lunariafantasia/Scripts/TP_.rb
2024-01-12 03:12:38 -06:00

65 lines
No EOL
2.9 KiB
Ruby
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#==============================================================================
# ■ Window_Base
#------------------------------------------------------------------------------
#  ゲーム中の全てのウィンドウのスーパークラスです。
#==============================================================================
class Window_Base < Window
#--------------------------------------------------------------------------
# ● シンプルなステータスの描画 ※エイリアス
#--------------------------------------------------------------------------
alias tp_plus_draw_actor_simple_status draw_actor_simple_status
def draw_actor_simple_status(actor, x, y)
tp_plus_draw_actor_simple_status(actor, x, y)
draw_actor_tp(actor, x + 120, y + line_height * 3)
end
#--------------------------------------------------------------------------
# ● TP の描画 ※再定義 汎用ゲージ追加
#--------------------------------------------------------------------------
=begin
def draw_actor_tp(actor, x, y, width = 124)
draw_gauge(x, y, width, actor.tp_rate, tp_gauge_color1, tp_gauge_color2)
change_color(system_color)
draw_text(x, y, 30, line_height, Vocab::tp_a)
draw_current_and_max_values(x, y, width, actor.tp, actor.max_tp,
tp_color(actor), normal_color)
end
=end
def draw_actor_tp(actor, x, y, width = 124)
draw_actor_tp_gauge(actor, x, y, width)
change_color(system_color)
draw_text(x, y, 30, line_height, Vocab::tp_a)
draw_current_and_max_values(x, y, width, actor.tp, actor.max_tp,
tp_color(actor), normal_color)
end
#--------------------------------------------------------------------------
# ● TP の文字色を取得 ※エイリアス TPをHPやMPと同じように扱う場合
#--------------------------------------------------------------------------
alias tp_color_hpmp tp_color
def tp_color(actor)
return crisis_color if actor.tp < actor.max_tp / 4
tp_color_hpmp(actor)
end
#--------------------------------------------------------------------------
# ● 現在値/最大値を分数形式で描画 ※再定義
# ターゲットヘルプの敵HPに数字を表示させないようにするため
# current : 現在値
# max : 最大値
# color1 : 現在値の色
# color2 : 最大値の色
#--------------------------------------------------------------------------
def draw_current_and_max_values(x, y, width, current, max, color1, color2)
change_color(color1)
xr = x + width
if width == 70 # 追加
draw_text(xr - 40, y, 42, line_height, "", 2) # 追加
elsif width < 96
draw_text(xr - 40, y, 42, line_height, current, 2)
else
draw_text(xr - 92, y, 42, line_height, current, 2)
change_color(color2)
draw_text(xr - 52, y, 12, line_height, "/", 2)
draw_text(xr - 42, y, 42, line_height, max, 2)
end
end
end