king-exit/YAML/Map024.yaml
2024-08-31 14:17:23 -05:00

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--- !ruby/object:RPG::Map
parallax_name: ''
height: 70
events:
3: !ruby/object:RPG::Event
id: 3
name: 遠い異国の王
x: 12
y: 1
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠い異国の王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
4: !ruby/object:RPG::Event
id: 4
name: 何処かの国王
x: 12
y: 0
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 2
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [もう息はない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
5: !ruby/object:RPG::Event
id: 5
name: 兵士A
x: 21
y: 7
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 7
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
6: !ruby/object:RPG::Event
id: 6
name: 兵士B
x: 21
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 7
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
2: !ruby/object:RPG::Event
id: 2
name: サミダレ
x: 12
y: 2
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 4
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: サミダレ
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
7: !ruby/object:RPG::Event
id: 7
name: EV007
x: 2
y: 13
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・ダメだ腐ってる・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 飲めるような水じゃない。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
8: !ruby/object:RPG::Event
id: 8
name: EV008
x: 3
y: 13
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・ダメだ腐ってる・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 飲めるような水じゃない。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
9: !ruby/object:RPG::Event
id: 9
name: 兵士D
x: 22
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 7
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
10: !ruby/object:RPG::Event
id: 10
name: 兵士C
x: 23
y: 7
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 7
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
11: !ruby/object:RPG::Event
id: 11
name: EV011
x: 24
y: 17
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &3 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &4 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &5 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [8, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精霊石を手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 0
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
12: !ruby/object:RPG::Event
id: 12
name: EV012
x: 24
y: 27
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &6 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &7 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &8 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &9 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &10 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [19, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [催淫解毒剤を手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 0
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
13: !ruby/object:RPG::Event
id: 13
name: EV013
x: 4
y: 13
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 4
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &11 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &12 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &13 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &14 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &15 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [1, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [回復水を手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 4
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
14: !ruby/object:RPG::Event
id: 14
name: EV014
x: 5
y: 25
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &16 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor5
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 3
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: SC_damage1, pitch: 140, volume: 70}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠い異国の王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ぐっ・・・!!?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・・・・・っっ・・・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [999, 999, 0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &17 !ruby/object:RPG::MoveCommand {code: 19, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\c[sad]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「おい何やってる!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ぜぇ・・・ここで折れたら終いだぞ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠い異国の王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・・・・・行ってくれ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 私の・・・・・・・・・・・・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 私の命は・・・・・・・・・ここまでだっ・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ば・・・っ!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・・っっっ!!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠い異国の王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そんなに悔しそうな顔をしないで。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 君は私達のためにここまで戦ってくれた。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・最後に少しでも時間を稼ぐ・・・逃げてくれっ」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・あの世でも王様やりながら待ってな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ きっと会いに行く。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['SuiScript.set_picture("l", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("c", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("r", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠い異国の王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・さらばだ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: B
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor5
character_index: 6
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠い異国の王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
15: !ruby/object:RPG::Event
id: 15
name: EV015
x: 8
y: 37
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 2
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &18 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People2
character_index: 2
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 3
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: SC_damage1, pitch: 140, volume: 70}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [老王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・あああぁ・・。」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &19 !ruby/object:RPG::MoveCommand {code: 19, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\c[sad]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ぜぇ・・ぜぇ・・おい。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ こんなとこで・・立ち止まるなっ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [老王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「サミダレ王ッ・・・・・どうか伝えてくれ・・・ッ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この監獄には大陸中の王が静かに掻き集められ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ある王は拷問を受け、ある王は洗脳を受けている」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ぜぇ・・・・・やめろ・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [老王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「その真実を地上に伝え・・・なんとか・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ なんとかあの悪計を・・明るみの・・・もとにぃ・・・っ」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['SuiScript.set_picture("l", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("c", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("r", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Blow6, pitch: 120, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・ッ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・クッッ・・・そおおおっ!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ その願いを・・・・私は・・・私は一体・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 誰に託せばいいんだよ・・・ッッ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: B
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Damage2
character_index: 0
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [老王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
16: !ruby/object:RPG::Event
id: 16
name: EV016
x: 15
y: 29
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なにか使える物はないか・・」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: putting_a_bottle2, pitch: 150, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [1, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [回復水を手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ぜぇ・・・ないよりはましか・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにもない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
17: !ruby/object:RPG::Event
id: 17
name: EV017
x: 2
y: 30
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 4
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &20 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &21 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &22 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &23 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [2, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [回復純水を手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 4
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
18: !ruby/object:RPG::Event
id: 18
name: EV018
x: 12
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そっちは私達が捕まっていた牢部屋だ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 脱出するならそっちじゃない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 次に拷問を受ければ・・もう・・・。」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &25 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &26 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
19: !ruby/object:RPG::Event
id: 19
name: EV019
x: 10
y: 7
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そっちは看守達が走ってった方だ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ わざわざ捕まりにいくわけにはいかない。」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &27 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &28 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
20: !ruby/object:RPG::Event
id: 20
name: EV020
x: 9
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そっちは看守達が走ってった方だ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ わざわざ捕まりにいくわけにはいかない。」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &29 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &30 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
21: !ruby/object:RPG::Event
id: 21
name: EV021
x: 14
y: 7
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そっちは守衛室だ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そこが抜けられれば地上まですぐだが・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 今の私らじゃあっさり捕まって拷問コースだ」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &31 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &32 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
22: !ruby/object:RPG::Event
id: 22
name: EV022
x: 15
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そっちは守衛室だ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 今の私らじゃあっさり捕まって拷問コースだ」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &33 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &34 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
23: !ruby/object:RPG::Event
id: 23
name: EV023
x: 16
y: 69
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [999, 999, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 133, p: [!ruby/object:RPG::ME {name: ME_30_Win_01, pitch: 100, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [gain_medal(0)]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [10]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [999, 999, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 26, 9, 4, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
24: !ruby/object:RPG::Event
id: 24
name: 灯り2
x: 8
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Flame'
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [明かり設定4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
25: !ruby/object:RPG::Event
id: 25
name: 灯り2
x: 5
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Flame'
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [明かり設定4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
27: !ruby/object:RPG::Event
id: 27
name: 灯り2
x: 11
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Flame'
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [明かり設定4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
28: !ruby/object:RPG::Event
id: 28
name: 灯り2
x: 13
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Flame'
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [明かり設定4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
29: !ruby/object:RPG::Event
id: 29
name: 灯りkaburi
x: 16
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Flame'
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [明かり設定4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
30: !ruby/object:RPG::Event
id: 30
name: 灯り2
x: 19
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Flame'
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [明かり設定4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
26: !ruby/object:RPG::Event
id: 26
name: 灯り2
x: 22
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Flame'
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [明かり設定4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
31: !ruby/object:RPG::Event
id: 31
name:  
x: 18
y: 42
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 405
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・こいつは精霊の加護を受けたナイフか・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 刃物は使いこなせないが・・・持って行くか。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Sword5, pitch: 130, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 127, p: [64, 0, 0, 1, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [雷守ナイフを手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 404
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにもない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
32: !ruby/object:RPG::Event
id: 32
name: EV032
x: 19
y: 42
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なにか使える物は・・」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: putting_a_bottle2, pitch: 150, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [1, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [回復水を手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにもない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
33: !ruby/object:RPG::Event
id: 33
name: EV033
x: 20
y: 42
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにもない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
34: !ruby/object:RPG::Event
id: 34
name: 灯り2
x: 2
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Flame'
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [明かり設定3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
36: !ruby/object:RPG::Event
id: 36
name: EV036
x: 1
y: 44
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 4
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &35 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &36 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &37 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &38 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &39 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [2, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [回復純水を手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 4
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
38: !ruby/object:RPG::Event
id: 38
name: EV038
x: 0
y: 69
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!takara'
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &40 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &41 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &42 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &43 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &44 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 128, p: [97, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [聖竜妃の髪飾りを手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!takara'
character_index: 5
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
37: !ruby/object:RPG::Event
id: 37
name: EV037
x: 14
y: 63
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: SC_item3, pitch: 50, volume: 70}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, black, 0, 0, 0, 0, 100, 100, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [222, 222, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 0, 0, 180, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
39: !ruby/object:RPG::Event
id: 39
name: EV039
x: 13
y: 63
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
40: !ruby/object:RPG::Event
id: 40
name: EV040
x: 14
y: 61
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
41: !ruby/object:RPG::Event
id: 41
name: EV041
x: 14
y: 62
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
43: !ruby/object:RPG::Event
id: 43
name: EV043
x: 14
y: 64
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
44: !ruby/object:RPG::Event
id: 44
name: EV044
x: 14
y: 65
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
45: !ruby/object:RPG::Event
id: 45
name: EV045
x: 13
y: 65
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
46: !ruby/object:RPG::Event
id: 46
name: EV046
x: 13
y: 64
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
47: !ruby/object:RPG::Event
id: 47
name: EV047
x: 12
y: 64
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
48: !ruby/object:RPG::Event
id: 48
name: EV048
x: 12
y: 63
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
49: !ruby/object:RPG::Event
id: 49
name: EV049
x: 12
y: 65
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
50: !ruby/object:RPG::Event
id: 50
name: EV050
x: 11
y: 65
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
51: !ruby/object:RPG::Event
id: 51
name: EV051
x: 11
y: 64
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
52: !ruby/object:RPG::Event
id: 52
name: EV052
x: 11
y: 63
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
53: !ruby/object:RPG::Event
id: 53
name: EV053
x: 10
y: 61
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
54: !ruby/object:RPG::Event
id: 54
name: EV054
x: 10
y: 62
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
55: !ruby/object:RPG::Event
id: 55
name: EV055
x: 10
y: 63
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
56: !ruby/object:RPG::Event
id: 56
name: EV056
x: 10
y: 64
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
57: !ruby/object:RPG::Event
id: 57
name: EV057
x: 10
y: 65
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
58: !ruby/object:RPG::Event
id: 58
name: EV058
x: 9
y: 63
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
59: !ruby/object:RPG::Event
id: 59
name: EV059
x: 9
y: 62
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
60: !ruby/object:RPG::Event
id: 60
name: EV060
x: 9
y: 61
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
61: !ruby/object:RPG::Event
id: 61
name: EV061
x: 8
y: 60
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
62: !ruby/object:RPG::Event
id: 62
name: EV062
x: 8
y: 61
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
63: !ruby/object:RPG::Event
id: 63
name: EV063
x: 8
y: 62
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
64: !ruby/object:RPG::Event
id: 64
name: EV064
x: 8
y: 63
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
65: !ruby/object:RPG::Event
id: 65
name: EV065
x: 8
y: 64
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
66: !ruby/object:RPG::Event
id: 66
name: EV066
x: 7
y: 64
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
67: !ruby/object:RPG::Event
id: 67
name: EV067
x: 7
y: 63
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
68: !ruby/object:RPG::Event
id: 68
name: EV068
x: 7
y: 62
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
69: !ruby/object:RPG::Event
id: 69
name: EV069
x: 7
y: 61
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
70: !ruby/object:RPG::Event
id: 70
name: EV070
x: 7
y: 60
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
71: !ruby/object:RPG::Event
id: 71
name: EV071
x: 6
y: 60
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
72: !ruby/object:RPG::Event
id: 72
name: EV072
x: 6
y: 61
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
73: !ruby/object:RPG::Event
id: 73
name: EV073
x: 6
y: 62
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
74: !ruby/object:RPG::Event
id: 74
name: EV074
x: 6
y: 63
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
75: !ruby/object:RPG::Event
id: 75
name: EV075
x: 6
y: 64
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!koori'
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 222
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
35: !ruby/object:RPG::Event
id: 35
name: EV035
x: 17
y: 69
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [999, 999, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 133, p: [!ruby/object:RPG::ME {name: ME_30_Win_01, pitch: 100, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [gain_medal(0)]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [10]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [999, 999, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 26, 9, 4, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
42: !ruby/object:RPG::Event
id: 42
name: EV042
x: 24
y: 0
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [start_noise]}
- !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: -68.0, g: -68.0, b: 0.0, a: 68.0}, 1, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [4, ! '', 0, 0, 0, 0, 100, 100, 0, 0, 200, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [4]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &45 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]}
- !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: XPDungeon8, volume: 80, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 128, p: [1, 0, 0, 1, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [999, 999, 0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 5
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &46 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &47 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]}
- &48 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &49 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &50 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &51 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &52 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &53 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &54 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &55 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &56 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &57 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &58 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &59 !ruby/object:RPG::MoveCommand {code: 15, parameters: [60]}
- &60 !ruby/object:RPG::MoveCommand {code: 16, parameters: []}
- &61 !ruby/object:RPG::MoveCommand {code: 15, parameters: [60]}
- &62 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*48]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*49]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*51]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*52]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*53]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*54]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*55]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*56]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*57]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*58]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*59]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*61]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*62]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 6
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &63 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &64 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]}
- &65 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &66 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &67 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &68 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &69 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &70 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &71 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &72 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &73 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &74 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*63]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*64]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*65]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*66]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*67]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*68]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*69]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*70]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*71]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*72]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*73]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*74]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 10
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &75 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]}
- &76 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &77 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &78 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &79 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &80 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &81 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &82 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &83 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &84 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &85 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &86 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*75]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*76]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*77]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*78]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*79]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*80]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*81]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*82]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*83]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*84]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*85]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*86]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &87 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &88 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]}
- &89 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &90 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &91 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &92 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &93 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &94 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &95 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &96 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &97 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &98 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*87]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*88]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*89]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*90]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*91]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*92]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*93]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*94]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*95]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*96]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*97]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*98]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「クソッ!振り切られた!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「二人とも足が速い!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ もっと人数を増やして逃げ道を塞げっ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [4, 5, 3]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 5
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &99 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &100 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &101 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &102 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &103 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &104 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &105 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &106 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &107 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &108 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &109 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*99]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*100]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*101]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*102]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*103]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*104]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*105]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*106]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*107]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*108]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*109]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 10
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &110 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &111 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &112 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &113 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &114 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &115 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &116 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &117 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &118 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &119 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &120 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*110]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*111]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*112]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*113]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*114]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*115]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*116]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*117]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*118]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*119]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*120]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &121 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &122 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &123 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &124 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &125 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &126 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &127 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &128 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &129 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &130 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &131 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*121]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*122]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*123]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*124]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*125]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*126]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*127]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*128]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*129]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*130]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*131]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 6
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &132 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &133 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &134 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &135 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &136 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &137 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &138 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &139 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &140 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &141 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &142 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &143 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*132]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*133]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*134]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*135]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*136]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*137]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*138]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*139]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*140]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*141]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*142]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*143]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [6, 6, 3]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 2
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &144 !ruby/object:RPG::MoveCommand {code: 41, parameters: [序章, 4]}
- &145 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- &146 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &147 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &148 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &149 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &150 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &151 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &152 !ruby/object:RPG::MoveCommand {code: 15, parameters: [60]}
- &153 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &154 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*144]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*145]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*146]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*147]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*148]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*149]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*150]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*151]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*152]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*153]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*154]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 29
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &155 !ruby/object:RPG::MoveCommand {code: 42, parameters: [200]}
- &156 !ruby/object:RPG::MoveCommand {code: 15, parameters: [10]}
- &157 !ruby/object:RPG::MoveCommand {code: 42, parameters: [150]}
- &158 !ruby/object:RPG::MoveCommand {code: 15, parameters: [10]}
- &159 !ruby/object:RPG::MoveCommand {code: 42, parameters: [100]}
- &160 !ruby/object:RPG::MoveCommand {code: 15, parameters: [10]}
- &161 !ruby/object:RPG::MoveCommand {code: 42, parameters: [50]}
- &162 !ruby/object:RPG::MoveCommand {code: 15, parameters: [10]}
- &163 !ruby/object:RPG::MoveCommand {code: 42, parameters: [0]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*155]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*156]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*157]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*158]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*159]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*160]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*161]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*162]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*163]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, sami, 0, 0, 100, 0, 100, 100, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 50, 0, 100, 100, 255, 0, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・行ったか。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・はぁ・・・はぁ・・・。」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 3
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &164 !ruby/object:RPG::MoveCommand {code: 41, parameters: [Actor5, 6]}
- &165 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &166 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &167 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &168 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &169 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &170 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &171 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &172 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*164]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*165]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*166]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*167]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*168]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*169]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*170]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*171]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*172]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &173 !ruby/object:RPG::MoveCommand {code: 41, parameters: [People2, 2]}
- &174 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &175 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &176 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &177 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &178 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &179 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*173]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*174]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*175]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*176]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*177]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*178]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*179]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠い異国の王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・はぁ・・・はぁ・・・ッ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ もう私達の脱走が気付かれてしまったのか・・・!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はぁ・・・はぁ・・・いや・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ どうやら私達以外にも逃げている者がいるようだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 看守達はそちちを追ってる。」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &180 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*180]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [老王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なんと・・・これは最後にして最大の好機!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ここを脱出し、我らが世に真実を伝えるのだ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はぁ・・・しかしそろそろ休まないと・・・ぜぇ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 長い監獄暮らしと拷問のせいで私達の命は尽きかけてる。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [遠い異国の王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「それだと言うのに・・・貴方にだけ戦いを任せてすまない、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ もう私の体は・・・歩くことすらままならず・・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「戦える者が前にでる・・・当然じゃないか。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・ぜぇ・・ぜぇ・・・けど私も・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 気合じゃどうにもならんとこまできてる。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・何度も与えられた薬のせいで]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 今も体力がじわじわと減っている・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 動けなくなる前に・・・少しでも遠くへ行こう・・・」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 29
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &181 !ruby/object:RPG::MoveCommand {code: 42, parameters: [50]}
- &182 !ruby/object:RPG::MoveCommand {code: 15, parameters: [10]}
- &183 !ruby/object:RPG::MoveCommand {code: 42, parameters: [100]}
- &184 !ruby/object:RPG::MoveCommand {code: 15, parameters: [10]}
- &185 !ruby/object:RPG::MoveCommand {code: 42, parameters: [150]}
- &186 !ruby/object:RPG::MoveCommand {code: 15, parameters: [10]}
- &187 !ruby/object:RPG::MoveCommand {code: 42, parameters: [200]}
- &188 !ruby/object:RPG::MoveCommand {code: 15, parameters: [10]}
- &189 !ruby/object:RPG::MoveCommand {code: 42, parameters: [255]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*181]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*182]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*183]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*184]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*185]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*186]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*187]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*188]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*189]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 180, 40, 100, 100, 0, 0, 100, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [老王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「おぉぉぉ・・神よ・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ どうか我らを救いたまえ・・・導きたまえぇぇッッ!!」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 3
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &190 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &191 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*190]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*191]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &192 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &193 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*192]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*193]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &194 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*194]}
- !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [4, 3, 4]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 2
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &195 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &196 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*195]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*196]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &197 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- &198 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- &199 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*197]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*198]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*199]}
- !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: XPNegative1, volume: 85, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 133, p: [!ruby/object:RPG::ME {name: dinsleif_op, pitch: 100, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Book1, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【囚人-サミダレ-】]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼女は【催淫】状態です。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [移動中も戦闘中も少しずつHPが減少していき、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [いずれは倒れる運命にあります・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Book1, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [【TPバトル】]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレのスキルはTPを消費します。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [TPはダメージを与える、またはダメージを受けると増加し、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [戦闘が終わるとリセットされます。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['revive_point_manual(26,9,4,2)']}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [all_apply_revive(false)]}
- !ruby/object:RPG::EventCommand {i: 0, c: 319, p: [1, 3, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 313, p: [0, 1, 0, 10]}
- !ruby/object:RPG::EventCommand {i: 0, c: 314, p: [0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 313, p: [0, 1, 0, 28]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [997, 997, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
parallax_sx: 0
bgm: !ruby/object:RPG::BGM {name: 02 Fight in castle, volume: 75, pitch: 100}
tileset_id: 10
encounter_step: 27
width: 25
data: !ruby/object:Table
dim: 3
x: 25
y: 70
z: 4
data:
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bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
parallax_loop_y: false
autoplay_bgm: false
encounter_list:
- !ruby/object:RPG::Map::Encounter
troop_id: 1
weight: 10
region_set: []
- !ruby/object:RPG::Map::Encounter
troop_id: 2
weight: 6
region_set: []
- !ruby/object:RPG::Map::Encounter
troop_id: 3
weight: 5
region_set: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: true
parallax_sy: 0
display_name: 地下深く暗い道
specify_battleback: true
note: ''
battleback1_name: Ruins3
battleback2_name: ''