93 lines
4.3 KiB
JavaScript
93 lines
4.3 KiB
JavaScript
// Debug script to find all available global variables
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// Paste this into the developer console first to see what's available
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(function() {
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console.log('=== DEBUGGING AVAILABLE VARIABLES ===');
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// Check all global variables starting with $
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console.log('\n🔍 All $data* variables:');
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Object.keys(window).filter(key => key.startsWith('$data')).forEach(key => {
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const data = window[key];
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const type = Array.isArray(data) ? 'Array' : typeof data;
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const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
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console.log(` ${key}: ${type} (${size} items)`);
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});
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// Check $gameSystem for custom data
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console.log('\n🔍 $gameSystem properties:');
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if (window.$gameSystem) {
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Object.keys($gameSystem).forEach(key => {
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const data = $gameSystem[key];
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const type = Array.isArray(data) ? 'Array' : typeof data;
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const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
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console.log(` $gameSystem.${key}: ${type} (${size} items)`);
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});
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} else {
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console.log(' $gameSystem not available');
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}
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// Check $gameTemp for custom data
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console.log('\n🔍 $gameTemp properties:');
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if (window.$gameTemp) {
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Object.keys($gameTemp).forEach(key => {
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const data = $gameTemp[key];
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const type = Array.isArray(data) ? 'Array' : typeof data;
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const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
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console.log(` $gameTemp.${key}: ${type} (${size} items)`);
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});
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} else {
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console.log(' $gameTemp not available');
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}
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// Look for custom properties directly on window
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console.log('\n🔍 Custom variables on window:');
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const customKeys = ['gallery', 'db_1', 'msg_1', 'testScenario', 'areaName', 'scnText', 'credits', 'frames', 'destinations'];
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customKeys.forEach(key => {
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if (window[key] !== undefined) {
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const data = window[key];
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const type = Array.isArray(data) ? 'Array' : typeof data;
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const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
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console.log(` window.${key}: ${type} (${size} items)`);
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} else {
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console.log(` window.${key}: not found`);
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}
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});
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// Check DataManager for custom data methods
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console.log('\n🔍 DataManager methods and properties:');
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if (window.DataManager) {
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Object.keys(DataManager).forEach(key => {
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const prop = DataManager[key];
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if (typeof prop === 'function') {
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console.log(` DataManager.${key}(): function`);
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} else if (typeof prop === 'object' && prop !== null) {
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const size = Array.isArray(prop) ? prop.length : Object.keys(prop).length;
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console.log(` DataManager.${key}: object (${size} items)`);
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} else {
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console.log(` DataManager.${key}: ${typeof prop}`);
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}
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});
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} else {
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console.log(' DataManager not available');
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}
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// Look for any variables containing "Gallery", "Area", etc.
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console.log('\n🔍 Variables containing key terms:');
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const searchTerms = ['gallery', 'area', 'destination', 'frame', 'credit', 'particle'];
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searchTerms.forEach(term => {
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console.log(`\n Variables containing "${term}":`);
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Object.keys(window).forEach(key => {
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if (key.toLowerCase().includes(term.toLowerCase())) {
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const data = window[key];
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const type = Array.isArray(data) ? 'Array' : typeof data;
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const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
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console.log(` window.${key}: ${type} (${size} items)`);
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}
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});
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});
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console.log('\n=== END DEBUG INFO ===');
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console.log('\nNow run the main extraction script to see what it can find!');
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return 'Debug complete - check console output above';
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})();
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