;//---------------------------------------------------------- *D0050_A ;//〆:ラベルD3 ;//♪_BGM10 フェードイン [bgm storage="bgm10"] ;//★_黒画面 ;//井上 継続中 *231| [fc] Makoto told me to "protect Aya-san!" but right now, I'm not in the[r] mood for that. Fortunately, there doesn't seem to be anything wrong,[r] so I'll leave the classroom and move my body a bit.[pcms] ;//★_山奥の学園 廊下 夜(灯り無し) bg27c.bmp [bg storage="bg27c"][trans_c cross time=500] *232| [fc] [ns]Daisuke[nse] "Should I look for Makoto and Kozue and try to meet up with them? I[r] hope Kozue isn't crying and unable to move..."[pcms] *233| [fc] As I search for the two of them, I walk alone through the dark and[r] quiet hallway. The sound of my footsteps echoing in the night-time[r] school building is a bit creepy even for a guy like me, making me feel[r] anxious.[pcms] *234| [fc] I'd be fine in our well-known academy, but being all alone in an[r] unfamiliar school, I'm seized by an indescribable fear, and the urge[r] to run blindly starts to take over.[pcms] *235| [fc] As I aimlessly wander down the dark hallway, I come upon a T-junction.[r] To the left and right, there should be paths leading to the front[r] entrance and the back gate, respectively.[pcms] *236| [fc] Well then...[pcms] ;//♪_BGM10 フェードアウト ;//♪_BGM無音 [fadeoutbgm time=500] ;^ ;//---------------------------------------------------------- ;//〆:選択肢 ;// 1.入り口側へ  jump:ラベルD5 ;// 2.裏門側へ jump:ラベルD4 ; [link target=*D0050_B]入り口側へ[endlink] ; (link target=*D0050_C)Head towards the back gate(endlink)[pcms] *SEL15|入り口側へ/裏門側へ [fc] [pcms_sel] [eval exp="f.seltext04 = 'Towards the entrance side'"] [eval exp="f.seltext06 = 'To the back gate side'"] [if exp="tf.sys_sub == 0 || tf.選択肢ログ表示してね == 1"] ;選択肢内容をバックログに表記。改行コード必須。 [sel_hisout txt="&f.seltext04"][hr] [sel_hisout txt="&f.seltext06"][hr] [endif] [hr] [履歴出力復帰] ;選択肢ベース [selbase] ;文字の左マージン ;[eval exp="sf.seltext2_x = 250"] ;[eval exp="sf.seltext4_x = 250"] ;[eval exp="sf.seltext6_x = 250"] [sel04 target=*SEL15_1] [sel06 target=*SEL15_2] [s] ;選択肢後の処理しときたいからここに飛ばしてから実際のjump先へ ;------------------------------------------------------------------------------- *SEL15_1|&f.seltext04 [sel_hisout txt="&f.seltext04"][hr][fc][selbt_clear] [jump target=*D0050_B] ;------------------------------------------------------------------------------- *SEL15_2|&f.seltext06 [sel_hisout txt="&f.seltext06"][hr][fc][selbt_clear] [jump target=*D0050_C] ;//---------------------------------------------------------- *D0050_B ;//〆:ラベルD4 ;//〆:視点変更選択肢  能登屋  jump:D0050_zap_n.txt [sysbt_meswin clear] [fadeoutbgm time=500] ;^ ;[white_toplayer][trans_c random time=3000][hide_chara_int_w] [black_toplayer][trans_c cross time=500][hide_chara_int] [jump storage="D0050_A_zap_n.ks" target=*D0050_A_zap_n] ;//〆:戻り先 ラベルD6 ;//[jump storage="D0050.ks" target=*D0050_D] ;//---------------------------------------------------------- *D0050_C ;//〆:ラベルD5 ;//〆:視点変更選択肢  鐙   jump:D0050_zap_a.txt [sysbt_meswin clear] [fadeoutbgm time=500] ;^ ;[white_toplayer][trans_c random time=3000][hide_chara_int_w] [black_toplayer][trans_c cross time=500][hide_chara_int] [jump storage="D0050_A_zap_a.ks" target=*D0050_A_zap_a] ;//〆:戻り先 ラベルD6 ;//[jump storage="D0050.ks" target=*D0050_D] ;//----------------------------------------------------------