king-exit/YAML/Map092.yaml
2024-08-31 14:17:23 -05:00

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--- !ruby/object:RPG::Map
parallax_name: ''
height: 60
events:
8: !ruby/object:RPG::Event
id: 8
name: EV008
x: 28
y: 28
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「瓦礫があって通れないな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ジラーチで吹き飛ばすか・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ いやこの城の築年数から考えると辞めておこう。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
9: !ruby/object:RPG::Event
id: 9
name: EV009
x: 27
y: 28
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「瓦礫があって通れないな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ジラーチで吹き飛ばすか・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ いやこの城の築年数から考えると危険だな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
10: !ruby/object:RPG::Event
id: 10
name: EV010
x: 3
y: 30
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
11: !ruby/object:RPG::Event
id: 11
name: EV011
x: 4
y: 30
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
12: !ruby/object:RPG::Event
id: 12
name: EV012
x: 5
y: 30
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
13: !ruby/object:RPG::Event
id: 13
name: EV013
x: 31
y: 38
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
14: !ruby/object:RPG::Event
id: 14
name: EV014
x: 32
y: 38
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
15: !ruby/object:RPG::Event
id: 15
name: EV015
x: 33
y: 38
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
16: !ruby/object:RPG::Event
id: 16
name: EV016
x: 34
y: 46
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
17: !ruby/object:RPG::Event
id: 17
name: EV017
x: 27
y: 38
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
18: !ruby/object:RPG::Event
id: 18
name: 石ころ
x: 21
y: 27
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
19: !ruby/object:RPG::Event
id: 19
name: 石ころ
x: 38
y: 52
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
20: !ruby/object:RPG::Event
id: 20
name: 石ころ
x: 16
y: 51
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
21: !ruby/object:RPG::Event
id: 21
name: 石ころ
x: 35
y: 46
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
22: !ruby/object:RPG::Event
id: 22
name: 石ころ
x: 37
y: 44
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
23: !ruby/object:RPG::Event
id: 23
name: EV023
x: 14
y: 33
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
24: !ruby/object:RPG::Event
id: 24
name: EV024
x: 15
y: 33
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
1: !ruby/object:RPG::Event
id: 1
name: EV001
x: 19
y: 46
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
2: !ruby/object:RPG::Event
id: 2
name: EV002
x: 20
y: 46
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
3: !ruby/object:RPG::Event
id: 3
name: EV003
x: 21
y: 46
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
26: !ruby/object:RPG::Event
id: 26
name: 壺たから1
x: 17
y: 52
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &2 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &3 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &4 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &5 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [5, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [蘇生薬を手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
27: !ruby/object:RPG::Event
id: 27
name: 壺たから1
x: 18
y: 52
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &6 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &7 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &8 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &9 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &10 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [5, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [蘇生薬を手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
28: !ruby/object:RPG::Event
id: 28
name: EV028
x: 34
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [end_noise]}
- !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 10, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Magic4, pitch: 70, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 187, 8, 12, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [27, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [13, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [11, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, siroboke, 0, 0, 0, 0, 100, 100, 255, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, white, 0, 0, 0, 0, 100, 100, 255, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: Drips, volume: 70, pitch: 75}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 80, 0, 500, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 283
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 189, 13, 16, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
32: !ruby/object:RPG::Event
id: 32
name: EV032
x: 22
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 83, 24, 27, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
33: !ruby/object:RPG::Event
id: 33
name: EV033
x: 23
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 83, 24, 27, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
34: !ruby/object:RPG::Event
id: 34
name: EV034
x: 24
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 83, 24, 27, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
35: !ruby/object:RPG::Event
id: 35
name: EV035
x: 25
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 83, 24, 27, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
36: !ruby/object:RPG::Event
id: 36
name: ゲオルイース
x: 24
y: 50
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 182
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 監獄組チップ
character_index: 1
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 188
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
37: !ruby/object:RPG::Event
id: 37
name: EV037
x: 25
y: 47
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 182
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: -68.0, g: -68.0, b: 0.0, a: 68.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Equip2, pitch: 100, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: SF_07, volume: 100, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「グイーネ!!!お前は一体!!?」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 36
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &11 !ruby/object:RPG::MoveCommand {code: 15, parameters: [60]}
- &12 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &13 !ruby/object:RPG::MoveCommand {code: 15, parameters: [60]}
- &14 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &15 !ruby/object:RPG::MoveCommand {code: 15, parameters: [60]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\c[geoo]ゲオルイース']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「い・・・いない!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ グイーネも・・・ティアラもいないっ!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・二人ともどこへ行ったんだ!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [『ゲオルイース・・・お前は本当に・・・』]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\c[geoa]ゲオルイース']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「えっ・・・誰だ!?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ どこから話しかけているっ!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 1, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\{『本当にお前は・・・間抜けだなぁぁッッ!!!』']}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['SuiScript.set_picture("l", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("c", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("r", "del")']}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 36
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &16 !ruby/object:RPG::MoveCommand {code: 16, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あっ・・・あの水晶から聞こえる!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ どこか別の場所が映し出されているぞ・・・!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ あれは・・・あれはティアラと・・・・・・!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [5]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 162, 14, 16, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['SuiScript.set_picture("l", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("c", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("r", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
38: !ruby/object:RPG::Event
id: 38
name: EV038
x: 24
y: 52
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 182
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Other1'
character_index: 7
direction: 4
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
39: !ruby/object:RPG::Event
id: 39
name: EV039
x: 27
y: 47
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 187
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 3
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: -68.0, g: -68.0, b: 0.0, a: 68.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 36
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &17 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]}
- &18 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース2, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「やめろおおおおおおッッ!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ どこなんだそこは!!!?大王ッッ殺してやる!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「っくっっっはっははっははははははっははは!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 私の居場所も分からず「殺してやる」とは]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ なんと情けない遠吠えだ・・!!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「それよりぃ・・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: SC_damage3, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 0.0, b: 0.0, a: 255.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スティアラ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「うぐぅっ・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「これが殺されないかの心配をしたまえ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ここまで弱いと、加減を止めた瞬間に・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 死んでしまうぞぉ???」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: SC_damage3, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 0.0, b: 0.0, a: 255.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース2, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「だいおおおおおおおおおおおお!!!」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 40
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &19 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]}
- &20 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &21 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &22 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &23 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &24 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &25 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &26 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &27 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &28 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &29 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &30 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 41
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &31 !ruby/object:RPG::MoveCommand {code: 29, parameters: [5]}
- &32 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &33 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &34 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &35 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &36 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &37 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &38 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &39 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &40 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &41 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &42 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[geok]\r[zsaka]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ど、どうしたゲオルイース!?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ そこまで取り乱すなんて・・・!」]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 40
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &43 !ruby/object:RPG::MoveCommand {code: 16, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[zsakk]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なっ!?あれは大王!?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ スティアラがさらわれてしまったのか!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Equip1, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[karn]カラの騎士']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「このゴミがそれほどに大事かねゲオルイース?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ここまで無能で、幼稚で、凡庸で、無才で、愚鈍で、]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 非力で、軽忽で、浅墓で、頓馬で、表六玉のぉぉ・・・」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: SC_damage3, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\{\{「ゴミがっ!!!」']}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スティアラ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あがっ・・・・ぐくぅ・・・っ」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[geok]ゲオルイース']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「きさまあああああああああああああ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「取り戻したいか?このゴミを?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ こんな物のために、お前はどれだけ愚かな]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 選択をしてくれるのかな?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[geoii]ゲオルイース']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なんでもしてやるッッ!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ティアラを返せっっ!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「よろしい。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ では埃だらけの隠れ家から出て監獄の【処刑場】へ来い。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 場所は分かるか?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[geoii]ゲオルイース']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「監獄の図面は覚えている!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 邪魔さえなければすぐに行ってやる!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「看守にも兵にも手を出さないよう命じておく。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 兵器も移動しておこう、すぐに来たまえ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「だが・・・招待しているのはお前一人だ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 化け物二匹は連れて来るな、目障りだ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「お前たち二匹は・・・そうだな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ これで遊んでいろ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Explosion4, pitch: 100, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 225, p: [9, 9, 60, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 119.0, b: 0.0, a: 255.0}, 120, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[zsaka]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「な、なんだこの爆音と揺れは・・っ!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「この監獄の役目は終了している。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 私の大陸制覇を邪魔立てする王族は全て・・・ッ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この地下監獄に集約されたのだ・・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[zsakk]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「すべての王族が・・・!?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ あいつ、ついにやりやがったって事か・・・!?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 地上にはもう、大王に抗う王国が・・・ない!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[karn]カラの騎士']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そしてこれからこの監獄は不幸な事故に見舞われる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 看守達が爆薬の取り扱いを誤り・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 地下に生き埋めとなって死ぬのだ・・・全囚人ごとな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[zsaka]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・!?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「爆薬は監獄内にたっぷり設置してある。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ お前たちは無力な正義の味方をやっていろ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・人々の死を見逃せない性質だろう?サミダレ王?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[zsakk]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・どこまでも人を舐めやがって・・!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[geoi]ゲオルイース']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・行ってくださいサミダレ様!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 貴方なら子分たちと協力して多くの爆薬を]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 無効化できるはずです。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[zsakn]サミダレ']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・致し方ない!!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ では途中まで一緒に行こう。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 処刑場に近い出口が古城には隠されている!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[geoi]ゲオルイース']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「わかりました。案内をお願いします。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ・・・カラの騎士も頼む!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 一人でも多く・・大王の手から救ってほしい・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Equip1, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\r[karn]カラの騎士']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「早く来いよゲオルイース・・・?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 数刻遅れるごとにお前の大切なスティアラの・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 細い骨を一本ずつ折って遊んでいるぞ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[geoii]ゲオルイース']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・そんな真似をしてみろッ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 貴様に地獄を見せてやる・・・!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「くっくっく・・・地獄ならもう見飽きている。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: ['\l[geok]ゲオルイース']}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「おまえは・・・・やっぱり・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['SuiScript.set_picture("l", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("c", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 655, p: ['SuiScript.set_picture("r", "del")']}
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [6]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [敵, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大王]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「待っているよゲオルイース。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 一緒に遊ぼう・・・・・・あの頃のように・・・。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [700, 700, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, ztaitle1, 0, 0, 0, 0, 100, 100, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 236, p: [! ':none', 9, 200, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 200, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 100, pitch: 70}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, ztaitle2, 0, 0, 0, 0, 100, 100, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, -110, -90, 130, 130, 255, 0, 30, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 0, 0, 40, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: tinnitus3, pitch: 110, volume: 70}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [3, ztaitlelogo8, 0, 0, 0, 0, 100, 100, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [3, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 180, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [4, black, 0, 0, 0, 0, 100, 100, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [4, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 200, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 118, p: [bigjamp]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [700, 700, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 236, p: [! ':none', 9, 1, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 235, p: [4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['revive_point_manual(185,9,4,2)']}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [all_apply_revive(false)]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [start_noise]}
- !ruby/object:RPG::EventCommand {i: 0, c: 211, p: [1]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &44 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &45 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &46 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &47 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [188, 188, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [360, 360, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 132, p: [!ruby/object:RPG::BGM {name: Battle2, volume: 90, pitch: 90}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: SC_dungeon2, volume: 80, pitch: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレクモ, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「隠し通路は王座の近くにある。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ まずは古城4階を目指してくれ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース2, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ティアラがいないから保管庫ルートで監獄には戻れない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 聖魔法で扉を開けないからな・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 今は急いで隠し通路を目指そう。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
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direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
40: !ruby/object:RPG::Event
id: 40
name: サミダレ
x: 36
y: 51
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 187
switch2_id: 1
variable_id: 1
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self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $arac01
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direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 188
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
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direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
41: !ruby/object:RPG::Event
id: 41
name: カラ
x: 37
y: 51
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 187
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: 監獄組チップ2
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 188
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
42: !ruby/object:RPG::Event
id: 42
name: EV042
x: 21
y: 51
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!takara'
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &48 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &49 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &50 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &51 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &52 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*48]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*49]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*51]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*52]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 128, p: [107, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [呪術のタリスマンを手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
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actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!takara'
character_index: 5
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move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
43: !ruby/object:RPG::Event
id: 43
name: EV043
x: 7
y: 33
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 420
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
44: !ruby/object:RPG::Event
id: 44
name: EV044
x: 7
y: 34
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 428
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
45: !ruby/object:RPG::Event
id: 45
name: EV045
x: 8
y: 33
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 420
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
46: !ruby/object:RPG::Event
id: 46
name: EV046
x: 8
y: 34
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 428
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
47: !ruby/object:RPG::Event
id: 47
name: EV047
x: 33
y: 49
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し休みますか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]}
- !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_click5, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [30]}
- !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
48: !ruby/object:RPG::Event
id: 48
name: EV048
x: 33
y: 50
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し休みますか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]}
- !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_click5, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [30]}
- !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
50: !ruby/object:RPG::Event
id: 50
name: EV050
x: 31
y: 50
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し休みますか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]}
- !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_click5, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [30]}
- !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
52: !ruby/object:RPG::Event
id: 52
name: EV052
x: 29
y: 50
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し休みますか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]}
- !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_click5, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [30]}
- !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
54: !ruby/object:RPG::Event
id: 54
name: EV054
x: 27
y: 50
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し休みますか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]}
- !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_click5, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [30]}
- !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
56: !ruby/object:RPG::Event
id: 56
name: EV056
x: 25
y: 50
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し休みますか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]}
- !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_click5, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [30]}
- !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
58: !ruby/object:RPG::Event
id: 58
name: EV058
x: 23
y: 50
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し休みますか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]}
- !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_click5, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [30]}
- !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
60: !ruby/object:RPG::Event
id: 60
name: EV060
x: 21
y: 50
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: false
through: true
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [少し休みますか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[はい, いいえ], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, はい]}
- !ruby/object:RPG::EventCommand {i: 1, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_click5, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 314, p: [0, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [30]}
- !ruby/object:RPG::EventCommand {i: 1, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, いいえ]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
49: !ruby/object:RPG::Event
id: 49
name: EV049
x: 9
y: 30
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
51: !ruby/object:RPG::Event
id: 51
name: EV051
x: 33
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
53: !ruby/object:RPG::Event
id: 53
name: EV053
x: 37
y: 38
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
55: !ruby/object:RPG::Event
id: 55
name: EV055
x: 38
y: 47
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
57: !ruby/object:RPG::Event
id: 57
name: EV057
x: 35
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
59: !ruby/object:RPG::Event
id: 59
name: EV059
x: 43
y: 13
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
61: !ruby/object:RPG::Event
id: 61
name: EV061
x: 20
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
62: !ruby/object:RPG::Event
id: 62
name: EV062
x: 21
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
63: !ruby/object:RPG::Event
id: 63
name: EV063
x: 22
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
64: !ruby/object:RPG::Event
id: 64
name: EV064
x: 28
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
65: !ruby/object:RPG::Event
id: 65
name: EV065
x: 29
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
66: !ruby/object:RPG::Event
id: 66
name: EV066
x: 30
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 4
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
68: !ruby/object:RPG::Event
id: 68
name: EV068
x: 38
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
69: !ruby/object:RPG::Event
id: 69
name: EV069
x: 38
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 6
direction: 4
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
70: !ruby/object:RPG::Event
id: 70
name: EV070
x: 38
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 6
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
71: !ruby/object:RPG::Event
id: 71
name: EV071
x: 38
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 6
direction: 8
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
72: !ruby/object:RPG::Event
id: 72
name: EV072
x: 39
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 7
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
73: !ruby/object:RPG::Event
id: 73
name: EV073
x: 39
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 7
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
25: !ruby/object:RPG::Event
id: 25
name: EV025
x: 22
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
74: !ruby/object:RPG::Event
id: 74
name: EV074
x: 22
y: 16
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 6
direction: 4
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
75: !ruby/object:RPG::Event
id: 75
name: EV075
x: 22
y: 17
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 6
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
76: !ruby/object:RPG::Event
id: 76
name: EV076
x: 22
y: 18
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 6
direction: 8
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
77: !ruby/object:RPG::Event
id: 77
name: EV077
x: 23
y: 17
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 7
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
78: !ruby/object:RPG::Event
id: 78
name: EV078
x: 23
y: 18
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 7
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
79: !ruby/object:RPG::Event
id: 79
name: EV079
x: 29
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 6
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
80: !ruby/object:RPG::Event
id: 80
name: EV080
x: 29
y: 24
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 6
direction: 4
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
81: !ruby/object:RPG::Event
id: 81
name: EV081
x: 29
y: 25
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 6
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
82: !ruby/object:RPG::Event
id: 82
name: EV082
x: 29
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 6
direction: 8
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
83: !ruby/object:RPG::Event
id: 83
name: EV083
x: 30
y: 25
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 7
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
84: !ruby/object:RPG::Event
id: 84
name: EV084
x: 30
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 7
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
85: !ruby/object:RPG::Event
id: 85
name: EV085
x: 34
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 2
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
86: !ruby/object:RPG::Event
id: 86
name: EV086
x: 34
y: 24
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 2
direction: 8
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
87: !ruby/object:RPG::Event
id: 87
name: EV087
x: 35
y: 24
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 3
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
88: !ruby/object:RPG::Event
id: 88
name: EV088
x: 36
y: 24
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 3
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
89: !ruby/object:RPG::Event
id: 89
name: EV089
x: 37
y: 24
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 3
direction: 8
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
90: !ruby/object:RPG::Event
id: 90
name: EV090
x: 37
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 3
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
91: !ruby/object:RPG::Event
id: 91
name: EV091
x: 36
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 3
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
92: !ruby/object:RPG::Event
id: 92
name: EV092
x: 35
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 3
direction: 6
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
93: !ruby/object:RPG::Event
id: 93
name: EV093
x: 6
y: 13
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 7
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
94: !ruby/object:RPG::Event
id: 94
name: EV094
x: 6
y: 14
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 7
direction: 4
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
95: !ruby/object:RPG::Event
id: 95
name: EV095
x: 6
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 7
direction: 6
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
96: !ruby/object:RPG::Event
id: 96
name: EV096
x: 6
y: 16
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 7
direction: 8
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
97: !ruby/object:RPG::Event
id: 97
name: EV097
x: 5
y: 16
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 7
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
98: !ruby/object:RPG::Event
id: 98
name: EV098
x: 5
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 7
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
99: !ruby/object:RPG::Event
id: 99
name: EV099
x: 12
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
100: !ruby/object:RPG::Event
id: 100
name: EV100
x: 11
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
101: !ruby/object:RPG::Event
id: 101
name: EV101
x: 10
y: 8
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
102: !ruby/object:RPG::Event
id: 102
name: EV102
x: 15
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
103: !ruby/object:RPG::Event
id: 103
name: EV103
x: 16
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
104: !ruby/object:RPG::Event
id: 104
name: EV104
x: 32
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
105: !ruby/object:RPG::Event
id: 105
name: EV105
x: 39
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
106: !ruby/object:RPG::Event
id: 106
name: EV106
x: 38
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
107: !ruby/object:RPG::Event
id: 107
name: EV107
x: 17
y: 38
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
108: !ruby/object:RPG::Event
id: 108
name: EV108
x: 18
y: 38
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
109: !ruby/object:RPG::Event
id: 109
name: EV109
x: 19
y: 30
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
110: !ruby/object:RPG::Event
id: 110
name: EV110
x: 24
y: 46
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 1
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 2
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
67: !ruby/object:RPG::Event
id: 67
name: EV067
x: 33
y: 19
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!takara'
character_index: 4
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &53 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &54 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &55 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &56 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &57 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*53]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*54]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*55]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*56]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*57]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [10, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [魔の欠片<魔>を手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!takara'
character_index: 4
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
111: !ruby/object:RPG::Event
id: 111
name: EV111
x: 29
y: 27
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 5
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな瓦礫が道を塞いでいる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: true
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 14
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 5
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな瓦礫が道を塞いでいる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレクモ, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ん?邪魔な瓦礫だな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 道が塞がっているじゃないか。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Break, pitch: 50, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [286, 286, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレクモ, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「よし、これで進めるな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 286
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
4: !ruby/object:RPG::Event
id: 4
name: EV004
x: 30
y: 27
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな瓦礫が道を塞いでいる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: true
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 14
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 5
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな瓦礫が道を塞いでいる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレクモ, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ん?邪魔な瓦礫だな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 道が塞がっているじゃないか。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Break, pitch: 50, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [286, 286, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレクモ, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「よし、これで進めるな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 286
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
5: !ruby/object:RPG::Event
id: 5
name: EV005
x: 30
y: 28
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 5
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな瓦礫が道を塞いでいる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: true
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 14
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 5
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな瓦礫が道を塞いでいる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレクモ, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ん?邪魔な瓦礫だな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 道が塞がっているじゃないか。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Break, pitch: 50, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [286, 286, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレクモ, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「よし、これで進めるな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 286
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
6: !ruby/object:RPG::Event
id: 6
name: EV006
x: 29
y: 28
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 5
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな瓦礫が道を塞いでいる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: true
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 14
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Dungeon_item2'
character_index: 5
direction: 4
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [大きな瓦礫が道を塞いでいる。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレクモ, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ん?邪魔な瓦礫だな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 道が塞がっているじゃないか。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Break, pitch: 50, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [286, 286, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレクモ, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「よし、これで進めるな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 286
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
7: !ruby/object:RPG::Event
id: 7
name: EV007
x: 35
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [end_noise]}
- !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 10, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Magic4, pitch: 70, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 187, 8, 12, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [27, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [13, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [11, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, siroboke, 0, 0, 0, 0, 100, 100, 255, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, white, 0, 0, 0, 0, 100, 100, 255, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: Drips, volume: 70, pitch: 75}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 80, 0, 500, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 283
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 189, 13, 16, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
29: !ruby/object:RPG::Event
id: 29
name: EV029
x: 36
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [end_noise]}
- !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 10, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Magic4, pitch: 70, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 187, 8, 12, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [27, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [13, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [11, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, siroboke, 0, 0, 0, 0, 100, 100, 255, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, white, 0, 0, 0, 0, 100, 100, 255, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: Drips, volume: 70, pitch: 75}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 80, 0, 500, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 283
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 189, 13, 16, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
30: !ruby/object:RPG::Event
id: 30
name: EV030
x: 37
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [end_noise]}
- !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 10, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 242, p: [3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Magic4, pitch: 70, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 187, 8, 12, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [27, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [13, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 129, p: [11, 1, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, siroboke, 0, 0, 0, 0, 100, 100, 255, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [2, white, 0, 0, 0, 0, 100, 100, 255, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: Drips, volume: 70, pitch: 75}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [2, ! '', 0, 0, 0, 0, 100, 100, 80, 0, 500, false]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 283
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 189, 13, 16, 8, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
31: !ruby/object:RPG::Event
id: 31
name: EV031
x: 28
y: 49
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
112: !ruby/object:RPG::Event
id: 112
name: EV112
x: 23
y: 51
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
113: !ruby/object:RPG::Event
id: 113
name: EV113
x: 22
y: 50
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
114: !ruby/object:RPG::Event
id: 114
name: EV114
x: 28
y: 51
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
115: !ruby/object:RPG::Event
id: 115
name: EV115
x: 26
y: 50
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
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list:
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116: !ruby/object:RPG::Event
id: 116
name: EV116
x: 32
y: 51
pages:
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117: !ruby/object:RPG::Event
id: 117
name: EV117
x: 30
y: 50
pages:
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list:
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118: !ruby/object:RPG::Event
id: 118
name: EV118
x: 33
y: 51
pages:
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list:
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119: !ruby/object:RPG::Event
id: 119
name: EV119
x: 30
y: 52
pages:
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trigger: 0
list:
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120: !ruby/object:RPG::Event
id: 120
name: EV120
x: 28
y: 50
pages:
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switch1_valid: true
switch2_valid: false
variable_valid: false
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list:
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121: !ruby/object:RPG::Event
id: 121
name: EV121
x: 27
y: 51
pages:
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switch2_valid: false
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list:
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122: !ruby/object:RPG::Event
id: 122
name: EV122
x: 27
y: 52
pages:
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switch1_valid: true
switch2_valid: false
variable_valid: false
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list:
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123: !ruby/object:RPG::Event
id: 123
name: EV123
x: 25
y: 51
pages:
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switch1_valid: true
switch2_valid: false
variable_valid: false
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list:
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124: !ruby/object:RPG::Event
id: 124
name: EV124
x: 24
y: 51
pages:
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switch1_valid: true
switch2_valid: false
variable_valid: false
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switch1_id: 302
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priority_type: 1
trigger: 0
list:
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125: !ruby/object:RPG::Event
id: 125
name: EV125
x: 26
y: 51
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
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switch1_id: 302
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trigger: 0
list:
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126: !ruby/object:RPG::Event
id: 126
name: EV126
x: 26
y: 52
pages:
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switch1_valid: true
switch2_valid: false
variable_valid: false
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switch1_id: 302
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trigger: 0
list:
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127: !ruby/object:RPG::Event
id: 127
name: EV127
x: 34
y: 51
pages:
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switch1_valid: true
switch2_valid: false
variable_valid: false
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list:
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128: !ruby/object:RPG::Event
id: 128
name: EV128
x: 35
y: 52
pages:
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switch1_valid: true
switch2_valid: false
variable_valid: false
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switch1_id: 302
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list:
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129: !ruby/object:RPG::Event
id: 129
name: EV129
x: 31
y: 51
pages:
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switch1_valid: true
switch2_valid: false
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switch1_id: 302
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list:
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130: !ruby/object:RPG::Event
id: 130
name: EV130
x: 30
y: 51
pages:
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switch1_valid: true
switch2_valid: false
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list:
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131: !ruby/object:RPG::Event
id: 131
name: EV131
x: 28
y: 52
pages:
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switch1_valid: true
switch2_valid: false
variable_valid: false
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switch1_id: 302
switch2_id: 1
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list:
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132: !ruby/object:RPG::Event
id: 132
name: EV132
x: 29
y: 51
pages:
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switch1_valid: true
switch2_valid: false
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list:
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133: !ruby/object:RPG::Event
id: 133
name: EV133
x: 25
y: 52
pages:
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switch1_valid: true
switch2_valid: false
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list:
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134: !ruby/object:RPG::Event
id: 134
name: EV134
x: 23
y: 52
pages:
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switch1_valid: true
switch2_valid: false
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list:
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135: !ruby/object:RPG::Event
id: 135
name: EV135
x: 22
y: 51
pages:
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switch1_valid: true
switch2_valid: false
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list:
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136: !ruby/object:RPG::Event
id: 136
name: EV136
x: 22
y: 52
pages:
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switch2_id: 1
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list:
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137: !ruby/object:RPG::Event
id: 137
name: EV137
x: 32
y: 52
pages:
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move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
138: !ruby/object:RPG::Event
id: 138
name: EV138
x: 33
y: 52
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
139: !ruby/object:RPG::Event
id: 139
name: EV139
x: 34
y: 52
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
140: !ruby/object:RPG::Event
id: 140
name: EV140
x: 32
y: 50
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
141: !ruby/object:RPG::Event
id: 141
name: EV141
x: 31
y: 49
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana2
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
142: !ruby/object:RPG::Event
id: 142
name: EV142
x: 30
y: 49
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
143: !ruby/object:RPG::Event
id: 143
name: EV143
x: 29
y: 49
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
144: !ruby/object:RPG::Event
id: 144
name: EV144
x: 27
y: 49
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 4
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
145: !ruby/object:RPG::Event
id: 145
name: EV145
x: 26
y: 49
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana2
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
146: !ruby/object:RPG::Event
id: 146
name: EV146
x: 25
y: 49
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana2
character_index: 0
direction: 8
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
147: !ruby/object:RPG::Event
id: 147
name: EV147
x: 24
y: 49
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
148: !ruby/object:RPG::Event
id: 148
name: EV148
x: 23
y: 49
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
149: !ruby/object:RPG::Event
id: 149
name: EV149
x: 36
y: 50
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $yurehana4
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
150: !ruby/object:RPG::Event
id: 150
name: EV150
x: 35
y: 49
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 302
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「な・・・なんだこの花や草の山は・・・?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [スティアラ3, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スティアラ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「囚人の方々が疲れて眠っている私を気遣って]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 置いて行ってくれたのですが・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ちょっとだけ・・・量がすごいですよね。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「バカなのかあいつらは・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 植物に関わると頭が悪くなるのかなぁ・・・]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ラスターみたいに。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
151: !ruby/object:RPG::Event
id: 151
name: EV151
x: 12
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: putting_a_bottle2, pitch: 150, volume: 90}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [30, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [お香を1個手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
parallax_sx: 0
bgm: !ruby/object:RPG::BGM {name: SC_dungeon2, volume: 80, pitch: 100}
tileset_id: 19
encounter_step: 80
width: 50
data: !ruby/object:Table
dim: 3
x: 50
y: 60
z: 4
data:
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 13d3 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d2 13d6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 13d1 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 13d1 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d0 13d4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 13d9 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13d8 13dc 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 13d3 13d2 13d2 13d6 0e52 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e44 0e54 13d3 13d2 13d2 13d6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 13d1 13d0 13d0 13d4 0e40 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e48 13d1 13d0 13d0 13d4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 13d1 13d0 13d0 13d4 0e40 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e30 0e48 13d1 13d0 13d0 13d4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 13d9 13d8 13d8 13dc 0e40 0e30 0e30 0e30 0e34 0e4c 0e4c 0e38 0e30 0e30 0e34 0e4c 0e4c 0e38 0e30 0e30 0e34 0e4c 0e4c 0e38 0e30 0e30 0e30 0e48 13d9 13d8 13d8 13dc 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0e52 0e44 0e44 0e44 0e31 0e34 0e4c 0e4c 0e56 0000 0000 0e58 0e4c 0e4c 0e56 0000 0000 0e58 0e4c 0e4c 0e56 0000 0000 0e58 0e4c 0e4c 0e38 0e32 0e44 0e44 0e44 0e54 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 13d3 13d2 13d2 13d6 0e40 0e30 0e30 0e30 0e34 0e56 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0e58 0e38 0e30 0e30 0e30 0e48 13d3 13d2 13d2 13d6 0000 0000 0000 0000 0000 0000
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bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
parallax_loop_y: false
autoplay_bgm: false
encounter_list:
- !ruby/object:RPG::Map::Encounter
troop_id: 92
weight: 10
region_set: []
- !ruby/object:RPG::Map::Encounter
troop_id: 93
weight: 8
region_set: []
- !ruby/object:RPG::Map::Encounter
troop_id: 94
weight: 7
region_set: []
- !ruby/object:RPG::Map::Encounter
troop_id: 95
weight: 4
region_set: []
- !ruby/object:RPG::Map::Encounter
troop_id: 107
weight: 2
region_set: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: 古城二階
specify_battleback: false
note: ''
battleback1_name: ''
battleback2_name: ''