;//■ブロック60170:『Alive:ザッピング選択肢』 *alive_60170_TOP ;[debug_win] ;[eval exp="f.nowfile = 'なうalive_60170'"] ;[debug_win_end] ;//; ;//◆Flow:alive ;//5になるかも ;[eval exp="f.l_flow_flg = 4"] ;フロー[eval exp="sf.g_Alive_03 = 1"] ; ;BGM停止 ; [fadeoutbgm time=500] ; [sysbt_meswin clear] ; ; ;アスペクトスイッチ ; [laycount layers=10] ; ; ;背景 ; [bg storage="Appendix_BG"] ; ;オフボタン画像を背景にpimage ; ;長崎 ; [pimage storage="aspect_sel02" layer=base page=back visible=true dx="&sf.aspect1_x" dy="&sf.aspect2_y"] ; ;安西 ; [pimage storage="aspect_sel06" layer=base page=back visible=true dx="&sf.aspect2_x" dy="&sf.aspect2_y"] ; ;other ; [pimage storage="aspect_sel08" layer=base page=back visible=true dx="&sf.aspect2_x" dy="&sf.aspect4_y"] ; ;キャンセル ; [pimage storage="aspect_sel09" layer=base page=back visible=true dx="&sf.aspect3_x" dy="&sf.aspect5_y"] ; [trans_c random time=1000] ; ; ;オンボタン画像を読み込み ; ;長崎 ; [image storage="aspect_over_sel02" page=fore visible=false layer=1 left="&sf.aspect1_x" top="&sf.aspect2_y"] ; ;安西 ; [image storage="aspect_over_sel06" page=fore visible=false layer=5 left="&sf.aspect2_x" top="&sf.aspect2_y"] ; ;other ; [image storage="aspect_over_sel08" page=fore visible=false layer=7 left="&sf.aspect2_x" top="&sf.aspect4_y"] ; ;キャンセル ; [image storage="aspect_over_sel09" page=fore visible=false layer=8 left="&sf.aspect3_x" top="&sf.aspect5_y"] ; ;border 1以上にすると画面に十字線がでる ; [link target=*nagasaki single=true left="&sf.aspect1_x" top="&sf.aspect2_y" width=320 height=64 layer=1 border=0][endlink] ; [link target=*anzai single=true left="&sf.aspect2_x" top="&sf.aspect2_y" width=320 height=64 layer=5 border=0][endlink] ; [link target=*other single=true left="&sf.aspect2_x" top="&sf.aspect4_y" width=320 height=64 layer=7 border=0][endlink] ; [link target=*cancel single=true left="&sf.aspect3_x" top="&sf.aspect5_y" width=128 height=32 layer=8 border=0][endlink] ;[pcms] ;BGM停止 [fadeoutbgm time=500] ;mm ザッピング前に黒追加 [black_toplayer][trans_c cross time=500][hide_chara_int] *ZAP01|ザッピング選択肢 長崎 安西 その他 ;バックログキャラ指定 ;[eval exp="f.zap_sel_chara01 = ' 速水'"] [eval exp="f.zap_sel_chara02 = ' 長崎'"] ;[eval exp="f.zap_sel_chara03 = ' 鶴田'"] ;[eval exp="f.zap_sel_chara04 = ' 菅生'"] ;[eval exp="f.zap_sel_chara05 = ' 神宮寺'"] [eval exp="f.zap_sel_chara06 = ' 安西'"] ;[eval exp="f.zap_sel_chara07 = ' 小林'"] [eval exp="f.zap_sel_chara08 = ' その他'"] [eval exp="f.zap_sel_chara09 = ' キャンセル'"] [zap_set1] ;ボタン ;[locate x="&sf.asp速水_x" y="&sf.asp速水_y"][button graphic="aspect_sel01_" target=*ZAP_SEL01 recthit=true exp="sf.aspch = 1 , f.zap_sel_chara = f.zap_sel_chara01"] [locate x="&sf.asp長崎_x" y="&sf.asp長崎_y"][button graphic="aspect_sel02_" target=*nagasaki recthit=true exp="sf.aspch = 2 , f.zap_sel_chara = f.zap_sel_chara02"] ;[locate x="&sf.asp鶴田_x" y="&sf.asp鶴田_y"][button graphic="aspect_sel03_" target=*ZAP_SEL03 recthit=true exp="sf.aspch = 3 , f.zap_sel_chara = f.zap_sel_chara03"] ;[locate x="&sf.asp菅生_x" y="&sf.asp菅生_y"][button graphic="aspect_sel04_" target=*ZAP_SEL04 recthit=true exp="sf.aspch = 4 , f.zap_sel_chara = f.zap_sel_chara04"] ;[locate x="&sf.asp神宮_x" y="&sf.asp神宮_y"][button graphic="aspect_sel05_" target=*ZAP_SEL05 recthit=true exp="sf.aspch = 5 , f.zap_sel_chara = f.zap_sel_chara05"] [locate x="&sf.asp安西_x" y="&sf.asp安西_y"][button graphic="aspect_sel06_" target=*anzai recthit=true exp="sf.aspch = 6 , f.zap_sel_chara = f.zap_sel_chara06"] ;[locate x="&sf.asp小林_x" y="&sf.asp小林_y"][button graphic="aspect_sel07_" target=*ZAP_SEL07 recthit=true exp="sf.aspch = 7 , f.zap_sel_chara = f.zap_sel_chara07"] [locate x="&sf.aspほか_x" y="&sf.aspほか_y"][button graphic="aspect_sel08_" target=*other recthit=true exp="sf.aspch = 8 , f.zap_sel_chara = f.zap_sel_chara08"] [locate x="&sf.aspやめ_x" y="&sf.aspやめ_y"][button graphic="aspect_sel09_" target=*cancel recthit=true exp="sf.aspch = 9 , f.zap_sel_chara = f.zap_sel_chara09"] [zap_set2] [s] ;//________________________ *anzai|ザッピング選択肢 長崎 [zap_clear] ;[black_toplayer][trans_c random time=1000][hide_chara_int] [zapfade] [jump storage="alive_zap_70000.ks" target=*alive_zap_70000_TOP] ;//________________________ *nagasaki|ザッピング選択肢 安西 [zap_clear] ;[black_toplayer][trans_c random time=1000][hide_chara_int] [zapfade] [jump storage="alive_zap_70010.ks" target=*alive_zap_70010_TOP] ;//________________________ *other|ザッピング選択肢 その他 [zap_clear] ;[black_toplayer][trans_c random time=1000][hide_chara_int] [zapfade] [jump storage="other_zap_100020.ks" target=*other_zap_100020_TOP] ;//________________________ *cancel|ザッピング選択肢 キャンセル [zap_clear] [black_toplayer][trans_c random time=1000][hide_chara_int] ;[zapfade] [jump storage="alive_60180.ks" target=*alive_60180_TOP] ;//#選択肢 ;//・安西視点:ブロック70000へジャンプ ;//・長崎視点:ブロック70010へジャンプ ;//・OTHER  :ブロック100020へジャンプ;//※訂正100000→100020 ;//・Cancel=主人公視点へ:ブロック60180へジャンプ ;//________________________