;//_______________________________________ ;//シーン名 :『』 ;//file名 :3100 ;//登場人物 : ;//服装 : ;//日付 : ;//時間 : ;//場所 : ;//予想容量 : ;//備考 : ;//_______________________________________ *3100_TOP ;{SceneSet 集落} ;//m:プロット時のブロック名I ;//ブロック3070 ◎_ラベルgoto_hotelから接続 ;//bgm08.ogg 1ch [bgm storage="BGM08"] ;//★village01 集落・朝昼 [bg storage="village01a"][trans_c cross time=1000] ;//システムアイコン&メッセージウィンドウ表示 [sysbt_meswin] *3216| [fc] I ran through the forest and arrived at a small settlement in the[r] middle of the mountain.[pcms] *3217| [fc] A few houses huddled close together, as if lining up their eaves.[pcms] *3218| [fc] [ns]Makoto[nse] "Is there... nobody around...?"[pcms] *3219| [fc] I can't quite imagine the lifestyle of someone living in such a remote[r] place.[pcms] *3220| [fc] Is it normal for there to be no one around at this time? I'm not sure[r] about that either.[pcms] *3221| [fc] Anyway, no matter how much I imagine here, it's not like I'll find an[r] answer.[pcms] *3222| [fc] While paying attention to my surroundings, I slowly approached the[r] settlement.[pcms] ;//<条件分岐> ;//フラグA==1の場合、ラベル*flag_Aへ ;//フラグB==1orフラグC==1の場合、ラベル*flag_B-Cへ ;//m:3100と3110の冒頭に同じ条件分岐がありブロック分けの意味が薄いので ;//ラベルA、BCをそれぞれ1ブロックに分割結合 [if exp="f.l_alive_satuki==1"][jump storage="3100a.ks" target=*3100a_TOP][endif] [if exp="f.l_alive_natu==1||f.l_infection_satuki==1||f.l_infection_natu==1"][jump storage="3100bc.ks" target=*3100bc_TOP][endif] ;//m:以降、同様の条件分岐でどのフラグも非成立の場合は、全てラベルA(彩月生存)に落とす [jump storage="3100a.ks" target=*3100a_TOP] ;//m:フラグメモ書き ;//フラグAalive_satuki ;//フラグBalive_natu ;//フラグCinfection_satuki infection_natu