*D0040_A ;//〆:ラベルD3 ;//★_山奥の学園 教室 夜(灯り無し) bg26b.bmp前ラベルから継続 *8475| [fc] [vo_mak s="mako_0778"] [ns]Makoto[nse] "Su-...nnnn...su-..."[pcms] ;//○寝息です *8476| [fc] Makoto has completely fallen asleep.[pcms] *8477| [fc] Alright, I've decided. I'll go on patrol. If she clings to me like[r] this, I'll be too tense to sleep anyway.[pcms] *8478| [fc] I gently lowered Makoto's head, which was resting on my shoulder, to[r] the floor, and quietly stood up to start walking down the hallway.[pcms] ;//★_山奥の学園 廊下 夜(灯り無し) bg27c.bmp [bg storage="bg27c"][trans_c cross time=500] *8479| [fc] There's no need to rush, but this dark school is a bit scary even for[r] me. I want to meet up with the others as soon as possible.[pcms] *8480| [fc] [ns]Daisuke[nse] "Now then... I wonder where those two are patrolling."[pcms] ;//♪_BGM07 フェードアウト ;//♪_BGM無音 ;^ [fadeoutbgm time=500] ;^ ;//---------------------------------------------------------- ;//〆:選択肢 ;// 1.屋上へ  ラベルD4へ ;// 2.玄関側へ フラグ:masaka_i 成立しつつラベルD5へ ;//嶺岸・1を裏口に変更 ; [link storage="D0040_A.ks" target=*D0040_B]裏口へ[endlink] ; (link storage="D0040_A.ks" target=*D0040_C)Head towards the[r] entrance(endlink)[pcms] *SEL12|裏口へ/玄関側へ [fc] [pcms_sel] [eval exp="f.seltext04 = 'To the back door'"] [eval exp="f.seltext06 = 'To the entrance side'"] [if exp="tf.sys_sub == 0 || tf.選択肢ログ表示してね == 1"] ;選択肢内容をバックログに表記。改行コード必須。 [sel_hisout txt="&f.seltext04"][hr] [sel_hisout txt="&f.seltext06"][hr] [endif] [hr] [履歴出力復帰] ;選択肢ベース [selbase] ;文字の左マージン ;[eval exp="sf.seltext2_x = 250"] ;[eval exp="sf.seltext4_x = 250"] ;[eval exp="sf.seltext6_x = 250"] [sel04 target=*SEL12_1] [sel06 target=*SEL12_2] [s] ;選択肢後の処理しときたいからここに飛ばしてから実際のjump先へ ;------------------------------------------------------------------------------- *SEL12_1|&f.seltext04 [sel_hisout txt="&f.seltext04"][hr][fc][selbt_clear] [jump storage="D0040_A.ks" target=*D0040_B] ;------------------------------------------------------------------------------- *SEL12_2|&f.seltext06 [sel_hisout txt="&f.seltext06"][hr][fc][selbt_clear] [jump storage="D0040_A.ks" target=*D0040_C] ;------------------------------------------------------------------------------- ;mm 意味ねえラベルクソ多くていやになるな。 ;//---------------------------------------------------------- *D0040_B ;//ラベルD4 ;//〆:視点変更選択肢 ;//  能登屋  →D0040_zap_n.txt [sysbt_meswin clear] [fadeoutbgm time=500] [stopse_all] ;^ ;[white_toplayer][trans_c random time=3000][hide_chara_int_w] [black_toplayer][trans_c cross time=500][hide_chara_int] [wait time=500] [jump storage="D0040_A_zap_n.ks" target=*D0040_A_zap_n] ;//---------------------------------------------------------- *D0040_C ;//ラベルD5 ;//〆:視点変更選択肢 ;//  真坂   →D0040_zap_m.txt [eval exp="f.l_masaka_i = 1"] [sysbt_meswin clear] [fadeoutbgm time=500] [stopse_all] ;^ ;[white_toplayer][trans_c random time=3000][hide_chara_int_w] [black_toplayer][trans_c cross time=500][hide_chara_int] [wait time=500] [jump storage="D0040_A_zap_m.ks" target=*D0040_A_zap_m] ;//----------------------------------------------------------