2284 lines
109 KiB
YAML
2284 lines
109 KiB
YAML
!ruby/object:RPG::Map
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'parallax_name': ''
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'height': !!int '23'
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'events':
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!!int '2': !ruby/object:RPG::Event
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'id': !!int '2'
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'name': 'EV002'
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'x': !!int '11'
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'y': !!int '15'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'false'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '3'
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'switch2_id': !!int '1'
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'variable_id': !!int '1'
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'variable_value': !!int '0'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': 'People6'
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'character_index': !!int '6'
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'direction': !!int '2'
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'pattern': !!int '1'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'true'
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'direction_fix': !!bool 'false'
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'through': !!bool 'false'
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'priority_type': !!int '1'
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'trigger': !!int '0'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\mob[f1]: "I''ve heard about your situation. Please, go on up
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to the second floor."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'true'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '1'
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'switch2_id': !!int '1'
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'variable_id': !!int '21'
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'variable_value': !!int '7'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': 'People6'
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'character_index': !!int '6'
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'direction': !!int '2'
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'pattern': !!int '1'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'true'
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'direction_fix': !!bool 'false'
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'through': !!bool 'false'
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'priority_type': !!int '1'
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'trigger': !!int '0'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\mob[f1]: "If you''re looking for the village chief, she''s in
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the office on the second floor."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'true'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '1'
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'switch2_id': !!int '1'
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'variable_id': !!int '21'
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'variable_value': !!int '8'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': 'People6'
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'character_index': !!int '6'
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'direction': !!int '2'
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'pattern': !!int '1'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'true'
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'direction_fix': !!bool 'false'
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'through': !!bool 'false'
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'priority_type': !!int '1'
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'trigger': !!int '0'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\mob[f1]: "Do you need the village chief? If you''re looking
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for the chief, they are in the office on the second floor."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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!!int '3': !ruby/object:RPG::Event
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'id': !!int '3'
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'name': 'EV003'
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'x': !!int '8'
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'y': !!int '17'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'false'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '1'
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'switch2_id': !!int '1'
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'variable_id': !!int '1'
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'variable_value': !!int '0'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': ''
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'character_index': !!int '0'
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'direction': !!int '2'
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'pattern': !!int '0'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'false'
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'direction_fix': !!bool 'false'
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'through': !!bool 'false'
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'priority_type': !!int '0'
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'trigger': !!int '1'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '46', !!int '3', !!int '16', !!int '6', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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!!int '1': !ruby/object:RPG::Event
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'id': !!int '1'
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'name': 'EV001'
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'x': !!int '24'
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'y': !!int '8'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'true'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '1'
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'switch2_id': !!int '1'
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'variable_id': !!int '21'
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'variable_value': !!int '7'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': 'People1'
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'character_index': !!int '3'
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'direction': !!int '2'
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'pattern': !!int '1'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'true'
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'direction_fix': !!bool 'false'
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'through': !!bool 'false'
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'priority_type': !!int '1'
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'trigger': !!int '0'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\shop[it2]: "Welcome. We also sell tools here."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '20', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '302', 'p': [!!int '0', !!int '2', !!int '0', !!int '0', !!bool 'false']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '3', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '5', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '6', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '8', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '9', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '117', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '13', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '14', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '15', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '16', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '17', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '18', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '19', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '20', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '21', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '22', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '10', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '113', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '114', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '115', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '128', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '116', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '121', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '129', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '207', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '302', 'p': [!!int '0', !!int '1', !!int '0', !!int '0', !!bool 'false']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '2', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '4', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '5', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '7', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '8', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '117', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '13', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '14', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '15', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '16', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '17', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '18', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '19', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '21', !!int '0', !!int '0']}
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|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '10', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '116', !!int '0', !!int '0']}
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|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '605', 'p': [!!int '0', !!int '207', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
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|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
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|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\shop[it2]: "Please come again."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
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!!int '9': !ruby/object:RPG::Event
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'id': !!int '9'
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'name': 'EV009'
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'x': !!int '18'
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'y': !!int '6'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'true'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
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|
'switch2_id': !!int '1'
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|
'variable_id': !!int '21'
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|
'variable_value': !!int '7'
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'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
|
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'tile_id': !!int '0'
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'character_name': 'Actor1'
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'character_index': !!int '1'
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'direction': !!int '2'
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'pattern': !!int '1'
|
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'move_type': !!int '3'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '1'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['move_area([10,12,19,5])']}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'true'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\mob[p6_f]: "You''re a magician, aren''t you? If you''re a
|
|
|
|
magician, have you learned the "\db[s,106]" skill? If you
|
|
|
|
haven''t, it''s a good idea to learn it from the menu under
|
|
|
|
[Skill Acquisition]."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\mob[p6_f]: "The "\db[s,106]: " skill allows even magicians
|
|
|
|
with weak physical strength to attack physically like other
|
|
|
|
warriors. It''s handy when you want to conserve MP, so it''s
|
|
|
|
worth learning."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '5': !ruby/object:RPG::Event
|
|
'id': !!int '5'
|
|
'name': 'EV005'
|
|
'x': !!int '7'
|
|
'y': !!int '6'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'true'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '21'
|
|
'variable_value': !!int '7'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'People1'
|
|
'character_index': !!int '5'
|
|
'direction': !!int '8'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'true'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\mob[f2]: "In this village, the only job openings for women
|
|
|
|
are here or at the tavern, that''s about it."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '4': !ruby/object:RPG::Event
|
|
'id': !!int '4'
|
|
'name': 'EV004'
|
|
'x': !!int '15'
|
|
'y': !!int '20'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '1'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '79', !!int '39', !!int '21', !!int '0', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '10': !ruby/object:RPG::Event
|
|
'id': !!int '10'
|
|
'name': 'EV010'
|
|
'x': !!int '8'
|
|
'y': !!int '12'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': '!Flame'
|
|
'character_index': !!int '6'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'true'
|
|
'direction_fix': !!bool 'true'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['type = 0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['id = 27']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['text = "Obtained!"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['e = $game_temp.streffect']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['e.push(Window_Getinfo.new(id, type, text))']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'true'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '11': !ruby/object:RPG::Event
|
|
'id': !!int '11'
|
|
'name': 'EV011'
|
|
'x': !!int '22'
|
|
'y': !!int '4'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '3'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '26'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '4'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '26'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '12': !ruby/object:RPG::Event
|
|
'id': !!int '12'
|
|
'name': 'EV012'
|
|
'x': !!int '22'
|
|
'y': !!int '3'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '3'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '3'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '18'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '4'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '18'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '13': !ruby/object:RPG::Event
|
|
'id': !!int '13'
|
|
'name': 'EV013'
|
|
'x': !!int '18'
|
|
'y': !!int '4'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '3'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '26'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '4'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '26'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '14': !ruby/object:RPG::Event
|
|
'id': !!int '14'
|
|
'name': 'EV014'
|
|
'x': !!int '14'
|
|
'y': !!int '4'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '3'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '26'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '4'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '26'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '15': !ruby/object:RPG::Event
|
|
'id': !!int '15'
|
|
'name': 'EV015'
|
|
'x': !!int '5'
|
|
'y': !!int '4'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '3'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '26'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '4'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '26'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '16': !ruby/object:RPG::Event
|
|
'id': !!int '16'
|
|
'name': 'EV016'
|
|
'x': !!int '18'
|
|
'y': !!int '3'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '3'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '3'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '18'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '4'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '18'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '17': !ruby/object:RPG::Event
|
|
'id': !!int '17'
|
|
'name': 'EV017'
|
|
'x': !!int '14'
|
|
'y': !!int '3'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '3'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '3'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '18'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '4'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '18'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '18': !ruby/object:RPG::Event
|
|
'id': !!int '18'
|
|
'name': 'EV018'
|
|
'x': !!int '5'
|
|
'y': !!int '3'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '3'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '3'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '18'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '4'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '1'
|
|
'variable_value': !!int '0'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '18'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '19': !ruby/object:RPG::Event
|
|
'id': !!int '19'
|
|
'name': 'EV019'
|
|
'x': !!int '15'
|
|
'y': !!int '9'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'true'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '21'
|
|
'variable_value': !!int '7'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'fr_mob_rw_f03'
|
|
'character_index': !!int '1'
|
|
'direction': !!int '8'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'true'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\sb[11]: "Among the enemies, there are those on whom debuffs
|
|
|
|
like \db[s,76] and \db[s,142] only work to a limited extent,
|
|
|
|
just one stage\c[0]."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\sb[11]: "It''s mainly just the boss-class strong
|
|
|
|
enemies\c[0], but it would be good to keep it in mind as
|
|
|
|
we''ll be traveling to various places from now on."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'true'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '20'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '105'
|
|
'variable_value': !!int '1'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'fr_mob_rw_f03'
|
|
'character_index': !!int '1'
|
|
'direction': !!int '8'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '3'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 7']}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'true'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['b_stop']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '25']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\sb[11]: "I received a letter from Mariana-san... It seems
|
|
|
|
the castle is in quite a turmoil right now."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\sb[11]: "It was about time for a rotation of the dispatch
|
|
|
|
here, but with the castle in such a state, I suppose I''ll be
|
|
|
|
staying here a bit longer."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\sb[11]: "So, I wanted to consult with you, Lunaria. Could
|
|
|
|
you prepare a staff that amplifies my specialty, light
|
|
|
|
magic, to counter the increasingly ferocious monsters?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\sb[11]: "The monsters around here have become too strong,
|
|
|
|
and my current staff is a bit too much to handle."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\sb[11]: "Could you prepare a new staff for me?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '105']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '29']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '105', !!int '0', !!int '3', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['flag']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['!n01_00', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\C[14]Lunaria\C[0]: "Understood, a staff that amplifies
|
|
|
|
light attributes. Do you have any other requests?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\sb[11]: "No other particular requests. As long as it
|
|
|
|
amplifies light attributes, I''ll leave the type of staff up
|
|
|
|
to you."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['!n01_00', !!int '3', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\C[14]Lunaria\C[0]: "I see. In that case, I''ll get you the
|
|
|
|
newly arrived \db[w,11] from Sagittarius''s shop."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\sb[11]: "Yes, please do."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['stand_erase']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['flag_end']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\sb[11]: "Right... Well, you have your own things to attend
|
|
|
|
to, so it can''t be helped."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['b_start']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['flag_write']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '26']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'true'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '20'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '105'
|
|
'variable_value': !!int '3'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'fr_mob_rw_f03'
|
|
'character_index': !!int '1'
|
|
'direction': !!int '8'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '3'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 7']}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'true'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['b_stop']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\sb[11]: "A staff that amplifies light attributes, please."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['b_start']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'true'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '20'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '105'
|
|
'variable_value': !!int '3'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'fr_mob_rw_f03'
|
|
'character_index': !!int '1'
|
|
'direction': !!int '8'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '3'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 7']}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'true'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['条件判定式']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['Quest.cc(105)']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['end']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['b_stop']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '25']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Miss', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\sb[11]: "You''ve prepared it already?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['!n01_00', !!int '3', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\C[14]Lunaria\C[0]: "Yes, this is it\db[w,11]."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chime2', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\db[w,11]Handed it over']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['stand_change(1)']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\sb[11]: "I see, I can indeed feel the light Magic
|
|
|
|
from the staff. With this, we might be able to stand against
|
|
|
|
the ferocious monsters."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\sb[11]: "Thank you, Lunaria. This is a token of my
|
|
|
|
gratitude."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '105']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '31']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\sb[11]: "I know it''s tough on your end as well, but let''s
|
|
|
|
both do our best."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '0'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '0'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &1 !ruby/object:RPG::MoveCommand {'code': !!int '19', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '45', !!int '15', !!int '12', !!int '2', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['stand_erase']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['flag_write']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '26']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'true'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'true'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '20'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '105'
|
|
'variable_value': !!int '6'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'fr_mob_rw_f03'
|
|
'character_index': !!int '1'
|
|
'direction': !!int '8'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 7']}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'true'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\sb[11]: "The staff you prepared for me is quite nice. It
|
|
|
|
feels like it really fits in my hand."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\sb[11]: "With this, I won''t fall behind even against
|
|
|
|
rampaging monsters."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '6': !ruby/object:RPG::Event
|
|
'id': !!int '6'
|
|
'name': 'EV006'
|
|
'x': !!int '17'
|
|
'y': !!int '9'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'false'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '21'
|
|
'variable_value': !!int '7'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'People1'
|
|
'character_index': !!int '3'
|
|
'direction': !!int '8'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'true'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\shop[it2]: "We sell tools at the counter in the room on the
|
|
|
|
right during the day. If you''d like, please come take a look
|
|
|
|
tomorrow."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'true'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '21'
|
|
'variable_value': !!int '7'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': ''
|
|
'character_index': !!int '0'
|
|
'direction': !!int '2'
|
|
'pattern': !!int '0'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'false'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '0'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
!!int '7': !ruby/object:RPG::Event
|
|
'id': !!int '7'
|
|
'name': 'EV007'
|
|
'x': !!int '27'
|
|
'y': !!int '10'
|
|
'pages':
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'true'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '59'
|
|
'variable_value': !!int '1'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'People6'
|
|
'character_index': !!int '1'
|
|
'direction': !!int '4'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '3'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 7']}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'true'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '25']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['b_stop']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '2', 'A', !!int '1']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\mob[f8]Are you perhaps a traveler? If so, I have a favor to
|
|
|
|
ask...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['stand_left']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['!n01_00', !!int '1', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\C[14]Lunaria\C[0]: "What is it?"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\mob[f8]Actually, I absolutely adore hair monsters... Their
|
|
|
|
lovely eyes and round shape are just the cutest, don''t you
|
|
|
|
think?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['!n01_02', !!int '4', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\C[14]Lunaria\C[0]: "Uh-huh..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\mob[f8]So, I want to feel closer to those creatures by
|
|
|
|
collecting some \db[i,173] they drop. Could you gather about
|
|
|
|
three of them for me?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '123', 'p': ['A', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['stand_erase']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\mob[f8]Have you changed your mind and decided to take on
|
|
|
|
the request!?']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '9']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '29']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '59', !!int '0', !!int '3', !!int '0']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['flag']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\mob[f8]You''ll take it on? Thank you! Then, please collect
|
|
|
|
three \db[i,173] for me!']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\mob[f8]Hair monsters appear all over the northern area of
|
|
|
|
Rizel Forest, and near the water areas in the southern
|
|
|
|
region.']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\mob[f8]Also, if you can use summoning, it would be good to
|
|
|
|
bring \nt[10] into battle. If \nt[10] is in your party, the
|
|
|
|
item drop rate doubles\c[0].']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['flag_end']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\mob[f8]I see... I''m sorry for asking too much...']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['b_start']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['flag_write']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '26']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'true'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '59'
|
|
'variable_value': !!int '3'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'People6'
|
|
'character_index': !!int '1'
|
|
'direction': !!int '4'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '3'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 7']}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'true'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '25']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['b_stop']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '12', 'Quest.cc(9)']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['flag']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'false']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\mob[f8]: "You''ve gathered them for me! \db[i,173]!"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chime2', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\db[i,173] handed over three items']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\mob[f8]: "Thank you so much, now I can always feel close to
|
|
|
|
those kids!!"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\mob[f8]: "This is just a token of my appreciation, but
|
|
|
|
please accept it"']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '11', !!int '11', !!int '0', !!int '0', !!int '9']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '31']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '1'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '0'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &2 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*2]}
|
|
- !ruby/object:RPG::EventCommand
|
|
'i': !!int '1'
|
|
'c': !!int '205'
|
|
'p':
|
|
- !!int '-1'
|
|
- !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'false'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'true'
|
|
'list':
|
|
- &3 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '505', 'p': [*3]}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['flag_end']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['flag(2)']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\mob[f8]: "Hair-type monsters appear all over the northern
|
|
|
|
area of Rizel Forest, and near the water areas in the
|
|
|
|
southern region."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\mob[f8]: "Also, if you can use summoning, I think it''s good
|
|
|
|
to bring \nt[10] into battle. If \nt[10] is in the party,
|
|
|
|
the item drop rate will double\c[0]."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['flag_end']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['b_start']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['flag_write']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '26']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
- !ruby/object:RPG::Event::Page
|
|
'condition': !ruby/object:RPG::Event::Page::Condition
|
|
'switch1_valid': !!bool 'false'
|
|
'switch2_valid': !!bool 'false'
|
|
'variable_valid': !!bool 'true'
|
|
'self_switch_valid': !!bool 'false'
|
|
'item_valid': !!bool 'false'
|
|
'actor_valid': !!bool 'false'
|
|
'switch1_id': !!int '1'
|
|
'switch2_id': !!int '1'
|
|
'variable_id': !!int '59'
|
|
'variable_value': !!int '6'
|
|
'self_switch_ch': 'A'
|
|
'item_id': !!int '1'
|
|
'actor_id': !!int '1'
|
|
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
|
'tile_id': !!int '0'
|
|
'character_name': 'People6'
|
|
'character_index': !!int '1'
|
|
'direction': !!int '4'
|
|
'pattern': !!int '1'
|
|
'move_type': !!int '0'
|
|
'move_speed': !!int '3'
|
|
'move_frequency': !!int '3'
|
|
'move_route': !ruby/object:RPG::MoveRoute
|
|
'repeat': !!bool 'true'
|
|
'skippable': !!bool 'false'
|
|
'wait': !!bool 'false'
|
|
'list':
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon = 7']}
|
|
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
|
'walk_anime': !!bool 'true'
|
|
'step_anime': !!bool 'true'
|
|
'direction_fix': !!bool 'false'
|
|
'through': !!bool 'false'
|
|
'priority_type': !!int '1'
|
|
'trigger': !!int '0'
|
|
'list':
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\mob[f8]: "Ahh... So fluffy and soothing..."']}
|
|
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
|
'parallax_sx': !!int '0'
|
|
'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}
|
|
'tileset_id': !!int '3'
|
|
'encounter_step': !!int '30'
|
|
'width': !!int '31'
|
|
'data': !ruby/object:Table
|
|
'dim': !!int '3'
|
|
'x': !!int '31'
|
|
'y': !!int '23'
|
|
'z': !!int '4'
|
|
'data':
|
|
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
|
|
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
|
|
- '0600 0600 0600 0600 1a23 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a25 0600 0600 0600 0600'
|
|
- '0600 0600 0600 0600 1a20 1b82 1b82 1b82 1b82 1b82 1a20 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1a20 1b82 1b82 1b82 1b82 1b82 1a20 0600 0600 0600 0600'
|
|
- '0600 0600 1a23 1a21 1a27 1b88 1b88 1b88 1fda 1fda 1a2c 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1a20 1b88 1b88 1b88 1b88 1b88 1a29 1a21 1a25 0600 0600'
|
|
- '0600 0600 1a20 1b82 1b86 0611 0611 0611 0611 0611 1b87 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a20 0611 0611 0611 0611 0611 1b83 1b82 1a20 0600 0600'
|
|
- '0600 0600 1a20 1b88 1b8c 0611 0611 0611 0611 0611 1b8d 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a20 0611 0611 0611 0611 0611 1b89 1b88 1a20 0600 0600'
|
|
- '0600 0600 1a20 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a20 0611 0611 0611 0611 0611 0611 0611 1a20 0600 0600'
|
|
- '0600 0600 1a20 0611 0611 0611 0611 0611 0611 0611 1a2a 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a20 0611 0611 0611 0611 0611 0611 0611 1a20 0600 0600'
|
|
- '0600 0600 1a13 1a2d 0611 1a2b 1a21 1a21 1a21 1a21 1a1b 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a20 0611 0611 0611 0611 0611 0611 0611 1a20 0600 0600'
|
|
- '0600 0600 1a20 1b86 0611 1b83 1b82 1b82 1b82 1b82 1a20 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a20 0611 0611 0611 0611 0611 0611 0611 1a20 0600 0600'
|
|
- '0600 0600 1a20 1b8c 0611 1b89 1b88 1b88 1b88 1b88 1a20 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a20 0611 0611 0611 0611 0611 0611 0611 1a20 0600 0600'
|
|
- '0600 0600 1a20 0611 0611 0611 0611 0611 0611 0611 1a13 1a21 1a21 1a21 1a2d 0611 1a2b 1a21 1a21 1a21 1a27 0611 0611 0611 0611 0611 0611 0611 1a20 0600 0600'
|
|
- '0600 0600 1a20 0611 0611 0611 0611 0611 1a23 1a21 1a27 1b82 1b82 1b82 1b86 0611 1b83 1b82 1b82 1b82 1b86 0611 0611 0611 0611 0611 0611 0611 1a20 0600 0600'
|
|
- '0600 0600 1a20 0611 0611 0611 0611 1a23 1a27 1b82 1b86 1b88 1b88 1b88 1b8c 0611 1b89 1b88 1b88 1b88 1b8c 0611 0611 0611 0611 0611 0611 0611 1a20 0600 0600'
|
|
- '0600 0600 1a29 1a21 1a21 1a21 1a21 1a1b 1b86 1b88 1b8c 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a23 1a21 1a21 1a21 1a21 1a27 0600 0600'
|
|
- '0600 0600 1b83 1b82 1b82 1b82 1b82 1a20 1b8c 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a20 1b82 1b82 1b82 1b82 1b86 0600 0600'
|
|
- '0600 0600 1b89 1b88 1b88 1b88 1b88 1a20 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a20 1b88 1b88 1b88 1b88 1b8c 0600 0600'
|
|
- '0600 0600 0600 0600 0600 0600 0600 1a29 1a21 1a21 1a21 1a21 1a21 1a21 1a2d 0611 1a2b 1a21 1a21 1a21 1a21 1a21 1a21 1a27 0600 0600 0600 0600 0600 0600 0600'
|
|
- '0600 0600 0600 0600 0600 0600 0600 1b83 1b82 1b82 1b82 1b82 1b82 1b82 1b86 0611 1b83 1b82 1b82 1b82 1b82 1b82 1b82 1b86 0600 0600 0600 0600 0600 0600 0600'
|
|
- '0600 0600 0600 0600 0600 0600 0600 1b89 1b88 1b88 1b88 1b88 1b88 1b88 1b8c 0611 1b89 1b88 1b88 1b88 1b88 1b88 1b88 1b8c 0600 0600 0600 0600 0600 0600 0600'
|
|
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
|
|
- '0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c72 0c64 0c64 0c64 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c78 0c6c 0c6c 0c6c 0c76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c7b 0c71 0c71 0c71 0c71 0c71 0c7d 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0010 0000 0000 0000 0000 0000 0000 0000 0000 0011 0000 0000 0000 0011 0000 0000 0000 0011 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0018 0188 0000 0036 0037 0000 0000 0000 0000 0019 0000 0000 0000 0019 0000 0000 0000 0019 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0070 0071 0073 003e 003f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006c 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0034 0034 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0068 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0044 0044 0000 0000 0000'
|
|
- '0000 0000 0000 003c 003c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 004c 004c 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0068 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 00d1 0000 0000 0000 0000 00c8 00c9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 00e2 00e3 0000 00f2 00c9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 00ea 00eb 00f9 00fa 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0002 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
|
- '0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
|
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
|
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
|
- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
|
- '0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
|
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
|
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
|
- '0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
|
'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}
|
|
'parallax_loop_y': !!bool 'false'
|
|
'autoplay_bgm': !!bool 'false'
|
|
'encounter_list': []
|
|
'autoplay_bgs': !!bool 'false'
|
|
'parallax_show': !!bool 'false'
|
|
'scroll_type': !!int '0'
|
|
'parallax_loop_x': !!bool 'false'
|
|
'disable_dashing': !!bool 'false'
|
|
'parallax_sy': !!int '0'
|
|
'display_name': 'Village Chief''s House'
|
|
'specify_battleback': !!bool 'false'
|
|
'note': "<時間トーン変更なし>\r\n"
|
|
'battleback1_name': ''
|
|
'battleback2_name': ''
|