*E0010_zap1_TOP ;{SceneSet 運命} ;//タイトル:運命 ;//---------------------------------------------------------- ;//file名 :E0010_zap1 ;//登場人物:真坂・桐越・石郷岡 ;//服装 :全員私服(キャンプ場用スタイル) ;//日付 :8/10 ;//時間 :午後9時 ;//場所 :学園内 ;//予想容量:5kb ;//---------------------------------------------------------- ;//〆:真坂視点 ;mm 強制ザップ 真坂 [black_toplayer][trans_c cross time=501][hide_chara_int] ;mm 逆移植 [zap_start aya] ;//♂:フローチャートマップ用フラグの埋め込み ;//〆:サバイバル2Ndフロー・14のマーク点灯フラグ ;//♂:ここまでセット ; ; ; ;//♪_BGM10 ※前ファイルで音を停止しているので再生させて下さい [bgm storage="bgm10"] ;//★_山奥の学園 廊下 夜 bg27c.bmp [bg storage="bg27c"] ;[trans_c random time=1000] [trans_c cross time=1000] ;//システムアイコン表示&メッセージウィンドウ表示 [sysbt_meswin] *2995| [fc] [vo_aya s="aya_1058"] [ns]Aya[nse] "Ah..."[pcms] ;//○あくびです *2996| [fc] Even though I said "I'm okay," I'm still sleepy. It's no surprise,[r] really. Just when I thought I had finally fallen asleep, I was woken[r] up again.[pcms] *2997| [fc] But Sendou-kun tried his best despite being sleepy too. I can't be the[r] only one to refuse.[pcms] *2998| [fc] [vo_aya s="aya_1059"] [ns]Aya[nse] "Yeah, let's do our best..."[pcms] *2999| [fc] With a new resolve, I followed Sendou-kun's instructions and headed[r] towards the back entrance of the school, starting to walk.[pcms] ;//♯_ブラックアウト [black_toplayer][trans_c blind_lr time=1000][hide_chara_int] ;//★_山奥の学園 廊下 夜(灯り無し) bg27c.bmp [bg storage="bg27c"][trans_c cross time=1000] *3000| [fc] [vo_aya s="aya_1060"] [ns]Aya[nse] "The door seems to be properly closed, so... just to be sure, we're[r] okay."[pcms] *3001| [fc] I turned the doorknob several times, checking carefully for any[r] abnormalities. But there didn't seem to be any problems, nor could I[r] see any infected from what I could tell.[pcms] *3002| [fc] [vo_aya s="aya_1061"] [ns]Aya[nse] "Then, next is... um..."[pcms] *3003| [fc] We should have already checked the entire school, but it's better to[r] be safe than sorry. It would be wise to double-check all the[r] classrooms on the first floor.[pcms] *3004| [fc] Up until now, there were no signs of anyone breaking in. But maybe[r] we've just been lucky so far.[pcms] *3005| [fc] Thinking about it makes me shiver. It's amazing we've been safe until[r] now.[pcms] *3006| [fc] [vo_aya s="aya_1062"] [ns]Aya[nse] "The classroom..."[pcms] *3007| [fc] I turned on my heel and started walking back the way I came.[pcms] ;//♯_ブラックアウト [black_toplayer][trans_c cross time=1000][hide_chara_int] ;//se017 教室の引き戸を開ける [se buf=0 storage="se017"] ;//★_山奥の学園 教室 夜(灯り無し) bg26b.bmp [bg storage="bg26c"][trans_c cross time=1000] *3008| [fc] [vo_aya s="aya_1063"] [ns]Aya[nse] "It seems okay... Huh?"[pcms] *3009| [fc] One of the windows caught my eye because it had a crack in it. Was it[r] always there, or did an infected do something to cause it?[pcms] *3010| [fc] [vo_aya s="aya_1064"] [ns]Aya[nse] "Infected... huh..."[pcms] *3011| [fc] I think I was able to observe them a bit on my way here. It's not nice[r] to say, but they didn't seem very intelligent. Also, their movements[r] were somewhat stiff.[pcms] *3012| [fc] If I were to go by what I've read in books, it's like rigor mortis or[r] as if they can't move their bodies well... some kind of paralysis.[r] Their movements are slow and sluggish.[pcms] *3013| [fc] The classroom windows are positioned quite high up. Even a normal[r] person wouldn't think of climbing up to get inside.[pcms] *3014| [fc] But it's concerning. What if that crack was caused by the actions of[r] an infected?[pcms] *3015| [fc] What if they completely break it and unlock the window to invade the[r] school?[pcms] *3016| [fc] [vo_aya s="aya_1065"] [ns]Aya[nse] "Hmm..."[pcms] *3017| [fc] It's been okay until now. But what happens next is unknown.[pcms] *3018| [fc] Should I do something about it, or is it fine as it is...?[pcms] ;//---------------------------------------------------------- ;//※選択肢発生 ;//1.やはり気になる。補修しよう。   →ラベルA ;//2.気にはなるが、今まで大丈夫だったんだ →ラベルB ; [link target=*E0010_zap1_A]やはり気になる。補修しよう[endlink] ; (link target=*E0010_zap1_B)I'm concerned, but it's been okay[r] so far(endlink)[pcms] *SEL21|やはり気になる。補修しよう/気にはなるが、今まで大丈夫だったんだ [fc] [pcms_sel] [eval exp="f.seltext04 = 'I\'m still concerned Let\'s repair it'"] [eval exp="f.seltext06 = 'I\'m curious, but it\'s been fine until now'"] [if exp="tf.sys_sub == 0 || tf.選択肢ログ表示してね == 1"] ;選択肢内容をバックログに表記。改行コード必須。 [sel_hisout txt="&f.seltext04"][hr] [sel_hisout txt="&f.seltext06"][hr] [endif] [hr] [履歴出力復帰] ;選択肢ベース [selbase] ;文字の左マージン ;[eval exp="sf.seltext2_x = 250"] ;[eval exp="sf.seltext4_x = 250"] ;[eval exp="sf.seltext6_x = 250"] [sel04 target=*SEL21_1] [sel06 target=*SEL21_2] [s] ;選択肢後の処理しときたいからここに飛ばしてから実際のjump先へ ;------------------------------------------------------------------------------- *SEL21_1|&f.seltext04 [sel_hisout txt="&f.seltext04"][hr][fc][selbt_clear] [jump target=*E0010_zap1_A] ;------------------------------------------------------------------------------- *SEL21_2|&f.seltext06 [sel_hisout txt="&f.seltext06"][hr][fc][selbt_clear] [jump target=*E0010_zap1_B] ;//---------------------------------------------------------- *E0010_zap1_A ;//〆:ラベルA ;//★_山奥の学園 教室 夜(灯り無し) bg26b.bmp前ラベルから継続 ;//[bg storage="bg26c"][trans_c cross time=500] *3019| [fc] [vo_aya s="aya_1066"] [ns]Aya[nse] "It's concerning... Maybe I should fix it. But how..."[pcms] *3020| [fc] As I searched the classroom in the dim light, I found some duct tape[r] near the teacher's desk.[pcms] *3021| [fc] [vo_aya s="aya_1067"] [ns]Aya[nse] "Even something like this is better than nothing."[pcms] ;//■_ガムテープ引く音・バリバリのような(あれば ;//se113.ogg [se buf=0 storage="se113"] *3022| [fc] I pulled out the end of the duct tape and prepared it so that it could[r] be quickly applied to the broken window.[pcms] *3023| [fc] [vo_aya s="aya_1068"] [ns]Aya[nse] "No good... The sound is louder than I thought... I have to be quiet[r] or the infected might hear it. But I need to hurry. There are other[r] places to check too..."[pcms] *3024| [fc] It's pitch black outside the window and visibility is poor. If an[r] infected is lurking and notices the sound of the tape, they might all[r] gather here.[pcms] *3025| [fc] I'm definitely a bit tense. Even if they don't come inside, just[r] suddenly seeing that creepy face might make me scream.[pcms] ;//♪_BGM10 フェードアウト [fadeoutbgm time=500] ;//♪_BGM無音 *3026| [fc] [vo_aya s="aya_1069"] [ns]Aya[nse] "...Okay"[pcms] *3027| [fc] I steeled myself and placed my hand on the glass to start the repair.[pcms] ;//■_カシャッ(ガラスが小さく割れる音 ;//se100.ogg [se buf=0 storage="se100"] ;//♪_BGM08 [bgm storage="bgm08"] *3028| [fc] [vo_aya s="aya_1070"] [ns]Aya[nse] "Kyaa!?"[pcms] *3029| [fc] When I pressed down on the duct tape, I might have applied too much[r] force because the cracked part chipped away, creating a hole in the[r] corner of the window big enough for a fist to go through.[pcms] *3030| [fc] In my panic at having broken the glass, I instinctively reached out[r] through the hole to pick up the shattered pieces.[pcms] ;//システムアイコン消去&メッセージウィンドウ消去 [sysbt_meswin clear] ;//◆_感染者の手 一瞬表示 ;//ETC_N014a [evcg赤フラ storage="ETC_N014a"] ;//強制ウェイト [wait time=250] ;//★_山奥の学園 教室 夜(灯り無し) bg26b.bmp前ラベルから継続 [bg storage="bg26c"][trans_c cross time=0] ;//システムアイコン表示&メッセージウィンドウ表示 [sysbt_meswin] *3031| [fc] [vo_aya s="aya_1071"] [ns]Aya[nse] "Ah! Ouch..."[pcms] *3032| [fc] The moment I reached outside the window, my hand got caught on the[r] broken glass.[pcms] *3033| [fc] I must have touched a sharp edge of glass. When I hastily pulled my[r] hand back in, there was a bit of blood seeping from my arm.[pcms] *3034| [fc] [vo_aya s="aya_1072"] [ns]Aya[nse] "Haa... just my luck... But it's good that it's only this minor."[pcms] *3035| [fc] The injury on my arm was just a small one, and by pressing firmly, the[r] bleeding soon stopped.[pcms] *3036| [fc] Perhaps I was still sleepy, my attention must have been scattered.[pcms] *3037| [fc] [vo_aya s="aya_1073"] [ns]Aya[nse] "I need to be careful..."[pcms] *3038| [fc] I reminded myself to be careful, and this time, I carefully applied[r] the duct tape to the window glass to seal the hole without getting[r] injured.[pcms] ;//♪_BGM08 フェードアウト [fadeoutbgm time=500] ;//♯_ブラックアウト [black_toplayer][trans_c cross time=1000][hide_chara_int] ;//〆:masaka_infection2 成立 [eval exp="f.l_masaka_infection2 = 1"] ;//〆:合流Aへ [jump storage="E0010_zap1.ks" target=*E0010_zap1_C] ;//---------------------------------------------------------- *E0010_zap1_B ;//〆:ラベルB ;//★_山奥の学園 教室 夜(灯り無し) bg26b.bmp前ラベルから継続 ;//[bg storage="bg26c"][trans_c cross time=500] *3039| [fc] [vo_aya s="aya_1074"] [ns]Aya[nse] "It's concerning, but it's just a crack, so it should be fine,[r] right...?"[pcms] *3040| [fc] It's pitch black outside the window and visibility is poor. If an[r] infected is lurking and notices the sound of the tape, they might all[r] gather here.[pcms] *3041| [fc] Even if they don't come inside, just suddenly seeing that creepy face[r] might make me scream.[pcms] *3042| [fc] Maybe it's because of the darkness, but a sense of fear was beginning[r] to swell inside me.[pcms] *3043| [fc] [vo_aya s="aya_1075"] [ns]Aya[nse] "It's been okay until now... And if something happens when I approach[r] the window..."[pcms] *3044| [fc] It's best to avoid dangerous things. Besides, if the window breaks, it[r] will be in this silence. Surely, I would notice by the sound.[pcms] *3045| [fc] If that happens, I can fight back by throwing desks and chairs found[r] inside the classroom.[pcms] ;//♪_BGM10 フェードアウト [fadeoutbgm time=500] ;//♯_ブラックアウト [black_toplayer][trans_c cross time=1000][hide_chara_int] ;//〆:合流Aへ [jump storage="E0010_zap1.ks" target=*E0010_zap1_C] ;//---------------------------------------------------------- *E0010_zap1_C ;//〆:合流A ;//♪_BGM10 フェードイン [bgm storage="bgm10"] ;//★_山奥の学園 教室 夜(灯り無し) bg26c.bmp前ラベルから継続 [bg storage="bg26c"][trans_c cross time=1000] ;//♂:事前のラベルの演出絡みで *3046| [fc] [vo_aya s="aya_1076"] [ns]Aya[nse] "...I need to check the other areas too..."[pcms] *3047| [fc] This classroom isn't the only place. There could be anything in the[r] other classrooms.[pcms] *3048| [fc] Just a little more. I should look around a bit more carefully.[pcms] *3049| [fc] Just a little more, and I can return to town.[pcms] ;[zapend_random] [zapfade] ;//♂:フローチャートマップ用フラグの埋め込み ;//〆:サバイバル2Ndフロー・5のマーク表示フラグ ;//♂:ここまでセット ; ; ;//→E0010 ;//〆:ザッピング合流Aへ [jump storage="E0010_P.ks" target=*E0010_P]