TL Weakness text
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3 changed files with 5 additions and 5 deletions
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@ -105,7 +105,7 @@ class Window_TargetHelp < Window_Help
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if actor.enemy?
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icons = actor.most_weak
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width = weak_width(icons.size)
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text = "弱点"
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text = "Weakness"
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change_color(power_down_color)
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draw_text(x, y, width, line_height, text)
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x = contents.text_size(text).width
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@ -136,7 +136,7 @@ class Window_TargetHelp < Window_Help
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# ○ 弱点エリアの幅 ※追加
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#--------------------------------------------------------------------------
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def weak_width(size)
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contents.text_size("弱点").width + 24 * size + 0
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contents.text_size("Weakness").width + 24 * size + 0
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end
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#--------------------------------------------------------------------------
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# ○ 弱点描画の有無 ※追加
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@ -4,7 +4,7 @@ module FREA
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#--------------------------------------------------------------------------
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def draw_analyze_elements(x, y)
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ary = ["Physical","Absorb","Fire","Ice","Thunder","Light","Darkness","Charm","Exorcism","Steal"]
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str = "Element Effectiveness"
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str = "Elements"
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rate = {}
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ary.each{|name| rate[FRGP::ELEMENT_ICON[elements_comvert(name)]] = elg_rate_analyze(name)}
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draw_percent(x, y, str, rate, true)
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@ -14,7 +14,7 @@ module FREA
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#--------------------------------------------------------------------------
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def draw_analyze_state(x, y, ext = "Charm")
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ary = ["Instant Death","Poison","Blind","Silence","Confusion","Sleep","Paralysis","Stun",ext]
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str = "State Effectiveness"
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str = "States"
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rate = {}
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ary.compact.each{|name| rate[$data_states[state_comvert(name)].icon_index] = stg_rate_analyze(name)}
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draw_percent(x, y, str, rate, true)
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@ -24,7 +24,7 @@ module FREA
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#--------------------------------------------------------------------------
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def draw_analyze_debuff(x, y)
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ary = [2, 3, 4, 5, 6, 7]
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str = "Debuff Effectiveness"
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str = "Debuffs"
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rate = {}
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ary.each{|id| rate[FRGP::ICON_DEBUFF_START + id] = debuff_rate_analyze(id)}
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draw_percent(x, y, str, rate, true)
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