202 lines
No EOL
7.8 KiB
JSON
202 lines
No EOL
7.8 KiB
JSON
{
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"0": {
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"type": "dialogue",
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"src": "ボタンアニメーション機能を紹介します。",
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"tl": "This is an introduction to the button animation feature."
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},
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"1": {
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"type": "dialogue",
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"src": "画面左下のセーブボタンにマウスを乗せてみてください。",
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"tl": "Try hovering your mouse over the Save button in the bottom-left corner of the screen."
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},
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"2": {
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"type": "dialogue",
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"src": "乗せている間、ボタン画像がアニメーションされていると思います。",
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"tl": "While hovering, you should see the button image being animated."
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},
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"3": {
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"type": "dialogue",
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"src": "このように、ボタンがアニメーション対応になりました。",
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"tl": "As you can see, buttons now support animation."
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},
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"4": {
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"type": "dialogue",
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"src": "OFF/OVER/ON/ONOVERそれぞれの状態にアニメーションを設定できますので、工夫次第で面白いボタン演出ができるかと思います。",
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"tl": "You can set animations for each of the OFF / OVER / ON / ON-OVER states, so with a little creativity, you can create some interesting button effects."
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},
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"5": {
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"type": "dialogue",
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"src": "画像選択肢機能について説明します。",
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"tl": "This section explains the image choice feature."
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},
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"6": {
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"type": "dialogue",
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"src": "通常の選択肢で選択肢枠画像を選択する代わりに、任意の画像を表示、それを選択できる機能を実装しました。",
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"tl": "Instead of displaying a standard choice selection frame, this feature allows you to display and select any arbitrary image."
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},
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"7": {
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"type": "dialogue",
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"src": "キャラクター選択やルート選択、マップ選択などが簡単に作成できるようになります。",
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"tl": "This makes it easy to create character selection screens, route selection screens, map selection screens, and more."
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},
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"8": {
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"type": "dialogue",
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"src": "それでは表示してみます。",
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"tl": "Let's give it a try now."
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},
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"9": {
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"type": "dialogue",
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"src": "選択肢1を選択しました。",
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"tl": "You selected Choice 1."
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},
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"10": {
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"type": "dialogue",
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"src": "選択肢2を選択しました。",
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"tl": "You selected Choice 2."
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},
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"11": {
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"type": "dialogue",
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"src": "選択肢3を選択しました。",
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"tl": "You selected Choice 3."
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},
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"12": {
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"type": "dialogue",
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"src": "選択肢4を選択しました。",
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"tl": "You selected Choice 4."
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},
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"13": {
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"type": "dialogue",
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"src": "選択肢5を選択しました。",
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"tl": "You selected Choice 5."
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},
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"14": {
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"type": "dialogue",
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"src": "選択肢6を選択しました。",
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"tl": "You selected Choice 6."
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},
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"15": {
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"type": "dialogue",
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"src": "選択肢7を選択しました。",
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"tl": "You selected Choice 7."
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},
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"16": {
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"type": "dialogue",
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"src": "選択肢8を選択しました。",
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"tl": "You selected Choice 8."
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},
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"17": {
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"type": "dialogue",
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"src": "選択肢9を選択しました。",
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"tl": "You selected Choice 9."
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},
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"18": {
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"type": "dialogue",
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"src": "選択肢10を選択しました。",
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"tl": "You selected Choice 10."
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},
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"19": {
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"type": "dialogue",
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"src": "選択肢11を選択しました。",
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"tl": "You selected Choice 11."
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},
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"20": {
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"type": "dialogue",
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"src": "選択肢12を選択しました。",
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"tl": "You selected Choice 12."
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},
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"21": {
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"type": "dialogue",
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"src": "それでは次に、もう一度画像選択肢機能を使用して、ボタンの新しい機能について説明をします。",
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"tl": "Next, we'll use the image choice feature again to explain a new button functionality."
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},
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"22": {
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"type": "dialogue",
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"src": "新しくボタン反応範囲を設定するためのマスク画像の読込に対応しました。",
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"tl": "Support has been added for loading a mask image to define the button's hit area."
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},
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"23": {
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"type": "dialogue",
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"src": "これは、ボタンのサイズや形、色に影響されることなく、好きな場所を反応範囲に設定できるというものです。",
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"tl": "This allows you to set any area as the hit zone, regardless of the button's size, shape, or color."
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},
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"24": {
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"type": "dialogue",
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"src": "これからキャラとボタンで合わせて一枚の画像になっているボタンを表示しますが、反応範囲はボタン部分だけになっているのをチェックしてみてください。",
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"tl": "We're about to display a button where the character and button are combined into a single image - check to see that only the button portion registers as the hit area."
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},
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"25": {
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"type": "dialogue",
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"src": "選択しました。",
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"tl": "Selected."
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},
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"26": {
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"type": "dialogue",
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"src": "マップ選択サンプルです。",
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"tl": "This is a map selection sample."
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},
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"27": {
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"type": "dialogue",
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"src": "UIの画像選択機能を利用します。",
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"tl": "It uses the UI image selection feature."
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},
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"28": {
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"type": "dialogue",
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"src": "Aを選択しました。",
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"tl": "You selected A."
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},
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"29": {
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"type": "dialogue",
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"src": "Bを選択しました。",
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"tl": "You selected B."
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},
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"30": {
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"type": "dialogue",
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"src": "Cを選択しました。",
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"tl": "You selected C."
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},
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"31": {
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"type": "dialogue",
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"src": "Dを選択しました。",
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"tl": "You selected D."
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},
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"32": {
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"type": "dialogue",
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"src": "ゲーム中のUI変更機能を紹介します。",
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"tl": "We'll now introduce the in-game UI change feature."
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},
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"33": {
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"type": "dialogue",
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"src": "これから画面デザインを変更します。",
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"tl": "We're about to change the screen design."
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},
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"34": {
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"type": "dialogue",
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"src": "変更しました。",
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"tl": "Changed."
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},
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"35": {
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"type": "dialogue",
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"src": "このようにゲーム中の任意のタイミングで画面デザインを変更できるようになりました。",
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"tl": "As shown, you can now change the screen design at any point during the game."
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},
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"36": {
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"type": "dialogue",
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"src": "さらに別のデザインに変えてみます。",
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"tl": "Let's try switching to yet another design."
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},
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"37": {
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"type": "dialogue",
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"src": "変更しました。",
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"tl": "Changed."
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},
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"38": {
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"type": "dialogue",
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"src": "このように全画面ノベルモードにもできるようになりました。",
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"tl": "As shown, you can now switch to a full-screen novel mode as well."
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},
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"39": {
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"type": "dialogue",
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"src": "画面デザインを元に戻しました。",
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"tl": "The screen design has been restored to its original state."
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}
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} |