name": "", "pan": 0, "pitch": 100, "volume": 90 },
"locale": "ja_JP",
"magicSkills": [1],
"menuCommands": [true, true, true, true, false, false],
"optDisplayTp": true,
"optDrawTitle": false,
"optExtraExp": false,
"optFloorDeath": false,
"optFollowers": true,
"optSideView": false,
"optSlipDeath": false,
"optTransparent": true,
"partyMembers": [1],
"ship": {
"bgm": { "name": "Ship2", "pan": 0, "pitch": 100, "volume": 90 },
"characterIndex": 1,
"characterName": "Vehicle",
"startMapId": 0,
"startX": 0,
"startY": 0
},
"skillTypes": ["", "Sexual technique", "Special Skill (Passive)", "", "", ""],
"sounds": [
{ "name": "Cursor2", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Decision1", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Cancel2", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Buzzer1", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Equip1", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Save", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Load", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Battle1", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Run", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Attack3", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Damage4", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Collapse1", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Collapse2", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Collapse3", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Collapse4", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Recovery", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Miss", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Evasion1", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Evasion2", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Reflection", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Shop1", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Item1", "pan": 0, "pitch": 100, "volume": 90 },
{ "name": "Item3", "pan": 0, "pitch": 100, "volume": 90 }
],
"startMapId": 2,
"startX": 2,
"startY": 11,
"switches": [
"",
"■基本",
"回想部屋入室済",
"2F西部屋入室済み",
"隠し部屋開通",
"床爆破済",
"地下イベ 触手1一時消え",
"地下イベ 触手2一時消え",
"卵植え付け",
"地下イベ 触手3一時消え",
"地下イベ 触手4一時消え",
"地下イベ 触手5一時消え",
"地下イベ触手全一時消え",
"入口糸で蓋",
"地下イベ 触手6一時消え",
"地下開通",
"1F廊下ドア開通",
"エンディング済",
"1F東松明付け",
"1F東松明付け2",
"レベルアップ",
"アイテム入手告知無効化",
"縄梯子設置",
"1F調理室松明付け",
"2F居住部屋松明付け",
"宝物庫宝光らせ",
"",
"",
"",
"",
"ゲージ始動",
"エロ移行状態",
"エロドット表示中",
"扉開閉(ドア1)",
"ナイフ攻撃カウント",
"扉開閉(ドア2)",
"ノーマルゾンビドット",
"マッスルゾンビドット",
"敵攻撃中",
"弾表示用スイッチ",
"↓動作体験版用↓",
"銃攻撃中",
"ナイフ攻撃中",
"犬出現1",
"犬出現2",
"犬出現3",
"キーカード入手",
"扉開閉(ドア3)",
"扉開閉(ドア4)",
"ショートカットキー可",
"(確認版)犬出現(キーカード後)",
"8方向移動",
"レーザードア開閉1",
"ランダムスポーン完了",
"エンディング",
"レーザードア開閉2",
"倉庫a開錠済",
"一度きりイベント",
"目標表示",
"裏口開錠済",
"レーザードア開閉3(階段)",
"▼続き",
"ゾンビ犬ドット",
"ゾンビスパイダードット",
"オプション1装備",
"オプション2装備",
"射程距離アップ",
"弾薬初期状態スイッチ",
"実験室a開錠済",
"保管室a開錠済",
"バルブ設置",
"首無し撤退1",
"ヘタレフェラ済",
"子分に見られる",
"4pフェラ済",
"ロケラン入手",
"6p乱交済",
"宿舎入り口瓦礫撤去",
"屋上ダイヤル解除済",
"長文表示プラグインスイッチ",
"",
"研究室a開錠済",
"実験室開錠済み",
"レーザードア開閉4(保管庫)",
"ラストクルクマ屋上へ",
"バッドエンディング1",
"バッドエンディング2",
"実験記録再生中",
"実験記録再生後",
"コルクマセックス済",
"オナニー済",
"オナニーイベ発生用",
"実験場最奥開錠済み",
"レーザードア開閉5(資料室)",
"首無し撤退2",
"兵器庫開錠",
"回復使用不可",
"【倉庫B】→ガス封鎖",
"【倉庫B】←ガス封鎖",
"【倉庫B】アイテム取得済",
"",
"▼イベCG開放",
"ワーム1",
"ワーム2",
"ワームバッド",
"アナル誘惑",
"まんこ開き誘惑",
"屋敷主人種付けピストン",
"屋敷主人イラマ",
"屋敷主人バッド",
"触手埋もれ",
"ツボ姦",
"胸吸い耳責め",
"貫通バッドエンド",
"パイずり",
"耳責めアナル責め",
"地下触手埋もれバッド",
"ビッチ退魔",
"ボスH1",
"ボスバッド",
"",
"情報1",
"情報2",
"情報3",
"情報4",
"情報5",
"ボス敗北【情報取得用】",
"",
"",
"",
"",
"",
"オーク城内部(瘴気表示)",
"模擬戦終了",
"模擬戦中",
"",
"",
"",
"",
"",
"",
"▼倒したゾンビ",
"nゾンビ",
"mゾンビ",
"dゾンビ",
"sゾンビ",
"首無し",
"",
"",
"",
"▼イベント続き",
"物資保管所開錠済",
"nゾンビドット済",
"mゾンビドット済",
"dゾンビドット済",
"sゾンビドット済",
"人間収容所開錠済",
"食糧庫開錠済",
"バルブ設置2",
"赤のエンブレム済",
"青のエンブレム済",
"レーザードア開閉6(玄関)",
"エンディング続き",
"エンディング続き2",
"弾薬補充不可",
"ショットガン入手",
"マシンガン入手",
"[op]ゾンビ死体出現",
"首無し初戦闘中",
"体験版ここまで!",
"",
"ラビダウン中",
"ゲージ減少停止",
"s_ルームイベント済",
"",
"",
"",
"",
"",
"",
"",
"構え解除カウント",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
],
"terms": {
"basic": [
"Level",
"Lv",
"Stamina",
"Stamina",
"Energy",
"Energy",
"Arousal Level",
"In Heat",
"EXP",
"EXP"
],
"commands": [
"Fight",
"Escape",
"Attack",
"Defense",
"Inventory",
"Sex Technique",
"Rio's Information",
"Status",
"Sort",
"Save",
"Quit Game",
"Options",
"Expert Exorcism Technique",
"Personality",
"Key Items",
"Equipment",
"Optimize",
"Remove All",
"New Game",
"Continue",
null,
"To Title",
"Cancel",
null,
"Buy",
"Sell"
],
"params": [
"Stamina",
"Energy",
"Stamina",
"Magic Power",
"Bust",
"Waist",
"Hip",
"Slut Level",
"Accuracy Rate",
"Evasion Rate"
],
"messages": {
"actionFailure": "It had no effect on %1!",
"actorDamage": "%1 took %2 damage!",
"actorDrain": "%1 had %2 stolen by %3!",
"actorGain": "%1's %2 increased by %3!",
"actorLoss": "%1's %2 decreased by %3!",
"actorNoDamage": "%1 has taken no damage!",
"actorNoHit": "Miss! %1 took no damage!",
"actorRecovery": "%1's %2 recovered by %3!",
"alwaysDash": "Always Dash",
"bgmVolume": "BGM Volume",
"bgsVolume": "BGS Volume",
"buffAdd": "%1's %2 has increased!",
"buffRemove": "%1's %2 has returned to normal!",
"commandRemember": "Remember Command",
"counterAttack": "%1's Counterattack!",
"criticalToActor": "A critical hit!!",
"criticalToEnemy": "Critical Hit!!",
"debuffAdd": "%1's %2 has decreased!",
"defeat": "%1 was defeated in battle",
"emerge": "%1 has appeared!",
"enemyDamage": "Gave %2 damage to %1!",
"enemyDrain": "Stole %3 %2 from %1!",
"enemyGain": "%1's %2 increased by %3!",
"enemyLoss": "%1's %2 decreased by %3!",
"enemyNoDamage": "Can't deal damage to %1!",
"enemyNoHit": "Miss! Can't deal damage to %1!",
"enemyRecovery": "%1's %2 recovered by %3!",
"escapeFailure": "But they couldn't escape!",
"escapeStart": "%1 ran away!",
"evasion": "%1 dodged the attack!",
"expNext": "Next %1",
"expTotal": "Current %1",
"file": "File",
"levelUp": "%1's %2 increased to %3!",
"loadMessage": "Which file would you like to load?",
"magicEvasion": "%1 has dispelled the magic!",
"magicReflection": "%1 reflected the magic!",
"meVolume": "ME Volume",
"obtainExp": "Gained %2 of %1!",
"obtainGold": "Obtained %1\\G!",
"obtainItem": "Obtained %1!",
"obtainSkill": "Learned %1!",
"partyName": "%1 and the others",
"possession": "Number Owned",
"preemptive": "%1 took the initiative!",
"saveMessage": "Which file would you like to save to?",
"seVolume": "SE Volume",
"substitute": "%1 covered for %2!",
"surprise": "%1 was taken by surprise!",
"useItem": "%1 used %2!",
"victory": "%1's victory!"
}
},
"testBattlers": [
{ "actorId": 1, "equips": [1, 1, 2, 3, 0], "level": 1 },
{ "actorId": 2, "equips": [2, 1, 2, 3, 0], "level": 1 },
{ "actorId": 3, "equips": [3, 0, 2, 3, 4], "level": 1 },
{ "actorId": 4, "equips": [4, 0, 2, 3, 4], "level": 1 }
],
"testTroopId": 4,
"title1Name": "rio_re1_gametitle",
"title2Name": "",
"titleBgm": { "name": "maou_town4", "pan": 0, "pitch": 100, "volume": 80 },
"variables": [
"",
"■基本変数■",
"メイン進行度",
"蟲イベ進行度",
"エロイベ1(1F最東",
"金庫の番号",
"屋敷主人イベ進行度",
"埋もれ触手進行度",
"ツボイベ進行度",
"耳責め触手進行度",
"貫通責め進行度",
"2F魔物の糸切断",
"地下ドア調べる方向判定",
"地下触手捕まり回数",
"ボスイベ振進行度",
"結界お札状態",
"2Fエン方向",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"●セルフ変数●",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"■スタート時設定変数■",
"発情度[現在]",
"発情度[最大]",
"聖水依存度[現在]",
"聖水依存度[最大]",
"町の噂",
"この町でのH回数",
"勧誘した人数",
"手技[現在]",
"手技[最大]",
"口技[現在]",
"口技[最大]",
"腰使い[現在]",
"腰使い[最大]",
"膣圧操作[現在]",
"膣圧操作[最大]",
"快楽耐性[現在]",
"快楽耐性[最大]",
"薬物耐性[現在]",
"薬物耐性[最大]",
"--システム周り--",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"回想アクセス地点",
"浸食度増減一時保存",
"気力自動消費変数",
"【倉庫B】岩座標1 x",
"【倉庫B】岩座標1 y",
"【倉庫B】岩座標2 x",
"【倉庫B】岩座標2 y",
"【ダイヤル金庫】数値",
"スタミナ最大値",
"",
"ctlキー押している時間",
"構え解除カウント",
"復帰ゲージ値",
"ボタン左右判定",
"ゾンビスポーンカウント",
"弾2x",
"弾2y",
"弾3x",
"弾3y",
"弾4x",
"弾4y",
"弾5x",
"弾5y",
"弾6x",
"弾6y",
"弾7x",
"弾7y",
"ナイフ攻撃カウント",
"ゾンビスポーンカウント2",
"ダメエフェ乱数",
"▼エロ",
"ゾンビ参加数",
"エロステ立ち絵",
"ノーマルゾンビ参加数",
"マッスルゾンビ参加数",
"ゾンビ犬参加数",
"スパイダーゾンビ参加数",
"エロイベントパターン",
"",
"イベント選択乱数",
"人間エロ",
"人間エロ事後",
"首無し参加数",
"",
"",
"",
"",
"",
"",
"",
"▼エロステカウント",
"犯したゾンビ数",
"中出し(マンコ)",
"中出し(アナル)",
"飲んだ精液量",
"絶頂回数",
"浸食度",
"攻撃力(銃)",
"攻撃力(ナイフ)",
"中出しされた精液量",
"",
"",
"▼弾",
"ハンドガン",
"ショットガン",
"マシンガン",
"ロケラン",
"ドロップ数変数",
"ドロップアイテム変数",
"",
"ドロップx座標",
"ドロップy座標",
"ハンドガン最大数",
"ショットガン最大数",
"マシンガン最大数",
"ロケラン最大数",
"増処理一時保存",
"首無しスポーン乱数",
"首無しイベント変数",
"nゾンビ討伐数",
"mゾンビ討伐数",
"dゾンビ討伐数",
"sゾンビ討伐数",
"ゾンビ討伐総数",
"【銃】討伐数",
"【ナイフ】討伐数",
"岩石攻撃力",
"投石攻撃力",
"武器射程アップ",
"",
"弾薬箱(HG)",
"弾薬箱(SG)",
"弾薬箱(MG)",
"エロ直前X座標",
"エロ直前Y座標",
"ゲージ減少レベル",
"ゲージ減少停止中",
"s_ルームイベント済",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
],
"versionId": 6198309,
"victoryMe": { "name": "Victory1", "pan": 0, "pitch": 100, "volume": 90 },
"weaponTypes": [
"",
"短剣",
"手裏剣",
"フレイル",
"斧",
"ムチ",
"杖",
"弓",
"クロスボウ",
"銃",
"爪",
"グローブ",
"槍",
"",
"",
"スキルツリー"
],
"windowTone": [-17, -34, -34, 0]
}