;//block:A006 ;//ƒuƒƒbƒN‚T‚O‚P‚T‚Ow’nã‚k‚`‚r‚d‚q‚Öx ;//@konya 11/12 bg“\•t *50150_TOP ;{SceneSet ’nã‚k‚`‚r‚d‚q‚Ö} ;//--------------------------------------------------------------- ;//”wŒiF‚k‚`‚r‚d‚qŠK’i ;//“oêl•¨:ŽålŒöE—I”¿E_•Eƒ}ƒ‹ƒKƒŠ[ƒ^E—øEq ;//ŽžŠÔ‘ÑF ;//EƒeƒLƒXƒg—e—ÊF2K‘OŒã ;//--------------------------------------------------------------- ;//Y”wŒiF•‰æ–Ê@‚Ü‚½‚ÍA‚k‚`‚r‚d‚qŠK’ii‹¤’ʃJƒbƒgƒCƒ“j ;//@konya ˆÃ“]A•”wŒi [black_toplayer][trans_c cross time=1000][hide_chara_int] [sysbt_meswin] *922| [fc] While keeping a lookout, we carefully ascend the stairs.[r] Leading the way is Kousuke, followed by Yuuho, Ren, me, and[r] then Senior Maruko.[pcms] *923| [fc] [vo_yuh s="yuho1498"] [ns]Yuuho[nse] "...Huh?"[pcms] ;//—”à‚É‹C•t‚­ *924| [fc] When we reached the landing on the second floor, Yuuho[r] suddenly stopped.[pcms] *925| [fc] [vo_yuh s="yuho1499"] [ns]Yuuho[nse] "Wait a moment."[pcms] ;//—”à‚ɋߕt‚­ ;//se040EƒhƒAƒmƒu‰ñ‚· [se buf=0 storage="se040"] *926| [fc] Yuuho approached the fire door that separates the landing[r] from the shops, gently turned the knob, and looked back at[r] us.[pcms] *927| [fc] [vo_yuh s="yuho1500"] [ns]Yuuho[nse] "Ah, just as I thought! The second floor isn't locked!"[pcms] ;//—‚QŠKi‚©‚¢j‚Ɠǂñ‚Å‚­‚¾‚³‚¢ *928| [fc] The fire door on the first floor was locked, but the one on[r] the second floor was only secured with a stopper and wasn't[r] locked.[pcms] *929| [fc] [ns]Kousuke[nse] "Then, let's take a quick look inside."[pcms] *930| [fc] Kousuke eagerly opened the door.[pcms] *931| [fc] ...I know the reason. This is Tengudo Music Store. Kousuke[r] would definitely want to check it out.[pcms] ;//@konya “V‹ç“°ŠyŠí“X [bg storage="BGS004a"][trans_c cross time=500] ;[eval exp="f.l_map = 19"] [ChrSetEx layer=5 chbase="kou_f2"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150] *932| [fc] [ns]Kousuke[nse] "...Nobody's here."[pcms] *933| [fc] [ns]Wataru[nse] "...Seems like it."[pcms] [ChrSetEx layer=5 chbase="yuho_b2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150] *934| [fc] [vo_yuh s="yuho1501"] [ns]Yuuho[nse] "The commotion happened before the store opened."[pcms] *935| [fc] We peek into the store floor by just sticking our heads out.[pcms] *936| [fc] There's no sign of people, but the lights are on...[pcms] [ChrSetEx layer=5 chbase="kou_f1"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150] *937| [fc] [ns]Kousuke[nse] "Well then, let me just check if my precious CDJs are[r] safe..."[pcms] *938| [fc] Kousuke is about to enter the floor with a spring in his[r] step.[pcms] [ChrSetEx layer=5 chbase="yuho_b9"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150] *939| [fc] [vo_yuh s="yuho1502"] [ns]Yuuho[nse] "We can come back later! Come on!"[pcms] ;//—‚Ù‚ç‚ÁA‚̂Ƃ±‚ë‚ŃR[ƒXƒP‚ÌŽ¨‚ð‚ЂÁ‚Ï‚é [ChrSetEx layer=5 chbase="kou_f8"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150] *940| [fc] [ns]Kousuke[nse] "Ow ow ow! That hurts!"[pcms] *941| [fc] Yuuho quickly grabs his ear and drags him back to continue[r] up the stairs.[pcms] ;//@konya ˆÃ“]A•”wŒi [black_toplayer][trans_c cross time=1000][hide_chara_int] *942| [fc] Third floor... Fourth floor...[pcms] *943| [fc] Just like on the second floor, the fire doors on both floors[r] were not locked. The situation was also similar in that[r] there was no one around.[pcms] *944| [fc] [ns]Wataru[nse] "Huh?"[pcms] *945| [fc] At the fifth-floor landing, I tried to open the fire door[r] and felt something different, tilting my head in confusion.[pcms] ;//se041EƒhƒAƒmƒu‚ª‚¿‚Ⴊ‚¿‚á [se buf=0 storage="se041"] *946| [fc] [ns]Wataru[nse] "This one won't open..."[pcms] *947| [fc] The knob only rattles without opening... it's locked.[pcms] *948| [fc] [vo_ren s="ren1345"] [ns]Ren[nse] "Sniff... Even though it's a manga cafe."[pcms] *949| [fc] [ns]Kousuke[nse] "But hey, if it's locked, that means"[pcms] *950| [fc] [vo_mar s="maru1383"] [ns]Margarita[nse] "Ah. There's a high chance someone is inside."[pcms] *951| [fc] The act of locking oneself in doesn't seem like their doing.[r] In other words, there might be people inside...[pcms] *952| [fc] [vo_yuh s="yuho1503"] [ns]Yuuho[nse] "Let's call out to them!"[pcms] *953| [fc] [vo_mar s="maru1384"] [ns]Margarita[nse] "Understood. I'll call out, so stay back. Don't move until I[r] give a signal."[pcms] *954| [fc] We step back to the rear of the landing, leaving Senior[r] Margarita with her gun ready.[pcms] *955| [fc] Senior Margarita presses herself against the wall and knocks[r] on the door deliberately.[pcms] ;//se005EƒhƒAƒmƒbƒN [se buf=0 storage="se005"] *956| [fc] [vo_mar s="maru1385"] [ns]Margarita[nse] "Is anyone there... Is there no one?"[pcms] ;//šŽ÷‚y‚`‚o‚S‚Ƃ̮‡«‚¨Šè‚¢‚µ‚Ü‚·B *957| [fc] After calling out, we wait silently as Senior Margarita[r] listens intently at the door.[pcms] *958| [fc] [ns]Wataru[nse] "How is it? Any response?"[pcms] *959| [fc] [vo_mar s="maru1386"] [ns]Margarita[nse] "...No, I can't hear anything."[pcms] *960| [fc] After a while, Senior Margarita steps away from the door,[r] tilting her head suspiciously.[pcms] *961| [fc] [vo_mar s="maru1387"] [ns]Margarita[nse] "However... I sense a strange atmosphere. It's likely not[r] them but rather a human presence. Something about it...[r] doesn't sit right with me."[pcms] *962| [fc] [vo_yuh s="yuho1504"] [ns]Yuuho[nse] "Hmm. If Senior Maruko with her danger sensor says so, then[r] we should probably leave this be."[pcms] *963| [fc] [ns]Kousuke[nse] "What's that supposed to mean, 'sensor'?"[pcms] *964| [fc] [vo_mar s="maru1388"] [ns]Margarita[nse] "...Staying here won't get us anywhere. Let's head for our[r] original objective first."[pcms] *965| [fc] [vo_yuh s="yuho1505"] [ns]Yuuho[nse] "So, to the seventh floor then."[pcms] *966| [fc] After a quiet discussion, we once again aim for higher[r] floors.[pcms] *967| [fc] I wonder why only the fifth floor was locked. It's[r] concerning, but...[pcms] *968| [fc] [ns]Wataru[nse] "..."[pcms] *969| [fc] I redirect my gaze from the fire door and follow after[r] everyone else.[pcms] ;ƒVƒXƒeƒ€ƒ{ƒ^ƒ“•ƒEƒBƒ“ƒhƒEÁ‹Ž [sysbt_meswin clear] ;//YƒtƒF[ƒhƒAƒEƒg [black_toplayer][trans_c cross time=1000][hide_chara_int] ;//--------------------------------------------------------------- ;//--------------------------------------------------------------- ;//--------------------------------------------------------------- ;//50151 zap@‚±‚±‚É“ü‚ê‚Ä‚¨‚±‚¤ OO ;//Ž÷ ;//ƒLƒƒƒ“ƒZƒ‹ ; ;‘I‘ðŽˆ—pƒtƒ‰ƒOƒIƒ“ƒIƒt ; [eval exp="f.selbt_yuh = 0"] ; [eval exp="f.selbt_ren = 0"] ; [eval exp="f.selbt_mar = 0"] ; [eval exp="f.selbt_miz = 1"] ; [eval exp="f.selbt_kou = 0"] ; [eval exp="f.selbt_jun = 0"] ; [eval exp="f.selbt_oth = 0"] ; [eval exp="f.selbt_can = 1"] ; [selbt] ; ; *aspect_SELŽ÷ ; [selbt_clear] ; [jump storage="zapD002.ks" target=*zapD002_TOP] ; ; *aspect_SELƒLƒƒƒ“ƒZƒ‹ ; [selbt_clear] ; [jump storage="50160.ks" target=*50160_TOP] ;BGM’âŽ~ [fadeoutbgm time=500] ;mm ƒUƒbƒsƒ“ƒO‘O‚É•’ljÁ [black_toplayer][trans_c cross time=500][hide_chara_int] *ZAP12|ƒUƒbƒsƒ“ƒO‘I‘ðŽˆ@Ž÷ ;ƒoƒbƒNƒƒOƒLƒƒƒ‰Žw’è ;[eval exp="f.zap_sel_chara01 = '@—I”¿'"] ;[eval exp="f.zap_sel_chara02 = '@—ø'"] ;[eval exp="f.zap_sel_chara03 = '@ƒ}ƒ‹ƒKƒŠ[ƒ^'"] [eval exp="f.zap_sel_chara04 = '@Ž÷'"] ;[eval exp="f.zap_sel_chara05 = '@_•'"] ;[eval exp="f.zap_sel_chara06 = '@p'"] ;[eval exp="f.zap_sel_chara07 = '@‚»‚Ì‘¼'"] [eval exp="f.zap_sel_chara08 = '@ƒLƒƒƒ“ƒZƒ‹'"] ;ƒ{ƒ^ƒ“ž‚Ý [zap_set1] [zap_set2] [s] ;------------------------------------------------ *aspect_SELŽ÷|ƒUƒbƒsƒ“ƒO‘I‘ðŽˆ@Ž÷ [zap_clear] ;[black_toplayer][trans_c random time=1000][hide_chara_int] [zapfade] [jump storage="zapD002.ks" target=*zapD002_TOP] ;------------------------------------------------ *aspect_SELƒLƒƒƒ“ƒZƒ‹|ƒUƒbƒsƒ“ƒO‘I‘ðŽˆ@ƒLƒƒƒ“ƒZƒ‹ [zap_clear] [black_toplayer][trans_c random time=1000][hide_chara_int] ;[zapfade] [jump storage="50160.ks" target=*50160_TOP] ;------------------------------------------------ ;//--------------------------------------------------------------- ;//--------------------------------------------------------------- ;//--------------------------------------------------------------- ;//¨ƒuƒƒbƒN‚T‚O‚P‚U‚O‚Ö [jump storage="50160.ks" target=*50160_TOP]