king-exit/YAML/Map005.yaml
2024-08-31 14:17:23 -05:00

662 lines
24 KiB
YAML

--- !ruby/object:RPG::Map
parallax_name: ''
height: 20
events:
1: !ruby/object:RPG::Event
id: 1
name: EV001
x: 5
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 7
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [・・・ゲオルイース様、わずかですが食料です。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [他の者に気づかれぬうちにお受け取り下さい。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここでは看守達に媚を売らぬ限り、囚人は食を失います。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたには先の大戦で故郷を救っていただいた。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せめてこれを。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [・・・私に・・・関わるな・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [People4, 7, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい!はやく連れて行け。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
3: !ruby/object:RPG::Event
id: 3
name: EV003
x: 15
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 1
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
6: !ruby/object:RPG::Event
id: 6
name: EV006
x: 8
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 序章
character_index: 3
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
7: !ruby/object:RPG::Event
id: 7
name: 裸ゲオ
x: 4
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 監獄組チップ
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
8: !ruby/object:RPG::Event
id: 8
name: EV008
x: 6
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 7
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [・・・ゲオルイース様、わずかですが食料です。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [他の者に気づかれぬうちにお受け取り下さい。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここでは看守達に媚を売らぬ限り、囚人は食を失います。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [あなたには先の大戦で故郷を救っていただいた。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [せめてこれを。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [・・・私に・・・関わるな・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [People4, 7, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [おい!はやく連れて行け。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
9: !ruby/object:RPG::Event
id: 9
name: EV009
x: 6
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 7
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
10: !ruby/object:RPG::Event
id: 10
name: EV010
x: 6
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 1
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
11: !ruby/object:RPG::Event
id: 11
name: EV011
x: 8
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 1
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
12: !ruby/object:RPG::Event
id: 12
name: EV012
x: 12
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 1
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
13: !ruby/object:RPG::Event
id: 13
name: EV013
x: 14
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 1
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
4: !ruby/object:RPG::Event
id: 4
name: EV004
x: 15
y: 12
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 1
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 14
y: 12
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_clutter'
character_index: 0
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
parallax_sx: 0
bgm: !ruby/object:RPG::BGM {name: Dungeon2, volume: 75, pitch: 75}
tileset_id: 20
encounter_step: 30
width: 20
data: !ruby/object:Table
dim: 3
x: 20
y: 20
z: 4
data:
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- 0000 0000 0000 0000 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000
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- 0000 0000 0000 0600 0600 16a1 16a0 16a0 16a0 16a0 16a0 16a0 16a0 16a0 16a0 16a4 0600 0000 0000 0000
- 0000 0000 0000 16a3 16a6 16a9 16a8 16a8 16a8 16a8 16a8 16a8 16a8 16a8 16a8 16ac 0600 0000 0000 0000
- 0000 0000 0000 16a1 16a4 0604 0605 0605 0604 0605 0605 0605 0605 0605 0605 0605 0600 0000 0000 0000
- 0000 0000 0000 16a9 16ac 064d 064e 064e 064e 064e 064e 064e 064e 064e 064e 064f 0600 0000 0000 0000
- 0000 0000 0000 0604 0605 0605 0605 0605 0605 0605 0605 0605 0605 0604 0605 0605 0600 0000 0000 0000
- 0000 0000 0000 0605 0605 0605 0605 0605 0605 0605 0605 0605 0605 0605 0605 0605 0600 0000 0000 0000
- 0000 0000 0000 0600 0600 0605 0605 0604 0605 0605 0605 0605 0605 0605 0605 0605 0600 0000 0000 0000
- 0000 0000 0000 0000 0600 064d 064e 064e 064e 064e 064e 064e 064e 064e 064e 064f 0600 0000 0000 0000
- 0000 0000 0000 0000 0600 0605 0605 0605 0605 0605 0605 0605 0605 0605 0605 0605 0600 0000 0000 0000
- 0000 0000 0000 0000 0600 0605 0605 0605 0605 0605 0605 0605 0605 0605 0605 0605 0600 0000 0000 0000
- 0000 0000 0000 0000 0600 0605 0605 0604 0605 0605 0605 0605 0605 0605 0605 0605 0600 0000 0000 0000
- 0000 0000 0000 0000 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000
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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0258 022a 0259 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0260 0232 0261 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0260 0000 0261 0000 0000 0000 0145 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 010a 0268 027a 0269 010a 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0146 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
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- 0000 0000 0000 0000 0000 0132 0233 0234 0233 0234 0000 0233 0234 0233 0234 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 012a 0000 0000 0000 0000 0000 0000 0000 0000 0000 010e 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0132 0000 0000 013a 013a 0143 0000 0145 0146 0106 0107 0000 0000 0000 0000
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- 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000
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- 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0004 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: 拷問部屋
specify_battleback: true
note: ''
battleback1_name: Ruins3
battleback2_name: Stone5