king-exit/YAML/Map131.yaml
2024-08-31 14:17:23 -05:00

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--- !ruby/object:RPG::Map
parallax_name: DarkSpace1
height: 80
events:
12: !ruby/object:RPG::Event
id: 12
name: EV012
x: 7
y: 78
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 130, 15, 2, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
21: !ruby/object:RPG::Event
id: 21
name: '#置物'
x: 23
y: 69
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
2: !ruby/object:RPG::Event
id: 2
name: '#置物'
x: 14
y: 28
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
3: !ruby/object:RPG::Event
id: 3
name: '#置物'
x: 10
y: 45
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
4: !ruby/object:RPG::Event
id: 4
name: '#置物'
x: 54
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
5: !ruby/object:RPG::Event
id: 5
name: '#置物'
x: 15
y: 21
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
6: !ruby/object:RPG::Event
id: 6
name: '#置物'
x: 21
y: 20
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
9: !ruby/object:RPG::Event
id: 9
name: '#置物'
x: 13
y: 13
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
10: !ruby/object:RPG::Event
id: 10
name: '#置物'
x: 23
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
22: !ruby/object:RPG::Event
id: 22
name: '#置物'
x: 39
y: 43
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
23: !ruby/object:RPG::Event
id: 23
name: '#置物'
x: 74
y: 48
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
7: !ruby/object:RPG::Event
id: 7
name: EV007
x: 8
y: 78
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 130, 15, 2, 2, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
1: !ruby/object:RPG::Event
id: 1
name: EV001
x: 9
y: 60
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &2 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &3 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &4 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &6 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &7 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &8 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &9 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &10 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &11 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &12 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &13 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &14 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &15 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &16 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &17 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &18 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &19 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &20 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &21 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &22 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &23 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &24 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &25 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &26 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &27 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &28 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &29 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &30 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &31 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &32 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &33 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &34 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &35 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &36 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &37 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &38 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &39 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &40 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &41 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &42 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &43 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &44 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &45 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &46 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &47 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &48 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*48]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
8: !ruby/object:RPG::Event
id: 8
name: EV008
x: 39
y: 60
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &49 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &50 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &51 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &52 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &53 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &54 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &55 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &56 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &57 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &58 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &59 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &60 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &61 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &62 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &63 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &64 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &65 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*49]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*51]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*52]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*53]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*54]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*55]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*56]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*57]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*58]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*59]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*61]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*62]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*63]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*64]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*65]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &66 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &67 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &68 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &69 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &70 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &71 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &72 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &73 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &74 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &75 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &76 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &77 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &78 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &79 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*66]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*67]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*68]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*69]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*70]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*71]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*72]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*73]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*74]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*75]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*76]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*77]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*78]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*79]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &80 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &81 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &82 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &83 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &84 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &85 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &86 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &87 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &88 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &89 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &90 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &91 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &92 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &93 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &94 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &95 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &96 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*80]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*81]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*82]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*83]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*84]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*85]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*86]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*87]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*88]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*89]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*90]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*91]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*92]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*93]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*94]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*95]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*96]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
11: !ruby/object:RPG::Event
id: 11
name: EV011
x: 24
y: 58
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &97 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &98 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &99 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &100 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &101 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &102 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &103 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &104 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &105 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &106 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &107 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &108 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &109 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*97]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*98]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*99]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*100]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*101]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*102]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*103]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*104]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*105]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*106]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*107]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*108]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*109]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &110 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &111 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &112 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &113 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &114 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &115 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &116 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &117 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &118 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &119 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*110]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*111]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*112]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*113]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*114]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*115]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*116]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*117]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*118]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*119]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &120 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &121 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &122 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &123 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &124 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &125 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &126 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &127 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &128 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &129 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &130 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &131 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &132 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*121]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*122]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*123]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*124]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*125]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*126]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*127]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*128]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*129]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*130]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*131]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*132]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
13: !ruby/object:RPG::Event
id: 13
name: EV013
x: 23
y: 48
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &133 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &134 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &135 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &136 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &137 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &138 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &139 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &140 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &141 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &142 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &143 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &144 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &145 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &146 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &147 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &148 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &149 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &150 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &151 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &152 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &153 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &154 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &155 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*133]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*134]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*135]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*136]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*137]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*138]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*139]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*140]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*141]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*142]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*143]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*144]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*145]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*146]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*147]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*148]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*149]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*150]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*151]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*152]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*153]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*154]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*155]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &156 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &157 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &158 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &159 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &160 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &161 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &162 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &163 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &164 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &165 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &166 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &167 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &168 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &169 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &170 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &171 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &172 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &173 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &174 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &175 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*156]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*157]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*158]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*159]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*160]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*161]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*162]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*163]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*164]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*165]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*166]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*167]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*168]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*169]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*170]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*171]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*172]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*173]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*174]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*175]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &176 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &177 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &178 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &179 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &180 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &181 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &182 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &183 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &184 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &185 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &186 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &187 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &188 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &189 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &190 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &191 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &192 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &193 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &194 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &195 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &196 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &197 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &198 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*176]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*177]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*178]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*179]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*180]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*181]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*182]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*183]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*184]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*185]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*186]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*187]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*188]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*189]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*190]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*191]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*192]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*193]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*194]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*195]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*196]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*197]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*198]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
14: !ruby/object:RPG::Event
id: 14
name: '#置物'
x: 10
y: 15
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
15: !ruby/object:RPG::Event
id: 15
name: '#置物'
x: 62
y: 25
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
16: !ruby/object:RPG::Event
id: 16
name: '#置物'
x: 60
y: 26
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
17: !ruby/object:RPG::Event
id: 17
name: EV017
x: 61
y: 25
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &199 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &200 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &201 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &202 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &203 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &204 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &205 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &206 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &207 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &208 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &209 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &210 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &211 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &212 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &213 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &214 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &215 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*199]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*200]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*201]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*202]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*203]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*204]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*205]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*206]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*207]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*208]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*209]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*210]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*211]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*212]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*213]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*214]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*215]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &216 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &217 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &218 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &219 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &220 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &221 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &222 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &223 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &224 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &225 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &226 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &227 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &228 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &229 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*216]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*217]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*218]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*219]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*220]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*221]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*222]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*223]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*224]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*225]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*226]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*227]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*228]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*229]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &230 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &231 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &232 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &233 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &234 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &235 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &236 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &237 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &238 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &239 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &240 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &241 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &242 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &243 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &244 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &245 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &246 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*230]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*231]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*232]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*233]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*234]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*235]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*236]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*237]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*238]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*239]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*240]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*241]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*242]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*243]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*244]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*245]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*246]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
18: !ruby/object:RPG::Event
id: 18
name: EV018
x: 9
y: 14
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 907
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &247 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &248 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &249 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &250 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &251 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &252 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &253 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &254 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &255 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &256 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &257 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &258 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &259 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*247]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*248]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*249]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*250]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*251]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*252]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*253]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*254]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*255]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*256]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*257]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*258]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*259]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &260 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &261 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &262 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &263 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &264 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &265 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &266 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &267 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &268 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &269 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &270 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*260]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*261]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*262]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*263]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*264]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*265]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*266]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*267]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*268]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*269]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*270]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &271 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &272 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &273 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &274 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &275 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &276 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &277 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &278 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &279 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &280 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &281 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &282 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*271]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*272]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*273]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*274]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*275]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*276]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*277]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*278]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*279]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*280]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*281]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*282]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
20: !ruby/object:RPG::Event
id: 20
name: 隠しスイッチ1
x: 60
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
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pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
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walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「柱に掘られた顔、カラクリがあるようだな・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 押し込めそうだがどうする?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[押す, 押さない], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 押す]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_space1, pitch: 85, volume: 80}]}
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- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どこかで球体が2つ生み出される音がした。]}
- !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [907, 907, 0]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
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switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
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item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレニン, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「もうスイッチを押しても何もおこらないな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 西の方に少し変化を感じたぞ、行ってみるか?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
19: !ruby/object:RPG::Event
id: 19
name: 隠しスイッチ1
x: 62
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [スティアラ2, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スティアラ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あっ!この柱にも仕掛けがありますよ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ アーベントさん押してみて下さい!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なんだよ背が届かないのか?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ちびっこは絵本でも読んでろってんだ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Key, pitch: 65, volume: 90}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Paralyze3, pitch: 75, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「おぎゃああーーー!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [スティアラ2, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スティアラ]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ紋章, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「仲間をやってどうするのよ・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 即死級のトラップだったらアーベントさんは]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ここでリタイアよ?仲間にはめられて。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ トラップの危険性を見抜いた上でコイツをはめたのだろう。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ まったくティアラは油断ならないなぁ」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [スティアラ2, 1, 0, 2]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・あいたたた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 大人しく見えてこいつも癖の強い女かよ・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
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switch2_valid: false
variable_valid: false
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item_valid: false
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graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
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move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
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walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スティアラ]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 二度とスイッチは押さねぇからな?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
24: !ruby/object:RPG::Event
id: 24
name: EV024
x: 24
y: 21
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
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variable_value: 0
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item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
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pattern: 1
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move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
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step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 1
list:
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ どうなってんだ?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「壊れてんのかねぇ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 旦那ちょいと蹴り入れてみてくれよ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 衝撃で治るかもしれねぇぜ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「待て待て。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 力任せで解決しようとするのはよくないぞベロー。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 2, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なんでも暴力で解決しそうな見た目してよく言うねぇ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 2, 0, 2]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 浮遊台に情念が通じて動き始めるかもしれん。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ紋章, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「この気持ち悪い球体を生み出したのは魔族よ?]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 祈って動き出すような代物じゃないでしょ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [先輩, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先輩]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この玉っころが動かなかったら先に進めないよ?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「この球体は栄養状態がよくない。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 魔族に施しをするのは癪だけど、僕の薬を与えてみよう。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Heal7, pitch: 100, volume: 100}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
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skippable: false
wait: true
list:
- &283 !ruby/object:RPG::MoveCommand {code: 33, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*283]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スティアラ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「動き始めました!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ さすがですラスター博士!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はっ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ これくらい朝飯前さ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 植物の知識ってのは万物に通ずるんだよねぇ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「よくやったぜメガネ博士!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 次からこの気持ち悪い玉はあんたに任せる。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレニン, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「われら魔族討伐隊の玉係り決定だな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ しっかり励めよ!玉係り!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そうやって複雑な事を人任せにする。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ だから体力自慢の人間は嫌いなんだ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カラの騎士]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ほっほ、そういう人間は割り切りが早い分]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 他の面で頼りになるもんじゃて。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 玉の面倒はわしも手伝おう、先へ進むぞ博士君。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [351, 351, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
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switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
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self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
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pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
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step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
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- !ruby/object:RPG::EventCommand
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list:
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- &290 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &291 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &292 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &293 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &294 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
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- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*287]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*288]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*289]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*290]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*291]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*292]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*293]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*294]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &295 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &296 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &297 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &298 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &299 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &300 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &301 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &302 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &303 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*295]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*296]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*297]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*298]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*299]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*300]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*301]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*302]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*303]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &304 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &305 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &306 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &307 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &308 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &309 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &310 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &311 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &312 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &313 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*304]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*305]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*306]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*307]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*308]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*309]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*310]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*311]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*312]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*313]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
25: !ruby/object:RPG::Event
id: 25
name: 隠しスイッチ1
x: 19
y: 11
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレニン, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「柱に掘られた顔、カラクリがあるようだな・・・。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 押し込めそうだがどうする?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[押す, 押さない], 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 押す]}
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_space1, pitch: 85, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どこかで球体が生み出される音がした。]}
- !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [908, 908, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 押さない]}
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレニン, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「もうスイッチを押しても何もおこらないな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 南東の方に少し変化を感じたぞ、行ってみるか?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
26: !ruby/object:RPG::Event
id: 26
name: EV026
x: 41
y: 45
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 908
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &314 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &315 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &316 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &317 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &318 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &319 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &320 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &321 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &322 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &323 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &324 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &325 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &326 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &327 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &328 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &329 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &330 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &331 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &332 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &333 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &334 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &335 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &336 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &337 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &338 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &339 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &340 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &341 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &342 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &343 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &344 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &345 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &346 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &347 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &348 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &349 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &350 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*314]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*315]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*316]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*317]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*318]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*319]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*320]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*321]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*322]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*323]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*324]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*325]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*326]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*327]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*328]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*329]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*330]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*331]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*332]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*333]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*334]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*335]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*336]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*337]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*338]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*339]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*340]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*341]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*342]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*343]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*344]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*345]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*346]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*347]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*348]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*349]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*350]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &351 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &352 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &353 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &354 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &355 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &356 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &357 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &358 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &359 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &360 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &361 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &362 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &363 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &364 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &365 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &366 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &367 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &368 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &369 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &370 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &371 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &372 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &373 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &374 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &375 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &376 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &377 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &378 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &379 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &380 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &381 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &382 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &383 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &384 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*351]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*352]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*353]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*354]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*355]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*356]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*357]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*358]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*359]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*360]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*361]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*362]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*363]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*364]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*365]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*366]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*367]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*368]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*369]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*370]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*371]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*372]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*373]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*374]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*375]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*376]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*377]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*378]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*379]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*380]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*381]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*382]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*383]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*384]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &385 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &386 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &387 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &388 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &389 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &390 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &391 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &392 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &393 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &394 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &395 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &396 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &397 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &398 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &399 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &400 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &401 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &402 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &403 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &404 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &405 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &406 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &407 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &408 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &409 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &410 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &411 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &412 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &413 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &414 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &415 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &416 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &417 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &418 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &419 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &420 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &421 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*385]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*386]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*387]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*388]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*389]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*390]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*391]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*392]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*393]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*394]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*395]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*396]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*397]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*398]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*399]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*400]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*401]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*402]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*403]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*404]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*405]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*406]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*407]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*408]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*409]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*410]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*411]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*412]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*413]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*414]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*415]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*416]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*417]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*418]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*419]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*420]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*421]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
27: !ruby/object:RPG::Event
id: 27
name: EV027
x: 34
y: 22
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &422 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &423 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &424 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &425 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &426 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &427 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &428 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &429 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &430 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &431 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &432 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &433 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &434 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &435 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &436 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &437 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &438 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &439 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &440 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &441 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &442 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &443 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &444 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &445 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &446 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &447 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &448 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &449 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &450 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &451 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &452 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &453 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*422]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*423]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*424]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*425]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*426]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*427]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*428]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*429]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*430]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*431]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*432]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*433]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*434]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*435]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*436]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*437]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*438]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*439]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*440]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*441]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*442]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*443]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*444]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*445]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*446]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*447]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*448]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*449]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*450]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*451]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*452]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*453]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &454 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &455 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &456 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &457 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &458 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &459 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &460 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &461 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &462 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &463 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &464 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &465 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &466 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &467 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &468 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &469 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &470 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &471 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &472 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &473 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &474 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &475 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &476 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &477 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &478 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &479 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &480 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &481 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &482 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*454]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*455]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*456]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*457]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*458]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*459]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*460]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*461]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*462]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*463]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*464]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*465]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*466]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*467]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*468]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*469]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*470]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*471]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*472]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*473]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*474]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*475]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*476]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*477]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*478]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*479]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*480]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*481]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*482]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &483 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &484 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &485 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &486 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &487 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &488 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &489 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &490 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &491 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &492 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &493 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &494 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &495 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &496 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &497 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &498 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &499 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &500 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &501 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &502 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &503 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &504 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &505 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &506 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &507 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &508 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &509 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &510 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &511 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &512 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &513 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &514 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*483]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*484]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*485]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*486]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*487]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*488]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*489]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*490]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*491]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*492]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*493]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*494]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*495]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*496]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*497]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*498]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*499]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*500]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*501]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*502]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*503]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*504]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*505]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*506]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*507]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*508]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*509]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*510]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*511]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*512]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*513]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*514]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
28: !ruby/object:RPG::Event
id: 28
name: EV028
x: 71
y: 43
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &515 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &516 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &517 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &518 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &519 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &520 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &521 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &522 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &523 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &524 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &525 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &526 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &527 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &528 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &529 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &530 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &531 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &532 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*515]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*516]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*517]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*518]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*519]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*520]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*521]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*522]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*523]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*524]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*525]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*526]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*527]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*528]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*529]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*530]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*531]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*532]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &533 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &534 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &535 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &536 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &537 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &538 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &539 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &540 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &541 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &542 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &543 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &544 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &545 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &546 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &547 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*533]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*534]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*535]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*536]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*537]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*538]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*539]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*540]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*541]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*542]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*543]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*544]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*545]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*546]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*547]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &548 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &549 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &550 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &551 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &552 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &553 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &554 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &555 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &556 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &557 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &558 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &559 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &560 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &561 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &562 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &563 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &564 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &565 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*548]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*549]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*550]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*551]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*552]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*553]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*554]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*555]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*556]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*557]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*558]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*559]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*560]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*561]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*562]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*563]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*564]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*565]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
29: !ruby/object:RPG::Event
id: 29
name: '#置物'
x: 72
y: 43
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
30: !ruby/object:RPG::Event
id: 30
name: '#置物'
x: 70
y: 45
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
31: !ruby/object:RPG::Event
id: 31
name: '#置物'
x: 38
y: 45
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
32: !ruby/object:RPG::Event
id: 32
name: '#置物'
x: 38
y: 60
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku1
character_index: 0
direction: 6
pattern: 1
move_type: 0
move_speed: 2
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
33: !ruby/object:RPG::Event
id: 33
name: EV033
x: 56
y: 9
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &566 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &567 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &568 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &569 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &570 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &571 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &572 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &573 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &574 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &575 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &576 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &577 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &578 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &579 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &580 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*566]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*567]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*568]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*569]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*570]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*571]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*572]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*573]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*574]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*575]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*576]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*577]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*578]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*579]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*580]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &581 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &582 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &583 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &584 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &585 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &586 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &587 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &588 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &589 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &590 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &591 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &592 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*581]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*582]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*583]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*584]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*585]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*586]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*587]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*588]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*589]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*590]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*591]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*592]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &593 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &594 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &595 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &596 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &597 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &598 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &599 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &600 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &601 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &602 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &603 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &604 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &605 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &606 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &607 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*593]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*594]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*595]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*597]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*598]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*603]}
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34: !ruby/object:RPG::Event
id: 34
name: EV034
x: 4
y: 4
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!takara'
character_index: 7
direction: 2
pattern: 2
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
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- &609 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &610 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
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- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*608]}
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- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [魔剣ティルヴィングを手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
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condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!takara'
character_index: 7
direction: 8
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move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
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list:
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priority_type: 1
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list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
35: !ruby/object:RPG::Event
id: 35
name: EV035
x: 42
y: 20
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 5
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
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direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
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- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
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skippable: false
wait: true
list:
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- &615 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
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- &617 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*613]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*614]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*615]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*616]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*617]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [8, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精霊石を手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 5
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
36: !ruby/object:RPG::Event
id: 36
name: EV036
x: 7
y: 46
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 907
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &618 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &619 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &620 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &621 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &622 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &623 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &624 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &625 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &626 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*618]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*619]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*620]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*621]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*622]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*623]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*624]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*625]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*626]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &627 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &628 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &629 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &630 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &631 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &632 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*627]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*628]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*629]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*630]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*631]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*632]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &633 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &634 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &635 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &636 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &637 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &638 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &639 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &640 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &641 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*633]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*634]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*635]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*636]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*637]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*638]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*639]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*640]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*641]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
37: !ruby/object:RPG::Event
id: 37
name: EV037
x: 2
y: 45
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 5
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &642 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
- &643 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
- &644 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- &645 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
- &646 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*642]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*643]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*644]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*645]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*646]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [8, 0, 0, 1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精霊石を手に入れた!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: '!Chest'
character_index: 5
direction: 8
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: false
step_anime: false
direction_fix: true
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
38: !ruby/object:RPG::Event
id: 38
name: EV038
x: 9
y: 72
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 1
trigger: 0
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「行き止まりか・・・しかしこの球体、怪しいな。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「こいつは浮遊台のようだな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 弾みをつけて乗っかれば地面のないところまで]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 移動できるかもしれねぇぜ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「浮いて進めるのはいいとして]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 途中で落っこちたらどうするんだい?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレニン, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「その時はその時!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 気合いで飛べばいいのだ!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 0, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はあぁ・・!やだねぇ筋力だけに特化した人間は。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ もう少し知能を使って物を考えておくれよ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 1, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なら早い所おまえさんの知能とやらで]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この状況を打開してくれよ。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 6, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ひえぇ・・!顔を近づけないでよ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 見た目が怖すぎるんだけどこの人!!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [スティアラ2, 3, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スティアラ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「とりあえず球体に乗ってみましょう。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ダメなら次の手を考えればいいのです。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ふふ、知能よりも勇気が必要な場面だな。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 思考だけでは越えられない物もあるもんだぞ?」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 5, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はいはいわかりましたよ!]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ こんな常識外れな場所まで付いてきたんだ。]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 僕だって無茶をやってやるさ・・・!」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース2, 4, 0, 2]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ありがとう・・・ラスター。」]}
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: true
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &647 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &648 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &649 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &650 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &651 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &652 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &653 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &654 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*647]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*648]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*649]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*650]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*651]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*652]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*653]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*654]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &655 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &656 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &657 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &658 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &659 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*655]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*656]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*657]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*658]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*659]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &660 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &661 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &662 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &663 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &664 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &665 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &666 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &667 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*660]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*661]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*662]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*663]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*664]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*665]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*666]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*667]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
39: !ruby/object:RPG::Event
id: 39
name: EV039
x: 61
y: 1
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: ''
character_index: 0
direction: 2
pattern: 0
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: false
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 132, 41, 62, 0, 0]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
41: !ruby/object:RPG::Event
id: 41
name: EV041
x: 8
y: 48
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &668 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &669 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &670 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &671 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &672 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &673 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &674 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &675 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &676 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &677 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &678 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &679 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &680 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &681 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &682 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &683 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &684 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*668]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*669]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*670]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*671]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*672]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*673]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*674]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*675]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*676]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*677]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*678]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*679]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*680]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*681]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*682]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*683]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*684]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &685 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &686 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &687 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &688 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &689 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &690 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &691 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &692 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &693 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &694 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &695 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &696 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &697 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &698 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*685]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*686]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*687]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*688]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*689]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*690]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*691]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*692]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*693]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*694]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*695]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*696]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*697]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*698]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &699 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &700 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &701 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &702 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &703 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &704 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &705 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &706 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &707 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &708 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &709 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &710 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &711 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &712 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &713 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &714 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &715 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*699]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*700]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*701]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*702]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*703]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*704]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*705]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*706]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*707]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*708]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*709]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*710]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*711]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*712]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*713]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*714]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*715]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
42: !ruby/object:RPG::Event
id: 42
name: EV042
x: 3
y: 47
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 907
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &716 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &717 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &718 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &719 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &720 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &721 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &722 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &723 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &724 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*716]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*717]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*718]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*719]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*720]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*721]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*722]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*723]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*724]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &725 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &726 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &727 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &728 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &729 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &730 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*725]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*726]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*727]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*728]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*729]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*730]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &731 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &732 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &733 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &734 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &735 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &736 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &737 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &738 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &739 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*731]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*732]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*733]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*734]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*735]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*736]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*737]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*738]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*739]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
43: !ruby/object:RPG::Event
id: 43
name: EV043
x: 40
y: 48
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &740 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &741 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &742 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &743 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &744 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &745 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &746 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &747 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &748 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &749 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &750 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &751 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &752 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &753 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &754 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &755 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &756 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*740]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*741]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*742]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*743]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*744]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*745]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*746]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*747]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*748]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*749]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*750]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*751]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*752]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*753]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*754]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*755]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*756]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &757 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &758 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &759 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &760 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &761 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &762 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &763 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &764 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &765 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &766 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &767 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &768 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &769 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &770 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*757]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*758]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*759]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*760]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*761]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*762]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*763]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*764]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*765]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*766]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*767]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*768]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*769]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*770]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &771 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &772 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &773 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &774 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &775 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &776 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &777 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &778 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &779 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &780 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &781 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &782 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &783 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &784 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &785 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &786 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &787 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*771]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*772]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*773]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*774]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*775]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*776]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*777]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*778]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*779]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*780]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*781]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*782]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*783]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*784]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*785]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*786]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*787]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
44: !ruby/object:RPG::Event
id: 44
name: EV044
x: 60
y: 59
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 908
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &788 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &789 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &790 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &791 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &792 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &793 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &794 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &795 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &796 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &797 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &798 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &799 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &800 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &801 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &802 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &803 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &804 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &805 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &806 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &807 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &808 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &809 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &810 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &811 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &812 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &813 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &814 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &815 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &816 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &817 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &818 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &819 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &820 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &821 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &822 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &823 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &824 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &825 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &826 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*788]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*789]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*790]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*791]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*792]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*793]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*794]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*795]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*796]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*797]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*798]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*799]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*800]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*801]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*802]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*803]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*804]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*805]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*806]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*807]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*808]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*809]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*810]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*811]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*812]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*813]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*814]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*815]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*816]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*817]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*818]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*819]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*820]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*821]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*822]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*823]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*824]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*825]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*826]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &827 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &828 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &829 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &830 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &831 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &832 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &833 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &834 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &835 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &836 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &837 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &838 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &839 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &840 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &841 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &842 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &843 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &844 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &845 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &846 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &847 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &848 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &849 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &850 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &851 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &852 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &853 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &854 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &855 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &856 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &857 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &858 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &859 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &860 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &861 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &862 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*827]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*828]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*829]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*830]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*831]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*832]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*833]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*834]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*835]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*836]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*837]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*838]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*839]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*840]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*841]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*842]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*843]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*844]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*845]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*846]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*847]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*848]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*849]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*850]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*851]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*852]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*853]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*854]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*855]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*856]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*857]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*858]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*859]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*860]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*861]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*862]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &863 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &864 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &865 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &866 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &867 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &868 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &869 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &870 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &871 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &872 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &873 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &874 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &875 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &876 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &877 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &878 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &879 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &880 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &881 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &882 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &883 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &884 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &885 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &886 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &887 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &888 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &889 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &890 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &891 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &892 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &893 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &894 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &895 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &896 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &897 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &898 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &899 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &900 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &901 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*863]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*864]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*865]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*866]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*867]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*868]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*869]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*870]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*871]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*872]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*873]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*874]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*875]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*876]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*877]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*878]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*879]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*880]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*881]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*882]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*883]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*884]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*885]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*886]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*887]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*888]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*889]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*890]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*891]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*892]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*893]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*894]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*895]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*896]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*897]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*898]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*899]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*900]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*901]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
45: !ruby/object:RPG::Event
id: 45
name: EV045
x: 59
y: 14
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &902 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &903 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &904 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &905 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &906 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &907 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &908 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &909 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &910 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &911 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &912 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &913 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &914 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &915 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &916 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &917 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &918 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*902]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*903]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*904]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*905]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*906]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*907]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*908]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*909]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*910]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*911]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*912]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*913]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*914]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*915]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*916]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*917]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*918]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &919 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &920 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &921 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &922 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &923 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &924 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &925 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &926 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &927 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &928 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &929 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &930 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &931 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &932 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*919]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*920]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*921]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*922]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*923]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*924]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*925]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*926]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*927]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*928]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*929]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*930]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*931]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*932]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &933 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &934 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &935 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &936 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &937 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &938 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &939 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &940 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &941 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &942 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &943 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &944 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &945 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &946 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &947 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &948 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &949 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*933]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*934]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*935]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*936]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*937]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*938]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*939]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*940]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*941]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*942]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*943]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*944]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*945]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*946]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*947]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*948]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*949]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
46: !ruby/object:RPG::Event
id: 46
name: EV046
x: 46
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &950 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &951 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &952 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &953 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &954 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &955 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &956 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &957 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &958 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &959 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &960 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &961 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &962 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &963 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &964 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*950]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*951]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*952]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*953]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*954]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*955]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*956]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*957]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*958]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*959]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*960]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*961]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*962]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*963]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*964]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &965 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &966 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &967 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &968 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &969 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &970 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &971 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &972 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &973 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &974 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &975 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &976 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*965]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*966]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*967]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*968]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*969]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*970]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*971]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*972]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*973]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*974]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*975]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*976]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &977 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &978 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &979 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &980 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &981 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &982 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &983 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &984 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &985 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &986 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &987 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &988 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &989 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &990 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &991 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*977]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*978]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*979]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*980]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*981]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*982]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*983]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*984]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*985]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*986]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*987]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*988]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*989]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*990]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*991]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
47: !ruby/object:RPG::Event
id: 47
name: EV047
x: 30
y: 23
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: B
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &992 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &993 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &994 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &995 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &996 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &997 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &998 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &999 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1000 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &1001 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1002 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*992]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*993]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*994]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*995]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*996]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*997]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*998]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*999]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1000]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1001]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1002]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1003 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1004 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1005 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1006 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1007 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1008 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1009 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1010 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1003]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1004]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1005]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1006]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1007]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1008]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1009]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1010]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1011 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &1012 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1013 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1014 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1015 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1016 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1017 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1018 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1019 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1020 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &1021 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1011]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1012]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1013]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1014]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1015]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1016]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1017]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1018]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1019]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1020]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1021]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
48: !ruby/object:RPG::Event
id: 48
name: EV048
x: 37
y: 43
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: true
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 351
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1022 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1023 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &1024 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1025 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1026 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1027 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1028 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1029 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1030 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1031 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1032 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1033 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1034 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1035 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1036 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1037 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1038 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1039 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1040 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1041 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1042 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1043 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1044 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1045 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1046 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1047 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &1048 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1049 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1022]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1023]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1024]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1025]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1026]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1027]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1028]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1029]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1030]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1031]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1032]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1033]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1034]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1035]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1036]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1037]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1038]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1039]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1040]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1041]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1042]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1043]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1044]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1045]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1046]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1047]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1048]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1049]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1050 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1051 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1052 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1053 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1054 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1055 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1056 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1057 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1058 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1059 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1060 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1061 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1062 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1063 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1064 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1065 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1066 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1067 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1068 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1069 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1070 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1071 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1072 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1073 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1074 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1050]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1051]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1052]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1053]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1054]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1055]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1056]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1057]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1058]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1059]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1060]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1061]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1062]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1063]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1064]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1065]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1066]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1067]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1068]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1069]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1070]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1071]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1072]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1073]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1074]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1075 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &1076 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1077 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1078 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1079 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1080 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1081 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1082 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1083 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1084 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1085 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1086 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1087 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1088 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1089 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1090 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1091 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1092 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1093 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1094 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1095 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1096 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1097 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1098 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1099 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1100 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1101 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &1102 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1075]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1076]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1077]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1078]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1079]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1080]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1081]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1082]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1083]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1084]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1085]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1086]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1087]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1088]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1089]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1090]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1091]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1092]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1093]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1094]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1095]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1096]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1097]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1098]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1099]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1100]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1101]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1102]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
49: !ruby/object:RPG::Event
id: 49
name: EV049
x: 64
y: 38
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1103 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1104 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &1105 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1106 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1107 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1108 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1109 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1110 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1111 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1112 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1113 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1114 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1115 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1116 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1117 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &1118 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1119 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1103]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1104]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1105]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1106]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1107]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1108]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1109]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1110]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1111]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1112]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1113]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1114]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1115]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1116]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1117]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1118]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1119]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1120 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1121 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1122 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1123 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1124 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1125 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1126 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1127 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1128 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1129 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1130 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1131 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1132 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1133 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1120]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1121]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1122]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1123]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1124]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1125]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1126]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1127]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1128]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1129]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1130]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1131]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1132]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1133]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1134 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &1135 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1136 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1137 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1138 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1139 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1140 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1141 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1142 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1143 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1144 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1145 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1146 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1147 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1148 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1149 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &1150 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1134]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1135]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1136]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1137]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1138]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1139]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1140]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1141]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1142]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1143]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1144]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1145]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1146]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1147]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1148]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1149]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1150]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
50: !ruby/object:RPG::Event
id: 50
name: EV050
x: 5
y: 10
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 907
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1151 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1152 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &1153 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1154 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1155 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1156 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1157 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1158 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1159 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1160 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1161 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &1162 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1163 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1151]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1152]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1153]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1154]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1155]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1156]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1157]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1158]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1159]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1160]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1161]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1162]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1163]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1164 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1165 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1166 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1167 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1168 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1169 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1170 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1171 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1172 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1173 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
- &1174 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1164]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1165]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1166]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1167]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1168]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1169]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1170]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1171]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1172]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1173]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1174]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1175 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1176 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1177 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1178 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1179 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1180 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1181 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
- &1182 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1183 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1184 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1185 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &1186 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1175]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1176]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1177]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1178]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1179]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1180]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1181]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1182]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1183]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1184]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1185]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1186]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
40: !ruby/object:RPG::Event
id: 40
name: EV040
x: 6
y: 69
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 961
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: B
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1187 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1188 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &1189 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1190 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1191 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1192 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &1193 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1194 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1187]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1188]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1189]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1190]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1191]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1192]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1193]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1194]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1195 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1196 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1197 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1198 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1199 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1195]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1196]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1197]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1198]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1199]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1200 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &1201 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1202 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1203 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1204 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1205 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1206 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &1207 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1200]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1201]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1202]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1203]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1204]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1205]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1206]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1207]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
51: !ruby/object:RPG::Event
id: 51
name: EV051
x: 26
y: 34
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1208 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1209 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &1210 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1211 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1212 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1213 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1214 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1215 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1216 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1217 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1218 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1219 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1220 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1221 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1222 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1223 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &1224 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1225 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1208]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1209]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1210]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1211]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1212]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1213]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1214]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1215]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1216]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1217]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1218]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1219]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1220]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1221]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1222]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1223]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1224]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1225]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1226 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1227 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1228 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1229 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1230 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1231 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1232 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1233 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1234 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1235 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1236 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1237 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1238 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1239 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1240 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1226]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1227]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1228]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1229]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1230]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1231]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1232]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1233]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1234]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1235]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1236]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1237]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1238]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1239]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1240]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1241 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &1242 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1243 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1244 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1245 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1246 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1247 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1248 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1249 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1250 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1251 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1252 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1253 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1254 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1255 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1256 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1257 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &1258 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1241]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1242]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1243]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1244]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1245]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1246]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1247]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1248]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1249]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1250]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1251]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1252]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1253]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1254]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1255]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1256]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1257]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1258]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
52: !ruby/object:RPG::Event
id: 52
name: EV052
x: 26
y: 50
pages:
- !ruby/object:RPG::Event::Page
condition: !ruby/object:RPG::Event::Page::Condition
switch1_valid: false
switch2_valid: false
variable_valid: false
self_switch_valid: false
item_valid: false
actor_valid: false
switch1_id: 1
switch2_id: 1
variable_id: 1
variable_value: 0
self_switch_ch: A
item_id: 1
actor_id: 1
graphic: !ruby/object:RPG::Event::Page::Graphic
tile_id: 0
character_name: $syoku3
character_index: 0
direction: 2
pattern: 1
move_type: 0
move_speed: 3
move_frequency: 3
move_route: !ruby/object:RPG::MoveRoute
repeat: true
skippable: false
wait: false
list:
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
walk_anime: true
step_anime: true
direction_fix: false
through: false
priority_type: 0
trigger: 1
list:
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- -1
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1259 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1260 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
- &1261 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1262 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1263 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1264 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1265 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1266 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1267 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1268 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1269 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
- &1270 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1271 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1259]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1260]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1261]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1262]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1263]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1264]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1265]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1266]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1267]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1268]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1269]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1270]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1271]}
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: true
list:
- &1272 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1273 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1274 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1275 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1276 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1277 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1278 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1279 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1280 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- &1281 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1272]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1273]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1274]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1275]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1276]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1277]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1278]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1279]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1280]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1281]}
- !ruby/object:RPG::EventCommand
i: 0
c: 205
p:
- 0
- !ruby/object:RPG::MoveRoute
repeat: false
skippable: false
wait: false
list:
- &1282 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
- &1283 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
- &1284 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
- &1285 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1286 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1287 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1288 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1289 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1290 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1291 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1292 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
- &1293 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
- &1294 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1282]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1283]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1284]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1285]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1286]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1287]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1288]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1289]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1290]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1291]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1292]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1293]}
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1294]}
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
parallax_sx: 0
bgm: !ruby/object:RPG::BGM {name: MU_dungeon, volume: 80, pitch: 100}
tileset_id: 24
encounter_step: 86
width: 80
data: !ruby/object:Table
dim: 3
x: 80
y: 80
z: 4
data:
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0636 0636 0636 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0636 0636 0636 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 060f 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 17ee 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0607 17ee 060f 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 060f 0607 17ee 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0607 060f 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0000 060f 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 060f 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0636 0636 0636 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 0607 0607 0607 0607 0607 0607 0607 0607 0607 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 17ee 0607 0607 0607 0607 0607 0607 0607 0607 0636 0636 0636 0607 0607 0607 0607 0607 0607 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 0607 17ee 0607 060f 0607 0607 060f 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 060f 0000 060f 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 17ee 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 060f 060f 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0607 0607 0607 0607 17ee 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 17ee 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 060f 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 060f 060f 060f 060f 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 17ee 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 060f 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 060f 060f 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 060f 060f 060f 060f 060f 060f 17ee 0607 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 060f 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 0607 0607 0607 0607 0607 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 0607 0607 17ee 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 17ee 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 17ee 0607 0607 0607 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000
- 0000 0607 0607 0607 0000 0000 0000 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 0607 0607 0607 17ee 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000
- 0000 0607 0607 0607 0000 0000 0000 17ee 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 0607 060f 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000
- 0000 060f 0607 17ee 0000 0000 0000 0607 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000
- 0000 0000 060f 060f 0000 0000 0000 060f 17ee 0607 0607 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 17ee 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 17ee 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 17ee 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 060f 060f 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0607 0607 0607 0607 0607 0607 0607 0000 0000 0000 0000
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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
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- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
parallax_loop_y: false
autoplay_bgm: true
encounter_list:
- !ruby/object:RPG::Map::Encounter
troop_id: 178
weight: 10
region_set: []
- !ruby/object:RPG::Map::Encounter
troop_id: 179
weight: 10
region_set: []
- !ruby/object:RPG::Map::Encounter
troop_id: 180
weight: 10
region_set: []
- !ruby/object:RPG::Map::Encounter
troop_id: 181
weight: 10
region_set: []
- !ruby/object:RPG::Map::Encounter
troop_id: 182
weight: 10
region_set: []
autoplay_bgs: false
parallax_show: false
scroll_type: 0
parallax_loop_x: false
disable_dashing: false
parallax_sy: 0
display_name: 魔族の世界
specify_battleback: false
note: ''
battleback1_name: ''
battleback2_name: ''