kansen-3/Kansen3_patch/00070.ks
2023-12-21 10:14:20 -06:00

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;//ブロック00070 『条件分岐04』
*00070_TOP
;{SceneSet 分岐条件04}
;//---------------------------------------------------------------
;//背景:ザッピング選択肢
;//登場人物:無し
;//時間帯:無し
;//・テキスト容量:無し 条件式のみ。
;//ザッピング対象キャラクター:漣
;//---------------------------------------------------------------
;//---------------------------------------------------------------
;//条件分岐
;//・各種エンディングを一つでも通過しているか
;//YESザッピング選択肢開放ラベル「zap05 選択」へ
;//NOザッピング選択肢非開放ラベル「zap05 パス」へ
[if exp="sf.g_clear==1"][jump storage="00070.ks" target=*00070_01][endif]
[jump storage="00070.ks" target=*00070_02]
;//---------------------------------------------------------------
;//〆ラベル「zap05 選択」
;//ザッピング背景表示
;//ボタン:漣・キャンセル
;//@選択肢
;//・視点変更漣視点 jump先10040
;//・視点変更キャンセル jump先ラベル「zap05 パス」へ
*00070_01
;//漣
;//キャンセル
; ;選択肢用フラグオンオフ
; [eval exp="f.selbt_yuh = 0"]
; [eval exp="f.selbt_ren = 1"]
; [eval exp="f.selbt_mar = 0"]
; [eval exp="f.selbt_miz = 0"]
; [eval exp="f.selbt_kou = 0"]
; [eval exp="f.selbt_jun = 0"]
; [eval exp="f.selbt_oth = 0"]
; [eval exp="f.selbt_can = 1"]
; [selbt]
;
; ;不要だがコンバート時にエラー出るから選択肢以外のラベル置いとく
; *aspect_SEL悠帆
; *aspect_SELマル
; *aspect_SEL瑞樹
; *aspect_SEL浩助
; *aspect_SEL壬
; *aspect_SELモブ
;
;
; *aspect_SEL漣
; [selbt_clear]
; [jump storage="10050.ks" target=*10050_TOP]
;
; *aspect_SELキャンセル
; [selbt_clear]
; [jump storage="00070.ks" target=*00070_02]
;BGM停止
[fadeoutbgm time=500]
;mm ザッピング前に黒追加
[black_toplayer][trans_c cross time=500][hide_chara_int]
*ZAP05|ザッピング選択肢 漣
;バックログキャラ指定
;[eval exp="f.zap_sel_chara01 = ' 悠帆'"]
[eval exp="f.zap_sel_chara02 = ' 漣'"]
;[eval exp="f.zap_sel_chara03 = ' マルガリータ'"]
;[eval exp="f.zap_sel_chara04 = ' 瑞樹'"]
;[eval exp="f.zap_sel_chara05 = ' 浩助'"]
;[eval exp="f.zap_sel_chara06 = ' 壬'"]
;[eval exp="f.zap_sel_chara07 = ' その他'"]
[eval exp="f.zap_sel_chara08 = ' キャンセル'"]
;ボタン込み
[zap_set1]
[zap_set2]
[s]
;------------------------------------------------
*aspect_SEL漣|ザッピング選択肢 漣
[zap_clear]
;[black_toplayer][trans_c random time=1000][hide_chara_int]
[zapfade]
[jump storage="10050.ks" target=*10050_TOP]
;------------------------------------------------
*aspect_SELキャンセル|ザッピング選択肢 キャンセル
[zap_clear]
[black_toplayer][trans_c random time=1000][hide_chara_int]
;[zapfade]
[jump storage="00070.ks" target=*00070_02]
;------------------------------------------------
;//---------------------------------------------------------------
;//〆ラベル「zap05 パス」
*00070_02
;//jumpブロック00080へ
[jump storage="00080.ks" target=*00080_TOP]