359 lines
7.7 KiB
Text
359 lines
7.7 KiB
Text
;//block:A001
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;//ブロック50500『死者の夜』
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;//@konya 11/12 bg貼付
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;//●LASER 死者の夜
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*50500_TOP
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;{SceneSet 死者の夜}
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;//---------------------------------------------------------------
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;//・視点:主人公一人称
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;//・場所:〆背景:LASER 5F&7F
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;//・時間:5日目(8月19日)未明早朝
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;//登場人物:主人公・悠帆・浩助・マルガリータ・漣
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;// 重吉・ジン・瑞樹
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;//時間帯:
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;//・テキスト容量:6k前後
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;//
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;//☆佐藤さんへ
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;// 夢のシーンとか入れますか?
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;//---------------------------------------------------------------
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;//〆背景:黒画面
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[black_toplayer][trans_c cross time=1000][hide_chara_int]
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[sysbt_meswin]
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*2968|
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[fc]
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[ns]Wataru[nse]
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"...!!"[pcms]
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*2969|
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[fc]
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The moment I thought I was falling, I woke up.[pcms]
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*2970|
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[fc]
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...What was that... I feel like I had a bad dream...[pcms]
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*2971|
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[fc]
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The room is pitch dark, and without any windows, I can't[r]
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tell the time at all.[pcms]
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*2972|
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[fc]
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I fumbled around for my cellphone.[pcms]
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*2973|
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[fc]
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[ns]Wataru[nse]
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"...2 AM, huh."[pcms]
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*2974|
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[fc]
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I squinted at the brightness of the display while reading[r]
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the time.[pcms]
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*2975|
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[fc]
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It should have been about six hours since I lay down, but[r]
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somehow, I don't feel like I've slept much.[pcms]
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*2976|
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[fc]
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My body is aching all over with muscle pain... Is it because[r]
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I'm tense, or due to lack of sleep...? Maybe it's because[r]
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I'm not used to sleeping on tatami mats...[pcms]
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*2977|
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[fc]
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[ns]Wataru[nse]
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"I need to sleep a bit more..."[pcms]
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*2978|
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[fc]
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Harsh days will continue from tomorrow. I need to sleep a[r]
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little to recover my strength...[pcms]
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*2979|
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[fc]
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Thinking so, I lay down again, but somehow, I can't fall[r]
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asleep. It's not just the muscle pain; my body feels[r]
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feverish, and yet my mind is strangely clear...[pcms]
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*2980|
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[fc]
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[ns]Wataru[nse]
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"...Ah, that's right."[pcms]
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*2981|
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[fc]
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I suddenly remember. One of the reasons I wanted to come[r]
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here... about my favorite sign on the rooftop.[pcms]
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*2982|
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[fc]
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When I think about it, I've never been at LASER in the[r]
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middle of the night, so the view at this time is still[r]
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unexperienced...[pcms]
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*2983|
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[fc]
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The city has almost stopped its activities, so even if there[r]
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are buildings with lights left on, the stars might be more[r]
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visible than usual...[pcms]
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*2984|
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[fc]
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[ns]Wataru[nse]
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"Let's go check it out."[pcms]
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*2985|
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[fc]
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Quietly getting up, I fumbled around to roll up the blanket[r]
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and tucked it under my arm as I left the room.[pcms]
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;//@konya アルカディア 夜
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[bg storage="BG020b"][trans_c cross time=500]
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;[eval exp="f.l_map = 22"]
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*2986|
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[fc]
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Once outside the door, the faint light in front of the[r]
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counter became visible and my vision slightly recovered.[pcms]
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;//あれば薄暗い漫画喫茶背景
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;//@konya BG表示済み
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*2987|
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[fc]
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I pass through the library corner lined with bookshelves and[r]
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head towards the counter.[pcms]
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*2988|
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[fc]
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[ns]Wataru[nse]
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"Ouch..."[pcms]
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*2989|
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[fc]
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The pain in my muscles becomes more apparent as I start[r]
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walking. Especially around my neck, it hurts quite a bit...[pcms]
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*2990|
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[fc]
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As I walk rubbing my neck while looking down, I find[r]
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something shiny in the recessed part of the base of a[r]
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bookshelf.[pcms]
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*2991|
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[fc]
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[ns]Wataru[nse]
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"What's this...?"[pcms]
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*2992|
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[fc]
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Picking it up, it turned out to be a blue glass bead.[pcms]
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*2993|
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[fc]
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It looks like a marble, but unlike ordinary ones, it doesn't[r]
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have white streaks and is entirely blue. At first glance, it[r]
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looks like a bead from a dark-colored Ramune bottle.[pcms]
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*2994|
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[fc]
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[ns]Wataru[nse]
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"Why is something like this here...?"[pcms]
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*2995|
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[fc]
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It doesn't seem like an item from a manga cafe, and none of[r]
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us carry marbles around. So it must be a customer's lost[r]
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item... but it's a bit mysterious.[pcms]
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*2996|
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[fc]
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I decide not to just throw it away and put the marble in my[r]
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pocket.[pcms]
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;//〆;エレベーターエントランス
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[bg storage="BG120"][trans_c cross time=500]
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;[eval exp="f.l_map = 18"]
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*2997|
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[fc]
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[ns]Wataru[nse]
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"...Huh?"[pcms]
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*2998|
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[fc]
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Arriving in front of the elevator, I casually look at the[r]
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floor indicator and tilt my head.[pcms]
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*2999|
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[fc]
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There are three elevators in this building, and since we[r]
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were all using them, they should all be stopped on either[r]
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the 5th or 7th floor now.[pcms]
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*3000|
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[fc]
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But... one is stopped at the 6th floor.[pcms]
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*3001|
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[fc]
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[ns]Wataru[nse]
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"Speaking of 6F..."[pcms]
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*3002|
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[fc]
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The floor where "Gyu-Gyu Paradise," an ally of big eaters[r]
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with all-you-can-eat sukiyaki and shabu-shabu, is located.[pcms]
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*3003|
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[fc]
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[ns]Wataru[nse]
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"...Is someone sneaking in for a bite to eat...??"[pcms]
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*3004|
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[fc]
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I'm a bit curious, but decide not to think too deeply about[r]
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it. It would be troublesome if I ran into Shigeyoshi while[r]
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checking it out.[pcms]
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*3005|
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[fc]
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I get on the elevator that came to 5F as it was.[pcms]
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;//〆フェードアウト
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;//〆;黒画面(エレベーターエントランス)
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[black_toplayer][trans_c cross time=1000][hide_chara_int]
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*3006|
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[fc]
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...7F it is.[pcms]
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*3007|
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[fc]
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[ns]Wataru[nse]
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"...!"[pcms]
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*3008|
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[fc]
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Stepping out into the elevator entrance on 7F, I[r]
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inadvertently step forward and notice a stain on the floor.[pcms]
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*3009|
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[fc]
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It's the bloodstain of Master and Mama...[pcms]
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*3010|
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[fc]
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[ns]Wataru[nse]
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"...Phew..."[pcms]
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;//---------------------------------------------------------------
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;//---------------------------------------------------------------
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;//---------------------------------------------------------------
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;//5050050510に入るzapを入れておくす ^^
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;//クリアしないと開かないzapみたい
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[if exp="sf.g_clear==1"][jump storage="50500.ks" target=*50500_z1][endif]
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[jump storage="50500.ks" target=*50500_z2]
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*50500_z1
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;//浩助
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;//壬
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;//キャンセル
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; ;選択肢用フラグオンオフ
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; [eval exp="f.selbt_yuh = 0"]
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; [eval exp="f.selbt_ren = 0"]
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; [eval exp="f.selbt_mar = 0"]
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; [eval exp="f.selbt_miz = 0"]
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; [eval exp="f.selbt_kou = 1"]
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; [eval exp="f.selbt_jun = 1"]
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; [eval exp="f.selbt_oth = 0"]
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; [eval exp="f.selbt_can = 1"]
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; [selbt]
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;
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; *aspect_SEL浩助
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; [selbt_clear]
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; [jump storage="zapF001.ks" target=*zapF001_TOP]
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;
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; *aspect_SEL壬
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; [selbt_clear]
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; [jump storage="zapF002.ks" target=*zapF002_TOP]
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;
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; *aspect_SELキャンセル
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; [selbt_clear]
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; [jump storage="50500.ks" target=*50500_z2]
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;BGM停止
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[fadeoutbgm time=500]
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;mm ザッピング前に黒追加
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[black_toplayer][trans_c cross time=500][hide_chara_int]
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*ZAP14|ザッピング選択肢 浩助 壬
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;バックログキャラ指定
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;[eval exp="f.zap_sel_chara01 = ' 悠帆'"]
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;[eval exp="f.zap_sel_chara02 = ' 漣'"]
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;[eval exp="f.zap_sel_chara03 = ' マルガリータ'"]
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;[eval exp="f.zap_sel_chara04 = ' 瑞樹'"]
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[eval exp="f.zap_sel_chara05 = ' 浩助'"]
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[eval exp="f.zap_sel_chara06 = ' 壬'"]
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;[eval exp="f.zap_sel_chara07 = ' その他'"]
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[eval exp="f.zap_sel_chara08 = ' キャンセル'"]
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;ボタン込み
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[zap_set1]
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[zap_set2]
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[s]
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;------------------------------------------------
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*aspect_SEL浩助|ザッピング選択肢 浩助
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[zap_clear]
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;[black_toplayer][trans_c random time=1000][hide_chara_int]
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[zapfade]
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[jump storage="zapF001.ks" target=*zapF001_TOP]
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;------------------------------------------------
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*aspect_SEL壬|ザッピング選択肢 壬
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[zap_clear]
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;[black_toplayer][trans_c random time=1000][hide_chara_int]
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[zapfade]
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[jump storage="zapF002.ks" target=*zapF002_TOP]
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;------------------------------------------------
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*aspect_SELキャンセル|ザッピング選択肢 キャンセル
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[zap_clear]
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[black_toplayer][trans_c random time=1000][hide_chara_int]
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;[zapfade]
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[jump storage="50500.ks" target=*50500_z2]
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;------------------------------------------------
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;//---------------------------------------------------------------
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;//---------------------------------------------------------------
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;//---------------------------------------------------------------
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*50500_z2
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;//ジャンプ:ブロック50510 へ
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[jump storage="50510.ks" target=*50510_TOP]
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