king-exit/Scripts/Game_Picture.rb
2024-08-31 14:17:23 -05:00

160 lines
6.1 KiB
Ruby

#==============================================================================
# ■ Game_Picture
#------------------------------------------------------------------------------
#  ピクチャを扱うクラスです。このクラスは Game_Pictures クラスの内部で、特定
# の番号のピクチャが必要になったときだけ作成されます。
#==============================================================================
class Game_Picture
#--------------------------------------------------------------------------
# ● 公開インスタンス変数
#--------------------------------------------------------------------------
attr_reader :number # ピクチャ番号
attr_reader :name # ファイル名
attr_reader :origin # 原点
attr_reader :x # X 座標
attr_reader :y # Y 座標
attr_reader :zoom_x # X 方向拡大率
attr_reader :zoom_y # Y 方向拡大率
attr_reader :opacity # 不透明度
attr_reader :blend_type # ブレンド方法
attr_reader :tone # 色調
attr_reader :angle # 回転角度
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
def initialize(number)
@number = number
init_basic
init_target
init_tone
init_rotate
end
#--------------------------------------------------------------------------
# ● 基本変数の初期化
#--------------------------------------------------------------------------
def init_basic
@name = ""
@origin = @x = @y = 0
@zoom_x = @zoom_y = 100.0
@opacity = 255.0
@blend_type = 1
end
#--------------------------------------------------------------------------
# ● 移動目標の初期化
#--------------------------------------------------------------------------
def init_target
@target_x = @x
@target_y = @y
@target_zoom_x = @zoom_x
@target_zoom_y = @zoom_y
@target_opacity = @opacity
@duration = 0
end
#--------------------------------------------------------------------------
# ● 色調の初期化
#--------------------------------------------------------------------------
def init_tone
@tone = Tone.new
@tone_target = Tone.new
@tone_duration = 0
end
#--------------------------------------------------------------------------
# ● 回転の初期化
#--------------------------------------------------------------------------
def init_rotate
@angle = 0
@rotate_speed = 0
end
#--------------------------------------------------------------------------
# ● ピクチャの表示
#--------------------------------------------------------------------------
def show(name, origin, x, y, zoom_x, zoom_y, opacity, blend_type)
@name = name
@origin = origin
@x = x.to_f
@y = y.to_f
@zoom_x = zoom_x.to_f
@zoom_y = zoom_y.to_f
@opacity = opacity.to_f
@blend_type = blend_type
init_target
init_tone
init_rotate
end
#--------------------------------------------------------------------------
# ● ピクチャの移動
#--------------------------------------------------------------------------
def move(origin, x, y, zoom_x, zoom_y, opacity, blend_type, duration)
@origin = origin
@target_x = x.to_f
@target_y = y.to_f
@target_zoom_x = zoom_x.to_f
@target_zoom_y = zoom_y.to_f
@target_opacity = opacity.to_f
@blend_type = blend_type
@duration = duration
end
#--------------------------------------------------------------------------
# ● 回転速度の変更
#--------------------------------------------------------------------------
def rotate(speed)
@rotate_speed = speed
end
#--------------------------------------------------------------------------
# ● 色調変更の開始
#--------------------------------------------------------------------------
def start_tone_change(tone, duration)
@tone_target = tone.clone
@tone_duration = duration
@tone = @tone_target.clone if @tone_duration == 0
end
#--------------------------------------------------------------------------
# ● ピクチャの消去
#--------------------------------------------------------------------------
def erase
@name = ""
end
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
def update
update_move
update_tone_change
update_rotate
end
#--------------------------------------------------------------------------
# ● ピクチャ移動の更新
#--------------------------------------------------------------------------
def update_move
return if @duration == 0
d = @duration
@x = (@x * (d - 1) + @target_x) / d
@y = (@y * (d - 1) + @target_y) / d
@zoom_x = (@zoom_x * (d - 1) + @target_zoom_x) / d
@zoom_y = (@zoom_y * (d - 1) + @target_zoom_y) / d
@opacity = (@opacity * (d - 1) + @target_opacity) / d
@duration -= 1
end
#--------------------------------------------------------------------------
# ● 色調変更の更新
#--------------------------------------------------------------------------
def update_tone_change
return if @tone_duration == 0
d = @tone_duration
@tone.red = (@tone.red * (d - 1) + @tone_target.red) / d
@tone.green = (@tone.green * (d - 1) + @tone_target.green) / d
@tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d
@tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d
@tone_duration -= 1
end
#--------------------------------------------------------------------------
# ● 回転の更新
#--------------------------------------------------------------------------
def update_rotate
return if @rotate_speed == 0
@angle += @rotate_speed / 2.0
@angle += 360 while @angle < 0
@angle %= 360
end
end