TL More stuf
This commit is contained in:
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b6af59e35a
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5 changed files with 38 additions and 30 deletions
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@ -15,7 +15,7 @@
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"traits": [],
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"initialLevel": 1,
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"maxLevel": 99,
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"name": "ベルナ",
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"name": "Berna",
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"nickname": "",
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"note": "<SixFrames>\n<MoveSpeed:4.4>\n<Attack:剣_広>\n<WeaponHeight:4>\n<WeaponScale:0>\n<Scale:80>\n<TEcharacter>\n<ShiftAdd:40>\n<stand:std/bell_05_e>",
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"profile": "",
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@ -71,7 +71,7 @@
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}
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},
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"undefined": 99,
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"name_0": "ベルナ",
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"name_0": "Berna",
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"nickname_0": "",
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"profile_0": ""
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},
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@ -90,7 +90,7 @@
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"traits": [],
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"initialLevel": 1,
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"maxLevel": 99,
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"name": "リップ",
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"name": "Ripp",
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"nickname": "",
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"note": "<SixFrames>\n<MoveSpeed:4.3>\n<Attack:剣_長>\n<WeaponHeight:4>\n<WeaponScale:0>\n<Scale:85>\n<TEcharacter>\n<ShiftAdd:42>\n<stand:std/repp_05_e>",
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"profile": "",
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@ -146,7 +146,7 @@
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}
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},
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"undefined": 99,
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"name_0": "リップ",
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"name_0": "Ripp",
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"nickname_0": "",
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"profile_0": ""
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},
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@ -27639,8 +27639,8 @@ Gallery Mode.","This option displays the choice of whether to skip sensitive sce
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Scenes skipped with this function will still be registered in Gallery mode."
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Sensitive_choice_yes,Skip this sensitive scene,Skip this sensitive scene
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Sensitive_choice_no,Watch the scene without skipping,Watch the scene without skipping
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SaveLoadConfirm_confirm,Is that okay?, :Are you sure to do it?
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SaveLoadConfirm_load,Load,load
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SaveLoadConfirm_confirm,Confirm?, :Are you sure to do it?
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SaveLoadConfirm_load,,load
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SaveLoadConfirm_ng,No,cancel
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SaveLoadConfirm_ok,Yes, execution
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SaveLoadConfirm_save,Save,save
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Can't render this file because it is too large.
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@ -454,7 +454,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Fire Spell",
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"desc_0": "[Spell (Ripp only)] Consumes magic to shoot a fireball forward. Deals damage to\nenemies and can also light things like bonfires."
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"desc_0": "[Spell (Ripp only)] Consumes magic to shoot a fireball forward. Deals damage to enemies and can also\nlight things like bonfires."
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},
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{
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"id": 6,
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@ -562,7 +562,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Bow and Arrow",
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"desc_0": "[Consumable] Shoot distant targets with a bow and arrow. The longer you draw,\nthe faster the arrow flies."
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"desc_0": "[Consumable] Shoot distant targets with a bow and arrow. The longer you draw, the faster the arrow\nflies."
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},
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{
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"id": 8,
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@ -625,7 +625,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Winged Shoes",
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"desc_0": "Allows you to jump high at certain locations. Stand on the emblem and wait for\nthe signal when you see shining wings."
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"desc_0": "Allows you to jump high at certain locations. Stand on the emblem and wait for the signal when you\nsee shining wings."
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},
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{
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"id": 9,
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@ -828,7 +828,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Map",
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"desc_0": "Allows you to check the geography of the entire Chipa-Tros region and travel\nbetween locations."
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"desc_0": "Allows you to check the geography of the entire Chipa-Tros region and travel between locations."
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},
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{
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"id": 12,
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@ -891,7 +891,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Steed's Reins",
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"desc_0": "Ride a horse for faster travel. (Field only) Press the confirm button +\ndirection key to mount."
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"desc_0": "Ride a horse for faster travel. (Field only) Press the confirm button + direction key to mount."
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},
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{
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"id": 13,
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@ -1146,7 +1146,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Silent Step Spell",
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"desc_0": "[Spell (Ripp only)] Makes you undetectable to enemies for a certain period of\ntime."
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"desc_0": "[Spell (Ripp only)] Makes you undetectable to enemies for a certain period of time."
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},
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{
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"id": 16,
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@ -1232,7 +1232,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Purifying Sand",
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"desc_0": "[Consumable] Cures all status ailments for everyone except knockdown and Oni God\ndebuff, and resets accumulation to 0."
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"desc_0": "[Consumable] Cures all status ailments for everyone except knockdown and Oni God debuff, and resets\naccumulation to 0."
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},
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{
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"id": 17,
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@ -1403,7 +1403,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Meteor Strike Spell",
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"desc_0": "[Spell (Ripp only)] Uses a lot of magic to call down a meteor, dealing damage to\nall nearby enemies."
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"desc_0": "[Spell (Ripp only)] Uses a lot of magic to call down a meteor, dealing damage to all nearby enemies."
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},
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{
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"id": 19,
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@ -1474,7 +1474,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Crimson Root",
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"desc_0": "[Alchemy Material] Can be combined with Praying Crystal Water by an apothecary\nto make 'Refined Medicine'."
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"desc_0": "[Alchemy Material] Can be combined with Praying Crystal Water by an apothecary to make 'Refined\nMedicine'."
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},
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{
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"id": 20,
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@ -1545,7 +1545,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Fruit of the Rainbow Tree",
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"desc_0": "[Alchemy Material] Can be combined with Praying Crystal Water by an apothecary\nto make 'Miracle Elixir'."
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"desc_0": "[Alchemy Material] Can be combined with Praying Crystal Water by an apothecary to make 'Miracle\nElixir'."
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},
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{
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"id": 21,
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@ -1616,7 +1616,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Spirit Herb",
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"desc_0": "[Alchemy Material] Can be combined with Praying Crystal Water by an apothecary\nto make 'Moon Spirit's Drop'."
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"desc_0": "[Alchemy Material] Can be combined with Praying Crystal Water by an apothecary to make 'Moon\nSpirit's Drop'."
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},
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{
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"id": 22,
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@ -1687,7 +1687,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Breath Fruit",
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"desc_0": "[Alchemy Material] Can be combined with Praying Crystal Water by an apothecary\nto make 'Soul Activator'."
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"desc_0": "[Alchemy Material] Can be combined with Praying Crystal Water by an apothecary to make 'Soul\nActivator'."
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},
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{
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"id": 23,
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@ -1758,7 +1758,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Prayer Crystal Water",
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"desc_0": "[Alchemy Material] A liquid catalyst used by apothecaries in alchemy. Blessed by\nthe church's prayers."
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"desc_0": "[Alchemy Material] A liquid catalyst used by apothecaries in alchemy. Blessed by the church's\nprayers."
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},
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{
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"id": 24,
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@ -2014,7 +2014,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Mountain Ridge Key",
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"desc_0": "A key obtained by the dancer Arta during her journey. Opens the entrance to the\nmountain ruins."
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"desc_0": "A key obtained by the dancer Arta during her journey. Opens the entrance to the mountain ruins."
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},
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{
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"id": 28,
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@ -2078,7 +2078,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Wind Statue Key",
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"desc_0": "A key obtained by the shrine maiden Sui during her journey. Activates the wind\nstatue mechanism in the swamp ruins."
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"desc_0": "A key obtained by the shrine maiden Sui during her journey. Activates the wind statue mechanism in\nthe swamp ruins."
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},
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{
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"id": 29,
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@ -2206,7 +2206,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Oni God's Blessing",
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"desc_0": "[Dungeon] During the boss fight in this dungeon, there is no time limit for Oni\nGod Possession."
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"desc_0": "[Dungeon] During the boss fight in this dungeon, there is no time limit for Oni God Possession."
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},
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{
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"id": 31,
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@ -2831,7 +2831,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Oni God's Mantra",
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"desc_0": "Allows the power of the Oni God Baarl to possess your body. After use, you\nbecome weakened as a side effect."
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"desc_0": "Allows the power of the Oni God Baarl to possess your body. After use, you become weakened as a side\neffect."
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},
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{
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"id": 43,
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@ -2985,7 +2985,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Wind-Thunder Orb",
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"desc_0": "Hold the normal attack button to unleash a special attack. Berna can also\ntrigger it with a three-hit combo."
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"desc_0": "Hold the normal attack button to unleash a special attack. Berna can also trigger it with a\nthree-hit combo."
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},
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{
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"id": 45,
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@ -3293,7 +3293,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Ice Saint's Collar",
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"desc_0": "A holy necklace passed down in the sacred realm. It keeps the wearer warm and\ngrants resistance to extreme cold."
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"desc_0": "A holy necklace passed down in the sacred realm. It keeps the wearer warm and grants resistance to\nextreme cold."
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},
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{
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"id": 49,
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@ -3371,7 +3371,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Oni God's Asanata",
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"desc_0": "Instead of being possessed, you welcome the Oni God Baarl as something within\nyou, greatly increasing possession power and extending possession time."
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"desc_0": "Instead of being possessed, you welcome the Oni God Baarl as something within you, greatly\nincreasing possession power and extending possession time."
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},
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{
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"id": 50,
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@ -3449,7 +3449,7 @@
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"成功率": 100,
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"得TP": 0,
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"name_0": "Divine Armor Contract Ring",
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"desc_0": "An emblem sealing the power of reconciled gods. Grants harmony and protection to\nthe wearer. Reduces damage taken."
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"desc_0": "An emblem sealing the power of reconciled gods. Grants harmony and protection to the wearer. Reduces\ndamage taken."
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},
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{
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"id": 51,
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@ -389,7 +389,7 @@ var $plugins = [
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parameters: {
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FORCE_LANGUAGE: "-1",
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basicSection: "",
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argLanguage: '["日本語","English(MT)"]',
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argLanguage: '["Dazed"]',
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argOptionText: '["Language","Language"]',
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dataSection: "",
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argGameTitle:
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@ -1589,7 +1589,7 @@ var $plugins = [
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description: "オプションヘルププラグイン",
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parameters: {
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helpList:
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'["{\\"symbol\\":\\"alwaysDash\\",\\"description\\":\\"Shiftキーを押さなくても自動でダッシュします。\\"}","{\\"symbol\\":\\"commandRemember\\",\\"description\\":\\"戦闘中に選択したコマンドの入力内容を記憶します。\\"}","{\\"symbol\\":\\"touchUI\\",\\"description\\":\\"メニュー画面にタッチ用のボタンを表示します。\\"}","{\\"symbol\\":\\"bgmVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_bgmVolume\')>\\"}","{\\"symbol\\":\\"bgsVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_bgsVolume\')>\\"}","{\\"symbol\\":\\"meVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_meVolume\')>\\"}","{\\"symbol\\":\\"seVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_seVolume\')>\\"}","{\\"symbol\\":\\"startUpFullScreen\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_startUpFullScreen\')>\\"}","{\\"symbol\\":\\"cvVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_cvVolume\')>\\"}","{\\"symbol\\":\\"GAMEPAD_CONFIG\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_GAMEPAD_CONFIG\')>\\"}","{\\"symbol\\":\\"KEYBOARD_CONFIG\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_KEYBOARD_CONFIG\')>\\"}","{\\"symbol\\":\\"String1\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_String2\')>\\"}","{\\"symbol\\":\\"String2\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_String1\')>\\"}","{\\"symbol\\":\\"windowSize\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_windowSize\')>\\"}","{\\"symbol\\":\\"trpMapFilter\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_trpMapFilter\')>\\"}","{\\"symbol\\":\\"trpFogEnableOverlay\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_trpFogEnableOverlay\')>\\"}","{\\"symbol\\":\\"Boolean1\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Boolean3\')>\\"}","{\\"symbol\\":\\"Boolean2\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Boolean1\')>\\"}","{\\"symbol\\":\\"Boolean3\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Boolean2\')>\\"}","{\\"symbol\\":\\"fpsChanger\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_fpsChanger\')>\\"}","{\\"symbol\\":\\"Boolean4\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Sensitive\')>\\"}","{\\"symbol\\":\\"multilingual\\",\\"description\\":\\"Displays the text in English (machine translated).\\\\nThis is a simplified function that does not support translations.\\"}"]',
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'["{\\"symbol\\":\\"alwaysDash\\",\\"description\\":\\"Shiftキーを押さなくても自動でダッシュします。\\"}","{\\"symbol\\":\\"commandRemember\\",\\"description\\":\\"戦闘中に選択したコマンドの入力内容を記憶します。\\"}","{\\"symbol\\":\\"touchUI\\",\\"description\\":\\"メニュー画面にタッチ用のボタンを表示します。\\"}","{\\"symbol\\":\\"bgmVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_bgmVolume\')>\\"}","{\\"symbol\\":\\"bgsVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_bgsVolume\')>\\"}","{\\"symbol\\":\\"meVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_meVolume\')>\\"}","{\\"symbol\\":\\"seVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_seVolume\')>\\"}","{\\"symbol\\":\\"startUpFullScreen\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_startUpFullScreen\')>\\"}","{\\"symbol\\":\\"cvVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_cvVolume\')>\\"}","{\\"symbol\\":\\"GAMEPAD_CONFIG\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_GAMEPAD_CONFIG\')>\\"}","{\\"symbol\\":\\"KEYBOARD_CONFIG\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_KEYBOARD_CONFIG\')>\\"}","{\\"symbol\\":\\"String1\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_String2\')>\\"}","{\\"symbol\\":\\"String2\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_String1\')>\\"}","{\\"symbol\\":\\"windowSize\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_windowSize\')>\\"}","{\\"symbol\\":\\"trpMapFilter\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_trpMapFilter\')>\\"}","{\\"symbol\\":\\"trpFogEnableOverlay\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_trpFogEnableOverlay\')>\\"}","{\\"symbol\\":\\"Boolean1\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Boolean3\')>\\"}","{\\"symbol\\":\\"Boolean2\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Boolean1\')>\\"}","{\\"symbol\\":\\"Boolean3\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Boolean2\')>\\"}","{\\"symbol\\":\\"fpsChanger\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_fpsChanger\')>\\"}","{\\"symbol\\":\\"Boolean4\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Sensitive\')>\\"}","{\\"symbol\\":\\"multilingual\\",\\"description\\":\\"Displays the text in English.\\\\nThis is a simplified function that does not support translations.\\"}"]',
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helpLines: "0",
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},
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},
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@ -229,6 +229,14 @@ Window_Base.prototype.drawTextEx = function(text, x, y, width) {
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return textState.outputWidth;
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};
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Window_Base.prototype.drawTextExHelp = function(text, x, y, width) {
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this.resetFontSettings();
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this.contents.fontSize = 20
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const textState = this.createTextState(text, x, y, width);
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this.processAllText(textState);
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return textState.outputWidth;
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};
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Window_Base.prototype.textSizeEx = function(text) {
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this.resetFontSettings();
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const textState = this.createTextState(text, 0, 0, 0);
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@ -1618,7 +1626,7 @@ Window_Help.prototype.setItem = function(item) {
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Window_Help.prototype.refresh = function() {
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const rect = this.baseTextRect();
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this.contents.clear();
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this.drawTextEx(this._text, rect.x, rect.y, rect.width);
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this.drawTextExHelp(this._text, rect.x, rect.y, rect.width);
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};
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//-----------------------------------------------------------------------------
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