king-exit/YAML/Map034.yaml
2024-08-31 14:17:23 -05:00

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--- !ruby/object:RPG::Map
parallax_name: ''
height: 20
events:
1: !ruby/object:RPG::Event
id: 1
name: 塀1
x: 4
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 7
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
5: !ruby/object:RPG::Event
id: 5
name: EV005
x: 14
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
6: !ruby/object:RPG::Event
id: 6
name: 兵2
x: 5
y: 12
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 7
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
7: !ruby/object:RPG::Event
id: 7
name: 上兵
x: 9
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 7
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
8: !ruby/object:RPG::Event
id: 8
name: 下兵
x: 9
y: 12
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 7
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
9: !ruby/object:RPG::Event
id: 9
name: 獄長
x: 10
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 序章
character_index: 3
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
10: !ruby/object:RPG::Event
id: 10
name:
x: 16
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 序章
character_index: 1
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
11: !ruby/object:RPG::Event
id: 11
name: 衛兵
x: 18
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 6
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
12: !ruby/object:RPG::Event
id: 12
name: 衛兵
x: 19
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 6
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
13: !ruby/object:RPG::Event
id: 13
name: 衛兵
x: 18
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 6
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
14: !ruby/object:RPG::Event
id: 14
name: 衛兵
x: 19
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 6
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
15: !ruby/object:RPG::Event
id: 15
name: 衛兵
x: 17
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 6
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
16: !ruby/object:RPG::Event
id: 16
name: 衛兵
x: 17
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 6
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
17: !ruby/object:RPG::Event
id: 17
name: EV017
x: 17
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: -17.0, g: -17.0, b: -17.0, a: 0.0}, 60, true]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 18
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &2 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &3 !ruby/object:RPG::MoveCommand {code: 29, parameters: [3]}
- &4 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &5 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &6 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &7 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 10
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &8 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &9 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &10 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &11 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 11
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &12 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &13 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &14 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &15 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 12
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &16 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &17 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &18 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &19 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 13
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &20 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &21 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &22 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &23 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 14
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &24 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &25 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &26 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &27 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 15
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &28 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &29 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &30 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &31 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 16
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &32 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &33 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &34 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &35 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [男の声]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「おやっ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ おやおやおやおや!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [999, 999, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[goke]獄長']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なんと、ラシュヘイト王が自ら囚人をお連れ下さるとは!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ お会いするのは初めてでございますね。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 私が現在、地下監獄の長を務めておる者ですぅ」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[oun]ラシュヘイト王']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そうだったか、ここには久しぶりに来る。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 随分と若い者がまとめておるのだな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[goke]獄長']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「身に余る大役でございます。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ かつてはゲオルイース様も、うら若き頃から]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 軍の総司令をされていたと聞きますが?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[oun]ラシュヘイト王']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そうだ・・彼女は若くして人類のために尽力してくれた。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・くれぐれも監獄での生活・・よろしく頼む。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[goke]獄長']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「わぁかっておりますとも!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ゲオルイース様は人類解放の立役者!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 細心の注意を払い応対をさせていただきます!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[goke]獄長']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ですが規則ですので、終身刑の者にはこの]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 【封輪】を付けさせていただきます。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[oun]ラシュヘイト王']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「封輪-フウリン-・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 一度装着すれば魔力が完全に封じられ・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 永遠に外すことができなくなる首輪・・・か。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[goke]獄長']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「首輪の【魂石】が魔力を吸収する事で]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 装着者は魔力を失い、逆に首輪は強固になり外れなくなる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・そういった仕組みでございます。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[oun]ラシュヘイト王']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ゲオルイースの魔法は人類の宝であった・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ また大いなる災いが起きた際には救済の光たり得た。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・・・・だが、致し方あるまいな・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[goke]獄長']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「では失礼して♪」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['SuiScript.set_picture("l", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("c", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("r", "del")']}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &36 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Key, pitch: 60, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース2, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[goke]獄長']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「これで彼女が暴れ出したとしても、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 強力無比で常識外れの魔法を使われる心配は、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 永遠になくなりましたね♪」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[goke]獄長']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「以後、彼女はこちらで丁重に扱って参ります。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ どうか王はお引取りを。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[oun]ラシュヘイト王']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・うむ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 本当に・・・よろしく頼む・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['SuiScript.set_picture("l", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("c", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("r", "del")']}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 10
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &37 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 11
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &38 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 12
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &39 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 13
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &40 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 14
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &41 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 15
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &42 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 16
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &43 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [獄長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・ではゲオルイース様。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ こちらまでどうぞ。」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &44 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &45 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &46 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &47 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &48 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*48]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &49 !ruby/object:RPG::MoveCommand {code: 29, parameters: [2]}
- &50 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &51 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &52 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &53 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &54 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*49]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*51]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*52]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*53]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*54]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 7
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &55 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &56 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*55]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*56]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 8
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &57 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &58 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*57]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*58]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [獄長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・くっ!!!・・・くくっくっく!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ まさかあの英雄までここにぶち込むとは・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ とんでもねぇじゃねぇか・・・!!!」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &59 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*59]}
- !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: SC_scene3, volume: 80, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\c[gokn]獄長']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「監獄へようこそ英雄様ぁ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 楽しんでいってくれよなぁ!この穴倉を永遠によぉ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [モブ監獄, 7, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [獄長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「まずは入獄前に身体検査をさせて貰わねぇとなぁ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 惜しみながら服を脱ぎなぁ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ もうそんな綺麗な服は着られないぜ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [モブ監獄, 7, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [獄長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・あ?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ なに無視してくれてるんだい?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 聞こえてんだろさっさと脱げっ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ご、獄長・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ゲオルイース様は・・親しい者を失ったショックで]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 騒動の日から一言も発していないそうです。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [獄長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ふーん・・・それで?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「精神状態が不安定である以上、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ まだ厳しい命令をするには早いのではないかと・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ せ、せめてお心が回復されるまでは」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [獄長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「こういう面倒な囚人もたまにいる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ すんなり命令に従えないのなら仕方ない・・・」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [獄長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「俺が直々にやってやるよ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['SuiScript.set_picture("l", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("c", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("r", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [3, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [11, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: yaburu1, pitch: 70, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: yaburu1, pitch: 70, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: yaburu2, pitch: 75, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: yaburu2, pitch: 75, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\c[zzgeo2n]ゲオルイース']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あぁぁ・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守B]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なんてことを・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 人類救済の英雄に・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['SuiScript.set_picture("c", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[zzgeo2n]ゲオルイース']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[gokn]獄長']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「やはり英雄様ともなると身体つきも常人離れしてんなぁ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 胸も尻もスペシャルなのに締るとこ締ってやがる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 娼婦にでもなれば、相当な稼ぎになるんじゃねぇか?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ご、獄長!それはあまりに失礼ではっ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: &60 ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[gokn]獄長']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・うるせぇんだよさっきから。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 黙ってそいつの身体検査を始めろ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: *60}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [獄長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「文句言う奴は全員クビにするぞ・・・?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ここを辞職するってことは、その後どうなるか・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ わかってんだろうなお前ら?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「うっ・・・!・・・わかりました。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 申し訳ありませんゲオルイース様・・身体検査を始めます。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 9
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &61 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &62 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &63 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &64 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*61]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*62]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*63]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*64]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &65 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &66 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &67 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &68 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*65]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*66]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*67]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*68]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 6
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &69 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &70 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &71 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &72 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*69]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*70]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*71]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*72]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['SuiScript.set_picture("l", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("c", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("r", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: SC_scene3, volume: 80, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [四人の看守がゲオルイースの身体検査を進めている。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [数分後、記録帳にいくらかの検査結果を書きこむと]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [かしこまってゲオルイースから離れる看守達。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・身長体重等の検査終了致しました。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 持ち物にも怪しい物はありませんでした。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・以上です。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [獄長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「君はこの仕事を舐めているのかな?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 看守になって何年経った?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ これで本当に身体検査が終わりだとでも?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「わ・・私にはこれ以上の事は・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [獄長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なら俺がやってやろうか!?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ お前らの大事な英雄様の身体をそこらじゅう引き裂いて]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 持ち物検査をよぉ?」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &73 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*73]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・・・・申し訳ありませんゲオルイース様・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 失礼します・・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['$savec.set("CG04_01", true)']}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守達がゲオルイースの身体検査を始めます。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [見届けますか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はいH-normal), いいえskip], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はいH-normal)]}
- !ruby/object:RPG::EventCommand {i: 1, c: 117, p: [53]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえskip]}
- !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 1, 2]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [看守によってくまなく身体検査を受けたゲオルイース。]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [一切の穢れのない身体である事が知られると]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [獄長は一言「かわいそうになぁ」と呟いた。]}
- !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: B
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &74 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*74]}
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [999, 999, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\c[zzgeo2n]獄長']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「じゃあ連れていきな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 極悪犯に相応しいスペシャルスィートルーム・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 最下層の【隔離牢】へな!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あ、あの。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ その前にゲオルイース様に囚人服を与えては?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [獄長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「こんな木偶人形のうちはやれねぇなぁ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ここの囚人として相応しい心構えが出来たら]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 与えてやらんでもないが・・・まあそうだな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [獄長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「可哀想だからそこに落ちてるボロ紐をあげましょう]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ せいぜい大事な場所に着けてあげなさい。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ くくく・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・っ・・・わかりました。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ では行きましょう・・・ゲオルイース様」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [999, 999, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['SuiScript.set_picture("c", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [1, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [3, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [11, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: building_stairs, pitch: 70, volume: 90}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・御存知のとおり、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この監獄は地下深くに建設されています。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ゲオルイース様には最下層の牢に入っていただきます」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「下手に脱走などは考えないでください・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 監獄の各所にはガーディアンも設置されていますし・・、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ もし獄長に知れれば・・どんな酷い制裁を受けるか・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 4, 24, 18, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: -68.0, g: -68.0, b: 0.0, a: 68.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 251, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open3, pitch: 70, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ここを渡った先が・・・隔離牢です。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この穴は地下深くまで伸びていますし底は凹凸の激しい岩盤です。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 落下には注意してください。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [看守]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「では橋を掛けます。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この橋は隔離牢側からは掛けられません。」」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [73, 73, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Open5, pitch: 50, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 4, 24, 78, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: running_on_the_gravel, pitch: 50, volume: 65}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [C, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: C
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 331
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
3: !ruby/object:RPG::Event
id: 3
name: EV003
x: 14
y: 14
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
19: !ruby/object:RPG::Event
id: 19
name: EV019
x: 7
y: 14
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
20: !ruby/object:RPG::Event
id: 20
name: EV020
x: 7
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 8
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
4: !ruby/object:RPG::Event
id: 4
name: EV004
x: 12
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
21: !ruby/object:RPG::Event
id: 21
name: EV021
x: 8
y: 14
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: book
character_index: 1
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
22: !ruby/object:RPG::Event
id: 22
name: EV022
x: 9
y: 14
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: book
character_index: 0
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
23: !ruby/object:RPG::Event
id: 23
name: EV023
x: 13
y: 14
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: book
character_index: 0
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
24: !ruby/object:RPG::Event
id: 24
name: EV024
x: 13
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: book
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
25: !ruby/object:RPG::Event
id: 25
name: EV025
x: 17
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
26: !ruby/object:RPG::Event
id: 26
name: EV026
x: 2
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
27: !ruby/object:RPG::Event
id: 27
name: EV027
x: 7
y: 7
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
28: !ruby/object:RPG::Event
id: 28
name: EV028
x: 8
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
29: !ruby/object:RPG::Event
id: 29
name: EV029
x: 8
y: 13
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
30: !ruby/object:RPG::Event
id: 30
name: EV030
x: 9
y: 13
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
31: !ruby/object:RPG::Event
id: 31
name: EV031
x: 9
y: 7
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 5
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
32: !ruby/object:RPG::Event
id: 32
name: EV032
x: 0
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 204, 14, 5, 4, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
33: !ruby/object:RPG::Event
id: 33
name: EV033
x: 0
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 204, 14, 5, 4, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
34: !ruby/object:RPG::Event
id: 34
name: EV034
x: 20
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 202, 6, 24, 6, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
35: !ruby/object:RPG::Event
id: 35
name: EV035
x: 20
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 202, 6, 24, 6, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
parallax_sx: 0
bgm: !ruby/object:RPG::BGM {name: Dungeon2, volume: 75, pitch: 75}
tileset_id: 20
encounter_step: 30
width: 21
data: !ruby/object:Table
dim: 3
x: 21
y: 20
z: 4
data:
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- 1288 1288 1288 1288 128c 0627 0627 0627 0e82 0e74 0e74 0e84 0627 0627 0627 1289 1288 1288 1288 1288 1288
- 0627 0627 0627 0627 0627 0627 0627 0627 0e70 0e60 0e60 0e78 0627 0627 0627 0627 0627 0627 0627 0627 0627
- 0627 0627 0627 0627 0627 0627 0627 0627 0e70 0e60 0e60 0e78 0627 0627 0627 0627 0627 0627 0627 0627 0627
- 0600 0600 0600 0600 0600 0627 0627 0627 0e70 0e60 0e60 0e78 0627 0627 0627 0600 0600 0600 0600 0600 0600
- 0000 0000 0000 0000 0600 0627 0627 0627 0e88 0e7c 0e7c 0e86 0627 0627 0627 0600 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0600 0627 0627 0627 0627 0627 0627 0627 0627 0627 0627 0600 0000 0000 0000 0000 0000
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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0d62 0d64 0df2 0de4 0df4 0d62 0d55 0d61 0d61 0d6d 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0d50 0d58 0df8 0dec 0df6 0d68 0d66 10fb 10f1 10fd 0000 0000 0000 0000 0000 0000
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- 0d5c 0d5c 0d5c 0d5c 0d5c 0d48 0d40 0d58 0000 0000 0000 0000 0d50 0d40 0d44 0d5c 0d5c 0d5c 0d5c 0d5c 0d5c
- 0000 0000 0000 0000 0000 0d50 0d44 0d66 0000 0000 0000 0000 0d50 0d40 0d58 0000 0000 0000 0000 0000 0000
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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 000f 000f 000f 0003 0003 0003 0003 0003 0003 0003 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 000f 000e 0001 0000 0000 000d 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 000f 0005 0000 0000 0000 000f 0000 0000 0000 0000 0000 0000 0000 0000 0000 000c
- 000f 0000 0000 0000 0000 000f 0000 0000 0000 0000 000f 0000 0000 0000 0000 0000 0000 0000 0000 0000 000f
- 000f 0000 0000 0000 0000 000f 0000 0000 0000 0000 000f 0000 0000 0000 0000 0000 0000 0000 0000 0000 000f
- 000f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 000f
- 000f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 000f
- 0000 0000 0000 0000 0000 0004 0000 0000 0000 0000 000c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: 検閲室
specify_battleback: false
note: ''
battleback1_name: Ruins3
battleback2_name: Stone5