king-exit/YAML/Map032.yaml
2024-08-31 14:17:23 -05:00

774 lines
34 KiB
YAML

--- !ruby/object:RPG::Map
parallax_name: ''
height: 30
events:
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 9
y: 14
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 血のり
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
3: !ruby/object:RPG::Event
id: 3
name: EV003
x: 13
y: 21
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 血のり
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
34: !ruby/object:RPG::Event
id: 34
name: EV034
x: 12
y: 13
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 血のり
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
1: !ruby/object:RPG::Event
id: 1
name: EV001
x: 14
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [8, 11, 1]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &2 !ruby/object:RPG::MoveCommand {code: 29, parameters: [3]}
- &3 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &4 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &6 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [wait_for_forcing]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\et[2]\ed[120]この惨劇、謀略である事は明らか・・・。']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [求め続ければ・・いずれは真実にも辿り着けるかもしれない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['しかし・・・・。\!\fo[120]']}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 4
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &7 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &8 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &9 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &10 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &11 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &12 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &13 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &14 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &15 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &16 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &17 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\et[2]\ed[120]その真実には何の価値もなかった。']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [それは彼女に・・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['一筋として光を与え得ないのだから・・・。\!\fo[120]']}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, black, 0, 0, 0, 0, 100, 100, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 120, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, zztaitle, 0, 0, 0, 0, 100, 100, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 300, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [200]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ここまでをセーブしますか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]}
- !ruby/object:RPG::EventCommand {i: 1, c: 352, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [5]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 0, 0, 200, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 3, 11, 29, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
4: !ruby/object:RPG::Event
id: 4
name: ゲオ
x: 11
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 序章
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
5: !ruby/object:RPG::Event
id: 5
name: EV005
x: 10
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
6: !ruby/object:RPG::Event
id: 6
name: EV006
x: 12
y: 21
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
7: !ruby/object:RPG::Event
id: 7
name: EV007
x: 10
y: 24
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 6
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
8: !ruby/object:RPG::Event
id: 8
name: EV008
x: 12
y: 25
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 6
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
9: !ruby/object:RPG::Event
id: 9
name: EV009
x: 15
y: 21
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
10: !ruby/object:RPG::Event
id: 10
name: EV010
x: 17
y: 21
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
parallax_sx: 0
bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100}
tileset_id: 8
encounter_step: 30
width: 23
data: !ruby/object:Table
dim: 3
x: 23
y: 30
z: 4
data:
- 1820 1838 0b10 0b00 0b00 0b00 0b18 1103 1102 1102 1102 1102 1102 1102 1102 1106 0b10 0b00 0b00 0b00 0b18 1830 1838
- 1820 1838 0b10 0b00 0b00 0b00 0b18 1101 1100 1100 1100 1100 1100 1100 1100 1104 0b10 0b00 0b00 0b00 0b18 1830 1838
- 1820 1838 0b10 0b00 0b00 0b00 0b18 1101 1100 1100 1100 1100 1100 1100 1100 1104 0b10 0b00 0b00 0b00 0b18 1830 1838
- 1820 1838 0b10 0b00 0b00 0b00 0b18 1101 1100 1100 1100 1100 1100 1100 1100 1104 0b10 0b00 0b00 0b00 0b18 1830 1838
- 1820 1838 0b10 0b00 0b00 0b00 0b18 1101 1100 1100 1100 1100 1100 1100 1100 1104 0b10 0b00 0b00 0b00 0b18 1830 1838
- 1820 1838 0b10 0b00 0b00 0b00 0b18 1109 1108 1108 1108 1108 1108 1108 1108 110c 0b10 0b00 0b00 0b00 0b18 1830 1838
- 1820 1838 0b10 0b00 0b00 0b00 0b18 1b83 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b86 0b10 0b00 0b00 0b00 0b18 1830 1838
- 1820 1838 0b10 0b00 0b00 0b00 0b18 1b81 1b80 1b80 1b80 1b80 1b80 1b80 1b80 1b84 0b10 0b00 0b00 0b00 0b18 1830 1838
- 1820 1838 0b10 0b00 0b00 0b00 0b18 1b81 1b80 1b80 1b80 1b80 1b80 1b80 1b80 1b84 0b10 0b00 0b00 0b00 0b18 1830 1838
- 1820 1838 0b10 0b04 0b1c 0b08 0b18 1b81 1b80 1b80 1b80 1b80 1b80 1b80 1b80 1b84 0b10 0b00 0b00 0b00 0b18 1830 1838
- 1820 1838 0b10 0b18 0b5a 0b10 0b18 1b81 1b80 1b80 1b80 0600 1b80 1b80 1b80 1b84 0b10 0b00 0b00 0b00 0b18 1830 1838
- 1820 1838 0b10 0b18 0b50 0b10 0b18 1b89 1b88 1b88 1b88 0600 1b88 1b88 1b88 1b8c 0b10 0b00 0b00 0b00 0b18 1830 1838
- 1820 1838 0b10 0b18 0b50 0b10 0b02 0b14 0b14 0b24 0b52 0b44 0b54 0b22 0b14 0b14 0b05 0b1c 0b08 0b00 0b18 1830 1838
- 1820 1838 0b10 0b18 0b50 0b28 0b1c 0b1c 0b1c 0b26 0b40 0b30 0b48 0b28 0b1c 0b1c 0b26 0b5a 0b28 0b08 0b18 1830 1838
- 1820 1838 0b10 0b18 0b59 0b46 0b44 0b44 0b44 0b44 0b31 0b30 0b32 0b44 0b44 0b44 0b44 0b37 0b5d 0b10 0b18 1830 1838
- 1820 1838 0b10 0b02 0b24 0b58 0b4c 0b4c 0b4c 0b4c 0b38 0b30 0b34 0b4c 0b4c 0b4c 0b4c 0b56 0b22 0b01 0b18 1830 1838
- 1820 1838 0b28 0b1c 0b1e 0b21 0b21 0b21 0b21 0b2d 0b40 0b30 0b48 0b2b 0b21 0b21 0b21 0b21 0b1d 0b1c 0b26 1830 1838
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- 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a6 0bba 0b2b 0b2d 19a3 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2
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bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: ゲオルイース邸
specify_battleback: false
note: ''
battleback1_name: ''
battleback2_name: ''