129 lines
4.9 KiB
Text
129 lines
4.9 KiB
Text
;//■ブロック60030:『DEAD or Alive・視点変更』
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*alive_60030_TOP
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;[debug_win]
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;[eval exp="f.nowfile = 'なうalive_60030'"]
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;[debug_win_end]
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;//;<SceneSet ***>
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;//◆Flow:alive
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;//5になるかも
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;[eval exp="f.l_flow_flg = 4"]
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;フロー[eval exp="sf.g_Alive_01 = 1"]
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;//♪:無音
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;//★条件・無し
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;//------------------------------------------------
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;//鶴田視点のみ。
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;//※強制イベントのため、このブロックの
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;// 「キャンセル」ボタンは消去できますか?
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; ;アスペクトスイッチ
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; [laycount layers=10]
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;
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; ;背景
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; [bg storage="Appendix_BG"]
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; ;オフボタン画像を背景にpimage
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; ;鶴田
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; [pimage storage="aspect_sel03" layer=base page=back visible=true dx="&sf.aspect1_x" dy="&sf.aspect3_y"]
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; ;other バスガイド パッケ版ではAppend扱いだったやつここに入れる
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; [pimage storage="aspect_sel08" layer=base page=back visible=true dx="&sf.aspect2_x" dy="&sf.aspect4_y"]
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; ;キャンセル これも追加
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; [pimage storage="aspect_sel09" layer=base page=back visible=true dx="&sf.aspect3_x" dy="&sf.aspect5_y"]
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; [trans_c random time=1000]
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;
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; ;オンボタン画像を読み込み
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; ;鶴田
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; [image storage="aspect_over_sel03" page=fore visible=false layer=2 left="&sf.aspect1_x" top="&sf.aspect3_y"]
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; ;other 追加
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; [image storage="aspect_over_sel08" page=fore visible=false layer=7 left="&sf.aspect2_x" top="&sf.aspect4_y"]
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; ;キャンセル 追加
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; [image storage="aspect_over_sel09" page=fore visible=false layer=8 left="&sf.aspect3_x" top="&sf.aspect5_y"]
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; ;border 1以上にすると画面に十字線がでる
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; [link target=*alive_60030_SEL01 single=true left="&sf.aspect1_x" top="&sf.aspect3_y" width=320 height=64 layer=2 border=0][endlink]
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; [link target=*alive_60030_SEL02 single=true left="&sf.aspect2_x" top="&sf.aspect4_y" width=320 height=64 layer=7 border=0][endlink]
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; [link target=*alive_60030_SEL03 single=true left="&sf.aspect3_x" top="&sf.aspect5_y" width=128 height=32 layer=8 border=0][endlink]
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;[pcms]
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;BGM停止
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[fadeoutbgm time=500]
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;mm ザッピング前に黒追加
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[black_toplayer][trans_c cross time=500][hide_chara_int]
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*ZAP01|ザッピング選択肢 鶴田 その他
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;バックログキャラ指定
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;[eval exp="f.zap_sel_chara01 = ' 速水'"]
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;[eval exp="f.zap_sel_chara02 = ' 長崎'"]
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[eval exp="f.zap_sel_chara03 = ' 鶴田'"]
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;[eval exp="f.zap_sel_chara04 = ' 菅生'"]
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;[eval exp="f.zap_sel_chara05 = ' 神宮寺'"]
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;[eval exp="f.zap_sel_chara06 = ' 安西'"]
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;[eval exp="f.zap_sel_chara07 = ' 小林'"]
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[eval exp="f.zap_sel_chara08 = ' その他'"]
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[eval exp="f.zap_sel_chara09 = ' キャンセル'"]
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[zap_set1]
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;ボタン
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;[locate x="&sf.asp速水_x" y="&sf.asp速水_y"][button graphic="aspect_sel01_" target=*ZAP_SEL01 recthit=true exp="sf.aspch = 1 , f.zap_sel_chara = f.zap_sel_chara01"]
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;[locate x="&sf.asp長崎_x" y="&sf.asp長崎_y"][button graphic="aspect_sel02_" target=*ZAP_SEL02 recthit=true exp="sf.aspch = 2 , f.zap_sel_chara = f.zap_sel_chara02"]
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[locate x="&sf.asp鶴田_x" y="&sf.asp鶴田_y"][button graphic="aspect_sel03_" target=*alive_60030_SEL01 recthit=true exp="sf.aspch = 3 , f.zap_sel_chara = f.zap_sel_chara03"]
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;[locate x="&sf.asp菅生_x" y="&sf.asp菅生_y"][button graphic="aspect_sel04_" target=*ZAP_SEL04 recthit=true exp="sf.aspch = 4 , f.zap_sel_chara = f.zap_sel_chara04"]
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;[locate x="&sf.asp神宮_x" y="&sf.asp神宮_y"][button graphic="aspect_sel05_" target=*ZAP_SEL05 recthit=true exp="sf.aspch = 5 , f.zap_sel_chara = f.zap_sel_chara05"]
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;[locate x="&sf.asp安西_x" y="&sf.asp安西_y"][button graphic="aspect_sel06_" target=*ZAP_SEL06 recthit=true exp="sf.aspch = 6 , f.zap_sel_chara = f.zap_sel_chara06"]
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;[locate x="&sf.asp小林_x" y="&sf.asp小林_y"][button graphic="aspect_sel07_" target=*ZAP_SEL07 recthit=true exp="sf.aspch = 7 , f.zap_sel_chara = f.zap_sel_chara07"]
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[locate x="&sf.aspほか_x" y="&sf.aspほか_y"][button graphic="aspect_sel08_" target=*alive_60030_SEL02 recthit=true exp="sf.aspch = 8 , f.zap_sel_chara = f.zap_sel_chara08"]
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[locate x="&sf.aspやめ_x" y="&sf.aspやめ_y"][button graphic="aspect_sel09_" target=*alive_60030_SEL03 recthit=true exp="sf.aspch = 9 , f.zap_sel_chara = f.zap_sel_chara09"]
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[zap_set2]
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[s]
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;//------------------------------------------------
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*alive_60030_SEL01|ザッピング選択肢 鶴田
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[zap_clear]
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;[black_toplayer][trans_c random time=1000][hide_chara_int]
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[zapfade]
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[jump storage="alive_60040.ks" target=*alive_60040_TOP]
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;mm 以下追加
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;//------------------------------------------------
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*alive_60030_SEL02|ザッピング選択肢 その他
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[zap_clear]
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;[black_toplayer][trans_c random time=1000][hide_chara_int]
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[zapfade]
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[jump storage="other_zap_100000.ks" target=*other_zap_100000_TOP]
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;//------------------------------------------------
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*alive_60030_SEL03|ザッピング選択肢 キャンセル
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[zap_clear]
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[black_toplayer][trans_c random time=1000][hide_chara_int]
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;[zapfade]
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[jump storage="alive_60070.ks" target=*alive_60070_TOP]
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;//あるいは、特殊演出にて進行させたいと思います。
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;//________________________
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;//
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;//★特殊演出
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;//・鶴田の立ちキャラ加工画像表示
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;//・ノイズフェード
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;//・ブロック60040へジャンプ
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;//
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;//________________________
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