king-exit/YAML/Map059.yaml
2024-08-31 14:17:23 -05:00

3343 lines
128 KiB
YAML

--- !ruby/object:RPG::Map
parallax_name: ''
height: 40
events:
1: !ruby/object:RPG::Event
id: 1
name: EV001
x: 11
y: 6
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 13
y: 17
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
4: !ruby/object:RPG::Event
id: 4
name: EV004
x: 12
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku2
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
5: !ruby/object:RPG::Event
id: 5
name: EV005
x: 9
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
6: !ruby/object:RPG::Event
id: 6
name: EV006
x: 7
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 2
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
7: !ruby/object:RPG::Event
id: 7
name: EV007
x: 5
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
8: !ruby/object:RPG::Event
id: 8
name: EV008
x: 11
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 1
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
9: !ruby/object:RPG::Event
id: 9
name: EV009
x: 13
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
10: !ruby/object:RPG::Event
id: 10
name: EV010
x: 15
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 1
move_frequency: 2
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
11: !ruby/object:RPG::Event
id: 11
name: EV011
x: 15
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
12: !ruby/object:RPG::Event
id: 12
name: EV012
x: 13
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
15: !ruby/object:RPG::Event
id: 15
name: EV015
x: 7
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
16: !ruby/object:RPG::Event
id: 16
name: EV016
x: 5
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
17: !ruby/object:RPG::Event
id: 17
name: EV017
x: 6
y: 16
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
19: !ruby/object:RPG::Event
id: 19
name: EV019
x: 6
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
20: !ruby/object:RPG::Event
id: 20
name: EV020
x: 8
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
21: !ruby/object:RPG::Event
id: 21
name: EV021
x: 14
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
22: !ruby/object:RPG::Event
id: 22
name: EV022
x: 12
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
23: !ruby/object:RPG::Event
id: 23
name: EV023
x: 10
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 42, 26, 73, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
25: !ruby/object:RPG::Event
id: 25
name: EV025
x: 14
y: 16
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
27: !ruby/object:RPG::Event
id: 27
name: EV027
x: 9
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 1
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
28: !ruby/object:RPG::Event
id: 28
name: EV028
x: 11
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 1
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
3: !ruby/object:RPG::Event
id: 3
name: EV003
x: 13
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 1
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
29: !ruby/object:RPG::Event
id: 29
name: EV029
x: 10
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 1
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 29
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
30: !ruby/object:RPG::Event
id: 30
name: スカサハ
x: 10
y: 21
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Monster1
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 233
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
31: !ruby/object:RPG::Event
id: 31
name: ゲオ
x: 9
y: 17
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 232
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 戦争組キャラチップ
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 233
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
32: !ruby/object:RPG::Event
id: 32
name: ヴルウ
x: 11
y: 16
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 232
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 戦争組キャラチップ
character_index: 2
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 233
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
33: !ruby/object:RPG::Event
id: 33
name: グイーネ
x: 10
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 232
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 戦争組キャラチップ
character_index: 4
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 233
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
34: !ruby/object:RPG::Event
id: 34
name: アーベント
x: 8
y: 17
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 232
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 戦争組キャラチップ
character_index: 1
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 37
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: sibou
character_index: 1
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 233
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
35: !ruby/object:RPG::Event
id: 35
name: ベロー
x: 9
y: 16
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 232
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 戦争組キャラチップ
character_index: 3
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 233
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
36: !ruby/object:RPG::Event
id: 36
name: EV036
x: 16
y: 20
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 80, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 0, 0, 250, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 7, 3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [300]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なん・・なんだこの空間は。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 女たちが妙なもんに纏わりつかれて・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 一体何をされてる・・・っ!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「人魔出産室のひとつね・・!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ここで女性達を犠牲に人魔が量産されている!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そしてあそこに居るのが・・・!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「残滓スカサハ・・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 5, 3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 23 Disquieting dungeon, volume: 100, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['$savec.set("CG13_01", true)']}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, CG15_02, 0, 0, 0, 0, 100, 100, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, CG15_01, 0, 0, 0, 0, 100, 100, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Darkness3, pitch: 50, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 200, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [160]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 0, 0, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「この母体ももうダメだな人魔を作れない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ まったく・・・出産量を三倍に増やしただけで]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 次々潰れるとは、人間とはどこまでも脆いな・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なんてことを・・・!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そこまでする必要がどこにあるというの?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なぜ必要になったか分からんのか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 貴様ら人間が数だけは揃えて攻め入ってきたであろう。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ それに止むを得ず対応したまでのこと。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「全く哀れなメスどもだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 同族が攻め入ってきたせいで出産を急かされ、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ このような出涸らしにされてしまうとは、くくく。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「舐めた言い分だぜ・・・ッ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「魔族ってのはつくづく責任転嫁が好きみたいだな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ てめぇらの非道は棚の上ってか?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ふむ、この母体はまだ使えるかな?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 一匹はなんとか捻りだせそうだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 見ていくかね?人魔という化け物が生まれる様を。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女性]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ぁ・・・うぅっ・・・も、もう・・無理ですっ・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 許してぇ・・・・っ・・・」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「死んでいった女達は皆許しを乞うてきたが、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 一律に扱ってやったぞ?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 自分だけ助かろうなど・・・欲深い人間だなぁ?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女性]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「わたっ・・・っ・・・わたしはまだ・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 子供をのこして・・・死んでしまうわけには・・・」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「くくく、家族が気になるか!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 家族ならもうすぐ増えるだろう?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「お前が生み出す【人魔】も、胎を痛めて産んだ立派な家族だろう。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 人間どもとの戦争にまだ数が居る。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ もう少し家族を増やしてから死んでくれよぉ?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [女性]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ああぁ・・・ううっ・・・」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「くくくく!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ さて、どんな人魔がうまれ・・・」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 0, 0, 20, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [1]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 32
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]}
- &2 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &3 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &4 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &7 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: SC_damage6, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 30
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &8 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &9 !ruby/object:RPG::MoveCommand {code: 13, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なんだ?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ここに人間のオスはいらんのだぞ?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「一番いらねぇのはてめぇだ・・・!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ もう・・・女どもには触れさせねぇっ・・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「くくく、その形相・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ さては貴様もここに女を回収された口かね?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 今まで何人もおったぞ、復讐に現れ玉砕する阿呆がな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: Dungeon6, volume: 100, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 212, p: [32, 97, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ッ!?!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ヴルウッ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 212, p: [30, 65, true]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 30
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &10 !ruby/object:RPG::MoveCommand {code: 13, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 31
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &11 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]}
- &12 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &13 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &14 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「くくく、案ずるな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ その肉塊の脳内を覗いてやっただけだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 一体どの母体の事を考えておるのかと思ってな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [wait_for_forcing]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・ああ、あのメスどもか。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 印象に残っておるぞ、ここで一番長生きした母体達だ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なん・・・だと・・・・!?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ゼルセは・・・ゼルセ達は今どこにいる!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はっはっはっはっは!まだ生きておると思ったか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ とっくに出涸らしとなり廃棄済みよっ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・ッッ・・・!!?!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「野郎っ・・・!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ わざわざ人の頭覗いて言う言葉はそれかよ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あのメスどもの最後の言葉はなんだったかなぁ・・?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 確か・・・貴様を恨むようなことを言っていた、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ のではなかったかなぁ・・・??」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あ・・・あぁぁッ!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そんな・・・やっぱりみんな・・・ッ!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 俺を恨んで・・・逝ったのか。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「冷静になれヴルウ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そいつはお前の脳内を覗いたことで、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 一番戦意を削ぐ言葉を選んでいるだけだ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そんな肉塊の戦意などどうでもいいが、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ どちらにせよここで貴様らは片づけてしまおう。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ちょうど在庫が尽きていたところだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 女どもはすぐに母体にして人魔の増産に使ってやる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ありがたく思う事だ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「それはありがとう。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ お返しにそのお下劣装置ごと地獄に送ってあげるわ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「残滓との戦いだぞ旦那!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 今は怯んでる場合じゃねぇぞ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ああ・・・わかってるっ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ あいつらをやってくれた残滓・・・ここで殺す!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [996, 996, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: XPBattle3, volume: 100, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 66, false, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [230, 230, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [231, 231, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: 05 Meeting arch-enemy, volume: 100, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [996, 996, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 231
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 10, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 249, p: [!ruby/object:RPG::ME {name: SC_holler2, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, black, 0, 0, 0, 0, 100, 100, 255, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, GameOver, 0, 0, 0, 0, 100, 100, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 200, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 158, 10, 10, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [231, 231, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [232, 232, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 230
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 30
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &15 !ruby/object:RPG::MoveCommand {code: 34, parameters: []}
- &16 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: SC_damage3, pitch: 100, volume: 80}]}
- &17 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &18 !ruby/object:RPG::MoveCommand {code: 41, parameters: [Damage3, 3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ほお・・・これだけの戦闘力を人間が持つとは。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ザナハリーと連絡が取れないのはもしや貴様らが・・?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「おーーそのとおりよ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ あの牛角野郎とあの世で仲良くやりな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・ザナハリーとは長い付き合いだが愚かな魔族だった。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 同じ残滓とは思いたくもなかったが・・・」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [残滓スカサハ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「だが残滓は残滓・・・魔王様より賜りし力を]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 退けた貴様らは警戒に値するようだ・・・!」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 34
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &19 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &20 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &21 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「がたがた言ってんじゃねぇ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ヴルウ、さっさとトドメを刺しちまえよ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ なんなら俺がやってやろうか?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ちょっと待て・・・そいつ急に魔力が不安定に・・・」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はっ!!・・・・いけねぇ離れろアーベント!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そいつは残滓じゃねぇぞ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はあ?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 225, p: [5, 5, 60, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 212, p: [30, 57, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [37, 37, 0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 34
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &22 !ruby/object:RPG::MoveCommand {code: 29, parameters: [6]}
- &23 !ruby/object:RPG::MoveCommand {code: 13, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 30
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &24 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &25 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 17.0, b: 51.0, a: 255.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ぬおおおっ!?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ また爆発かよっ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「くそっ・・・ありゃあ魔法で生み出した分身だな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 死に欠けるまで本物にしか見えねぇとは・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 残滓様ってのは恐ろしいもんだ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「大丈夫かおっさん?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ひょっとしてクルクルパーと呼んだ方がいい感じか?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [37, 37, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Wind7, pitch: 70, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「大丈夫だよ・・・まったく!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ こっちは頭が良くねぇんだ、何回も記憶喪失してたら]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 詰め直しが効かなくなっちまうわ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「女達を出産装置から降ろすぞ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・奴を追うのはその後だ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [29, 29, 0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 33
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &26 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &27 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &28 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &29 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「女たちは外の廃墟に隠れるよう弟子どもに指示した。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この気持ち悪い場所よりはなんぼかマシだからな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「それからさっきの残滓は分身だったわけだが]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ あれだけの力を持った分身となると]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 自身を分割でもしていなければ辻褄があわない。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ということは、分身を倒すことが]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 残滓スカサハの弱体化にも繋がるという事か。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・・ん?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ なんでそうなるんだよ?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「つまり自分の腕とか足を分離して生み出したような物で、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 痛めつければ歩けなくなったり]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 物が持てなくなったりするってわけね。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ほーん。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ それじゃあむしろ、分身が居てくれた方が]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ありがたいってことか。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「分身に関する情報は今までなかった。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ これは上手くすれば有利な状況を作れそうだな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あえて遠回りして進めば、分身と戦えるかもな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ とにかく先を急ぐとするか、他の女たちも助けねぇと。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 旦那もいいな?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・ああ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・すぐ行く。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 31
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &30 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &31 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 32
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &32 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &33 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 33
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &34 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &35 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 34
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &36 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &37 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 35
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &38 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &39 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]}
- !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 59, 10, 20, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [233, 233, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: DungeonPS1, volume: 90, pitch: 100}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &40 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [gain_medal(11)]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
26: !ruby/object:RPG::Event
id: 26
name: EV026
x: 7
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku4
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 1
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
13: !ruby/object:RPG::Event
id: 13
name: EV013
x: 7
y: 16
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku2
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
14: !ruby/object:RPG::Event
id: 14
name: EV014
x: 8
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
24: !ruby/object:RPG::Event
id: 24
name: スモッグ
x: 10
y: 19
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 28
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Flame'
character_index: 7
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 2
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [現実へ戻りますか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]}
- !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]}
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- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]}
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &41 !ruby/object:RPG::MoveCommand {code: 13, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*41]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 290
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
parallax_sx: 0
bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100}
tileset_id: 4
encounter_step: 30
width: 25
data: !ruby/object:Table
dim: 3
x: 25
y: 40
z: 4
data:
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bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: 人魔出産室
specify_battleback: true
note: ''
battleback1_name: InBody
battleback2_name: InBody