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@ -1032,7 +1032,9 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', '\dbi[a,365]: (LunariaのLP-\aalp[365]) ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '365']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\sb[39]: "To make that, you''ll need \am[\v[11],a]."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\sb[39]: "To make that, you''ll need
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\am[\v[11],a]."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '12', 'material_lp?($game_variables[11],"a")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\sb[39]: "It seems there''s no problem with the materials and
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