;//block:A001 ;//ブロック50100『地上LASERへ』 ;//@konya 11/12 bg貼付 *50100_TOP ;{SceneSet 地上LASERへ} ;//--------------------------------------------------------------- ;//背景:ででっぽう ;//カットイン:ビルの谷間 ;//登場人物:主人公・悠帆・浩助・マルガリータ・漣・航 ;//時間帯: ;//・テキスト容量:1K前後 ;//--------------------------------------------------------------- ;//〆背景:空 ;//@konya 日中 [bg storage="BGS008a"][trans_c cross time=500] ;[eval exp="f.l_map = 26"] ;//飛行機の爆音(遠い) [sysbt_meswin] *816| [fc] [ns]Wataru[nse] "...Again, a fighter jet."[pcms] ;//〆ビルの谷間(カットイン) [bg storage="BG130"][trans_c cross time=500] ;[eval exp="f.l_map = 26"] *817| [fc] The roar of a squadron could be heard from somewhere. I[r] can't see it from between the buildings, but...[pcms] [ChrSetEx layer=5 chbase="kou_f9"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150] *818| [fc] [ns]Kousuke[nse] "Just keep moving, don't stop!"[pcms] *819| [fc] [ns]Wataru[nse] "Ah, yeah. Sorry."[pcms] *820| [fc] We were squeezed into a gap between the LASER and the gun[r] shop.[pcms] *821| [fc] Even with walls, it's not wise to be spotted by the infected[r] on the main street since they aren't very tall.[pcms] *822| [fc] While being kicked along by Kousuke, we moved in front of[r] LASER.[pcms] *823| [fc] [ns]Wataru[nse] "So, this is the emergency exit, but..."[pcms] *824| [fc] The door leading to the corridor from the gun shop side[r] could be easily unlocked from the inside. The problem was[r] whether it would be the same for the LASER building...[pcms] *825| [fc] [ns]Wataru[nse] "...No good. This one's locked."[pcms] *826| [fc] There are two emergency exits in the LASER building. But the[r] senior who had checked the other one just shrugged his[r] shoulders silently.[pcms] [ChrSetEx layer=5 chbase="kou_f10"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150] *827| [fc] [ns]Kousuke[nse] "Seriously!? It's not open?"[pcms] *828| [fc] [ns]Wataru[nse] "Well, well"[pcms] *829| [fc] While calming down a frustrated Kousuke, I wondered what to[r] do next.[pcms] ;//--------------------------------------------------------------- ;//●選択肢Aー1 ;//11:銃で壊そう!→ブロック50110へ ;//12:先輩のキックで!→ブロック50120へ ;//13:・・・戻りましょう→ブロック50130へ ; [link storage="50110.ks" target=*50110_TOP]銃で壊そう![endlink] ; [link storage="50120.ks" target=*50120_TOP]先輩のキックで![endlink] ; (link storage="50130.ks" target=*50130_TOP)...Let's go[r] back(endlink)[pcms] *SEL41|銃で壊そう!/先輩のキックで!/……戻りましょう [fc] [pcms_sel] [eval exp="f.seltext02 = 'Let\'s destroy it with a gun!'"] [eval exp="f.seltext04 = 'With the senior\'s kick!'"] [eval exp="f.seltext06 = 'Let\'s go back'"] [if exp="tf.sys_sub == 0 || tf.選択肢ログ表示してね == 1"] ;選択肢内容をバックログに表記。改行コード必須。 [sel_hisout txt="&f.seltext02"][hr] [sel_hisout txt="&f.seltext04"][hr] [sel_hisout txt="&f.seltext06"][hr] [endif] [hr] [履歴出力復帰] ;選択肢ベース [selbase] ;文字の左マージン ;[eval exp="sf.seltext2_x = (800-(6*25))/2"] ;[eval exp="sf.seltext4_x = (800-(6*25))/2"] ;[eval exp="sf.seltext6_x = (800-(6*25))/2"] [sel02 target=*SEL41_1] [sel04 target=*SEL41_2] [sel06 target=*SEL41_3] [s] ;選択肢後の処理しときたいからここに飛ばしてから実際のjump先へ ;------------------------------------------------------------------------------- *SEL41_1|&f.seltext02 [sel_hisout txt="&f.seltext02"][hr][fc][selbt_clear] [jump storage="50110.ks" target=*50110_TOP] ;------------------------------------------------------------------------------- *SEL41_2|&f.seltext04 [sel_hisout txt="&f.seltext04"][hr][fc][selbt_clear] [jump storage="50120.ks" target=*50120_TOP] ;------------------------------------------------------------------------------- *SEL41_3|&f.seltext06 [sel_hisout txt="&f.seltext06"][hr][fc][selbt_clear] [jump storage="50130.ks" target=*50130_TOP] ;//---------------------------------------------------------------