# Apply Patch 1. Click Code 2. Click Download ZIP 3. Extract to game folder and Replace All. ## Future Patching 1. Run **`GameUpdate.bat`** to auto patch (Windows). ### Folder layout **In this translation-tool repo:** Patch payloads stay tidy inside **`gameupdate/gameupdate/`** (`patch.ps1`, `patch-config.txt`, etc.). **`GameUpdate.bat`** and **`GameUpdate_linux.sh`** sit one level up, under **`gameupdate/`**. **On an installed game (what gets copied over):** Put **`GameUpdate.bat`** in the **game root**, next to the game exe. Put **`patch.ps1`** and friends inside **`gameupdate\`** under that same root (mirror names—still **`gameupdate\`**). **`GameUpdate.bat`** finds **`gameupdate\patch.ps1`** from its own folder, so **`GameRoot`** is correct even if the console cwd is somewhere else. **Copy checklist:** From the tool repo's **`gameupdate/`**, copy **`GameUpdate.bat`** to `\`; copy everything inside **`gameupdate/gameupdate/`** into `\gameupdate\`. 2. Optional: set `GAMEUPDATE_PROMPT_PWSH=1` before running `GameUpdate.bat` if you want users to be prompted to install PowerShell 7 via winget. 3. Optional: set `GAMEUPDATE_DL_ATTEMPTS` (default `2`) to control retries for API checks/downloads. Lower values fail faster; higher values tolerate flaky networks. ### patch-config.txt Create `gameupdate/patch-config.txt` next to `patch.ps1` (see `patch-config.example.txt`). In DazedTL, set **Config → Game Update Defaults** (forge, host, org/username, branch) once. Step 1 **Copy gameupdate/** writes those into each game's `patch-config.txt`. You still set `repo=` per game. ```txt forge=gitlab host=gitgud.io username=YOUR_ORG_OR_USER repo=YOUR_PATCH_REPO branch=main ``` | Key | Meaning | |-----|---------| | `forge` | `gitlab` (default), `github`, or `forgejo` (`gitea` also accepted) | | `host` | Hostname only. Defaults: `gitgud.io` / `github.com` / `codeberg.org` | | `username` | Owner / org / group (`owner=` / `org=` aliases work) | | `repo` | Repository name | | `branch` | Branch to track | Examples: ```txt # GitLab / gitgud forge=gitlab host=gitgud.io username=myorg repo=cool-game-en branch=main # GitHub forge=github host=github.com username=myorg repo=cool-game-en branch=main # Forgejo / Codeberg forge=forgejo host=codeberg.org username=myorg repo=cool-game-en branch=main ``` Older configs with only `username` / `repo` / `branch` still work (assumes GitLab on `gitgud.io`). # Troubleshooting **GAMEUPDATE.bat doesn't update and closes immediately** 1. Make sure your path doesn't contain any Japanese characters or lots of whitespace. 2. Make sure you actually have permissions in the folder 3. Auto-update calls the forge's public HTTP API (GitLab `/api/v4`, GitHub `/repos/...`, Forgejo `/api/v1`), not the web “Download ZIP” button - no account is required for public patch repos. # Wolf Games WOLF RPG installs from DLSite ship a master `Data.wolf` archive that takes priority over loose English patch files. `GameUpdate.bat` detects that and unpacks it automatically with the bundled `UberWolfCli.exe` (MIT, [Sinflower/UberWolf](https://github.com/Sinflower/UberWolf)), then renames `Data.wolf` to `Data.wolf.bak` so the patched loose `Data/` files load. Just run **`GameUpdate.bat`**. No manual UberWolf download is required. If unpack fails (rare Pro / protected builds), unpack once with [UberWolf](https://github.com/Sinflower/UberWolf/releases), ensure a loose `Data/` folder exists, rename or remove `Data.wolf`, delete `gameupdate/previous_patch_sha.txt`, and run `GameUpdate.bat` again. # Edit/Contribute TLDR 3 steps. Fork the repository. Make the changes. Submit a merge request. If everything looks good and doesn't break things I'll merge it in. Longer Version: # Required Software: * [VSCode](https://code.visualstudio.com/) Make sure you check all the boxes for context menus. * [Git](https://git-scm.com/downloads) (Use the default for everything. Just keep clicking Next) # Guide to contributing ### 1. Fork the Repository - Go to the repository you want to fork. - Click the "Fork" button. ### 2. Clone Your Fork - Clone your forked repository to your local machine. ```sh git clone https://gitgud.io/YOUR_USERNAME/REPO_NAME.git ``` ### 3. Make Your Changes (In VSCode) - Edit the files locally on your new branch using VSCode. - Add and commit your changes. ```sh git add . git commit -m "Description of your changes" ``` ### 4. Push Your Changes - Push your changes to your fork on GitGud.io. ```sh git push origin your-feature-branch ``` ### 5. Create a Merge Request - Go to your fork on GitGud.io. - Click on "Merge Requests" in the sidebar. - Click the "New merge request" button. - Select the branch you made changes to and the target project (the original repo). - Provide a title and description for your merge request and submit it. --- ## Example Assuming you want to fork a repository named `example-project`: ### 1. Fork the Repo - Navigate to `https://gitgud.io/original_user/example-project` and click "Fork". ### 2. Clone Your Fork ```sh git clone https://gitgud.io/YOUR_USERNAME/example-project.git ``` ### 3. Make Changes and Commit ```sh # Make changes to the files git add . git commit -m "Add new feature to example project" ``` ### 4. Push Changes ```sh git push origin add-new-feature ``` ### 5. Create a Merge Request - Go to `https://gitgud.io/YOUR_USERNAME/example-project/merge_requests` and click on "New merge request" - Choose the source branch `add-new-feature` and target branch (default: `main` or `master`) - Fill in the details and submit the merge request