;//block:A001 ;//ブロック:40000 『地下道全員脱出編 上』 ;//@konya 11/18 EV_CGほか *40000_TOP ;{SceneSet 地下道全員脱出編上} ;//--------------------------------------------------------------- ;//背景:分校舎地下室 ;//登場人物:主人公・悠帆(ジャージ+バッグ)・浩助(制服) ;//     マルガリータ(制服)・漣(バイオリン+制服)・感染者 ;//時間帯:昼 ;//・テキスト容量:4K前後 ;//--------------------------------------------------------------- ;//〆BG:黒画面 [black_toplayer][trans_c cross time=1000][hide_chara_int] ;//se043・金属の板を叩く音 [se buf=0 storage="se043"] [wait time=600] [se buf=0 storage="se043"] [wait time=500] [se buf=0 storage="se043"] ;[wait time=1100] ;[se buf=0 storage="se043"] ;// ごんごんはフォント大きめで、特殊フォント? [bgm storage="BGM04"] [sysbt_meswin] *1| [fc] Gongon... gongon...[pcms] ;//se043・金属の板を叩く音 [se buf=0 storage="se043"] [wait time=300] [se buf=0 storage="se043"] ;[wait time=200] ;[se buf=0 storage="se043"] *2| [fc] The hatch that was supposed to be tightly closed is being[r] knocked on already.[pcms] *3| [fc] Gongon... gongon...[pcms] ;//se043・金属の板を叩く音 [se buf=0 storage="se043"] [wait time=300] [se buf=0 storage="se043"] ;[wait time=200] ;[se buf=0 storage="se043"] *4| [fc] Slowly and mechanically, with a regular rhythm.[pcms] ;//se043・金属の板を叩く音 [se buf=0 storage="se043"] [wait time=300] [se buf=0 storage="se043"] ;[wait time=1500] ;[se buf=0 storage="se043"] ;[wait time=2000] ;[se buf=0 storage="se043"] ;[wait time=900] ;[se buf=0 storage="se043"] ;// ごんごんはフォント大きめで、特殊フォント? ;// 一部文字は 拡大せずに大小とりまぜて ;// 音の強弱を表現? *5| [fc] Gongon! ...Gon... gongon![pcms] ;//se043・金属の板を叩く音 [se buf=0 storage="se043"] [wait time=300] [se buf=0 storage="se043"] ;[wait time=1100] ;[se buf=0 storage="se043"] ;[wait time=1100] ;[se buf=0 storage="se043"] ;[wait time=2000] ;[se buf=0 storage="se043"] ;[wait time=900] ;[se buf=0 storage="se043"] ;[wait time=1000] ;[se buf=0 storage="se043"] *6| [fc] Gongongon! Gogongon![pcms] ;//se043・金属の板を叩く音 [se buf=0 storage="se043"] [wait time=300] [se buf=0 storage="se043"] ;[wait time=2000] ;[se buf=0 storage="se043"] ;[wait time=1100] ;[se buf=0 storage="se043"] ;[wait time=800] ;[se buf=0 storage="se043"] ;[wait time=1100] ;[se buf=0 storage="se043"] ;[wait time=1000] ;[se buf=0 storage="se043"] *7| [fc] Gogon! Gon! Gogon! Gongon![pcms] ;// 通常サイズフォント ;//se043・金属の板を叩く音 [se buf=0 storage="se043"] [wait time=1000] [se buf=0 storage="se043"] [wait time=500] [se buf=0 storage="se043"] [wait time=800] [se buf=0 storage="se043"] [wait time=600] [se buf=0 storage="se043"] *8| [fc] Gon!! Gogon! Gongon! Gon! Gon! Gogon! Gon!! Gogon! Gon![r] Gongon!![pcms] *9| [fc] [ns]Wataru[nse] "Uwaa..."[pcms] *9a| [fc] The sound echoing from the hatch, struck violently like a[r] downpour and weakly at random, was not made by a sane human[r] being.[pcms] *9b| [fc] It's them![pcms] *10| [fc] Moving instinctively... borrowing the words of my senior,[r] it's not humans but "beasts in human form" that are swarming[r] and continuously pounding on the hatch![pcms] ;//SE・金属の板を叩く音 ;// ごんごんはフォント大きめで、特殊フォント? ;// 一部文字は 拡大せずに大小とりまぜて ;// 音の強弱を表現? ;//se043・金属の板を叩く音 [se buf=0 storage="se043"] [wait time=600] [se buf=0 storage="se043"] ;[wait time=500] ;[se buf=0 storage="se043"] ;[wait time=2000] ;[se buf=0 storage="se043"] ;[wait time=900] ;[se buf=0 storage="se043"] ;[wait time=1500] ;[se buf=0 storage="se043"] *11| [fc] Gongogon! ...Gogon! ...Gon![pcms] ;//se043・金属の板を叩く音 [se buf=0 storage="se043"] [wait time=300] [se buf=0 storage="se043"] ;[wait time=200] ;[se buf=0 storage="se043"] ;[wait time=2200] ;[se buf=0 storage="se043"] ;[wait time=600] ;[se buf=0 storage="se043"] ;[wait time=1100] ;[se buf=0 storage="se043"] ;[wait time=1100] ;[se buf=0 storage="se043"] *12| [fc] Gogongon! Gogongogon![pcms] ;//se043・金属の板を叩く音 [se buf=0 storage="se043"] [wait time=300] [se buf=0 storage="se043"] ;[wait time=1800] ;[se buf=0 storage="se043"] ;[wait time=1600] ;[se buf=0 storage="se043"] ;[wait time=600] ;[se buf=0 storage="se043"] ;[wait time=1800] ;[se buf=0 storage="se043"] ;[wait time=600] ;[se buf=0 storage="se043"] ;[wait time=600] ;[se buf=0 storage="se043"] ;[wait time=600] *13| [fc] Gogon! Gon! Gogon! Gogogon!![pcms] *14| [fc] [ns]Infected Man C[nse] "Uuuuuhhh..."[pcms] ;//@konya EV_CG 感染者たち [evcg storage="evs001"][trans_c cross time=300] *15| [fc] [vo_mob s="onnakansenA0001"] [ns]Infected Woman A[nse] "Open up~"[pcms] *16| [fc] [vo_mob s="onnakansenB0001"] [ns]Infected Woman C[nse] "Let me in~"[pcms] ;// 通常サイズフォント ;//se043・金属の板を叩く音 [se buf=0 storage="se043"] [wait time=300] [se buf=0 storage="se043"] ;[wait time=1500] ;[se buf=0 storage="se043"] ;[wait time=1000] ;[se buf=0 storage="se043"] ;[wait time=900] ;[se buf=0 storage="se043"] ;[wait time=1700] ;[se buf=0 storage="se043"] ;[wait time=1100] ;[se buf=0 storage="se043"] *17| [fc] Gogon!! Gogon! Gongon! Gon! Gon! Gongon! Gon!! Gongon![r] Gongon!! Gon![pcms] *18| [fc] [ns]Infected Man D[nse] "Let me eat~"[pcms] *19| [fc] [vo_mob s="onna_kansenC0001"] [ns]Infected Woman D[nse] "Give me your cock, please~!"[pcms] ;//@konya 分校舎地下室 ;[bg storage="BGS100"][trans_c cross time=500] ;[eval exp="f.l_map = 1"] ;mm [bg storage="bg027"][trans_c cross time=500] *20| [fc] [ns]Wataru[nse] "Hiiii!!"[pcms] *21| [fc] While letting out a pitiful scream, I stagger backward in[r] terror.[pcms] ;//se004・身体と身体が 軽くぶつかる音 [se buf=0 storage="se004"] *22| [fc] Don![pcms] *23| [fc] [ns]Wataru[nse] "Uwaaaah!!"[pcms] *24| [fc] I scream again as my back hits something.[pcms] [ChrSetEx layer=5 chbase="maru_a2"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150] *25| [fc] [vo_mar s="maru0883"] [ns]Margarita[nse] "It's me. Don't be scared, Wataru!"[pcms] *26| [fc] [ns]Wataru[nse] "Sen... ior..."[pcms] *27| [fc] What my back bumped into was the back of Senior Margarita.[pcms] [ChrSetEx layer=5 chbase="yuho_d2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150] *28| [fc] [vo_yuh s="yuho0790"] [ns]Yuuho[nse] "Are you okay? Wataru"[pcms] *29| [fc] Yuuho is looking at me with concern.[pcms] [ChrSetEx layer=5 chbase="maru_a1"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150] *30| [fc] [vo_mar s="maru0884"] [ns]Margarita[nse] "Being cowardly can help you survive. Cowardice also means[r] being cautious. Foolhardy bravery without fear leads to ruin[r] over trivial matters."[pcms] *31| [fc] [vo_mar s="maru0885"] [ns]Margarita[nse] "However, being too cowardly means you might end up frozen[r] in fear, simply waiting for death. It's meaningless to lose[r] to fear."[pcms] [ChrSetEx layer=5 chbase="maru_a7"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150] *32| [fc] [vo_mar s="maru0886"] [ns]Margarita[nse] "Control your fear! Ayase!!"[pcms] *33| [fc] [ns]Wataru[nse] "Y-Yes!"[pcms] [ChrSetEx layer=5 chbase="maru_a1"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150] *34| [fc] [vo_mar s="maru0887"] [ns]Margarita[nse] "It's unlikely that hatch will be broken through, but[r] staying here gets us nowhere. Above all, if we're at a dead[r] end, we have no further means to escape."[pcms] *35| [fc] [vo_mar s="maru0888"] [ns]Margarita[nse] "We move forward!"[pcms] [ChrSetEx layer=5 chbase="kou_f9"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150] *36| [fc] [ns]Kousuke[nse] "For real? We don't even know what's down there, and you[r] wanna go down? You kidding me?!"[pcms] [ChrSetEx layer=5 chbase="maru_a1"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150] *37| [fc] [vo_mar s="maru0889"] [ns]Margarita[nse] "...If you really want to turn back, I won't stop you."[pcms] [ChrSetEx layer=5 chbase="kou_f11"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150] *38| [fc] [ns]Kousuke[nse] "Guh..."[pcms] *39| [fc] It was then that Kousuke and the senior glared at each[r] other.[pcms] [chara_int][trans_c cross time=150] ;//se043・金属の板を叩く音 [se buf=0 storage="se043"] [wait time=300] [se buf=0 storage="se043"] ;[wait time=500] ;[se buf=0 storage="se043"] ;[wait time=800] ;[se buf=0 storage="se043"] ;[wait time=600] ;[se buf=0 storage="se043"] *40| [fc] Gon! Gongon! Gongon! Gongon![pcms] *41| [fc] Gongongongongongongongongongongongon![pcms] ;//@konya char_clear [chara_int_ layer=5][trans_c cross time=150] *42| [fc] [ns]Wataru[nse] "...!"[pcms] *43| [fc] The clamorous sound of metal being struck reverberates, and[r] we all look at the hatch in shock.[pcms] [ChrSetEx layer=5 chbase="yuho_d2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150] *44| [fc] [vo_yuh s="yuho0791"] [ns]Yuuho[nse] "Wait, wait! Isn't the sound getting louder than before?!"[pcms] [ChrSetEx layer=5 chbase="maru_a2"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150] *45| [fc] [vo_mar s="maru0890"] [ns]Margarita[nse] "Their numbers must have increased."[pcms] [ChrSetEx layer=5 chbase="yuho_d2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150] *46| [fc] [vo_yuh s="yuho0792"] [ns]Yuuho[nse] "Then, we can't go back?"[pcms] [ChrSetEx layer=5 chbase="maru_a2"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150] *47| [fc] [vo_mar s="maru0891"] [ns]Margarita[nse] "It's nearly impossible now."[pcms] [ChrSetEx layer=5 chbase="yuho_d2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150] *48| [fc] [vo_yuh s="yuho0793"] [ns]Yuuho[nse] "No way..."[pcms] *49| [fc] Yuuho bit her lip and glared intently at the door.[pcms] [ChrSetEx layer=5 chbase="kou_f11"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150] *50| [fc] [ns]Kousuke[nse] "What the... what's going on?..."[pcms] *51| [fc] Next to the bewildered Kousuke, the senior muttered[r] something in a foreign language and made the sign of the[r] cross in front of his chest.[pcms] [ChrSetEx layer=5 chbase="ren_j10"][ChrSetXY layer=5 x=185 y=0][trans_c cross time=150] *52| [fc] [vo_ren s="ren0832"] [ns]Ren[nse] "Ugh... uhh, no more, I can't...!"[pcms] *53| [fc] Unable to bear the tension any longer, Ren began to sob[r] softly.[pcms] *54| [fc] [ns]Wataru[nse] "Ren..."[pcms] *55| [fc] I pulled Ren's body close to embrace her.[pcms] ;//--------------------------------------------------------------- ;//●選択肢 ;//1:悠帆のそばに行く→block:40010 ;// 『地下道全員脱出編 上』 pt.2A ;//2:漣を落ち着かせる→block:40020 ;// 『地下道全員脱出編 上』 pt.2B ; [link storage="40010.ks" target=*40010_TOP]悠帆のそばに行く[endlink] ; (link storage="40020.ks" target=*40020_TOP)Calm Ren[r] down(endlink)[pcms] *SEL29|悠帆のそばに行く/漣を落ち着かせる [fc] [pcms_sel] [eval exp="f.seltext02 = 'Go to Yuuho\'s side'"] [eval exp="f.seltext04 = 'Calm Ren down'"] [if exp="tf.sys_sub == 0 || tf.選択肢ログ表示してね == 1"] ;選択肢内容をバックログに表記。改行コード必須。 [sel_hisout txt="&f.seltext02"][hr] [sel_hisout txt="&f.seltext04"][hr] [endif] [hr] [履歴出力復帰] ;選択肢ベース [selbase] ;文字の左マージン ;[eval exp="sf.seltext2_x = (800-(6*25))/2"] ;[eval exp="sf.seltext4_x = (800-(6*25))/2"] [sel02 target=*SEL29_1] [sel04 target=*SEL29_2] [s] ;選択肢後の処理しときたいからここに飛ばしてから実際のjump先へ ;------------------------------------------------------------------------------- *SEL29_1|&f.seltext02 [sel_hisout txt="&f.seltext02"][hr][fc][selbt_clear] [jump storage="40010.ks" target=*40010_TOP] ;------------------------------------------------------------------------------- *SEL29_2|&f.seltext04 [sel_hisout txt="&f.seltext04"][hr][fc][selbt_clear] [jump storage="40020.ks" target=*40020_TOP] ;//---------------------------------------------------------------