*B0010_F ;//●ラベルescape ;//〆:フラグ escapeAが成立している場合 ;//★_キャンプ場全景 夜(灯り無し) bg15c.bmp前ラベルから継続 ;//[bg storage="bg15c"][trans_c cross time=500] ;//♪_BGM10 フェードアウト ;// ;//♪_BGM06 フェードイン [bgm storage="bgm06"] *4451| [fc] [vo_koz s="kozu_0301"] [ns]Kozue[nse] "Kyaa, kyaaaahhh!! Don't come any closer!!"[pcms] *4452| [fc] Suddenly, Kozue's scream rang out.[pcms] [ChrSetEx layer=5 chbase="etc_02c"][ChrSetXY layer=5 x=162 y=0][trans_c cross time=150] [ChrSetEx layer=3 chbase="etc_03c"][ChrSetXY layer=3 x=0 y=0][trans_c cross time=150] [ChrSetEx layer=4 chbase="etc_04a"][ChrSetXY layer=4 x=324 y=0][trans_c cross time=150] *4452a| [fc] A man was creeping up on Kozue. From the darkness, figures appeared[r] one by one, and their numbers gradually increased.[pcms] *4452b| [fc] Were they lured out by the sound of the engine?[pcms] ;//キャラ消し [chara_int] [ChrSetEx layer=5 chbase="is_bA03"][ChrSetXY layer=5 x=162 y=0][trans_c cross time=150] *4453| [fc] [ns]Shou[nse] "Kozue-chan!"[pcms] *4454| [fc] Shou-kun turned off the engine and leaped out of the car. He[r] immediately tried to head towards Kozue...[pcms] [ChrSetEx layer=5 chbase="is_bA06"][ChrSetXY layer=5 x=162 y=0][trans_c cross time=150] *4455| [fc] [ns]Shou[nse] "Makoto! Behind you! Be careful!"[pcms] *4456| [fc] As he got out of the car, Shou-kun turned around and shouted.[pcms] [ChrSetEx layer=5 chbase="etc_03c"][ChrSetXY layer=5 x=162 y=0][trans_c cross time=150] *4457| [fc] At the same time as his words, I spotted a man behind Shou-kun, poised[r] to attack at any moment. This is bad![pcms] ;//キャラ消し [chara_int][trans_c cross time=150] ;//---------------------------------------------------------- ;//@選択肢発生 ;//1.翔くんに叫び、感染者の存在を知らせる ラベルkeyへ ;//2.自分が翔くんを助けに走る  ラベルaliveへ ; [link storage="B0010_G.ks" target=*B0010_G]翔くんに叫び、感染者の存在を知らせる[endlink] ; (link storage="B0010_H.ks" target=*B0010_H)I run to help Shou-[r] kun(endlink)[pcms] *SEL07|翔くんに叫び、感染者の存在を知らせる/自分が翔くんを助けに走る [fc] [pcms_sel] [eval exp="f.seltext04 = 'Shout to Shou-kun and inform him of the presence of the infected'"] [eval exp="f.seltext06 = 'I\'ll run to help Shou-kun'"] [if exp="tf.sys_sub == 0 || tf.選択肢ログ表示してね == 1"] ;選択肢内容をバックログに表記。改行コード必須。 [sel_hisout txt="&f.seltext04"][hr] [sel_hisout txt="&f.seltext06"][hr] [endif] [hr] [履歴出力復帰] ;選択肢ベース [selbase] ;文字の左マージン ;[eval exp="sf.seltext2_x = 250"] ;[eval exp="sf.seltext4_x = 250"] [sel04 target=*SEL07_1] [sel06 target=*SEL07_2] [s] ;選択肢後の処理しときたいからここに飛ばしてから実際のjump先へ ;------------------------------------------------------------------------------- *SEL07_1|&f.seltext04 [sel_hisout txt="&f.seltext04"][hr][fc][selbt_clear] [jump storage="B0010_G.ks" target=*B0010_G] ;------------------------------------------------------------------------------- *SEL07_2|&f.seltext06 [sel_hisout txt="&f.seltext06"][hr][fc][selbt_clear] [jump storage="B0010_H.ks" target=*B0010_H] ;//----------------------------------------------------------