king-exit/YAML/Items.yaml
2024-09-06 03:44:44 -05:00

1924 lines
51 KiB
YAML

- !!null 'null'
- !ruby/object:RPG::Item
'description': 'A liquid created by the fusion of magic and pharmacology.
Restores 600 HP'
'name': 'Healing Water'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '192'
'price': !!int '500'
'scope': !!int '7'
'animation_id': !!int '37'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '1'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '11'
'data_id': !!int '0'
'value1': !!float '0.0'
'value2': !!float '600.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A thick liquid with a small amount of recovery components
obtained during the purification of recovery water. Restores
1500 HP'
'name': 'Pure Healing Water'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '194'
'price': !!int '1500'
'scope': !!int '7'
'animation_id': !!int '37'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '2'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '11'
'data_id': !!int '0'
'value1': !!float '0.0'
'value2': !!float '1500.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A liquid completed by gathering the essence of magic and
pharmacology over a long period. Fully restores HP'
'name': 'Ultra Pure Healing Water'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '197'
'price': !!int '4000'
'scope': !!int '7'
'animation_id': !!int '37'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '3'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '11'
'data_id': !!int '0'
'value1': !!float '1.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Powder exchanged by spirits when they gain something from
humans. Restores 200 MP'
'name': 'Spirit Powder'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '260'
'price': !!int '2000'
'scope': !!int '7'
'animation_id': !!int '38'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '4'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '12'
'data_id': !!int '0'
'value1': !!float '0.0'
'value2': !!float '200.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A liquid that simultaneously produces a strong impact and
recovery effect. Revives from incapacitation'
'name': 'Revival Medicine'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '196'
'price': !!int '2000'
'scope': !!int '9'
'animation_id': !!int '42'
'note': '<身代わり対象外>'
'speed': !!int '500'
'id': !!int '5'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '1'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '11'
'data_id': !!int '1'
'value1': !!float '0.0'
'value2': !!float '500.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Hard but edible as is. Cures poison status'
'name': 'Antidote Fruit'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '294'
'price': !!int '400'
'scope': !!int '7'
'animation_id': !!int '40'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '6'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '2'
'value1': !!float '1.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A dry mushroom with a medicinal taste. Cures all status
ailments of allies.'
'name': 'Universal Mushroom'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '305'
'price': !!int '1500'
'scope': !!int '7'
'animation_id': !!int '41'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '7'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '2'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '3'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '4'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '5'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '6'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '7'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '36'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '55'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '34'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '28'
'value1': !!float '1.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A holy stone that appears in lands where spirits dwell for a
long time. Fully restores incapacitation, HP, MP, and TP for
one target'
'name': 'Spirit Stone'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '346'
'price': !!int '8000'
'scope': !!int '9'
'animation_id': !!int '39'
'note': "<生者にも効果>\r\n<身代わり対象外>"
'speed': !!int '500'
'id': !!int '8'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '11'
'data_id': !!int '0'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '12'
'data_id': !!int '0'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '13'
'data_id': !!int '0'
'value1': !!float '100.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '1'
'value1': !!float '1.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Increases max HP by 50 points'
'name': 'Fragment of Magic <Body>'
'consumable': !!bool 'true'
'occasion': !!int '2'
'icon_index': !!int '199'
'price': !!int '200'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '9'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '42'
'data_id': !!int '0'
'value1': !!float '50.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Increases max MP by 10 points'
'name': 'Fragment of Magic <Magic>'
'consumable': !!bool 'true'
'occasion': !!int '2'
'icon_index': !!int '199'
'price': !!int '200'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '10'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '42'
'data_id': !!int '1'
'value1': !!float '10.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Increases attack power by 5 points'
'name': 'Fragment of Magic <Power>'
'consumable': !!bool 'true'
'occasion': !!int '2'
'icon_index': !!int '199'
'price': !!int '1000'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '11'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '42'
'data_id': !!int '2'
'value1': !!float '5.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Increases defense power by 5 points'
'name': 'Fragment of Magic <Defense>'
'consumable': !!bool 'true'
'occasion': !!int '2'
'icon_index': !!int '199'
'price': !!int '1000'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '12'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '42'
'data_id': !!int '3'
'value1': !!float '5.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Increases magic power by 3 points'
'name': 'Fragment of Magic <Law>'
'consumable': !!bool 'true'
'occasion': !!int '2'
'icon_index': !!int '199'
'price': !!int '200'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '13'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '42'
'data_id': !!int '4'
'value1': !!float '3.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Increases magic defense by 3 points'
'name': 'Fragment of Magic <Reason>'
'consumable': !!bool 'true'
'occasion': !!int '2'
'icon_index': !!int '199'
'price': !!int '200'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '14'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '42'
'data_id': !!int '5'
'value1': !!float '3.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Increases agility by 3 points'
'name': 'Fragment of Magic <Speed>'
'consumable': !!bool 'true'
'occasion': !!int '2'
'icon_index': !!int '199'
'price': !!int '200'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '15'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '42'
'data_id': !!int '6'
'value1': !!float '3.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Increases luck by 3 points'
'name': 'Fragment of Magic <Luck>'
'consumable': !!bool 'true'
'occasion': !!int '2'
'icon_index': !!int '199'
'price': !!int '200'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '16'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '42'
'data_id': !!int '7'
'value1': !!float '3.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Tastes terrible but edible. Restores 300 HP'
'name': 'Cherry Leaf'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '309'
'price': !!int '100'
'scope': !!int '7'
'animation_id': !!int '37'
'note': "<詳細 水さえあればどこででも生息できる植物>\r\n<詳細 苦味は強いが食べる事ができる>\r\n<詳細 小さな桜色の花を咲かす>\r\n<身代わり対象外>"
'speed': !!int '0'
'id': !!int '17'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '11'
'data_id': !!int '0'
'value1': !!float '0.0'
'value2': !!float '300.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A jar filled with water. Can be used as a catalyst for soul
rituals.'
'name': 'Jar (Water)'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '271'
'price': !!int '10'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '18'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Completely removes the aphrodisiac effect used in the
prison. Cures aphrodisiac status'
'name': 'Aphrodisiac Antidote'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '212'
'price': !!int '30'
'scope': !!int '7'
'animation_id': !!int '40'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '19'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '28'
'value1': !!float '1.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Memory of the key shape used in the first isolation cell.
Can be reproduced and used with [Soul Ritual].'
'name': 'Memory of the Key to the First Isolation Cell'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '240'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '20'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Memory of the key shape used in the second isolation cell.
Can be reproduced and used with [Soul Style].'
'name': 'Memory of the Key to the 2nd Isolation Cell'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '240'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '21'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Soul stone attached to the sealing ring. White in color,
with most of its magical power unsealed.'
'name': 'Soul Stone (White)'
'consumable': !!bool 'true'
'occasion': !!int '3'
'icon_index': !!int '608'
'price': !!int '500'
'scope': !!int '1'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '22'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Memory of the key shape used in the right prisoner cell. Can
be reproduced and used with [Soul Style].'
'name': 'Memory of the Key to the Right Prisoner Cell'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '240'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '23'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Nutritious dumpling handmade by Dr. Raster. Restores 800 HP
and 30 TP.'
'name': 'Handmade Healing Dumpling'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '290'
'price': !!int '1000'
'scope': !!int '7'
'animation_id': !!int '37'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '24'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '11'
'data_id': !!int '0'
'value1': !!float '0.0'
'value2': !!float '800.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '13'
'data_id': !!int '0'
'value1': !!float '30.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A soul stone containing a year''s worth of Dr. Raster''s
magical power.'
'name': 'Great Soul Stone <Raster>'
'consumable': !!bool 'true'
'occasion': !!int '3'
'icon_index': !!int '611'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '25'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A strangely delicious yet frightening mushroom. Restores 200
HP and 15 TP.'
'name': 'Inspiring Mushroom'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '319'
'price': !!int '100'
'scope': !!int '7'
'animation_id': !!int '129'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '26'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '11'
'data_id': !!int '0'
'value1': !!float '0.0'
'value2': !!float '200.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '13'
'data_id': !!int '0'
'value1': !!float '15.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A sacred powder that demons and monsters dislike. Halves the
encounter rate with enemies for a while.'
'name': 'Exorcism Powder'
'consumable': !!bool 'true'
'occasion': !!int '2'
'icon_index': !!int '349'
'price': !!int '5000'
'scope': !!int '8'
'animation_id': !!int '37'
'note': ''
'speed': !!int '0'
'id': !!int '27'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '21'
'data_id': !!int '42'
'value1': !!float '1.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A sacred crystal that demons and monsters dislike.
Completely prevents encounters with enemies for a while.'
'name': 'Exorcism Stone'
'consumable': !!bool 'true'
'occasion': !!int '2'
'icon_index': !!int '345'
'price': !!int '30000'
'scope': !!int '8'
'animation_id': !!int '37'
'note': ''
'speed': !!int '0'
'id': !!int '28'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '21'
'data_id': !!int '43'
'value1': !!float '1.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Each of the six petals has a slightly different sweetness.
Restores 30% HP.'
'name': 'Rikka'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '314'
'price': !!int '200'
'scope': !!int '7'
'animation_id': !!int '37'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '29'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '11'
'data_id': !!int '0'
'value1': !!float '0.3'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Incense that calms a disturbed mind. Cures darkness,
confusion, and silence.'
'name': 'Incense'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '198'
'price': !!int '500'
'scope': !!int '7'
'animation_id': !!int '40'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '30'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '3'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '5'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '4'
'value1': !!float '1.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Memory of the key shape used in the left prisoner cell. Can
be reproduced and used with [Soul Style].'
'name': 'Memory of the Key to the Left Prisoner Cell'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '240'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '31'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A key with a snake decoration on the handle. Seems like it
can be used somewhere...'
'name': 'Snake Pattern Key'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '242'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '32'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A key with a cross decoration on the handle. Seems like it
can be used somewhere...'
'name': 'Cross Key'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '242'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '33'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A key with a dignified cat decoration on the handle. Seems
like it can be used somewhere...'
'name': 'Cat Pattern Key'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '242'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '34'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Soul stone attached to the sealing ring. Vermilion in color,
with some magical power sealed.'
'name': 'Soul Stone (Vermilion)'
'consumable': !!bool 'true'
'occasion': !!int '3'
'icon_index': !!int '609'
'price': !!int '800'
'scope': !!int '1'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '35'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Soul stone attached to the sealing ring. Red in color, with
a considerable amount of magical power sealed.'
'name': 'Soul Stone (Red)'
'consumable': !!bool 'true'
'occasion': !!int '3'
'icon_index': !!int '610'
'price': !!int '1000'
'scope': !!int '1'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '36'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Soul stone attached to the sealing ring. Vivid crimson in
color, sealing a vast amount of magical power.'
'name': 'Soul Stone (Crimson)'
'consumable': !!bool 'true'
'occasion': !!int '3'
'icon_index': !!int '611'
'price': !!int '2000'
'scope': !!int '1'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '37'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A soul stone containing a year''s worth of Stiara''s magical
power.'
'name': 'Great Soul Stone <Stiara>'
'consumable': !!bool 'true'
'occasion': !!int '3'
'icon_index': !!int '611'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '38'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A holy stone left in this world when a spirit fulfills its
long life. Fully restores all allies'' incapacitation, HP,
MP, and TP.'
'name': 'Spirit Soul Stone'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '358'
'price': !!int '8000'
'scope': !!int '10'
'animation_id': !!int '39'
'note': "<生者にも効果>\r\n<身代わり対象外>"
'speed': !!int '500'
'id': !!int '39'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '1'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '12'
'data_id': !!int '0'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '13'
'data_id': !!int '0'
'value1': !!float '100.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '11'
'data_id': !!int '0'
'value1': !!float '1.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'An item consumed by the starter pistol. A valuable item in
this world.'
'name': 'Paper Detonator'
'consumable': !!bool 'true'
'occasion': !!int '3'
'icon_index': !!int '320'
'price': !!int '0'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '40'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A spray that heals a day''s worth of fatigue with one push.
Fully restores HP and MP.'
'name': 'Commit Spray'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '221'
'price': !!int '10000'
'scope': !!int '7'
'animation_id': !!int '37'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '41'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '11'
'data_id': !!int '0'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '12'
'data_id': !!int '0'
'value1': !!float '1.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A magazine for a Minimi light machine gun. There''s only one
in this world.'
'name': 'Machine Gun Magazine'
'consumable': !!bool 'true'
'occasion': !!int '3'
'icon_index': !!int '543'
'price': !!int '10000'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '42'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Can be eaten by peeling the skin with the root of the white
grass. Recovers 10% HP and TP for 4 turns. (Only during
battle)'
'name': 'Root of Transformation'
'consumable': !!bool 'true'
'occasion': !!int '1'
'icon_index': !!int '289'
'price': !!int '78'
'scope': !!int '7'
'animation_id': !!int '37'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '43'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '21'
'data_id': !!int '14'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '21'
'data_id': !!int '16'
'value1': !!float '1.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A key used in the lower right prisoner cell.'
'name': 'Lower Right Prison Cell Key'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '240'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '44'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A key used in the middle left prisoner cell.'
'name': 'Middle Left Prison Cell Key'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '240'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '45'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A magic card that opens the door leading to the ancient
castle.'
'name': 'Pass Card'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '228'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '46'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A key that opens the door leading to the ancient castle.'
'name': 'Special Large Door Key'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '242'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '47'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A very simple key. It seems like it can be used somewhere...'
'name': 'Castle Wall Town Key'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '242'
'price': !!int '2000'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '48'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': ''
'name': ''
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '0'
'price': !!int '0'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '49'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A light that reveals a secretly made hidden passage.'
'name': 'Light Illuminating the Path Ahead'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '112'
'price': !!int '0'
'scope': !!int '7'
'animation_id': !!int '0'
'note': "一週目クリア後に入手。\r\n魔王までの道を開く。"
'speed': !!int '0'
'id': !!int '50'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'TP increase 100'
'name': 'Spirit'
'consumable': !!bool 'true'
'occasion': !!int '1'
'icon_index': !!int '0'
'price': !!int '0'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '51'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '13'
'data_id': !!int '0'
'value1': !!float '100.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Grilled vegetables shared by Tiara. Recovers 500 HP and 40
TP.'
'name': 'Grilled Vegetable Set'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '312'
'price': !!int '100'
'scope': !!int '7'
'animation_id': !!int '129'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '52'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '11'
'data_id': !!int '0'
'value1': !!float '0.0'
'value2': !!float '500.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '13'
'data_id': !!int '0'
'value1': !!float '40.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A high-class mushroom with an elegant flavor. Recovers 1000
HP and 20 TP.'
'name': 'Matsukaze Mushroom'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '319'
'price': !!int '100'
'scope': !!int '7'
'animation_id': !!int '129'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '53'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '11'
'data_id': !!int '0'
'value1': !!float '0.0'
'value2': !!float '1000.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '13'
'data_id': !!int '0'
'value1': !!float '20.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Holy water collected from the sacred tree Mana. Recovers 30
MP.'
'name': 'Mana'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '216'
'price': !!int '1000'
'scope': !!int '7'
'animation_id': !!int '37'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '54'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '12'
'data_id': !!int '0'
'value1': !!float '0.0'
'value2': !!float '30.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A key used in the third isolation cell.'
'name': 'Third Isolation Cell Key'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '240'
'price': !!int '0'
'scope': !!int '0'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '55'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Only the small seeds on the surface of the grass can be
eaten. Recovers 10% MP.'
'name': 'Moon Grass'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '315'
'price': !!int '1000'
'scope': !!int '7'
'animation_id': !!int '37'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '56'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '12'
'data_id': !!int '0'
'value1': !!float '0.1'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'A miraculous wind that clears the mind and body, curing all
abnormalities. Recovers all status ailments for all allies.'
'name': 'Golden Wind'
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '365'
'price': !!int '100000'
'scope': !!int '8'
'animation_id': !!int '41'
'note': '<身代わり対象外>'
'speed': !!int '0'
'id': !!int '57'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '2'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '3'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '4'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '5'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '6'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '7'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '36'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '55'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '34'
'value1': !!float '1.0'
'value2': !!float '0.0'
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '22'
'data_id': !!int '28'
'value1': !!float '1.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': 'Summons enemies from the current field for battle. Can be
used any number of times from the menu screen.'
'name': 'Duel Ocarina'
'consumable': !!bool 'false'
'occasion': !!int '2'
'icon_index': !!int '250'
'price': !!int '300'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '58'
'features': []
'effects':
- !ruby/object:RPG::UsableItem::Effect
'code': !!int '44'
'data_id': !!int '40'
'value1': !!float '0.0'
'value2': !!float '0.0'
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '2'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': ''
'name': ''
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '0'
'price': !!int '0'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '59'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'
- !ruby/object:RPG::Item
'description': ''
'name': ''
'consumable': !!bool 'true'
'occasion': !!int '0'
'icon_index': !!int '0'
'price': !!int '0'
'scope': !!int '7'
'animation_id': !!int '0'
'note': ''
'speed': !!int '0'
'id': !!int '60'
'features': []
'effects': []
'damage': !ruby/object:RPG::UsableItem::Damage
'type': !!int '0'
'element_id': !!int '0'
'formula': '0'
'variance': !!int '20'
'critical': !!bool 'false'
'success_rate': !!int '100'
'hit_type': !!int '0'
'itype_id': !!int '1'
'repeats': !!int '1'
'tp_gain': !!int '0'