6766 lines
420 KiB
YAML
6766 lines
420 KiB
YAML
--- !ruby/object:RPG::Map
|
||
parallax_name: DarkSpace1
|
||
height: 80
|
||
events:
|
||
12: !ruby/object:RPG::Event
|
||
id: 12
|
||
name: EV012
|
||
x: 7
|
||
y: 78
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ''
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 130, 15, 2, 2, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
21: !ruby/object:RPG::Event
|
||
id: 21
|
||
name: '#置物'
|
||
x: 23
|
||
y: 69
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
2: !ruby/object:RPG::Event
|
||
id: 2
|
||
name: '#置物'
|
||
x: 14
|
||
y: 28
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
3: !ruby/object:RPG::Event
|
||
id: 3
|
||
name: '#置物'
|
||
x: 10
|
||
y: 45
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
4: !ruby/object:RPG::Event
|
||
id: 4
|
||
name: '#置物'
|
||
x: 54
|
||
y: 26
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
5: !ruby/object:RPG::Event
|
||
id: 5
|
||
name: '#置物'
|
||
x: 15
|
||
y: 21
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
6: !ruby/object:RPG::Event
|
||
id: 6
|
||
name: '#置物'
|
||
x: 21
|
||
y: 20
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
9: !ruby/object:RPG::Event
|
||
id: 9
|
||
name: '#置物'
|
||
x: 13
|
||
y: 13
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
10: !ruby/object:RPG::Event
|
||
id: 10
|
||
name: '#置物'
|
||
x: 23
|
||
y: 10
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
22: !ruby/object:RPG::Event
|
||
id: 22
|
||
name: '#置物'
|
||
x: 39
|
||
y: 43
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
23: !ruby/object:RPG::Event
|
||
id: 23
|
||
name: '#置物'
|
||
x: 74
|
||
y: 48
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
7: !ruby/object:RPG::Event
|
||
id: 7
|
||
name: EV007
|
||
x: 8
|
||
y: 78
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ''
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 130, 15, 2, 2, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
1: !ruby/object:RPG::Event
|
||
id: 1
|
||
name: EV001
|
||
x: 9
|
||
y: 60
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &2 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &3 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &4 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &5 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &6 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &7 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &8 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &9 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &10 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &11 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &12 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &13 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &14 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &15 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &16 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &17 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*3]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*4]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*5]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*6]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*7]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*8]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*9]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*10]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*11]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*12]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*13]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*14]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*15]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*16]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*17]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &18 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &19 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &20 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &21 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &22 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &23 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &24 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &25 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &26 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &27 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &28 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &29 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &30 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &31 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*18]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*19]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*20]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*21]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*22]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*23]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*24]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*25]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*26]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*27]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*28]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*29]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*30]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*31]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &32 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &33 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &34 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &35 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &36 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &37 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &38 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &39 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &40 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &41 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &42 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &43 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &44 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &45 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &46 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &47 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &48 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*32]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*33]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*34]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*35]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*36]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*37]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*38]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*39]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*40]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*41]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*42]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*43]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*44]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*45]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*46]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*47]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*48]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
8: !ruby/object:RPG::Event
|
||
id: 8
|
||
name: EV008
|
||
x: 39
|
||
y: 60
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &49 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &50 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &51 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &52 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &53 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &54 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &55 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &56 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &57 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &58 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &59 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &60 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &61 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &62 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &63 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &64 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &65 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*49]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*50]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*51]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*52]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*53]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*54]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*55]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*56]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*57]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*58]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*59]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*60]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*61]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*62]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*63]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*64]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*65]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &66 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &67 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &68 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &69 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &70 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &71 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &72 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &73 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &74 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &75 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &76 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &77 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &78 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &79 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*66]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*67]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*68]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*69]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*70]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*71]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*72]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*73]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*74]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*75]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*76]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*77]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*78]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*79]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &80 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &81 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &82 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &83 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &84 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &85 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &86 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &87 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &88 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &89 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &90 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &91 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &92 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &93 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &94 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &95 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &96 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*80]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*81]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*82]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*83]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*84]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*85]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*86]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*87]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*88]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*89]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*90]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*91]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*92]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*93]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*94]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*95]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*96]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
11: !ruby/object:RPG::Event
|
||
id: 11
|
||
name: EV011
|
||
x: 24
|
||
y: 58
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &97 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &98 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &99 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &100 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &101 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &102 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &103 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &104 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &105 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &106 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &107 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &108 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &109 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*97]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*98]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*99]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*100]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*101]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*102]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*103]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*104]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*105]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*106]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*107]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*108]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*109]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &110 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &111 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &112 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &113 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &114 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &115 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &116 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &117 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &118 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &119 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*110]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*111]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*112]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*113]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*114]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*115]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*116]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*117]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*118]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*119]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &120 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &121 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &122 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &123 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &124 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &125 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &126 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &127 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &128 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &129 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &130 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &131 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &132 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*120]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*121]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*122]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*123]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*124]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*125]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*126]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*127]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*128]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*129]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*130]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*131]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*132]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
13: !ruby/object:RPG::Event
|
||
id: 13
|
||
name: EV013
|
||
x: 23
|
||
y: 48
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &133 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &134 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &135 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &136 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &137 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &138 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &139 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &140 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &141 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &142 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &143 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &144 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &145 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &146 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &147 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &148 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &149 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &150 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &151 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &152 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &153 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &154 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &155 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*133]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*134]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*135]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*136]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*137]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*138]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*139]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*140]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*141]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*142]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*143]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*144]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*145]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*146]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*147]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*148]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*149]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*150]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*151]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*152]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*153]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*154]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*155]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &156 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &157 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &158 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &159 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &160 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &161 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &162 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &163 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &164 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &165 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &166 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &167 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &168 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &169 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &170 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &171 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &172 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &173 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &174 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &175 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*156]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*157]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*158]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*159]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*160]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*161]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*162]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*163]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*164]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*165]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*166]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*167]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*168]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*169]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*170]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*171]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*172]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*173]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*174]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*175]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &176 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &177 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &178 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &179 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &180 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &181 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &182 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &183 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &184 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &185 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &186 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &187 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &188 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &189 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &190 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &191 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &192 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &193 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &194 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &195 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &196 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &197 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &198 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*176]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*177]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*178]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*179]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*180]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*181]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*182]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*183]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*184]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*185]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*186]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*187]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*188]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*189]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*190]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*191]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*192]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*193]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*194]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*195]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*196]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*197]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*198]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
14: !ruby/object:RPG::Event
|
||
id: 14
|
||
name: '#置物'
|
||
x: 10
|
||
y: 15
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
15: !ruby/object:RPG::Event
|
||
id: 15
|
||
name: '#置物'
|
||
x: 62
|
||
y: 25
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
16: !ruby/object:RPG::Event
|
||
id: 16
|
||
name: '#置物'
|
||
x: 60
|
||
y: 26
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
17: !ruby/object:RPG::Event
|
||
id: 17
|
||
name: EV017
|
||
x: 61
|
||
y: 25
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &199 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &200 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &201 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &202 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &203 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &204 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &205 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &206 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &207 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &208 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &209 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &210 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &211 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &212 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &213 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &214 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &215 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*199]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*200]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*201]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*202]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*203]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*204]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*205]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*206]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*207]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*208]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*209]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*210]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*211]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*212]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*213]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*214]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*215]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &216 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &217 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &218 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &219 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &220 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &221 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &222 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &223 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &224 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &225 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &226 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &227 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &228 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &229 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*216]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*217]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*218]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*219]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*220]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*221]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*222]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*223]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*224]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*225]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*226]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*227]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*228]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*229]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &230 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &231 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &232 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &233 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &234 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &235 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &236 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &237 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &238 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &239 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &240 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &241 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &242 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &243 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &244 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &245 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &246 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*230]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*231]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*232]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*233]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*234]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*235]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*236]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*237]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*238]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*239]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*240]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*241]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*242]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*243]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*244]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*245]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*246]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
18: !ruby/object:RPG::Event
|
||
id: 18
|
||
name: EV018
|
||
x: 9
|
||
y: 14
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: true
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 907
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &247 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &248 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &249 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &250 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &251 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &252 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &253 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &254 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &255 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &256 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &257 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &258 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &259 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*247]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*248]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*249]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*250]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*251]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*252]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*253]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*254]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*255]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*256]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*257]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*258]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*259]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &260 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &261 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &262 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &263 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &264 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &265 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &266 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &267 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &268 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &269 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &270 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*260]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*261]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*262]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*263]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*264]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*265]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*266]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*267]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*268]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*269]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*270]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &271 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &272 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &273 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &274 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &275 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &276 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &277 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &278 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &279 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &280 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &281 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &282 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*271]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*272]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*273]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*274]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*275]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*276]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*277]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*278]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*279]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*280]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*281]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*282]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
20: !ruby/object:RPG::Event
|
||
id: 20
|
||
name: 隠しスイッチ1
|
||
x: 60
|
||
y: 4
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ''
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレニン, 1, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「柱に掘られた顔、カラクリがあるようだな・・・。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 押し込めそうだがどうする?」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[押す, 押さない], 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 押す]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_space1, pitch: 85, volume: 80}]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どこかで球体が2つ生み出される音がした。]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [907, 907, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 押さない]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: true
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ''
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレニン, 0, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「もうスイッチを押しても何もおこらないな。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 西の方に少し変化を感じたぞ、行ってみるか?」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
19: !ruby/object:RPG::Event
|
||
id: 19
|
||
name: 隠しスイッチ1
|
||
x: 62
|
||
y: 4
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ''
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [スティアラ2, 1, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スティアラ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「あっ!この柱にも仕掛けがありますよ!]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ アーベントさん押してみて下さい!」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 3, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なんだよ背が届かないのか?]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ちびっこは絵本でも読んでろってんだ。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Key, pitch: 65, volume: 90}]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [60]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Paralyze3, pitch: 75, volume: 100}]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 2, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「おぎゃああーーー!!」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [スティアラ2, 0, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スティアラ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・やりました!」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ紋章, 3, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「仲間をやってどうするのよ・・・。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 即死級のトラップだったらアーベントさんは]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ここでリタイアよ?仲間にはめられて。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 3, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はっはっは、ティアラは目が効くから]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ トラップの危険性を見抜いた上でコイツをはめたのだろう。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ まったくティアラは油断ならないなぁ」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [スティアラ2, 1, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ティアラ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「えへへへ。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 4, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・あいたたた!]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 大人しく見えてこいつも癖の強い女かよ・・!」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: true
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ''
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [スティアラ2, 5, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スティアラ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「・・・アーベントさん!」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 4, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「期待のこもった視線を向けられても]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 二度とスイッチは押さねぇからな?」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
24: !ruby/object:RPG::Event
|
||
id: 24
|
||
name: EV024
|
||
x: 24
|
||
y: 21
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 1, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ん?この浮遊台動かねぇぞ。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ どうなってんだ?」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 0, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「壊れてんのかねぇ。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 旦那ちょいと蹴り入れてみてくれよ。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 衝撃で治るかもしれねぇぜ。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 1, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「待て待て。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 力任せで解決しようとするのはよくないぞベロー。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 2, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なんでも暴力で解決しそうな見た目してよく言うねぇ。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 2, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ここは一度祈りを捧げてみよう。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 浮遊台に情念が通じて動き始めるかもしれん。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [グイーネ紋章, 3, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [グイーネ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「この気持ち悪い球体を生み出したのは魔族よ?]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 祈って動き出すような代物じゃないでしょ。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [先輩, 5, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [先輩]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ていうかこれ何気に詰んだんじゃない?]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この玉っころが動かなかったら先に進めないよ?」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 4, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「この球体は栄養状態がよくない。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 魔族に施しをするのは癪だけど、僕の薬を与えてみよう。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Heal7, pitch: 100, volume: 100}]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 224, p: [!ruby/object:Color {r: 255.0, g: 255.0, b: 255.0, a: 255.0}, 60, true]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &283 !ruby/object:RPG::MoveCommand {code: 33, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*283]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [スティアラ2, 1, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スティアラ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「動き始めました!]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ さすがですラスター博士!」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 0, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はっ。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ これくらい朝飯前さ。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 植物の知識ってのは万物に通ずるんだよねぇ。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [アーベント, 5, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [アーベント]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「よくやったぜメガネ博士!]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 次からこの気持ち悪い玉はあんたに任せる。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレニン, 5, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「われら魔族討伐隊の玉係り決定だな。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ しっかり励めよ!玉係り!」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 5, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「そうやって複雑な事を人任せにする。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ だから体力自慢の人間は嫌いなんだ。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [メインキャラ, 3, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [カラの騎士]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ほっほ、そういう人間は割り切りが早い分]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 他の面で頼りになるもんじゃて。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 玉の面倒はわしも手伝おう、先へ進むぞ博士君。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [351, 351, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: true
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &284 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &285 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &286 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &287 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &288 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &289 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &290 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &291 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &292 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &293 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &294 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*284]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*285]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*286]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*287]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*288]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*289]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*290]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*291]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*292]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*293]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*294]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &295 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &296 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &297 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &298 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &299 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &300 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &301 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &302 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &303 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*295]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*296]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*297]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*298]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*299]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*300]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*301]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*302]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*303]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &304 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &305 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &306 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &307 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &308 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &309 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &310 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &311 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &312 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &313 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*304]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*305]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*306]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*307]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*308]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*309]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*310]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*311]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*312]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*313]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
25: !ruby/object:RPG::Event
|
||
id: 25
|
||
name: 隠しスイッチ1
|
||
x: 19
|
||
y: 11
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ''
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレニン, 1, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「柱に掘られた顔、カラクリがあるようだな・・・。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 押し込めそうだがどうする?」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[押す, 押さない], 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, 押す]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: SC_space1, pitch: 85, volume: 80}]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [どこかで球体が生み出される音がした。]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 121, p: [908, 908, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 123, p: [A, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, 押さない]}
|
||
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: true
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ''
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレニン, 0, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「もうスイッチを押しても何もおこらないな。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 南東の方に少し変化を感じたぞ、行ってみるか?」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
26: !ruby/object:RPG::Event
|
||
id: 26
|
||
name: EV026
|
||
x: 41
|
||
y: 45
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: true
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 908
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &314 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &315 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &316 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &317 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &318 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &319 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &320 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &321 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &322 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &323 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &324 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &325 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &326 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &327 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &328 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &329 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &330 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &331 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &332 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &333 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &334 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &335 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &336 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &337 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &338 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &339 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &340 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &341 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &342 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &343 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &344 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &345 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &346 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &347 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &348 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &349 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &350 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*314]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*315]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*316]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*317]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*318]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*319]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*320]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*321]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*322]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*323]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*324]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*325]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*326]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*327]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*328]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*329]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*330]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*331]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*332]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*333]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*334]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*335]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*336]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*337]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*338]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*339]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*340]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*341]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*342]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*343]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*344]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*345]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*346]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*347]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*348]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*349]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*350]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &351 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &352 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &353 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &354 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &355 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &356 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &357 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &358 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &359 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &360 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &361 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &362 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &363 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &364 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &365 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &366 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &367 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &368 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &369 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &370 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &371 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &372 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &373 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &374 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &375 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &376 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &377 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &378 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &379 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &380 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &381 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &382 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &383 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &384 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*351]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*352]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*353]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*354]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*355]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*356]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*357]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*358]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*359]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*360]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*361]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*362]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*363]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*364]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*365]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*366]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*367]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*368]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*369]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*370]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*371]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*372]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*373]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*374]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*375]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*376]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*377]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*378]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*379]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*380]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*381]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*382]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*383]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*384]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &385 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &386 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &387 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &388 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &389 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &390 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &391 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &392 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &393 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &394 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &395 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &396 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &397 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &398 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &399 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &400 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &401 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &402 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &403 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &404 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &405 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &406 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &407 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &408 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &409 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &410 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &411 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &412 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &413 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &414 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &415 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &416 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &417 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &418 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &419 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &420 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &421 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*385]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*386]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*387]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*388]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*389]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*390]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*391]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*392]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*393]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*394]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*395]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*396]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*397]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*398]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*399]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*400]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*401]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*402]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*403]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*404]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*405]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*406]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*407]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*408]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*409]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*410]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*411]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*412]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*413]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*414]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*415]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*416]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*417]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*418]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*419]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*420]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*421]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
27: !ruby/object:RPG::Event
|
||
id: 27
|
||
name: EV027
|
||
x: 34
|
||
y: 22
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &422 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &423 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &424 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &425 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &426 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &427 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &428 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &429 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &430 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &431 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &432 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &433 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &434 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &435 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &436 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &437 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &438 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &439 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &440 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &441 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &442 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &443 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &444 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &445 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &446 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &447 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &448 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &449 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &450 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &451 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &452 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &453 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*422]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*423]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*424]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*425]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*426]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*427]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*428]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*429]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*430]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*431]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*432]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*433]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*434]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*435]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*436]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*437]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*438]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*439]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*440]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*441]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*442]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*443]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*444]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*445]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*446]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*447]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*448]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*449]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*450]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*451]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*452]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*453]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &454 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &455 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &456 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &457 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &458 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &459 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &460 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &461 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &462 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &463 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &464 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &465 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &466 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &467 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &468 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &469 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &470 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &471 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &472 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &473 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &474 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &475 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &476 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &477 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &478 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &479 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &480 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &481 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &482 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*454]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*455]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*456]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*457]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*458]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*459]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*460]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*461]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*462]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*463]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*464]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*465]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*466]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*467]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*468]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*469]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*470]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*471]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*472]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*473]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*474]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*475]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*476]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*477]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*478]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*479]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*480]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*481]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*482]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &483 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &484 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &485 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &486 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &487 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &488 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &489 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &490 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &491 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &492 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &493 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &494 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &495 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &496 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &497 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &498 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &499 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &500 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &501 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &502 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &503 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &504 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &505 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &506 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &507 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &508 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &509 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &510 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &511 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &512 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &513 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &514 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*483]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*484]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*485]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*486]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*487]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*488]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*489]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*490]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*491]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*492]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*493]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*494]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*495]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*496]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*497]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*498]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*499]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*500]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*501]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*502]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*503]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*504]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*505]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*506]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*507]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*508]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*509]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*510]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*511]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*512]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*513]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*514]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
28: !ruby/object:RPG::Event
|
||
id: 28
|
||
name: EV028
|
||
x: 71
|
||
y: 43
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &515 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &516 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &517 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &518 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &519 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &520 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &521 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &522 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &523 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &524 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &525 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &526 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &527 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &528 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &529 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &530 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &531 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &532 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*515]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*516]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*517]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*518]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*519]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*520]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*521]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*522]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*523]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*524]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*525]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*526]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*527]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*528]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*529]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*530]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*531]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*532]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &533 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &534 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &535 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &536 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &537 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &538 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &539 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &540 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &541 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &542 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &543 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &544 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &545 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &546 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &547 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*533]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*534]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*535]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*536]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*537]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*538]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*539]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*540]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*541]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*542]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*543]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*544]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*545]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*546]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*547]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &548 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &549 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &550 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &551 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &552 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &553 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &554 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &555 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &556 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &557 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &558 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &559 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &560 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &561 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &562 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &563 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &564 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &565 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*548]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*549]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*550]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*551]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*552]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*553]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*554]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*555]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*556]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*557]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*558]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*559]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*560]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*561]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*562]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*563]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*564]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*565]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
29: !ruby/object:RPG::Event
|
||
id: 29
|
||
name: '#置物'
|
||
x: 72
|
||
y: 43
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
30: !ruby/object:RPG::Event
|
||
id: 30
|
||
name: '#置物'
|
||
x: 70
|
||
y: 45
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
31: !ruby/object:RPG::Event
|
||
id: 31
|
||
name: '#置物'
|
||
x: 38
|
||
y: 45
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
32: !ruby/object:RPG::Event
|
||
id: 32
|
||
name: '#置物'
|
||
x: 38
|
||
y: 60
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku1
|
||
character_index: 0
|
||
direction: 6
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 2
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
33: !ruby/object:RPG::Event
|
||
id: 33
|
||
name: EV033
|
||
x: 56
|
||
y: 9
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &566 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &567 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &568 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &569 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &570 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &571 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &572 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &573 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &574 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &575 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &576 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &577 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &578 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &579 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &580 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*566]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*567]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*568]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*569]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*570]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*571]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*572]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*573]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*574]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*575]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*576]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*577]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*578]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*579]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*580]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &581 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &582 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &583 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &584 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &585 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &586 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &587 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &588 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &589 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &590 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &591 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &592 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*581]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*582]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*583]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*584]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*585]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*586]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*587]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*588]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*589]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*590]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*591]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*592]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &593 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &594 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &595 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &596 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &597 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &598 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &599 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &600 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &601 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &602 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &603 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &604 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &605 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &606 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &607 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*593]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*594]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*595]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*596]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*597]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*598]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*599]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*600]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*601]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*602]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*603]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*604]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*605]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*606]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*607]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
34: !ruby/object:RPG::Event
|
||
id: 34
|
||
name: EV034
|
||
x: 4
|
||
y: 4
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: '!takara'
|
||
character_index: 7
|
||
direction: 2
|
||
pattern: 2
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: false
|
||
step_anime: false
|
||
direction_fix: true
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &608 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
|
||
- &609 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
|
||
- &610 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
|
||
- &611 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
|
||
- &612 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*608]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*609]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*610]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*611]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*612]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 127, p: [24, 0, 0, 1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [魔剣ティルヴィングを手に入れた!]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: true
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: '!takara'
|
||
character_index: 7
|
||
direction: 8
|
||
pattern: 2
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: false
|
||
step_anime: false
|
||
direction_fix: true
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
35: !ruby/object:RPG::Event
|
||
id: 35
|
||
name: EV035
|
||
x: 42
|
||
y: 20
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: '!Chest'
|
||
character_index: 5
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: false
|
||
step_anime: false
|
||
direction_fix: true
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &613 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
|
||
- &614 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
|
||
- &615 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
|
||
- &616 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
|
||
- &617 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*613]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*614]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*615]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*616]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*617]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [8, 0, 0, 1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精霊石を手に入れた!]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: true
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: '!Chest'
|
||
character_index: 5
|
||
direction: 8
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: false
|
||
step_anime: false
|
||
direction_fix: true
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
36: !ruby/object:RPG::Event
|
||
id: 36
|
||
name: EV036
|
||
x: 7
|
||
y: 46
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: true
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 907
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &618 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &619 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &620 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &621 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &622 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &623 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &624 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &625 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &626 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*618]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*619]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*620]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*621]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*622]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*623]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*624]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*625]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*626]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &627 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &628 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &629 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &630 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &631 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &632 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*627]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*628]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*629]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*630]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*631]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*632]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &633 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &634 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &635 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &636 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &637 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &638 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &639 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &640 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &641 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*633]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*634]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*635]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*636]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*637]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*638]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*639]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*640]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*641]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
37: !ruby/object:RPG::Event
|
||
id: 37
|
||
name: EV037
|
||
x: 2
|
||
y: 45
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: '!Chest'
|
||
character_index: 5
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: false
|
||
step_anime: false
|
||
direction_fix: true
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chest, pitch: 100, volume: 80}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &642 !ruby/object:RPG::MoveCommand {code: 36, parameters: []}
|
||
- &643 !ruby/object:RPG::MoveCommand {code: 17, parameters: []}
|
||
- &644 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
|
||
- &645 !ruby/object:RPG::MoveCommand {code: 18, parameters: []}
|
||
- &646 !ruby/object:RPG::MoveCommand {code: 15, parameters: [3]}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*642]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*643]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*644]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*645]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*646]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 126, p: [8, 0, 0, 1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [精霊石を手に入れた!]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: true
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: '!Chest'
|
||
character_index: 5
|
||
direction: 8
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: false
|
||
step_anime: false
|
||
direction_fix: true
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
38: !ruby/object:RPG::Event
|
||
id: 38
|
||
name: EV038
|
||
x: 9
|
||
y: 72
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 1
|
||
trigger: 0
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 0, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「行き止まりか・・・しかしこの球体、怪しいな。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ベロー, 0, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ベロー]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「こいつは浮遊台のようだな。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 弾みをつけて乗っかれば地面のないところまで]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 移動できるかもしれねぇぜ。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 5, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「浮いて進めるのはいいとして]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 途中で落っこちたらどうするんだい?」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [サミダレニン, 5, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [サミダレ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「その時はその時!]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 気合いで飛べばいいのだ!」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 0, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はあぁ・・!やだねぇ筋力だけに特化した人間は。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ もう少し知能を使って物を考えておくれよ。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ブルウ, 1, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ヴルウ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「なら早い所おまえさんの知能とやらで]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ この状況を打開してくれよ。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 6, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ひえぇ・・!顔を近づけないでよ!]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 見た目が怖すぎるんだけどこの人!!」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [スティアラ2, 3, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [スティアラ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「とりあえず球体に乗ってみましょう。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ダメなら次の手を考えればいいのです。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ ]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース, 4, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ふふ、知能よりも勇気が必要な場面だな。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 思考だけでは越えられない物もあるもんだぞ?」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ラスター, 5, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ラスター]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「はいはいわかりましたよ!]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ こんな常識外れな場所まで付いてきたんだ。]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ 僕だって無茶をやってやるさ・・・!」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: [ゲオルイース2, 4, 0, 2]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [ゲオルイース]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [「ありがとう・・・ラスター。」]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 123, p: [A, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: true
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &647 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &648 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &649 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &650 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &651 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &652 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &653 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &654 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*647]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*648]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*649]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*650]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*651]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*652]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*653]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*654]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &655 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &656 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &657 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &658 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &659 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*655]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*656]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*657]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*658]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*659]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &660 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &661 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &662 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &663 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &664 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &665 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &666 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &667 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*660]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*661]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*662]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*663]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*664]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*665]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*666]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*667]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
39: !ruby/object:RPG::Event
|
||
id: 39
|
||
name: EV039
|
||
x: 61
|
||
y: 1
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: ''
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 0
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: false
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 132, 41, 62, 0, 0]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
41: !ruby/object:RPG::Event
|
||
id: 41
|
||
name: EV041
|
||
x: 8
|
||
y: 48
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &668 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &669 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &670 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &671 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &672 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &673 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &674 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &675 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &676 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &677 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &678 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &679 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &680 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &681 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &682 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &683 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &684 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*668]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*669]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*670]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*671]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*672]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*673]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*674]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*675]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*676]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*677]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*678]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*679]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*680]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*681]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*682]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*683]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*684]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &685 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &686 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &687 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &688 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &689 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &690 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &691 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &692 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &693 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &694 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &695 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &696 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &697 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &698 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*685]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*686]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*687]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*688]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*689]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*690]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*691]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*692]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*693]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*694]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*695]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*696]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*697]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*698]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &699 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &700 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &701 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &702 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &703 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &704 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &705 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &706 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &707 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &708 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &709 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &710 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &711 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &712 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &713 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &714 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &715 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*699]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*700]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*701]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*702]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*703]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*704]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*705]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*706]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*707]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*708]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*709]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*710]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*711]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*712]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*713]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*714]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*715]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
42: !ruby/object:RPG::Event
|
||
id: 42
|
||
name: EV042
|
||
x: 3
|
||
y: 47
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 907
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &716 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &717 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &718 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &719 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &720 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &721 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &722 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &723 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &724 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*716]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*717]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*718]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*719]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*720]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*721]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*722]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*723]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*724]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &725 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &726 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &727 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &728 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &729 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &730 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*725]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*726]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*727]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*728]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*729]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*730]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &731 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &732 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &733 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &734 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &735 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &736 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &737 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &738 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &739 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*731]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*732]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*733]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*734]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*735]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*736]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*737]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*738]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*739]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
43: !ruby/object:RPG::Event
|
||
id: 43
|
||
name: EV043
|
||
x: 40
|
||
y: 48
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &740 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &741 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &742 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &743 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &744 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &745 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &746 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &747 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &748 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &749 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &750 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &751 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &752 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &753 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &754 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &755 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &756 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*740]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*741]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*742]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*743]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*744]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*745]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*746]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*747]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*748]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*749]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*750]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*751]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*752]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*753]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*754]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*755]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*756]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &757 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &758 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &759 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &760 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &761 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &762 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &763 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &764 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &765 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &766 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &767 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &768 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &769 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &770 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*757]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*758]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*759]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*760]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*761]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*762]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*763]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*764]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*765]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*766]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*767]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*768]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*769]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*770]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &771 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &772 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &773 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &774 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &775 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &776 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &777 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &778 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &779 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &780 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &781 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &782 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &783 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &784 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &785 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &786 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &787 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*771]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*772]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*773]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*774]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*775]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*776]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*777]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*778]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*779]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*780]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*781]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*782]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*783]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*784]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*785]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*786]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*787]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
44: !ruby/object:RPG::Event
|
||
id: 44
|
||
name: EV044
|
||
x: 60
|
||
y: 59
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: true
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 908
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &788 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &789 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &790 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &791 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &792 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &793 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &794 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &795 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &796 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &797 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &798 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &799 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &800 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &801 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &802 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &803 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &804 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &805 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &806 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &807 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &808 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &809 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &810 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &811 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &812 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &813 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &814 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &815 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &816 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &817 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &818 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &819 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &820 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &821 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &822 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &823 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &824 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &825 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &826 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*788]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*789]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*790]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*791]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*792]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*793]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*794]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*795]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*796]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*797]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*798]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*799]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*800]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*801]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*802]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*803]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*804]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*805]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*806]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*807]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*808]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*809]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*810]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*811]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*812]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*813]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*814]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*815]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*816]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*817]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*818]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*819]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*820]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*821]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*822]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*823]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*824]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*825]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*826]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &827 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &828 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &829 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &830 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &831 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &832 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &833 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &834 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &835 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &836 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &837 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &838 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &839 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &840 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &841 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &842 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &843 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &844 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &845 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &846 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &847 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &848 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &849 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &850 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &851 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &852 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &853 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &854 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &855 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &856 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &857 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &858 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &859 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &860 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &861 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &862 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*827]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*828]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*829]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*830]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*831]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*832]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*833]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*834]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*835]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*836]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*837]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*838]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*839]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*840]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*841]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*842]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*843]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*844]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*845]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*846]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*847]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*848]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*849]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*850]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*851]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*852]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*853]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*854]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*855]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*856]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*857]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*858]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*859]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*860]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*861]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*862]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &863 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &864 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &865 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &866 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &867 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &868 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &869 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &870 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &871 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &872 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &873 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &874 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &875 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &876 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &877 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &878 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &879 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &880 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &881 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &882 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &883 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &884 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &885 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &886 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &887 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &888 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &889 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &890 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &891 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &892 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &893 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &894 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &895 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &896 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &897 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &898 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &899 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &900 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &901 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*863]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*864]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*865]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*866]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*867]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*868]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*869]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*870]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*871]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*872]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*873]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*874]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*875]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*876]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*877]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*878]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*879]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*880]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*881]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*882]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*883]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*884]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*885]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*886]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*887]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*888]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*889]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*890]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*891]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*892]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*893]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*894]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*895]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*896]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*897]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*898]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*899]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*900]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*901]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
45: !ruby/object:RPG::Event
|
||
id: 45
|
||
name: EV045
|
||
x: 59
|
||
y: 14
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &902 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &903 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &904 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &905 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &906 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &907 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &908 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &909 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &910 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &911 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &912 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &913 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &914 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &915 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &916 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &917 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &918 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*902]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*903]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*904]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*905]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*906]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*907]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*908]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*909]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*910]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*911]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*912]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*913]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*914]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*915]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*916]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*917]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*918]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &919 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &920 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &921 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &922 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &923 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &924 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &925 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &926 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &927 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &928 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &929 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &930 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &931 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &932 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*919]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*920]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*921]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*922]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*923]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*924]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*925]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*926]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*927]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*928]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*929]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*930]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*931]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*932]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &933 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &934 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &935 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &936 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &937 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &938 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &939 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &940 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &941 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &942 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &943 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &944 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &945 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &946 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &947 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &948 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &949 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*933]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*934]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*935]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*936]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*937]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*938]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*939]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*940]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*941]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*942]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*943]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*944]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*945]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*946]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*947]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*948]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*949]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
46: !ruby/object:RPG::Event
|
||
id: 46
|
||
name: EV046
|
||
x: 46
|
||
y: 10
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &950 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &951 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &952 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &953 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &954 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &955 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &956 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &957 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &958 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &959 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &960 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &961 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &962 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &963 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &964 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*950]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*951]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*952]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*953]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*954]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*955]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*956]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*957]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*958]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*959]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*960]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*961]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*962]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*963]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*964]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &965 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &966 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &967 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &968 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &969 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &970 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &971 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &972 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &973 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &974 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &975 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &976 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*965]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*966]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*967]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*968]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*969]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*970]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*971]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*972]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*973]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*974]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*975]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*976]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &977 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &978 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &979 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &980 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &981 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &982 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &983 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &984 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &985 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &986 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &987 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &988 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &989 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &990 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &991 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*977]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*978]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*979]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*980]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*981]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*982]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*983]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*984]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*985]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*986]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*987]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*988]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*989]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*990]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*991]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
47: !ruby/object:RPG::Event
|
||
id: 47
|
||
name: EV047
|
||
x: 30
|
||
y: 23
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: B
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &992 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &993 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &994 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &995 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &996 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &997 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &998 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &999 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1000 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &1001 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1002 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*992]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*993]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*994]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*995]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*996]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*997]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*998]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*999]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1000]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1001]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1002]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &1003 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1004 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1005 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1006 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1007 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1008 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1009 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1010 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1003]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1004]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1005]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1006]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1007]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1008]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1009]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1010]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1011 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &1012 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1013 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1014 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1015 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1016 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1017 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1018 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1019 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1020 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &1021 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1011]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1012]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1013]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1014]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1015]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1016]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1017]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1018]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1019]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1020]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1021]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
48: !ruby/object:RPG::Event
|
||
id: 48
|
||
name: EV048
|
||
x: 37
|
||
y: 43
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: true
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 351
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1022 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1023 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &1024 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1025 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1026 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1027 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1028 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1029 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1030 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1031 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1032 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1033 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1034 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1035 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1036 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1037 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1038 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1039 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1040 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1041 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1042 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1043 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1044 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1045 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1046 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1047 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &1048 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1049 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1022]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1023]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1024]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1025]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1026]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1027]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1028]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1029]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1030]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1031]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1032]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1033]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1034]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1035]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1036]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1037]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1038]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1039]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1040]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1041]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1042]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1043]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1044]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1045]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1046]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1047]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1048]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1049]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &1050 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1051 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1052 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1053 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1054 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1055 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1056 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1057 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1058 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1059 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1060 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1061 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1062 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1063 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1064 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1065 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1066 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1067 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1068 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1069 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1070 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1071 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1072 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1073 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1074 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1050]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1051]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1052]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1053]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1054]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1055]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1056]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1057]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1058]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1059]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1060]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1061]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1062]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1063]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1064]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1065]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1066]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1067]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1068]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1069]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1070]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1071]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1072]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1073]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1074]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1075 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &1076 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1077 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1078 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1079 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1080 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1081 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1082 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1083 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1084 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1085 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1086 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1087 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1088 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1089 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1090 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1091 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1092 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1093 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1094 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1095 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1096 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1097 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1098 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1099 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1100 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1101 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &1102 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1075]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1076]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1077]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1078]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1079]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1080]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1081]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1082]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1083]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1084]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1085]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1086]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1087]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1088]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1089]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1090]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1091]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1092]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1093]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1094]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1095]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1096]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1097]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1098]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1099]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1100]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1101]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1102]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
49: !ruby/object:RPG::Event
|
||
id: 49
|
||
name: EV049
|
||
x: 64
|
||
y: 38
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1103 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1104 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &1105 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1106 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1107 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1108 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1109 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1110 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1111 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1112 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1113 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1114 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1115 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1116 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1117 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &1118 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1119 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1103]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1104]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1105]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1106]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1107]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1108]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1109]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1110]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1111]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1112]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1113]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1114]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1115]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1116]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1117]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1118]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1119]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &1120 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1121 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1122 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1123 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1124 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1125 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1126 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1127 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1128 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1129 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1130 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1131 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1132 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1133 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1120]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1121]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1122]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1123]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1124]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1125]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1126]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1127]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1128]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1129]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1130]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1131]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1132]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1133]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1134 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &1135 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1136 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1137 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1138 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1139 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1140 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1141 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1142 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1143 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1144 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1145 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1146 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1147 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1148 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1149 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &1150 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1134]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1135]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1136]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1137]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1138]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1139]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1140]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1141]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1142]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1143]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1144]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1145]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1146]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1147]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1148]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1149]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1150]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
50: !ruby/object:RPG::Event
|
||
id: 50
|
||
name: EV050
|
||
x: 5
|
||
y: 10
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 907
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1151 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1152 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &1153 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1154 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1155 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1156 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1157 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1158 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1159 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1160 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1161 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &1162 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1163 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1151]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1152]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1153]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1154]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1155]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1156]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1157]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1158]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1159]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1160]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1161]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1162]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1163]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &1164 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1165 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1166 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1167 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1168 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1169 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1170 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1171 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1172 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1173 !ruby/object:RPG::MoveCommand {code: 3, parameters: []}
|
||
- &1174 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1164]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1165]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1166]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1167]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1168]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1169]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1170]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1171]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1172]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1173]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1174]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1175 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1176 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1177 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1178 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1179 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1180 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1181 !ruby/object:RPG::MoveCommand {code: 2, parameters: []}
|
||
- &1182 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1183 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1184 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1185 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &1186 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1175]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1176]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1177]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1178]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1179]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1180]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1181]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1182]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1183]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1184]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1185]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1186]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
40: !ruby/object:RPG::Event
|
||
id: 40
|
||
name: EV040
|
||
x: 6
|
||
y: 69
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 961
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: B
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1187 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1188 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &1189 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1190 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1191 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1192 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &1193 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1194 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1187]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1188]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1189]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1190]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1191]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1192]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1193]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1194]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &1195 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1196 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1197 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1198 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1199 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1195]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1196]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1197]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1198]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1199]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1200 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &1201 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1202 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1203 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1204 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1205 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1206 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &1207 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1200]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1201]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1202]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1203]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1204]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1205]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1206]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1207]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
51: !ruby/object:RPG::Event
|
||
id: 51
|
||
name: EV051
|
||
x: 26
|
||
y: 34
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1208 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1209 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &1210 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1211 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1212 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1213 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1214 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1215 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1216 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1217 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1218 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1219 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1220 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1221 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1222 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1223 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &1224 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1225 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1208]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1209]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1210]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1211]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1212]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1213]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1214]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1215]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1216]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1217]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1218]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1219]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1220]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1221]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1222]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1223]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1224]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1225]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &1226 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1227 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1228 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1229 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1230 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1231 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1232 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1233 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1234 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1235 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1236 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1237 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1238 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1239 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1240 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1226]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1227]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1228]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1229]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1230]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1231]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1232]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1233]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1234]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1235]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1236]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1237]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1238]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1239]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1240]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1241 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &1242 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1243 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1244 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1245 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1246 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1247 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1248 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1249 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1250 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1251 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1252 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1253 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1254 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1255 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1256 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1257 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &1258 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1241]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1242]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1243]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1244]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1245]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1246]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1247]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1248]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1249]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1250]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1251]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1252]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1253]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1254]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1255]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1256]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1257]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1258]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
52: !ruby/object:RPG::Event
|
||
id: 52
|
||
name: EV052
|
||
x: 26
|
||
y: 50
|
||
pages:
|
||
- !ruby/object:RPG::Event::Page
|
||
condition: !ruby/object:RPG::Event::Page::Condition
|
||
switch1_valid: false
|
||
switch2_valid: false
|
||
variable_valid: false
|
||
self_switch_valid: false
|
||
item_valid: false
|
||
actor_valid: false
|
||
switch1_id: 1
|
||
switch2_id: 1
|
||
variable_id: 1
|
||
variable_value: 0
|
||
self_switch_ch: A
|
||
item_id: 1
|
||
actor_id: 1
|
||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||
tile_id: 0
|
||
character_name: $syoku3
|
||
character_index: 0
|
||
direction: 2
|
||
pattern: 1
|
||
move_type: 0
|
||
move_speed: 3
|
||
move_frequency: 3
|
||
move_route: !ruby/object:RPG::MoveRoute
|
||
repeat: true
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
walk_anime: true
|
||
step_anime: true
|
||
direction_fix: false
|
||
through: false
|
||
priority_type: 0
|
||
trigger: 1
|
||
list:
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [0]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- -1
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1259 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1260 !ruby/object:RPG::MoveCommand {code: 32, parameters: []}
|
||
- &1261 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1262 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1263 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1264 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1265 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1266 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1267 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1268 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1269 !ruby/object:RPG::MoveCommand {code: 31, parameters: []}
|
||
- &1270 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1271 !ruby/object:RPG::MoveCommand {code: 38, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1259]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1260]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1261]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1262]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1263]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1264]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1265]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1266]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1267]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1268]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1269]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1270]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1271]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: SC_heartbeat, volume: 90, pitch: 150}]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: true
|
||
list:
|
||
- &1272 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1273 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1274 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1275 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1276 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1277 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1278 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1279 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1280 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- &1281 !ruby/object:RPG::MoveCommand {code: 1, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1272]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1273]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1274]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1275]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1276]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1277]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1278]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1279]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1280]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1281]}
|
||
- !ruby/object:RPG::EventCommand
|
||
i: 0
|
||
c: 205
|
||
p:
|
||
- 0
|
||
- !ruby/object:RPG::MoveRoute
|
||
repeat: false
|
||
skippable: false
|
||
wait: false
|
||
list:
|
||
- &1282 !ruby/object:RPG::MoveCommand {code: 39, parameters: []}
|
||
- &1283 !ruby/object:RPG::MoveCommand {code: 37, parameters: []}
|
||
- &1284 !ruby/object:RPG::MoveCommand {code: 29, parameters: [4]}
|
||
- &1285 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1286 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1287 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1288 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1289 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1290 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1291 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1292 !ruby/object:RPG::MoveCommand {code: 4, parameters: []}
|
||
- &1293 !ruby/object:RPG::MoveCommand {code: 44, parameters: [!ruby/object:RPG::SE {name: Thunder4, pitch: 100, volume: 80}]}
|
||
- &1294 !ruby/object:RPG::MoveCommand {code: 40, parameters: []}
|
||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1282]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1283]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1284]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1285]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1286]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1287]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1288]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1289]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1290]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1291]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1292]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1293]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 505, p: [*1294]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 136, p: [1]}
|
||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||
parallax_sx: 0
|
||
bgm: !ruby/object:RPG::BGM {name: MU_dungeon, volume: 80, pitch: 100}
|
||
tileset_id: 24
|
||
encounter_step: 86
|
||
width: 80
|
||
data: !ruby/object:Table
|
||
dim: 3
|
||
x: 80
|
||
y: 80
|
||
z: 4
|
||
data:
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0607 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
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|
||
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||
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|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||
bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
|
||
parallax_loop_y: false
|
||
autoplay_bgm: true
|
||
encounter_list:
|
||
- !ruby/object:RPG::Map::Encounter
|
||
troop_id: 178
|
||
weight: 10
|
||
region_set: []
|
||
- !ruby/object:RPG::Map::Encounter
|
||
troop_id: 179
|
||
weight: 10
|
||
region_set: []
|
||
- !ruby/object:RPG::Map::Encounter
|
||
troop_id: 180
|
||
weight: 10
|
||
region_set: []
|
||
- !ruby/object:RPG::Map::Encounter
|
||
troop_id: 181
|
||
weight: 10
|
||
region_set: []
|
||
- !ruby/object:RPG::Map::Encounter
|
||
troop_id: 182
|
||
weight: 10
|
||
region_set: []
|
||
autoplay_bgs: false
|
||
parallax_show: false
|
||
scroll_type: 0
|
||
parallax_loop_x: false
|
||
disable_dashing: false
|
||
parallax_sy: 0
|
||
display_name: 魔族の世界
|
||
specify_battleback: false
|
||
note: ''
|
||
battleback1_name: ''
|
||
battleback2_name: ''
|