128 lines
4.5 KiB
Text
128 lines
4.5 KiB
Text
;//■ブロック20100:『AspectSwitch 05』
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*westtown_zap_20100_TOP
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;[debug_win]
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;[eval exp="f.nowfile = 'なうwesttown_zap_20100'"]
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;[debug_win_end]
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[sysbt_meswin clear]
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;//☆AutoSave_11
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;//AutoSave 11
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;//◆Flow:westtown1
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;[eval exp="f.l_flow_flg = 1"]
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;//★視点変更選択肢
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;//小林視点:20110
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;//速水視点:20120
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;//主人公視点:10180
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; ;アスペクトスイッチ
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; [laycount layers=10]
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;
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; ;背景
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; [bg storage="Appendix_BG"]
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; ;オフボタン画像を背景にpimage
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; ;速水
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; [pimage storage="aspect_sel01" layer=base page=back visible=true dx="&sf.aspect1_x" dy="&sf.aspect1_y"]
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; ;小林
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; [pimage storage="aspect_sel07" layer=base page=back visible=true dx="&sf.aspect2_x" dy="&sf.aspect3_y"]
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; ;キャンセル
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; [pimage storage="aspect_sel09" layer=base page=back visible=true dx="&sf.aspect3_x" dy="&sf.aspect5_y"]
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; [trans_c random time=1000]
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;
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; ;storage タップした時のオンボタン画像
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; ;page 表foreに読み込んでおく
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; ;visible タップまでは非表示なのでfalse
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; ;オンボタン画像を読み込み
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; ;速水
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; [image storage="aspect_over_sel01" page=fore visible=false layer=0 left="&sf.aspect1_x" top="&sf.aspect1_y"]
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; ;小林
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; [image storage="aspect_over_sel07" page=fore visible=false layer=6 left="&sf.aspect2_x" top="&sf.aspect3_y"]
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; ;キャンセル
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; [image storage="aspect_over_sel09" page=fore visible=false layer=8 left="&sf.aspect3_x" top="&sf.aspect5_y"]
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; ;border 1以上にすると画面に十字線がでる
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; [link target=*ZAP_SEL01 single=true left="&sf.aspect1_x" top="&sf.aspect1_y" width=320 height=64 layer=0 border=0][endlink]
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; [link target=*ZAP_SEL07 single=true left="&sf.aspect2_x" top="&sf.aspect3_y" width=320 height=64 layer=6 border=0][endlink]
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; [link target=*ZAP_SEL09 single=true left="&sf.aspect3_x" top="&sf.aspect5_y" width=128 height=32 layer=8 border=0][endlink]
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;[pcms]
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;BGM停止
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[fadeoutbgm time=500]
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;mm ザッピング前に黒追加
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[black_toplayer][trans_c cross time=500][hide_chara_int]
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*ZAP01|ザッピング選択肢 速水 小林
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;バックログキャラ指定
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[eval exp="f.zap_sel_chara01 = ' 速水'"]
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;[eval exp="f.zap_sel_chara02 = ' 長崎'"]
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;[eval exp="f.zap_sel_chara03 = ' 鶴田'"]
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;[eval exp="f.zap_sel_chara04 = ' 菅生'"]
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;[eval exp="f.zap_sel_chara05 = ' 神宮寺'"]
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;[eval exp="f.zap_sel_chara06 = ' 安西'"]
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[eval exp="f.zap_sel_chara07 = ' 小林'"]
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;[eval exp="f.zap_sel_chara08 = ' その他'"]
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[eval exp="f.zap_sel_chara09 = ' キャンセル'"]
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[zap_set1]
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;ボタン
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[locate x="&sf.asp速水_x" y="&sf.asp速水_y"][button graphic="aspect_sel01_" target=*ZAP_SEL01 recthit=true exp="sf.aspch = 1 , f.zap_sel_chara = f.zap_sel_chara01"]
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;[locate x="&sf.asp長崎_x" y="&sf.asp長崎_y"][button graphic="aspect_sel02_" target=* recthit=true exp="sf.aspch = 2 , f.zap_sel_chara = f.zap_sel_chara02"]
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;[locate x="&sf.asp鶴田_x" y="&sf.asp鶴田_y"][button graphic="aspect_sel03_" target=* recthit=true exp="sf.aspch = 3 , f.zap_sel_chara = f.zap_sel_chara03"]
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;[locate x="&sf.asp菅生_x" y="&sf.asp菅生_y"][button graphic="aspect_sel04_" target=* recthit=true exp="sf.aspch = 4 , f.zap_sel_chara = f.zap_sel_chara04"]
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;[locate x="&sf.asp神宮_x" y="&sf.asp神宮_y"][button graphic="aspect_sel05_" target=* recthit=true exp="sf.aspch = 5 , f.zap_sel_chara = f.zap_sel_chara05"]
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;[locate x="&sf.asp安西_x" y="&sf.asp安西_y"][button graphic="aspect_sel06_" target=* recthit=true exp="sf.aspch = 6 , f.zap_sel_chara = f.zap_sel_chara06"]
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[locate x="&sf.asp小林_x" y="&sf.asp小林_y"][button graphic="aspect_sel07_" target=*ZAP_SEL07 recthit=true exp="sf.aspch = 7 , f.zap_sel_chara = f.zap_sel_chara07"]
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;[locate x="&sf.aspほか_x" y="&sf.aspほか_y"][button graphic="aspect_sel08_" target=* recthit=true exp="sf.aspch = 8 , f.zap_sel_chara = f.zap_sel_chara08"]
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[locate x="&sf.aspやめ_x" y="&sf.aspやめ_y"][button graphic="aspect_sel09_" target=*ZAP_SEL09 recthit=true exp="sf.aspch = 9 , f.zap_sel_chara = f.zap_sel_chara09"]
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[zap_set2]
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[s]
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;//
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*ZAP_SEL01|ザッピング選択肢 速水
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[zap_clear]
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;[black_toplayer][trans_c random time=1000][hide_chara_int]
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[zapfade]
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;[bg storage="white"][UpDate NoiseC x=3000]
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[jump storage="westtown_zap_20120.ks" target=*westtown_zap_20120_TOP]
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;//
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*ZAP_SEL07|ザッピング選択肢 小林
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[zap_clear]
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;[black_toplayer][trans_c random time=1000][hide_chara_int]
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[zapfade]
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;[bg storage="white"][UpDate NoiseC x=3000]
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[jump storage="westtown_zap_20110.ks" target=*westtown_zap_20110_TOP]
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;//
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*ZAP_SEL09|ザッピング選択肢 キャンセル
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[zap_clear]
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[black_toplayer][trans_c random time=1000][hide_chara_int]
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;[zapfade]
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;[bg storage="white"][UpDate NoiseC x=3000]
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[jump storage="westtown_main10250.ks" target=*westtown_main10250_TOP]
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;//
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