;回想鑑賞時のフラグ入れる用選択肢 ;いおりとセックスしたかとユウホルートかどうかの2種類 ;------------------------------------------------------------- ;------------------------------------------------------------- *scene_sel_iori ; [link target=*scene_selend exp="f.l_iori_sex = 1"]緒織とセックスした[endlink] ; (link target=*scene_selend)Not having sex with[r] Inori(endlink)[pcms] ;回想選択肢フラグオン [eval exp="f.scene_sel = 1"] [bg storage="effect_black"][trans_c cross time=100] *SCENE_SEL01|緒織とセックスした/緒織とセックスしていない ;[fc] [pcms_sel] ;回想サムネと同じイベントCGの差分aをセピアで貼る。tf.scenesel_bgは回想選択時に定義 ;変則的な差分名が定義できないからイオリにしとくか CGのフラグ立っちゃうけどまぁいいか ;[evcg_sp storage="&tf.scenesel_bg"] [evcg_sp storage="EV006a"] ;イベントCGのみだとどぎついので上にカバーを貼り込み。 [image storage="scenesel_bgcover" layer=1 page=back visible=true left=0 top=0 opacity=154] [trans_c cross time=500] [eval exp="f.seltext03 = 'I had sex with Inori'"] [eval exp="f.seltext06 = 'I have not had sex with Inori'"] [if exp="tf.sys_sub == 0 || tf.選択肢ログ表示してね == 1"] ;選択肢内容をバックログに表記。改行コード必須。 [sel_hisout txt="&f.seltext03"][hr] [sel_hisout txt="&f.seltext06"][hr] [endif] [hr] [履歴出力復帰] ;選択肢ベース [selbase] ;文字の左マージン ;[eval exp="sf.seltext2_x = 290"] ;[eval exp="sf.seltext5_x = 260"] [sel03 target=*SCENE_SEL01_return_01] [sel06 target=*SCENE_SEL01_return_02] [s] ;------------------------------------------------------------- *SCENE_SEL01_return_01 [sel_hisout txt="&f.seltext03"][hr][fc][selbt_clear] [black_toplayer][trans_c cross time=500][hide_chara_int] ;回想選択肢フラグオフ [eval exp="f.scene_sel = 0"] [eval exp="f.l_iori_sex = 1"] [wait_c time=500] [return] ;------------------------------------------------------------- *SCENE_SEL01_return_02 [sel_hisout txt="&f.seltext06"][hr][fc][selbt_clear] [black_toplayer][trans_c cross time=500][hide_chara_int] ;回想選択肢フラグオフ [eval exp="f.scene_sel = 0"] [eval exp="f.l_iori_sex = 0"] [wait_c time=500] [return] ;------------------------------------------------------------- ;------------------------------------------------------------- ;------------------------------------------------------------- *scene_sel_yuho ; [link target=*scene_selend exp="f.l_route2_y = 1"]悠帆ルート[endlink] ; (link target=*scene_selend)Other than that(endlink)[pcms] ;回想選択肢フラグオン [eval exp="f.scene_sel = 1"] [bg storage="effect_black"][trans_c cross time=100] *SCENE_SEL02|悠帆ルート/それ以外 ;[fc] [pcms_sel] ;回想サムネと同じイベントCGの差分aをセピアで貼る。tf.scenesel_bgは回想選択時に定義 ;こっちはシーンのイベントでいいか ;[evcg_sp storage="&tf.scenesel_bg"] [evcg_sp storage="EV022a"] ;イベントCGのみだとどぎついので上にカバーを貼り込み。 [image storage="scenesel_bgcover" layer=1 page=back visible=true left=0 top=0 opacity=154] [trans_c cross time=500] [eval exp="f.seltext03 = 'Yuuho Route'"] [eval exp="f.seltext06 = 'Wataru - Male Ren - Female Yuuho - Female Homura - Female Marie - Female Maruko - Female Mizuki - Female Jin - Male Inori - Female Kousuke - Male Dazai - Male Oshima - Male Sesuka - Female Shigeyoshi - Male Tadahiko - Male Waka - Female Yoshino - Female'"] [if exp="tf.sys_sub == 0 || tf.選択肢ログ表示してね == 1"] ;選択肢内容をバックログに表記。改行コード必須。 [sel_hisout txt="&f.seltext03"][hr] [sel_hisout txt="&f.seltext06"][hr] [endif] [hr] [履歴出力復帰] ;選択肢ベース [selbase] ;文字の左マージン ;[eval exp="sf.seltext2_x = 330"] ;[eval exp="sf.seltext5_x = 335"] [sel03 target=*SCENE_SEL02_return_01] [sel06 target=*SCENE_SEL02_return_02] [s] ;------------------------------------------------------------- *SCENE_SEL02_return_01 [sel_hisout txt="&f.seltext03"][hr][fc][selbt_clear] [black_toplayer][trans_c cross time=500][hide_chara_int] ;回想選択肢フラグオフ [eval exp="f.scene_sel = 0"] [eval exp="f.l_route2_y = 1"] [wait_c time=500] [return] ;------------------------------------------------------------- *SCENE_SEL02_return_02 [sel_hisout txt="&f.seltext06"][hr][fc][selbt_clear] [black_toplayer][trans_c cross time=500][hide_chara_int] ;回想選択肢フラグオフ [eval exp="f.scene_sel = 0"] [eval exp="f.l_route2_y = 0"] [wait_c time=500] [return] ;------------------------------------------------------------- ;------------------------------------------------------------- ;-------------------------------------------------------------