Initial Commit
This commit is contained in:
commit
8b5a89492e
210 changed files with 959507 additions and 0 deletions
33
.gitignore
vendored
Normal file
33
.gitignore
vendored
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|
|
@ -0,0 +1,33 @@
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|||
# Ignore all files
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*.*
|
||||
|
||||
# File Types
|
||||
!*.mps
|
||||
!*.dat
|
||||
!*.json
|
||||
!*.txt
|
||||
!*.project
|
||||
!*.js
|
||||
!*.zip
|
||||
!*.7z
|
||||
!*.csv
|
||||
!*.ain
|
||||
!*.fnl
|
||||
!*.ks
|
||||
!*.tjs
|
||||
!*.yaml
|
||||
!*.rb
|
||||
|
||||
# Other Needed Files
|
||||
!.gitignore
|
||||
!README.md
|
||||
!dazed/*
|
||||
!GameUpdate.lnk
|
||||
|
||||
# Ignore
|
||||
previous_patch_sha.txt
|
||||
kabe3_save.dat
|
||||
kabe3_system.dat
|
||||
psbpack.dat
|
||||
|
||||
# Images
|
||||
BIN
GameUpdate.lnk
Normal file
BIN
GameUpdate.lnk
Normal file
Binary file not shown.
49
README.md
Normal file
49
README.md
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
# Apply Patch
|
||||
1. Click Code
|
||||
2. Click Download ZIP
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||||
3. Extract to game folder and Replace All.
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||||
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||||
# How To Contribute
|
||||
TLDR 3 steps.
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||||
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Fork the repository.
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Make the changes.
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Submit a pull request to the project owner.
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If everything looks good and doesn't break things I'll merge it in.
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||||
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||||
Longer Version:
|
||||
|
||||
Things that are needed:
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||||
* [VSCode](https://code.visualstudio.com/) Make sure you check all the boxes for context menus. 
|
||||
* The Game
|
||||
* [Git](https://git-scm.com/downloads) (Use the default for everything. Just keep clicking Next)
|
||||
* Motivation to learn
|
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|
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Installation:
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1. Fork the repo using the fork button at the top. Click Code > HTTPS > Copy URL.
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||||
2. Right click on the game folder and click 'Open with VSCode' (Shift+Right_Click if you are on Windows 11)
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3. Click on the Source Control Button and click initialize repository.
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|
||||

|
||||
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4. At the top click on Terminal > New Terminal. Enter the following: `git clone [URL_YOU_COPIED_ABOVE]`.
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||||
5. Copy the contents of the new folder created with git clone into the game folder and replace all.
|
||||
6. Your source control menu should be good to go and look like this.
|
||||
|
||||

|
||||
|
||||
Now you are all setup, all you need to do is play the game and look for any changes that need to be made. Stuff like spelling errors, wrong names, inconsistencies, spacing issues, etc.
|
||||
|
||||
7. Use the FIND functionality to search for what you are trying to fix. For example if a character's name is wrong, type that into the search menu and start looking, then make the change. Try not to mess with any scripts or variables you might see.
|
||||
|
||||

|
||||
|
||||
8. After you are satisfied with your changes it's time to put in a PR. Go to source control to see all your changes. Add a message and click the `Commit` button to save them all.
|
||||
|
||||

|
||||
|
||||
8. Click Sync to push your changes to your fork. Now all that's left is to put in a pull request.
|
||||
9. Go to Pull Requests > New Pull Requests. Look at the arrow, your fork should be pointing to the original repo (mine). Add in details on what you fixed and Submit. If everything looks good I'll merge it in and you would have successfully contributed.
|
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|
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Got questions? Just shoot me a message, more than happy to walk you through any of the tools.
|
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73
dazed/GameUpdate.bat
Normal file
73
dazed/GameUpdate.bat
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
@echo off
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setlocal enabledelayedexpansion
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cd dazed
|
||||
|
||||
REM Check if patch-config.txt exists
|
||||
if not exist patch-config.txt (
|
||||
echo "Config file (patch-config.txt) not found! Assuming no patching needed."
|
||||
exit /b
|
||||
)
|
||||
|
||||
REM Read configuration from file
|
||||
for /f "tokens=1,2 delims==" %%a in (patch-config.txt) do (
|
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if "%%a"=="username" set "username=%%b"
|
||||
if "%%a"=="repo" set "repo=%%b"
|
||||
if "%%a"=="branch" set "branch=%%b"
|
||||
)
|
||||
|
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REM Get the latest hash
|
||||
echo "Getting latest commit SHA hash"
|
||||
powershell -Command "(Invoke-WebRequest -Uri 'https://api.github.com/repos/%username%/%repo%/branches/%branch%').Content | ConvertFrom-Json | Select-Object -ExpandProperty commit | Select-Object -ExpandProperty sha" > latest_patch_sha.txt
|
||||
|
||||
REM Read the latest SHA from the file
|
||||
set /p latest_patch_sha=<latest_patch_sha.txt
|
||||
|
||||
REM Check if previous_patch_sha.txt exists
|
||||
if not exist previous_patch_sha.txt (
|
||||
echo "Previous SHA hash not found!"
|
||||
echo "Assuming first time patching..."
|
||||
goto download_extract
|
||||
)
|
||||
|
||||
REM Read the stored SHA from previous check
|
||||
set /p previous_patch_sha=<previous_patch_sha.txt
|
||||
|
||||
REM Trim whitespace from SHA strings
|
||||
set "previous_patch_sha=%previous_patch_sha: =%"
|
||||
set "latest_patch_sha=%latest_patch_sha: =%"
|
||||
|
||||
REM Compare trimmed SHAs
|
||||
if "%latest_patch_sha%" neq "%previous_patch_sha%" (
|
||||
echo "Update found! Patching...
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||||
goto download_extract
|
||||
) else (
|
||||
echo "Patch is up to date."
|
||||
)
|
||||
|
||||
REM Delete latest_patch_sha.txt
|
||||
del latest_patch_sha.txt
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||||
|
||||
endlocal
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||||
exit /b
|
||||
|
||||
:download_extract
|
||||
REM Download zip file
|
||||
echo "Downloading latest patch..."
|
||||
powershell -Command "Invoke-WebRequest -Uri 'https://codeload.github.com/%username%/%repo%/zip/refs/heads/%branch%' -OutFile 'repo.zip'"
|
||||
|
||||
REM Extract contents, overwriting conflicts
|
||||
echo "Extracting..."
|
||||
powershell -Command "Expand-Archive -Path '.\repo.zip' -DestinationPath '.' -Force"
|
||||
echo "Applying patch..."
|
||||
xcopy /s /e /y "%repo%-%branch%\*" ".."
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||||
|
||||
REM Clean up
|
||||
echo "Cleaning up..."
|
||||
del repo.zip
|
||||
rmdir /s /q "%repo%-main"
|
||||
del latest_patch_sha.txt
|
||||
|
||||
REM Store latest SHA for next check
|
||||
echo %latest_patch_sha% > previous_patch_sha.txt
|
||||
endlocal
|
||||
exit /b
|
||||
3
dazed/patch-config.txt
Normal file
3
dazed/patch-config.txt
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
username=DazedMTL
|
||||
repo=Kabe3
|
||||
branch=main
|
||||
BIN
icudtl.dat
Normal file
BIN
icudtl.dat
Normal file
Binary file not shown.
12
package.json
Normal file
12
package.json
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"name": "",
|
||||
"main": "www/index.html",
|
||||
"js-flags": "--expose-gc",
|
||||
"window": {
|
||||
"title": "",
|
||||
"toolbar": false,
|
||||
"width": 816,
|
||||
"height": 624,
|
||||
"icon": "www/icon/icon.png"
|
||||
}
|
||||
}
|
||||
37
www/data/Actors.json
Normal file
37
www/data/Actors.json
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
[
|
||||
null,
|
||||
{
|
||||
"id": 1,
|
||||
"battlerName": "",
|
||||
"characterIndex": 0,
|
||||
"characterName": "Main_Cast",
|
||||
"classId": 1,
|
||||
"equips": [],
|
||||
"faceIndex": 0,
|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 1,
|
||||
"maxLevel": 99,
|
||||
"name": "中島",
|
||||
"nickname": "名字",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"battlerName": "",
|
||||
"characterIndex": 0,
|
||||
"characterName": "",
|
||||
"classId": 1,
|
||||
"equips": [],
|
||||
"faceIndex": 0,
|
||||
"faceName": "",
|
||||
"traits": [],
|
||||
"initialLevel": 1,
|
||||
"maxLevel": 99,
|
||||
"name": "健太",
|
||||
"nickname": "名前",
|
||||
"note": "",
|
||||
"profile": ""
|
||||
}
|
||||
]
|
||||
129762
www/data/Animations.json
Normal file
129762
www/data/Animations.json
Normal file
File diff suppressed because it is too large
Load diff
3
www/data/Armors.json
Normal file
3
www/data/Armors.json
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
[
|
||||
null
|
||||
]
|
||||
834
www/data/Classes.json
Normal file
834
www/data/Classes.json
Normal file
|
|
@ -0,0 +1,834 @@
|
|||
[
|
||||
null,
|
||||
{
|
||||
"id": 1,
|
||||
"expParams": [
|
||||
30,
|
||||
20,
|
||||
30,
|
||||
30
|
||||
],
|
||||
"traits": [],
|
||||
"learnings": [],
|
||||
"name": "学生",
|
||||
"note": "",
|
||||
"params": [
|
||||
[
|
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1,
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450,
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850,
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900,
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950,
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1000,
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1050,
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1100,
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1150,
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1200,
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1250,
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1300,
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1350,
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1400,
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5250,
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5300,
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5350
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],
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[
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0,
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90,
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],
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[
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],
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87,
|
||||
89,
|
||||
90,
|
||||
91,
|
||||
92,
|
||||
94,
|
||||
95,
|
||||
96,
|
||||
97,
|
||||
99,
|
||||
100,
|
||||
101,
|
||||
102,
|
||||
104,
|
||||
105,
|
||||
106,
|
||||
107,
|
||||
109,
|
||||
110,
|
||||
111,
|
||||
112,
|
||||
114,
|
||||
115,
|
||||
116,
|
||||
117,
|
||||
119,
|
||||
120,
|
||||
121,
|
||||
122,
|
||||
124,
|
||||
125,
|
||||
126,
|
||||
127,
|
||||
129,
|
||||
130,
|
||||
131,
|
||||
132,
|
||||
134,
|
||||
135,
|
||||
136,
|
||||
137,
|
||||
138
|
||||
],
|
||||
[
|
||||
0,
|
||||
16,
|
||||
18,
|
||||
19,
|
||||
20,
|
||||
21,
|
||||
23,
|
||||
24,
|
||||
25,
|
||||
26,
|
||||
28,
|
||||
29,
|
||||
30,
|
||||
31,
|
||||
33,
|
||||
34,
|
||||
35,
|
||||
36,
|
||||
38,
|
||||
39,
|
||||
40,
|
||||
41,
|
||||
43,
|
||||
44,
|
||||
45,
|
||||
46,
|
||||
48,
|
||||
49,
|
||||
50,
|
||||
51,
|
||||
53,
|
||||
54,
|
||||
55,
|
||||
56,
|
||||
58,
|
||||
59,
|
||||
60,
|
||||
61,
|
||||
63,
|
||||
64,
|
||||
65,
|
||||
66,
|
||||
68,
|
||||
69,
|
||||
70,
|
||||
71,
|
||||
73,
|
||||
74,
|
||||
75,
|
||||
76,
|
||||
77,
|
||||
79,
|
||||
80,
|
||||
81,
|
||||
82,
|
||||
84,
|
||||
85,
|
||||
86,
|
||||
87,
|
||||
89,
|
||||
90,
|
||||
91,
|
||||
92,
|
||||
94,
|
||||
95,
|
||||
96,
|
||||
97,
|
||||
99,
|
||||
100,
|
||||
101,
|
||||
102,
|
||||
104,
|
||||
105,
|
||||
106,
|
||||
107,
|
||||
109,
|
||||
110,
|
||||
111,
|
||||
112,
|
||||
114,
|
||||
115,
|
||||
116,
|
||||
117,
|
||||
119,
|
||||
120,
|
||||
121,
|
||||
122,
|
||||
124,
|
||||
125,
|
||||
126,
|
||||
127,
|
||||
129,
|
||||
130,
|
||||
131,
|
||||
132,
|
||||
134,
|
||||
135,
|
||||
136,
|
||||
137,
|
||||
138
|
||||
],
|
||||
[
|
||||
0,
|
||||
16,
|
||||
18,
|
||||
19,
|
||||
20,
|
||||
21,
|
||||
23,
|
||||
24,
|
||||
25,
|
||||
26,
|
||||
28,
|
||||
29,
|
||||
30,
|
||||
31,
|
||||
33,
|
||||
34,
|
||||
35,
|
||||
36,
|
||||
38,
|
||||
39,
|
||||
40,
|
||||
41,
|
||||
43,
|
||||
44,
|
||||
45,
|
||||
46,
|
||||
48,
|
||||
49,
|
||||
50,
|
||||
51,
|
||||
53,
|
||||
54,
|
||||
55,
|
||||
56,
|
||||
58,
|
||||
59,
|
||||
60,
|
||||
61,
|
||||
63,
|
||||
64,
|
||||
65,
|
||||
66,
|
||||
68,
|
||||
69,
|
||||
70,
|
||||
71,
|
||||
73,
|
||||
74,
|
||||
75,
|
||||
76,
|
||||
77,
|
||||
79,
|
||||
80,
|
||||
81,
|
||||
82,
|
||||
84,
|
||||
85,
|
||||
86,
|
||||
87,
|
||||
89,
|
||||
90,
|
||||
91,
|
||||
92,
|
||||
94,
|
||||
95,
|
||||
96,
|
||||
97,
|
||||
99,
|
||||
100,
|
||||
101,
|
||||
102,
|
||||
104,
|
||||
105,
|
||||
106,
|
||||
107,
|
||||
109,
|
||||
110,
|
||||
111,
|
||||
112,
|
||||
114,
|
||||
115,
|
||||
116,
|
||||
117,
|
||||
119,
|
||||
120,
|
||||
121,
|
||||
122,
|
||||
124,
|
||||
125,
|
||||
126,
|
||||
127,
|
||||
129,
|
||||
130,
|
||||
131,
|
||||
132,
|
||||
134,
|
||||
135,
|
||||
136,
|
||||
137,
|
||||
138
|
||||
],
|
||||
[
|
||||
0,
|
||||
32,
|
||||
35,
|
||||
37,
|
||||
40,
|
||||
42,
|
||||
45,
|
||||
47,
|
||||
50,
|
||||
52,
|
||||
55,
|
||||
57,
|
||||
60,
|
||||
62,
|
||||
65,
|
||||
67,
|
||||
70,
|
||||
72,
|
||||
75,
|
||||
77,
|
||||
80,
|
||||
82,
|
||||
85,
|
||||
87,
|
||||
90,
|
||||
92,
|
||||
95,
|
||||
97,
|
||||
100,
|
||||
102,
|
||||
105,
|
||||
107,
|
||||
110,
|
||||
112,
|
||||
115,
|
||||
117,
|
||||
120,
|
||||
122,
|
||||
125,
|
||||
127,
|
||||
130,
|
||||
132,
|
||||
135,
|
||||
137,
|
||||
140,
|
||||
142,
|
||||
145,
|
||||
147,
|
||||
150,
|
||||
152,
|
||||
155,
|
||||
157,
|
||||
160,
|
||||
162,
|
||||
165,
|
||||
167,
|
||||
170,
|
||||
172,
|
||||
175,
|
||||
177,
|
||||
180,
|
||||
182,
|
||||
185,
|
||||
187,
|
||||
190,
|
||||
192,
|
||||
195,
|
||||
197,
|
||||
200,
|
||||
202,
|
||||
205,
|
||||
207,
|
||||
210,
|
||||
212,
|
||||
215,
|
||||
217,
|
||||
220,
|
||||
222,
|
||||
225,
|
||||
227,
|
||||
230,
|
||||
232,
|
||||
235,
|
||||
237,
|
||||
240,
|
||||
242,
|
||||
245,
|
||||
247,
|
||||
250,
|
||||
252,
|
||||
255,
|
||||
257,
|
||||
260,
|
||||
262,
|
||||
265,
|
||||
267,
|
||||
270,
|
||||
272,
|
||||
275,
|
||||
277
|
||||
],
|
||||
[
|
||||
0,
|
||||
32,
|
||||
35,
|
||||
37,
|
||||
40,
|
||||
42,
|
||||
45,
|
||||
47,
|
||||
50,
|
||||
52,
|
||||
55,
|
||||
57,
|
||||
60,
|
||||
62,
|
||||
65,
|
||||
67,
|
||||
70,
|
||||
72,
|
||||
75,
|
||||
77,
|
||||
80,
|
||||
82,
|
||||
85,
|
||||
87,
|
||||
90,
|
||||
92,
|
||||
95,
|
||||
97,
|
||||
100,
|
||||
102,
|
||||
105,
|
||||
107,
|
||||
110,
|
||||
112,
|
||||
115,
|
||||
117,
|
||||
120,
|
||||
122,
|
||||
125,
|
||||
127,
|
||||
130,
|
||||
132,
|
||||
135,
|
||||
137,
|
||||
140,
|
||||
142,
|
||||
145,
|
||||
147,
|
||||
150,
|
||||
152,
|
||||
155,
|
||||
157,
|
||||
160,
|
||||
162,
|
||||
165,
|
||||
167,
|
||||
170,
|
||||
172,
|
||||
175,
|
||||
177,
|
||||
180,
|
||||
182,
|
||||
185,
|
||||
187,
|
||||
190,
|
||||
192,
|
||||
195,
|
||||
197,
|
||||
200,
|
||||
202,
|
||||
205,
|
||||
207,
|
||||
210,
|
||||
212,
|
||||
215,
|
||||
217,
|
||||
220,
|
||||
222,
|
||||
225,
|
||||
227,
|
||||
230,
|
||||
232,
|
||||
235,
|
||||
237,
|
||||
240,
|
||||
242,
|
||||
245,
|
||||
247,
|
||||
250,
|
||||
252,
|
||||
255,
|
||||
257,
|
||||
260,
|
||||
262,
|
||||
265,
|
||||
267,
|
||||
270,
|
||||
272,
|
||||
275,
|
||||
277
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
362299
www/data/CommonEvents.json
Normal file
362299
www/data/CommonEvents.json
Normal file
File diff suppressed because it is too large
Load diff
3
www/data/Enemies.json
Normal file
3
www/data/Enemies.json
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
[
|
||||
null
|
||||
]
|
||||
1043
www/data/Items.json
Normal file
1043
www/data/Items.json
Normal file
File diff suppressed because it is too large
Load diff
1299
www/data/Map001.json
Normal file
1299
www/data/Map001.json
Normal file
File diff suppressed because it is too large
Load diff
4637
www/data/Map002.json
Normal file
4637
www/data/Map002.json
Normal file
File diff suppressed because it is too large
Load diff
6976
www/data/Map003.json
Normal file
6976
www/data/Map003.json
Normal file
File diff suppressed because it is too large
Load diff
1665
www/data/Map004.json
Normal file
1665
www/data/Map004.json
Normal file
File diff suppressed because it is too large
Load diff
17717
www/data/Map005.json
Normal file
17717
www/data/Map005.json
Normal file
File diff suppressed because it is too large
Load diff
7292
www/data/Map006.json
Normal file
7292
www/data/Map006.json
Normal file
File diff suppressed because it is too large
Load diff
6496
www/data/Map007.json
Normal file
6496
www/data/Map007.json
Normal file
File diff suppressed because it is too large
Load diff
4811
www/data/Map008.json
Normal file
4811
www/data/Map008.json
Normal file
File diff suppressed because it is too large
Load diff
3241
www/data/Map009.json
Normal file
3241
www/data/Map009.json
Normal file
File diff suppressed because it is too large
Load diff
4661
www/data/Map010.json
Normal file
4661
www/data/Map010.json
Normal file
File diff suppressed because it is too large
Load diff
3961
www/data/Map011.json
Normal file
3961
www/data/Map011.json
Normal file
File diff suppressed because it is too large
Load diff
6985
www/data/Map012.json
Normal file
6985
www/data/Map012.json
Normal file
File diff suppressed because it is too large
Load diff
3143
www/data/Map013.json
Normal file
3143
www/data/Map013.json
Normal file
File diff suppressed because it is too large
Load diff
6985
www/data/Map014.json
Normal file
6985
www/data/Map014.json
Normal file
File diff suppressed because it is too large
Load diff
3125
www/data/Map015.json
Normal file
3125
www/data/Map015.json
Normal file
File diff suppressed because it is too large
Load diff
8426
www/data/Map017.json
Normal file
8426
www/data/Map017.json
Normal file
File diff suppressed because it is too large
Load diff
3114
www/data/Map018.json
Normal file
3114
www/data/Map018.json
Normal file
File diff suppressed because it is too large
Load diff
4155
www/data/Map022.json
Normal file
4155
www/data/Map022.json
Normal file
File diff suppressed because it is too large
Load diff
4517
www/data/Map040.json
Normal file
4517
www/data/Map040.json
Normal file
File diff suppressed because it is too large
Load diff
4409
www/data/Map041.json
Normal file
4409
www/data/Map041.json
Normal file
File diff suppressed because it is too large
Load diff
4409
www/data/Map042.json
Normal file
4409
www/data/Map042.json
Normal file
File diff suppressed because it is too large
Load diff
5499
www/data/Map043.json
Normal file
5499
www/data/Map043.json
Normal file
File diff suppressed because it is too large
Load diff
5213
www/data/Map044.json
Normal file
5213
www/data/Map044.json
Normal file
File diff suppressed because it is too large
Load diff
4085
www/data/Map045.json
Normal file
4085
www/data/Map045.json
Normal file
File diff suppressed because it is too large
Load diff
6057
www/data/Map046.json
Normal file
6057
www/data/Map046.json
Normal file
File diff suppressed because it is too large
Load diff
1822
www/data/Map047.json
Normal file
1822
www/data/Map047.json
Normal file
File diff suppressed because it is too large
Load diff
7522
www/data/Map048.json
Normal file
7522
www/data/Map048.json
Normal file
File diff suppressed because it is too large
Load diff
3114
www/data/Map049.json
Normal file
3114
www/data/Map049.json
Normal file
File diff suppressed because it is too large
Load diff
3114
www/data/Map050.json
Normal file
3114
www/data/Map050.json
Normal file
File diff suppressed because it is too large
Load diff
41334
www/data/Map051.json
Normal file
41334
www/data/Map051.json
Normal file
File diff suppressed because it is too large
Load diff
4328
www/data/Map052.json
Normal file
4328
www/data/Map052.json
Normal file
File diff suppressed because it is too large
Load diff
4328
www/data/Map053.json
Normal file
4328
www/data/Map053.json
Normal file
File diff suppressed because it is too large
Load diff
4494
www/data/Map054.json
Normal file
4494
www/data/Map054.json
Normal file
File diff suppressed because it is too large
Load diff
4661
www/data/Map055.json
Normal file
4661
www/data/Map055.json
Normal file
File diff suppressed because it is too large
Load diff
2966
www/data/Map056.json
Normal file
2966
www/data/Map056.json
Normal file
File diff suppressed because it is too large
Load diff
4421
www/data/Map057.json
Normal file
4421
www/data/Map057.json
Normal file
File diff suppressed because it is too large
Load diff
1997
www/data/Map058.json
Normal file
1997
www/data/Map058.json
Normal file
File diff suppressed because it is too large
Load diff
3125
www/data/Map059.json
Normal file
3125
www/data/Map059.json
Normal file
File diff suppressed because it is too large
Load diff
4155
www/data/Map060.json
Normal file
4155
www/data/Map060.json
Normal file
File diff suppressed because it is too large
Load diff
4155
www/data/Map061.json
Normal file
4155
www/data/Map061.json
Normal file
File diff suppressed because it is too large
Load diff
2632
www/data/Map062.json
Normal file
2632
www/data/Map062.json
Normal file
File diff suppressed because it is too large
Load diff
2192
www/data/Map063.json
Normal file
2192
www/data/Map063.json
Normal file
File diff suppressed because it is too large
Load diff
417
www/data/MapInfos.json
Normal file
417
www/data/MapInfos.json
Normal file
|
|
@ -0,0 +1,417 @@
|
|||
[
|
||||
null,
|
||||
{
|
||||
"id": 1,
|
||||
"expanded": true,
|
||||
"name": "テンプレートマップ",
|
||||
"order": 2,
|
||||
"parentId": 4,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"expanded": true,
|
||||
"name": "教室 2-A",
|
||||
"order": 22,
|
||||
"parentId": 12,
|
||||
"scrollX": 811,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"expanded": true,
|
||||
"name": "自分の部屋",
|
||||
"order": 3,
|
||||
"parentId": 4,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"expanded": true,
|
||||
"name": "初期設定",
|
||||
"order": 1,
|
||||
"parentId": 0,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"expanded": true,
|
||||
"name": "学園 外",
|
||||
"order": 5,
|
||||
"parentId": 0,
|
||||
"scrollX": 811,
|
||||
"scrollY": 1456,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"expanded": true,
|
||||
"name": "学園 1F 廊下",
|
||||
"order": 8,
|
||||
"parentId": 5,
|
||||
"scrollX": 1101,
|
||||
"scrollY": 453,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"expanded": 1,
|
||||
"name": "図書室",
|
||||
"order": 42,
|
||||
"parentId": 55,
|
||||
"scrollX": 811,
|
||||
"scrollY": 739,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"expanded": true,
|
||||
"name": "学園 1F 西廊下",
|
||||
"order": 11,
|
||||
"parentId": 6,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"expanded": false,
|
||||
"name": "保健室",
|
||||
"order": 13,
|
||||
"parentId": 8,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"expanded": true,
|
||||
"name": "学園 1F 東廊下",
|
||||
"order": 16,
|
||||
"parentId": 6,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
"expanded": true,
|
||||
"name": "職員室",
|
||||
"order": 9,
|
||||
"parentId": 6,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 12,
|
||||
"expanded": true,
|
||||
"name": "学園 2F 廊下",
|
||||
"order": 21,
|
||||
"parentId": 5,
|
||||
"scrollX": 942,
|
||||
"scrollY": 453,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 13,
|
||||
"expanded": 0,
|
||||
"name": "美術室",
|
||||
"order": 26,
|
||||
"parentId": 52,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 14,
|
||||
"expanded": true,
|
||||
"name": "学園 3F 廊下",
|
||||
"order": 32,
|
||||
"parentId": 5,
|
||||
"scrollX": 819,
|
||||
"scrollY": 453,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 15,
|
||||
"expanded": true,
|
||||
"name": "教室 3-B",
|
||||
"order": 36,
|
||||
"parentId": 53,
|
||||
"scrollX": 811,
|
||||
"scrollY": 461,
|
||||
"note": ""
|
||||
},
|
||||
null,
|
||||
{
|
||||
"id": 17,
|
||||
"expanded": true,
|
||||
"name": "校舎裏",
|
||||
"order": 6,
|
||||
"parentId": 5,
|
||||
"scrollX": 811,
|
||||
"scrollY": 747
|
||||
},
|
||||
{
|
||||
"id": 18,
|
||||
"expanded": false,
|
||||
"name": "トイレ 1F",
|
||||
"order": 10,
|
||||
"parentId": 6,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
},
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
{
|
||||
"id": 22,
|
||||
"expanded": true,
|
||||
"name": "教室 2-C",
|
||||
"order": 29,
|
||||
"parentId": 54,
|
||||
"scrollX": 811,
|
||||
"scrollY": 461
|
||||
},
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
{
|
||||
"id": 40,
|
||||
"expanded": true,
|
||||
"name": "多目的教室",
|
||||
"order": 30,
|
||||
"parentId": 54,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 41,
|
||||
"expanded": false,
|
||||
"name": "理科室",
|
||||
"order": 27,
|
||||
"parentId": 52,
|
||||
"scrollX": 811,
|
||||
"scrollY": 499
|
||||
},
|
||||
{
|
||||
"id": 42,
|
||||
"expanded": false,
|
||||
"name": "音楽室",
|
||||
"order": 37,
|
||||
"parentId": 53,
|
||||
"scrollX": 811,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 43,
|
||||
"expanded": false,
|
||||
"name": "技術室",
|
||||
"order": 15,
|
||||
"parentId": 8,
|
||||
"scrollX": 811,
|
||||
"scrollY": 787
|
||||
},
|
||||
{
|
||||
"id": 44,
|
||||
"expanded": false,
|
||||
"name": "家庭科室",
|
||||
"order": 20,
|
||||
"parentId": 10,
|
||||
"scrollX": 811,
|
||||
"scrollY": 595
|
||||
},
|
||||
{
|
||||
"id": 45,
|
||||
"expanded": false,
|
||||
"name": "コンピューター室",
|
||||
"order": 38,
|
||||
"parentId": 53,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 46,
|
||||
"expanded": false,
|
||||
"name": "視聴覚室",
|
||||
"order": 41,
|
||||
"parentId": 55,
|
||||
"scrollX": 811,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 47,
|
||||
"expanded": false,
|
||||
"name": "放送室",
|
||||
"order": 18,
|
||||
"parentId": 10,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 48,
|
||||
"expanded": false,
|
||||
"name": "食堂",
|
||||
"order": 19,
|
||||
"parentId": 10,
|
||||
"scrollX": 811,
|
||||
"scrollY": 979
|
||||
},
|
||||
{
|
||||
"id": 49,
|
||||
"expanded": false,
|
||||
"name": "トイレ 2F",
|
||||
"order": 23,
|
||||
"parentId": 12,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 50,
|
||||
"expanded": false,
|
||||
"name": "トイレ 3F",
|
||||
"order": 34,
|
||||
"parentId": 14,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 51,
|
||||
"expanded": true,
|
||||
"name": "回想部屋",
|
||||
"order": 4,
|
||||
"parentId": 3,
|
||||
"scrollX": 811,
|
||||
"scrollY": 931
|
||||
},
|
||||
{
|
||||
"id": 52,
|
||||
"expanded": true,
|
||||
"name": "学園 2F 西廊下",
|
||||
"order": 24,
|
||||
"parentId": 12,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 53,
|
||||
"expanded": true,
|
||||
"name": "学園 3F 西廊下",
|
||||
"order": 35,
|
||||
"parentId": 14,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 54,
|
||||
"expanded": true,
|
||||
"name": "学園 2F 東廊下",
|
||||
"order": 28,
|
||||
"parentId": 12,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 55,
|
||||
"expanded": true,
|
||||
"name": "学園 3F 東廊下",
|
||||
"order": 39,
|
||||
"parentId": 14,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 56,
|
||||
"expanded": false,
|
||||
"name": "各教科準備室",
|
||||
"order": 31,
|
||||
"parentId": 54,
|
||||
"scrollX": 811,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 57,
|
||||
"expanded": true,
|
||||
"name": "購買部",
|
||||
"order": 14,
|
||||
"parentId": 8,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 58,
|
||||
"expanded": false,
|
||||
"name": "校長室",
|
||||
"order": 17,
|
||||
"parentId": 10,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 59,
|
||||
"expanded": true,
|
||||
"name": "教室 2-B",
|
||||
"order": 25,
|
||||
"parentId": 52,
|
||||
"scrollX": 811,
|
||||
"scrollY": 461,
|
||||
"note": ""
|
||||
},
|
||||
{
|
||||
"id": 60,
|
||||
"expanded": true,
|
||||
"name": "教室 3-A",
|
||||
"order": 33,
|
||||
"parentId": 14,
|
||||
"scrollX": 811,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 61,
|
||||
"expanded": true,
|
||||
"name": "教室 3-C",
|
||||
"order": 40,
|
||||
"parentId": 55,
|
||||
"scrollX": 811,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 62,
|
||||
"expanded": false,
|
||||
"name": "相談室",
|
||||
"order": 12,
|
||||
"parentId": 8,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
},
|
||||
{
|
||||
"id": 63,
|
||||
"expanded": false,
|
||||
"name": "体育倉庫",
|
||||
"order": 7,
|
||||
"parentId": 17,
|
||||
"scrollX": 819,
|
||||
"scrollY": 461
|
||||
}
|
||||
]
|
||||
167
www/data/Skills.json
Normal file
167
www/data/Skills.json
Normal file
|
|
@ -0,0 +1,167 @@
|
|||
[
|
||||
null,
|
||||
{
|
||||
"id": 1,
|
||||
"animationId": -1,
|
||||
"damage": {
|
||||
"critical": true,
|
||||
"elementId": -1,
|
||||
"formula": "a.atk * 4 - b.def * 2",
|
||||
"type": 1,
|
||||
"variance": 20
|
||||
},
|
||||
"description": "",
|
||||
"effects": [
|
||||
{
|
||||
"code": 21,
|
||||
"dataId": 0,
|
||||
"value1": 1,
|
||||
"value2": 0
|
||||
}
|
||||
],
|
||||
"hitType": 1,
|
||||
"iconIndex": 76,
|
||||
"message1": "の攻撃!",
|
||||
"message2": "",
|
||||
"mpCost": 0,
|
||||
"name": "攻撃",
|
||||
"note": "スキル1番は[攻撃]コマンドを\n選択したときに使用されます。",
|
||||
"occasion": 1,
|
||||
"repeats": 1,
|
||||
"requiredWtypeId1": 0,
|
||||
"requiredWtypeId2": 0,
|
||||
"scope": 1,
|
||||
"speed": 0,
|
||||
"stypeId": 0,
|
||||
"successRate": 100,
|
||||
"tpCost": 0,
|
||||
"tpGain": 10
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"animationId": 0,
|
||||
"damage": {
|
||||
"critical": false,
|
||||
"elementId": 0,
|
||||
"formula": "0",
|
||||
"type": 0,
|
||||
"variance": 20
|
||||
},
|
||||
"description": "",
|
||||
"effects": [
|
||||
{
|
||||
"code": 21,
|
||||
"dataId": 2,
|
||||
"value1": 1,
|
||||
"value2": 0
|
||||
}
|
||||
],
|
||||
"hitType": 0,
|
||||
"iconIndex": 81,
|
||||
"message1": "は身を守っている。",
|
||||
"message2": "",
|
||||
"mpCost": 0,
|
||||
"name": "防御",
|
||||
"note": "スキル2番は[防御]コマンドを\n選択したときに使用されます。",
|
||||
"occasion": 1,
|
||||
"repeats": 1,
|
||||
"requiredWtypeId1": 0,
|
||||
"requiredWtypeId2": 0,
|
||||
"scope": 11,
|
||||
"speed": 2000,
|
||||
"stypeId": 0,
|
||||
"successRate": 100,
|
||||
"tpCost": 0,
|
||||
"tpGain": 10
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"animationId": 0,
|
||||
"damage": {
|
||||
"critical": false,
|
||||
"elementId": 0,
|
||||
"formula": "0",
|
||||
"type": 0,
|
||||
"variance": 20
|
||||
},
|
||||
"description": "",
|
||||
"effects": [],
|
||||
"hitType": 0,
|
||||
"iconIndex": 0,
|
||||
"message1": "",
|
||||
"message2": "",
|
||||
"mpCost": 0,
|
||||
"name": "",
|
||||
"note": "",
|
||||
"occasion": 0,
|
||||
"repeats": 1,
|
||||
"requiredWtypeId1": 0,
|
||||
"requiredWtypeId2": 0,
|
||||
"scope": 1,
|
||||
"speed": 0,
|
||||
"stypeId": 1,
|
||||
"successRate": 100,
|
||||
"tpCost": 0,
|
||||
"tpGain": 0
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"animationId": 0,
|
||||
"damage": {
|
||||
"critical": false,
|
||||
"elementId": 0,
|
||||
"formula": "0",
|
||||
"type": 0,
|
||||
"variance": 20
|
||||
},
|
||||
"description": "",
|
||||
"effects": [],
|
||||
"hitType": 0,
|
||||
"iconIndex": 0,
|
||||
"message1": "",
|
||||
"message2": "",
|
||||
"mpCost": 0,
|
||||
"name": "",
|
||||
"note": "",
|
||||
"occasion": 0,
|
||||
"repeats": 1,
|
||||
"requiredWtypeId1": 0,
|
||||
"requiredWtypeId2": 0,
|
||||
"scope": 1,
|
||||
"speed": 0,
|
||||
"stypeId": 1,
|
||||
"successRate": 100,
|
||||
"tpCost": 0,
|
||||
"tpGain": 0
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"animationId": 0,
|
||||
"damage": {
|
||||
"critical": false,
|
||||
"elementId": 0,
|
||||
"formula": "0",
|
||||
"type": 0,
|
||||
"variance": 20
|
||||
},
|
||||
"description": "",
|
||||
"effects": [],
|
||||
"hitType": 0,
|
||||
"iconIndex": 0,
|
||||
"message1": "",
|
||||
"message2": "",
|
||||
"mpCost": 0,
|
||||
"name": "",
|
||||
"note": "",
|
||||
"occasion": 0,
|
||||
"repeats": 1,
|
||||
"requiredWtypeId1": 0,
|
||||
"requiredWtypeId2": 0,
|
||||
"scope": 1,
|
||||
"speed": 0,
|
||||
"stypeId": 1,
|
||||
"successRate": 100,
|
||||
"tpCost": 0,
|
||||
"tpGain": 0
|
||||
}
|
||||
]
|
||||
295
www/data/States.json
Normal file
295
www/data/States.json
Normal file
|
|
@ -0,0 +1,295 @@
|
|||
[
|
||||
null,
|
||||
{
|
||||
"id": 1,
|
||||
"autoRemovalTiming": 0,
|
||||
"chanceByDamage": 100,
|
||||
"iconIndex": 1,
|
||||
"maxTurns": 1,
|
||||
"message1": "は倒れた!",
|
||||
"message2": "を倒した!",
|
||||
"message3": "",
|
||||
"message4": "は立ち上がった!",
|
||||
"minTurns": 1,
|
||||
"motion": 3,
|
||||
"name": "戦闘不能",
|
||||
"note": "ステート1番はHPが0になったときに\n自動的に付加されます。",
|
||||
"overlay": 0,
|
||||
"priority": 100,
|
||||
"releaseByDamage": false,
|
||||
"removeAtBattleEnd": false,
|
||||
"removeByDamage": false,
|
||||
"removeByRestriction": false,
|
||||
"removeByWalking": false,
|
||||
"restriction": 4,
|
||||
"stepsToRemove": 100,
|
||||
"traits": [
|
||||
{
|
||||
"code": 23,
|
||||
"dataId": 9,
|
||||
"value": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"autoRemovalTiming": 2,
|
||||
"chanceByDamage": 100,
|
||||
"description": "",
|
||||
"iconIndex": 0,
|
||||
"maxTurns": 1,
|
||||
"message1": "",
|
||||
"message2": "",
|
||||
"message3": "",
|
||||
"message4": "",
|
||||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "防御",
|
||||
"note": "",
|
||||
"overlay": 0,
|
||||
"priority": 0,
|
||||
"removeAtBattleEnd": true,
|
||||
"removeByDamage": false,
|
||||
"removeByRestriction": true,
|
||||
"removeByWalking": false,
|
||||
"restriction": 0,
|
||||
"stepsToRemove": 100,
|
||||
"traits": [
|
||||
{
|
||||
"code": 62,
|
||||
"dataId": 1,
|
||||
"value": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"autoRemovalTiming": 0,
|
||||
"chanceByDamage": 100,
|
||||
"description": "",
|
||||
"iconIndex": 0,
|
||||
"maxTurns": 1,
|
||||
"message1": "",
|
||||
"message2": "",
|
||||
"message3": "",
|
||||
"message4": "",
|
||||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "不死身",
|
||||
"note": "",
|
||||
"overlay": 0,
|
||||
"priority": 0,
|
||||
"removeAtBattleEnd": true,
|
||||
"removeByDamage": false,
|
||||
"removeByRestriction": false,
|
||||
"removeByWalking": false,
|
||||
"restriction": 0,
|
||||
"stepsToRemove": 100,
|
||||
"traits": [
|
||||
{
|
||||
"code": 14,
|
||||
"dataId": 1,
|
||||
"value": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"autoRemovalTiming": 0,
|
||||
"chanceByDamage": 100,
|
||||
"iconIndex": 2,
|
||||
"maxTurns": 1,
|
||||
"message1": "は毒にかかった!",
|
||||
"message2": "に毒をかけた!",
|
||||
"message3": "",
|
||||
"message4": "の毒が消えた!",
|
||||
"minTurns": 1,
|
||||
"motion": 1,
|
||||
"overlay": 1,
|
||||
"name": "毒",
|
||||
"note": "",
|
||||
"priority": 50,
|
||||
"releaseByDamage": false,
|
||||
"removeAtBattleEnd": false,
|
||||
"removeByDamage": false,
|
||||
"removeByRestriction": false,
|
||||
"removeByWalking": false,
|
||||
"restriction": 0,
|
||||
"stepsToRemove": 100,
|
||||
"traits": [
|
||||
{
|
||||
"code": 22,
|
||||
"dataId": 7,
|
||||
"value": -0.1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"autoRemovalTiming": 1,
|
||||
"chanceByDamage": 100,
|
||||
"iconIndex": 3,
|
||||
"maxTurns": 5,
|
||||
"message1": "は暗闇に閉ざされた!",
|
||||
"message2": "を暗闇に閉ざした!",
|
||||
"message3": "",
|
||||
"message4": "の暗闇が消えた!",
|
||||
"minTurns": 3,
|
||||
"motion": 1,
|
||||
"name": "暗闇",
|
||||
"note": "",
|
||||
"overlay": 2,
|
||||
"priority": 60,
|
||||
"releaseByDamage": false,
|
||||
"removeAtBattleEnd": true,
|
||||
"removeByDamage": false,
|
||||
"removeByRestriction": false,
|
||||
"removeByWalking": false,
|
||||
"restriction": 0,
|
||||
"stepsToRemove": 100,
|
||||
"traits": [
|
||||
{
|
||||
"code": 22,
|
||||
"dataId": 0,
|
||||
"value": -0.5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"autoRemovalTiming": 1,
|
||||
"chanceByDamage": 100,
|
||||
"iconIndex": 4,
|
||||
"maxTurns": 5,
|
||||
"message1": "は沈黙した!",
|
||||
"message2": "を沈黙させた!",
|
||||
"message3": "",
|
||||
"message4": "の沈黙が解けた!",
|
||||
"minTurns": 3,
|
||||
"motion": 1,
|
||||
"name": "沈黙",
|
||||
"note": "",
|
||||
"overlay": 3,
|
||||
"priority": 65,
|
||||
"releaseByDamage": false,
|
||||
"removeAtBattleEnd": true,
|
||||
"removeByDamage": false,
|
||||
"removeByRestriction": false,
|
||||
"removeByWalking": false,
|
||||
"restriction": 0,
|
||||
"stepsToRemove": 100,
|
||||
"traits": [
|
||||
{
|
||||
"code": 42,
|
||||
"dataId": 1,
|
||||
"value": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"autoRemovalTiming": 1,
|
||||
"chanceByDamage": 50,
|
||||
"iconIndex": 5,
|
||||
"maxTurns": 4,
|
||||
"message1": "は激昂した!",
|
||||
"message2": "を激昂させた!",
|
||||
"message3": "",
|
||||
"message4": "は我に返った!",
|
||||
"minTurns": 2,
|
||||
"motion": 1,
|
||||
"name": "激昂",
|
||||
"note": "",
|
||||
"overlay": 4,
|
||||
"priority": 70,
|
||||
"releaseByDamage": false,
|
||||
"removeAtBattleEnd": true,
|
||||
"removeByDamage": true,
|
||||
"removeByRestriction": false,
|
||||
"removeByWalking": false,
|
||||
"restriction": 1,
|
||||
"stepsToRemove": 100,
|
||||
"traits": []
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"autoRemovalTiming": 1,
|
||||
"chanceByDamage": 50,
|
||||
"iconIndex": 6,
|
||||
"maxTurns": 4,
|
||||
"message1": "は混乱した!",
|
||||
"message2": "を混乱させた!",
|
||||
"message3": "",
|
||||
"message4": "は我に返った!",
|
||||
"minTurns": 2,
|
||||
"motion": 1,
|
||||
"name": "混乱",
|
||||
"note": "",
|
||||
"overlay": 5,
|
||||
"priority": 75,
|
||||
"releaseByDamage": false,
|
||||
"removeAtBattleEnd": true,
|
||||
"removeByDamage": true,
|
||||
"removeByRestriction": false,
|
||||
"removeByWalking": false,
|
||||
"restriction": 2,
|
||||
"stepsToRemove": 100,
|
||||
"traits": []
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"autoRemovalTiming": 1,
|
||||
"chanceByDamage": 50,
|
||||
"iconIndex": 7,
|
||||
"maxTurns": 4,
|
||||
"message1": "は魅了された!",
|
||||
"message2": "を魅了した!",
|
||||
"message3": "",
|
||||
"message4": "は我に返った!",
|
||||
"minTurns": 2,
|
||||
"motion": 1,
|
||||
"name": "魅了",
|
||||
"note": "",
|
||||
"overlay": 6,
|
||||
"priority": 80,
|
||||
"releaseByDamage": false,
|
||||
"removeAtBattleEnd": true,
|
||||
"removeByDamage": true,
|
||||
"removeByRestriction": false,
|
||||
"removeByWalking": false,
|
||||
"restriction": 3,
|
||||
"stepsToRemove": 100,
|
||||
"traits": []
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"autoRemovalTiming": 1,
|
||||
"chanceByDamage": 100,
|
||||
"iconIndex": 8,
|
||||
"maxTurns": 5,
|
||||
"message1": "は眠った!",
|
||||
"message2": "を眠らせた!",
|
||||
"message3": "は眠っている。",
|
||||
"message4": "は目を覚ました!",
|
||||
"minTurns": 3,
|
||||
"motion": 2,
|
||||
"name": "睡眠",
|
||||
"note": "",
|
||||
"overlay": 7,
|
||||
"priority": 90,
|
||||
"releaseByDamage": true,
|
||||
"removeAtBattleEnd": true,
|
||||
"removeByDamage": true,
|
||||
"removeByRestriction": false,
|
||||
"removeByWalking": false,
|
||||
"restriction": 4,
|
||||
"stepsToRemove": 100,
|
||||
"traits": [
|
||||
{
|
||||
"code": 22,
|
||||
"dataId": 1,
|
||||
"value": -1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
1091
www/data/System.json
Normal file
1091
www/data/System.json
Normal file
File diff suppressed because it is too large
Load diff
57480
www/data/Tilesets.json
Normal file
57480
www/data/Tilesets.json
Normal file
File diff suppressed because it is too large
Load diff
3
www/data/Troops.json
Normal file
3
www/data/Troops.json
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
[
|
||||
null
|
||||
]
|
||||
3
www/data/Weapons.json
Normal file
3
www/data/Weapons.json
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
[
|
||||
null
|
||||
]
|
||||
16
www/img/tilesets/Dungeon_A1.txt
Normal file
16
www/img/tilesets/Dungeon_A1.txt
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
Water A|水場A
|
||||
Deep Water|深い水場
|
||||
Swamp Grass|水草
|
||||
Lotus Pads (Flowers)|蓮の葉(花)
|
||||
Lava|溶岩
|
||||
Waterfall A (Lava Cave)|滝A(溶岩洞窟)
|
||||
Water B (Grass Maze)|水場B(草迷宮)
|
||||
Waterfall B (Grass Maze)|滝B(草迷宮)
|
||||
Water C (Dirt Cave)|水場C(土洞窟)
|
||||
Waterfall C (Dirt Cave)|滝C(土洞窟)
|
||||
Water D (Rock Cave)|水場D(岩洞窟)
|
||||
Waterfall D (Rock Cave)|滝D(岩洞窟)
|
||||
Water E (Crystal)|水場E(水晶)
|
||||
Waterfall E (Crystal)|滝E(水晶)
|
||||
Canal|水路
|
||||
Waterfall (Stone Wall)|滝F(石壁)
|
||||
32
www/img/tilesets/Dungeon_A2.txt
Normal file
32
www/img/tilesets/Dungeon_A2.txt
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
Ground A (Dirt Cave)|床A(土洞窟)
|
||||
Ground B (Grass Maze)|床B(草迷宮)
|
||||
Dark Ground A (Dirt Cave)|濃い床A(土洞窟)
|
||||
Dark Ground B (Grass Maze)|濃い床B(草迷宮)
|
||||
Hole A (Dirt Cave)|穴A(土洞窟)
|
||||
Hole B (Grass Maze)|穴B(草迷宮)
|
||||
Hole I (Stone Floor)|穴I(石の床)
|
||||
Ground Cracks|床のひび割れ
|
||||
Ground C (Rock Cave)|床C(岩洞窟)
|
||||
Ground D (Crystal)|床D(水晶)
|
||||
Dark Ground C (Rock Cave)|濃い床C(岩洞窟)
|
||||
Dark Ground D (Crystal)|濃い床D(水晶)
|
||||
Hole C (Rock Cave)|穴C(岩洞窟)
|
||||
Hole D (Crystal)|穴D(水晶)
|
||||
Hole J|穴J
|
||||
Soil on Ground|床の汚れ
|
||||
Ground E (Lava Cave)|床E(溶岩洞窟)
|
||||
Ground F (In Body)|床F(体内)
|
||||
Dark Ground E (Lava Cave)|濃い床E(溶岩洞窟)
|
||||
Rug A|じゅうたんA
|
||||
Hole E (Lava Cave)|穴E(溶岩洞窟)
|
||||
Hole F (In Body)|穴F(体内)
|
||||
Fencepost|柵
|
||||
Moss on Ground|床の苔
|
||||
Ground G (Ice Cave)|床G(氷洞窟)
|
||||
Ground H (Demonic World)|床H(魔界)
|
||||
Dark Ground G (Ice Cave)|濃い床G(氷洞窟)
|
||||
Rug B|じゅうたんB
|
||||
Hole G (Ice Cave)|穴G(氷洞窟)
|
||||
Hole H (Demonic World)|穴H(魔界)
|
||||
Raised Stone|石段
|
||||
Poison Swamp|毒の沼
|
||||
48
www/img/tilesets/Dungeon_A4.txt
Normal file
48
www/img/tilesets/Dungeon_A4.txt
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
Wall A (Dirt Cave)|壁A(土洞窟)
|
||||
Wall B (Rock Cave)|壁B(岩洞窟)
|
||||
Wall C (Lava Cave)|壁C(溶岩洞窟)
|
||||
Wall D (Ice Cave)|壁D(氷洞窟)
|
||||
Wall E (Grass Maze)|壁E(草迷宮)
|
||||
Wall F (Crystal)|壁F(水晶)
|
||||
Wall G (In Body)|壁G(体内)
|
||||
Wall H (Demonic World)|壁H(魔界)
|
||||
Wall A (Dirt Cave)|壁A(土洞窟)
|
||||
Wall B (Rock Cave)|壁B(岩洞窟)
|
||||
Wall C (Lava Cave)|壁C(溶岩洞窟)
|
||||
Wall D (Ice Cave)|壁D(氷洞窟)
|
||||
Wall E (Grass Maze)|壁E(草迷宮)
|
||||
Wall F (Crystal)|壁F(水晶)
|
||||
Wall G (In Body)|壁G(体内)
|
||||
Wall H (Demonic World)|壁H(魔界)
|
||||
Wall I (Stone)|壁I(石)
|
||||
Wall J (Brick)|壁J(レンガ)
|
||||
Wall K (Brick)|壁K(レンガ)
|
||||
Wall L (Stone)|壁L(石)
|
||||
Wall M (Stone)|壁M(石)
|
||||
Wall N (Castle)|壁N(城)
|
||||
Wall O (Fort)|壁O(砦)
|
||||
Wall P (Demon Castle)|壁P(魔王城)
|
||||
Wall I (Stone)|壁I(石)
|
||||
Wall J (Brick)|壁J(レンガ)
|
||||
Wall K (Brick)|壁K(レンガ)
|
||||
Wall L (Stone)|壁L(石)
|
||||
Wall M (Stone)|壁M(石)
|
||||
Wall N (Castle)|壁N(城)
|
||||
Wall O (Fort)|壁O(砦)
|
||||
Wall P (Demon Castle)|壁P(魔王城)
|
||||
Wall Q (Temple)|壁Q(神殿)
|
||||
Wall R (Marble)|壁R(大理石)
|
||||
Wall S (Frozen)|壁S(凍結)
|
||||
Wall T (Factory)|壁T(工場)
|
||||
Ledge A (Dirt Cave)|段差A(土洞窟)
|
||||
Ledge B (Rock Cave)|段差B(岩洞窟)
|
||||
Ledge C (Lava Cave)|段差C(溶岩洞窟)
|
||||
Ledge D (Ice Cave)|段差D(氷洞窟)
|
||||
Wall Q (Temple)|壁Q(神殿)
|
||||
Wall R (Marble)|壁R(大理石)
|
||||
Wall S (Frozen)|壁S(凍結)
|
||||
Wall T (Factory)|壁T(工場)
|
||||
Ledge A (Dirt Cave)|段差A(土洞窟)
|
||||
Ledge B (Rock Cave)|段差B(岩洞窟)
|
||||
Ledge C (Lava Cave)|段差C(溶岩洞窟)
|
||||
Ledge D (Ice Cave)|段差D(氷洞窟)
|
||||
128
www/img/tilesets/Dungeon_A5.txt
Normal file
128
www/img/tilesets/Dungeon_A5.txt
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
Darkness|暗闇
|
||||
Translucent Floor A|半透明の床A
|
||||
Translucent Floor B|半透明の床B
|
||||
Translucent Floor C|半透明の床C
|
||||
Translucent Floor D|半透明の床D
|
||||
Stairs A (Translucent)|階段A(半透明)
|
||||
Stairs B (Translucent)|階段B(半透明)
|
||||
Wire Mesh|金網
|
||||
Transparent|透明
|
||||
Translucent Floor A|半透明の床A
|
||||
Translucent Floor B|半透明の床B
|
||||
Translucent Floor C|半透明の床C
|
||||
Translucent Floor D|半透明の床D
|
||||
Stairs A (Translucent)|階段C(半透明)
|
||||
Stairs B (Translucent)|階段D(半透明)
|
||||
Wire Mesh|金網
|
||||
Ground A (Dirt Cave)|床A(土洞窟)
|
||||
Ground B (Rock Cave)|床B(岩洞窟)
|
||||
Ground C (Lava Cave)|床C(溶岩洞窟)
|
||||
Ground D (Ice Cave)|床D(氷洞窟)
|
||||
Ground E (Grass Maze)|床E(草迷宮)
|
||||
Ground F (Crystal)|床F(水晶)
|
||||
Ground G (In Body)|床G(体内)
|
||||
Ground H (Demonic World)|床H(魔界)
|
||||
Stairs A (Dirt Cave, Left)|階段A(土洞窟・左)
|
||||
Stairs A (Dirt Cave, Center)|階段A(土洞窟・中央)
|
||||
Stairs A (Dirt Cave, Right)|階段A(土洞窟・右)
|
||||
Stairs A (Dirt Cave)|階段A(土洞窟)
|
||||
Stairs B (Rock Cave, Left)|階段B(岩洞窟・左)
|
||||
Stairs B (Rock Cave, Center)|階段B(岩洞窟・中央)
|
||||
Stairs B (Rock Cave, Right)|階段B(岩洞窟・右)
|
||||
Stairs B (Rock Cave)|階段B(岩洞窟)
|
||||
Cobblestones A|石畳A
|
||||
Cobblestones B|石畳B
|
||||
Cobblestones C|石畳C
|
||||
Cobblestones D|石畳D
|
||||
Cobblestones E|石畳E
|
||||
Cobblestones F|石畳F
|
||||
Cobblestones G|石畳G
|
||||
Interior Floor A (Demon Castle)|内装床A(魔王城)
|
||||
Stairs C (Lava Cave, Left)|階段C(溶岩洞窟・左)
|
||||
Stairs C (Lava Cave, Center)|階段C(溶岩洞窟・中央)
|
||||
Stairs C (Lava Cave, Right)|階段C(溶岩洞窟・右)
|
||||
Stairs C (Lava Cave)|階段C(溶岩洞窟)
|
||||
Stairs D (Ice Cave, Left)|階段D(氷洞窟・左)
|
||||
Stairs D (Ice Cave, Center)|階段D(氷洞窟・中央)
|
||||
Stairs D (Ice Cave, Right)|階段D(氷洞窟・右)
|
||||
Stairs D (Ice Cave)|階段D(氷洞窟)
|
||||
Cobblestones H|石畳H
|
||||
Interior Floor B (Concrete)|内装床B(コンクリート)
|
||||
Icy Ground A|氷の床A
|
||||
Interior Floor C (Factory)|内装床C(工場)
|
||||
Decorative Tile|舗装床
|
||||
Cobblestones I|石畳I
|
||||
Cobblestones J|石畳J
|
||||
Decorative Tile|化粧タイル
|
||||
Stairs E (Grass Maze, Left)|階段E(草迷宮・左)
|
||||
Stairs E (Grass Maze, Center)|階段E(草迷宮・中央)
|
||||
Stairs E (Grass Maze, Right)|階段E(草迷宮・右)
|
||||
Stairs E (Grass Maze)|階段E(草迷宮)
|
||||
Stairs F (Crystal, Left)|階段F(水晶・左)
|
||||
Stairs F (Crystal, Center)|階段F(水晶・中央)
|
||||
Stairs F (Crystal, Right)|階段F(水晶・右)
|
||||
Stairs F (Crystal)|階段F(水晶)
|
||||
Stairs G (In Body, Left)|階段G(体内・左)
|
||||
Stairs G (In Body, Center)|階段G(体内・中央)
|
||||
Stairs G (In Body, Right)|階段G(体内・右)
|
||||
Stairs G (In Body)|階段G(体内)
|
||||
Stairs H (Demonic World, Left)|階段H(魔界・左)
|
||||
Stairs H (Demonic World, Center)|階段H(魔界・中央)
|
||||
Stairs H (Demonic World, Right)|階段H(魔界・右)
|
||||
Stairs H (Demonic World)|階段H(魔界)
|
||||
Stairs I (Stone, Left)|階段I(石・左)
|
||||
Stairs I (Stone, Center)|階段I(石・中央)
|
||||
Stairs I (Stone, Right)|階段I(石・右)
|
||||
Stairs I (Stone)|階段I(石)
|
||||
Stairs J (Ruins, Left)|階段J(廃墟・左)
|
||||
Stairs J (Ruins, Center)|階段J(廃墟・中央)
|
||||
Stairs J (Ruins, Right)|階段J(廃墟・右)
|
||||
Stairs J (Ruins)|階段J(廃墟)
|
||||
Stairs K (Stone, Left)|階段K(石・左)
|
||||
Stairs K (Stone, Center)|階段K(石・中央)
|
||||
Stairs K (Stone, Right)|階段K(石・右)
|
||||
Stairs K (Stone)|階段K(石)
|
||||
Stairs L (Ruins, Left)|階段L(廃墟・左)
|
||||
Stairs L (Ruins, Center)|階段L(廃墟・中央)
|
||||
Stairs L (Ruins, Right)|階段L(廃墟・右)
|
||||
Stairs L (Ruins)|階段L(廃墟)
|
||||
Ground (Dirt Cave, Ruins)|床A(土洞窟・廃墟)
|
||||
Ground (Rock Cave, Ruins)|床B(岩洞窟・廃墟)
|
||||
Ground (Lava Cave, Ruins)|床C(溶岩洞窟・廃墟)
|
||||
Ground (Ice Cave, Ruins)|床D(氷洞窟・廃墟)
|
||||
Ground (Grass Maze, Ruins)|床E(草迷宮・廃墟)
|
||||
Ground (Crystal, Ruins)|床F(水晶・廃墟)
|
||||
Ground (In Body, Ruins)|床G(体内・廃墟)
|
||||
Ground (Demonic World, Ruins)|床H(魔界・廃墟)
|
||||
Cobblestones A (Ruins)|石畳A(廃墟)
|
||||
Cobblestones B (Ruins)|石畳B(廃墟)
|
||||
Cobblestones C (Ruins)|石畳C(廃墟)
|
||||
Cobblestones D (Ruins)|石畳D(廃墟)
|
||||
Cobblestones E (Ruins)|石畳E(廃墟)
|
||||
Cobblestones F (Ruins)|石畳F(廃墟)
|
||||
Cobblestones G (Ruins)|石畳G(廃墟)
|
||||
Interior Floor A (Demon Castle, Ruins)|内装床A(魔王城・廃墟)
|
||||
Cobblestones H (Ruins)|石畳H(廃墟)
|
||||
Interior Floor B (Concrete, Ruins)|内装床B(コンクリート・廃墟)
|
||||
Icy Ground B|氷の床B
|
||||
Interior Floor D (Factory)|内装床D(工場)
|
||||
Decorative Tile (Ruins)|舗装床(廃墟)
|
||||
Cobblestones I (Ruins)|石畳I(廃墟)
|
||||
Cobblestones J (Ruins)|石畳J(廃墟)
|
||||
Decorative Tile (Ruins)|化粧タイル(廃墟)
|
||||
Large Relief Floor Tile A|大きなレリーフ床A
|
||||
Large Relief Floor Tile A|大きなレリーフ床A
|
||||
Large Relief Floor Tile B|大きなレリーフ床B
|
||||
Large Relief Floor Tile B|大きなレリーフ床B
|
||||
Directional Floor Tile A (Down)|方向床A(下)
|
||||
Directional Floor Tile B (Up)|方向床B(上)
|
||||
Relief Floor Tile A (Gold)|レリーフ床A(金)
|
||||
Relief Floor Tile B (Gold)|レリーフ床B(金)
|
||||
Large Relief Floor Tile A|大きなレリーフ床A
|
||||
Large Relief Floor Tile A|大きなレリーフ床A
|
||||
Large Relief Floor Tile B|大きなレリーフ床B
|
||||
Large Relief Floor Tile B|大きなレリーフ床B
|
||||
Directional Floor Tile C (Left)|方向床C(左)
|
||||
Directional Floor Tile D (Right)|方向床D(右)
|
||||
Relief Floor Tile C (Gold)|レリーフ床C(金)
|
||||
Relief Floor Tile D (Gold, Ruins)|レリーフ床D(金・廃墟)
|
||||
256
www/img/tilesets/Dungeon_B.txt
Normal file
256
www/img/tilesets/Dungeon_B.txt
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
Transparent|透明
|
||||
Beanstalk A|豆の木A
|
||||
Stairs A (Up)|階段A(上り)
|
||||
Stairs B (Up)|階段B(上り)
|
||||
Metal Ladder|鉄ばしご
|
||||
Rope Ladder|縄ばしご
|
||||
Rope|ロープ
|
||||
Vines A|ツタA
|
||||
Beanstalk B (Snow)|豆の木B(雪)
|
||||
Beanstalk C (Dead)|豆の木C(枯れ)
|
||||
Stairs A (Down)|階段A(下り)
|
||||
Stairs B (Down)|階段B(下り)
|
||||
Metal Ladder|鉄ばしご
|
||||
Rope Ladder|縄ばしご
|
||||
Rope|ロープ
|
||||
Vines A|ツタA
|
||||
Crumbling Wall|崩れた壁
|
||||
Dug-Up Ground|掘られた床
|
||||
Stairs C (Up)|階段C(上り)
|
||||
Stairs D (Up)|階段D(上り)
|
||||
Metal Ladder|鉄ばしご
|
||||
Rope Ladder|縄ばしご
|
||||
Rope|ロープ
|
||||
Vines B (Down)|ツタB(下り)
|
||||
Crumbling Wall|崩れた壁
|
||||
Dug-Up Ground|掘られた床
|
||||
Stairs C (Down)|階段C(下り)
|
||||
Stairs D (Down)|階段D(下り)
|
||||
Hole A (Metal Ladder)|穴A(鉄ばしご)
|
||||
Hole B (Rope Ladder)|穴B(縄ばしご)
|
||||
Hole C (Rope)|穴C(ロープ)
|
||||
Hole D|穴D
|
||||
Log Bridge (V)|丸太の橋(縦)
|
||||
Log Bridge (H)|丸太の橋(横)
|
||||
Wood Bridge (V)|木の橋(縦)
|
||||
Wood Bridge (H)|木の橋(横)
|
||||
Stone Bridge (V)|石の橋(縦)
|
||||
Stone Bridge (H)|石の橋(横)
|
||||
Wood Bridge (V)|木の橋(縦)
|
||||
Wood Bridge (H)|木の橋(横)
|
||||
Bridge Spar (Wood, Center A)|橋げた(木・中央A)
|
||||
Bridge Spar (Wood, Left)|橋げた(木・左)
|
||||
Bridge Spar (Wood, Center B)|橋げた(木・中央B)
|
||||
Bridge Spar (Wood, Right)|橋げた(木・右)
|
||||
Bridge Spar (Stone, Center A)|橋げた(石・中央A)
|
||||
Bridge Spar (Stone, Left)|橋げた(石・左)
|
||||
Bridge Spar (Stone, Center B)||橋げた(石・中央B)
|
||||
Bridge Spar (Stone, Right)|橋げた(石・右)
|
||||
Gravel A (Dirt Cave)|砂利A(土洞窟)
|
||||
Gravel B (Rock Cave)|砂利B(岩洞窟)
|
||||
Gravel C (Lava Cave)|砂利C(溶岩洞窟)
|
||||
Ice Pieces |氷の欠片
|
||||
Small Sprouts A (Grass Maze)|小さな芽A(草迷宮)
|
||||
Small Crystals|小さな水晶
|
||||
Detritus (In Body)|床装飾(体内)
|
||||
Small Sprouts B (Demonic World)|小さな芽B(魔界)
|
||||
Boulder A (Dirt Cave)|岩A(土洞窟)
|
||||
Boulder B (Rock Cave)|岩B(岩洞窟)
|
||||
Boulder C (Lava Cave)|岩C(溶岩洞窟)
|
||||
Lump of Ice|氷塊
|
||||
Boulder D (Grass Maze)|岩D(草迷宮)
|
||||
Crystal|水晶
|
||||
Spherical Lump|球状突起物
|
||||
Boulder E (Demonic World)|岩E(魔界)
|
||||
Tall Rock A (Dirt Cave)|大きな岩A(土洞窟)
|
||||
Tall Rock B (Rock Cave)|大きな岩B(岩洞窟)
|
||||
Tall Rock C (Lava Cave)|大きな岩C(溶岩洞窟)
|
||||
Tall Lump of Ice|大きな氷塊
|
||||
Tall Rock D (Grass Maze)|大きな岩D(草迷宮)
|
||||
Large Crystal|大きな水晶
|
||||
Large Growth|大型突起物
|
||||
Tall Rock E (Demonic World)|大きな岩E(魔界)
|
||||
Tall Rock A (Dirt Cave)|大きな岩A(土洞窟)
|
||||
Tall Rock B (Rock Cave)|大きな岩B(岩洞窟)
|
||||
Tall Rock C (Lava Cave)|大きな岩C(溶岩洞窟)
|
||||
Tall Lump of Ice|大きな氷塊
|
||||
Tall Rock D (Grass Maze)|大きな岩D(草迷宮)
|
||||
Large Crystal|大きな水晶
|
||||
Large Growth|大型突起物
|
||||
Tall Rock E (Demonic World)|大きな岩E(魔界)
|
||||
Stone Pillar A|石の柱A
|
||||
Stone Pillar B|石の柱B
|
||||
Stone Pillar C|石の柱C
|
||||
Stone Pillar C (Moss)|石の柱C(苔)
|
||||
Stone Pillar C (Ice)|石の柱C(氷)
|
||||
Wood Pillar|木の柱
|
||||
Stone Pillar D|石の柱D
|
||||
Orb Pillar|オーブの柱
|
||||
Stone Pillar A|石の柱A
|
||||
Stone Pillar B|石の柱B
|
||||
Stone Pillar C|石の柱C
|
||||
Stone Pillar C (Moss)|石の柱C(苔)
|
||||
Stone Pillar C (Ice)|石の柱C(氷)
|
||||
Wood Pillar|木の柱
|
||||
Stone Pillar D|石の柱D
|
||||
Orb Pillar|オーブの柱
|
||||
Broken Stone Pillar A|折れた石の柱A
|
||||
Broken Stone Pillar B|折れた石の柱B
|
||||
Broken Stone Pillar C|折れた石の柱C
|
||||
Broken Stone Pillar C (Moss)|折れた石の柱C(苔)
|
||||
Broken Stone Pillar C (Ice)|折れた石の柱C(氷)
|
||||
Broken Wood Pillar A|折れた木の柱A
|
||||
Broken Stone Pillar D|折れた石の柱D
|
||||
Broken Orb Pillar|折れたオーブの柱
|
||||
Rubble|瓦礫A
|
||||
Rubble (Moss)|瓦礫B(苔)
|
||||
Rubble (Ice)|瓦礫C(氷)
|
||||
Broken Wood Pillar B|折れた木の柱B
|
||||
Rubble (Dirt)|瓦礫D(土)
|
||||
Scrap Wood|端材
|
||||
Barricade A (H)|バリケードA(横)
|
||||
Barricade B (V)|バリケードB(縦)
|
||||
Wall Bracing|壁の補強材
|
||||
Wall Bracing|壁の補強材
|
||||
Wall Bracing|壁の補強材
|
||||
Wall Bracing|壁の補強材
|
||||
Wall Bracing|壁の補強材
|
||||
Wall Bracing (Abandoned Mine)|壁の補強材(廃坑)
|
||||
Wall Bracing (Abandoned Mine)|壁の補強材(廃坑)
|
||||
Wall Bracing (Abandoned Mine)|壁の補強材(廃坑)
|
||||
Wall Bracing|壁の補強材
|
||||
Wall Bracing|壁の補強材
|
||||
Wall Bracing|壁の補強材
|
||||
Wall Bracing|壁の補強材
|
||||
Wall Bracing|壁の補強材
|
||||
Wall Bracing (Abandoned Mine)|壁の補強材(廃坑)
|
||||
Wall Bracing (Abandoned Mine)|壁の補強材(廃坑)
|
||||
Wall Bracing (Abandoned Mine)|壁の補強材(廃坑)
|
||||
Exit A|外への出口A
|
||||
Entrance A|入口A
|
||||
Exit B|外への出口B
|
||||
Entrance B|入口B
|
||||
Exit C|外への出口C
|
||||
Entrance C|入口C
|
||||
Window A|窓A
|
||||
Window B|窓B
|
||||
Exit D|外への出口D
|
||||
Entrance D|入口D
|
||||
Exit E|外への出口E
|
||||
Entrance E|入口E
|
||||
Light From Exit A (Top)|出口からの光A(上)
|
||||
Light From Exit B (Bottom)|出口からの光B(下)
|
||||
Window A|窓A
|
||||
Window B|窓B
|
||||
Spider Web|蜘蛛の巣
|
||||
Stone Tablet|石版
|
||||
Stone Tablet (Ruins)|石版(廃墟)
|
||||
Entrance A|入口A
|
||||
Entrance A (Extend)|入口A(延長部分)
|
||||
Entrance A (Top Half A)|入口A(上半分A)
|
||||
Entrance B|入口B
|
||||
Entrance A (Top Half B)|入口A(上半分B)
|
||||
Wall Vines A|壁のツタA
|
||||
Wall Vines B|壁のツタB
|
||||
Wall Vines C|壁のツタC
|
||||
Wall Fern|壁のシダ
|
||||
Fissures A|亀裂A
|
||||
Fissures B|亀裂B
|
||||
Fissures C|亀裂C
|
||||
Fissures D|亀裂D
|
||||
Wall Vines A|壁のツタA
|
||||
Wall Vines B|壁のツタB
|
||||
Wall Vines C|壁のツタC
|
||||
Wall Moss|壁の苔
|
||||
Fissures A|亀裂A
|
||||
Fissures B|亀裂B
|
||||
Fissures C|亀裂C
|
||||
Fissures D|亀裂D
|
||||
Monument A|石碑A
|
||||
Monument B|石碑B
|
||||
Large Monument|大きな石碑
|
||||
Large Monument|大きな石碑
|
||||
Large Monument|大きな石碑
|
||||
Large Monument (Lit)|大きな石碑(光)
|
||||
Large Monument (Lit)|大きな石碑(光)
|
||||
Large Monument (Lit)|大きな石碑(光)
|
||||
Monument A|石碑A
|
||||
Monument C|石碑C
|
||||
Large Monument|大きな石碑
|
||||
Large Monument|大きな石碑
|
||||
Large Monument|大きな石碑
|
||||
Large Monument (Lit)|大きな石碑(光)
|
||||
Large Monument (Lit)|大きな石碑(光)
|
||||
Large Monument (Lit)|大きな石碑(光)
|
||||
Statue A|石像A
|
||||
Angel Statue A|天使像A
|
||||
Angel Statue B|天使像B
|
||||
Dais|台座
|
||||
Statue B|石像B
|
||||
Demon Statue|悪魔像
|
||||
Dragon Statue|竜像
|
||||
Dragon Statue|竜像
|
||||
Statue A|石像A
|
||||
Angel Statue A|天使像A
|
||||
Angel Statue B|天使像B
|
||||
Dais|台座
|
||||
Statue B|石像B
|
||||
Demon Statue|悪魔像
|
||||
Dragon Statue|竜像
|
||||
Dragon Statue|竜像
|
||||
Large Gravel Mound A (Dirt)|大きな土砂A(土)
|
||||
Large Gravel Mound A (Dirt)|大きな土砂A(土)
|
||||
Large Gravel Mound B (Stone)|大きな土砂B(石)
|
||||
Large Gravel Mound B (Stone)|大きな土砂B(石)
|
||||
Large Gold Mound|大きな金の山
|
||||
Large Gold Mound|大きな金の山
|
||||
Large Silver Mound|大きな銀の山
|
||||
Large Silver Mound|大きな銀の山
|
||||
Large Gravel Mound A (Dirt)|大きな土砂A(土)
|
||||
Large Gravel Mound A (Dirt)|大きな土砂A(土)
|
||||
Large Gravel Mound B (Stone)|大きな土砂B(石)
|
||||
Large Gravel Mound B (Stone)|大きな土砂B(石)
|
||||
Large Gold Mound|大きな金の山
|
||||
Large Gold Mound|大きな金の山
|
||||
Large Silver Mound|大きな銀の山
|
||||
Large Silver Mound|大きな銀の山
|
||||
Gravel Mound (Dirt)|土砂A(土)
|
||||
Gravel Mound (Stone)|土砂B(石)
|
||||
Gold Bricks A|金の延べ棒A
|
||||
Gold Bricks B|金の延べ棒B
|
||||
Crate A (Dirt)|木箱A(土)
|
||||
Crate B (Stone)|木箱B(石)
|
||||
Crate C (Ruins)|木箱C(廃墟)
|
||||
Pot A (Ruins)|壺A(廃墟)
|
||||
Gold Mound|金の山
|
||||
Silver Mound|銀の山
|
||||
Silver Bricks A|銀の延べ棒A
|
||||
Silver Bricks B|銀の延べ棒B
|
||||
Crate D (Gold Dust)|木箱D(金)
|
||||
Crate E (Silver Dust)|木箱E(銀)
|
||||
Pot A|壺A
|
||||
Pot B|壺B
|
||||
Shovel|スコップ
|
||||
Pickax|つるはし
|
||||
Rope|ロープ
|
||||
Mound of Gold Coins|金貨の山
|
||||
Crate F|木箱F
|
||||
Crate G|木箱G
|
||||
Barrel A|樽A
|
||||
Barrel B (Ruins)|樽B(廃墟)
|
||||
Large Bones|大きな骸骨
|
||||
Large Bones|大きな骸骨
|
||||
Bones A|骸骨A
|
||||
Table (Ruins)|テーブル(廃墟)
|
||||
Jail Bars|鉄格子
|
||||
Jail Bars|鉄格子
|
||||
Jail Bars|鉄格子
|
||||
Jail Bars|鉄格子
|
||||
Large Bones|大きな骸骨
|
||||
Large Bones|大きな骸骨
|
||||
Bones B|骸骨B
|
||||
Stool (Ruins)|椅子(廃墟)
|
||||
Jail Bars|鉄格子
|
||||
Jail Bars|鉄格子
|
||||
Jail Bars|鉄格子
|
||||
Jail Bars|鉄格子
|
||||
256
www/img/tilesets/Dungeon_C.txt
Normal file
256
www/img/tilesets/Dungeon_C.txt
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
Decorative Pillar A (Stone)|装飾柱A(石)
|
||||
Decorative Pillar B (Stone)|装飾柱B(石)
|
||||
Decorative Pillar C (Temple)|装飾柱C(遺跡)
|
||||
Decorative Pillar D (Rock Cave)|装飾柱D(岩洞窟)
|
||||
Decorative Pillar E (Demon Castle)|装飾柱E(魔王城)
|
||||
Decorative Pillar F (Fort)|装飾柱F(砦)
|
||||
Decorative Pillar G (Dirt Cave)|装飾柱G(土洞窟)
|
||||
Decorative Pillar H (Factory)|装飾柱H(工場)
|
||||
Decorative Pillar A (Stone)|装飾柱A(石)
|
||||
Decorative Pillar B (Stone)|装飾柱B(石)
|
||||
Decorative Pillar C (Temple)|装飾柱C(遺跡)
|
||||
Decorative Pillar D (Rock Cave)|装飾柱D(岩洞窟)
|
||||
Decorative Pillar E (Demon Castle)|装飾柱E(魔王城)
|
||||
Decorative Pillar F (Fort)|装飾柱F(砦)
|
||||
Decorative Pillar G (Dirt Cave)|装飾柱G(土洞窟)
|
||||
Decorative Pillar H (Factory)|装飾柱H(工場)
|
||||
Decorative Pillar A (Stone)|装飾柱A(石)
|
||||
Decorative Pillar B (Stone)|装飾柱B(石)
|
||||
Decorative Pillar C (Temple)|装飾柱C(遺跡)
|
||||
Decorative Pillar D (Rock Cave)|装飾柱D(岩洞窟)
|
||||
Decorative Pillar E (Demon Castle)|装飾柱E(魔王城)
|
||||
Decorative Pillar F (Fort)|装飾柱F(砦)
|
||||
Decorative Pillar G (Dirt Cave)|装飾柱G(土洞窟)
|
||||
Decorative Pillar H (Factory)|装飾柱H(工場)
|
||||
Decorative Pillar A (Stone, Ruins)|装飾柱A(石・廃墟)
|
||||
Decorative Pillar B (Stone, Ruins)|装飾柱B(石・廃墟)
|
||||
Decorative Pillar C (Temple, Ruins)|装飾柱C(遺跡・廃墟)
|
||||
Decorative Pillar D (Rock Cave, Ruins)|装飾柱D(岩洞窟・廃墟)
|
||||
Decorative Pillar E (Demon Castle, Ruins)|装飾柱E(魔王城・廃墟)
|
||||
Decorative Pillar F (Fort, Ruins)|装飾柱F(砦・廃墟)
|
||||
Decorative Pillar G (Dirt Cave, Ruins)|装飾柱G(土洞窟・廃墟)
|
||||
Decorative Pillar A (Stone, Front, Ruins)|装飾柱A(石・手前・廃墟)
|
||||
Decorative Pillar A (Stone, Ruins)|装飾柱A(石・廃墟)
|
||||
Decorative Pillar B (Stone, Ruins)|装飾柱B(石・廃墟)
|
||||
Decorative Pillar C (Temple, Ruins)|装飾柱C(遺跡・廃墟)
|
||||
Decorative Pillar D (Rock Cave, Ruins)|装飾柱D(岩洞窟・廃墟)
|
||||
Decorative Pillar E (Demon Castle, Ruins)|装飾柱E(魔王城・廃墟)
|
||||
Decorative Pillar F (Fort, Ruins)|装飾柱F(砦・廃墟)
|
||||
Decorative Pillar G (Dirt Cave, Ruins)|装飾柱G(土洞窟・廃墟)
|
||||
Decorative Pillar D (Rock Cave, Front, Ruins)|装飾柱F(岩洞窟・手前・廃墟)
|
||||
Decorative Pillar A (Stone, Ruins)|装飾柱A(石・廃墟)
|
||||
Decorative Pillar B (Stone, Ruins)|装飾柱B(石・廃墟)
|
||||
Decorative Pillar C (Temple, Ruins)|装飾柱C(遺跡・廃墟)
|
||||
Decorative Pillar D (Rock Cave, Ruins)|装飾柱D(岩洞窟・廃墟)
|
||||
Decorative Pillar E (Demon Castle, Ruins)|装飾柱E(魔王城・廃墟)
|
||||
Decorative Pillar F (Fort, Ruins)|装飾柱F(砦・廃墟)
|
||||
Decorative Pillar G (Dirt Cave, Ruins)|装飾柱G(土洞窟・廃墟)
|
||||
Decorative Pillar F (Fort, Front, Ruins)|装飾柱F(砦・手前・廃墟)
|
||||
Decorative Pillar A (Stone, Front)|装飾柱A(石・手前)
|
||||
Decorative Pillar B (Stone, Front)|装飾柱B(石・手前)
|
||||
Decorative Pillar C (Temple, Front)|装飾柱C(神殿・手前)
|
||||
Decorative Pillar D (Rock Cave, Front)|装飾柱D(岩洞窟・手前)
|
||||
Decorative Pillar E (Demon Castle, Front)|装飾柱E(魔王城・手前)
|
||||
Decorative Pillar F (Fort, Front)|装飾柱F(砦・手前)
|
||||
Decorative Pillar G (Dirt Cave, Front)|装飾柱G(土洞窟・手前)
|
||||
Decorative Pillar H (Factory, Front)|装飾柱H(工場・手前)
|
||||
Gate A|門A
|
||||
Gate A|門A
|
||||
Gate A|門A
|
||||
Gate B|門B
|
||||
Gate B|門B
|
||||
Gate B|門B
|
||||
Decorative Pillar I (Demonic)|装飾柱I(悪魔)
|
||||
Decorative Pillar I (Demonic, Ruins)|装飾柱I(悪魔・廃墟)
|
||||
Gate A|門A
|
||||
Gate A|門A
|
||||
Gate A|門A
|
||||
Gate B|門B
|
||||
Gate B|門B
|
||||
Gate B|門B
|
||||
Decorative Pillar I (Demonic)|装飾柱I(悪魔)
|
||||
Decorative Pillar I (Demonic, Ruins)|装飾柱I(悪魔・廃墟)
|
||||
Gate A|門A
|
||||
Gate A|門A
|
||||
Gate A|門A
|
||||
Gate B|門B
|
||||
Gate B|門B
|
||||
Gate B|門B
|
||||
Coffin A (Right)|棺A(右)
|
||||
Coffin A (Right)|棺A(右)
|
||||
Hexagram|魔法陣
|
||||
Hexagram|魔法陣
|
||||
Hexagram|魔法陣
|
||||
Hexagram (Lit)|魔法陣(光)
|
||||
Hexagram (Lit)|魔法陣(光)
|
||||
Hexagram (Lit)|魔法陣(光)
|
||||
Coffin B (Top)|棺B(上)
|
||||
Coffin C (Bottom)|棺C(下)
|
||||
Hexagram|魔法陣
|
||||
Hexagram|魔法陣
|
||||
Hexagram|魔法陣
|
||||
Hexagram (Lit)|魔法陣(光)
|
||||
Hexagram (Lit)|魔法陣(光)
|
||||
Hexagram (Lit)|魔法陣(光)
|
||||
Coffin B (Top)|棺B(上)
|
||||
Coffin C (Bottom)|棺C(下)
|
||||
Hexagram|魔法陣
|
||||
Hexagram|魔法陣
|
||||
Hexagram|魔法陣
|
||||
Hexagram (Lit)|魔法陣(光)
|
||||
Hexagram (Lit)|魔法陣(光)
|
||||
Hexagram (Lit)|魔法陣(光)
|
||||
Coffin D (Left)|棺D(左)
|
||||
Coffin D (Left)|棺D(左)
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Rails (Ruins)|線路(廃墟)
|
||||
Rails (Ruins)|線路(廃墟)
|
||||
Rails (Ruins)|線路(廃墟)
|
||||
Rails (Ruins)|線路(廃墟)
|
||||
Rails|線路
|
||||
Railroad Ties A|枕木A
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Railroad Ties B|枕木B
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Rails|線路
|
||||
Mural A|壁画A
|
||||
Hieroglyph|ヒエログリフ
|
||||
Hieroglyph|ヒエログリフ
|
||||
Large Mural A|大きな壁画A
|
||||
Large Mural A|大きな壁画A
|
||||
Large Mural A|大きな壁画A
|
||||
Bed|ベッド
|
||||
Bed (Ruins)|ベッド(廃墟)
|
||||
Mural B|壁画B
|
||||
Hieroglyph|ヒエログリフ
|
||||
Hieroglyph|ヒエログリフ
|
||||
Large Mural B|大きな壁画B
|
||||
Large Mural B|大きな壁画B
|
||||
Large Mural B|大きな壁画B
|
||||
Bed|ベッド
|
||||
Bed (Ruins)|ベッド(廃墟)
|
||||
Middle Window A|中型窓A
|
||||
Middle Window B|中型窓B
|
||||
Middle Window C|中型窓C
|
||||
Middle Window D (Ruins)|中型窓窓D(廃墟)
|
||||
Window (Demon Castle)|窓(魔王城)
|
||||
Table|テーブル
|
||||
Cheap Bed|粗末なベッド
|
||||
Straw Bed|むしろの寝床
|
||||
Middle Window A|中型窓A
|
||||
Middle Window B|中型窓B
|
||||
Middle Window C|中型窓C
|
||||
Middle Window D (Ruins)|中型窓窓D(廃墟)
|
||||
Window (Demon Castle)|窓(魔王城)
|
||||
Stool|椅子
|
||||
Cheap Bed|粗末なベッド
|
||||
Straw Bed|むしろの寝床
|
||||
Large Window A|大型窓A
|
||||
Large Window B|大型窓B
|
||||
Large Window C|大型窓C
|
||||
Stained Glass Window|ステンドグラス
|
||||
Large Window D|大型窓D
|
||||
Window A|窓A
|
||||
Window B|窓B
|
||||
Window C|窓C
|
||||
Large Window A|大型窓A
|
||||
Large Window B|大型窓B
|
||||
Large Window C|大型窓C
|
||||
Stained Glass Window|ステンドグラス
|
||||
Large Window D|大型窓D
|
||||
Window A|窓A
|
||||
Window B|窓B
|
||||
Window C|窓C
|
||||
Chest A|チェストA
|
||||
Cabinet|キャビネット
|
||||
Closet|クローゼット
|
||||
Chest of Drawers|タンス
|
||||
Dish Cabinet|食器棚
|
||||
Wine Rack|ワインセラー
|
||||
Bottle Shelf A|ボトル棚A
|
||||
Bottle Shelf B|ボトル棚B
|
||||
Chest B|チェストB
|
||||
Chest C|チェストC
|
||||
Closet|クローゼット
|
||||
Chest of Drawers|タンス
|
||||
Dish Cabinet|食器棚
|
||||
Wine Rack|ワインセラー
|
||||
Bottle Shelf A|ボトル棚A
|
||||
Bottle Shelf B|ボトル棚B
|
||||
Tipped Shelf|倒れた棚
|
||||
Sundries Shelf A|雑貨棚A
|
||||
Sundries Shelf A|雑貨棚A
|
||||
Sundries Shelf B|雑貨棚B
|
||||
Medicine Shelf|薬品棚
|
||||
Bookshelf A|本棚A
|
||||
Bookshelf B|本棚B
|
||||
Bookshelf B|本棚B
|
||||
Tipped Shelf|倒れた棚
|
||||
Sundries Shelf A|雑貨棚A
|
||||
Sundries Shelf A|雑貨棚A
|
||||
Sundries Shelf B|雑貨棚B
|
||||
Medicine Shelf|薬品棚
|
||||
Bookshelf A|本棚A
|
||||
Bookshelf B|本棚B
|
||||
Bookshelf B|本棚B
|
||||
Curtains A|カーテンA
|
||||
Curtains B|カーテンB
|
||||
Curtains C|カーテンC
|
||||
Curtains D|カーテンD
|
||||
Curtains A (Ruins)|カーテンA(廃墟)
|
||||
Curtains B (Ruins)|カーテンB(廃墟)
|
||||
Curtains C (Ruins)|カーテンC(廃墟)
|
||||
Curtains D (Ruins)|カーテンD(廃墟)
|
||||
Curtains A|カーテンA
|
||||
Curtains B|カーテンB
|
||||
Curtains C|カーテンC
|
||||
Curtains D|カーテンD
|
||||
Curtains A (Ruins)|カーテンA(廃墟)
|
||||
Curtains B (Ruins)|カーテンB(廃墟)
|
||||
Curtains C (Ruins)|カーテンC(廃墟)
|
||||
Curtains D (Ruins)|カーテンD(廃墟)
|
||||
Clock|時計
|
||||
Mirror|鏡
|
||||
Clock (Ruins)|時計(廃墟)
|
||||
Mirror (Ruins)|鏡(廃墟)
|
||||
Stacked Crates|積まれた木箱
|
||||
Stacked Crates|積まれた木箱
|
||||
Tapestry A|タペストリーA
|
||||
Tapestry A (Ruins)|タペストリーA(廃墟)
|
||||
Clock|時計
|
||||
Mirror|鏡
|
||||
Clock (Ruins)|時計(廃墟)
|
||||
Mirror (Ruins)|鏡(廃墟)
|
||||
Stacked Crates|積まれた木箱
|
||||
Stacked Crates|積まれた木箱
|
||||
Tapestry A|タペストリーA
|
||||
Tapestry A (Ruins)|タペストリーA(廃墟)
|
||||
Chair A (Wood)|背もたれ椅子A(木製)
|
||||
Chair B (Stone)|背もたれ椅子B(石)
|
||||
Throne A|玉座A
|
||||
Throne A|玉座A
|
||||
Throne A|玉座A
|
||||
Throne B (Demon Castle)|玉座B(魔王城)
|
||||
Throne B (Demon Castle)|玉座B(魔王城)
|
||||
Throne B (Demon Castle)|玉座B(魔王城)
|
||||
Chair A (Wood)|背もたれ椅子A(木製)
|
||||
Chair B (Stone)|背もたれ椅子B(石)
|
||||
Throne A|玉座A
|
||||
Throne A|玉座A
|
||||
Throne A|玉座A
|
||||
Throne B (Demon Castle)|玉座B(魔王城)
|
||||
Throne B (Demon Castle)|玉座B(魔王城)
|
||||
Throne B (Demon Castle)|玉座B(魔王城)
|
||||
16
www/img/tilesets/Inside_A1.txt
Normal file
16
www/img/tilesets/Inside_A1.txt
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
Canal A|水路A
|
||||
Deep Canal|深い水路
|
||||
Lotus Pads (Flowers)|蓮の葉(花)
|
||||
Junk|ゴミ
|
||||
Pool A (Stone Lined)|水場A(石の縁)
|
||||
Waterfall A (Stone Wall)|滝A(石壁)
|
||||
Pool B (Wood Lined)|水場B(木の縁)
|
||||
Waterfall B (Stone Wall)|滝B(石壁)
|
||||
Canal B|水路B
|
||||
Waterfall C (Stone Wall)|滝C(石壁)
|
||||
Pool C (Stone Lined)|水場C(石の縁)
|
||||
Waterfall D (Stone Wall)|滝D(石壁)
|
||||
Bathing Spot|水浴び場
|
||||
Waterfall E (Dirt Wall)|滝E(土壁)
|
||||
Open Bath|露天風呂
|
||||
Waterfall F (Demon Castle)|滝F(魔王城)
|
||||
32
www/img/tilesets/Inside_A2.txt
Normal file
32
www/img/tilesets/Inside_A2.txt
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
Wood Floor A|木の床A
|
||||
Cobblestones A|石畳A
|
||||
Rug A|じゅうたんA
|
||||
Straw Mat|ござ
|
||||
Hole A (Wood Floor)|穴A(木の床)
|
||||
Raised Stone A|石段A
|
||||
Ground Cracks|床のひび割れ
|
||||
Table A|テーブルA
|
||||
Wood Floor B|木の床B
|
||||
Cobblestones B|石畳B
|
||||
Rug B|じゅうたんB
|
||||
Rug C|じゅうたんC
|
||||
Hole B (Wood Floor)|穴B(木の床)
|
||||
Raised Stone B|石段B
|
||||
Soil on Ground|床の汚れ
|
||||
Table B|テーブルB
|
||||
Cobblestones C|石畳C
|
||||
Cobblestones D|石畳D
|
||||
Rug D|じゅうたんD
|
||||
Demon Castle Floor|魔王城の床
|
||||
Hole C (Stone Floor)|穴C(石の床)
|
||||
Raised Stone C|石段C
|
||||
Moss on Ground|床の苔
|
||||
Table C|テーブルC
|
||||
Cobblestones E|石畳E
|
||||
Cobblestones F|石畳F
|
||||
Rug E|じゅうたんE
|
||||
Rug F|じゅうたんF
|
||||
Hole D|穴D
|
||||
Raised Stone D|石段D
|
||||
Wire mesh|金網
|
||||
Table D|テーブルD
|
||||
48
www/img/tilesets/Inside_A4.txt
Normal file
48
www/img/tilesets/Inside_A4.txt
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
Wall A (Stone)|壁A(石)
|
||||
Wall B (Brick)|壁B(レンガ)
|
||||
Wall C (Brick)|壁C(レンガ)
|
||||
Wall D (Stone)|壁D(石)
|
||||
Wall E (Stone)|壁E(石)
|
||||
Wall F (Castle)|壁F(城)
|
||||
Wall G (Fort)|壁G(砦)
|
||||
Wall H (Demon Castle)|壁H(魔王城)
|
||||
Wall A (Stone)|壁A(石)
|
||||
Wall B (Brick)|壁B(レンガ)
|
||||
Wall C (Brick)|壁C(レンガ)
|
||||
Wall D (Stone)|壁D(石)
|
||||
Wall E (Stone)|壁E(石)
|
||||
Wall F (Castle)|壁F(城)
|
||||
Wall G (Fort)|壁G(砦)
|
||||
Wall H (Demon Castle)|壁H(魔王城)
|
||||
Wall I (Wood)|壁I(木造)
|
||||
Wall J (Log)|壁J(丸太)
|
||||
Wall K (Wood)|壁K(木造)
|
||||
Interior Wall A (Wood)|内装壁A(木造)
|
||||
Interior Wall (Stone)|内装壁B(石)
|
||||
Wall L (Stone)|壁L(石)
|
||||
Wall M (Marble)|壁M(大理石)
|
||||
Wall N (Concrete)|壁N(コンクリート)
|
||||
Wall I (Wood)|壁I(木造)
|
||||
Wall J (Log)|壁J(丸太)
|
||||
Wall K (Wood)|壁K(木造)
|
||||
Interior Wall A (Wood)|内装壁A(木造)
|
||||
Interior Wall (Stone)|内装壁B(石)
|
||||
Wall L (Stone)|壁L(石)
|
||||
Wall M (Marble)|壁M(大理石)
|
||||
Wall N (Concrete)|壁N(コンクリート)
|
||||
Interior Wall C (Stone)|内装壁C(石)
|
||||
Interior Wall D (Brick)|内装壁D(レンガ)
|
||||
Interior Wall E (Stone)|内装壁E(石)
|
||||
Interior Wall F (Desert)|内装壁F(砂漠風)
|
||||
Interior Wall G (Mansion)|内装壁G(豪邸)
|
||||
Interior Wall H (Temple)|内装壁H(神殿)
|
||||
Wall O (Tent)|壁O(テント)
|
||||
Wall P (Stage)|壁P(舞台)
|
||||
Interior Wall C (Stone)|内装壁C(石)
|
||||
Interior Wall D (Brick)|内装壁D(レンガ)
|
||||
Interior Wall E (Stone)|内装壁E(石)
|
||||
Interior Wall F (Desert)|内装壁F(砂漠風)
|
||||
Interior Wall G (Mansion)|内装壁G(豪邸)
|
||||
Interior Wall H (Temple)|内装壁H(神殿)
|
||||
Wall O (Tent)|壁O(テント)
|
||||
Wall P (Stage)|壁P(舞台)
|
||||
129
www/img/tilesets/Inside_A5.txt
Normal file
129
www/img/tilesets/Inside_A5.txt
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
Darkness|暗闇
|
||||
Wire Mesh|金網
|
||||
Stone Bridge (V, Left)|石の橋(縦・左)
|
||||
Stone Bridge (V Center)|石の橋(縦・中央)
|
||||
Stone Bridge (V, Riight)|石の橋(縦・右)
|
||||
Stone Bridge (H, Top)|石の橋(横・上)
|
||||
Stone Bridge (H Center)|石の橋(横・中央)
|
||||
Broken Bridge (H, Top)|壊れた橋(横・上)
|
||||
Transparent|透明
|
||||
Wire Mesh|金網
|
||||
Broken Bridge (V, Left)|壊れた橋(縦・左)
|
||||
Broken Bridge (V Center)|壊れた橋(縦・中央)
|
||||
Broken Bridge (V, Riight)|壊れた橋(縦・右)
|
||||
Stone Bridge (H, Bottom)|石の橋(横・下)
|
||||
Broken Bridge (H Center)|壊れた橋(横・中央)
|
||||
Broken Bridge (H, Bottom)|壊れた橋(横・下)
|
||||
Wood Floor A|木の床A
|
||||
Wood Floor B|木の床B
|
||||
Wood Floor C|木の床C
|
||||
Wood Floor D|木の床D
|
||||
Cobblestones A|石畳A
|
||||
Cobblestones B|石畳B
|
||||
Cobblestones C|石畳C
|
||||
Cobblestones D|石畳D
|
||||
Ledge A (Wood)|段差A(木製)
|
||||
Ledge B (Wood)|段差B(木製)
|
||||
Ledge C (Log)|段差C(丸太)
|
||||
Ledge D (Log)|段差D(丸太)
|
||||
Ledge E (Brick)|段差E(レンガ)
|
||||
Ledge F (Stone)|段差F(石)
|
||||
Ledge G (Stone)|段差G(石)
|
||||
Ledge H (Stone)|段差H(石)
|
||||
Cobblestones E|石畳E
|
||||
Cobblestones F|石畳F
|
||||
Wood Floor E|木の床E
|
||||
Wood Floor F|木の床F
|
||||
Cobblestones G|石畳G
|
||||
Cobblestones H|石畳H
|
||||
Cobblestones I|石畳I
|
||||
Cobblestones J|石畳J
|
||||
Ledge I (Brick)|段差I(レンガ)
|
||||
Ledge J (Castle)|段差J(城)
|
||||
Ledge K (Fort)|段差K(砦)
|
||||
Ledge L (Wood)|段差L(木製)
|
||||
Ledge M (Stone)|段差M(石)
|
||||
Ledge N (Stone)|段差N(石)
|
||||
Ledge O (Marble)|段差O(大理石)
|
||||
Ledge P (Stone)|段差P(石)
|
||||
Interior Floor A (Wood)|内装床A(木製)
|
||||
Interior Floor B (Brick)|内装床B(レンガ)
|
||||
Interior Floor C (Temple)|内装床C(神殿)
|
||||
Interior Floor D (Stone)|内装床D(石)
|
||||
Interior Floor E (Demon Castle)|内装床E(魔王城)
|
||||
Interior Floor F (Tent)|内装床F(テント)
|
||||
Interior Floor G (Concrete)|内装床G(コンクリート)
|
||||
Interior Floor H (Dirt)|内装床H(土)
|
||||
Ledge Q (Wood)|段差Q(木製)
|
||||
Ledge R (Desert)|段差R(砂漠風)
|
||||
Ledge S (Temple)|段差S(神殿)
|
||||
Ledge T (Stone)|段差T(石)
|
||||
Ledge U (Demon Castle)|段差U(魔界城)
|
||||
Ledge V (Tent)|段差V(テント)
|
||||
Ledge W (Concrete)|段差W(コンクリート)
|
||||
Ledge X (Dirt)|段差X(土)
|
||||
Stairs A (Wood, Left)|階段A(木製・左)
|
||||
Stairs A (Wood, Center)|階段A(木製・中央)
|
||||
Stairs A (Wood)|階段A(木製・右)
|
||||
Stairs A (Wood)|階段A(木製)
|
||||
Stairs B (Stone, Left)|階段B(石・左)
|
||||
Stairs B (Stone, Center)|階段B(石・中央)
|
||||
Stairs B (Stone, Right)|階段B(石・右)
|
||||
Stairs B (Stone)|階段B(石)
|
||||
Stairs C (Stone, Left)|階段C(石・左)
|
||||
Stairs C (Stone, Center)|階段C(石・中央)
|
||||
Stairs C (Stone, Right)|階段C(石・右)
|
||||
Stairs C (Stone)|階段C(石)
|
||||
Stairs C (Stone, Ruins, Left)|階段C(石・廃墟・左)
|
||||
Stairs C (Stone, Ruins, Center)|階段C(石・廃墟・中央)
|
||||
Stairs C (Stone, Ruins, Right)|階段C(石・廃墟・右)
|
||||
Stairs C (Stone, Ruins)|階段C(石・廃墟)
|
||||
Stairs D (Carpet, Left)|階段D(じゅうたん・左)
|
||||
Stairs D (Carpet, Center)|階段D(じゅうたん・中央)
|
||||
Stairs D (Carpet, Right)|階段D(じゅうたん・右)
|
||||
Stairs D (Carpet)|階段D(じゅうたん)
|
||||
Stairs E (Carpet, Left)|階段E(じゅうたん・左)
|
||||
Stairs E (Carpet, Center)|階段E(じゅうたん・中央)
|
||||
Stairs E (Carpet, Right)|階段E(じゅうたん・右)
|
||||
Stairs E (Carpet)|階段E(じゅうたん)
|
||||
Wood Floor A (Ruins)|木の床A(廃墟)
|
||||
Wood Floor B (Ruins)|木の床B(廃墟)
|
||||
Wood Floor C (Ruins)|木の床C(廃墟)
|
||||
Wood Floor D (Ruins)|木の床D(廃墟)
|
||||
Cobblestones A (Ruins)|石畳A(廃墟)
|
||||
Cobblestones B (Ruins)|石畳B(廃墟)
|
||||
Cobblestones C (Ruins)|石畳C(廃墟)
|
||||
Cobblestones D (Ruins)|石畳D(廃墟)
|
||||
Cobblestones E (Ruins)|石畳E(廃墟)
|
||||
Cobblestones F (Ruins)|石畳F(廃墟)
|
||||
Wood Floor E (Ruins)|木の床E(廃墟)
|
||||
Wood Floor F (Ruins)|木の床F(廃墟)
|
||||
Cobblestones G (Ruins)|石畳G(廃墟)
|
||||
Cobblestones H (Ruins)|石畳H(廃墟)
|
||||
Cobblestones I (Ruins)|石畳I(廃墟)
|
||||
Cobblestones J (Ruins)|石畳J(廃墟)
|
||||
Interior Floor A (Wood, Ruins)|内装床A(木製・廃墟)
|
||||
Interior Floor B (Brick, Ruins)|内装床B(レンガ・廃墟)
|
||||
Interior Floor C (Temple, Ruins)|内装床C(神殿・廃墟)
|
||||
Interior Floor D (Stone, Ruins)|内装床D(石・廃墟)
|
||||
Interior Floor E (Demon Castle, Ruins)|内装床E(魔王城・廃墟)
|
||||
Interior Floor F (Concrete, Ruins)|内装床F(コンクリート・廃墟)
|
||||
Interior Floor G (Tent, Ruins)|内装床G(テント・廃墟)
|
||||
Interior Floor H (Dirt, Ruins)|内装床H(土・廃墟)
|
||||
Large Relief Floor Tile A|大きなレリーフ床A
|
||||
Large Relief Floor Tile A|大きなレリーフ床A
|
||||
Large Relief Floor Tile B|大きなレリーフ床B
|
||||
Large Relief Floor Tile B|大きなレリーフ床B
|
||||
Relief Floor Tile A (Silver)|レリーフ床A(銀)
|
||||
Relief Floor Tile B (Silver)|レリーフ床B(銀)
|
||||
Relief Floor Tile C (Gold)|レリーフ床C(金)
|
||||
Relief Floor Tile D (Gold)|レリーフ床D(金)
|
||||
Large Relief Floor Tile A|大きなレリーフ床A
|
||||
Large Relief Floor Tile A|大きなレリーフ床A
|
||||
Large Relief Floor Tile B|大きなレリーフ床B
|
||||
Large Relief Floor Tile B|大きなレリーフ床B
|
||||
Relief Floor Tile E (Silver, Ruins)|レリーフ床E(銀・廃墟)
|
||||
Relief Floor Tile F (Silver)|レリーフ床F(銀)
|
||||
Relief Floor Tile G (Gold, Ruins)|レリーフ床G(金・廃墟)
|
||||
Relief Floor Tile H (Gold)|レリーフ床H(金)
|
||||
|
||||
256
www/img/tilesets/Inside_B.txt
Normal file
256
www/img/tilesets/Inside_B.txt
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
Transparent|透明
|
||||
Stairs A (Up)|階段A(上り)
|
||||
Stairs B (Up)|階段B(上り)
|
||||
Stairs C (Up)|階段C(上り)
|
||||
Stairs D (Up)|階段D(上り)
|
||||
Metal Ladder|鉄ばしご
|
||||
Rope Ladder|縄ばしご
|
||||
Rope|ロープ
|
||||
Hole|穴
|
||||
Stairs A (Down)|階段A(下り)
|
||||
Stairs B (Down)|階段B(下り)
|
||||
Stairs C (Down)|階段C(下り)
|
||||
Stairs D (Down)|階段D(下り)
|
||||
Metal Ladder|鉄ばしご
|
||||
Rope Ladder|縄ばしご
|
||||
Rope|ロープ
|
||||
Middle Window A|中型窓A
|
||||
Middle Window B|中型窓B
|
||||
Middle Window C|中型窓C
|
||||
Middle Window D (Ruins)|中型窓D(廃墟)
|
||||
Window (Demon Castle)|窓(魔王城)
|
||||
Metal Ladder|鉄ばしご
|
||||
Rope Ladder|縄ばしご
|
||||
Rope|ロープ
|
||||
Middle Window A|中型窓A
|
||||
Middle Window B|中型窓B
|
||||
Middle Window C|中型窓C
|
||||
Middle Window D (Ruins)|中型窓D(廃墟)
|
||||
Window (Demon Castle)|窓(魔王城)
|
||||
Hole A (Metal Ladder)|穴A(鉄ばしご)
|
||||
Hole B (Rope Ladder)|穴B(縄ばしご)
|
||||
Hole C (Rope)|穴C(ロープ)
|
||||
Large Window A|大型窓A
|
||||
Large Window B|大型窓B
|
||||
Large Window C|大型窓C
|
||||
Stained Glass Window|ステンドグラス
|
||||
Large Window D|大型窓D
|
||||
Window A|窓A
|
||||
Window B|窓B
|
||||
Window C|窓C
|
||||
Large Window A|大型窓A
|
||||
Large Window B|大型窓B
|
||||
Large Window C|大型窓C
|
||||
Stained Glass Window|ステンドグラス
|
||||
Large Window D|大型窓D
|
||||
Window A|窓A
|
||||
Window B|窓B
|
||||
Window C|窓C
|
||||
Chest A|チェストA
|
||||
Cabinet|キャビネット
|
||||
Closet|クローゼット
|
||||
Chest of Drawers|タンス
|
||||
Dish Cabinet|食器棚
|
||||
Wine Rack|ワインセラー
|
||||
Bottle Shelf A|ボトル棚A
|
||||
Bottle Shelf B|ボトル棚B
|
||||
Chest B|チェストB
|
||||
Chest C|チェストC
|
||||
Closet|クローゼット
|
||||
Chest of Drawers|タンス
|
||||
Dish Cabinet|食器棚
|
||||
Wine Rack|ワインセラー
|
||||
Bottle Shelf A|ボトル棚A
|
||||
Bottle Shelf B|ボトル棚B
|
||||
Bread Shelf|パン棚
|
||||
Sundries Shelf A|雑貨棚A
|
||||
Sundries Shelf A|雑貨棚A
|
||||
Sundries Shelf B|雑貨棚B
|
||||
Medicine Shelf|薬品棚
|
||||
Bookshelf A|本棚A
|
||||
Bookshelf B|本棚B
|
||||
Bookshelf B|本棚B
|
||||
Bread Shelf|パン棚
|
||||
Sundries Shelf A|雑貨棚A
|
||||
Sundries Shelf A|雑貨棚A
|
||||
Sundries Shelf B|雑貨棚B
|
||||
Medicine Shelf|薬品棚
|
||||
Bookshelf A|本棚A
|
||||
Bookshelf B|本棚B
|
||||
Bookshelf B|本棚B
|
||||
Bed|ベッド
|
||||
Large Bed|ダブルベッド
|
||||
Large Bed|ダブルベッド
|
||||
Cheap Bed A|粗末なベッドA
|
||||
Cheap Bed B|粗末なベッドB
|
||||
Straw Bed|むしろの寝床
|
||||
Bed (Ruins)|ベッド(廃墟)
|
||||
Tipped Shelf|倒れた棚
|
||||
Bed|ベッド
|
||||
Large Bed|ダブルベッド
|
||||
Large Bed|ダブルベッド
|
||||
Cheap Bed A|粗末なベッドA
|
||||
Cheap Bed B|粗末なベッドB
|
||||
Straw Bed|むしろの寝床
|
||||
Bed (Ruins)|ベッド(廃墟)
|
||||
Tipped Shelf|倒れた棚
|
||||
Table A|テーブルA
|
||||
Table B|テーブルB
|
||||
Table C|テーブルC
|
||||
Fortuneteller's Table A|占い台A
|
||||
Mini Table A|ミニテーブルA
|
||||
Piano|ピアノ
|
||||
Piano|ピアノ
|
||||
Piano|ピアノ
|
||||
Stool A|椅子A
|
||||
Stool B|椅子B
|
||||
Stool C|椅子C
|
||||
Fortuneteller's Table B (Crystal)|占い台B(水晶)
|
||||
Mini Table B (Flower)|ミニテーブルB(花瓶)
|
||||
Piano|ピアノ
|
||||
Piano|ピアノ
|
||||
Piano|ピアノ
|
||||
Oven|かまど
|
||||
Sink|流し
|
||||
Kitchen Counter A|調理台A
|
||||
Kitchen Counter B|調理台B
|
||||
Dresser|ドレッサー
|
||||
Pipe Organ|パイプオルガン
|
||||
Pipe Organ|パイプオルガン
|
||||
Pipe Organ|パイプオルガン
|
||||
Simple Shelf A|簡易棚A
|
||||
Simple Shelf B (Jars)|簡易棚B(瓶)
|
||||
Simple Shelf C (Books)|簡易棚C(本)
|
||||
Simple Shelf D (Sacks)|簡易棚D(袋)
|
||||
Simple Shelf E (Bottles)|簡易棚E(ボトル)
|
||||
Pipe Organ|パイプオルガン
|
||||
Pipe Organ|パイプオルガン
|
||||
Pipe Organ|パイプオルガン
|
||||
Large Fireplace|大きな暖炉
|
||||
Large Fireplace|大きな暖炉
|
||||
Large Fireplace|大きな暖炉
|
||||
Fireplace A (Stone)|暖炉A(石)
|
||||
Fireplace B (Brick)|暖炉B(レンガ)
|
||||
Fireplace C (Iron)|暖炉C(鉄)
|
||||
Tapestry A|タペストリーA
|
||||
Tapestry A (Ruins)|タペストリーA(廃墟)
|
||||
Large Fireplace|大きな暖炉
|
||||
Large Fireplace|大きな暖炉
|
||||
Large Fireplace|大きな暖炉
|
||||
Fireplace A (Stone)|暖炉A(石)
|
||||
Fireplace B (Brick)|暖炉B(レンガ)
|
||||
Fireplace C (Iron)|暖炉C(鉄)
|
||||
Tapestry A|タペストリーA
|
||||
Tapestry A (Ruins)|タペストリーA(廃墟)
|
||||
Curtains A|カーテンA
|
||||
Curtains B|カーテンB
|
||||
Curtains C|カーテンC
|
||||
Curtains D|カーテンD
|
||||
Curtains A (Ruins)|カーテンA(廃墟)
|
||||
Curtains B (Ruins)|カーテンB(廃墟)
|
||||
Curtains C (Ruins)|カーテンC(廃墟)
|
||||
Curtains D (Ruins)|カーテンD(廃墟)
|
||||
Curtains A|カーテンA
|
||||
Curtains B|カーテンB
|
||||
Curtains C|カーテンC
|
||||
Curtains D|カーテンD
|
||||
Curtains A (Ruins)|カーテンA(廃墟)
|
||||
Curtains B (Ruins)|カーテンB(廃墟)
|
||||
Curtains C (Ruins)|カーテンC(廃墟)
|
||||
Curtains D (Ruins)|カーテンD(廃墟)
|
||||
Clock|時計
|
||||
Mirror|鏡
|
||||
Posted Notice|貼り紙
|
||||
Posted Notice (Ruins)|貼り紙(廃墟)
|
||||
World Map|世界地図
|
||||
World Map|世界地図
|
||||
Painting|絵画
|
||||
Painting|絵画
|
||||
Clock|時計
|
||||
Mirror|鏡
|
||||
Stone Tablet|石版
|
||||
Stone Tablet (Ruins)|石版(廃墟)
|
||||
Portrait A|肖像画A
|
||||
Portrait B|肖像画B
|
||||
Painting A|絵画A
|
||||
Painting B|絵画B
|
||||
Chair A (Wood)|背もたれ椅子A(木製)
|
||||
Chair B (Stone)|背もたれ椅子B(石)
|
||||
Throne A|玉座A
|
||||
Throne A|玉座A
|
||||
Throne A|玉座A
|
||||
Throne B (Demon Castle)|玉座B(魔王城)
|
||||
Throne B (Demon Castle)|玉座B(魔王城)
|
||||
Throne B (Demon Castle)|玉座B(魔王城)
|
||||
Chair A (Wood)|背もたれ椅子A(木製)
|
||||
Chair B (Stone)|背もたれ椅子B(石)
|
||||
Throne A|玉座A
|
||||
Throne A|玉座A
|
||||
Throne A|玉座A
|
||||
Throne B (Demon Castle)|玉座B(魔王城)
|
||||
Throne B (Demon Castle)|玉座B(魔王城)
|
||||
Throne B (Demon Castle)|玉座B(魔王城)
|
||||
Shield|盾
|
||||
Swords A|剣A
|
||||
Swords B|剣B
|
||||
Entrance A|入口A
|
||||
Entrance A (Extend)|入口A(延長部分)
|
||||
Entrance A (Top Half A)|入口A(上半分A)S
|
||||
Entrance B|入口B
|
||||
Entrance A (Top Half B)|入口A(上半分B)
|
||||
Pot A|壺A
|
||||
Pot B|壺B
|
||||
Pot C (Ruins)|壺C(廃墟)
|
||||
Table A (Ruins)|テーブルA(廃墟)
|
||||
Stone Pillar A|石の柱A
|
||||
Stone Pillar B|石の柱B
|
||||
Fort Pillar|砦の柱
|
||||
Rubble|瓦礫
|
||||
Basin|桶
|
||||
Barrel |樽
|
||||
Barrel (Ruins)|樽(廃墟)
|
||||
Stool (Ruins)|椅子(廃墟)
|
||||
Stone Pillar A|石の柱A
|
||||
Stone Pillar B|石の柱B
|
||||
Fort Pillar|砦の柱
|
||||
Rubble|瓦礫
|
||||
Basin|桶
|
||||
Tub A|たらいA
|
||||
Tub B|たらいB
|
||||
Crate A (Ruins)|木箱A(廃墟)
|
||||
Broken Stone Pillar A|折れた石の柱A
|
||||
Broken Stone Pillar B|折れた石の柱B
|
||||
Broken Fort Pillar|折れた砦の柱
|
||||
Scrap Wood|端材
|
||||
Crate B|木箱B
|
||||
Crate C|木箱C
|
||||
Stacked Crates|積まれた木箱
|
||||
Stacked Crates|積まれた木箱
|
||||
Fissures A|亀裂A
|
||||
Fissures B|亀裂B
|
||||
Fissures C|亀裂C
|
||||
Fissures D|亀裂D
|
||||
Crate D|木箱D
|
||||
Crate E|木箱E
|
||||
Stacked Crates|積まれた木箱
|
||||
Stacked Crates|積まれた木箱
|
||||
Fissures A|亀裂A
|
||||
Fissures B|亀裂B
|
||||
Fissures C|亀裂C
|
||||
Fissures D|亀裂D
|
||||
Crate F|木箱F
|
||||
Crate G|木箱G
|
||||
Sacks C|麻袋C
|
||||
Large Crate|大きな木箱
|
||||
Jail Bar|鉄格子
|
||||
Jail Bar|鉄格子
|
||||
Jail Bar|鉄格子
|
||||
Jail Bar|鉄格子
|
||||
Sack A|麻袋A
|
||||
Sack B|麻袋B
|
||||
Sacks C|麻袋C
|
||||
Large Crate|大きな木箱
|
||||
Jail Bar|鉄格子
|
||||
Jail Bar|鉄格子
|
||||
Jail Bar|鉄格子
|
||||
Jail Bar|鉄格子
|
||||
256
www/img/tilesets/Inside_C.txt
Normal file
256
www/img/tilesets/Inside_C.txt
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
Cup & Teapot A (Bottom)|カップとポットA(下)
|
||||
Cup & Teapot B (Top)|カップとポットB(上)
|
||||
Cup & Teapot C (Left)|カップとポットC(左)
|
||||
Cup & Teapot D (Right)|カップとポットD(右)
|
||||
Cup A (Bottom)|カップA(下)
|
||||
Cup B (Top)|カップB(上)
|
||||
Cup C (Left)|カップC(左)
|
||||
Cup D (Right)|カップD(右)
|
||||
Glass & Bottle A (Bottom)|グラスとボトルA(下)
|
||||
Glass & Bottle B (Top)|グラスとボトルB(上)
|
||||
Glass & Bottle C (Left)|グラスとボトルC(左)
|
||||
Glass & Bottle D (Right)|グラスとボトルD(右)
|
||||
Glass A (Bottom)|グラスA(下)
|
||||
Glass B (Top)|グラスB(上)
|
||||
Glass C (Left)|グラスC(左)
|
||||
Glass D (Right)|グラスD(右)
|
||||
Pint Mug & Ale Bottle A (Bottom)|ジョッキと瓶A(下)
|
||||
Pint Mug & Ale Bottles B (Top)|ジョッキと瓶B(上)
|
||||
Pint Mug & Ale Bottles C (Left)|ジョッキと瓶C(左)
|
||||
Pint Mug & Ale Bottle D (Right)|ジョッキと瓶D(右)
|
||||
Pint Mug A (Bottom)|ジョッキA(下)
|
||||
Pint Mug B (Top)|ジョッキB(上)
|
||||
Pint Mug C (Left)|ジョッキC(左)
|
||||
Pint Mug D (Right)|ジョッキD(右)
|
||||
Teapot|ポット
|
||||
Bottle A|ボトルA
|
||||
Bottles B|ボトルB
|
||||
Bottles C|ボトルC
|
||||
Broken Bottle|割れたボトル
|
||||
Ale Bottle A|瓶A
|
||||
Ale Bottles B|瓶B
|
||||
Ale Bottles C|瓶C
|
||||
Meal (Fish)|魚料理
|
||||
Meal (Meat)|肉料理
|
||||
Side Dishes|副菜
|
||||
Fruit Bowl|フルーツ盛り合わせ
|
||||
Roast Pig|丸焼き
|
||||
Cake|ケーキ
|
||||
Pizza|ピザ
|
||||
Meal (Fish)|魚料理
|
||||
Dinner Set A (Bottom)|夕食セットA(下)
|
||||
Dinner Set B (Top)|夕食セットB(上)
|
||||
Dinner Set C (Left)|夕食セットC(左)
|
||||
Dinner Set D (Right)|夕食セットD(右)
|
||||
Pie|パイ
|
||||
Fried Rice|チャーハン
|
||||
Mystery Dishes|謎の料理
|
||||
Cooking Disaster|失敗料理
|
||||
Breakfast Set A (Bottom)|朝食セットA(下)
|
||||
Breakfast Set B (Top)|朝食セットB(上)
|
||||
Breakfast Set C (Left)|朝食セットC(左)
|
||||
Breakfast Set D (Right)|朝食セットD(右)
|
||||
Plate A|皿A
|
||||
Bowl|ボウル
|
||||
Plates B|皿B
|
||||
Plates C|皿C
|
||||
Closed Book A (Bottom)|閉じた本A(下)
|
||||
Closed Book B (Top)|閉じた本B(上)
|
||||
Closed Book C (Left)|閉じた本C(左)
|
||||
Closed Book D (Right)|閉じた本D(右)
|
||||
Open Book A (Bottom)|開いた本A(下)
|
||||
Open Book B (Top)|開いた本B(上)
|
||||
Open Book C (Left)|開いた本C(左)
|
||||
Open Book D (Right)|開いた本D(右)
|
||||
Closed Old Book A (Bottom)|閉じた古文書A(下)
|
||||
Closed Old Book B (Top)|閉じた古文書B(上)
|
||||
Closed Old Book C (Left)|閉じた古文書C(左)
|
||||
Closed Old Book D (Right)|閉じた古文書D(右)
|
||||
Open Old Book A (Bottom)|開いた古文書A(下)
|
||||
Open Old Book B (Top)|開いた古文書B(上)
|
||||
Open Old Book C (Left)|開いた古文書C(左)
|
||||
Open Old Book D (Right)|開いた古文書D(右)
|
||||
Notes & Pen A (Bottom)|メモとペンA(下)
|
||||
Notes & Pen B (Top)|メモとペンB(上)
|
||||
Notes & Pen C (Left)|メモとペンC(左)
|
||||
Notes & Pen D (Right)|メモとペンD(右)
|
||||
Map A (Bottom)|地図A(下)
|
||||
Map B (Top)|地図B(上)
|
||||
Map C (Left)|地図C(左)
|
||||
Map D (Right)|地図D(右)
|
||||
Envelope & Letter|封筒と便箋
|
||||
Envelope|封筒
|
||||
Scrolls A|巻物A
|
||||
Scrolls B|巻物B
|
||||
Vase|花瓶
|
||||
Potted Plant A|植木鉢A
|
||||
Potted Plant B|植木鉢B
|
||||
Planter|プランター
|
||||
Case A|ケースA
|
||||
Case B|ケースB
|
||||
Letter Case|レターケース
|
||||
Cutting Board|まな板
|
||||
Small Box A|小箱A
|
||||
Small Box B|小箱B
|
||||
Small Box C|小箱C
|
||||
Small Box D|小箱D
|
||||
Sack A|袋A
|
||||
Sacks B|袋B
|
||||
Sacks C|袋C
|
||||
Medicine Bottle A|薬瓶A
|
||||
Medicine Bottles B|薬瓶B
|
||||
Medicine Bottles C|薬瓶C
|
||||
Potion A|液体入り瓶A
|
||||
Potions B|液体入り瓶B
|
||||
Basket A|バスケットA
|
||||
Basket B|バスケットB
|
||||
Basket C|バスケットC
|
||||
Basket D|バスケットD
|
||||
Rugs A|じゅうたんA
|
||||
Rugs B|じゅうたんB
|
||||
Rugs C|じゅうたんC
|
||||
Lab Equipment|実験器具
|
||||
Stuffed Doll A|ぬいぐるみA
|
||||
Stuffed Doll B|ぬいぐるみB
|
||||
Stuffed Doll C|ぬいぐるみC
|
||||
Stuffed Doll D|ぬいぐるみD
|
||||
Doll A|人形A
|
||||
Doll B|人形B
|
||||
Gifts A|プレゼントA
|
||||
Gifts B|プレゼントB
|
||||
Shovel|スコップ
|
||||
Pickax|つるはし
|
||||
Rope A|ロープA
|
||||
Rope B|ロープB
|
||||
Pendant|ペンダント
|
||||
Jewelry Case A|宝石ケースA
|
||||
Necklace|ネックレス
|
||||
Jewelry Case B|宝石ケースB
|
||||
Sword A|剣A
|
||||
Swords B|剣B
|
||||
Swords C|剣C
|
||||
Axes|斧
|
||||
Spears A|槍A
|
||||
Spears B|槍B
|
||||
Whip|鞭
|
||||
Knives|短剣
|
||||
Cooking Utensils|調理器具
|
||||
Dry Flowers|ドライフラワー
|
||||
Shield A|盾A
|
||||
Shield B|盾B
|
||||
Men's Clothing A (Hanging)|男物の服A(壁掛け)
|
||||
Men's Clothing B (Hanging)|男物の服B(壁掛け)
|
||||
Women's Clothing A (Hanging)|女物の服A(壁掛け)
|
||||
Women's Clothing B (Hanging)|女物の服B(壁掛け)
|
||||
Sword Rack A|剣掛台A
|
||||
Sword Rack B|剣掛台B
|
||||
Hammers|ハンマー
|
||||
Bows & Arrows|弓矢
|
||||
Blacksmith's Table A|金床A
|
||||
Blacksmith's Table B|金床B
|
||||
Large Basin|水桶
|
||||
Scrap Metal|鉄くず
|
||||
Helmet A|兜A
|
||||
Helmet B|兜B
|
||||
Helmet C|兜C
|
||||
Hat A (Stand)|帽子A(スタンド)
|
||||
Hat B (Stand)|帽子B(スタンド)
|
||||
Hat C (Stand)|帽子C(スタンド)
|
||||
Women's Clothing (Stand)|女物の服(スタンド)
|
||||
Dress (Stand)|ドレス(スタンド)
|
||||
Armor A (Stand)|鎧A(スタンド)
|
||||
Armor B (Stand)|鎧B(スタンド)
|
||||
Armor C (Stand)|鎧C(スタンド)
|
||||
Armor D (Stand)|鎧D(スタンド)
|
||||
Men's Clothing (Stand)|男物の服(スタンド)
|
||||
Cape (Stand)|マント(スタンド)
|
||||
Robe A (Stand)|ローブA(スタンド)
|
||||
Robe B (Stand)|ローブB(スタンド)
|
||||
Church Symbol|教会のシンボル
|
||||
Angel Statue A|天使像A
|
||||
Angel Statue B|天使像B
|
||||
Goddess Statue|女神像
|
||||
Statue|石像
|
||||
Dais|台座
|
||||
Repository of Swords|剣立て
|
||||
Repository of Spears|槍立て
|
||||
Church Symbol|教会のシンボル
|
||||
Angel Statue A|天使像A
|
||||
Angel Statue B|天使像B
|
||||
Goddess Statue|女神像
|
||||
Statue|石像
|
||||
Broken Statue|壊れた像
|
||||
Repository of Swords|剣立て
|
||||
Repository of Spears|槍立て
|
||||
Church Table A|教会机A
|
||||
Church Table A|教会机A
|
||||
Church Table A|教会机A
|
||||
Church Table B|教会机B
|
||||
Decorative Pillar A|装飾柱A
|
||||
Decorative Pillar B|装飾柱B
|
||||
Decorative Pillar A (Ruins)|装飾柱A(廃墟)
|
||||
Decorative Pillar B (Ruins)|装飾柱B(廃墟)
|
||||
Church Table A|教会机A
|
||||
Church Table A|教会机A
|
||||
Church Table A|教会机A
|
||||
Church Table B|教会机B
|
||||
Decorative Pillar A|装飾柱A
|
||||
Decorative Pillar B|装飾柱B
|
||||
Decorative Pillar A (Ruins)|装飾柱A(廃墟)
|
||||
Decorative Pillar B (Ruins)|装飾柱B(廃墟)
|
||||
Gold Bricks A|金の延べ棒A
|
||||
Gold Bricks B|金の延べ棒B
|
||||
Silver Bricks A|銀の延べ棒A
|
||||
Silver Bricks B|銀の延べ棒B
|
||||
Decorative Pillar A|装飾柱A
|
||||
Decorative Pillar B|装飾柱B
|
||||
Decorative Pillar A (Ruins)|装飾柱A(廃墟)
|
||||
Decorative Pillar B (Ruins)|装飾柱B(廃墟)
|
||||
Monument A|石碑A
|
||||
Monument B|石碑B
|
||||
Demon Statue|悪魔像
|
||||
Dragon Statue|竜像
|
||||
Dragon Statue|竜像
|
||||
Large Monument|大きな石碑
|
||||
Large Monument|大きな石碑
|
||||
Large Monument|大きな石碑
|
||||
Monument A|石碑A
|
||||
Monument C|石碑C
|
||||
Demon Statue|悪魔像
|
||||
Dragon Statue|竜像
|
||||
Dragon Statue|竜像
|
||||
Large Monument|大きな石碑
|
||||
Large Monument|大きな石碑
|
||||
Large Monument|大きな石碑
|
||||
Railings (Wood)|段差用手すり(木製)
|
||||
Railings (Wood)|段差用手すり(木製)
|
||||
Railings (Wood)|段差用手すり(木製)
|
||||
Railings (Wood)|段差用手すり(木製)
|
||||
Railings (Wood)|段差用手すり(木製)
|
||||
Railings (Wood)|段差用手すり(木製)
|
||||
Railings (Wood)|段差用手すり(木製)
|
||||
Railings (Wood)|段差用手すり(木製)
|
||||
Banister A (Wood)|階段用手すりA(木製)
|
||||
Banister A (Wood)|階段用手すりA(木製)
|
||||
Banister B (Stone)|階段用手すりB(石)
|
||||
Banister B (Stone)|階段用手すりB(石)
|
||||
Banister C (Temple)|階段用手すりC(神殿)
|
||||
Banister C (Temple)|階段用手すりC(神殿)
|
||||
Banister D (Castle)|階段用手すりD(城)
|
||||
Banister D (Castle)|階段用手すりD(城)
|
||||
Banister A (Wood)|階段用手すりA(木製)
|
||||
Banister A (Wood)|階段用手すりA(木製)
|
||||
Banister B (Stone)|階段用手すりB(石)
|
||||
Banister B (Stone)|階段用手すりB(石)
|
||||
Banister C (Temple)|階段用手すりC(神殿)
|
||||
Banister C (Temple)|階段用手すりC(神殿)
|
||||
Banister D (Castle)|階段用手すりD(城)
|
||||
Banister D (Castle)|階段用手すりD(城)
|
||||
Banister A (Wood)|階段用手すりA(木製)
|
||||
Banister A (Wood)|階段用手すりA(木製)
|
||||
Banister B (Stone)|階段用手すりB(石)
|
||||
Banister B (Stone)|階段用手すりB(石)
|
||||
Banister C (Temple)|階段用手すりC(神殿)
|
||||
Banister C (Temple)|階段用手すりC(神殿)
|
||||
Banister D (Castle)|階段用手すりD(城)
|
||||
Banister D (Castle)|階段用手すりD(城)
|
||||
16
www/img/tilesets/Outside_A1.txt
Normal file
16
www/img/tilesets/Outside_A1.txt
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
Water A (Meadow)|水場A(草地)
|
||||
Deep Water|深い水場
|
||||
Lotus Pads|蓮の葉
|
||||
Swamp Grass|水草
|
||||
Water B (Snow)|水場B(雪)
|
||||
Waterfall A (Stone Wall)|滝A(石壁)
|
||||
Canal|水路
|
||||
Waterfall B (Dirt Wall)|滝B(土壁)
|
||||
Water C (Dirt)|水場C(土)
|
||||
Waterfall C (Cliff)|滝C(崖)
|
||||
Water D (Sand)|水場 D(砂)
|
||||
Waterfall D (Boulder)|滝D(玉石)
|
||||
Water E (Port)|水場E(港)
|
||||
Waterfall E (Stone Wall)|滝E(石壁)
|
||||
Poison Swamp|毒の沼
|
||||
Dead Tree|枯れ木
|
||||
32
www/img/tilesets/Outside_A2.txt
Normal file
32
www/img/tilesets/Outside_A2.txt
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
Meadow|草地
|
||||
Dirt (Meadow)|土(草地)
|
||||
Road (Meadow)|道(草地)
|
||||
Cobblestones A|石畳A
|
||||
Bush|茂み
|
||||
Road Edging|縁石
|
||||
Fencepost A (Wood)|柵A(木製)
|
||||
Fissures|ひび割れ
|
||||
Dirt|土
|
||||
Grass (Dirt)|草地(土)
|
||||
Road (Dirt)|道(土)
|
||||
Cobblestones A (Snow)|石畳A(雪)
|
||||
Bush (Dead)|茂み(枯れ草)
|
||||
Road Edging (Snow)|縁石(雪)
|
||||
Fencepost B (Metal)|柵B(金属)
|
||||
Soil|汚れ
|
||||
Sand|砂地
|
||||
Grass (Sand)|草地(砂地)
|
||||
Road (Sand)|道(砂地)
|
||||
Cobblestones B|石畳B
|
||||
Bush (Sand)|茂み(砂地)
|
||||
Hole|穴
|
||||
Fencepost C (Stone)|柵C(石)
|
||||
Moss|苔
|
||||
Snow|雪
|
||||
Dirt (Snow)|土(雪)
|
||||
Road (Snow)|道(雪)
|
||||
Carpet|カーペット
|
||||
Bush (Snow)|茂み(雪)
|
||||
Hole|穴
|
||||
Fencepost A (Wood, Snow)|柵A(木製・雪)
|
||||
Poison Swamp|毒の沼
|
||||
32
www/img/tilesets/Outside_A3.txt
Normal file
32
www/img/tilesets/Outside_A3.txt
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof B (Orange Tile)|屋根B(橙瓦)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof D (Green Tile)|屋根D(緑瓦)
|
||||
Roof E (Blue Tile)|屋根E(青瓦)
|
||||
Roof F (Dressed Tile)|屋根F(化粧瓦)
|
||||
Roof G (Khaki Tile)|屋根G(カーキ瓦)
|
||||
Roof H (Sheet Metal)|屋根H(鉄板)
|
||||
Outer Wall A (Plaster)|外壁A(白壁)
|
||||
Outer Wall B (Rock Wall)|外壁B(石壁)
|
||||
Outer Wall C (Rock Wall)|外壁C(石壁)
|
||||
Outer Wall D (Rock Wall)|外壁D(石壁)
|
||||
Outer Wall E (Brick)|外壁E(レンガ)
|
||||
Outer Wall F (Decorative Tile)|外壁F(化粧タイル)
|
||||
Outer Wall G (Dirt)|外壁G(土壁)
|
||||
Outer Wall H (Wood)|外壁H(木造)
|
||||
Roof I (Wood)|屋根I(木造)
|
||||
Roof J (Wood)|屋根J(木造)
|
||||
Roof K (Log)|屋根K(丸太)
|
||||
Roof L (Thatch)|屋根L(藁)
|
||||
Roof M (Stone)|屋根M(石)
|
||||
Roof N (Tent)|屋根N(テント)
|
||||
Snow Roof A|雪の屋根A
|
||||
Snow Roof B|雪の屋根B
|
||||
Outer Wall I (Wood)|外壁I(木造)
|
||||
Outer Wall J (Wood)|外壁J(木造)
|
||||
Outer Wall K (Log)|外壁K(丸太)
|
||||
Outer Wall L (Wood)|外壁L(木造)
|
||||
Outer Wall M (Rock Wall)|外壁M(石壁)
|
||||
Outer Wall N (Tent)|外壁N(テント)
|
||||
Snow Outer Wall (Wood)|雪の外壁(木造)
|
||||
Snow Outer Wall (Brick)|雪の外壁(レンガ)
|
||||
48
www/img/tilesets/Outside_A4.txt
Normal file
48
www/img/tilesets/Outside_A4.txt
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
Wall A (Stone)|壁A(石)
|
||||
Wall B (Brick)|壁B(レンガ)
|
||||
Wall C (Stone)|壁C(石)
|
||||
Wall D (Stone)|壁D(石)
|
||||
Wall E (Stone)|壁E(石)
|
||||
Wall F (Marble)|壁F(大理石)
|
||||
Wall G (Hedge)|壁G(生け垣)
|
||||
Wall G (Frozen)|壁H(凍結)
|
||||
Wall A (Stone)|壁A(石)
|
||||
Wall B (Brick)|壁B(レンガ)
|
||||
Wall C (Stone)|壁C(石)
|
||||
Wall D (Stone)|壁D(石)
|
||||
Wall E (Stone)|壁E(石)
|
||||
Wall F (Marble)|壁F(大理石)
|
||||
Wall G (Hedge)|壁G(生け垣)
|
||||
Wall G (Frozen)|壁H(凍結)
|
||||
Building A (Urban)|建物A(都会風)
|
||||
Building B (Dirt Wall)|建物B(土壁)
|
||||
Building C (Desert)|建物C(砂漠風)
|
||||
Building D (Temple, Snow)|建物D(神殿・雪)
|
||||
Building E (Castle)|建物E(城)
|
||||
Building F (Castle, Snow)|建物F(城・雪)
|
||||
Building G (Fort)|建物G(砦)
|
||||
Building H (Fort, Snow)|建物H(砦・雪)
|
||||
Building A (Urban)|建物A(都会風)
|
||||
Building B (Dirt Wall)|建物B(土壁)
|
||||
Building C (Desert)|建物C(砂漠風)
|
||||
Building D (Temple, Snow)|建物D(神殿・雪)
|
||||
Building E (Castle)|建物E(城)
|
||||
Building F (Castle, Snow)|建物F(城・雪)
|
||||
Building G (Fort)|建物G(砦)
|
||||
Building H (Fort, Snow)|建物H(砦・雪)
|
||||
Ledge A (Meadow)|段差A(草地)
|
||||
Ledge B (Dirt)|段差B(土)
|
||||
Ledge C (Desert)|段差C(砂地)
|
||||
Ledge D (Snow)|段差D(雪)
|
||||
Ledge E (Paved)|段差E(舗装)
|
||||
Forest A|森A
|
||||
Forest B (Snow)|森B(雪)
|
||||
Demon Castle|魔王城
|
||||
Cliff A (Meadow)|崖A(草地)
|
||||
Cliff B (Dirt)|崖B(土)
|
||||
Cliff C (Desert)|崖C(砂地)
|
||||
Cliff D (Snow)|崖D(雪)
|
||||
Wall (Paved)|壁(舗装)
|
||||
Forest A|森A
|
||||
Forest B (Snow)|森B(雪)
|
||||
Demon Castle|魔王城
|
||||
128
www/img/tilesets/Outside_A5.txt
Normal file
128
www/img/tilesets/Outside_A5.txt
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
Darkness|暗闇
|
||||
Wire Mesh|金網
|
||||
Large Bridge (V, Left)|大きな橋(縦・左)
|
||||
Large Bridge (V, Center)|大きな橋(縦・中央)
|
||||
Large Bridge (V, Right)|大きな橋(縦・右)
|
||||
Large Bridge (H, Top)|大きな橋(横・上)
|
||||
Large Bridge (H, Center)|大きな橋(横・中央)
|
||||
Large Bridge (Snow, H, Top)|大きな橋(雪・横・上)
|
||||
Transparent|透明
|
||||
Wire Mesh|金網
|
||||
Large Bridge (Snow, V, Left)|大きな橋(雪・縦・左)
|
||||
Large Bridge (Snow, V, Center)|大きな橋(雪・縦・中央)
|
||||
Large Bridge (Snow, V, Right)|大きな橋(雪・縦・右)
|
||||
Large Bridge (H, Bottom)|大きな橋(横・下)
|
||||
Large Bridge (Snow, H, Center)|大きな橋(雪・横・中央)
|
||||
Large Bridge (Snow, H, Bottom)|大きな橋(雪・横・下)
|
||||
Meadow A|草地A
|
||||
Dirt A|土A
|
||||
Desert A|砂地A
|
||||
Snow A|雪A
|
||||
Meadow|草地B
|
||||
Dirt B|土B
|
||||
Desert B|砂地B
|
||||
Snow B|雪B
|
||||
Stairs (Meadow, Left)|階段(草地・左)
|
||||
Stairs (Meadow, Center)|階段(草地・中央)
|
||||
Stairs (Meadow, Right)|階段(草地・右)
|
||||
Stairs (Meadow)|階段
|
||||
Stairs (Dirt, Left)|階段(土・左)
|
||||
Stairs (Dirt, Center)|階段(土・中央)
|
||||
Stairs (Dirt, Right)|階段(土・右)
|
||||
Stairs (Dirt)|階段(土)
|
||||
Cobblestones A|石畳A
|
||||
Cobblestones B|石畳B
|
||||
Cobblestones C|石畳C
|
||||
Cobblestones D|石畳D
|
||||
Cobblestones A (Ruins)|石畳A(廃墟)
|
||||
Cobblestones B (Ruins)|石畳B(廃墟)
|
||||
Cobblestones C (Ruins)|石畳C(廃墟)
|
||||
Cobblestones D (Ruins)|石畳D(廃墟)
|
||||
Stairs (Desert, Left)|階段(砂地・左)
|
||||
Stairs (Desert, Center)|階段(砂地・中央)
|
||||
Stairs (Desert, Right)|階段(砂地・右)
|
||||
Stairs (Desert)|階段(砂地)
|
||||
Stairs (Snow, Left)|階段(雪・左)
|
||||
Stairs (Snow, Center)|階段(雪・中央)
|
||||
Stairs (Snow, Right)|階段(雪・右)
|
||||
Stairs (Snow)|階段(雪)
|
||||
Cobblestones E|石畳E
|
||||
Cobblestones F|石畳F
|
||||
Cobblestones G|石畳G
|
||||
Ice Floor A|氷の床A
|
||||
Cobblestones E (Ruins)|石畳E(廃墟)
|
||||
Cobblestones F (Ruins)|石畳F(廃墟)
|
||||
Cobblestones G (Ruins)|石畳G(廃墟)
|
||||
Ice Floor B|氷の床B
|
||||
Stairs (Paved, Left)|階段(舗装・左)
|
||||
Stairs (Paved, Center)|階段(舗装・中央)
|
||||
Stairs (Paved, Right)|階段(舗装・右)
|
||||
Stairs (Paved)|階段(舗装)
|
||||
Stairs (Ruins, Left)|階段(廃墟・左)
|
||||
Stairs (Ruins, Center)|階段(廃墟・中央)
|
||||
Stairs (Ruins, Right)|階段(廃墟・右)
|
||||
Stairs (Ruins)|階段(廃墟)
|
||||
Ledge (Port, Left)|段差(港・左)
|
||||
Ledge (Port, Center)|段差(港・中央)
|
||||
Ledge (Port, Right)|段差(港・右)
|
||||
Ledge (Port)|段差(港)
|
||||
Cobblestones H|石畳H
|
||||
Cobblestones I|石畳I
|
||||
Cloud A|雲A
|
||||
Cloud B|雲B
|
||||
Farm Field A (Top)|畑A(上)
|
||||
Farm Field A (Center)|畑A(中央)
|
||||
Farm Field B (Snow, Top)|畑B(雪・上)
|
||||
Farm Field B (Snow, Center)|畑B(雪・中央)
|
||||
Large Relief Floor Tile A|大きなレリーフ床A
|
||||
Large Relief Floor Tile A|大きなレリーフ床A
|
||||
Large Relief Floor Tile B|大きなレリーフ床B
|
||||
Large Relief Floor Tile B|大きなレリーフ床B
|
||||
Farm Field A (Bottom)|畑A(下)
|
||||
Farm Field A|畑A
|
||||
Farm Field B (Snow, Bottom)|畑B(雪・下)
|
||||
Farm Field B (Snow)|畑B(雪)
|
||||
Large Relief Floor Tile A|大きなレリーフ床A
|
||||
Large Relief Floor Tile A|大きなレリーフ床A
|
||||
Large Relief Floor Tile B|大きなレリーフ床B
|
||||
Large Relief Floor Tile B|大きなレリーフ床B
|
||||
Ledge (Meadow)|段差(草地)
|
||||
Ledge (Meadow)|段差(草地)
|
||||
Ledge (Meadow)|段差(草地)
|
||||
Garden A|花壇A
|
||||
Garden B (Snow)|花壇B(雪)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Meadow)|段差(草地)
|
||||
Ledge (Meadow)|段差(草地)
|
||||
Ledge (Meadow)|段差(草地)
|
||||
Ledge (Meadow)|段差(草地)
|
||||
Ledge (Meadow)|段差(草地)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Meadow)|段差(草地)
|
||||
Ledge (Meadow)|段差(草地)
|
||||
Ledge (Meadow)|段差(草地)
|
||||
Ledge (Meadow)|段差(草地)
|
||||
Ledge (Meadow)|段差(草地)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Cliff|崖
|
||||
Cliff|崖
|
||||
Cliff|崖
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Cliff|崖
|
||||
Cliff|崖
|
||||
Cliff|崖
|
||||
Cliff (Meadow)|崖(草地)
|
||||
Cliff (Meadow)|崖(草地)
|
||||
Cliff (Meadow)|崖(草地)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Cliff (Dirt)|崖(土)
|
||||
Cliff (Dirt)|崖(土)
|
||||
Cliff (Dirt)|崖(土)
|
||||
256
www/img/tilesets/Outside_B.txt
Normal file
256
www/img/tilesets/Outside_B.txt
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
Transparent|透明
|
||||
Shop Sign (Sword)|看板(剣)
|
||||
Shop Sign (Sword & Shield)|看板(剣と盾)
|
||||
Shop Sign (Armor)|看板(鎧)
|
||||
Shop Sign (Sack)|看板(袋)
|
||||
Shop Sign (Teapot)|看板(ポット)
|
||||
Shop Sign (Inn)|看板(宿)
|
||||
Shop Sign (Pub)|看板(酒場)
|
||||
Shop Sign (Eatery)|看板(食堂)
|
||||
Shop Sign (Hexagram)|看板(魔法陣)
|
||||
Shop Sign (Staves)|看板(杖)
|
||||
Shop Sign (Coin)|看板(コイン)
|
||||
Shop Sign (Necklace)|看板(ネックレス)
|
||||
Shop Sign (Hammer)|看板(ハンマー)
|
||||
Shop Sign (Crest)|看板(紋章)
|
||||
Shop Sign (Blank)|看板(無地)
|
||||
Log Bridge (V)|丸太の橋(縦)
|
||||
Log Bridge (H)|丸太の橋(横)
|
||||
Wood Bridge (V)|木の橋(縦)
|
||||
Wood Bridge (H)|木の橋(横)
|
||||
Stone Bridge (V)|石の橋(縦)
|
||||
Stone Bridge (H)|石の橋(横)
|
||||
Wood Bridge (V)|木の橋(縦)
|
||||
Wood Bridge (H)|木の橋(横)
|
||||
Bridge Spar (Wood, Center A)|橋げた(木・中央A)
|
||||
Bridge Spar (Wood, Left)|橋げた(木・左)
|
||||
Bridge Spar (Wood, Center B)|橋げた(木・中央B)
|
||||
Bridge Spar (Wood, Right)|橋げた(木・右)
|
||||
Bridge Spar (Stone, Center A)|橋げた(石・中央A)
|
||||
Bridge Spar (Stone, Left)|橋げた(石・左)
|
||||
Bridge Spar (Stone, Center B)||橋げた(石・中央B)
|
||||
Bridge Spar (Stone, Right)|橋げた(石・右)
|
||||
Window A|窓A
|
||||
Window B|窓B
|
||||
Window C|窓C
|
||||
Window D|窓D
|
||||
Middle Window A|中型窓A
|
||||
Middle Window B|中型窓B
|
||||
Middle Window C|中型窓C
|
||||
Middle Window D|中型窓D
|
||||
Window E|窓E
|
||||
Window F|窓F
|
||||
Window G|窓G
|
||||
Stained Glass Window A|ステンドグラスA
|
||||
Middle Window A|中型窓A
|
||||
Middle Window E|中型窓E
|
||||
Middle Window C|中型窓C
|
||||
Middle Window D|中型窓D
|
||||
Large Window A|大型窓A
|
||||
Large Window B|大型窓B
|
||||
Large Window C|大型窓C
|
||||
Stained Glass Window B|ステンドグラスB
|
||||
Large Window D|大型窓D
|
||||
Middle Window F|中型窓F
|
||||
Middle Window G|中型窓G
|
||||
Middle Window H|中型窓H
|
||||
Large Window A|大型窓A
|
||||
Large Window E|大型窓E
|
||||
Large Window C|大型窓C
|
||||
Stained Glass Window B|ステンドグラスB
|
||||
Large Window D|大型窓D
|
||||
Middle Window F|中型窓F
|
||||
Middle Window G|中型窓G
|
||||
Middle Window H|中型窓H
|
||||
Chimney A|煙突A
|
||||
Mooring Bollard A|ビットA
|
||||
Mooring Bollard B (Rope)|ビットB(ロープ)
|
||||
Entrance A|入口A
|
||||
Entrance A (Extend)|入口A(延長部分)
|
||||
Entrance A (Top Half A)|入口A(上半分A)S
|
||||
Entrance B|入口B
|
||||
Entrance A (Top Half B)|入口A(上半分B)
|
||||
Chimney B|煙突B
|
||||
Sign A|立て札A
|
||||
Sign B|立て札B
|
||||
Well|井戸
|
||||
Stepping Stones|踏み石
|
||||
Barrel|樽
|
||||
Grave A|墓A
|
||||
Grave B|墓B
|
||||
Pot|壺
|
||||
Basin A|桶A
|
||||
Basin B|桶B
|
||||
Rock Fire Pit A|石のかまどA
|
||||
Rock Fire Pit B|石のかまどB
|
||||
Barricade (H)|バリケード(横)
|
||||
Barricade (V)|バリケード(縦)
|
||||
Beanstalk|豆の木
|
||||
Grass A|草A
|
||||
Grass B|草B
|
||||
Grass C|草C
|
||||
Grass D|草D
|
||||
Stump|切り株
|
||||
Tree|木
|
||||
Tree|木
|
||||
Boulder A|岩A
|
||||
Flowers A|花A
|
||||
Flowers B|花B
|
||||
Flowers C|花C
|
||||
Flowers D|花D
|
||||
Fallen Log|倒木
|
||||
Tree|木
|
||||
Bush|植え込み
|
||||
Boulder B|岩B
|
||||
Scarecrow|かかし
|
||||
Hole|穴
|
||||
Firewood|薪
|
||||
Rocks|小石
|
||||
Crops A|農作物A
|
||||
Crops B|農作物B
|
||||
Crops C|農作物C
|
||||
Crops D|農作物D
|
||||
Large Tree|大木
|
||||
Large Tree|大木
|
||||
Large Tree|大木
|
||||
Large Tree|大木
|
||||
Large Crate|大きな木箱
|
||||
Crate A|木箱A
|
||||
Crate B|木箱B
|
||||
Crate C|木箱C
|
||||
Large Tree|大木
|
||||
Large Tree|大木
|
||||
Large Tree|大木
|
||||
Large Tree|大木
|
||||
Large Crate|大きな木箱
|
||||
Crate D|木箱D
|
||||
Crate E|木箱E
|
||||
Crate F|木箱F
|
||||
Conifer Tree (Snow)|針葉樹(雪)
|
||||
Conifer Tree (Snow)|針葉樹(雪)
|
||||
Conifer Tree (Snow)|針葉樹(雪)
|
||||
Conifer Tree (Snow)|針葉樹(雪)
|
||||
Scarecrow (Snow)|かかし(雪)
|
||||
Pot (Snow)|壺(雪)
|
||||
Bucket (Snow)|桶(雪)
|
||||
Crate (Snow)|木箱(雪)
|
||||
Large Conifer Tree (Snow)|大針葉樹(雪)
|
||||
Large Conifer Tree (Snow)|大針葉樹(雪)
|
||||
Large Conifer Tree (Snow)|大針葉樹(雪)
|
||||
Large Conifer Tree (Snow)|大針葉樹(雪)
|
||||
Mooring Bollard (Snow)|ビット(雪)
|
||||
Barricade (H, Snow)|バリケード(横・雪)
|
||||
Barricade (H, Snow)|バリケード(縦・雪)
|
||||
Beanstalk (Snow)|豆の木(雪)
|
||||
Chimney (Snow)|煙突(雪)
|
||||
Sign A (Snow)|立て札A(雪)
|
||||
Sign B (Snow)|立て札B(雪)
|
||||
Well (Snow)|井戸(雪)
|
||||
Stepping Stones (Snow)|踏み石(雪)
|
||||
Barrel (Snow)|樽(雪)
|
||||
Grave A (Snow)|墓A(雪)
|
||||
Grave B (Snow)|墓B(雪)
|
||||
Grass A (Snow)|草A(雪)
|
||||
Grass B (Snow)|草B(雪)
|
||||
Grass C (Snow)|草C(雪)
|
||||
Grass D (Snow)|草D(雪)
|
||||
Stump (Snow)|切り株(雪)
|
||||
Conifer Tree (Snow)|針葉樹(雪)
|
||||
Conifer Tree (Snow)|針葉樹(雪)
|
||||
Boulder A (Snow)|岩A(雪)
|
||||
Snowman|雪だるま
|
||||
Hole (Snow)|穴(雪)
|
||||
Firewood (Snow)|薪(雪)
|
||||
Rocks (Snow)|小石(雪)
|
||||
Fallen Log (Snow)|倒木(雪)
|
||||
Conifer Tree (Snow)|針葉樹(雪)
|
||||
Bush (Snow)|植え込み(雪)
|
||||
Boulder B (Snow)|岩B(雪)
|
||||
Dead Tree|枯れ木
|
||||
Dead Tree|枯れ木
|
||||
Mushrooms A|キノコA
|
||||
Mushrooms B|キノコB
|
||||
Palm Tree|ヤシの木
|
||||
Palm Tree|ヤシの木
|
||||
Cactus|サボテン
|
||||
Dead Grass A|枯れ草A
|
||||
Dead Tree|枯れ木
|
||||
Dead Tree (Shrub)|枯れ木(低木)
|
||||
Rafflesia|ラフレシア
|
||||
Stump (Moss)|切り株(苔)
|
||||
Palm Tree|ヤシの木
|
||||
Bush (Flowers)|植え込み(花)
|
||||
Fern|シダ
|
||||
Dead Grass B|枯れ草B
|
||||
Hay|干し草
|
||||
Hay (Snow)|干し草(雪)
|
||||
Floral Patch|花畑
|
||||
Susuki Grass|ススキ
|
||||
Fallen Leaves|落ち葉
|
||||
Lotus Pads A|蓮の葉A
|
||||
Lotus Pads B (Flowers)|蓮の葉B(花)
|
||||
Lotus Pads C|蓮の葉C
|
||||
Wall Vines A|壁のツタA
|
||||
Wall Vines B|壁のツタB
|
||||
Wall Vines C|壁のツタC
|
||||
Wall Fern|壁のシダ
|
||||
Fissures A|亀裂A
|
||||
Fissures B|亀裂B
|
||||
Fissures C|亀裂C
|
||||
Fissures D|亀裂D
|
||||
Wall Vines A|壁のツタA
|
||||
Wall Vines B|壁のツタB
|
||||
Wall Vines C|壁のツタC
|
||||
Wall Moss|壁の苔
|
||||
Fissures A|亀裂A
|
||||
Fissures B|亀裂B
|
||||
Fissures C|亀裂C
|
||||
Fissures D|亀裂D
|
||||
Tent A|テントA
|
||||
Tent A|テントA
|
||||
Tent A|テントA
|
||||
Streetlight A|街灯A
|
||||
Stairs A (Up)|階段A(上り)
|
||||
Stairs B (Up)|階段B(上り)
|
||||
Stairs C (Up)|階段C(上り)
|
||||
Stairs D (Up)|階段D(上り)
|
||||
Tent A|テントA
|
||||
Tent A|テントA
|
||||
Tent A|テントA
|
||||
Streetlight A|街灯A
|
||||
Stairs A (Down)|階段A(下り)
|
||||
Stairs B (Down)|階段B(下り)
|
||||
Stairs C (Down)|階段C(下り)
|
||||
Stairs D (Down)|階段D(下り)
|
||||
Tent A|テントA
|
||||
Tent A (Entrance)|テントA(入口)
|
||||
Tent A|テントA
|
||||
Streetlight A|街灯A
|
||||
Metal Ladder|鉄ばしご
|
||||
Rope Ladder|縄ばしご
|
||||
Rope|ロープ
|
||||
Vines A|ツタ
|
||||
Tent B (Snow)|テントB(雪)
|
||||
Tent B (Snow)|テントB(雪)
|
||||
Tent B (Snow)|テントB(雪)
|
||||
Streetlight B (Snow)|街灯B(雪)
|
||||
Metal Ladder|鉄ばしご
|
||||
Rope Ladder|縄ばしご
|
||||
Rope|ロープ
|
||||
Vines A|ツタA
|
||||
Tent B (Snow)|テントB(雪)
|
||||
Tent B (Snow)|テントB(雪)
|
||||
Tent B (Snow)|テントB(雪)
|
||||
Streetlight B (Snow)|街灯B(雪)
|
||||
Metal Ladder|鉄ばしご
|
||||
Rope Ladder|縄ばしご
|
||||
Rope|ロープ
|
||||
Vines B (Down)|ツタB(下り)
|
||||
Tent B (Snow)|テントB(雪)
|
||||
Tent B (Entrance, Snow)|テント(入口・雪)
|
||||
Tent B (Snow)|テントB(雪)
|
||||
Streetlight B (Snow)|街灯B(雪)
|
||||
Hole A (Metal Ladder)|穴A(鉄ばしご)
|
||||
Hole B (Rope Ladder)|穴B(縄ばしご)
|
||||
Hole C (Rope)|穴C(ロープ)
|
||||
Hole D|穴D
|
||||
256
www/img/tilesets/Outside_C.txt
Normal file
256
www/img/tilesets/Outside_C.txt
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
Stone Pillar A|石の柱A
|
||||
Stone Pillar B|石の柱B
|
||||
Stone Pillar C|石の柱C
|
||||
Stone Pillar C (Moss)|石の柱C(苔)
|
||||
Stone Pillar C (Snow)|石の柱C(雪)
|
||||
Wood Pillar|木の柱
|
||||
Stone Pillar D|石の柱D
|
||||
Demon Castle Pillar|魔王城の柱
|
||||
Stone Pillar A|石の柱A
|
||||
Stone Pillar B|石の柱B
|
||||
Stone Pillar C|石の柱C
|
||||
Stone Pillar C (Moss)|石の柱C(苔)
|
||||
Stone Pillar C (Snow)|石の柱C(雪)
|
||||
Wood Pillar|木の柱
|
||||
Stone Pillar D|石の柱D
|
||||
Demon Castle Pillar|魔王城の柱
|
||||
Broken Stone Pillar|折れた石の柱A
|
||||
Broken Stone Pillar|折れた石の柱B
|
||||
Broken Stone Pillar|折れた石の柱C
|
||||
Broken Stone Pillar C (Moss)|折れた石の柱C(苔)
|
||||
Broken Stone Pillar C (Snow)|折れた石の柱C(雪)
|
||||
Broken Wood Pillar|折れた木の柱
|
||||
Broken Stone Pillar F|折れた石の柱D
|
||||
Broken Demon Castle Pillar|折れた魔王城の柱
|
||||
Bones A|骸骨A
|
||||
Bones B|骸骨B
|
||||
Rubble|瓦礫A
|
||||
Rubble B (Moss)|瓦礫B(苔)
|
||||
Rubble C (Snow)|瓦礫C(雪)
|
||||
Broken Wood Pillar|折れた木の柱
|
||||
Rubble D|瓦礫D
|
||||
Rubble E (Demon Castle)|瓦礫E(魔王城)
|
||||
Tapestry A|タペストリーA
|
||||
Tapestry A (Ruins)|タペストリーA(廃墟)
|
||||
Tapestry B|タペストリーB
|
||||
Tapestry B (Ruins)|タペストリーB(廃墟)
|
||||
Tapestry C|タペストリーC
|
||||
Tapestry C (Ruins)|タペストリーC(廃墟)
|
||||
Tapestry D|タペストリーD
|
||||
Tapestry D (Ruins)|タペストリーD(廃墟)
|
||||
Tapestry A|タペストリーA
|
||||
Tapestry A (Ruins)|タペストリーA(廃墟)
|
||||
Tapestry B|タペストリーB
|
||||
Tapestry B (Ruins)|タペストリーB(廃墟)
|
||||
Tapestry C|タペストリーC
|
||||
Tapestry C (Ruins)|タペストリーC(廃墟)
|
||||
Tapestry D|タペストリーD
|
||||
Tapestry D (Ruins)|タペストリーD(廃墟)
|
||||
Monument A|石碑A
|
||||
Monument B|石碑B
|
||||
Large Monument|大きな石碑
|
||||
Large Monument|大きな石碑
|
||||
Large Monument|大きな石碑
|
||||
Large Monument (Lit)|大きな石碑(光)
|
||||
Large Monument (Lit)|大きな石碑(光)
|
||||
Large Monument (Lit)|大きな石碑(光)
|
||||
Monument A|石碑A
|
||||
Monument C|石碑C
|
||||
Large Monument|大きな石碑
|
||||
Large Monument|大きな石碑
|
||||
Large Monument|大きな石碑
|
||||
Large Monument (Lit)|大きな石碑(光)
|
||||
Large Monument (Lit)|大きな石碑(光)
|
||||
Large Monument (Lit)|大きな石碑(光)
|
||||
Monument A (Snow)|石碑A(雪)
|
||||
Monument B (Snow)|石碑B(雪)
|
||||
Large Monument (Snow)|大きな石碑(雪)
|
||||
Large Monument (Snow)|大きな石碑(雪)
|
||||
Large Monument (Snow)|大きな石碑(雪)
|
||||
Large Monument (Ruins)|大きな石碑(廃墟)
|
||||
Large Monument (Ruins)|大きな石碑(廃墟)
|
||||
Large Monument (Ruins)|大きな石碑(廃墟)
|
||||
Monument A (Snow)|石碑A(雪)
|
||||
Monument B (Snow)|石碑B(雪)
|
||||
Large Monument (Snow)|大きな石碑(雪)
|
||||
Large Monument (Snow)|大きな石碑(雪)
|
||||
Large Monument (Snow)|大きな石碑(雪)
|
||||
Large Monument (Ruins)|大きな石碑(廃墟)
|
||||
Large Monument (Ruins)|大きな石碑(廃墟)
|
||||
Large Monument (Ruins)|大きな石碑(廃墟)
|
||||
Statue A|石像A
|
||||
Angel Statue A|天使像A
|
||||
Angel Statue B|天使像B
|
||||
Demon Statue|悪魔像
|
||||
Dais|台座
|
||||
Dragon Statue|竜像
|
||||
Dragon Statue|竜像
|
||||
Statue B|石像B
|
||||
Statue A|石像A
|
||||
Angel Statue A|天使像A
|
||||
Angel Statue B|天使像B
|
||||
Demon Statue|悪魔像
|
||||
Dais|台座
|
||||
Dragon Statue|竜像
|
||||
Dragon Statue|竜像
|
||||
Statue B|石像B
|
||||
Statue A (Snow)|石像A(雪)
|
||||
Angel Statue A (Snow)|天使像A(雪)
|
||||
Angel Statue B (Snow)|天使像B(雪)
|
||||
Demon Statue (Snow)|悪魔像(雪)
|
||||
Dais (Snow)|台座(雪)
|
||||
Dragon Statue (Snow)|竜像(雪)
|
||||
Dragon Statue (Snow)|竜像(雪)
|
||||
Ice Statue|氷像
|
||||
Statue A (Snow)|石像A(雪)
|
||||
Angel Statue A (Snow)|天使像A(雪)
|
||||
Angel Statue B (Snow)|天使像B(雪)
|
||||
Demon Statue (Snow)|悪魔像(雪)
|
||||
Dais (Snow)|台座(雪)
|
||||
Dragon Statue (Snow)|竜像(雪)
|
||||
Dragon Statue (Snow)|竜像(雪)
|
||||
Ice Statue|氷像
|
||||
Window A (Demon Castle)|窓A(魔王城)
|
||||
Window B (Demon Castle)|窓B(魔王城)
|
||||
Window C (Demon Castle)|窓C(魔王城)
|
||||
Gravel Mound (Dirt)|土砂A(土)
|
||||
Large Gravel Mound (Dirt)|大きな土砂(土)
|
||||
Large Gravel Mound (Dirt)|大きな土砂(土)
|
||||
Cave Entrance|洞窟入口
|
||||
Mine Entrance|坑道入口
|
||||
Window A (Demon Castle)|窓A(魔王城)
|
||||
Window B (Demon Castle)|窓B(魔王城)
|
||||
Window D (Demon Castle)|窓D(魔王城)
|
||||
Gravel Mound B (Dirt, Snow)|土砂B(土・雪)
|
||||
Large Gravel Mound (Dirt)|大きな土砂(土)
|
||||
Large Gravel Mound (Dirt)|大きな土砂(土)
|
||||
Cave Entrance|洞窟入口
|
||||
Mine Entrance|坑道入口
|
||||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof B (Snow)|屋根B(雪)
|
||||
Roof B (Snow)|屋根B(雪)
|
||||
Roof B (Snow)|屋根B(雪)
|
||||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof B (Snow)|屋根B(雪)
|
||||
Roof B (Snow)|屋根B(雪)
|
||||
Roof B (Snow)|屋根B(雪)
|
||||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof A (Red Tile)|屋根A(赤瓦)
|
||||
Roof B (Snow)|屋根B(雪)
|
||||
Roof B (Snow)|屋根B(雪)
|
||||
Roof B (Snow)|屋根B(雪)
|
||||
Roof B (Snow)|屋根B(雪)
|
||||
Roof B (Snow)|屋根B(雪)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof B (Snow)|屋根B(雪)
|
||||
Roof B (Snow)|屋根B(雪)
|
||||
Roof D (Wood)|屋根D(木造)
|
||||
Roof D (Wood)|屋根D(木造)
|
||||
Roof D (Wood)|屋根D(木造)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof D (Wood)|屋根D(木造)
|
||||
Roof D (Wood)|屋根D(木造)
|
||||
Roof D (Wood)|屋根D(木造)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof C (Indigo Tile)|屋根C(藍瓦)
|
||||
Roof D (Wood)|屋根D(木造)
|
||||
Roof D (Wood)|屋根D(木造)
|
||||
Roof D (Wood)|屋根D(木造)
|
||||
Round Tower A (Castle)|円塔A(城)
|
||||
Round Tower A (Castle)|円塔A(城)
|
||||
Roof Detail A (Red Tile)|屋根飾りA(赤瓦)
|
||||
Roof Detail B (Snow)|屋根飾りB(雪)
|
||||
Roof D (Wood)|屋根D(木造)
|
||||
Roof D (Wood)|屋根D(木造)
|
||||
Round Tower B (Fort)|円塔B(砦)
|
||||
Round Tower B (Fort)|円塔B(砦)
|
||||
Round Tower A (Castle)|円塔A(城)
|
||||
Round Tower A (Castle)|円塔A(城)
|
||||
Roof Detail C (Indigo Tile)|屋根飾りC(藍瓦)
|
||||
Roof Detail D (Wood)|屋根飾りD(木造)
|
||||
Roof D (Wood)|屋根D(木造)
|
||||
Roof D (Wood)|屋根D(木造)
|
||||
Round Tower B (Fort)|円塔B(砦)
|
||||
Round Tower B (Fort)|円塔B(砦)
|
||||
Round Tower A (Castle)|円塔A(城)
|
||||
Round Tower A (Castle)|円塔A(城)
|
||||
Round Tower A (Castle's Spire)|円塔A(城の尖塔)
|
||||
Round Tower A (Castle's Spire)|円塔A(城の尖塔)
|
||||
Round Tower B (Fort)|円塔B(砦)
|
||||
Round Tower B (Fort)|円塔B(砦)
|
||||
Round Tower B (Fort)|円塔B(砦)
|
||||
Round Tower B (Fort)|円塔B(砦)
|
||||
Round Tower A (Castle)|円塔A(城)
|
||||
Round Tower A (Castle)|円塔A(城)
|
||||
Round Tower A (Castle's Spire)|円塔A(城の尖塔)
|
||||
Round Tower A (Castle's Spire)|円塔A(城の尖塔)
|
||||
Round Tower C (Demon Castle)|円塔C(魔王城)
|
||||
Round Tower C (Demon Castle)|円塔C(魔王城)
|
||||
Round Tower B (Fort)|円塔B(砦)
|
||||
Round Tower B (Fort)|円塔B(砦)
|
||||
Round Tower A (Castle)|円塔A(城)
|
||||
Round Tower A (Castle)|円塔A(城)
|
||||
Round Tower A (Castle's Spire)|円塔A(城の尖塔)
|
||||
Round Tower A (Castle's Spire)|円塔A(城の尖塔)
|
||||
Round Tower C (Demon Castle)|円塔C(魔王城)
|
||||
Round Tower C (Demon Castle)|円塔C(魔王城)
|
||||
Round Tower B (Fort)|円塔B(砦)
|
||||
Round Tower B (Fort)|円塔B(砦)
|
||||
Round Tower A (Castle, Snow)|円塔A(城・雪)
|
||||
Round Tower A (Castle, Snow)|円塔A(城・雪)
|
||||
Round Tower A (Castle)|円塔A(城)
|
||||
Round Tower A (Castle)|円塔A(城)
|
||||
Round Tower C (Demon Castle)|円塔C(魔王城)
|
||||
Round Tower C (Demon Castle)|円塔C(魔王城)
|
||||
Round Tower B (Fort, Snow)|円塔B(砦・雪)
|
||||
Round Tower B (Fort, Snow)|円塔B(砦・雪)
|
||||
Round Tower A (Castle, Snow)|円塔A(城・雪)
|
||||
Round Tower A (Castle, Snow)|円塔A(城・雪)
|
||||
Round Tower A (Castle's Spire, Snow)|円塔A(城の尖塔・雪)
|
||||
Round Tower A (Castle's Spire, Snow)|円塔A(城の尖塔・雪)
|
||||
Round Tower C (Demon Castle)|円塔C(魔王城)
|
||||
Round Tower C (Demon Castle)|円塔C(魔王城)
|
||||
Round Tower B (Fort, Snow)|円塔B(砦・雪)
|
||||
Round Tower B (Fort, Snow)|円塔B(砦・雪)
|
||||
Round Tower A (Castle, Snow)|円塔A(城・雪)
|
||||
Round Tower A (Castle, Snow)|円塔A(城・雪)
|
||||
Round Tower A (Castle's Spire, Snow)|円塔A(城の尖塔・雪)
|
||||
Round Tower A (Castle's Spire, Snow)|円塔A(城の尖塔・雪)
|
||||
Round Tower C (Demon Castle)|円塔C(魔王城)
|
||||
Round Tower C (Demon Castle)|円塔C(魔王城)
|
||||
Round Tower B (Fort, Snow)|円塔B(砦・雪)
|
||||
Round Tower B (Fort, Snow)|円塔B(砦・雪)
|
||||
Round Tower A (Castle, Snow)|円塔A(城・雪)
|
||||
Round Tower A (Castle, Snow)|円塔A(城・雪)
|
||||
Round Tower A (Castle's Spire, Snow)|円塔A(城の尖塔・雪)
|
||||
Round Tower A (Castle's Spire, Snow)|円塔A(城の尖塔・雪)
|
||||
Round Tower C (Demon Castle)|円塔C(魔王城)
|
||||
Round Tower C (Demon Castle)|円塔C(魔王城)
|
||||
Round Tower B (Fort, Snow)|円塔B(砦・雪)
|
||||
Round Tower B (Fort, Snow)|円塔B(砦・雪)
|
||||
Round Tower A (Castle, Snow)|円塔A(城・雪)
|
||||
Round Tower A (Castle, Snow)|円塔A(城・雪)
|
||||
Round Tower A (Castle, Snow)|円塔A(城・雪)
|
||||
Round Tower A (Castle, Snow)|円塔A(城・雪)
|
||||
Round Tower B (Fort, Snow)|円塔B(砦・雪)
|
||||
Round Tower B (Fort, Snow)|円塔B(砦・雪)
|
||||
Round Tower B (Fort, Snow)|円塔B(砦・雪)
|
||||
Round Tower B (Fort, Snow)|円塔B(砦・雪)
|
||||
48
www/img/tilesets/SF_Inside_A4.txt
Normal file
48
www/img/tilesets/SF_Inside_A4.txt
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
Wall A (Concrete)|壁A(コンクリート)
|
||||
Wall B (Concrete, Dirty)|壁B(コンクリート・汚れ)
|
||||
Wall C (House)|壁C(現代住宅)
|
||||
Wall D (Metal)|壁D(金属)
|
||||
Wall E (Metal, Red Rust)|壁E(金属・赤錆)
|
||||
Wall F (Metal, Patina)|壁F(金属・緑青錆)
|
||||
Wall G (Barracks)|壁G(バラック)
|
||||
Wall H (Chinese)|壁H(中華風)
|
||||
Wall A (Concrete)|壁A(コンクリート)
|
||||
Wall B (Concrete, Dirty)|壁B(コンクリート・汚れ)
|
||||
Wall C (House)|壁C(現代住宅)
|
||||
Wall D (Metal)|壁D(金属)
|
||||
Wall E (Metal, Red Rust)|壁E(金属・赤錆)
|
||||
Wall F (Metal, Patina)|壁F(金属・緑青錆)
|
||||
Wall G (Barracks)|壁G(バラック)
|
||||
Wall H (Chinese)|壁H(中華風)
|
||||
Wall I (Factory)|壁I(工場)
|
||||
Wall J (Factory)|壁J(工場)
|
||||
Wall K (Building)|壁K(ビル)
|
||||
Wall L (Checkered)|壁L(市松)
|
||||
Interior Wall A (Pattern)|内装壁A(模様)
|
||||
Interior Wall B (Pattern)|内装壁B(模様)
|
||||
Interior Wall C (Pattern)|内装壁C(模様)
|
||||
Wall M (Brick)|壁M(レンガ)
|
||||
Wall I (Factory)|壁I(工場)
|
||||
Wall J (Factory)|壁J(工場)
|
||||
Wall K (Building)|壁K(ビル)
|
||||
Wall L (Checkered)|壁L(市松)
|
||||
Interior Wall A (Pattern)|内装壁A(模様)
|
||||
Interior Wall B (Pattern)|内装壁B(模様)
|
||||
Interior Wall C (Pattern)|内装壁C(模様)
|
||||
Wall M (Brick)|壁M(レンガ)
|
||||
Wall N (Wood)|壁N(木造)
|
||||
Wall O (Wood, Dirty)|壁O(木造・汚れ)
|
||||
Wall P (Artery)|壁P(動脈)
|
||||
Wall Q (In Body)|壁Q(体内)
|
||||
Wall R (Neon)|壁R(ネオン)
|
||||
Wall S (Wire Mesh)|壁S(金網)
|
||||
Wall T (Wire Mesh, Red Rust)|壁T(金網・赤錆)
|
||||
Wall U (Wire Mesh, Patina)|壁U(金網・緑青錆)
|
||||
Wall N (Wood)|壁N(木造)
|
||||
Wall O (Wood, Dirty)|壁O(木造・汚れ)
|
||||
Wall P (Artery)|壁P(動脈)
|
||||
Wall Q (In Body)|壁Q(体内)
|
||||
Wall R (Neon)|壁R(ネオン)
|
||||
Wall S (Wire Mesh)|壁S(金網)
|
||||
Wall T (Wire Mesh, Red Rust)|壁T(金網・赤錆)
|
||||
Wall U (Wire Mesh, Patina)|壁U(金網・緑青錆)
|
||||
256
www/img/tilesets/SF_Inside_B.txt
Normal file
256
www/img/tilesets/SF_Inside_B.txt
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
Transparent|透明
|
||||
Stairs A (Up)|階段A(上り)
|
||||
Stairs B (Up)|階段B(上り)
|
||||
Stairs C (Up)|階段C(上り)
|
||||
Stairs D (Up)|階段D(上り)
|
||||
Metal Ladder|鉄ばしご
|
||||
Metal Stairs|金属階段
|
||||
Rope|ロープ
|
||||
Hole|穴
|
||||
Stairs A (Down)|階段A(下り)
|
||||
Stairs B (Down)|階段B(下り)
|
||||
Stairs C (Down)|階段C(下り)
|
||||
Stairs D (Down)|階段D(下り)
|
||||
Metal Ladder|鉄ばしご
|
||||
Metal Stairs|金属階段
|
||||
Rope|ロープ
|
||||
Midsize Window A|中型窓A
|
||||
Midsize Window B|中型窓B
|
||||
Large Window A|大型窓A
|
||||
Midsize Window C|中型窓C
|
||||
Large Window B|大型窓B
|
||||
Metal Ladder|鉄ばしご
|
||||
Metal Stairs|金属階段
|
||||
Rope|ロープ
|
||||
Midsize Window A|中型窓A
|
||||
Midsize Window B|中型窓B
|
||||
Large Window A|大型窓A
|
||||
Midsize Window C|中型窓C
|
||||
Large Window B|大型窓B
|
||||
Hole A (Metal Ladder)|穴A(鉄ばしご)
|
||||
Hole B (Metal Stairs)|穴B(金属階段)
|
||||
Hole C (Rope)|穴C(ロープ)
|
||||
Asphalt Bridge (V)|アスファルトの橋(縦)
|
||||
Asphalt Bridge (H)|アスファルトの橋(横)
|
||||
Stone Bridge (V)|石の橋(縦)
|
||||
Stone Bridge (H)|石の橋(横)
|
||||
Metal Bridge A (V)|金属の橋A(縦)
|
||||
Metal Bridge A (H)|金属の橋A(横)
|
||||
Metal Bridge B (V)|金属の橋B(縦)
|
||||
Metal Bridge B (H)|金属の橋B(横)
|
||||
Bridge Spar A (Asphalt, Center A)|橋げたA(アスファルト・中央A)
|
||||
Bridge Spar A (Asphalt, Left)|橋げたA(アスファルト・左)
|
||||
Bridge Spar A (Asphalt, Center B)|橋げたA(アスファルト・中央B)
|
||||
Bridge Spar A (Asphalt, Right)|橋げたA(アスファルト・右)
|
||||
Bridge Spar B (Metal, Center A)|橋げたB(金属・中央A)
|
||||
Bridge Spar B (Metal, Left)|橋げたB(金属・左)
|
||||
Bridge Spar B (Metal, Center B)|橋げたB(金属・中央B)
|
||||
Bridge Spar B (Metal, Right)|橋げたB(金属・右)
|
||||
Metal Fence|金属フェンス
|
||||
Metal Fence|金属フェンス
|
||||
Metal Fence|金属フェンス
|
||||
Warning Plate (Keep Out)|警告プレート(KEEP OUT)
|
||||
Connecting Bridge (Metal)|連絡橋(金属)
|
||||
Connecting Bridge (Metal)|連絡橋(金属)
|
||||
Connecting Bridge (Metal)|連絡橋(金属)
|
||||
Connecting Bridge (Metal, Stairs)|連絡橋(金属・階段)
|
||||
Metal Fence|金属フェンス
|
||||
Warning Plate (Exclamation Mark)|警告プレート(!マーク)
|
||||
Metal Fence|金属フェンス
|
||||
Warning Plate (Radioactivity Mark)|警告プレート(放射能マーク)
|
||||
Connecting Bridge (Metal)|連絡橋(金属)
|
||||
Connecting Bridge (Metal)|連絡橋(金属)
|
||||
Connecting Bridge (Metal)|連絡橋(金属)
|
||||
Connecting Bridge (Metal, Stairs)|連絡橋(金属・階段)
|
||||
Metal Fence|金属フェンス
|
||||
Metal Fence|金属フェンス
|
||||
Metal Fence|金属フェンス
|
||||
Warning Plate (Biohazard Mark)|警告プレート(バイオハザードマーク)
|
||||
Connecting Bridge (Metal)|連絡橋(金属)
|
||||
Connecting Bridge (Metal)|連絡橋(金属)
|
||||
Connecting Bridge (Metal)|連絡橋(金属)
|
||||
Podium (H)|教壇机(横)
|
||||
Pillar A (Asphalt)|柱A(アスファルト)
|
||||
Pillar B (Metal)|柱B(金属)
|
||||
Pillar C (Machine)|柱C(機械)
|
||||
Pillar D (Decoration)|柱D(装飾)
|
||||
Pillar E (Metal)|柱E(金属)
|
||||
Pillar F (Brick)|柱F(レンガ)
|
||||
Large Window C|大型窓C
|
||||
Podium (H)|教壇机(横)
|
||||
Pillar A (Asphalt)|柱A(アスファルト)
|
||||
Pillar B (Metal)|柱B(金属)
|
||||
Pillar C (Machine)|柱C(機械)
|
||||
Pillar D (Decoration)|柱D(装飾)
|
||||
Pillar E (Metal)|柱E(金属)
|
||||
Pillar F (Brick)|柱F(レンガ)
|
||||
Large Window C|大型窓C
|
||||
Podium (V)|教壇机(縦)
|
||||
Broken Pillar A (Asphalt)|折れた柱A(アスファルト)
|
||||
Broken Pillar B (Metal)|折れた柱B(金属)
|
||||
Broken Pillar C (Machine)|折れた柱C(機械)
|
||||
Broken Pillar D (Decoration)|折れた柱D(装飾)
|
||||
Broken Pillar E (Metal)|折れた柱E(金属)
|
||||
Broken Pillar F (Brick)|折れた柱F(レンガ)
|
||||
Barricade (No Entry)|バリケード(通行禁止)
|
||||
Podium (V)|教壇机(縦)
|
||||
Girder A (Asphalt, Left)|梁A(アスファルト・左)
|
||||
Girder A (Asphalt, Center)|梁A(アスファルト・中央)
|
||||
Girder A (Asphalt, Right)|梁A(アスファルト・右)
|
||||
Girder C (Decoration, Left)|梁C(装飾・左)
|
||||
Girder C (Decoration, Center)|梁C(装飾・中央)
|
||||
Girder C (Decoration, Right)|梁C(装飾・右)
|
||||
Bar (No Entry)|バー(通行禁止)
|
||||
Bar (No Entry)|バー(通行禁止)
|
||||
Girder B (Metal, Left)|梁B(金属・左)
|
||||
Girder B (Metal, Center)|梁B(金属・中央)
|
||||
Girder B (Metal, Right)|梁B(金属・右)
|
||||
Rubble A (Asphalt)|瓦礫A(アスファルト)
|
||||
Rubble B (Metal)|瓦礫B(金属)
|
||||
Fissures A|亀裂A
|
||||
Fissures B|亀裂B
|
||||
Fissures C|亀裂C
|
||||
Jail Bars|鉄格子
|
||||
Laser Barrier|レーザーバリア
|
||||
Wheelchair (Left)|車いす(左)
|
||||
Wheelchair (Right)|車いす(右)
|
||||
Pipe Frame Bed (Ruins)|パイプベッド(廃墟)
|
||||
Fissures A|亀裂A
|
||||
Fissures B|亀裂B
|
||||
Fissures C|亀裂C
|
||||
Jail Bars|鉄格子
|
||||
Laser Barrier|レーザーバリア
|
||||
Wheelchair (Bottom)|車いす(下)
|
||||
Wheelchair (Fallen)|車いす(倒れ)
|
||||
Pipe Frame Bed (Ruins)|パイプベッド(廃墟)
|
||||
Lab Equipment|実験器具
|
||||
School Desk (V)|学校机(縦)
|
||||
School Desk (H)|学校机(横)
|
||||
TV|テレビ
|
||||
Computer|PC
|
||||
Laptop|ノートPC
|
||||
Printer|プリンター
|
||||
Telephone|電話
|
||||
Intercom (Hanging)|インターホン(壁掛け)
|
||||
Tablet Device|タブレット端末
|
||||
Table Clock|置時計
|
||||
Gas Stove|ガスコンロ
|
||||
Kitchen Counter|調理台
|
||||
Sink|流し
|
||||
Exhaust Fan|換気扇
|
||||
Air Conditioner|エアコン
|
||||
Wastebasket|ゴミ箱
|
||||
Book Stand|本立て
|
||||
Document|書類
|
||||
School Chair (Bottom)|学校イス(下)
|
||||
School Chair (Top)|学校イス(上)
|
||||
School Chair (Right)|学校イス(右)
|
||||
School Chair (Left)|学校イス(左)
|
||||
Sofa (Right)|ソファ(右)
|
||||
Sofa (Left)|ソファ(左)
|
||||
Sofa (Down)|ソファ(下)
|
||||
Sofa (Up)|ソファ(下)
|
||||
Office Chair (Bottom)|オフィスチェア(下)
|
||||
Office Chair (Top)|オフィスチェア(上)
|
||||
Office Chair (Right)|オフィスチェア(右)
|
||||
Office Chair (Left)|オフィスチェア(左)
|
||||
Sofa (Right)|ソファ(右)
|
||||
Sofa (Left)|ソファ(左)
|
||||
Sofa (Top)|ソファ(上)
|
||||
Sofa (Top)|ソファ(上)
|
||||
Washing Machine|洗濯機
|
||||
Western Style Toilet|洋式便器
|
||||
Urinal|男性用便器
|
||||
Bathroom Sink|洗面台
|
||||
Bathtub (V)|バスタブ(縦)
|
||||
Bathtub (H)|バスタブ(横)
|
||||
Bathtub (H)|バスタブ(横)
|
||||
Glass Table (V)|ガラステーブル(縦)
|
||||
Washing Machine|洗濯機
|
||||
Western Style Toilet|洋式便器
|
||||
Urinal|男性用便器
|
||||
Wash Basin|洗面台
|
||||
Bathtub (V)|バスタブ(縦)
|
||||
Glass Table (H)|ガラステーブル(横)
|
||||
Glass Table (H)|ガラステーブル(横)
|
||||
Glass Table (V)|ガラステーブル(縦)
|
||||
Refrigerator|冷蔵庫
|
||||
Bookshelf A|本棚A
|
||||
Chest of Drawers A|タンスA
|
||||
Miscellaneous Item Shelf|雑貨棚
|
||||
Locker A|ロッカーA
|
||||
Document Shelf|資料棚
|
||||
Medicine Shelf|薬品棚
|
||||
Locker B (School)|ロッカーB(学校)
|
||||
Refrigerator|冷蔵庫
|
||||
Bookshelf A|本棚A
|
||||
Chest of Drawers A|タンスA
|
||||
Miscellaneous Item Shelf |雑貨棚
|
||||
Locker A|ロッカーA
|
||||
Document Shelf|資料棚
|
||||
Medicine Shelf|薬品棚
|
||||
Locker B (School)|ロッカーB(学校)
|
||||
Display Shelf A|商品陳列棚A
|
||||
Display Shelf B|商品陳列棚B
|
||||
Convenience Store Shelf A|コンビニ棚A
|
||||
Convenience Store Shelf B|コンビニ棚B
|
||||
Document Shelf (Ruins)|資料棚(廃墟)
|
||||
Chest of Drawers B (Decoration)|タンスB(装飾)
|
||||
Shelf A (Decoration)|棚A(装飾)
|
||||
Bookshelf B (Decoration)|本棚B(装飾)
|
||||
Display Shelf A|商品陳列棚A
|
||||
Display Shelf B|商品陳列棚B
|
||||
Convenience Store Shelf A|コンビニ棚A
|
||||
Convenience Store Shelf B|コンビニ棚B
|
||||
Document Shelf (Ruins)|資料棚(廃墟)
|
||||
Chest of Drawers B (Decoration)|タンスB(装飾)
|
||||
Shelf A (Decoration)|棚A(装飾)
|
||||
Bookshelf B (Decoration)|本棚B(装飾)
|
||||
Stacked Crates|積まれた木箱
|
||||
Shipping Container|コンテナ
|
||||
Stacked Cardboard Boxes|積まれたダンボール
|
||||
Vending Machine|自動販売機
|
||||
ATM|ATM
|
||||
Steel Shelf|鉄骨棚
|
||||
Operating Table|手術台
|
||||
Hospital Bed|病院ベッド
|
||||
Stacked Crates|積まれた木箱
|
||||
Shipping Container|コンテナ
|
||||
Stacked Cardboard Boxes|積まれたダンボール
|
||||
Vending Machine|自動販売機
|
||||
ATM|ATM
|
||||
Steel Shelf|鉄骨棚
|
||||
Operating Table|手術台
|
||||
Hospital Bed|病院ベッド
|
||||
Bed|ベッド
|
||||
Mattress|敷布団
|
||||
Large Bed|ダブルベッド
|
||||
Large Bed|ダブルベッド
|
||||
Pipe Frame Bed|パイプベッド
|
||||
Slot Machine |スロット
|
||||
Poker Table|ポーカー台
|
||||
Poker Table|ポーカー台
|
||||
Bed|ベッド
|
||||
Mattress|敷布団
|
||||
Large Bed|ダブルベッド
|
||||
Large Bed|ダブルベッド
|
||||
Pipe Frame Bed|パイプベッド
|
||||
Slot Machine|スロット
|
||||
Poker Table|ポーカー台
|
||||
Poker Table|ポーカー台
|
||||
Chest A (Wood)|チェストA(木製)
|
||||
Chest B (Metal)|チェストB(金属)
|
||||
Chest C (Decoration)|チェストC(装飾)
|
||||
Large Desk A|大きいデスクA
|
||||
Large Desk A|大きいデスクA
|
||||
Roulette Table|ルーレット台
|
||||
Roulette Table|ルーレット台
|
||||
Roulette Table|ルーレット台
|
||||
Side Desk A (Wood)|サイドデスクA(木製)
|
||||
Side Desk B (Metal)|サイドデスクB(金属)
|
||||
Desk|デスク
|
||||
Large Desk B|大きいデスクB
|
||||
Large Desk B|大きいデスクB
|
||||
Roulette Table|ルーレット台
|
||||
Roulette Table|ルーレット台
|
||||
Roulette Table|ルーレット台
|
||||
256
www/img/tilesets/SF_Inside_C.txt
Normal file
256
www/img/tilesets/SF_Inside_C.txt
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
Black Board|黒板
|
||||
Black Board|黒板
|
||||
Black Board|黒板
|
||||
White Board|ホワイトボード
|
||||
White Board|ホワイトボード
|
||||
White Board|ホワイトボード
|
||||
Cloth Partition A|布の衝立A
|
||||
Cloth Partition B|布の衝立B
|
||||
Black Board|黒板
|
||||
Black Board|黒板
|
||||
Black Board|黒板
|
||||
White Board|ホワイトボード
|
||||
White Board|ホワイトボード
|
||||
White Board|ホワイトボード
|
||||
Cloth Partition A|布の衝立A
|
||||
Cloth Partition B|布の衝立B
|
||||
Stool|腰掛けイス
|
||||
Skeleton Model|骨格模型
|
||||
Biological Specimen|生物標本
|
||||
Potted Plant|植木鉢
|
||||
Armchair|肘掛け椅子
|
||||
Insect Specimen|昆虫標本
|
||||
Restroom Mark (Men)|トイレマーク(男性)
|
||||
Restroom Mark (Women)|トイレマーク(女性)
|
||||
Wall Speaker|壁掛けスピーカー
|
||||
Skeleton Model |骨格模型
|
||||
Biological Specimen|生物標本
|
||||
Fire Extinguisher|消火器
|
||||
Armchair|肘掛け椅子
|
||||
Room Plate|室名札
|
||||
EXIT Sign|EXITプレート
|
||||
Vent|通気口
|
||||
Painting A|絵画A
|
||||
Painting B|絵画B
|
||||
Vision Test Chart|視力検査表
|
||||
Plaster Bust|石膏胸像
|
||||
Calendar|カレンダー
|
||||
Plant A|植物A
|
||||
Plant B|植物B
|
||||
Plant C|植物C
|
||||
Painting C|絵画C
|
||||
Painting D|絵画D
|
||||
Anatomical Chart|人体図
|
||||
Canvas|キャンバス
|
||||
Bulletin Board|掲示板
|
||||
Plant A|植物A
|
||||
Plant B|植物B
|
||||
Plant C|植物C
|
||||
Plumbing|配管
|
||||
Plumbing|配管
|
||||
Valve|バルブ
|
||||
Machine A|機械A
|
||||
Machine B|機械B
|
||||
Machine C|機械C
|
||||
Air Vent A|通風口A
|
||||
Air Vent B|通風口B
|
||||
Plumbing|配管
|
||||
Plumbing|配管
|
||||
Plumbing|配管
|
||||
Neon Tube|ネオン管
|
||||
Neon Tube|ネオン管
|
||||
Neon Tube|ネオン管
|
||||
Fan|ファン
|
||||
Fluorescent Light|蛍光灯
|
||||
Plumbing|配管
|
||||
Plumbing|配管
|
||||
Plumbing|配管
|
||||
Neon Tube|ネオン管
|
||||
Neon Tube|ネオン管
|
||||
Neon Tube|ネオン管
|
||||
Outdoor Air Intake Unit|室外機
|
||||
Shutter|シャッター
|
||||
Plumbing|配管
|
||||
Plumbing|配管
|
||||
Plumbing|配管
|
||||
Control Panel A|操作パネルA
|
||||
Control Panel B|操作パネルB
|
||||
Control Panel C|操作パネルC
|
||||
Pipe (H)|パイプ(横)
|
||||
Pipe (V)|パイプ(縦)
|
||||
Line A|ラインA
|
||||
Line B|ラインB
|
||||
Road Closed|通行止め
|
||||
Waste|廃棄物
|
||||
Scrap Metal|スクラップ
|
||||
Mysterious Liquid|謎の液体
|
||||
Scattered Papers|散らばった紙
|
||||
Pipe (V)|パイプ(縦)
|
||||
Belt Conveyor (V)|ベルトコンベアー(縦)
|
||||
Belt Conveyor (H)|ベルトコンベアー(横)
|
||||
Belt Conveyor (H)|ベルトコンベアー(横)
|
||||
Belt Conveyor (H)|ベルトコンベアー(横)
|
||||
Duct|ダクト
|
||||
Mechanical Device|機械装置
|
||||
Pile of Rubble|瓦礫の山
|
||||
Pile of Rubble|瓦礫の山
|
||||
Belt Conveyor (V)|ベルトコンベアー(縦)
|
||||
Robot Arm|ロボットアーム
|
||||
Server Machine|サーバマシン
|
||||
Meters|計器類
|
||||
Duct|ダクト
|
||||
Mechanical Device|機械装置
|
||||
Pile of Rubble|瓦礫の山
|
||||
Pile of Rubble|瓦礫の山
|
||||
Belt Conveyor (V)|ベルトコンベアー(縦)
|
||||
Robot Arm|ロボットアーム
|
||||
Server Machine|サーバマシン
|
||||
Meters|計器類
|
||||
Duct|ダクト
|
||||
Drain|排水口
|
||||
Graffiti|落書き
|
||||
Graffiti|落書き
|
||||
Monitor A|モニターA
|
||||
Monitor B|モニターB
|
||||
Large Monitor|大型モニター
|
||||
Large Monitor|大型モニター
|
||||
IV Stand|点滴スタンド
|
||||
ECG Monitor|心電図モニタ
|
||||
Sewing Mannequin|トルソー
|
||||
Rubble|瓦礫
|
||||
Operation Board A|操作盤A
|
||||
Operation Board B|操作盤B
|
||||
Operation Board C|操作盤C
|
||||
Operation Board D|操作盤D
|
||||
IV Stand|点滴スタンド
|
||||
ECG Monitor|心電図モニタ
|
||||
Sewing Mannequin|トルソー
|
||||
Broken Machine|壊れた機械
|
||||
Stairs|階段
|
||||
Stairs|階段
|
||||
Stairs|階段
|
||||
Cage|檻
|
||||
Cage|檻
|
||||
Handrail|欄干
|
||||
Handrail|欄干
|
||||
Handrail|欄干
|
||||
Stairs|階段
|
||||
Stairs|階段
|
||||
Stairs|階段
|
||||
Curtains A|カーテンA
|
||||
Curtains B|カーテンB
|
||||
Curtains C|カーテンC
|
||||
Curtains D|カーテンD
|
||||
Handrail|欄干
|
||||
Stairs|階段
|
||||
Stairs|階段
|
||||
Stairs|階段
|
||||
Curtains A|カーテンA
|
||||
Curtains B|カーテンB
|
||||
Curtains C|カーテンC
|
||||
Curtains D|カーテンD
|
||||
Emergency Alarm|非常ベル
|
||||
Spider Web|蜘蛛の巣
|
||||
Mirror|鏡
|
||||
Vase|花瓶
|
||||
Piano|ピアノ
|
||||
Piano|ピアノ
|
||||
Piano|ピアノ
|
||||
Stained Glass|ステンドグラス
|
||||
Decorative Pillar|装飾柱
|
||||
Dripping|液垂れ
|
||||
Mirror|鏡
|
||||
Lamp|電気スタンド
|
||||
Piano|ピアノ
|
||||
Piano|ピアノ
|
||||
Piano|ピアノ
|
||||
Stained Glass|ステンドグラス
|
||||
Decorative Pillar|装飾柱
|
||||
Picture Frame|写真立て
|
||||
Side Table|サイドテーブル
|
||||
Altar|祭壇
|
||||
Fireplace|暖炉
|
||||
Fireplace|暖炉
|
||||
Fireplace|暖炉
|
||||
Stuffed Doll A|ぬいぐるみA
|
||||
Decorative Pillar|装飾柱
|
||||
Book A|本A
|
||||
Book B|本B
|
||||
Glass Pieces|ガラス片
|
||||
Fireplace|暖炉
|
||||
Fireplace|暖炉
|
||||
Fireplace|暖炉
|
||||
Doll|人形
|
||||
Stuffed Doll B|ぬいぐるみB
|
||||
Beer Mug|ビールジョッキ
|
||||
Wine & Glass|ワインとグラス
|
||||
Noodle Dish|麺料理
|
||||
Bread|パン
|
||||
Banister A (V)|手すりA(縦)
|
||||
Banister A (V)|手すりA(縦)
|
||||
Banister B (V)|手すりB(縦)
|
||||
Banister B (V)|手すりB(縦)
|
||||
Meat Dish|肉料理
|
||||
Roast Chicken|ローストチキン
|
||||
Cake|ケーキ
|
||||
Fruit Bowl|果物盛り合わせ
|
||||
Banister A (V)|手すりA(縦)
|
||||
Banister A (V)|手すりA(縦)
|
||||
Banister B (V)|手すりB(縦)
|
||||
Banister B (V)|手すりB(縦)
|
||||
Plate A|皿A
|
||||
Teapot & Cup|ティーポットとカップ
|
||||
Ration|レーション
|
||||
Plate B|皿B
|
||||
Banister A (V)|手すりA(縦)
|
||||
Banister A (V)|手すりA(縦)
|
||||
Banister B (V)|手すりB(縦)
|
||||
Banister B (V)|手すりB(縦)
|
||||
Demon Statue|悪魔像
|
||||
Goddess Statue|女神像
|
||||
Soldier Statue|兵士像
|
||||
Wall Clock|柱時計
|
||||
Banister A (H)|手すりA(横)
|
||||
Banister A (H)|手すりA(横)
|
||||
Banister A (H)|手すりA(横)
|
||||
Banister A (H)|手すりA(横)
|
||||
Demon Statue|悪魔像
|
||||
Goddess Statue|女神像
|
||||
Soldier Statue|兵士像
|
||||
Wall Clock|柱時計
|
||||
Banister B (H)|手すりB(横)
|
||||
Banister B (H)|手すりB(横)
|
||||
Banister B (H)|手すりB(横)
|
||||
Banister B (H)|手すりB(横)
|
||||
Monument A|モニュメントA
|
||||
Monument B|モニュメントB
|
||||
Huge Stele|巨大な石版
|
||||
Huge Stele|巨大な石版
|
||||
Huge Stele|巨大な石版
|
||||
Huge Iron Monument|巨大プレート
|
||||
Huge Iron Monument|巨大プレート
|
||||
Huge Iron Monument|巨大プレート
|
||||
Monument A|モニュメントA
|
||||
Monument B|モニュメントB
|
||||
Huge Stele|巨大な石版
|
||||
Huge Stele|巨大な石版
|
||||
Huge Stele|巨大な石版
|
||||
Huge Iron Monument|巨大プレート
|
||||
Huge Iron Monument|巨大プレート
|
||||
Huge Iron Monument|巨大プレート
|
||||
Monument C|モニュメントC
|
||||
Monument D|モニュメントD
|
||||
Sphere Machinery|球体機械
|
||||
Sphere Machinery|球体機械
|
||||
Sphere Machinery|球体機械
|
||||
Large Machine|大型機械
|
||||
Large Machine|大型機械
|
||||
Large Machine|大型機械
|
||||
Monument C|モニュメントC
|
||||
Control Panel|コントロールパネル
|
||||
Sphere Machinery|球体機械
|
||||
Sphere Machinery|球体機械
|
||||
Sphere Machinery|球体機械
|
||||
Large Machine|大型機械
|
||||
Large Machine|大型機械
|
||||
Large Machine|大型機械
|
||||
32
www/img/tilesets/SF_Outside_A3.txt
Normal file
32
www/img/tilesets/SF_Outside_A3.txt
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
Roof A (Metal)|屋根A(金属)
|
||||
Roof B (Metal, Red Rust)|屋根B(金属・赤錆)
|
||||
Roof C (Metal, Patina)|屋根C(金属・緑青錆)
|
||||
Roof D (Barracks)|屋根D(バラック)
|
||||
Roof E (Barracks)|屋根E(バラック)
|
||||
Roof F (Factory)|屋根F(工場)
|
||||
Roor G (Ivy)|屋根G(ツタ)
|
||||
Roof H (House)|屋根H(現代住宅)
|
||||
Outer Wall A (Metal)|外壁A(金属)
|
||||
Outer Wall B (Metal, Red Rust)|外壁B(金属・赤錆)
|
||||
Outer Wall C (Metal, Patina)|外壁C(金属・緑青錆)
|
||||
Outer Wall D (Barracks)|外壁D(バラック)
|
||||
Outer Wall E (Barracks)|外壁E(バラック)
|
||||
Outer Wall F (Factory)|外壁F(工場)
|
||||
Outer Wall G (Ivy)|外壁G(ツタ)
|
||||
Outer Wall H (House)|外壁H(現代住宅)
|
||||
Roof I (House)|屋根I(現代住宅)
|
||||
Roof J (Brick)|屋根J(レンガ)
|
||||
Roof K (Brick)|屋根K(レンガ)
|
||||
Roof L (Chinese)|屋根L(中華風)
|
||||
Roof M (Blue Sheet)|屋根M(ブルーシート)
|
||||
Roof N (Wood)|屋根N(木造)
|
||||
Roof O (Brick)|屋根O(レンガ)
|
||||
Roof P (Wood)|屋根P(木造)
|
||||
Outer Wall I (House)|外壁I(現代住宅)
|
||||
Outer Wall J (Brick)|外壁J(レンガ)
|
||||
Outer Wall K (Brick)|外壁K(レンガ)
|
||||
Outer Wall L (Chinese)|外壁L(中華風)
|
||||
Outer Wall M (Blue Sheet)|外壁M(ブルーシート)
|
||||
Outer Wall N (Wood)|外壁N(木造)
|
||||
Outer Wall O (Brick)|外壁O(レンガ)
|
||||
Outer Wall P (Wood)|外壁P(木造)
|
||||
48
www/img/tilesets/SF_Outside_A4.txt
Normal file
48
www/img/tilesets/SF_Outside_A4.txt
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
Wall A (Concrete)|壁A(コンクリート)
|
||||
Wall B (Concrete, Dirty)|壁B(コンクリート・汚れ)
|
||||
Wall C (Block)|壁C(ブロック)
|
||||
Wall D (Apartment)|壁D(マンション)
|
||||
Wall E (Apartment)|壁E(マンション)
|
||||
Wall F (Metal)|壁F(金属)
|
||||
Wall G (Metal, Red Rust)|壁G(金属・赤錆)
|
||||
Wall H (Metal, Patina)|壁H(金属・緑青錆)
|
||||
Wall A (Concrete)|壁A(コンクリート)
|
||||
Wall B (Concrete, Dirty)|壁B(コンクリート・汚れ)
|
||||
Wall C (Block)|壁C(ブロック)
|
||||
Wall D (Apartment)|壁D(マンション)
|
||||
Wall E (Apartment)|壁E(マンション)
|
||||
Wall F (Metal)|壁F(金属)
|
||||
Wall G (Metal, Red Rust)|壁G(金属・赤錆)
|
||||
Wall H (Metal, Patina)|壁H(金属・緑青錆)
|
||||
Wall I (Barracks)|壁I(バラック)
|
||||
Wall J (Barracks)|壁J(バラック)
|
||||
Wall K (Factory)|壁K(工場)
|
||||
Cliff A (Meadow)|崖A(草地)
|
||||
Wall L (Factory)|壁L(工場)
|
||||
Wall M (Factory)|壁M(工場)
|
||||
Wall N (Building)|壁N(ビル)
|
||||
Wall O (Brick)|壁O(レンガ)
|
||||
Wall I (Barracks)|壁I(バラック)
|
||||
Wall J (Barracks)|壁J(バラック)
|
||||
Wall K (Factory)|壁K(工場)
|
||||
Cliff A (Meadow)|崖A(草地)
|
||||
Wall L (Factory)|壁L(工場)
|
||||
Wall M (Factory)|壁M(工場)
|
||||
Wall N (Building)|壁N(ビル)
|
||||
Wall O (Brick)|壁O(レンガ)
|
||||
Wall P (Chinese)|壁P(中華風)
|
||||
Wall Q (Wire Mesh)|壁Q(金網)
|
||||
Wall R (Wire Mesh, Red Rust)|壁R(金網・赤錆)
|
||||
Wall S (Wire Mesh, Patina)|壁S(金網・緑青錆)
|
||||
Wall T (Wood)|壁T(木造)
|
||||
Wall U (Wood, Dirty)|壁U(木造・汚れ)
|
||||
Wall V (Building)|壁V(ビル)
|
||||
Wall W (Building)|壁W(ビル)
|
||||
Wall P (Chinese)|壁P(中華風)
|
||||
Wall Q (Wire Mesh)|壁Q(金網)
|
||||
Wall R (Wire Mesh, Red Rust)|壁R(金網・赤錆)
|
||||
Wall S (Wire Mesh, Patina)|壁S(金網・緑青錆)
|
||||
Wall T (Wood)|壁T(木造)
|
||||
Wall U (Wood, Dirty)|壁U(木造・汚れ)
|
||||
Wall V (Building)|壁V(ビル)
|
||||
Wall W (Building)|壁W(ビル)
|
||||
128
www/img/tilesets/SF_Outside_A5.txt
Normal file
128
www/img/tilesets/SF_Outside_A5.txt
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
Darkness|暗闇
|
||||
Grid floor|格子床
|
||||
Metal Bridge (V, Left)|金属橋(縦・左)
|
||||
Metal Bridge (V, Center)|金属橋(縦・中央)
|
||||
Metal Bridge (V, Right)|金属橋(縦・右)
|
||||
Asphalt Bridge (H, Top)|アスファルト橋(横・上)
|
||||
Metal Bridge (H, Center)|金属橋(横・中央)
|
||||
Metal Bridge (H, Top)|金属橋(横・上)
|
||||
Transparent|透明
|
||||
Grid floor|格子床
|
||||
Asphalt Bridge (V, Left)|アスファルト橋(縦・左)
|
||||
Asphalt Bridge (V, Center)|アスファルト橋(縦・中央)
|
||||
Asphalt Bridge (V, Right)|アスファルト橋(縦・右)
|
||||
Asphalt Bridge (H, Bottom)|アスファルト橋(横・下)
|
||||
Asphalt Bridge (H, Center)|アスファルト橋(横・中央)
|
||||
Metal Bridge (H, Bottom)|金属橋(横・下)
|
||||
Asphalt Floor|アスファルト床
|
||||
Metal Floor A (Factory)|金属床A(工場)
|
||||
Concrete Floor|コンクリート床
|
||||
Concrete Floor (Ruins)|コンクリート床(廃墟)
|
||||
Hole|穴
|
||||
Grid floor (Ruins)|格子床(廃墟)
|
||||
Asphalt Floor (Ruins)|アスファルト床(廃墟)
|
||||
Metal Floor A (Factory, Ruins)|金属床A(工場・廃墟)
|
||||
Asphalt Floor|アスファルト床
|
||||
Metal Floor A (Factory)|金属床A(工場)
|
||||
Concrete Floor|コンクリート床
|
||||
Interior Floor A (In Body)|内装床A(体内)
|
||||
Stairs A (Asphalt, Left)|階段A(アスファルト・左)
|
||||
Stairs A (Asphalt, Center)|階段A(アスファルト・中央)
|
||||
Stairs A (Asphalt, Right)|階段A(アスファルト・右)
|
||||
Stairs A (Asphalt)|階段A(アスファルト)
|
||||
Meadow|草地
|
||||
Desert|砂地
|
||||
Wood Floor A|木の床A
|
||||
Wood Floor A (Ruins)|木の床A(廃墟)
|
||||
Asphalt Floor (Dirty)|アスファルト床(汚れ)
|
||||
Asphalt Floor (Dirty, Ruins)|アスファルト床(汚れ・廃墟)
|
||||
Metal Floor A (Factory, Rust)|金属床A(工場・サビ)
|
||||
Interior Floor B (Artery)|内装床B(動脈)
|
||||
Bumpy Tile A|点字ブロックA
|
||||
Bumpy Tile B|点字ブロックB
|
||||
Bumpy Tile C|点字ブロックC
|
||||
Bumpy Tile C (Ruins)|点字ブロックC(廃墟)
|
||||
Stairs B (Metal, Left)|階段B(金属・左)
|
||||
Stairs B (Metal, Center)|階段B(金属・中央)
|
||||
Stairs B (Metal, Right)|階段B(金属・右)
|
||||
Stairs B (Metal)|階段B(金属)
|
||||
Interior Floor C (Green Resin)|内装床C(緑樹脂)
|
||||
Interior Floor D (Tile)|内装床D(タイル)
|
||||
Interior Floor D (Tile, Ruins)|内装床D(タイル・廃墟)
|
||||
Interior Floor E (Decoration)|内装床E(装飾)
|
||||
Bush|茂み
|
||||
Waste Land|荒地
|
||||
Wood Floor B|木の床B
|
||||
Wood Floor B (Ruins)|木の床B(廃墟)
|
||||
Stairs C (Meadow, Left)|階段C(草地・左)
|
||||
Stairs C (Meadow, Center)|階段C(草地・中央)
|
||||
Stairs C (Meadow, Right)|階段C(草地・右)
|
||||
Stairs C (Meadow)|階段C(草地)
|
||||
Stairs D (Wood, Left)|階段D(木製・左)
|
||||
Stairs D (Wood, Center)|階段D(木製・中央)
|
||||
Stairs D (Wood, Right)|階段D(木製・右)
|
||||
Stairs D (Wood)|階段D(木製)
|
||||
Cobblestones A|石畳A
|
||||
Cobblestones B|石畳B
|
||||
Cobblestones C|石畳C
|
||||
Cobblestones D|石畳D
|
||||
Interior Floor F (Checkered)|内装床F(市松)
|
||||
Interior Floor F (Checkered, Ruins)|内装床F(市松・廃墟)
|
||||
Metal Floor B|金属床B
|
||||
Metal Floor B (Rust, Ruins)|金属床B(サビ・廃墟)
|
||||
Stairs E (Carpet, Left)|階段E(じゅうたん・左)
|
||||
Stairs E (Carpet, Center)|階段E(じゅうたん・中央)
|
||||
Stairs E (Carpet, Right)|階段E(じゅうたん・右)
|
||||
Stairs E (Carpet)|階段E(じゅうたん)
|
||||
Stairs F (Desert, Left)|階段F(砂地・左)
|
||||
Stairs F (Desert, Center)|階段F(砂地・中央)
|
||||
Stairs F (Desert, Right)|階段F(砂地・右)
|
||||
Stairs F (Desert)|階段F(砂地)
|
||||
Mark Floor A|マーク床A
|
||||
Mark Floor B|マーク床B
|
||||
Mark Floor C|マーク床C
|
||||
Mark Floor D|マーク床D
|
||||
Mark Floor E|マーク床E
|
||||
Mark Floor E (Ruins)|マーク床E(廃墟)
|
||||
Mark Floor F (Off)|マーク床F(消)
|
||||
Mark Floor F|マーク床F
|
||||
Neon Floor|ネオン床
|
||||
Interior Floor G (Tile Carpet)|内装床G(タイルカーペット)
|
||||
Interior Floor G (Tile Carpet, Ruins)|内装床G(タイルカーペット・廃墟)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Marble Floor|大理石床
|
||||
Interior Floor H (Linoleum)|内装床H(リノリウム)
|
||||
Interior Floor H (Linoleum, Ruins)|内装床H(リノリウム・廃墟)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Stairs G (Tile Carpet, Left)|階段G(タイルカーペット・左)
|
||||
Stairs G (Tile Carpet, Center)|階段G(タイルカーペット・中央)
|
||||
Stairs G (Tile Carpet, Right)|階段G(タイルカーペット・右)
|
||||
Stairs G (Tile Carpet)|階段G(タイルカーペット)
|
||||
Cobblestones A (Ruins)|石畳A(廃墟)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Ledge (Dirt)|段差(土)
|
||||
Stairs H (Linoleum, Left)|階段H(リノリウム・左)
|
||||
Stairs H (Linoleum, Center)|階段H(リノリウム・中央)
|
||||
Stairs H (Linoleum, Right)|階段H(リノリウム・右)
|
||||
Stairs H (Linoleum)|階段H(リノリウム)
|
||||
Cobblestones C (Ruins)|石畳C(廃墟)
|
||||
Cliff (Dirt)|崖(土)
|
||||
Cliff (Dirt)|崖(土)
|
||||
Cliff (Dirt)|崖(土)
|
||||
Marble Floor (Ruins)|大理石床(廃墟)
|
||||
Wood Floor C|木の床C
|
||||
Wood Floor C (Ruins)|木の床C(廃墟)
|
||||
Metal Floor C (Machine)|金属床C(機械)
|
||||
Metal Floor C (Machine, Ruins)|金属床C(機械・廃墟)
|
||||
Cliff (Dirt)|崖(土)
|
||||
Cliff (Dirt)|崖(土)
|
||||
Cliff (Dirt)|崖(土)
|
||||
256
www/img/tilesets/SF_Outside_B.txt
Normal file
256
www/img/tilesets/SF_Outside_B.txt
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
Transparent|透明
|
||||
Neon Shop Sign (Weapon)|ネオン看板(武器屋)
|
||||
Neon Shop Sign (Armor)|ネオン看板(防具屋)
|
||||
Neon Shop Sign (Item)|ネオン看板(アイテム屋)
|
||||
Neon Shop Sign (Pharmacy)|ネオン看板(薬屋)
|
||||
Neon Shop Sign (Cafe)|ネオン看板(酒場)
|
||||
Neon Shop Sign (Inn)|ネオン看板(宿屋)
|
||||
Neon Shop Sign (Market)|ネオン看板(マーケット)
|
||||
Metal Shop Sign (Weapon)|金属看板(武器屋)
|
||||
Metal Shop Sign (Armor)|金属看板(防具屋)
|
||||
Metal Shop Sign (Item)|金属看板(アイテム屋)
|
||||
Metal Shop Sign (Pharmacy)|金属看板(薬屋)
|
||||
Metal Shop Sign (Cafe)|金属看板(酒場)
|
||||
Metal Shop Sign (Inn)|金属看板(宿屋)
|
||||
Metal Shop Sign (Firearm)|金属看板(銃器屋)
|
||||
Metal Shop Sign (Blank)|金属看板(無地)
|
||||
Asphalt Bridge (V)|アスファルトの橋(縦)
|
||||
Asphalt Bridge (H)|アスファルトの橋(横)
|
||||
Stone Bridge (V)|石の橋(縦)
|
||||
Stone Bridge (H)|石の橋(横)
|
||||
Metal Bridge A (V)|金属の橋A(縦)
|
||||
Metal Bridge A (H)|金属の橋A(横)
|
||||
Metal Bridge B (V)|金属の橋B(縦)
|
||||
Metal Bridge B (H)|金属の橋B(横)
|
||||
Bridge Spar A (Asphalt, Center A)|橋げたA(アスファルト・中央A)
|
||||
Bridge Spar A (Asphalt, Left)|橋げたA(アスファルト・左)
|
||||
Bridge Spar A (Asphalt, Center B)|橋げたA(アスファルト・中央B)
|
||||
Bridge Spar A (Asphalt, Right)|橋げたA(アスファルト・右)
|
||||
Bridge Spar B (Metal, Center A)|橋げたB(金属・中央A)
|
||||
Bridge Spar B (Metal, Left)|橋げたB(金属・左)
|
||||
Bridge Spar B (Metal, Center B)|橋げたB(金属・中央B)
|
||||
Bridge Spar B (Metal, Right)|橋げたB(金属・右)
|
||||
White Line|白線
|
||||
White Line|白線
|
||||
White Line|白線
|
||||
White Line|白線
|
||||
White Line|白線
|
||||
Yellow & Black Line|黄黒線
|
||||
Yellow & Black Line|黄黒線
|
||||
Yellow & Black Line|黄黒線
|
||||
White Line|白線
|
||||
Traffic Lights (Car)|信号機(車)
|
||||
Traffic Lights (Pedestrian)|信号機(歩行者)
|
||||
Entrance A|入口A
|
||||
White Line (Crosswalk)|白線(横断歩道)
|
||||
Yellow & Black Line|黄黒線
|
||||
Traffic Cone|通行止めコーン
|
||||
Yellow & Black Line|黄黒線
|
||||
White Line|白線
|
||||
Traffic Lights (Car)|信号機(車)
|
||||
Traffic Lights (Walker)|信号機(歩行者)
|
||||
Entrance B|入口B
|
||||
White Line (Crosswalk)|白線(横断歩道)
|
||||
Yellow & Black Line|黄黒線
|
||||
Yellow & Black Line|黄黒線
|
||||
Yellow & Black Line|黄黒線
|
||||
Window A|窓A
|
||||
Window B|窓B
|
||||
Window C|窓C
|
||||
Window D|窓D
|
||||
Window E|窓E
|
||||
Window F|窓F
|
||||
Window G|窓G
|
||||
Window H|窓H
|
||||
Midsize Window A|中型窓A
|
||||
Midsize Window B|中型窓B
|
||||
Midsize Window C|中型窓C
|
||||
Midsize Window D|中型窓D
|
||||
Midsize Window E|中型窓E
|
||||
Midsize Window F|中型窓F
|
||||
Midsize Window G|中型窓G
|
||||
Midsize Window H|中型窓H
|
||||
Midsize Window A|中型窓A
|
||||
Midsize Window B|中型窓B
|
||||
Midsize Window C|中型窓C
|
||||
Midsize Window D|中型窓D
|
||||
Midsize Window E|中型窓E
|
||||
Midsize Window F|中型窓F
|
||||
Midsize Window G|中型窓G
|
||||
Midsize Window H|中型窓H
|
||||
Neon Shop Sign (V)|ネオン看板(縦)
|
||||
Neon Shop Sign (V)|ネオン看板(縦)
|
||||
Neon Shop Sign (V)|ネオン看板(縦)
|
||||
Neon Shop Sign (H)|ネオン看板(横)
|
||||
Neon Shop Sign (H)|ネオン看板(横)
|
||||
Street Light A|街灯A
|
||||
Street Light B|街灯B
|
||||
Stained Glass Window|ステンドグラス
|
||||
Neon Shop Sign (V)|ネオン看板(縦)
|
||||
Neon Shop Sign (V)|ネオン看板(縦)
|
||||
Neon Shop Sign (V)|ネオン看板(縦)
|
||||
Neon Shop Sign (H)|ネオン看板(横)
|
||||
Neon Shop Sign (H)|ネオン看板(横)
|
||||
Street Light A|街灯A
|
||||
Street Light B|街灯B
|
||||
Stained Glass Window|ステンドグラス
|
||||
Neon Shop Sign (V)|ネオン看板(縦)
|
||||
Neon Shop Sign (V)|ネオン看板(縦)
|
||||
Neon Shop Sign (V)|ネオン看板(縦)
|
||||
Neon Shop Sign (H)|ネオン看板(横)
|
||||
Neon Shop Sign (H)|ネオン看板(横)
|
||||
Stacked Crates|積まれた木箱
|
||||
Shipping Container|コンテナ
|
||||
Stacked Cardboard|積まれたダンボール
|
||||
Chimney A|煙突A
|
||||
Chimney B|煙突B
|
||||
Chimney C|煙突C
|
||||
Exhaust Port Wall|壁面用排気口
|
||||
Roof Window|屋根用出窓
|
||||
Stacked Crates|積まれた木箱
|
||||
Shipping Container|コンテナ
|
||||
Stacked Cardboard Boxes|積まれたダンボール
|
||||
Wall Poster|張り紙
|
||||
Signboard A|看板A
|
||||
Signboard C|看板C
|
||||
Digital Signage A|電子看板A
|
||||
Digital Signage C|電子看板C
|
||||
Neon Shop Sign (CASINO)|ネオン看板(カジノ)
|
||||
Neon Shop Sign (CASINO)|ネオン看板(カジノ)
|
||||
Small Crane|小型クレーン
|
||||
Poster|ポスター
|
||||
Signboard B|看板B
|
||||
Digital Signage B|電子看板B
|
||||
Digital Signage B|電子看板B
|
||||
Digital Signage C|電子看板C
|
||||
Iron Materials|鉄資材
|
||||
Helmet & Tool|ヘルメットと工具
|
||||
Small Crane|小型クレーン
|
||||
Crate|木箱
|
||||
Shipping Container|コンテナ
|
||||
Cardboard Box|ダンボール
|
||||
Barrel|樽
|
||||
Oil Drum|ドラム缶
|
||||
Garbage Can|ゴミ箱
|
||||
Sorted Waste Bins|分別ゴミ箱
|
||||
Sorted Waste Bins|分別ゴミ箱
|
||||
Plant A|植物A
|
||||
Plant B|植物B
|
||||
Plant C|植物C
|
||||
Vending Machine|自動販売機
|
||||
ATM|ATM
|
||||
Tree|木
|
||||
Roadside Tree|街路樹
|
||||
Utility Pole|電柱
|
||||
Plant A|植物A
|
||||
Plant B|植物B
|
||||
Plant C|植物C
|
||||
Vending Machine|自動販売機
|
||||
ATM|ATM
|
||||
Tree|木
|
||||
Avenue Tree|街路樹
|
||||
Utility Pole|電柱
|
||||
Public Phone|公衆電話
|
||||
Machine Device|機械端末
|
||||
Planter (Flower)|プランター(花)
|
||||
Planter (Plant)|プランター(植物)
|
||||
Potted Plant|植木鉢
|
||||
Tree (Loop)|木(ループ)
|
||||
Tombstone (Cross)|墓石(十字架)
|
||||
Tombstone (Plaque)|墓石(プレート)
|
||||
Neon Tube|ネオン管
|
||||
Neon Tube|ネオン管
|
||||
Machine A|機械A
|
||||
Machine B|機械B
|
||||
Machine C|機械C
|
||||
Barricade (No Entry)|バリケード(通行禁止)
|
||||
Bar (No Entry)|バー(通行禁止)
|
||||
Bar (No Entry)|バー(通行禁止)
|
||||
Neon Tube|ネオン管
|
||||
Neon Tube|ネオン管
|
||||
Outdoor Air Intake Unit|室外機
|
||||
Waste|廃棄物
|
||||
Scrap Metal|スクラップ
|
||||
Fissures A|亀裂A
|
||||
Fissures B|亀裂B
|
||||
Fissures C|亀裂C
|
||||
Neon Tube|ネオン管
|
||||
Neon Tube|ネオン管
|
||||
Air Vent A|通風口A
|
||||
Air Vent B|通風口B
|
||||
Shutter|シャッター
|
||||
Fissures A|亀裂A
|
||||
Fissures B|亀裂B
|
||||
Fissures C|亀裂C
|
||||
Drain|排水口
|
||||
Guardrail|ガードレール
|
||||
Timetable|時刻表
|
||||
Piled Up Tires|積まれたタイヤ
|
||||
Small Fuel Tank|小型燃料タンク
|
||||
Car (White)|車(白)
|
||||
Car (White)|車(白)
|
||||
Manhole|マンホール
|
||||
Bus|バス
|
||||
Bus|バス
|
||||
Truck|トラック
|
||||
Truck|トラック
|
||||
Wrecked Car|壊れた車
|
||||
Car (Black)|車(黒)
|
||||
Car (Black)|車(黒)
|
||||
Vent|通気口
|
||||
Bus|バス
|
||||
Bus|バス
|
||||
Truck|トラック
|
||||
Truck|トラック
|
||||
Wrecked Car|壊れた車
|
||||
Car (Red)|車(赤)
|
||||
Car (Red)|車(赤)
|
||||
Oil Drum (Leak)|ドラム缶(液漏れ)
|
||||
Food Stalls|露店(食べ物)
|
||||
Food Stalls|露店(食べ物)
|
||||
Food Stalls|露店(食べ物)
|
||||
Stall Goods A|露店商品A
|
||||
Stairs A (Up)|階段A(上り)
|
||||
Stairs B (Up)|階段B(上り)
|
||||
Stairs C (Up)|階段C(上り)
|
||||
Stairs D (Up)|階段D(上り)
|
||||
Food Stalls|露店(食べ物)
|
||||
Food Stalls|露店(食べ物)
|
||||
Food Stalls|露店(食べ物)
|
||||
Stall Goods B|露店商品B
|
||||
Stairs A (Down)|階段A(下り)
|
||||
Stairs B (Down)|階段B(下り)
|
||||
Stairs C (Down)|階段C(下り)
|
||||
Stairs D (Down)|階段D(下り)
|
||||
Food Stalls|露店(食べ物)
|
||||
Food Stalls|露店(食べ物)
|
||||
Food Stalls|露店(食べ物)
|
||||
Stall Goods C|露店商品C
|
||||
Metal Ladder|鉄ばしご
|
||||
Metal Stairs|金属階段
|
||||
Rope|ロープ
|
||||
Net|ネット
|
||||
Junk Stalls|露店(ジャンク)
|
||||
Junk Stalls|露店(ジャンク)
|
||||
Junk Stalls|露店(ジャンク)
|
||||
Stall Goods D|露店商品D
|
||||
Metal Ladder|鉄ばしご
|
||||
Metal Stairs|金属階段
|
||||
Rope|ロープ
|
||||
Net|ネット
|
||||
Junk Stalls|露店(ジャンク)
|
||||
Junk Stalls|露店(ジャンク)
|
||||
Junk Stalls|露店(ジャンク)
|
||||
Stall Goods E|露店商品E
|
||||
Metal Ladder|鉄ばしご
|
||||
Metal Stairs|金属階段
|
||||
Rope|ロープ
|
||||
Net|ネット
|
||||
Junk Stalls|露店(ジャンク)
|
||||
Junk Stalls|露店(ジャンク)
|
||||
Junk Stalls|露店(ジャンク)
|
||||
Stall Goods F|露店商品F
|
||||
Hole A (Metal Ladder)|穴A(鉄ばしご)
|
||||
Hole B (Metal Stairs)|穴B(金属階段)
|
||||
Hole C (Rope)|穴C(ロープ)
|
||||
Hole|穴
|
||||
256
www/img/tilesets/SF_Outside_C.txt
Normal file
256
www/img/tilesets/SF_Outside_C.txt
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
Fountain A|噴水A
|
||||
Fountain A|噴水A
|
||||
Fountain B|噴水B
|
||||
Fountain B|噴水B
|
||||
Slide|滑り台
|
||||
Slide|滑り台
|
||||
Exercise Bar|鉄棒
|
||||
Drinking Fountain|水飲み場
|
||||
Fountain A|噴水A
|
||||
Fountain A|噴水A
|
||||
Fountain B|噴水B
|
||||
Fountain B|噴水B
|
||||
Slide|滑り台
|
||||
Slide|滑り台
|
||||
Water Well Pump|ポンプ井戸
|
||||
Garbage Dumpster|ごみ収集箱
|
||||
Fountain C|噴水C
|
||||
Fountain C|噴水C
|
||||
Fountain C|噴水C
|
||||
Bench A|ベンチA
|
||||
Bench A|ベンチA
|
||||
Swing|ブランコ
|
||||
Shop Canopy|店用天蓋
|
||||
Barbed Wire|有刺鉄線
|
||||
Fountain C|噴水C
|
||||
Fountain C|噴水C
|
||||
Fountain C|噴水C
|
||||
Bench B|ベンチB
|
||||
Bench B|ベンチB
|
||||
Swing|ブランコ
|
||||
Shop Canopy|店用天蓋
|
||||
Barbed Wire|有刺鉄線
|
||||
Grass A|草A
|
||||
Grass B|草B
|
||||
Hole|穴
|
||||
Small Stones|小石
|
||||
Flower Bed|花壇
|
||||
Flower Bed|花壇
|
||||
Flower Bed|花壇
|
||||
Barbed Wire|有刺鉄線
|
||||
Flower|花
|
||||
Cage|檻
|
||||
Cage|檻
|
||||
Graffiti|落書き
|
||||
Graffiti|落書き
|
||||
Barbed Wire|有刺鉄線
|
||||
Barbed Wire|有刺鉄線
|
||||
Barbed Wire|有刺鉄線
|
||||
Demon Statue|悪魔像
|
||||
Goddess Statue|女神像
|
||||
Metal Fence|金属フェンス
|
||||
Metal Fence|金属フェンス
|
||||
Metal Fence|金属フェンス
|
||||
Gutter|側溝
|
||||
Gutter|側溝
|
||||
Gutter|側溝
|
||||
Demon Statue|悪魔像
|
||||
Goddess Statue|女神像
|
||||
Metal Fence|金属フェンス
|
||||
Warning Plate (Keep Out)|警告プレート(KEEP OUT)
|
||||
Metal Fence|金属フェンス
|
||||
Gutter|側溝
|
||||
Postal Box|ポスト
|
||||
Gutter|側溝
|
||||
Soldier Statue|兵士像
|
||||
Warning Plate (Biohazard Mark)|警告プレート(バイオハザードマーク)
|
||||
Metal Fence|金属フェンス
|
||||
Metal Fence|金属フェンス
|
||||
Metal Fence|金属フェンス
|
||||
Gutter|側溝
|
||||
Gutter|側溝
|
||||
Gutter|側溝
|
||||
Soldier Statue|兵士像
|
||||
Pillar A (Asphalt)|柱A(アスファルト)
|
||||
Pillar B (Metal)|柱B(金属)
|
||||
Pillar C (Machine)|柱C(機械)
|
||||
Pillar D (Decoration)|柱D(装飾)
|
||||
Pillar E (Metal)|柱E(金属)
|
||||
Pillar F (Brick)|柱F(レンガ)
|
||||
Food Waste|生ゴミ
|
||||
Warning Plate (Radioactivity Mark)|警告プレート(放射能マーク)
|
||||
Pillar A (Asphalt)|柱A(アスファルト)
|
||||
Pillar B (Metal)|柱B(金属)
|
||||
Pillar C (Machine)|柱C(機械)
|
||||
Pillar D (Decoration)|柱D(装飾)
|
||||
Pillar E (Metal)|柱E(金属)
|
||||
Pillar F (Brick)|柱F(レンガ)
|
||||
Mysterious Liquid|謎の液体
|
||||
Warning Plate (Exclamation Mark)|警告プレート(!マーク)
|
||||
Broken Pillar A (Asphalt)|折れた柱A(アスファルト)
|
||||
Broken Pillar B (Metal)|折れた柱B(金属)
|
||||
Broken Pillar C (Machine)|折れた柱C(機械)
|
||||
Broken Pillar D (Decoration)|折れた柱D(装飾)
|
||||
Broken Pillar E (Metal)|折れた柱E(金属)
|
||||
Broken Pillar F (Brick)|折れた柱F(レンガ)
|
||||
Fire Hydrant|消火栓
|
||||
Monument A|モニュメントA
|
||||
Monument B|モニュメントB
|
||||
Huge Stele|巨大な石版
|
||||
Huge Stele|巨大な石版
|
||||
Huge Stele|巨大な石版
|
||||
Huge Iron Monument|巨大プレート
|
||||
Huge Iron Monument|巨大プレート
|
||||
Huge Iron Monument|巨大プレート
|
||||
Monument A|モニュメントA
|
||||
Monument B|モニュメントB
|
||||
Huge Stele|巨大な石版
|
||||
Huge Stele|巨大な石版
|
||||
Huge Stele|巨大な石版
|
||||
Huge Iron Monument|巨大プレート
|
||||
Huge Iron Monument|巨大プレート
|
||||
Huge Iron Monument|巨大プレート
|
||||
Monument C|モニュメントC
|
||||
Monument D|モニュメントD
|
||||
Sphere Machinery|球体機械
|
||||
Sphere Machinery|球体機械
|
||||
Sphere Machinery|球体機械
|
||||
Large Machine|大型機械
|
||||
Large Machine|大型機械
|
||||
Large Machine|大型機械
|
||||
Monument C|モニュメントC
|
||||
Control Panel|コントロールパネル
|
||||
Sphere Machinery|球体機械
|
||||
Sphere Machinery|球体機械
|
||||
Sphere Machinery|球体機械
|
||||
Large Machine|大型機械
|
||||
Large Machine|大型機械
|
||||
Large Machine|大型機械
|
||||
Wall A|壁A
|
||||
Wall A|壁A
|
||||
Wall A|壁A
|
||||
Decorative Pillar A|装飾柱A
|
||||
Arch A|門A
|
||||
Arch A|門A
|
||||
Arch A|門A
|
||||
Decorative Pillar B|装飾柱B
|
||||
Wall A|壁A
|
||||
Wall A|壁A
|
||||
Wall A|壁A
|
||||
Decorative Pillar A|装飾柱A
|
||||
Arch A|門A
|
||||
Arch A|門A
|
||||
Arch A|門A
|
||||
Decorative Pillar B|装飾柱B
|
||||
Wall A|壁A
|
||||
Wall A|壁A
|
||||
Wall A|壁A
|
||||
Decorative Pillar A|装飾柱A
|
||||
Arch A|門A
|
||||
Arch A|門A
|
||||
Arch A|門A
|
||||
Decorative Pillar B|装飾柱B
|
||||
Wall B (Topside)|壁B(上面)
|
||||
Wall B (Topside)|壁B(上面)
|
||||
Wall B (Topside)|壁B(上面)
|
||||
Spire|尖塔
|
||||
Clock Tower|時計塔
|
||||
Clock Tower|時計塔
|
||||
Clock Tower|時計塔
|
||||
Wall A Ceiling|壁A天井
|
||||
Wall B (Topside)|壁B(上面)
|
||||
Wall B (Topside)|壁B(上面)
|
||||
Wall B (Topside)|壁B(上面)
|
||||
Spire|尖塔
|
||||
Clock Tower|時計塔
|
||||
Clock Tower|時計塔
|
||||
Clock Tower|時計塔
|
||||
Decorative Pillar A (Front)|装飾柱A(手前)
|
||||
Wall B (Topside)|壁B(上面)
|
||||
Wall B (Topside)|壁B(上面)
|
||||
Wall B (Topside)|壁B(上面)
|
||||
Spire|尖塔
|
||||
Clock Tower|時計塔
|
||||
Clock Tower|時計塔
|
||||
Clock Tower|時計塔
|
||||
Decorative Pillar B (Front)|装飾柱B(手前)
|
||||
Wall B|壁B
|
||||
Wall B|壁B
|
||||
Wall B|壁B
|
||||
Spire|尖塔
|
||||
Arch B|門B
|
||||
Arch B|門B
|
||||
Arch B|門B
|
||||
Iron Fence B|鉄柵B
|
||||
Wall B|壁B
|
||||
Wall B|壁B
|
||||
Wall B|壁B
|
||||
Spire|尖塔
|
||||
Arch B|門B
|
||||
Arch B|門B
|
||||
Arch B|門B
|
||||
Gate|門扉
|
||||
Wall B|壁B
|
||||
Wall B|壁B
|
||||
Wall B|壁B
|
||||
Spire|尖塔
|
||||
Arch B|門B
|
||||
Arch B|門B
|
||||
Arch B|門B
|
||||
Gate|門扉
|
||||
Rooftop Railing|屋上用手すり
|
||||
Rooftop Railing|屋上用手すり
|
||||
Rooftop Railing|屋上用手すり
|
||||
Iron Fence A|鉄柵A
|
||||
Tank|戦車
|
||||
Tank|戦車
|
||||
Helicopter|ヘリコプター
|
||||
Helicopter|ヘリコプター
|
||||
Rooftop Railing|屋上用手すり
|
||||
Round Clock|丸時計
|
||||
Rooftop Railing|屋上用手すり
|
||||
Iron Fence A|鉄柵A
|
||||
Tank|戦車
|
||||
Tank|戦車
|
||||
Helicopter|ヘリコプター
|
||||
Helicopter|ヘリコプター
|
||||
Rooftop Railing|屋上用手すり
|
||||
Rooftop Railing|屋上用手すり
|
||||
Rooftop Railing|屋上用手すり
|
||||
Iron Fence A|鉄柵A
|
||||
Rooftop Billboard B|屋上看板B
|
||||
Rooftop Billboard B|屋上看板B
|
||||
Food Cart|屋台
|
||||
Food Cart|屋台
|
||||
Convenience Store|コンビニエンスストア
|
||||
Convenience Store|コンビニエンスストア
|
||||
Convenience Store|コンビニエンスストア
|
||||
Steel Tower|鉄塔
|
||||
Rooftop Billboard A|屋上看板A
|
||||
Roof|屋根
|
||||
Roof|屋根
|
||||
Roof|屋根
|
||||
Convenience Store|コンビニエンスストア
|
||||
Convenience Store|コンビニエンスストア
|
||||
Convenience Store|コンビニエンスストア
|
||||
Steel Tower|鉄塔
|
||||
Water Storage Tank|貯水タンク
|
||||
Roof|屋根
|
||||
Roof|屋根
|
||||
Roof|屋根
|
||||
Bus Waiting Area|待合所
|
||||
Bus Waiting Area|待合所
|
||||
Station Kiosk|駅の売店
|
||||
Steel Tower|鉄塔
|
||||
Water Storage Tank|貯水タンク
|
||||
Roof|屋根
|
||||
Roof|屋根
|
||||
Roof|屋根
|
||||
Bus Waiting Area|待合所
|
||||
Bus Waiting Area|待合所
|
||||
Station Kiosk|駅の売店
|
||||
Roof Detail|屋根飾り
|
||||
Roof|屋根
|
||||
Roof|屋根
|
||||
Roof|屋根
|
||||
Roof|屋根
|
||||
16
www/img/tilesets/World_A1.txt
Normal file
16
www/img/tilesets/World_A1.txt
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
Sea|海
|
||||
Deep Sea|深い海
|
||||
Rock Shoal|岩礁
|
||||
Icebergs|氷山
|
||||
Poison Swamp|毒の沼
|
||||
Dead Trees|枯れ木
|
||||
Lava|溶岩
|
||||
Lava Bubbles|溶岩の泡
|
||||
Pond|池
|
||||
Boulder|岩
|
||||
Frozen Sea|凍った海
|
||||
Whirlpool|渦
|
||||
Land's End|大地の境界
|
||||
Endless Waterfall|下界に落ちる滝
|
||||
Cloud (Land's End)|雲(大地の境界)
|
||||
Cloud|雲
|
||||
32
www/img/tilesets/World_A2.txt
Normal file
32
www/img/tilesets/World_A2.txt
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
Grassland A|草原A
|
||||
Grassland A (Dark)|草原A(濃)
|
||||
Grassland B|草原B
|
||||
Grassland B (Dark)|草原B(濃)
|
||||
Forest|森
|
||||
Forest (Conifer)|森(針葉樹)
|
||||
Hill (Grass)|丘(草)
|
||||
Mountain (Dirt)|山(土)
|
||||
Wasteland A|荒れ地A
|
||||
Wasteland B|荒れ地B
|
||||
Dirt Field A|土肌A
|
||||
Dirt Field B|土肌B
|
||||
Forest (Dead Trees)|森(枯れ木)
|
||||
Road (Dirt)|道(土)
|
||||
Hill (Dirt)|丘(土)
|
||||
Mountain (Rock)|山(岩)
|
||||
Desert A|砂漠A
|
||||
Desert B|砂漠B
|
||||
Rocky Land A|岩地A
|
||||
Rocky Land B (Lava)|岩地B(溶岩)
|
||||
Forest (Palm Trees)|森(ヤシの木)
|
||||
Road (Paved)|道(舗装)
|
||||
Hill (Sandstone)|丘(砂岩)
|
||||
Mountain (Sandstone)|山(砂岩)
|
||||
Snowfield|雪原
|
||||
Hill (Snow)|丘(雪)
|
||||
Clouds|雲
|
||||
Large Clouds|大きな雲
|
||||
Forest (Snow)|森(雪)
|
||||
Pit|穴
|
||||
Hill (Rock)|丘(岩)
|
||||
Mountain (Snow)|山(雪)
|
||||
256
www/img/tilesets/World_B.txt
Normal file
256
www/img/tilesets/World_B.txt
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
Transparent|透明
|
||||
Sign|立て札
|
||||
Pier (H)|桟橋(横)
|
||||
Pier (V)|桟橋(縦)
|
||||
Pond|池
|
||||
Oasis|オアシス
|
||||
Pond (Ice)|池(氷)
|
||||
Beanstalk|豆の木
|
||||
Tent|テント
|
||||
Igloo|氷の家
|
||||
Pyramid|ピラミッド
|
||||
Giant Tree|大樹
|
||||
Giant Tree (Snow)|大樹(雪)
|
||||
Dirt|土砂
|
||||
Avalanche|雪崩
|
||||
Beanstalk|豆の木
|
||||
Cave A|洞窟A
|
||||
Cave B|洞窟B
|
||||
Cave (Collapsed)|洞窟(土砂崩れ)
|
||||
Mine|坑道
|
||||
Tunnel|トンネル
|
||||
Tunnel (Blocked)|トンネル(通行止め)
|
||||
Shrine|ほこら
|
||||
Shrine (Snow)|ほこら(雪)
|
||||
Crater|クレーター
|
||||
Trail|山道
|
||||
Rock Mountain|岩山
|
||||
Rock Mountain|岩山
|
||||
Rock Mountain (Sandstone)|岩山(砂岩)
|
||||
Rock Mountain (Sandstone)|岩山(砂岩)
|
||||
Rock Mountain (Snow)|岩山(雪)
|
||||
Rock Mountain (Snow)|岩山(雪)
|
||||
Volcano Crater (Lava)|火口(溶岩)
|
||||
Volcano Crater (Lava)|火口(溶岩)
|
||||
Rock Mountain|岩山
|
||||
Rock Mountain|岩山
|
||||
Rock Mountain (Sandstone)|岩山(砂岩)
|
||||
Rock Mountain (Sandstone)|岩山(砂岩)
|
||||
Rock Mountain (Snow)|岩山(雪)
|
||||
Rock Mountain (Snow)|岩山(雪)
|
||||
Volcano Crater|火口
|
||||
Volcano Crater|火口
|
||||
Rock Mountain|岩山
|
||||
Rock Mountain|岩山
|
||||
Rock Mountain (Sandstone)|岩山(砂岩)
|
||||
Rock Mountain (Sandstone)|岩山(砂岩)
|
||||
Rock Mountain (Snow)|岩山(雪)
|
||||
Rock Mountain (Snow)|岩山(雪)
|
||||
Volcano|火山
|
||||
Volcano|火山
|
||||
Rock Mountain|岩山
|
||||
Rock Mountain|岩山
|
||||
Rock Mountain (Sandstone)|岩山(砂岩)
|
||||
Rock Mountain (Sandstone)|岩山(砂岩)
|
||||
Rock Mountain (Snow)|岩山(雪)
|
||||
Rock Mountain (Snow)|岩山(雪)
|
||||
Town A|町A
|
||||
Town A|町A
|
||||
Town B|町B
|
||||
Town B|町B
|
||||
Village A|村A
|
||||
Village A|村A
|
||||
Village B|村B
|
||||
House (Town)|家(町)
|
||||
Town C|町C
|
||||
Town D|町D
|
||||
Village C|村C
|
||||
Village D|村D
|
||||
Town E (Desert)|町E(砂漠)
|
||||
Town E (Desert)|町E(砂漠)
|
||||
Town F (Desert)|町F(砂漠)
|
||||
House (Village)|家(村)
|
||||
Town A (Snow)|町A(雪)
|
||||
Town A (Snow)|町A(雪)
|
||||
Town B (Snow)|町B(雪)
|
||||
Town B (Snow)|町B(雪)
|
||||
Town G (Desert)|町G(砂漠)
|
||||
Town G (Desert)|町G(砂漠)
|
||||
Large Tent|大きなテント
|
||||
House (Desert)|家(砂漠)
|
||||
Town C (Snow)|町C(雪)
|
||||
Town D (Snow)|町D(雪)
|
||||
Village C (Snow)|村C(雪)
|
||||
Village D (Snow)|村D(雪)
|
||||
Village A (Snow)|村A(雪)
|
||||
Village A (Snow)|村A(雪)
|
||||
Village B (Snow)|村B(雪)
|
||||
House (Snow)|家(雪)
|
||||
Fortress City |城塞都市
|
||||
Fortress City |城塞都市
|
||||
Fortress City (Snow)|城塞都市(雪)
|
||||
Fortress City (Snow)|城塞都市(雪)
|
||||
Large Mansion|大きな屋敷
|
||||
Large Mansion|大きな屋敷
|
||||
School of Magic|魔法学校
|
||||
School of Magic|魔法学校
|
||||
Fortress City |城塞都市
|
||||
Fortress City |城塞都市
|
||||
Fortress City (Snow)|城塞都市(雪)
|
||||
Fortress City (Snow)|城塞都市(雪)
|
||||
Large Mansion|大きな屋敷
|
||||
Large Mansion|大きな屋敷
|
||||
School of Magic|魔法学校
|
||||
School of Magic|魔法学校
|
||||
Bridge (H)|橋(横)
|
||||
Bridge (V)|橋(縦)
|
||||
Collapsed Bridge (H)|崩れた橋(横)
|
||||
Collapsed Bridge (V)|崩れた橋(縦)
|
||||
Snow Bridge (H)|雪の橋(横)
|
||||
Snow Bridge (V)|雪の橋(縦)
|
||||
Collapsed Snow Bridge (H)|崩れた雪の橋(横)
|
||||
Collapsed Snow Bridge (V)|崩れた雪の橋(縦)
|
||||
Tower A|塔A
|
||||
Tower A (Ruins)|塔A(廃墟)
|
||||
Tower B|塔B
|
||||
Tower C|塔C
|
||||
Tower A (Snow)|塔A(雪)
|
||||
Tower D|塔D
|
||||
Temple A|神殿A
|
||||
Temple A (Snow)|神殿A(雪)
|
||||
Tower A|塔A
|
||||
Tower A (Ruins)|塔A(廃墟)
|
||||
Tower B|塔B
|
||||
Tower C|塔C
|
||||
Tower A (Snow)|塔A(雪)
|
||||
Tower D (Ruins)|塔D(廃墟)
|
||||
Temple B|神殿B
|
||||
Temple C|神殿C
|
||||
Castle A|城A
|
||||
Castle A|城A
|
||||
Castle B|城B
|
||||
Castle B|城B
|
||||
Fort A|砦A
|
||||
Fort A|砦A
|
||||
Fort B|砦B
|
||||
Fort B|砦B
|
||||
Castle A|城A
|
||||
Castle A|城A
|
||||
Castle B|城B
|
||||
Castle B|城B
|
||||
Fort A|砦A
|
||||
Fort A|砦A
|
||||
Fort B|砦B
|
||||
Fort B|砦B
|
||||
Castle C|城C
|
||||
Castle C|城C
|
||||
Castle D|城D
|
||||
Castle D|城D
|
||||
Castle (Ruins)|城(廃墟)
|
||||
Castle (Ruins)|城(廃墟)
|
||||
Fort (Ruins)|砦(廃墟)
|
||||
Fort (Ruins)|砦(廃墟)
|
||||
Castle C|城C
|
||||
Castle C|城C
|
||||
Castle D|城D
|
||||
Castle D|城D
|
||||
Castle (Ruins)|城(廃墟)
|
||||
Castle (Ruins)|城(廃墟)
|
||||
Fort (Ruins)|砦(廃墟)
|
||||
Fort (Ruins)|砦(廃墟)
|
||||
Castle A, B (Snow)|城A・B(雪)
|
||||
Castle A, B (Snow)|城A・B(雪)
|
||||
Castle C, D (Snow)|城C・D(雪)
|
||||
Castle C, D (Snow)|城C・D(雪)
|
||||
Fort (Snow)|砦(雪)
|
||||
Fort (Snow)|砦(雪)
|
||||
Castle (Ruins, Snow)|城(廃墟・雪)
|
||||
Castle (Ruins, Snow)|城(廃墟・雪)
|
||||
Castle A, B (Snow)|城A・B(雪)
|
||||
Castle A, B (Snow)|城A・B(雪)
|
||||
Castle C, D (Snow)|城C・D(雪)
|
||||
Castle C, D (Snow)|城C・D(雪)
|
||||
Fort (Snow)|砦(雪)
|
||||
Fort (Snow)|砦(雪)
|
||||
Castle (Ruins, Snow)|城(廃墟・雪)
|
||||
Castle (Ruins, Snow)|城(廃墟・雪)
|
||||
Castle (Walled)|城(城壁)
|
||||
Castle (Walled)|城(城壁)
|
||||
Castle (Walled)|城(城壁)
|
||||
Demon Castle|魔王城
|
||||
Demon Castle|魔王城
|
||||
Cursed Castle|呪われた城
|
||||
Cursed Castle|呪われた城
|
||||
Town C (Ruins)|町C(廃墟)
|
||||
Castle (Walled)|城(城壁)
|
||||
Castle (Walled)|城(城壁)
|
||||
Castle (Walled)|城(城壁)
|
||||
Demon Castle|魔王城
|
||||
Demon Castle|魔王城
|
||||
Cursed Castle|呪われた城
|
||||
Cursed Castle|呪われた城
|
||||
Town F (Ruins)|町F(廃墟)
|
||||
Castle (Walled)|城(城壁)
|
||||
Castle (Walled)|城(城壁)
|
||||
Castle (Walled)|城(城壁)
|
||||
Town A (Ruins)|町A(廃墟)
|
||||
Town A (Ruins)|町A(廃墟)
|
||||
Village A (Ruins)|村A(廃墟)
|
||||
Village A (Ruins)|村A(廃墟)
|
||||
House (Ruins)|家(廃墟)
|
||||
Castle Wall (Ruins A)|城壁(廃墟A)
|
||||
Castle Wall (Ruins B)|城壁(廃墟B)
|
||||
Castle Wall (Ruins C)|城壁(廃墟C)
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall (Gate)|城壁(城門)
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Barricades|バリケード
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Castle Wall|城壁
|
||||
Lookout Post|やぐら
|
||||
Floating Continent (Giant Tree)|浮遊大陸(大樹)
|
||||
Floating Continent (Giant Tree)|浮遊大陸(大樹)
|
||||
Floating Continent|浮遊大陸
|
||||
Floating Continent|浮遊大陸
|
||||
Floating Continent (Cloud)|浮遊大陸(雲)
|
||||
Floating Continent (Cloud)|浮遊大陸(雲)
|
||||
Cloud Land|雲の大地
|
||||
Cloud Land|雲の大地
|
||||
Floating Continent (Castle)|浮遊大陸(城)
|
||||
Floating Continent (Castle)|浮遊大陸(城)
|
||||
Floating Continent|浮遊大陸
|
||||
Floating Continent|浮遊大陸
|
||||
Floating Continent (Cloud)|浮遊大陸(雲)
|
||||
Floating Continent (Cloud)|浮遊大陸(雲)
|
||||
Cloud Land|雲の大地
|
||||
Cloud Land|雲の大地
|
||||
Floating Continent (Temple)|浮遊大陸(神殿)
|
||||
Floating Continent (Temple)|浮遊大陸(神殿)
|
||||
Floating Continent (Shadow)|浮遊大陸(影)
|
||||
Floating Continent (Shadow)|浮遊大陸(影)
|
||||
Cloud Land (Temple)|雲の大地(神殿)
|
||||
Cloud Land (Temple)|雲の大地(神殿)
|
||||
Cloud Land (Castle)|雲の大地(城)
|
||||
Cloud Land (Castle)|雲の大地(城)
|
||||
256
www/img/tilesets/World_C.txt
Normal file
256
www/img/tilesets/World_C.txt
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
Transparent|透明
|
||||
Signboard A|看板A
|
||||
Signboard B|看板B
|
||||
Signboard C|看板C
|
||||
Iron Bridge (H)|鉄橋(横)
|
||||
Iron Bridge (V)|鉄橋(縦)
|
||||
Reservoir A|貯水池A
|
||||
Reservoir B|貯水池B
|
||||
Hut|小屋
|
||||
Shanty|掘っ立て小屋
|
||||
Signboard D|看板D
|
||||
Stele A|石碑A
|
||||
Stele B|石碑B
|
||||
Windmill|風車
|
||||
Parabolic Antenna|パラボラアンテナ
|
||||
Heliport|ヘリポート
|
||||
Entrance A (Open)|入口A(開)
|
||||
Entrance A (Closed)|入口A(閉)
|
||||
Entrance B (Open)|入口B(開)
|
||||
Entrance B (Closed)|入口B(閉)
|
||||
Entrance C (Open)|入口C(開)
|
||||
Entrance C (Closed)|入口C(閉)
|
||||
Entrance D (Closed)|入口D(閉)
|
||||
Entrance E (Closed)|入口E(閉)
|
||||
Road|道路
|
||||
Road|道路
|
||||
Road Closed|通行止め
|
||||
Rocky Mountain|岩山
|
||||
Rocky Mountain|岩山
|
||||
Mountain|山
|
||||
Mountain|山
|
||||
Coniferous Tree A|針葉樹A
|
||||
Road|道路
|
||||
Road|道路
|
||||
Road|道路
|
||||
Rocky Mountain|岩山
|
||||
Rocky Mountain|岩山
|
||||
Mountain|山
|
||||
Mountain|山
|
||||
Coniferous Tree B|針葉樹B
|
||||
Road|道路
|
||||
Road|道路
|
||||
Road|道路
|
||||
Rocky Mountain|岩山
|
||||
Rocky Mountain|岩山
|
||||
Mountain|山
|
||||
Mountain|山
|
||||
Broadleaf Tree|広葉樹
|
||||
Road|道路
|
||||
Road|道路
|
||||
Road|道路
|
||||
Rocky Mountain|岩山
|
||||
Rocky Mountain|岩山
|
||||
Mountain|山
|
||||
Mountain|山
|
||||
Broken Buildings|壊れたビル街
|
||||
Town A|町A
|
||||
Town B|町B
|
||||
Slum A|スラム街A
|
||||
Slum B|スラム街B
|
||||
Mansion A|邸宅A
|
||||
Mansion A|邸宅A
|
||||
Gate A|ゲートA
|
||||
Gate B|ゲートB
|
||||
Shopping Area A|商店街A
|
||||
Shopping Area B|商店街B
|
||||
Buildings A|ビル街A
|
||||
Buildings B|ビル街B
|
||||
Mansion B|邸宅B
|
||||
Mansion B|邸宅B
|
||||
Gate C|ゲートC
|
||||
Gate D|ゲートD
|
||||
Residential Street|住宅街
|
||||
Residential Street|住宅街
|
||||
Slum|スラム街
|
||||
Slum|スラム街
|
||||
School|学校
|
||||
School|学校
|
||||
Hospital|病院
|
||||
Hospital|病院
|
||||
Residential Street|住宅街
|
||||
Residential Street|住宅街
|
||||
Slum|スラム街
|
||||
Slum|スラム街
|
||||
School|学校
|
||||
School|学校
|
||||
Hospital|病院
|
||||
Hospital|病院
|
||||
City A|街A
|
||||
City A|街A
|
||||
City B|街B
|
||||
City B|街B
|
||||
Residence A|屋敷A
|
||||
Residence A|屋敷A
|
||||
Residence B|屋敷B
|
||||
Residence B|屋敷B
|
||||
City A|街A
|
||||
City A|街A
|
||||
City B|街B
|
||||
City B|街B
|
||||
Residence A|屋敷A
|
||||
Residence A|屋敷A
|
||||
Residence B|屋敷B
|
||||
Residence B|屋敷B
|
||||
Bridge A (V)|橋A(縦)
|
||||
Bridge A (H)|橋A(横)
|
||||
Broken Bridge A (V)|壊れた橋A(縦)
|
||||
Broken Bridge A (H)|壊れた橋A(横)
|
||||
Bridge B (V)|橋B(縦)
|
||||
Bridge B (H)|橋B(横)
|
||||
Broken Bridge B (V)|壊れた橋(縦)
|
||||
Broken Bridge B (H)|壊れた橋(横)
|
||||
Building A|ビルA
|
||||
Building B|ビルB
|
||||
Building C|ビルC
|
||||
Building D|ビルD
|
||||
Apartment|マンション
|
||||
Apartment Complex|マンション群
|
||||
Collapsed Building A|崩壊したビルA
|
||||
Collapsed Building B|崩壊したビルB
|
||||
Building A|ビルA
|
||||
Building B|ビルB
|
||||
Building C|ビルC
|
||||
Building D|ビルD
|
||||
Apartment|マンション
|
||||
Apartment Complex|マンション群
|
||||
Collapsed Building A|崩壊したビルA
|
||||
Collapsed Building B|崩壊したビルB
|
||||
Large Town A|大きな町A
|
||||
Large Town A|大きな町A
|
||||
Entertainment District A|歓楽街A
|
||||
Entertainment District A|歓楽街A
|
||||
Police Station|警察署
|
||||
Police Station|警察署
|
||||
Crater A|クレーターA
|
||||
Crater A|クレーターA
|
||||
Large Town A|大きな町A
|
||||
Large Town A|大きな町A
|
||||
Entertainment District A|歓楽街A
|
||||
Entertainment District A|歓楽街A
|
||||
Police Station|警察署
|
||||
Police Station|警察署
|
||||
Crater A|クレーターA
|
||||
Crater A|クレーターA
|
||||
Large Town B|大きな町B
|
||||
Large Town B|大きな町B
|
||||
Entertainment District B|歓楽街B
|
||||
Entertainment District B|歓楽街B
|
||||
Museum|博物館
|
||||
Museum|博物館
|
||||
Crater B|クレーターB
|
||||
Crater B|クレーターB
|
||||
Large Town B|大きな町B
|
||||
Large Town B|大きな町B
|
||||
Entertainment District B|歓楽街B
|
||||
Entertainment District B|歓楽街B
|
||||
Museum|博物館
|
||||
Museum|博物館
|
||||
Crater B|クレーターB
|
||||
Crater B|クレーターB
|
||||
Warehouse A|倉庫A
|
||||
Warehouse A|倉庫A
|
||||
Factory|工場
|
||||
Factory|工場
|
||||
Warehouse B|倉庫B
|
||||
Gantry Crane|ガントリークレーン
|
||||
Park|公園
|
||||
Crater C|クレーターC
|
||||
Warehouse A|倉庫A
|
||||
Warehouse A|倉庫A
|
||||
Factory|工場
|
||||
Factory|工場
|
||||
Warehouse B|倉庫B
|
||||
Gantry Crane|ガントリークレーン
|
||||
Statue A|像A
|
||||
Statue B|像B
|
||||
Fuel Tank|燃料タンク
|
||||
Fuel Tank|燃料タンク
|
||||
Construction Site|工事現場
|
||||
Construction Site|工事現場
|
||||
Watchtower|監視塔
|
||||
Steel Tower|鉄塔
|
||||
Tower A|タワーA
|
||||
Tower B|タワーB
|
||||
Fuel Tank|燃料タンク
|
||||
Fuel Tank|燃料タンク
|
||||
Construction Site|工事現場
|
||||
Construction Site|工事現場
|
||||
Watchtower|監視塔
|
||||
Steel Tower|鉄塔
|
||||
Tower A|タワーA
|
||||
Tower B|タワーB
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall (Gate)|外壁(門)
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall (Gate)|外壁(門)
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Outer Wall|外壁
|
||||
Theme Park|テーマパーク
|
||||
Theme Park|テーマパーク
|
||||
Port|港湾
|
||||
Port|港湾
|
||||
Military Base|軍事基地
|
||||
Military Base|軍事基地
|
||||
Dome|ドーム
|
||||
Dome|ドーム
|
||||
Theme Park|テーマパーク
|
||||
Theme Park|テーマパーク
|
||||
Port|港湾
|
||||
Port|港湾
|
||||
Military Base|軍事基地
|
||||
Military Base|軍事基地
|
||||
Dome|ドーム
|
||||
Dome|ドーム
|
||||
Lighthouse|灯台
|
||||
Broken Lighthouse|壊れた灯台
|
||||
Temple|寺院
|
||||
Church|教会
|
||||
Cemetery A|墓地A
|
||||
Cemetery B|墓地B
|
||||
Prison|刑務所
|
||||
Prison|刑務所
|
||||
445
www/js/libs/fpsmeter.js
Normal file
445
www/js/libs/fpsmeter.js
Normal file
|
|
@ -0,0 +1,445 @@
|
|||
/*! FPSMeter 0.3.1 - 9th May 2013 | https://github.com/Darsain/fpsmeter */
|
||||
(function (m, j) {
|
||||
function s(a, e) {
|
||||
for (var g in e)
|
||||
try {
|
||||
a.style[g] = e[g];
|
||||
} catch (j) {}
|
||||
return a;
|
||||
}
|
||||
function H(a) {
|
||||
return null == a
|
||||
? String(a)
|
||||
: "object" === typeof a || "function" === typeof a
|
||||
? Object.prototype.toString
|
||||
.call(a)
|
||||
.match(/\s([a-z]+)/i)[1]
|
||||
.toLowerCase() || "object"
|
||||
: typeof a;
|
||||
}
|
||||
function R(a, e) {
|
||||
if ("array" !== H(e)) return -1;
|
||||
if (e.indexOf) return e.indexOf(a);
|
||||
for (var g = 0, j = e.length; g < j; g++) if (e[g] === a) return g;
|
||||
return -1;
|
||||
}
|
||||
function I() {
|
||||
var a = arguments,
|
||||
e;
|
||||
for (e in a[1])
|
||||
if (a[1].hasOwnProperty(e))
|
||||
switch (H(a[1][e])) {
|
||||
case "object":
|
||||
a[0][e] = I({}, a[0][e], a[1][e]);
|
||||
break;
|
||||
case "array":
|
||||
a[0][e] = a[1][e].slice(0);
|
||||
break;
|
||||
default:
|
||||
a[0][e] = a[1][e];
|
||||
}
|
||||
return 2 < a.length
|
||||
? I.apply(null, [a[0]].concat(Array.prototype.slice.call(a, 2)))
|
||||
: a[0];
|
||||
}
|
||||
function N(a) {
|
||||
a = Math.round(255 * a).toString(16);
|
||||
return 1 === a.length ? "0" + a : a;
|
||||
}
|
||||
function S(a, e, g, j) {
|
||||
if (a.addEventListener)
|
||||
a[j ? "removeEventListener" : "addEventListener"](e, g, !1);
|
||||
else if (a.attachEvent) a[j ? "detachEvent" : "attachEvent"]("on" + e, g);
|
||||
}
|
||||
function D(a, e) {
|
||||
function g(a, b, d, c) {
|
||||
return y[0 | a][Math.round(Math.min(((b - d) / (c - d)) * J, J))];
|
||||
}
|
||||
function r() {
|
||||
f.legend.fps !== q &&
|
||||
((f.legend.fps = q), (f.legend[T] = q ? "FPS" : "ms"));
|
||||
K = q ? b.fps : b.duration;
|
||||
f.count[T] = 999 < K ? "999+" : K.toFixed(99 < K ? 0 : d.decimals);
|
||||
}
|
||||
function m() {
|
||||
z = A();
|
||||
L < z - d.threshold &&
|
||||
((b.fps -= b.fps / Math.max(1, (60 * d.smoothing) / d.interval)),
|
||||
(b.duration = 1e3 / b.fps));
|
||||
for (c = d.history; c--; )
|
||||
(E[c] = 0 === c ? b.fps : E[c - 1]),
|
||||
(F[c] = 0 === c ? b.duration : F[c - 1]);
|
||||
r();
|
||||
if (d.heat) {
|
||||
if (w.length)
|
||||
for (c = w.length; c--; )
|
||||
w[c].el.style[h[w[c].name].heatOn] = q
|
||||
? g(h[w[c].name].heatmap, b.fps, 0, d.maxFps)
|
||||
: g(h[w[c].name].heatmap, b.duration, d.threshold, 0);
|
||||
if (f.graph && h.column.heatOn)
|
||||
for (c = u.length; c--; )
|
||||
u[c].style[h.column.heatOn] = q
|
||||
? g(h.column.heatmap, E[c], 0, d.maxFps)
|
||||
: g(h.column.heatmap, F[c], d.threshold, 0);
|
||||
}
|
||||
if (f.graph)
|
||||
for (p = 0; p < d.history; p++)
|
||||
u[p].style.height =
|
||||
(q
|
||||
? E[p]
|
||||
? Math.round((O / d.maxFps) * Math.min(E[p], d.maxFps))
|
||||
: 0
|
||||
: F[p]
|
||||
? Math.round((O / d.threshold) * Math.min(F[p], d.threshold))
|
||||
: 0) + "px";
|
||||
}
|
||||
function k() {
|
||||
20 > d.interval
|
||||
? ((x = M(k)), m())
|
||||
: ((x = setTimeout(k, d.interval)), (P = M(m)));
|
||||
}
|
||||
function G(a) {
|
||||
a = a || window.event;
|
||||
a.preventDefault
|
||||
? (a.preventDefault(), a.stopPropagation())
|
||||
: ((a.returnValue = !1), (a.cancelBubble = !0));
|
||||
b.toggle();
|
||||
}
|
||||
function U() {
|
||||
d.toggleOn && S(f.container, d.toggleOn, G, 1);
|
||||
a.removeChild(f.container);
|
||||
}
|
||||
function V() {
|
||||
f.container && U();
|
||||
h = D.theme[d.theme];
|
||||
y = h.compiledHeatmaps || [];
|
||||
if (!y.length && h.heatmaps.length) {
|
||||
for (p = 0; p < h.heatmaps.length; p++) {
|
||||
y[p] = [];
|
||||
for (c = 0; c <= J; c++) {
|
||||
var b = y[p],
|
||||
e = c,
|
||||
g;
|
||||
g = (0.33 / J) * c;
|
||||
var j = h.heatmaps[p].saturation,
|
||||
m = h.heatmaps[p].lightness,
|
||||
n = void 0,
|
||||
k = void 0,
|
||||
l = void 0,
|
||||
t = (l = void 0),
|
||||
v = (n = k = void 0),
|
||||
v = void 0,
|
||||
l = 0.5 >= m ? m * (1 + j) : m + j - m * j;
|
||||
0 === l
|
||||
? (g = "#000")
|
||||
: ((t = 2 * m - l),
|
||||
(k = (l - t) / l),
|
||||
(g *= 6),
|
||||
(n = Math.floor(g)),
|
||||
(v = g - n),
|
||||
(v *= l * k),
|
||||
0 === n || 6 === n
|
||||
? ((n = l), (k = t + v), (l = t))
|
||||
: 1 === n
|
||||
? ((n = l - v), (k = l), (l = t))
|
||||
: 2 === n
|
||||
? ((n = t), (k = l), (l = t + v))
|
||||
: 3 === n
|
||||
? ((n = t), (k = l - v))
|
||||
: 4 === n
|
||||
? ((n = t + v), (k = t))
|
||||
: ((n = l), (k = t), (l -= v)),
|
||||
(g = "#" + N(n) + N(k) + N(l)));
|
||||
b[e] = g;
|
||||
}
|
||||
}
|
||||
h.compiledHeatmaps = y;
|
||||
}
|
||||
f.container = s(document.createElement("div"), h.container);
|
||||
f.count = f.container.appendChild(
|
||||
s(document.createElement("div"), h.count)
|
||||
);
|
||||
f.legend = f.container.appendChild(
|
||||
s(document.createElement("div"), h.legend)
|
||||
);
|
||||
f.graph = d.graph
|
||||
? f.container.appendChild(s(document.createElement("div"), h.graph))
|
||||
: 0;
|
||||
w.length = 0;
|
||||
for (var q in f) f[q] && h[q].heatOn && w.push({ name: q, el: f[q] });
|
||||
u.length = 0;
|
||||
if (f.graph) {
|
||||
f.graph.style.width =
|
||||
d.history * h.column.width +
|
||||
(d.history - 1) * h.column.spacing +
|
||||
"px";
|
||||
for (c = 0; c < d.history; c++)
|
||||
(u[c] = f.graph.appendChild(
|
||||
s(document.createElement("div"), h.column)
|
||||
)),
|
||||
(u[c].style.position = "absolute"),
|
||||
(u[c].style.bottom = 0),
|
||||
(u[c].style.right =
|
||||
c * h.column.width + c * h.column.spacing + "px"),
|
||||
(u[c].style.width = h.column.width + "px"),
|
||||
(u[c].style.height = "0px");
|
||||
}
|
||||
s(f.container, d);
|
||||
r();
|
||||
a.appendChild(f.container);
|
||||
f.graph && (O = f.graph.clientHeight);
|
||||
d.toggleOn &&
|
||||
("click" === d.toggleOn && (f.container.style.cursor = "pointer"),
|
||||
S(f.container, d.toggleOn, G));
|
||||
}
|
||||
"object" === H(a) && a.nodeType === j && ((e = a), (a = document.body));
|
||||
a || (a = document.body);
|
||||
var b = this,
|
||||
d = I({}, D.defaults, e || {}),
|
||||
f = {},
|
||||
u = [],
|
||||
h,
|
||||
y,
|
||||
J = 100,
|
||||
w = [],
|
||||
W = 0,
|
||||
B = d.threshold,
|
||||
Q = 0,
|
||||
L = A() - B,
|
||||
z,
|
||||
E = [],
|
||||
F = [],
|
||||
x,
|
||||
P,
|
||||
q = "fps" === d.show,
|
||||
O,
|
||||
K,
|
||||
c,
|
||||
p;
|
||||
b.options = d;
|
||||
b.fps = 0;
|
||||
b.duration = 0;
|
||||
b.isPaused = 0;
|
||||
b.tickStart = function () {
|
||||
Q = A();
|
||||
};
|
||||
b.tick = function () {
|
||||
z = A();
|
||||
W = z - L;
|
||||
B += (W - B) / d.smoothing;
|
||||
b.fps = 1e3 / B;
|
||||
b.duration = Q < L ? B : z - Q;
|
||||
L = z;
|
||||
};
|
||||
b.pause = function () {
|
||||
x && ((b.isPaused = 1), clearTimeout(x), C(x), C(P), (x = P = 0));
|
||||
return b;
|
||||
};
|
||||
b.resume = function () {
|
||||
x || ((b.isPaused = 0), k());
|
||||
return b;
|
||||
};
|
||||
b.set = function (a, c) {
|
||||
d[a] = c;
|
||||
q = "fps" === d.show;
|
||||
-1 !== R(a, X) && V();
|
||||
-1 !== R(a, Y) && s(f.container, d);
|
||||
return b;
|
||||
};
|
||||
b.showDuration = function () {
|
||||
b.set("show", "ms");
|
||||
return b;
|
||||
};
|
||||
b.showFps = function () {
|
||||
b.set("show", "fps");
|
||||
return b;
|
||||
};
|
||||
b.toggle = function () {
|
||||
b.set("show", q ? "ms" : "fps");
|
||||
return b;
|
||||
};
|
||||
b.hide = function () {
|
||||
b.pause();
|
||||
f.container.style.display = "none";
|
||||
return b;
|
||||
};
|
||||
b.show = function () {
|
||||
b.resume();
|
||||
f.container.style.display = "block";
|
||||
return b;
|
||||
};
|
||||
b.destroy = function () {
|
||||
b.pause();
|
||||
U();
|
||||
b.tick = b.tickStart = function () {};
|
||||
};
|
||||
V();
|
||||
k();
|
||||
}
|
||||
var A,
|
||||
r = m.performance;
|
||||
A =
|
||||
r && (r.now || r.webkitNow)
|
||||
? r[r.now ? "now" : "webkitNow"].bind(r)
|
||||
: function () {
|
||||
return +new Date();
|
||||
};
|
||||
for (
|
||||
var C = m.cancelAnimationFrame || m.cancelRequestAnimationFrame,
|
||||
M = m.requestAnimationFrame,
|
||||
r = ["moz", "webkit", "o"],
|
||||
G = 0,
|
||||
k = 0,
|
||||
Z = r.length;
|
||||
k < Z && !C;
|
||||
++k
|
||||
)
|
||||
M =
|
||||
(C =
|
||||
m[r[k] + "CancelAnimationFrame"] ||
|
||||
m[r[k] + "CancelRequestAnimationFrame"]) &&
|
||||
m[r[k] + "RequestAnimationFrame"];
|
||||
C ||
|
||||
((M = function (a) {
|
||||
var e = A(),
|
||||
g = Math.max(0, 16 - (e - G));
|
||||
G = e + g;
|
||||
return m.setTimeout(function () {
|
||||
a(e + g);
|
||||
}, g);
|
||||
}),
|
||||
(C = function (a) {
|
||||
clearTimeout(a);
|
||||
}));
|
||||
var T =
|
||||
"string" === H(document.createElement("div").textContent)
|
||||
? "textContent"
|
||||
: "innerText";
|
||||
D.extend = I;
|
||||
window.FPSMeter = D;
|
||||
D.defaults = {
|
||||
interval: 100,
|
||||
smoothing: 10,
|
||||
show: "fps",
|
||||
toggleOn: "click",
|
||||
decimals: 1,
|
||||
maxFps: 60,
|
||||
threshold: 100,
|
||||
position: "absolute",
|
||||
zIndex: 10,
|
||||
left: "5px",
|
||||
top: "5px",
|
||||
right: "auto",
|
||||
bottom: "auto",
|
||||
margin: "0 0 0 0",
|
||||
theme: "dark",
|
||||
heat: 0,
|
||||
graph: 0,
|
||||
history: 20,
|
||||
};
|
||||
var X = ["toggleOn", "theme", "heat", "graph", "history"],
|
||||
Y = "position zIndex left top right bottom margin".split(" ");
|
||||
})(window);
|
||||
(function (m, j) {
|
||||
j.theme = {};
|
||||
var s = (j.theme.base = {
|
||||
heatmaps: [],
|
||||
container: {
|
||||
heatOn: null,
|
||||
heatmap: null,
|
||||
padding: "5px",
|
||||
minWidth: "95px",
|
||||
height: "30px",
|
||||
lineHeight: "30px",
|
||||
textAlign: "right",
|
||||
textShadow: "none",
|
||||
},
|
||||
count: {
|
||||
heatOn: null,
|
||||
heatmap: null,
|
||||
position: "absolute",
|
||||
top: 0,
|
||||
right: 0,
|
||||
padding: "5px 10px",
|
||||
height: "30px",
|
||||
fontSize: "24px",
|
||||
fontFamily: "Consolas, Andale Mono, monospace",
|
||||
zIndex: 2,
|
||||
},
|
||||
legend: {
|
||||
heatOn: null,
|
||||
heatmap: null,
|
||||
position: "absolute",
|
||||
top: 0,
|
||||
left: 0,
|
||||
padding: "5px 10px",
|
||||
height: "30px",
|
||||
fontSize: "12px",
|
||||
lineHeight: "32px",
|
||||
fontFamily: "sans-serif",
|
||||
textAlign: "left",
|
||||
zIndex: 2,
|
||||
},
|
||||
graph: {
|
||||
heatOn: null,
|
||||
heatmap: null,
|
||||
position: "relative",
|
||||
boxSizing: "padding-box",
|
||||
MozBoxSizing: "padding-box",
|
||||
height: "100%",
|
||||
zIndex: 1,
|
||||
},
|
||||
column: { width: 4, spacing: 1, heatOn: null, heatmap: null },
|
||||
});
|
||||
j.theme.dark = j.extend({}, s, {
|
||||
heatmaps: [{ saturation: 0.8, lightness: 0.8 }],
|
||||
container: {
|
||||
background: "#222",
|
||||
color: "#fff",
|
||||
border: "1px solid #1a1a1a",
|
||||
textShadow: "1px 1px 0 #222",
|
||||
},
|
||||
count: { heatOn: "color" },
|
||||
column: { background: "#3f3f3f" },
|
||||
});
|
||||
j.theme.light = j.extend({}, s, {
|
||||
heatmaps: [{ saturation: 0.5, lightness: 0.5 }],
|
||||
container: {
|
||||
color: "#666",
|
||||
background: "#fff",
|
||||
textShadow:
|
||||
"1px 1px 0 rgba(255,255,255,.5), -1px -1px 0 rgba(255,255,255,.5)",
|
||||
boxShadow: "0 0 0 1px rgba(0,0,0,.1)",
|
||||
},
|
||||
count: { heatOn: "color" },
|
||||
column: { background: "#eaeaea" },
|
||||
});
|
||||
j.theme.colorful = j.extend({}, s, {
|
||||
heatmaps: [{ saturation: 0.5, lightness: 0.6 }],
|
||||
container: {
|
||||
heatOn: "backgroundColor",
|
||||
background: "#888",
|
||||
color: "#fff",
|
||||
textShadow: "1px 1px 0 rgba(0,0,0,.2)",
|
||||
boxShadow: "0 0 0 1px rgba(0,0,0,.1)",
|
||||
},
|
||||
column: { background: "#777", backgroundColor: "rgba(0,0,0,.2)" },
|
||||
});
|
||||
j.theme.transparent = j.extend({}, s, {
|
||||
heatmaps: [{ saturation: 0.8, lightness: 0.5 }],
|
||||
container: {
|
||||
padding: 0,
|
||||
color: "#fff",
|
||||
textShadow: "1px 1px 0 rgba(0,0,0,.5)",
|
||||
},
|
||||
count: { padding: "0 5px", height: "40px", lineHeight: "40px" },
|
||||
legend: { padding: "0 5px", height: "40px", lineHeight: "42px" },
|
||||
graph: { height: "40px" },
|
||||
column: {
|
||||
width: 5,
|
||||
background: "#999",
|
||||
heatOn: "backgroundColor",
|
||||
opacity: 0.5,
|
||||
},
|
||||
});
|
||||
})(window, FPSMeter);
|
||||
207
www/js/libs/iphone-inline-video.browser.js
Normal file
207
www/js/libs/iphone-inline-video.browser.js
Normal file
|
|
@ -0,0 +1,207 @@
|
|||
/*! npm.im/iphone-inline-video */
|
||||
var makeVideoPlayableInline = (function () {
|
||||
"use strict"; /*! npm.im/intervalometer */
|
||||
function e(e, n, r, i) {
|
||||
function t(r) {
|
||||
(d = n(t, i)), e(r - (a || r)), (a = r);
|
||||
}
|
||||
var d, a;
|
||||
return {
|
||||
start: function () {
|
||||
d || t(0);
|
||||
},
|
||||
stop: function () {
|
||||
r(d), (d = null), (a = 0);
|
||||
},
|
||||
};
|
||||
}
|
||||
function n(n) {
|
||||
return e(n, requestAnimationFrame, cancelAnimationFrame);
|
||||
}
|
||||
function r(e, n, r, i) {
|
||||
function t(n) {
|
||||
Boolean(e[r]) === Boolean(i) && n.stopImmediatePropagation(), delete e[r];
|
||||
}
|
||||
return e.addEventListener(n, t, !1), t;
|
||||
}
|
||||
function i(e, n, r, i) {
|
||||
function t() {
|
||||
return r[n];
|
||||
}
|
||||
function d(e) {
|
||||
r[n] = e;
|
||||
}
|
||||
i && d(e[n]), Object.defineProperty(e, n, { get: t, set: d });
|
||||
}
|
||||
function t(e, n, r) {
|
||||
r.addEventListener(n, function () {
|
||||
return e.dispatchEvent(new Event(n));
|
||||
});
|
||||
}
|
||||
function d(e, n) {
|
||||
Promise.resolve().then(function () {
|
||||
e.dispatchEvent(new Event(n));
|
||||
});
|
||||
}
|
||||
function a(e) {
|
||||
var n = new Audio();
|
||||
return (
|
||||
t(e, "play", n),
|
||||
t(e, "playing", n),
|
||||
t(e, "pause", n),
|
||||
(n.crossOrigin = e.crossOrigin),
|
||||
(n.src = e.src || e.currentSrc || "data:"),
|
||||
n
|
||||
);
|
||||
}
|
||||
function o(e, n, r) {
|
||||
(m || 0) + 200 < Date.now() && ((e[g] = !0), (m = Date.now())),
|
||||
r || (e.currentTime = n),
|
||||
(A[++k % 3] = (100 * n) | 0);
|
||||
}
|
||||
function u(e) {
|
||||
return e.driver.currentTime >= e.video.duration;
|
||||
}
|
||||
function s(e) {
|
||||
var n = this;
|
||||
n.video.readyState >= n.video.HAVE_FUTURE_DATA
|
||||
? (n.hasAudio ||
|
||||
((n.driver.currentTime =
|
||||
n.video.currentTime + (e * n.video.playbackRate) / 1e3),
|
||||
n.video.loop && u(n) && (n.driver.currentTime = 0)),
|
||||
o(n.video, n.driver.currentTime))
|
||||
: n.video.networkState !== n.video.NETWORK_IDLE ||
|
||||
n.video.buffered.length ||
|
||||
n.video.load(),
|
||||
n.video.ended && (delete n.video[g], n.video.pause(!0));
|
||||
}
|
||||
function c() {
|
||||
var e = this,
|
||||
n = e[b];
|
||||
return e.webkitDisplayingFullscreen
|
||||
? void e[E]()
|
||||
: ("data:" !== n.driver.src &&
|
||||
n.driver.src !== e.src &&
|
||||
(o(e, 0, !0), (n.driver.src = e.src)),
|
||||
void (
|
||||
e.paused &&
|
||||
((n.paused = !1),
|
||||
e.buffered.length || e.load(),
|
||||
n.driver.play(),
|
||||
n.updater.start(),
|
||||
n.hasAudio ||
|
||||
(d(e, "play"),
|
||||
n.video.readyState >= n.video.HAVE_ENOUGH_DATA && d(e, "playing")))
|
||||
));
|
||||
}
|
||||
function v(e) {
|
||||
var n = this,
|
||||
r = n[b];
|
||||
r.driver.pause(),
|
||||
r.updater.stop(),
|
||||
n.webkitDisplayingFullscreen && n[T](),
|
||||
(r.paused && !e) ||
|
||||
((r.paused = !0),
|
||||
r.hasAudio || d(n, "pause"),
|
||||
n.ended && ((n[g] = !0), d(n, "ended")));
|
||||
}
|
||||
function p(e, r) {
|
||||
var i = (e[b] = {});
|
||||
(i.paused = !0),
|
||||
(i.hasAudio = r),
|
||||
(i.video = e),
|
||||
(i.updater = n(s.bind(i))),
|
||||
r
|
||||
? (i.driver = a(e))
|
||||
: (e.addEventListener("canplay", function () {
|
||||
e.paused || d(e, "playing");
|
||||
}),
|
||||
(i.driver = {
|
||||
src: e.src || e.currentSrc || "data:",
|
||||
muted: !0,
|
||||
paused: !0,
|
||||
pause: function () {
|
||||
i.driver.paused = !0;
|
||||
},
|
||||
play: function () {
|
||||
(i.driver.paused = !1), u(i) && o(e, 0);
|
||||
},
|
||||
get ended() {
|
||||
return u(i);
|
||||
},
|
||||
})),
|
||||
e.addEventListener(
|
||||
"emptied",
|
||||
function () {
|
||||
var n = !i.driver.src || "data:" === i.driver.src;
|
||||
i.driver.src &&
|
||||
i.driver.src !== e.src &&
|
||||
(o(e, 0, !0),
|
||||
(i.driver.src = e.src),
|
||||
n ? i.driver.play() : i.updater.stop());
|
||||
},
|
||||
!1
|
||||
),
|
||||
e.addEventListener("webkitbeginfullscreen", function () {
|
||||
e.paused
|
||||
? r && !i.driver.buffered.length && i.driver.load()
|
||||
: (e.pause(), e[E]());
|
||||
}),
|
||||
r &&
|
||||
(e.addEventListener("webkitendfullscreen", function () {
|
||||
i.driver.currentTime = e.currentTime;
|
||||
}),
|
||||
e.addEventListener("seeking", function () {
|
||||
A.indexOf((100 * e.currentTime) | 0) < 0 &&
|
||||
(i.driver.currentTime = e.currentTime);
|
||||
}));
|
||||
}
|
||||
function l(e) {
|
||||
var n = e[b];
|
||||
(e[E] = e.play),
|
||||
(e[T] = e.pause),
|
||||
(e.play = c),
|
||||
(e.pause = v),
|
||||
i(e, "paused", n.driver),
|
||||
i(e, "muted", n.driver, !0),
|
||||
i(e, "playbackRate", n.driver, !0),
|
||||
i(e, "ended", n.driver),
|
||||
i(e, "loop", n.driver, !0),
|
||||
r(e, "seeking"),
|
||||
r(e, "seeked"),
|
||||
r(e, "timeupdate", g, !1),
|
||||
r(e, "ended", g, !1);
|
||||
}
|
||||
function f(e, n, r) {
|
||||
void 0 === n && (n = !0),
|
||||
void 0 === r && (r = !0),
|
||||
(r && !h) ||
|
||||
e[b] ||
|
||||
(p(e, n),
|
||||
l(e),
|
||||
e.classList.add("IIV"),
|
||||
!n && e.autoplay && e.play(),
|
||||
/iPhone|iPod|iPad/.test(navigator.platform) ||
|
||||
console.warn(
|
||||
"iphone-inline-video is not guaranteed to work in emulated environments"
|
||||
));
|
||||
}
|
||||
var m,
|
||||
y =
|
||||
"undefined" == typeof Symbol
|
||||
? function (e) {
|
||||
return "@" + (e || "@") + Math.random();
|
||||
}
|
||||
: Symbol,
|
||||
h =
|
||||
"object-fit" in document.head.style &&
|
||||
/iPhone|iPod/i.test(navigator.userAgent) &&
|
||||
!matchMedia("(-webkit-video-playable-inline)").matches,
|
||||
b = y(),
|
||||
g = y(),
|
||||
E = y("nativeplay"),
|
||||
T = y("nativepause"),
|
||||
A = [],
|
||||
k = 0;
|
||||
return (f.isWhitelisted = h), f;
|
||||
})();
|
||||
629
www/js/libs/lz-string.js
Normal file
629
www/js/libs/lz-string.js
Normal file
|
|
@ -0,0 +1,629 @@
|
|||
var LZString = {
|
||||
_keyStr: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
|
||||
_f: String.fromCharCode,
|
||||
compressToBase64: function (e) {
|
||||
if (e == null) return "";
|
||||
var t = "";
|
||||
var n, r, i, s, o, u, a;
|
||||
var f = 0;
|
||||
e = LZString.compress(e);
|
||||
while (f < e.length * 2) {
|
||||
if (f % 2 == 0) {
|
||||
n = e.charCodeAt(f / 2) >> 8;
|
||||
r = e.charCodeAt(f / 2) & 255;
|
||||
if (f / 2 + 1 < e.length) i = e.charCodeAt(f / 2 + 1) >> 8;
|
||||
else i = NaN;
|
||||
} else {
|
||||
n = e.charCodeAt((f - 1) / 2) & 255;
|
||||
if ((f + 1) / 2 < e.length) {
|
||||
r = e.charCodeAt((f + 1) / 2) >> 8;
|
||||
i = e.charCodeAt((f + 1) / 2) & 255;
|
||||
} else r = i = NaN;
|
||||
}
|
||||
f += 3;
|
||||
s = n >> 2;
|
||||
o = ((n & 3) << 4) | (r >> 4);
|
||||
u = ((r & 15) << 2) | (i >> 6);
|
||||
a = i & 63;
|
||||
if (isNaN(r)) {
|
||||
u = a = 64;
|
||||
} else if (isNaN(i)) {
|
||||
a = 64;
|
||||
}
|
||||
t =
|
||||
t +
|
||||
LZString._keyStr.charAt(s) +
|
||||
LZString._keyStr.charAt(o) +
|
||||
LZString._keyStr.charAt(u) +
|
||||
LZString._keyStr.charAt(a);
|
||||
}
|
||||
return t;
|
||||
},
|
||||
decompressFromBase64: function (e) {
|
||||
if (e == null) return "";
|
||||
var t = "",
|
||||
n = 0,
|
||||
r,
|
||||
i,
|
||||
s,
|
||||
o,
|
||||
u,
|
||||
a,
|
||||
f,
|
||||
l,
|
||||
c = 0,
|
||||
h = LZString._f;
|
||||
e = e.replace(/[^A-Za-z0-9\+\/\=]/g, "");
|
||||
while (c < e.length) {
|
||||
u = LZString._keyStr.indexOf(e.charAt(c++));
|
||||
a = LZString._keyStr.indexOf(e.charAt(c++));
|
||||
f = LZString._keyStr.indexOf(e.charAt(c++));
|
||||
l = LZString._keyStr.indexOf(e.charAt(c++));
|
||||
i = (u << 2) | (a >> 4);
|
||||
s = ((a & 15) << 4) | (f >> 2);
|
||||
o = ((f & 3) << 6) | l;
|
||||
if (n % 2 == 0) {
|
||||
r = i << 8;
|
||||
if (f != 64) {
|
||||
t += h(r | s);
|
||||
}
|
||||
if (l != 64) {
|
||||
r = o << 8;
|
||||
}
|
||||
} else {
|
||||
t = t + h(r | i);
|
||||
if (f != 64) {
|
||||
r = s << 8;
|
||||
}
|
||||
if (l != 64) {
|
||||
t += h(r | o);
|
||||
}
|
||||
}
|
||||
n += 3;
|
||||
}
|
||||
return LZString.decompress(t);
|
||||
},
|
||||
compressToUTF16: function (e) {
|
||||
if (e == null) return "";
|
||||
var t = "",
|
||||
n,
|
||||
r,
|
||||
i,
|
||||
s = 0,
|
||||
o = LZString._f;
|
||||
e = LZString.compress(e);
|
||||
for (n = 0; n < e.length; n++) {
|
||||
r = e.charCodeAt(n);
|
||||
switch (s++) {
|
||||
case 0:
|
||||
t += o((r >> 1) + 32);
|
||||
i = (r & 1) << 14;
|
||||
break;
|
||||
case 1:
|
||||
t += o(i + (r >> 2) + 32);
|
||||
i = (r & 3) << 13;
|
||||
break;
|
||||
case 2:
|
||||
t += o(i + (r >> 3) + 32);
|
||||
i = (r & 7) << 12;
|
||||
break;
|
||||
case 3:
|
||||
t += o(i + (r >> 4) + 32);
|
||||
i = (r & 15) << 11;
|
||||
break;
|
||||
case 4:
|
||||
t += o(i + (r >> 5) + 32);
|
||||
i = (r & 31) << 10;
|
||||
break;
|
||||
case 5:
|
||||
t += o(i + (r >> 6) + 32);
|
||||
i = (r & 63) << 9;
|
||||
break;
|
||||
case 6:
|
||||
t += o(i + (r >> 7) + 32);
|
||||
i = (r & 127) << 8;
|
||||
break;
|
||||
case 7:
|
||||
t += o(i + (r >> 8) + 32);
|
||||
i = (r & 255) << 7;
|
||||
break;
|
||||
case 8:
|
||||
t += o(i + (r >> 9) + 32);
|
||||
i = (r & 511) << 6;
|
||||
break;
|
||||
case 9:
|
||||
t += o(i + (r >> 10) + 32);
|
||||
i = (r & 1023) << 5;
|
||||
break;
|
||||
case 10:
|
||||
t += o(i + (r >> 11) + 32);
|
||||
i = (r & 2047) << 4;
|
||||
break;
|
||||
case 11:
|
||||
t += o(i + (r >> 12) + 32);
|
||||
i = (r & 4095) << 3;
|
||||
break;
|
||||
case 12:
|
||||
t += o(i + (r >> 13) + 32);
|
||||
i = (r & 8191) << 2;
|
||||
break;
|
||||
case 13:
|
||||
t += o(i + (r >> 14) + 32);
|
||||
i = (r & 16383) << 1;
|
||||
break;
|
||||
case 14:
|
||||
t += o(i + (r >> 15) + 32, (r & 32767) + 32);
|
||||
s = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return t + o(i + 32);
|
||||
},
|
||||
decompressFromUTF16: function (e) {
|
||||
if (e == null) return "";
|
||||
var t = "",
|
||||
n,
|
||||
r,
|
||||
i = 0,
|
||||
s = 0,
|
||||
o = LZString._f;
|
||||
while (s < e.length) {
|
||||
r = e.charCodeAt(s) - 32;
|
||||
switch (i++) {
|
||||
case 0:
|
||||
n = r << 1;
|
||||
break;
|
||||
case 1:
|
||||
t += o(n | (r >> 14));
|
||||
n = (r & 16383) << 2;
|
||||
break;
|
||||
case 2:
|
||||
t += o(n | (r >> 13));
|
||||
n = (r & 8191) << 3;
|
||||
break;
|
||||
case 3:
|
||||
t += o(n | (r >> 12));
|
||||
n = (r & 4095) << 4;
|
||||
break;
|
||||
case 4:
|
||||
t += o(n | (r >> 11));
|
||||
n = (r & 2047) << 5;
|
||||
break;
|
||||
case 5:
|
||||
t += o(n | (r >> 10));
|
||||
n = (r & 1023) << 6;
|
||||
break;
|
||||
case 6:
|
||||
t += o(n | (r >> 9));
|
||||
n = (r & 511) << 7;
|
||||
break;
|
||||
case 7:
|
||||
t += o(n | (r >> 8));
|
||||
n = (r & 255) << 8;
|
||||
break;
|
||||
case 8:
|
||||
t += o(n | (r >> 7));
|
||||
n = (r & 127) << 9;
|
||||
break;
|
||||
case 9:
|
||||
t += o(n | (r >> 6));
|
||||
n = (r & 63) << 10;
|
||||
break;
|
||||
case 10:
|
||||
t += o(n | (r >> 5));
|
||||
n = (r & 31) << 11;
|
||||
break;
|
||||
case 11:
|
||||
t += o(n | (r >> 4));
|
||||
n = (r & 15) << 12;
|
||||
break;
|
||||
case 12:
|
||||
t += o(n | (r >> 3));
|
||||
n = (r & 7) << 13;
|
||||
break;
|
||||
case 13:
|
||||
t += o(n | (r >> 2));
|
||||
n = (r & 3) << 14;
|
||||
break;
|
||||
case 14:
|
||||
t += o(n | (r >> 1));
|
||||
n = (r & 1) << 15;
|
||||
break;
|
||||
case 15:
|
||||
t += o(n | r);
|
||||
i = 0;
|
||||
break;
|
||||
}
|
||||
s++;
|
||||
}
|
||||
return LZString.decompress(t);
|
||||
},
|
||||
compressToUint8Array: function (e) {
|
||||
var t = LZString.compress(e);
|
||||
var n = new Uint8Array(t.length * 2);
|
||||
for (var r = 0, i = t.length; r < i; r++) {
|
||||
var s = t.charCodeAt(r);
|
||||
n[r * 2] = s >>> 8;
|
||||
n[r * 2 + 1] = s % 256;
|
||||
}
|
||||
return n;
|
||||
},
|
||||
decompressFromUint8Array: function (e) {
|
||||
if (e === null || e === undefined) {
|
||||
return LZString.decompress(e);
|
||||
} else {
|
||||
var t = new Array(e.length / 2);
|
||||
for (var n = 0, r = t.length; n < r; n++) {
|
||||
t[n] = e[n * 2] * 256 + e[n * 2 + 1];
|
||||
}
|
||||
return LZString.decompress(String.fromCharCode.apply(null, t));
|
||||
}
|
||||
},
|
||||
compressToEncodedURIComponent: function (e) {
|
||||
return LZString.compressToBase64(e).replace(/=/g, "$").replace(/\//g, "-");
|
||||
},
|
||||
decompressFromEncodedURIComponent: function (e) {
|
||||
if (e) e = e.replace(/$/g, "=").replace(/-/g, "/");
|
||||
return LZString.decompressFromBase64(e);
|
||||
},
|
||||
compress: function (e) {
|
||||
if (e == null) return "";
|
||||
var t,
|
||||
n,
|
||||
r = {},
|
||||
i = {},
|
||||
s = "",
|
||||
o = "",
|
||||
u = "",
|
||||
a = 2,
|
||||
f = 3,
|
||||
l = 2,
|
||||
c = "",
|
||||
h = 0,
|
||||
p = 0,
|
||||
d,
|
||||
v = LZString._f;
|
||||
for (d = 0; d < e.length; d += 1) {
|
||||
s = e.charAt(d);
|
||||
if (!Object.prototype.hasOwnProperty.call(r, s)) {
|
||||
r[s] = f++;
|
||||
i[s] = true;
|
||||
}
|
||||
o = u + s;
|
||||
if (Object.prototype.hasOwnProperty.call(r, o)) {
|
||||
u = o;
|
||||
} else {
|
||||
if (Object.prototype.hasOwnProperty.call(i, u)) {
|
||||
if (u.charCodeAt(0) < 256) {
|
||||
for (t = 0; t < l; t++) {
|
||||
h = h << 1;
|
||||
if (p == 15) {
|
||||
p = 0;
|
||||
c += v(h);
|
||||
h = 0;
|
||||
} else {
|
||||
p++;
|
||||
}
|
||||
}
|
||||
n = u.charCodeAt(0);
|
||||
for (t = 0; t < 8; t++) {
|
||||
h = (h << 1) | (n & 1);
|
||||
if (p == 15) {
|
||||
p = 0;
|
||||
c += v(h);
|
||||
h = 0;
|
||||
} else {
|
||||
p++;
|
||||
}
|
||||
n = n >> 1;
|
||||
}
|
||||
} else {
|
||||
n = 1;
|
||||
for (t = 0; t < l; t++) {
|
||||
h = (h << 1) | n;
|
||||
if (p == 15) {
|
||||
p = 0;
|
||||
c += v(h);
|
||||
h = 0;
|
||||
} else {
|
||||
p++;
|
||||
}
|
||||
n = 0;
|
||||
}
|
||||
n = u.charCodeAt(0);
|
||||
for (t = 0; t < 16; t++) {
|
||||
h = (h << 1) | (n & 1);
|
||||
if (p == 15) {
|
||||
p = 0;
|
||||
c += v(h);
|
||||
h = 0;
|
||||
} else {
|
||||
p++;
|
||||
}
|
||||
n = n >> 1;
|
||||
}
|
||||
}
|
||||
a--;
|
||||
if (a == 0) {
|
||||
a = Math.pow(2, l);
|
||||
l++;
|
||||
}
|
||||
delete i[u];
|
||||
} else {
|
||||
n = r[u];
|
||||
for (t = 0; t < l; t++) {
|
||||
h = (h << 1) | (n & 1);
|
||||
if (p == 15) {
|
||||
p = 0;
|
||||
c += v(h);
|
||||
h = 0;
|
||||
} else {
|
||||
p++;
|
||||
}
|
||||
n = n >> 1;
|
||||
}
|
||||
}
|
||||
a--;
|
||||
if (a == 0) {
|
||||
a = Math.pow(2, l);
|
||||
l++;
|
||||
}
|
||||
r[o] = f++;
|
||||
u = String(s);
|
||||
}
|
||||
}
|
||||
if (u !== "") {
|
||||
if (Object.prototype.hasOwnProperty.call(i, u)) {
|
||||
if (u.charCodeAt(0) < 256) {
|
||||
for (t = 0; t < l; t++) {
|
||||
h = h << 1;
|
||||
if (p == 15) {
|
||||
p = 0;
|
||||
c += v(h);
|
||||
h = 0;
|
||||
} else {
|
||||
p++;
|
||||
}
|
||||
}
|
||||
n = u.charCodeAt(0);
|
||||
for (t = 0; t < 8; t++) {
|
||||
h = (h << 1) | (n & 1);
|
||||
if (p == 15) {
|
||||
p = 0;
|
||||
c += v(h);
|
||||
h = 0;
|
||||
} else {
|
||||
p++;
|
||||
}
|
||||
n = n >> 1;
|
||||
}
|
||||
} else {
|
||||
n = 1;
|
||||
for (t = 0; t < l; t++) {
|
||||
h = (h << 1) | n;
|
||||
if (p == 15) {
|
||||
p = 0;
|
||||
c += v(h);
|
||||
h = 0;
|
||||
} else {
|
||||
p++;
|
||||
}
|
||||
n = 0;
|
||||
}
|
||||
n = u.charCodeAt(0);
|
||||
for (t = 0; t < 16; t++) {
|
||||
h = (h << 1) | (n & 1);
|
||||
if (p == 15) {
|
||||
p = 0;
|
||||
c += v(h);
|
||||
h = 0;
|
||||
} else {
|
||||
p++;
|
||||
}
|
||||
n = n >> 1;
|
||||
}
|
||||
}
|
||||
a--;
|
||||
if (a == 0) {
|
||||
a = Math.pow(2, l);
|
||||
l++;
|
||||
}
|
||||
delete i[u];
|
||||
} else {
|
||||
n = r[u];
|
||||
for (t = 0; t < l; t++) {
|
||||
h = (h << 1) | (n & 1);
|
||||
if (p == 15) {
|
||||
p = 0;
|
||||
c += v(h);
|
||||
h = 0;
|
||||
} else {
|
||||
p++;
|
||||
}
|
||||
n = n >> 1;
|
||||
}
|
||||
}
|
||||
a--;
|
||||
if (a == 0) {
|
||||
a = Math.pow(2, l);
|
||||
l++;
|
||||
}
|
||||
}
|
||||
n = 2;
|
||||
for (t = 0; t < l; t++) {
|
||||
h = (h << 1) | (n & 1);
|
||||
if (p == 15) {
|
||||
p = 0;
|
||||
c += v(h);
|
||||
h = 0;
|
||||
} else {
|
||||
p++;
|
||||
}
|
||||
n = n >> 1;
|
||||
}
|
||||
while (true) {
|
||||
h = h << 1;
|
||||
if (p == 15) {
|
||||
c += v(h);
|
||||
break;
|
||||
} else p++;
|
||||
}
|
||||
return c;
|
||||
},
|
||||
decompress: function (e) {
|
||||
if (e == null) return "";
|
||||
if (e == "") return null;
|
||||
var t = [],
|
||||
n,
|
||||
r = 4,
|
||||
i = 4,
|
||||
s = 3,
|
||||
o = "",
|
||||
u = "",
|
||||
a,
|
||||
f,
|
||||
l,
|
||||
c,
|
||||
h,
|
||||
p,
|
||||
d,
|
||||
v = LZString._f,
|
||||
m = { string: e, val: e.charCodeAt(0), position: 32768, index: 1 };
|
||||
for (a = 0; a < 3; a += 1) {
|
||||
t[a] = a;
|
||||
}
|
||||
l = 0;
|
||||
h = Math.pow(2, 2);
|
||||
p = 1;
|
||||
while (p != h) {
|
||||
c = m.val & m.position;
|
||||
m.position >>= 1;
|
||||
if (m.position == 0) {
|
||||
m.position = 32768;
|
||||
m.val = m.string.charCodeAt(m.index++);
|
||||
}
|
||||
l |= (c > 0 ? 1 : 0) * p;
|
||||
p <<= 1;
|
||||
}
|
||||
switch ((n = l)) {
|
||||
case 0:
|
||||
l = 0;
|
||||
h = Math.pow(2, 8);
|
||||
p = 1;
|
||||
while (p != h) {
|
||||
c = m.val & m.position;
|
||||
m.position >>= 1;
|
||||
if (m.position == 0) {
|
||||
m.position = 32768;
|
||||
m.val = m.string.charCodeAt(m.index++);
|
||||
}
|
||||
l |= (c > 0 ? 1 : 0) * p;
|
||||
p <<= 1;
|
||||
}
|
||||
d = v(l);
|
||||
break;
|
||||
case 1:
|
||||
l = 0;
|
||||
h = Math.pow(2, 16);
|
||||
p = 1;
|
||||
while (p != h) {
|
||||
c = m.val & m.position;
|
||||
m.position >>= 1;
|
||||
if (m.position == 0) {
|
||||
m.position = 32768;
|
||||
m.val = m.string.charCodeAt(m.index++);
|
||||
}
|
||||
l |= (c > 0 ? 1 : 0) * p;
|
||||
p <<= 1;
|
||||
}
|
||||
d = v(l);
|
||||
break;
|
||||
case 2:
|
||||
return "";
|
||||
}
|
||||
t[3] = d;
|
||||
f = u = d;
|
||||
while (true) {
|
||||
if (m.index > m.string.length) {
|
||||
return "";
|
||||
}
|
||||
l = 0;
|
||||
h = Math.pow(2, s);
|
||||
p = 1;
|
||||
while (p != h) {
|
||||
c = m.val & m.position;
|
||||
m.position >>= 1;
|
||||
if (m.position == 0) {
|
||||
m.position = 32768;
|
||||
m.val = m.string.charCodeAt(m.index++);
|
||||
}
|
||||
l |= (c > 0 ? 1 : 0) * p;
|
||||
p <<= 1;
|
||||
}
|
||||
switch ((d = l)) {
|
||||
case 0:
|
||||
l = 0;
|
||||
h = Math.pow(2, 8);
|
||||
p = 1;
|
||||
while (p != h) {
|
||||
c = m.val & m.position;
|
||||
m.position >>= 1;
|
||||
if (m.position == 0) {
|
||||
m.position = 32768;
|
||||
m.val = m.string.charCodeAt(m.index++);
|
||||
}
|
||||
l |= (c > 0 ? 1 : 0) * p;
|
||||
p <<= 1;
|
||||
}
|
||||
t[i++] = v(l);
|
||||
d = i - 1;
|
||||
r--;
|
||||
break;
|
||||
case 1:
|
||||
l = 0;
|
||||
h = Math.pow(2, 16);
|
||||
p = 1;
|
||||
while (p != h) {
|
||||
c = m.val & m.position;
|
||||
m.position >>= 1;
|
||||
if (m.position == 0) {
|
||||
m.position = 32768;
|
||||
m.val = m.string.charCodeAt(m.index++);
|
||||
}
|
||||
l |= (c > 0 ? 1 : 0) * p;
|
||||
p <<= 1;
|
||||
}
|
||||
t[i++] = v(l);
|
||||
d = i - 1;
|
||||
r--;
|
||||
break;
|
||||
case 2:
|
||||
return u;
|
||||
}
|
||||
if (r == 0) {
|
||||
r = Math.pow(2, s);
|
||||
s++;
|
||||
}
|
||||
if (t[d]) {
|
||||
o = t[d];
|
||||
} else {
|
||||
if (d === i) {
|
||||
o = f + f.charAt(0);
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
u += o;
|
||||
t[i++] = f + o.charAt(0);
|
||||
r--;
|
||||
f = o;
|
||||
if (r == 0) {
|
||||
r = Math.pow(2, s);
|
||||
s++;
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
if (typeof module !== "undefined" && module != null) {
|
||||
module.exports = LZString;
|
||||
}
|
||||
524
www/js/libs/pixi-picture.js
Normal file
524
www/js/libs/pixi-picture.js
Normal file
|
|
@ -0,0 +1,524 @@
|
|||
var __extends =
|
||||
(this && this.__extends) ||
|
||||
function (d, b) {
|
||||
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
|
||||
function __() {
|
||||
this.constructor = d;
|
||||
}
|
||||
d.prototype =
|
||||
b === null ? Object.create(b) : ((__.prototype = b.prototype), new __());
|
||||
};
|
||||
var PIXI;
|
||||
(function (PIXI) {
|
||||
var extras;
|
||||
(function (extras) {
|
||||
var shaderLib = [
|
||||
{
|
||||
vertUniforms: "",
|
||||
vertCode: "vTextureCoord = aTextureCoord;",
|
||||
fragUniforms: "uniform vec4 uTextureClamp;",
|
||||
fragCode:
|
||||
"vec2 textureCoord = clamp(vTextureCoord, uTextureClamp.xy, uTextureClamp.zw);",
|
||||
},
|
||||
{
|
||||
vertUniforms: "uniform mat3 uTransform;",
|
||||
vertCode: "vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;",
|
||||
fragUniforms: "",
|
||||
fragCode: "vec2 textureCoord = vTextureCoord;",
|
||||
},
|
||||
{
|
||||
vertUniforms: "uniform mat3 uTransform;",
|
||||
vertCode: "vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;",
|
||||
fragUniforms:
|
||||
"uniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;",
|
||||
fragCode:
|
||||
"vec2 textureCoord = mod(vTextureCoord - uClampOffset, vec2(1.0, 1.0)) + uClampOffset;" +
|
||||
"\ntextureCoord = (uMapCoord * vec3(textureCoord, 1.0)).xy;" +
|
||||
"\ntextureCoord = clamp(textureCoord, uClampFrame.xy, uClampFrame.zw);",
|
||||
},
|
||||
];
|
||||
var PictureShader = (function (_super) {
|
||||
__extends(PictureShader, _super);
|
||||
function PictureShader(gl, vert, frag, tilingMode) {
|
||||
var lib = shaderLib[tilingMode];
|
||||
_super.call(
|
||||
this,
|
||||
gl,
|
||||
vert
|
||||
.replace(/%SPRITE_UNIFORMS%/gi, lib.vertUniforms)
|
||||
.replace(/%SPRITE_CODE%/gi, lib.vertCode),
|
||||
frag
|
||||
.replace(/%SPRITE_UNIFORMS%/gi, lib.fragUniforms)
|
||||
.replace(/%SPRITE_CODE%/gi, lib.fragCode)
|
||||
);
|
||||
this.bind();
|
||||
this.tilingMode = tilingMode;
|
||||
this.tempQuad = new PIXI.Quad(gl);
|
||||
this.tempQuad.initVao(this);
|
||||
this.uniforms.uColor = new Float32Array([1, 1, 1, 1]);
|
||||
this.uniforms.uSampler = [0, 1];
|
||||
}
|
||||
PictureShader.blendVert =
|
||||
"\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\n\nuniform mat3 projectionMatrix;\nuniform mat3 mapMatrix;\n\nvarying vec2 vTextureCoord;\nvarying vec2 vMapCoord;\n%SPRITE_UNIFORMS%\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n %SPRITE_CODE%\n vMapCoord = (mapMatrix * vec3(aVertexPosition, 1.0)).xy;\n}\n";
|
||||
return PictureShader;
|
||||
})(PIXI.Shader);
|
||||
extras.PictureShader = PictureShader;
|
||||
})((extras = PIXI.extras || (PIXI.extras = {})));
|
||||
})(PIXI || (PIXI = {}));
|
||||
var PIXI;
|
||||
(function (PIXI) {
|
||||
var extras;
|
||||
(function (extras) {
|
||||
var overlayFrag =
|
||||
"\nvarying vec2 vTextureCoord;\nvarying vec2 vMapCoord;\nvarying vec4 vColor;\n\nuniform sampler2D uSampler[2];\nuniform vec4 uColor;\n%SPRITE_UNIFORMS%\n\nvoid main(void)\n{\n %SPRITE_CODE%\n vec4 source = texture2D(uSampler[0], textureCoord) * uColor;\n vec4 target = texture2D(uSampler[1], vMapCoord);\n\n //reverse hardlight\n if (source.a == 0.0) {\n gl_FragColor = vec4(0, 0, 0, 0);\n return;\n }\n //yeah, premultiplied\n vec3 Cb = source.rgb/source.a, Cs;\n if (target.a > 0.0) {\n Cs = target.rgb / target.a;\n }\n vec3 multiply = Cb * Cs * 2.0;\n vec3 Cs2 = Cs * 2.0 - 1.0;\n vec3 screen = Cb + Cs2 - Cb * Cs2;\n vec3 B;\n if (Cb.r <= 0.5) {\n B.r = multiply.r;\n } else {\n B.r = screen.r;\n }\n if (Cb.g <= 0.5) {\n B.g = multiply.g;\n } else {\n B.g = screen.g;\n }\n if (Cb.b <= 0.5) {\n B.b = multiply.b;\n } else {\n B.b = screen.b;\n }\n vec4 res;\n res.xyz = (1.0 - source.a) * Cs + source.a * B;\n res.a = source.a + target.a * (1.0-source.a);\n gl_FragColor = vec4(res.xyz * res.a, res.a);\n}\n";
|
||||
var HardLightShader = (function (_super) {
|
||||
__extends(HardLightShader, _super);
|
||||
function HardLightShader(gl, tilingMode) {
|
||||
_super.call(
|
||||
this,
|
||||
gl,
|
||||
extras.PictureShader.blendVert,
|
||||
overlayFrag,
|
||||
tilingMode
|
||||
);
|
||||
}
|
||||
return HardLightShader;
|
||||
})(extras.PictureShader);
|
||||
extras.HardLightShader = HardLightShader;
|
||||
})((extras = PIXI.extras || (PIXI.extras = {})));
|
||||
})(PIXI || (PIXI = {}));
|
||||
var PIXI;
|
||||
(function (PIXI) {
|
||||
var extras;
|
||||
(function (extras) {
|
||||
function mapFilterBlendModesToPixi(gl, array) {
|
||||
if (array === void 0) {
|
||||
array = [];
|
||||
}
|
||||
array[PIXI.BLEND_MODES.OVERLAY] = [
|
||||
new extras.OverlayShader(gl, 0),
|
||||
new extras.OverlayShader(gl, 1),
|
||||
new extras.OverlayShader(gl, 2),
|
||||
];
|
||||
array[PIXI.BLEND_MODES.HARD_LIGHT] = [
|
||||
new extras.HardLightShader(gl, 0),
|
||||
new extras.HardLightShader(gl, 1),
|
||||
new extras.HardLightShader(gl, 2),
|
||||
];
|
||||
return array;
|
||||
}
|
||||
extras.mapFilterBlendModesToPixi = mapFilterBlendModesToPixi;
|
||||
})((extras = PIXI.extras || (PIXI.extras = {})));
|
||||
})(PIXI || (PIXI = {}));
|
||||
var PIXI;
|
||||
(function (PIXI) {
|
||||
var extras;
|
||||
(function (extras) {
|
||||
var normalFrag =
|
||||
"\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform sampler2D uSampler[2];\nuniform vec4 uColor;\n%SPRITE_UNIFORMS%\n\nvoid main(void)\n{\n %SPRITE_CODE%\n\n vec4 sample = texture2D(uSampler[0], textureCoord);\n gl_FragColor = sample * uColor;\n}\n";
|
||||
var normalVert =
|
||||
"\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n%SPRITE_UNIFORMS%\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n %SPRITE_CODE%\n}\n";
|
||||
var NormalShader = (function (_super) {
|
||||
__extends(NormalShader, _super);
|
||||
function NormalShader(gl, tilingMode) {
|
||||
_super.call(this, gl, normalVert, normalFrag, tilingMode);
|
||||
}
|
||||
return NormalShader;
|
||||
})(extras.PictureShader);
|
||||
extras.NormalShader = NormalShader;
|
||||
})((extras = PIXI.extras || (PIXI.extras = {})));
|
||||
})(PIXI || (PIXI = {}));
|
||||
var PIXI;
|
||||
(function (PIXI) {
|
||||
var extras;
|
||||
(function (extras) {
|
||||
var overlayFrag =
|
||||
"\nvarying vec2 vTextureCoord;\nvarying vec2 vMapCoord;\nvarying vec4 vColor;\n\nuniform sampler2D uSampler[2];\nuniform vec4 uColor;\n%SPRITE_UNIFORMS%\n\nvoid main(void)\n{\n %SPRITE_CODE%\n vec4 source = texture2D(uSampler[0], textureCoord) * uColor;\n vec4 target = texture2D(uSampler[1], vMapCoord);\n\n //reverse hardlight\n if (source.a == 0.0) {\n gl_FragColor = vec4(0, 0, 0, 0);\n return;\n }\n //yeah, premultiplied\n vec3 Cb = source.rgb/source.a, Cs;\n if (target.a > 0.0) {\n Cs = target.rgb / target.a;\n }\n vec3 multiply = Cb * Cs * 2.0;\n vec3 Cb2 = Cb * 2.0 - 1.0;\n vec3 screen = Cb2 + Cs - Cb2 * Cs;\n vec3 B;\n if (Cs.r <= 0.5) {\n B.r = multiply.r;\n } else {\n B.r = screen.r;\n }\n if (Cs.g <= 0.5) {\n B.g = multiply.g;\n } else {\n B.g = screen.g;\n }\n if (Cs.b <= 0.5) {\n B.b = multiply.b;\n } else {\n B.b = screen.b;\n }\n vec4 res;\n res.xyz = (1.0 - source.a) * Cs + source.a * B;\n res.a = source.a + target.a * (1.0-source.a);\n gl_FragColor = vec4(res.xyz * res.a, res.a);\n}\n";
|
||||
var OverlayShader = (function (_super) {
|
||||
__extends(OverlayShader, _super);
|
||||
function OverlayShader(gl, tilingMode) {
|
||||
_super.call(
|
||||
this,
|
||||
gl,
|
||||
extras.PictureShader.blendVert,
|
||||
overlayFrag,
|
||||
tilingMode
|
||||
);
|
||||
}
|
||||
return OverlayShader;
|
||||
})(extras.PictureShader);
|
||||
extras.OverlayShader = OverlayShader;
|
||||
})((extras = PIXI.extras || (PIXI.extras = {})));
|
||||
})(PIXI || (PIXI = {}));
|
||||
var PIXI;
|
||||
(function (PIXI) {
|
||||
var extras;
|
||||
(function (extras) {
|
||||
function nextPow2(v) {
|
||||
v += v === 0 ? 1 : 0;
|
||||
--v;
|
||||
v |= v >>> 1;
|
||||
v |= v >>> 2;
|
||||
v |= v >>> 4;
|
||||
v |= v >>> 8;
|
||||
v |= v >>> 16;
|
||||
return v + 1;
|
||||
}
|
||||
var PictureRenderer = (function (_super) {
|
||||
__extends(PictureRenderer, _super);
|
||||
function PictureRenderer(renderer) {
|
||||
_super.call(this, renderer);
|
||||
}
|
||||
PictureRenderer.prototype.onContextChange = function () {
|
||||
var gl = this.renderer.gl;
|
||||
this.drawModes = extras.mapFilterBlendModesToPixi(gl);
|
||||
this.normalShader = [
|
||||
new extras.NormalShader(gl, 0),
|
||||
new extras.NormalShader(gl, 1),
|
||||
new extras.NormalShader(gl, 2),
|
||||
];
|
||||
this._tempClamp = new Float32Array(4);
|
||||
this._tempColor = new Float32Array(4);
|
||||
this._tempRect = new PIXI.Rectangle();
|
||||
this._tempRect2 = new PIXI.Rectangle();
|
||||
this._tempRect3 = new PIXI.Rectangle();
|
||||
this._tempMatrix = new PIXI.Matrix();
|
||||
this._tempMatrix2 = new PIXI.Matrix();
|
||||
this._bigBuf = new Uint8Array(1 << 20);
|
||||
this._renderTexture = new PIXI.BaseRenderTexture(1024, 1024);
|
||||
};
|
||||
PictureRenderer.prototype.start = function () {};
|
||||
PictureRenderer.prototype.flush = function () {};
|
||||
PictureRenderer.prototype._getRenderTexture = function (
|
||||
minWidth,
|
||||
minHeight
|
||||
) {
|
||||
if (
|
||||
this._renderTexture.width < minWidth ||
|
||||
this._renderTexture.height < minHeight
|
||||
) {
|
||||
minHeight = nextPow2(minWidth);
|
||||
minHeight = nextPow2(minHeight);
|
||||
this._renderTexture.resize(minWidth, minHeight);
|
||||
}
|
||||
return this._renderTexture;
|
||||
};
|
||||
PictureRenderer.prototype._getBuf = function (size) {
|
||||
var buf = this._bigBuf;
|
||||
if (buf.length < size) {
|
||||
size = nextPow2(size);
|
||||
buf = new Uint8Array(size);
|
||||
this._bigBuf = buf;
|
||||
}
|
||||
return buf;
|
||||
};
|
||||
PictureRenderer.prototype.render = function (sprite) {
|
||||
if (!sprite.texture.valid) {
|
||||
return;
|
||||
}
|
||||
var tilingMode = 0;
|
||||
if (sprite.tileTransform) {
|
||||
tilingMode = this._isSimpleSprite(sprite) ? 1 : 2;
|
||||
}
|
||||
var blendShader = this.drawModes[sprite.blendMode];
|
||||
if (blendShader) {
|
||||
this._renderBlend(sprite, blendShader[tilingMode]);
|
||||
} else {
|
||||
this._renderNormal(sprite, this.normalShader[tilingMode]);
|
||||
}
|
||||
};
|
||||
PictureRenderer.prototype._renderNormal = function (sprite, shader) {
|
||||
var renderer = this.renderer;
|
||||
renderer.bindShader(shader);
|
||||
renderer.state.setBlendMode(sprite.blendMode);
|
||||
this._renderInner(sprite, shader);
|
||||
};
|
||||
PictureRenderer.prototype._renderBlend = function (sprite, shader) {
|
||||
var renderer = this.renderer;
|
||||
var spriteBounds = sprite.getBounds();
|
||||
var renderTarget = renderer._activeRenderTarget;
|
||||
var matrix = renderTarget.projectionMatrix;
|
||||
var flipX = matrix.a < 0;
|
||||
var flipY = matrix.d < 0;
|
||||
var resolution = renderTarget.resolution;
|
||||
var screen = this._tempRect;
|
||||
var fr = renderTarget.sourceFrame || renderTarget.destinationFrame;
|
||||
screen.x = 0;
|
||||
screen.y = 0;
|
||||
screen.width = fr.width;
|
||||
screen.height = fr.height;
|
||||
var bounds = this._tempRect2;
|
||||
var fbw = fr.width * resolution,
|
||||
fbh = fr.height * resolution;
|
||||
bounds.x =
|
||||
(spriteBounds.x + matrix.tx / matrix.a) * resolution + fbw / 2;
|
||||
bounds.y =
|
||||
(spriteBounds.y + matrix.ty / matrix.d) * resolution + fbh / 2;
|
||||
bounds.width = spriteBounds.width * resolution;
|
||||
bounds.height = spriteBounds.height * resolution;
|
||||
if (flipX) {
|
||||
bounds.y = fbw - bounds.width - bounds.x;
|
||||
}
|
||||
if (flipY) {
|
||||
bounds.y = fbh - bounds.height - bounds.y;
|
||||
}
|
||||
var screenBounds = this._tempRect3;
|
||||
var x_1 = Math.floor(Math.max(screen.x, bounds.x));
|
||||
var x_2 = Math.ceil(
|
||||
Math.min(screen.x + screen.width, bounds.x + bounds.width)
|
||||
);
|
||||
var y_1 = Math.floor(Math.max(screen.y, bounds.y));
|
||||
var y_2 = Math.ceil(
|
||||
Math.min(screen.y + screen.height, bounds.y + bounds.height)
|
||||
);
|
||||
var pixelsWidth = x_2 - x_1;
|
||||
var pixelsHeight = y_2 - y_1;
|
||||
if (pixelsWidth <= 0 || pixelsHeight <= 0) {
|
||||
return;
|
||||
}
|
||||
var rt = this._getRenderTexture(pixelsWidth, pixelsHeight);
|
||||
renderer.bindTexture(rt, 1, true);
|
||||
var gl = renderer.gl;
|
||||
if (renderer.renderingToScreen && renderTarget.root) {
|
||||
var buf = this._getBuf(pixelsWidth * pixelsHeight * 4);
|
||||
gl.readPixels(
|
||||
x_1,
|
||||
y_1,
|
||||
pixelsWidth,
|
||||
pixelsHeight,
|
||||
gl.RGBA,
|
||||
gl.UNSIGNED_BYTE,
|
||||
this._bigBuf
|
||||
);
|
||||
gl.texSubImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
pixelsWidth,
|
||||
pixelsHeight,
|
||||
gl.RGBA,
|
||||
gl.UNSIGNED_BYTE,
|
||||
this._bigBuf
|
||||
);
|
||||
} else {
|
||||
gl.copyTexSubImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
x_1,
|
||||
y_1,
|
||||
pixelsWidth,
|
||||
pixelsHeight
|
||||
);
|
||||
}
|
||||
renderer.bindShader(shader);
|
||||
renderer.state.setBlendMode(PIXI.BLEND_MODES.NORMAL);
|
||||
if (shader.uniforms.mapMatrix) {
|
||||
var mapMatrix = this._tempMatrix;
|
||||
mapMatrix.a = bounds.width / rt.width / spriteBounds.width;
|
||||
if (flipX) {
|
||||
mapMatrix.a = -mapMatrix.a;
|
||||
mapMatrix.tx =
|
||||
(bounds.x - x_1) / rt.width -
|
||||
(spriteBounds.x + spriteBounds.width) * mapMatrix.a;
|
||||
} else {
|
||||
mapMatrix.tx =
|
||||
(bounds.x - x_1) / rt.width - spriteBounds.x * mapMatrix.a;
|
||||
}
|
||||
mapMatrix.d = bounds.height / rt.height / spriteBounds.height;
|
||||
if (flipY) {
|
||||
mapMatrix.d = -mapMatrix.d;
|
||||
mapMatrix.ty =
|
||||
(bounds.y - y_1) / rt.height -
|
||||
(spriteBounds.y + spriteBounds.height) * mapMatrix.d;
|
||||
} else {
|
||||
mapMatrix.ty =
|
||||
(bounds.y - y_1) / rt.height - spriteBounds.y * mapMatrix.d;
|
||||
}
|
||||
shader.uniforms.mapMatrix = mapMatrix.toArray(true);
|
||||
}
|
||||
this._renderInner(sprite, shader);
|
||||
};
|
||||
PictureRenderer.prototype._renderInner = function (sprite, shader) {
|
||||
var renderer = this.renderer;
|
||||
if (shader.tilingMode > 0) {
|
||||
this._renderWithShader(sprite, shader.tilingMode === 1, shader);
|
||||
} else {
|
||||
this._renderSprite(sprite, shader);
|
||||
}
|
||||
};
|
||||
PictureRenderer.prototype._renderWithShader = function (
|
||||
ts,
|
||||
isSimple,
|
||||
shader
|
||||
) {
|
||||
var quad = shader.tempQuad;
|
||||
var renderer = this.renderer;
|
||||
renderer.bindVao(quad.vao);
|
||||
var vertices = quad.vertices;
|
||||
var _width = ts._width;
|
||||
var _height = ts._height;
|
||||
var _anchorX = ts._anchor._x;
|
||||
var _anchorY = ts._anchor._y;
|
||||
var w0 = _width * (1 - _anchorX);
|
||||
var w1 = _width * -_anchorX;
|
||||
var h0 = _height * (1 - _anchorY);
|
||||
var h1 = _height * -_anchorY;
|
||||
var wt = ts.transform.worldTransform;
|
||||
var a = wt.a;
|
||||
var b = wt.b;
|
||||
var c = wt.c;
|
||||
var d = wt.d;
|
||||
var tx = wt.tx;
|
||||
var ty = wt.ty;
|
||||
vertices[0] = a * w1 + c * h1 + tx;
|
||||
vertices[1] = d * h1 + b * w1 + ty;
|
||||
vertices[2] = a * w0 + c * h1 + tx;
|
||||
vertices[3] = d * h1 + b * w0 + ty;
|
||||
vertices[4] = a * w0 + c * h0 + tx;
|
||||
vertices[5] = d * h0 + b * w0 + ty;
|
||||
vertices[6] = a * w1 + c * h0 + tx;
|
||||
vertices[7] = d * h0 + b * w1 + ty;
|
||||
vertices = quad.uvs;
|
||||
vertices[0] = vertices[6] = -ts.anchor.x;
|
||||
vertices[1] = vertices[3] = -ts.anchor.y;
|
||||
vertices[2] = vertices[4] = 1.0 - ts.anchor.x;
|
||||
vertices[5] = vertices[7] = 1.0 - ts.anchor.y;
|
||||
quad.upload();
|
||||
var tex = ts._texture;
|
||||
var lt = ts.tileTransform.localTransform;
|
||||
var uv = ts.uvTransform;
|
||||
var mapCoord = uv.mapCoord;
|
||||
var uClampFrame = uv.uClampFrame;
|
||||
var uClampOffset = uv.uClampOffset;
|
||||
var w = tex.width;
|
||||
var h = tex.height;
|
||||
var W = _width;
|
||||
var H = _height;
|
||||
var tempMat = this._tempMatrix2;
|
||||
tempMat.set(
|
||||
(lt.a * w) / W,
|
||||
(lt.b * w) / H,
|
||||
(lt.c * h) / W,
|
||||
(lt.d * h) / H,
|
||||
lt.tx / W,
|
||||
lt.ty / H
|
||||
);
|
||||
tempMat.invert();
|
||||
if (isSimple) {
|
||||
tempMat.append(mapCoord);
|
||||
} else {
|
||||
shader.uniforms.uMapCoord = mapCoord.toArray(true);
|
||||
shader.uniforms.uClampFrame = uClampFrame;
|
||||
shader.uniforms.uClampOffset = uClampOffset;
|
||||
}
|
||||
shader.uniforms.uTransform = tempMat.toArray(true);
|
||||
var color = this._tempColor;
|
||||
var alpha = ts.worldAlpha;
|
||||
PIXI.utils.hex2rgb(ts.tint, color);
|
||||
color[0] *= alpha;
|
||||
color[1] *= alpha;
|
||||
color[2] *= alpha;
|
||||
color[3] = alpha;
|
||||
shader.uniforms.uColor = color;
|
||||
renderer.bindTexture(tex, 0, true);
|
||||
quad.vao.draw(this.renderer.gl.TRIANGLES, 6, 0);
|
||||
};
|
||||
PictureRenderer.prototype._renderSprite = function (sprite, shader) {
|
||||
var renderer = this.renderer;
|
||||
var quad = shader.tempQuad;
|
||||
renderer.bindVao(quad.vao);
|
||||
var uvs = sprite.texture._uvs;
|
||||
var vertices = quad.vertices;
|
||||
var vd = sprite.vertexData;
|
||||
for (var i = 0; i < 8; i++) {
|
||||
quad.vertices[i] = vd[i];
|
||||
}
|
||||
quad.uvs[0] = uvs.x0;
|
||||
quad.uvs[1] = uvs.y0;
|
||||
quad.uvs[2] = uvs.x1;
|
||||
quad.uvs[3] = uvs.y1;
|
||||
quad.uvs[4] = uvs.x2;
|
||||
quad.uvs[5] = uvs.y2;
|
||||
quad.uvs[6] = uvs.x3;
|
||||
quad.uvs[7] = uvs.y3;
|
||||
quad.upload();
|
||||
var frame = sprite.texture.frame;
|
||||
var base = sprite.texture.baseTexture;
|
||||
var clamp = this._tempClamp;
|
||||
var eps = 0.5 / base.resolution;
|
||||
clamp[0] = (frame.x + eps) / base.width;
|
||||
clamp[1] = (frame.y + eps) / base.height;
|
||||
clamp[2] = (frame.x + frame.width - eps) / base.width;
|
||||
clamp[3] = (frame.y + frame.height - eps) / base.height;
|
||||
shader.uniforms.uTextureClamp = clamp;
|
||||
var color = this._tempColor;
|
||||
PIXI.utils.hex2rgb(sprite.tint, color);
|
||||
var alpha = sprite.worldAlpha;
|
||||
color[0] *= alpha;
|
||||
color[1] *= alpha;
|
||||
color[2] *= alpha;
|
||||
color[3] = alpha;
|
||||
shader.uniforms.uColor = color;
|
||||
renderer.bindTexture(base, 0, true);
|
||||
quad.vao.draw(this.renderer.gl.TRIANGLES, 6, 0);
|
||||
};
|
||||
PictureRenderer.prototype._isSimpleSprite = function (ts) {
|
||||
var renderer = this.renderer;
|
||||
var tex = ts._texture;
|
||||
var baseTex = tex.baseTexture;
|
||||
var isSimple =
|
||||
baseTex.isPowerOfTwo &&
|
||||
tex.frame.width === baseTex.width &&
|
||||
tex.frame.height === baseTex.height;
|
||||
if (isSimple) {
|
||||
if (!baseTex._glTextures[renderer.CONTEXT_UID]) {
|
||||
if (baseTex.wrapMode === PIXI.WRAP_MODES.CLAMP) {
|
||||
baseTex.wrapMode = PIXI.WRAP_MODES.REPEAT;
|
||||
}
|
||||
} else {
|
||||
isSimple = baseTex.wrapMode !== PIXI.WRAP_MODES.CLAMP;
|
||||
}
|
||||
}
|
||||
return isSimple;
|
||||
};
|
||||
return PictureRenderer;
|
||||
})(PIXI.ObjectRenderer);
|
||||
extras.PictureRenderer = PictureRenderer;
|
||||
PIXI.WebGLRenderer.registerPlugin("picture", PictureRenderer);
|
||||
PIXI.CanvasRenderer.registerPlugin("picture", PIXI.CanvasSpriteRenderer);
|
||||
})((extras = PIXI.extras || (PIXI.extras = {})));
|
||||
})(PIXI || (PIXI = {}));
|
||||
var PIXI;
|
||||
(function (PIXI) {
|
||||
var extras;
|
||||
(function (extras) {
|
||||
var PictureSprite = (function (_super) {
|
||||
__extends(PictureSprite, _super);
|
||||
function PictureSprite(texture) {
|
||||
_super.call(this, texture);
|
||||
this.pluginName = "picture";
|
||||
}
|
||||
return PictureSprite;
|
||||
})(PIXI.Sprite);
|
||||
extras.PictureSprite = PictureSprite;
|
||||
})((extras = PIXI.extras || (PIXI.extras = {})));
|
||||
})(PIXI || (PIXI = {}));
|
||||
var PIXI;
|
||||
(function (PIXI) {
|
||||
var extras;
|
||||
(function (extras) {
|
||||
var PictureTilingSprite = (function (_super) {
|
||||
__extends(PictureTilingSprite, _super);
|
||||
function PictureTilingSprite(texture) {
|
||||
_super.call(this, texture);
|
||||
this.pluginName = "picture";
|
||||
}
|
||||
return PictureTilingSprite;
|
||||
})(extras.TilingSprite);
|
||||
extras.PictureTilingSprite = PictureTilingSprite;
|
||||
})((extras = PIXI.extras || (PIXI.extras = {})));
|
||||
})(PIXI || (PIXI = {}));
|
||||
//# sourceMappingURL=pixi-picture.js.map
|
||||
1113
www/js/libs/pixi-tilemap.js
Normal file
1113
www/js/libs/pixi-tilemap.js
Normal file
File diff suppressed because it is too large
Load diff
48989
www/js/libs/pixi.js
Normal file
48989
www/js/libs/pixi.js
Normal file
File diff suppressed because it is too large
Load diff
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue