diff --git a/package.nw/data/System.json b/package.nw/data/System.json index 8dd5f85..bd3c3e0 100644 --- a/package.nw/data/System.json +++ b/package.nw/data/System.json @@ -14,12 +14,12 @@ }, "armorTypes": [ "", - "一般防具", - "魔法防具", - "軽装防具", - "重装防具", - "小型盾", - "大型盾" + "Standard Armor", + "Magic Armor", + "Light Armor", + "Heavy Armor", + "Small Shield", + "Large Shield" ], "attackMotions": [ { @@ -120,10 +120,10 @@ ], "equipTypes": [ "", - "武器", - "アイテム" + "Weapon", + "Item" ], - "gameTitle": "ふたりな×エクスプローラー", + "gameTitle": "Two-person × Explorer", "gameoverMe": { "name": "Gameover1", "pan": 0, @@ -169,10 +169,10 @@ }, "skillTypes": [ "", - "魔法", - "必殺技", - "お鎮めH(ベルナ)", - "お鎮めH(リップ)" + "Magic", + "Special Move", + "Calming H (Berna)", + "Calming H (Ripp)" ], "sounds": [ { @@ -828,36 +828,36 @@ ], "terms": { "basic": [ - "レベル", + "Level", "Lv", - "HP", "HP", - "MP", + "HP", + "MP", "MP", - "TP", "TP", - "経験値", + "TP", + "EXP", "EXP" ], "commands": [ - "戦う", - "逃げる", - "攻撃", - "防御", + "Fight", + "Escape", + "Attack", + "Defend", "\\js<$externMessage.getValue('Cmd_Item')>", "\\js<$externMessage.getValue('Cmd_GeneralH')>", - "装備", - "ステータス", - "並び替え", + "Equipment", + "Status", + "Sort", "\\js<$externMessage.getValue('Cmd_Save')>", "\\js<$externMessage.getValue('Cmd_GameEnd')>", "\\js<$externMessage.getValue('Cmd_Option')>", - "武器", - "防具", + "Weapon", + "Armor", "\\js<$externMessage.getValue('Cmd_Inventory')>", - "装備", - "最強装備", - "全て外す", + "Equipment", + "Optimize", + "Remove all", "\\js<$externMessage.getValue('Cmd_NewGame')>", "\\js<$externMessage.getValue('Cmd_Load')>", null, @@ -868,70 +868,70 @@ "\\js<$externMessage.getValue('Cmd_sell')>" ], "params": [ - "最大HP", - "最大MP", - "攻撃力", - "防御力", - "魔法力", - "魔法防御", - "敏捷性", - "運", - "命中率", - "回避率" + "Max HP", + "Maximum MP", + "Attack", + "Defense", + "M. Power", + "Magic Defense", + "Agility", + "Luck", + "Accuracy", + "Evasion" ], "messages": { - "actionFailure": "%1には効かなかった!", - "actorDamage": "%1は %2 のダメージを受けた!", - "actorDrain": "%1は%2を %3 奪われた!", - "actorGain": "%1の%2が %3 増えた!", - "actorLoss": "%1の%2が %3 減った!", - "actorNoDamage": "%1はダメージを受けていない!", - "actorNoHit": "ミス! %1はダメージを受けていない!", - "actorRecovery": "%1の%2が %3 回復した!", - "alwaysDash": "常時ダッシュ", + "actionFailure": "It had no effect on %1!", + "actorDamage": "%1 took %2 damage!", + "actorDrain": "%1 had %3 stolen by %2!", + "actorGain": "%2 of %1 increased by %3!", + "actorLoss": "%2 of %1 decreased by %3!", + "actorNoDamage": "%1 hasn't taken any damage!", + "actorNoHit": "Miss! %1 did not take any damage!", + "actorRecovery": "%2 of %1 recovered %3!", + "alwaysDash": "Always Dash", "bgmVolume": "\\js<$externMessage.getValue('Option_bgmVolume')>", "bgsVolume": "\\js<$externMessage.getValue('Option_bgsVolume')>", - "buffAdd": "%1の%2が上がった!", - "buffRemove": "%1の%2が元に戻った!", - "commandRemember": "コマンド記憶", - "counterAttack": "%1の反撃!", - "criticalToActor": "痛恨の一撃!!", - "criticalToEnemy": "会心の一撃!!", - "debuffAdd": "%1の%2が下がった!", - "defeat": "%1は戦いに敗れた。", - "emerge": "%1が出現!", - "enemyDamage": "%1に %2 のダメージを与えた!", - "enemyDrain": "%1の%2を %3 奪った!", - "enemyGain": "%1の%2が %3 増えた!", - "enemyLoss": "%1の%2が %3 減った!", - "enemyNoDamage": "%1にダメージを与えられない!", - "enemyNoHit": "ミス! %1にダメージを与えられない!", - "enemyRecovery": "%1の%2が %3 回復した!", - "escapeFailure": "しかし逃げることはできなかった!", - "escapeStart": "%1は逃げ出した!", - "evasion": "%1は攻撃をかわした!", - "expNext": "次の%1まで", - "expTotal": "現在の%1", + "buffAdd": "%1's %2 increased!", + "buffRemove": "%2 of %1 has returned to normal!", + "commandRemember": "Command Memory", + "counterAttack": "%1's counterattack!", + "criticalToActor": "A devastating blow!!", + "criticalToEnemy": "Critical Hit!!", + "debuffAdd": "%1's %2 decreased!", + "defeat": "%1 was defeated in battle", + "emerge": "%1 has appeared!", + "enemyDamage": "Dealt %2 damage to %1!", + "enemyDrain": "Stole %3 of %1's %2!", + "enemyGain": "%2 of %1 increased by %3!", + "enemyLoss": "%2 of %1 decreased by %3!", + "enemyNoDamage": "Can't deal damage to %1!", + "enemyNoHit": "Miss! Can't deal any damage to %1!", + "enemyRecovery": "%2 of %1 recovered %3!", + "escapeFailure": "However, you couldn't escape!", + "escapeStart": "%1 ran away!", + "evasion": "%1 dodged the attack!", + "expNext": "Next %1", + "expTotal": "Current %1", "file": "\\js<$externMessage.getValue('Term_File')>", - "levelUp": "%1は%2 %3 に上がった!", + "levelUp": "%1's %2 increased by %3!", "loadMessage": "\\js<$externMessage.getValue('Term_ConfirmLoad')>", - "magicEvasion": "%1は魔法を打ち消した!", - "magicReflection": "%1は魔法を跳ね返した!", + "magicEvasion": "%1 dispelled the magic!", + "magicReflection": "%1 reflected the magic!", "meVolume": "\\js<$externMessage.getValue('Option_meVolume')>", - "obtainExp": "%1 の%2を獲得!", - "obtainGold": "お金を %1\\G 手に入れた!", - "obtainItem": "%1を手に入れた!", - "obtainSkill": "%1を覚えた!", - "partyName": "%1たち", - "possession": "持っている数", - "preemptive": "%1は先手を取った!", + "obtainExp": "Gained %1 %2!", + "obtainGold": "Got %1\\G!", + "obtainItem": "Got %1!", + "obtainSkill": "Learned %1!", + "partyName": "%1 and the others", + "possession": "Owned", + "preemptive": "%1 took the initiative!", "saveMessage": "\\js<$externMessage.getValue('Term_ConfirmSave')>", "seVolume": "\\js<$externMessage.getValue('Option_seVolume')>", - "substitute": "%1が%2をかばった!", - "surprise": "%1は不意をつかれた!", - "useItem": "%1は%2を使った!", - "victory": "%1の勝利!", - "touchUI": "タッチUI", + "substitute": "%1 protected %2!", + "surprise": "%1 was caught off guard!", + "useItem": "%1 used %2!", + "victory": "%1's victory!", + "touchUI": "Touch UI", "autosave": "\\js<$externMessage.getValue('Term_Autosave')>" } },