king-exit/YAML/Map082.yaml
2024-08-31 14:17:23 -05:00

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--- !ruby/object:RPG::Map
parallax_name: ''
height: 30
events:
1: !ruby/object:RPG::Event
id: 1
name: キャプリス
x: 13
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: People4
character_index: 6
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キャプリス]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「殺す!!アーベントッッ!!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: XPLastBoss1, volume: 100, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: XPLastBoss1, volume: 100, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 77, false, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [120, 120, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 132, p: [!ruby/object:RPG::BGM {name: 05 Meeting arch-enemy, volume: 100, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_damage7, pitch: 70, volume: 85}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 224, p: [!ruby/object:Color {r: 255.0, g: 0.0, b: 0.0, a: 255.0}, 60, true]}
- !ruby/object:RPG::EventCommand
i: 1
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1 !ruby/object:RPG::MoveCommand {code: 13, parameters: []}
- &2 !ruby/object:RPG::MoveCommand {code: 13, parameters: []}
- &3 !ruby/object:RPG::MoveCommand {code: 13, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*1]}
- !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*2]}
- !ruby/object:RPG::EventCommand {i: 1, c: 505, p: [*3]}
- !ruby/object:RPG::EventCommand {i: 1, c: 101, p: [戦争あまり, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [「くそっっっ・・・!!!]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ 負けられねぇ・・・負けられねぇんだよおお!!!」]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 83
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: sibou
character_index: 0
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 125
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Evil
character_index: 7
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 275
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 17
y: 20
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 119
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・アーベント!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Sword4, pitch: 70, volume: 100}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &4 !ruby/object:RPG::MoveCommand {code: 29, parameters: [6]}
- &5 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &6 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &7 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Sword2, pitch: 50, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 0.0, b: 0.0, a: 255.0}, 40, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「!!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [戦争あまり, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・会いたかったぜ・・・ッ!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ お前を一番・・・早く魔族から解放してやりたかった。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Sword2, pitch: 120, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [戦争あまり, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「狼騎士団最強の騎士・・・キャプリス・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キャプリス]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「アーベント・・・貴様ッッ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 我ら狼騎士団の戦士を次々殺しているというのは真か!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [戦争あまり, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ああ・・・・・・マジさ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ どいつもこいつも魔族に肩入れしやがって。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 気に食わなかったもんで、全員殺してやったよ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キャプリス]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「アーベント・・・なんと馬鹿な事を!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 世界が混迷に陥った時こそ狼騎士団は、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 人類の剣とならなければいけない・・・それを!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [戦争あまり, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ああわかってるぜ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 大陸中の精鋭が集った狼騎士団は人類のため、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ その身を剣に変えて戦うべし・・・ってな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [戦争あまり, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そんな奴らが魔族と仲良くなっちまって、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 次々と国を襲い女子供にまで容赦ない殺戮を始めた。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ あの時から・・・俺の生き地獄が始まったんだ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キャプリス]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「アーベント・・・魔族の支配下に人類を置くのだ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ それで戦争のない平和な世界が訪れる。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「お前とは長かったな・・・ガキの頃から競い合ってた。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ お前が騎士団の入団試験に合格した時は嫉妬して、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 悔しさで毎日暴れたもんだ・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「だがどうだ、そのあとの俺の騎士団での活躍。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ なかなかのもんだっただろ?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ お前の部下にされた時は殺してやろうかと思ったがな」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [キャプリス]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「お前は魔族の敵!人類の敵!狼騎士団の敵だッ!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ もはや生きる事は許されないぞ・・・アーベント・・・ッ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [戦争あまり, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・もう俺達には殺し合いしかねぇ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 語り合う心は・・・いらねぇんだな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [戦争あまり, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「お前との死闘、俺もただじゃすまねぇだろう。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・くれてやるぜっ!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 俺の命全部で・・・・・・・お前を殺すっ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [996, 996, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: XPLastBoss1, volume: 100, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 301, p: [0, 77, false, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 601, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 603, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [キャプリス]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [「腕がなまったなアーベント。]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ 他の騎士たちと同じように両腕を切り落として]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ 残滓様に差し出してやる・・・。」]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_damage6, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 224, p: [!ruby/object:Color {r: 255.0, g: 0.0, b: 0.0, a: 255.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [キャプリス]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [「ごふっ・・・・!?]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ な、なにっ・・・・!?」]}
- !ruby/object:RPG::EventCommand {i: 1, c: 101, p: [戦争あまり, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [「はぁ・・・!!ぜぇ・・・!!]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ 勝ち誇って油断をする・・・ッッ・・・!!]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ お前らしさの欠片もない行動だぜ・・・!!」]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 604, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [996, 996, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: 05 Meeting arch-enemy, volume: 100, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: SC_damage6, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 0.0, b: 0.0, a: 255.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「もらったぜキャプリスッッ!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 最後の一本は俺が・・・・・・とった・・っっ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [999, 999, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [gain_medal(28)]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [999, 999, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [戦争あまり, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はぁはぁ・・・お前の首を跳ねて仕舞いだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 俺達の・・・・・無意味だった七年前の戦いも・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ これで終わる・・・・ようやくなっ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Bow1, pitch: 85, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なっ・・・何っ!?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 背後からまた矢が・・・!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &8 !ruby/object:RPG::MoveCommand {code: 16, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [121, 121, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 204, p: [2, 3, 4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・・まだこれだけの洗脳兵が・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 狼騎士団がようやく片付いたと思ったのによぉ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「見覚えのあるやつらばかりだ・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ お前らの相手もしてやりたいところだが・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 殺り合った直後でボロボロなもんでな・・・すまねぇ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [旧人類解放軍]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [『アーベント・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ アーベント・・・魔族の敵は排除する。』]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・へへへ、ここが俺の終点ってわけか。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 散々仲間を殺してきて、最後に仲間からリンチを受ける。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ お似合いの結末だぜ・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・だが、ここでこいつらとやりあった時間で]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 他の部隊は前に進める。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ きっと魔族を追いつめてくれる・・・!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 0.0, b: 0.0, a: 255.0}, 120, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 6, 1, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・頼んだぜ嬢ちゃん達!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ おっさんの戦いはここまでだ!!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [120, 120, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [10]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 76, 1, 4, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 236, p: [! ':rain', 9, 0, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 20, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_rain2, volume: 60, pitch: 70}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [7, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [5, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [6, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [9, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [8, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・!!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・どうしたヴルウ?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・嫌な感じだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ またどこかで・・・人が死んだと思う・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「刻一刻と人が死んでいくのがこの戦いだ・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ だからこそ、私達はこの足を止めるわけにいかない。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [総司令, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「アーベントが手練れの洗脳兵を引き受けたことで]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 私達はより前に進める・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 振り返らず・・・行くぞヴルウ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・ああ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 死んでいった者達の墓標に・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 平和な未来を添えてやるためにもな・・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [B, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: B
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
3: !ruby/object:RPG::Event
id: 3
name: EV003
x: 18
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 2
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
4: !ruby/object:RPG::Event
id: 4
name: EV004
x: 16
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 2
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
5: !ruby/object:RPG::Event
id: 5
name: EV005
x: 10
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 2
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
6: !ruby/object:RPG::Event
id: 6
name: EV006
x: 8
y: 5
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 2
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
7: !ruby/object:RPG::Event
id: 7
name: EV007
x: 5
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 2
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
8: !ruby/object:RPG::Event
id: 8
name: EV008
x: 21
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!_fire'
character_index: 2
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
9: !ruby/object:RPG::Event
id: 9
name: EV009
x: 13
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 953
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
10: !ruby/object:RPG::Event
id: 10
name: EV010
x: 12
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 952
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
11: !ruby/object:RPG::Event
id: 11
name: EV011
x: 12
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 960
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
12: !ruby/object:RPG::Event
id: 12
name: EV012
x: 14
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 954
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
13: !ruby/object:RPG::Event
id: 13
name: EV013
x: 14
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 962
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
14: !ruby/object:RPG::Event
id: 14
name: EV014
x: 13
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 961
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
15: !ruby/object:RPG::Event
id: 15
name: EV015
x: 9
y: 12
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!$_torch'
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
16: !ruby/object:RPG::Event
id: 16
name: EV016
x: 17
y: 12
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!$_torch'
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
17: !ruby/object:RPG::Event
id: 17
name: EV017
x: 11
y: 17
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!$_torch'
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
18: !ruby/object:RPG::Event
id: 18
name: EV018
x: 15
y: 17
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!$_torch'
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
19: !ruby/object:RPG::Event
id: 19
name: EV019
x: 10
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!$_torch'
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
20: !ruby/object:RPG::Event
id: 20
name: EV020
x: 16
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!$_torch'
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
21: !ruby/object:RPG::Event
id: 21
name: EV021
x: 13
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [119, 119, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 120
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
22: !ruby/object:RPG::Event
id: 22
name: EV022
x: 12
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &9 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &10 !ruby/object:RPG::MoveCommand {code: 19, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [119, 119, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 120
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
23: !ruby/object:RPG::Event
id: 23
name: EV023
x: 14
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &11 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &12 !ruby/object:RPG::MoveCommand {code: 19, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [119, 119, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 120
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
25: !ruby/object:RPG::Event
id: 25
name: 洗脳兵
x: 12
y: 18
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 121
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor4
character_index: 3
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 125
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
26: !ruby/object:RPG::Event
id: 26
name: 洗脳兵
x: 12
y: 17
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 121
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor4
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 125
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [276, 276, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
27: !ruby/object:RPG::Event
id: 27
name: 洗脳兵
x: 13
y: 17
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 121
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor4
character_index: 6
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 125
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [276, 276, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
28: !ruby/object:RPG::Event
id: 28
name: 洗脳兵
x: 14
y: 17
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
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switch2_id: 1
variable_id: 1
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item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: Actor4
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pattern: 1
move_type: 0
move_speed: 3
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move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
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walk_anime: true
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priority_type: 0
trigger: 0
list:
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- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
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graphic: !ruby/object:RPG::Event::Page::Graphic
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list:
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walk_anime: true
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direction_fix: false
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priority_type: 0
trigger: 1
list:
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29: !ruby/object:RPG::Event
id: 29
name: 洗脳兵
x: 14
y: 18
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
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item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
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pattern: 1
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move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
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list:
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- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
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switch2_valid: false
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graphic: !ruby/object:RPG::Event::Page::Graphic
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list:
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trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
30: !ruby/object:RPG::Event
id: 30
name: 洗脳兵
x: 13
y: 18
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
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item_id: 1
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graphic: !ruby/object:RPG::Event::Page::Graphic
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pattern: 1
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move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
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skippable: false
wait: false
list:
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list:
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- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
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switch2_valid: false
variable_valid: false
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item_valid: false
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graphic: !ruby/object:RPG::Event::Page::Graphic
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pattern: 0
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list:
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trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
31: !ruby/object:RPG::Event
id: 31
name: 洗脳兵
x: 12
y: 19
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
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switch2_id: 1
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self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
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move_route: !ruby/object:RPG::MoveRoute
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list:
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trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 125
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graphic: !ruby/object:RPG::Event::Page::Graphic
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priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
32: !ruby/object:RPG::Event
id: 32
name: 洗脳兵
x: 14
y: 19
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
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switch2_id: 1
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self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
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pattern: 1
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move_route: !ruby/object:RPG::MoveRoute
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list:
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list:
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- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
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switch2_valid: false
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item_valid: false
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switch1_id: 125
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actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
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move_route: !ruby/object:RPG::MoveRoute
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list:
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priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
33: !ruby/object:RPG::Event
id: 33
name: EV033
x: 21
y: 20
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
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switch1_id: 83
switch2_id: 1
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item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
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direction: 2
pattern: 0
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move_route: !ruby/object:RPG::MoveRoute
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skippable: false
wait: false
list:
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walk_anime: true
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direction_fix: false
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priority_type: 0
trigger: 3
list:
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・頼んだぜ嬢ちゃん達!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ おっさんの戦いはここまでだ!!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「諦めるなッッ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ まだ雌雄は決していないッ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [戦争あまり, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・なにっ?!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 35
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &13 !ruby/object:RPG::MoveCommand {code: 41, parameters: [監獄組チップ2, 3]}
- &14 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]}
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- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 34
- !ruby/object:RPG::MoveRoute
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list:
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- &16 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Crash, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: SC_field2, volume: 80, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\c[same]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「随分と派手な装備だな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 戦場であえて狙われるためかそりゃあ?なに者だ?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\c[samn]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「情けない男のケツを、蹴り上げに来てやった女だ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [戦争あまり, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・なんだとぉ・・・!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\c[samn]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「こんなところでバカバカしい喧嘩を見せるな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 早く戦場に戻れ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「てめぇ今・・・バカバカしいと言ったか・・・??]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 俺達の無念の殺し合いを・・・バカバカしいだと!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「おまえ『達』とは言っていない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 自分で自分を殴ってジタバタしているお前を]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ バカバカしいと言ったんだ・・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・・ああ?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\c[samn]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「その男も、周りの戦士達も]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ もはやその身を魔族に利用されているだけの器。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 失われた魂はさぞ無念であろう。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「しかしお前はその無念と向き合うことなく、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 自分の中で作り上げた虚像と殺し合いを続けている。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 自分で自分の心を刻み、潰し続けている。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [戦争あまり, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「キャプリス達の無念は・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 俺だって感じているさ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ならば早くそこの敵に止めを刺し。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この群がる器達を止めて見せろ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 狼騎士団のアーベントならば、それも可能だろうが!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「好き放題言ってくれてるがな・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ もう身体がガタガタでまともに動かねぇんだよ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 能書き垂れる前に、ここから逃げな姉ちゃん。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「人は心で動くもの・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ お前が動けないのは傷ついたからではない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 心が止まっているからだ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・考え方がおめでたすぎるぜ姉ちゃん。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 見ろよこの傷を、とてもこの人数は・・・」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 225, p: [9, 9, 120, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Fire9, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\c[sami]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\{\{「笑止ッ!!!」']}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [100]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\c[sami]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「その程度の傷、真の戦士であればまだまだ進める!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そしてあの程度の敵ならば容赦なく斬り倒せるだろう!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ それを心が止まっていると言うんだっっ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 名誉を穢され、悪事に加担させられている!!」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ アーベントッッ!!」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ やる気湧かせるんじゃねぇよ・・・・・っ」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 暴れきってやらぁ!!」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 私が次の戦場に引きずって行ってやるっ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 存分に戦え!!アーベントッッ!」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 顔を出しずらい連中が一組だけいるんだ・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そいつらのいない戦場へ連れて行ってくれよな!」]}
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34: !ruby/object:RPG::Event
id: 34
name: アベ
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35: !ruby/object:RPG::Event
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name: サミダレ
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24: !ruby/object:RPG::Event
id: 24
name: EV024
x: 17
y: 22
pages:
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condition: !ruby/object:RPG::Event::Page::Condition
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list:
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ なんだ・・・この威圧感は・・・!?」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 隙を見せた奴から切り殺しにかかるつもりだ。」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ こいつ・・・規格外に強い洗脳兵だわ・・・。」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 見つけられてよかったぜ・・・。」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 生きる伝説とされていた騎士だ。」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 伝説の騎士クダンによって討伐された。」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そりゃあ人類にとっちゃ有り難すぎる話だし・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ こんな形で出会っちまうとは最悪の話だ。」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「魔族に対して有利に戦争を進めていた帝国は]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 次第に影から乗っ取られ、伝説の騎士クダンは・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 忠義を尽くした皇帝に裏切られ魔族に差し出された。」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そんな人物と・・・俺たちはこれから・・・っ」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ クダンの名誉を取り戻そう・・・ッ!」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 敬意を込めて・・・命懸けで終わらせてやろう。」]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 貴方の思い描いていた人類の勝利・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この戦いに勝利し、必ず私たちが実現してみせるッ!!」]}
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condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 275
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [999, 999, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [gain_medal(29)]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [999, 999, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: SF_14, volume: 100, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はぁっ・・・はぁっ・・・!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 強すぎるわよっ・・・!!そりゃこんな人がいたら]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 残滓も減るってものよね・・・はぁ」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・俺が洗脳兵を殺して回っていたとき・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ あんたと一度でもぶつかっていたら俺はこの場には]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ いなかっただろう・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「この仲間達と共にあんたと出会い・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そして終わらせてやれた・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この奇跡に感謝するぜ・・・っ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あんたが二匹、俺たちも二匹残滓をぶち殺した。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 残り二つ・・・必ず落とすッ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 見ていてくれよな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
36: !ruby/object:RPG::Event
id: 36
name: EV036
x: 12
y: 28
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 77, 14, 3, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
37: !ruby/object:RPG::Event
id: 37
name: EV037
x: 13
y: 28
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 77, 14, 3, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
38: !ruby/object:RPG::Event
id: 38
name: EV038
x: 14
y: 28
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 77, 14, 3, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
39: !ruby/object:RPG::Event
id: 39
name: EV039
x: 11
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 5
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &17 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &18 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &19 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &20 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &21 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 128, p: [45, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ドラゴンバックラーを手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 5
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
40: !ruby/object:RPG::Event
id: 40
name: EV040
x: 15
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 5
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &22 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &23 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &24 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &25 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &26 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 128, p: [58, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [戦乙女の首飾りを手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 5
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
parallax_sx: 0
bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100}
tileset_id: 4
encounter_step: 30
width: 30
data: !ruby/object:Table
dim: 3
x: 30
y: 30
z: 4
data:
- 0000 0000 0000 0000 0000 0000 0000 1ca3 1ca2 1ca2 1ca2 1ca6 0000 0000 0000 1ca3 1ca2 1ca2 1ca2 1ca6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
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bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
parallax_loop_y: false
autoplay_bgm: false
encounter_list: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: 聖堂-礼拝広場-
specify_battleback: false
note: ''
battleback1_name: ''
battleback2_name: ''