king-exit/YAML/Map080.yaml
2024-08-31 14:17:23 -05:00

4901 lines
249 KiB
YAML

--- !ruby/object:RPG::Map
parallax_name: ''
height: 80
events:
1: !ruby/object:RPG::Event
id: 1
name: EV001
x: 20
y: 68
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 3
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 19
y: 67
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 3
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
3: !ruby/object:RPG::Event
id: 3
name: EV003
x: 2
y: 63
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 3
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
4: !ruby/object:RPG::Event
id: 4
name: EV004
x: 23
y: 52
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 3
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
5: !ruby/object:RPG::Event
id: 5
name: EV005
x: 34
y: 53
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 3
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
6: !ruby/object:RPG::Event
id: 6
name: EV006
x: 33
y: 53
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 3
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
7: !ruby/object:RPG::Event
id: 7
name: EV007
x: 22
y: 65
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurekusa
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
8: !ruby/object:RPG::Event
id: 8
name: EV008
x: 7
y: 61
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurekusa
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
9: !ruby/object:RPG::Event
id: 9
name: 洗脳兵1
x: 27
y: 69
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor3
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [第32驀進隊兵長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「おう!おせぇじゃねぇか!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 総司令ちゃんよぉ!探したぜ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「おおっ・・!話せる人間がいてくれたか・・!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ って、喜んでる場合じゃねぇのか。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ あれはどっちだ?敵か?味方か?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「第32驀進隊の小隊長だな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 確かにここに彼がいても違和感はない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 彼もまた先行突入した部隊の一人だ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [第32驀進隊兵長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ようやく仲間に合流できましたぜ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この先は洗脳を受けた兵士がぞろぞろ居る。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そっちに合流させてもらわなぁ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そうだな、進む度に洗脳兵は増えていくだろう。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 対応を考えていかないと。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ, 7, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「今のところ怪しいところはないけれど・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 合言葉程度で洗脳兵は見破れないし・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ どうするのゲオルイース?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「アダマスっ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [第32驀進隊兵長]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ほへっ!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: SC_magic4, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [82, 82, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・っ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 例の石化魔法か。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「正確には体内の炭素を増殖し全身硬化させているので]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 石になっているわけではないがな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ これを解除できる魔族はいない。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「判別の着かない人間にはこうしていくしかない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ もっとも消費魔力が激しい魔法だし、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ デポットの温存を考えると何度も使いたくない。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ちょっと!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 語ってるところ悪いけど、そんなところで固めないでよ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 階段が通れなくなっちゃったじゃない・・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あ・・・・・・・ごめんなさい。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なに、少し遠回りするだけだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ おっさんも抜けちまった事だし]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 文句で口動かす前に体を動かそう!なあベロー?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・・ああ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ごもっともだな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 82
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Behavior1
character_index: 5
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全に硬化している。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼が敵だったのかどうかは]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [魔法が解除されるまで誰にもわからない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 83
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
13: !ruby/object:RPG::Event
id: 13
name: EV013
x: 57
y: 47
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
14: !ruby/object:RPG::Event
id: 14
name: EV014
x: 51
y: 47
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
15: !ruby/object:RPG::Event
id: 15
name: EV015
x: 50
y: 46
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
16: !ruby/object:RPG::Event
id: 16
name: EV016
x: 57
y: 46
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
17: !ruby/object:RPG::Event
id: 17
name: EV017
x: 56
y: 46
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
18: !ruby/object:RPG::Event
id: 18
name: EV018
x: 56
y: 47
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
19: !ruby/object:RPG::Event
id: 19
name: EV019
x: 55
y: 47
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
20: !ruby/object:RPG::Event
id: 20
name: EV020
x: 59
y: 30
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
21: !ruby/object:RPG::Event
id: 21
name: EV021
x: 59
y: 29
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
22: !ruby/object:RPG::Event
id: 22
name: EV022
x: 58
y: 30
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
23: !ruby/object:RPG::Event
id: 23
name: EV023
x: 50
y: 42
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
24: !ruby/object:RPG::Event
id: 24
name: EV024
x: 53
y: 41
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: yurekusa4
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
25: !ruby/object:RPG::Event
id: 25
name: EV025
x: 36
y: 76
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [8, 60, 3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「こりゃあ・・・九十九折(ツヅラオリ)だが、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ とんでもなく長ぇぇぇぇな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ めまいがしてくるぜ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ここはボヘロス城の真裏に繋がる物資移送用のルートだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 踏破できれば一気に敵の喉元まで近づく事が出来る。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「補足をしておくと、数年前から]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 洗脳を受けた人達の修練場にもなっているわ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ええ?魔族に操られてるってのに]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 地道に訓練に励んでたってのか?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「洗脳を受けた者は魔族から与えられる激務を果たすため、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ここで肉体の強化を強いられていたそうだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ その訓練内容は・・・拷問レベルだったという。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「今更魔族に道徳を説くつもりはねぇが]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ やっちゃいけねぇことをやりやがって・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ その報いを与えてやるぜ・・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・・(ギリギリ)」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「地獄のメニューで鍛え上げられた人間が]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ここでは敵となって現れるはず・・・だけど]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ こちらも積み上げてきた物で遅れはとらないはずよ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「私もボヘロスを追われて七年間。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 必死に体を鍛え、魔法開発、兵器開発に努めてきた。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 今日まで培ったそれらで・・・必ず彼らを解放する!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [8, 1, 3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [10]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 80, 33, 78, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
11: !ruby/object:RPG::Event
id: 11
name: EV011
x: 32
y: 79
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 76, 2, 4, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
12: !ruby/object:RPG::Event
id: 12
name: EV012
x: 33
y: 79
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 76, 2, 4, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
27: !ruby/object:RPG::Event
id: 27
name: EV027
x: 34
y: 79
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 76, 2, 4, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
26: !ruby/object:RPG::Event
id: 26
name: ゲオ親衛隊
x: 35
y: 28
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor2
character_index: 4
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース親衛隊]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ゲオルイース様っっっっ!!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・げ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ こいつらは・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース親衛隊]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「お探ししておりました!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この劣悪な戦場でゲオルイース様にもしもの事があったらと思い]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 親衛隊一同で敵陣を突破し、ここに馳せ参じました!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「親衛隊・・・?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そんなもんまであったのか。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ それなら戦場にも連れてこいよボス。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「彼らは戦闘に不向きな連中だからな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・おい、私に付いてくるなと言っておいただろう。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース親衛隊]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あふうぅぅ・・・っ!!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 申し訳ありません、我らの力が至らぬばかりに]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ゲオルイース様に真のお力添えができず・・・!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース親衛隊]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ですがご安心くださいっ!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ここからは我らが身の回りの世話を仰せつかります!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 環境は最悪ですが、すぐ湯浴みと身嗜みの準備をします!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース親衛隊]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「お疲れでしょうから身体の隅々まで、ごゆるりとお休みください!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 我ら戦闘はできませんが、各種マッサージや整体であれば]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 王国資格を有しておりますので、存分にご自愛いただけるものと」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「アダマスッッ!!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: SC_magic4, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [122, 122, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あ、固めちゃった。・・・よかったの?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ すごい癒しの時間を提供してもらえそうだったのに。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ここは戦場だぞ・・・!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 腰を揉まれている間に敵に強襲されでもしたら]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 目も当てられん・・!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「彼らが洗脳を受けているかも分からないし]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ここは硬化しておいた方がいいだろう。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ただの勘だが、こいつら洗脳は受けていない気がするぜ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「どちらにせよ彼らでは戦場で生き延びられない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ アダマスで硬化すれば爆撃にも耐えられる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ あとで戻しに来るさ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・はぁ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 城に居た時も、こういう自称親衛隊が私に付き纏って]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 余計な世話を毎日のように焼いていくんだ。疲れる。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「きっとそれ、貴方が死ぬまで終わらないわね。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 世話焼きなのは貴方の優しさが伝染してしまってる]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ からだと思うわ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・好意的に捉えればそうなのかもしれんが。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ たまにこいつらの行動には狂気を感じるんだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この熱意を別のところへ向けて欲しいものだ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 122
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Behavior1
character_index: 3
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全に硬化している。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼らが洗脳されていたかどうかは]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [魔法が解除されるときまで分からない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 83
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
28: !ruby/object:RPG::Event
id: 28
name: ゲオ親衛隊
x: 34
y: 27
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor2
character_index: 4
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース親衛隊]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ゲオルイース様がんばってー!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 私は支援部隊なので戦闘の役に立てませんが]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 陰から応援しておりますー!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 122
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Behavior1
character_index: 3
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全に硬化している。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼らが洗脳されていたかどうかは]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [魔法が解除されるときまで分からない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 83
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
31: !ruby/object:RPG::Event
id: 31
name: EV031
x: 55
y: 42
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ここで少しなら休息が取れそうだな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 休んでいくか?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]}
- !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_click5, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [30]}
- !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
32: !ruby/object:RPG::Event
id: 32
name: EV032
x: 59
y: 42
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: putting_a_bottle2, pitch: 150, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [2, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [回復純水を手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [なにもない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
33: !ruby/object:RPG::Event
id: 33
name: EV033
x: 1
y: 12
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 5
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &3 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &4 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &5 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 127, p: [34, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ミスリルボウを手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 5
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
10: !ruby/object:RPG::Event
id: 10
name: EV010
x: 4
y: 47
pages:
- !ruby/object:RPG::Event::Page
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condition: !ruby/object:RPG::Event::Page::Condition
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list:
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39: !ruby/object:RPG::Event
id: 39
name: ベロ
x: 52
y: 42
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
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40: !ruby/object:RPG::Event
id: 40
name: 弟子上
x: 52
y: 41
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
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41: !ruby/object:RPG::Event
id: 41
name: 弟子左
x: 51
y: 42
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
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list:
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42: !ruby/object:RPG::Event
id: 42
name: 弟子右
x: 53
y: 42
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
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list:
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list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
43: !ruby/object:RPG::Event
id: 43
name: EV043
x: 48
y: 45
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
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switch1_id: 1
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self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「おっ、雨をしのげそうな小屋があるぞ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ふぅ・・・人間相手の戦いは・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 精神的な疲労が大きい、少しだけ休んでいこうか。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ, 7, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「残念ながら・・・私は慣れたものなのよね・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 偵察は私が続けるから、ベローさんのお弟子達も]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 少し休んでいて」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: XPTheme2, volume: 100, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [265, 265, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [6, 4, 4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [8, 3, 4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [モブキャラ, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弟子1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「師匠、腕にかすり傷が・・・!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 治癒魔法をかけますね。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Recovery, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 187.0, g: 255.0, b: 170.0, a: 119.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [モブキャラ, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弟子2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「師匠、お腹すかれていますよね?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ すぐに甘納豆を炒めてお出ししますので!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Fire2, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 187.0, b: 119.0, a: 119.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [モブキャラ, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弟子3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あっ!師匠の嫌いな虫が飛んでいます!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ すぐに排除しますね!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Thunder6, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 187.0, a: 119.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・なんかしらんが、随分と手厚いな・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ベローお前、あまり弟子をこき使ってやるなよ?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「俺は頼んでねぇ・・・!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ こいつらが勝手にやってんだ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 7, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ベローの弟子達はいつもこんな感じだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ベロー自身はいつも迷惑そうにしているがな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あ、その炒めた甘納豆美味しそうだな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 少しだけ分けてもらえるか?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [モブキャラ, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弟子2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「シャーーーッ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・思い切り威嚇された。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そんなに作られても食い切れねぇよ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 大将にも分けてやんな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [モブキャラ, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弟子2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・くっ・・・」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 40
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &11 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &12 !ruby/object:RPG::MoveCommand {code: 29, parameters: [2]}
- &13 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [モブキャラ, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弟子2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・・・・・・ほれ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 7, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ありがとう。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ では遠慮なくいただ・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [モブキャラ, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弟子2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あの・・・皿から手を離してもらえるか?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [モブキャラ, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弟子2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・いやだ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・ベローよ、お前の弟子はいつもああなのか?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あそこまで酷いのは大将にだけだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 普段はもう少しましなんだが・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・私は多くの人達に許されない事をしている。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 総司令として、非道な命令を常に指示しているからな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・恨まれて当然だ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そういう役職なんだから仕方ねぇだろ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 相手は魔族なんだ、酷い命令になる事もある!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ おい弟子達、お前らも少し大人になりな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [モブキャラ, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [弟子2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・ふん。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: SC_door2, pitch: 150, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 40, true]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 40
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &14 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &15 !ruby/object:RPG::MoveCommand {code: 16, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「すまないな・・・いただくよ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ったく扱い難い弟子どもだぜ・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ さっさと俺から離れてもらいたいもんだ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: 18 The world above of mercy, volume: 100, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 314, p: [0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [265, 265, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 80, 54, 41, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
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switch1_id: 1
switch2_id: 1
variable_id: 1
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self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
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move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
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list:
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walk_anime: true
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direction_fix: false
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priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
44: !ruby/object:RPG::Event
id: 44
name: EV044
x: 54
y: 41
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
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switch1_id: 265
switch2_id: 1
variable_id: 1
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self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 戦争組キャラチップ
character_index: 0
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pattern: 1
move_type: 0
move_speed: 3
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move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
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through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
45: !ruby/object:RPG::Event
id: 45
name: ヴルウ
x: 54
y: 42
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 265
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 戦争組キャラチップ
character_index: 2
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
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priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
29: !ruby/object:RPG::Event
id: 29
name: ゲオ親衛隊
x: 35
y: 27
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor2
character_index: 4
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
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priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース親衛隊]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ゲオルイース様がんばってー!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 私は支援部隊なので戦闘の役に立てませんが]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 陰から応援しておりますー!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 122
switch2_id: 1
variable_id: 1
variable_value: 0
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item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Behavior1
character_index: 3
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pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
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walk_anime: true
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priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全に硬化している。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼らが洗脳されていたかどうかは]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [魔法が解除されるときまで分からない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
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switch1_id: 83
switch2_id: 1
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item_id: 1
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graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
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pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
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through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
30: !ruby/object:RPG::Event
id: 30
name: ゲオ親衛隊
x: 36
y: 27
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
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switch1_id: 1
switch2_id: 1
variable_id: 1
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self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor2
character_index: 4
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
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priority_type: 1
trigger: 0
list:
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース親衛隊]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 私は支援部隊なので戦闘の役に立てませんが]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 陰から応援しておりますー!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
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switch1_id: 122
switch2_id: 1
variable_id: 1
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self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Behavior1
character_index: 3
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pattern: 2
move_type: 0
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move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
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walk_anime: true
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direction_fix: true
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priority_type: 1
trigger: 0
list:
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全に硬化している。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼らが洗脳されていたかどうかは]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [魔法が解除されるときまで分からない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
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switch1_id: 83
switch2_id: 1
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graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
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move_route: !ruby/object:RPG::MoveRoute
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list:
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list:
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46: !ruby/object:RPG::Event
id: 46
name: ゲオ親衛隊
x: 35
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
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switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor2
character_index: 4
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
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direction_fix: false
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priority_type: 1
trigger: 0
list:
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース親衛隊]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ゲオルイース様がんばってー!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 私は支援部隊なので戦闘の役に立てませんが]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 陰から応援しておりますー!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
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item_valid: false
actor_valid: false
switch1_id: 122
switch2_id: 1
variable_id: 1
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self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Behavior1
character_index: 3
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pattern: 2
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move_route: !ruby/object:RPG::MoveRoute
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skippable: false
wait: false
list:
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priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [完全に硬化している。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [彼らが洗脳されていたかどうかは]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [魔法が解除されるときまで分からない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
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item_valid: false
actor_valid: false
switch1_id: 83
switch2_id: 1
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item_id: 1
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graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
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move_route: !ruby/object:RPG::MoveRoute
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list:
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priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
35: !ruby/object:RPG::Event
id: 35
name: EV035
x: 58
y: 29
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
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switch1_id: 1
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variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 5
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
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direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &16 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &17 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &18 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &19 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &20 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ミスリルヘルムを手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
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graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
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move_route: !ruby/object:RPG::MoveRoute
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list:
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list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
37: !ruby/object:RPG::Event
id: 37
name: EV037
x: 43
y: 0
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
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walk_anime: true
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direction_fix: false
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priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 236, p: [! ':rain', 2, 0, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_rain1, volume: 70, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 81, 20, 57, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
36: !ruby/object:RPG::Event
id: 36
name: EV036
x: 44
y: 0
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 236, p: [! ':rain', 2, 0, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_rain1, volume: 70, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 81, 20, 57, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
38: !ruby/object:RPG::Event
id: 38
name: EV038
x: 45
y: 0
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 236, p: [! ':rain', 2, 0, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_rain1, volume: 70, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 81, 20, 57, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
34: !ruby/object:RPG::Event
id: 34
name: EV034
x: 10
y: 62
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 5
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &21 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &22 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &23 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &24 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &25 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 128, p: [44, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ミスリルバックラーを手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 5
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
47: !ruby/object:RPG::Event
id: 47
name: EV047
x: 55
y: 41
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ここで少しなら休息が取れそうだな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 休んでいくか?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]}
- !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_click5, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [30]}
- !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
48: !ruby/object:RPG::Event
id: 48
name: スモッグ
x: 56
y: 44
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 94
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Flame'
character_index: 7
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 2
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [現実へ戻りますか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]}
- !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 211, p: [0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 201, p: [0, 180, 10, 10, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]}
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
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- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*26]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 290
switch2_id: 1
variable_id: 1
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graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
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pattern: 0
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move_route: !ruby/object:RPG::MoveRoute
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list:
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walk_anime: true
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through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
49: !ruby/object:RPG::Event
id: 49
name: 人間袋
x: 7
y: 32
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
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self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Damage2
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move_type: 0
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move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
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- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: putting_a_bottle2, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [2, 0, 0, 2]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [回復純水を2つ手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
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switch1_id: 1
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graphic: !ruby/object:RPG::Event::Page::Graphic
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move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
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priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
50: !ruby/object:RPG::Event
id: 50
name: 人間袋
x: 9
y: 35
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
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self_switch_ch: A
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graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
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move_route: !ruby/object:RPG::MoveRoute
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skippable: false
wait: false
list:
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walk_anime: true
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direction_fix: true
through: false
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list:
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- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: putting_a_bottle2, pitch: 100, volume: 80}]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [回復純水を2つ手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
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- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
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variable_valid: false
self_switch_valid: true
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graphic: !ruby/object:RPG::Event::Page::Graphic
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list:
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list:
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51: !ruby/object:RPG::Event
id: 51
name: 人間袋
x: 32
y: 57
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
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graphic: !ruby/object:RPG::Event::Page::Graphic
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move_route: !ruby/object:RPG::MoveRoute
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skippable: false
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list:
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direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
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- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
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variable_valid: false
self_switch_valid: true
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graphic: !ruby/object:RPG::Event::Page::Graphic
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list:
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52: !ruby/object:RPG::Event
id: 52
name: 人間袋
x: 19
y: 60
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
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self_switch_ch: A
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list:
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- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: putting_a_bottle2, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [2, 0, 0, 2]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
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condition: !ruby/object:RPG::Event::Page::Condition
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variable_valid: false
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switch1_id: 1
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graphic: !ruby/object:RPG::Event::Page::Graphic
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move_route: !ruby/object:RPG::MoveRoute
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list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この人間袋はカラのようだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
53: !ruby/object:RPG::Event
id: 53
name: 人間袋
x: 1
y: 72
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Damage2
character_index: 3
direction: 6
pattern: 0
move_type: 0
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move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
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walk_anime: true
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direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
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- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: putting_a_bottle2, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [2, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [回復純水を2つ手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Damage2
character_index: 3
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この人間袋はカラのようだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
54: !ruby/object:RPG::Event
id: 54
name: 人間袋
x: 12
y: 12
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Damage2
character_index: 3
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Equip2, pitch: 65, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: putting_a_bottle2, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [2, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [回復純水を2つ手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Damage2
character_index: 3
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この人間袋はカラのようだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
55: !ruby/object:RPG::Event
id: 55
name: 人間袋
x: 29
y: 72
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Damage2
character_index: 3
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Equip2, pitch: 65, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: putting_a_bottle2, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [2, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [回復純水を2つ手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Damage2
character_index: 3
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [この人間袋はカラのようだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
56: !ruby/object:RPG::Event
id: 56
name: EV056
x: 53
y: 39
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
57: !ruby/object:RPG::Event
id: 57
name: EV057
x: 54
y: 39
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
58: !ruby/object:RPG::Event
id: 58
name: EV058
x: 53
y: 38
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
59: !ruby/object:RPG::Event
id: 59
name: EV059
x: 52
y: 38
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
60: !ruby/object:RPG::Event
id: 60
name: EV060
x: 52
y: 39
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
61: !ruby/object:RPG::Event
id: 61
name: EV061
x: 51
y: 39
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
62: !ruby/object:RPG::Event
id: 62
name: EV062
x: 50
y: 39
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
63: !ruby/object:RPG::Event
id: 63
name: EV063
x: 49
y: 39
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
64: !ruby/object:RPG::Event
id: 64
name: EV064
x: 55
y: 39
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
65: !ruby/object:RPG::Event
id: 65
name: EV065
x: 56
y: 39
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
parallax_sx: 0
bgm: !ruby/object:RPG::BGM {name: 18 The world above of mercy, volume: 100, pitch: 100}
tileset_id: 16
encounter_step: 84
width: 60
data: !ruby/object:Table
dim: 3
x: 60
y: 80
z: 4
data:
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bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
parallax_loop_y: false
autoplay_bgm: true
encounter_list:
- !ruby/object:RPG::Map::Encounter
troop_id: 78
weight: 8
region_set: []
- !ruby/object:RPG::Map::Encounter
troop_id: 79
weight: 10
region_set: []
- !ruby/object:RPG::Map::Encounter
troop_id: 80
weight: 10
region_set: []
- !ruby/object:RPG::Map::Encounter
troop_id: 81
weight: 10
region_set: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: 九十九折
specify_battleback: false
note: ''
battleback1_name: ''
battleback2_name: ''