131 lines
4.8 KiB
Text
131 lines
4.8 KiB
Text
;//■ブロック02050:『ザッピング選択肢:6』
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*prologue02050_TOP
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;[debug_win]
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;[eval exp="f.nowfile = 'なうprologue02050'"]
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;[debug_win_end]
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;//◆Flow:prologue
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;[eval exp="f.l_flow_flg,0]
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;//〆Prologue-06
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;フロー[eval exp="sf.g_Prologue_06 = 1"]
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;//------------------------------------------------
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;//#条件分岐
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;//flag:hayamiEND or jingujiEND 成立時のみOpen
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;//フラグ非成立時は強制的にブロック02060へ
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[if exp="sf.g_clear_hayami==1 || sf.g_clear_jinguji==1"]
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[jump storage="prologue02050.ks" target=*prologue02050_SEL00]
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[endif]
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[jump storage="prologue02050.ks" target=*prologue02050_SEL03]
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;//------------------------------------------------
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;//小林視点:05080
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;//主人公視点:02060
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*prologue02050_SEL00
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; ;アスペクトスイッチ
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; [laycount layers=10]
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;
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; ;背景
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; [bg storage="Appendix_BG"]
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; ;オフボタン画像を背景にpimage
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; ;小林
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; [pimage storage="aspect_sel07" layer=base page=back visible=true dx="&sf.aspect2_x" dy="&sf.aspect3_y"]
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; ;キャンセル
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; [pimage storage="aspect_sel09" layer=base page=back visible=true dx="&sf.aspect3_x" dy="&sf.aspect5_y"]
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; [trans_c random time=1000]
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;
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; ;storage タップした時のオンボタン画像
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; ;page 表foreに読み込んでおく
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; ;visible タップまでは非表示なのでfalse
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; ;オンボタン画像を読み込み
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; ;小林
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; [image storage="aspect_over_sel07" page=fore visible=false layer=6 left="&sf.aspect2_x" top="&sf.aspect3_y"]
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; ;キャンセル
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; [image storage="aspect_over_sel09" page=fore visible=false layer=8 left="&sf.aspect3_x" top="&sf.aspect5_y"]
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; ;border 1以上にすると画面に十字線がでる
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; [link target=*prologue02050_SEL01 single=true left="&sf.aspect2_x" top="&sf.aspect3_y" width=320 height=64 layer=6 border=0][endlink]
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; [link target=*prologue02050_SEL02 single=true left="&sf.aspect3_x" top="&sf.aspect5_y" width=128 height=32 layer=8 border=0][endlink]
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;[pcms]
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;BGM停止
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[fadeoutbgm time=500]
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;mm ザッピング前に黒追加
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[black_toplayer][trans_c cross time=500][hide_chara_int]
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*ZAP01|ザッピング選択肢 小林
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;バックログキャラ指定
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;[eval exp="f.zap_sel_chara01 = ' 速水'"]
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;[eval exp="f.zap_sel_chara02 = ' 長崎'"]
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;[eval exp="f.zap_sel_chara03 = ' 鶴田'"]
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;[eval exp="f.zap_sel_chara04 = ' 菅生'"]
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;[eval exp="f.zap_sel_chara05 = ' 神宮寺'"]
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;[eval exp="f.zap_sel_chara06 = ' 安西'"]
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[eval exp="f.zap_sel_chara07 = ' 小林'"]
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;[eval exp="f.zap_sel_chara08 = ' その他'"]
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[eval exp="f.zap_sel_chara09 = ' キャンセル'"]
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[zap_set1]
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;ボタン
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;[locate x="&sf.asp速水_x" y="&sf.asp速水_y"][button graphic="aspect_sel01_" target=* recthit=true exp="sf.aspch = 1 , f.zap_sel_chara = f.zap_sel_chara01"]
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;[locate x="&sf.asp長崎_x" y="&sf.asp長崎_y"][button graphic="aspect_sel02_" target=* recthit=true exp="sf.aspch = 2 , f.zap_sel_chara = f.zap_sel_chara02"]
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;[locate x="&sf.asp鶴田_x" y="&sf.asp鶴田_y"][button graphic="aspect_sel03_" target=* recthit=true exp="sf.aspch = 3 , f.zap_sel_chara = f.zap_sel_chara03"]
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;[locate x="&sf.asp菅生_x" y="&sf.asp菅生_y"][button graphic="aspect_sel04_" target=* recthit=true exp="sf.aspch = 4 , f.zap_sel_chara = f.zap_sel_chara04"]
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;[locate x="&sf.asp神宮_x" y="&sf.asp神宮_y"][button graphic="aspect_sel05_" target=* recthit=true exp="sf.aspch = 5 , f.zap_sel_chara = f.zap_sel_chara05"]
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;[locate x="&sf.asp安西_x" y="&sf.asp安西_y"][button graphic="aspect_sel06_" target=* recthit=true exp="sf.aspch = 6 , f.zap_sel_chara = f.zap_sel_chara06"]
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[locate x="&sf.asp小林_x" y="&sf.asp小林_y"][button graphic="aspect_sel07_" target=*prologue02050_SEL01 recthit=true exp="sf.aspch = 7 , f.zap_sel_chara = f.zap_sel_chara07"]
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;[locate x="&sf.aspほか_x" y="&sf.aspほか_y"][button graphic="aspect_sel08_" target=* recthit=true exp="sf.aspch = 8 , f.zap_sel_chara = f.zap_sel_chara08"]
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[locate x="&sf.aspやめ_x" y="&sf.aspやめ_y"][button graphic="aspect_sel09_" target=*prologue02050_SEL02 recthit=true exp="sf.aspch = 9 , f.zap_sel_chara = f.zap_sel_chara09"]
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[zap_set2]
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[s]
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;//------------------------------------------------
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*prologue02050_SEL01|ザッピング選択肢 小林
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;[bg storage="white"][UpDate NoiseC x=3000]
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;[zap_hisout txt="ザッピング"][zap_hisout txt="&f.zap_sel_chara07"][zap_hisout txt=" 選択"][hr][hr]
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[zap_clear]
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;[black_toplayer][trans_c random time=1000][hide_chara_int]
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[zapfade]
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[jump storage="prologue_zap05080.ks" target=*prologue_zap05080_TOP]
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;//------------------------------------------------
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*prologue02050_SEL02|ザッピング選択肢 キャンセル
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;[bg storage="white"][UpDate NoiseC x=3000]
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;[zap_hisout txt="ザッピング"][zap_hisout txt="&f.zap_sel_chara09"][zap_hisout txt=" 選択"][hr][hr]
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[zap_clear]
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[black_toplayer][trans_c random time=1000][hide_chara_int]
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;[zapfade]
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[jump storage="prologue02060.ks" target=*prologue02060_TOP]
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;//------------------------------------------------
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*prologue02050_SEL03
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;[bg storage="white"][UpDate NoiseC x=3000]
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;mm ここにくるのレイヤ増やす前だから処理無し
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;[selbt_clear]
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[jump storage="prologue02060.ks" target=*prologue02060_TOP]
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