1898 lines
79 KiB
Ruby
1898 lines
79 KiB
Ruby
#----------------------------------------------------------------------------
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# オプション項目候補
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# ・オートスピード速度 ・難易度 ・登録済みHシーン
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# ・音量変更
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# ・スキルレベル表記
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# ・ダッシュ速度変更
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# ・習得済スキルの表示
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#
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#----------------------------------------------------------------------------
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module Option
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Command = [
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Hash[
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"難易度" => [:difficulty, false],
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"ダッシュボタン" => [:dash, false],
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"スキルレベルの表示" => [:skill_lv, false],
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"習得済みスキルの表示" => [:learned, false],
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"通常攻撃魔力殴打化" => [:magic_punch, false],
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"簡易アイテム開始項目" => [:item_start, false],
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"クイックヒール優先項目" => [:quick_heal, false],
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"開始時画面サイズ" => [:zoom, true],
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"音量変更" => [:volume, true],
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],
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Hash[
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"操作ボタン表記" => [:button, true],
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"登録済みHシーン" => [:h_event, true],
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"オートスピード" => [:auto_speed, true],
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"イベント文章スキップ" => [:message_skip, true], # 既読判定追加
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"Hウィンドウ透過率" => [:opacity, true],
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"特殊なHシーン" => [:exh_event, true],
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"断面図の表示" => [:dmz, true],
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"射精カウント" => [:shot_count, true],
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]
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]
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H_Opacity = 39 # エッチイベント中のウィンドウ背景透過率変数
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Scene = 40 # エッチシーンスキップ登録変数
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Button = 35 # 操作表記変数
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Skip = 89 # 全メッセージスキップ判定スイッチ
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PeopleSkip = 90 # 町民会話スキップ判定スイッチ
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MagicPunch = 30 # 通常攻撃魔力殴打化スイッチ
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ItemStart = 37 # 簡易アイテム使用時の設定変数
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EASY_HEAL = 42 # クイックヒール回数緩和措置用変数
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EXH_B = 131 # 特殊エッチボテ変数
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EXH_S = 132 # 特殊エッチ出産変数
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EXH_F = 133 # 特殊エッチフタナリ変数
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EXH_SHOT = 134 # 射精カウント変数
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EXH_SWB = 311 # ボテ腹スイッチ
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EXH_SWS = 312 # 出産スイッチ
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EXH_SWF = 313 # フタナリスイッチ
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EXH_D = 314 # 断面図スイッチ
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WORD_S = "産卵"
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ScreenZoom = 306 #開始時画面サイズ判定スイッチ
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end
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#==============================================================================
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# □ Window_OptionCommand
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#------------------------------------------------------------------------------
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# オプション画面で、設定項目を選択するウィンドウです。
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#==============================================================================
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class Window_OptionCommand < Window_Command
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#--------------------------------------------------------------------------
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# ● 公開インスタンス変数
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#--------------------------------------------------------------------------
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attr_reader :page_index # ページインデックス
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#--------------------------------------------------------------------------
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# 〇 オブジェクト初期化
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#--------------------------------------------------------------------------
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def initialize(x, y)
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@page_index = 0
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super(x, y)
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select_last
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$game_temp.return_symbol_reset
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end
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#--------------------------------------------------------------------------
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# 〇 ウィンドウ幅の取得
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#--------------------------------------------------------------------------
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def window_width
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return 240
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end
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#--------------------------------------------------------------------------
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# ● 標準パディングサイズの取得
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#--------------------------------------------------------------------------
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def standard_padding
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return 6
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end
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#--------------------------------------------------------------------------
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# 〇 高さの取得
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#--------------------------------------------------------------------------
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def line_height
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return 28
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end
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#--------------------------------------------------------------------------
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# 〇 表示行数の取得
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#--------------------------------------------------------------------------
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def visible_line_number
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return Option::Command[@page_index].size
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end
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#--------------------------------------------------------------------------
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# 〇 コマンドリストの作成
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#--------------------------------------------------------------------------
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def make_command_list
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Option::Command[@page_index].each do |k, v|
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#add_command(k, v[0], v[1] ? true : !SceneManager.laststack_is?(Scene_Title), v[1])
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add_command(k, v[0], SceneManager.laststack_is?(Scene_Title) ? v[1] : true, v[1])
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end
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end
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#--------------------------------------------------------------------------
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# 〇 前回の選択位置を復帰
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#--------------------------------------------------------------------------
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def select_last
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$game_temp.return_symbol ? select_symbol($game_temp.return_symbol) : select(0)
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end
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#--------------------------------------------------------------------------
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# 〇 項目の描画
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#--------------------------------------------------------------------------
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def draw_item(index)
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change_color((public_command?(index) ? power_up_color : system_color), command_enabled?(index))
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draw_text(item_rect_for_text(index), command_name(index), alignment)
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end
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#--------------------------------------------------------------------------
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# 〇 全データ共通か
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#--------------------------------------------------------------------------
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def public_command?(index)
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@list[index][:ext]
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end
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#--------------------------------------------------------------------------
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# 〇 アライメントの取得
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#--------------------------------------------------------------------------
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def alignment
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return 1
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end
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#--------------------------------------------------------------------------
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# ○ リフレッシュ
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#--------------------------------------------------------------------------
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def refresh
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super
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end
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#--------------------------------------------------------------------------
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# ○
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#--------------------------------------------------------------------------
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def page_change
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@page_index += 1
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@page_index = 0 if @page_index > 1
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select(0)
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refresh
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#call_update_help
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end
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#--------------------------------------------------------------------------
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# ○
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#--------------------------------------------------------------------------
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def cursor_right(wrap = false)
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Sound.play_cursor
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page_change
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end
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#--------------------------------------------------------------------------
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# ○
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#--------------------------------------------------------------------------
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def cursor_left(wrap = false)
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Sound.play_cursor
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page_change
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end
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#--------------------------------------------------------------------------
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# ● ヘルプウィンドウの設定
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#--------------------------------------------------------------------------
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def info_window=(info_window)
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@info_window = info_window
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call_update_help
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end
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#--------------------------------------------------------------------------
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# 〇 ヘルプウィンドウの更新
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#--------------------------------------------------------------------------
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def update_help
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super
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@help_window.set_text("変更したい項目を選んでください。← →でページを切り替えます。\n\eimp緑文字の項目は全セーブデータで共有されます\ec[0]")
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@info_window.set_item(@page_index + 1) if @info_window
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end
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end
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#==============================================================================
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# □ Window_Option
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#------------------------------------------------------------------------------
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# オプション画面で、共通のウィンドウ設定です。
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#==============================================================================
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class Window_Option < Window_HorzCommand
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#--------------------------------------------------------------------------
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# 〇 オブジェクト初期化
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#--------------------------------------------------------------------------
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def initialize(x, y, width)
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@window_width = width
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super(x, y)
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self.opacity = 0
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select_last
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deactivate
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end
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#--------------------------------------------------------------------------
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# 〇 ウィンドウ幅の取得
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#--------------------------------------------------------------------------
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def window_width
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@window_width
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end
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#--------------------------------------------------------------------------
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# 〇 標準パディングサイズの取得
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#--------------------------------------------------------------------------
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def standard_padding
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return 2
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end
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#--------------------------------------------------------------------------
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# 〇
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#--------------------------------------------------------------------------
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def help_text
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end
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#--------------------------------------------------------------------------
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# 〇 ヘルプウィンドウの更新
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#--------------------------------------------------------------------------
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def update_help
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super
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@help_window.set_text(help_text)
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end
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end
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#==============================================================================
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# □ Window_Difficulty
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#------------------------------------------------------------------------------
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# オプション画面で、難易度を選択するウィンドウです。
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#==============================================================================
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class Window_Difficulty < Window_Option
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#--------------------------------------------------------------------------
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# 〇 桁数の取得
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#--------------------------------------------------------------------------
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def col_max
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return 3
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end
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#--------------------------------------------------------------------------
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# 〇 コマンドリストの作成
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#--------------------------------------------------------------------------
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def make_command_list
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add_command("イージー", :easy)
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add_command("ノーマル", :normal)
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add_command("ハード", :hard)
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end
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#--------------------------------------------------------------------------
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# 〇
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#--------------------------------------------------------------------------
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def select_last
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select_symbol($game_system.difficulty)
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end
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#--------------------------------------------------------------------------
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# 〇
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#--------------------------------------------------------------------------
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def help_text
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case current_symbol
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when :normal ; "ノーマル:敵の強さに変更はありません。通常の難易度です"
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when :easy ; "イージー:敵のHPが0.8倍、その他の能力が0.9倍になります。\n更に一部強敵の行動回数が-1され、強力な技が封印されます。\n加えて、敵からのダメージが20%軽減され、\nこちらが与えるダメージが20%プラスされます。"
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when :hard ; "ハード:敵のHPが1.5倍、その他の能力が1.2倍になります。\nノーマルでは物足りないという方はこちらをオススメします"
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else ; ""
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end
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end
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#--------------------------------------------------------------------------
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# 〇 ヘルプウィンドウの更新
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#--------------------------------------------------------------------------
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#def update_help
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#super
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#@help_window.set_text(difficulty_text)
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#end
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end
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#==============================================================================
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# □ Window_Dash
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#------------------------------------------------------------------------------
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# オプション画面で、シフトキー機能を選択するウィンドウです。
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#==============================================================================
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class Window_Dash < Window_Option
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#--------------------------------------------------------------------------
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# 〇 桁数の取得
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#--------------------------------------------------------------------------
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def col_max
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return 2
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end
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#--------------------------------------------------------------------------
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# 〇 コマンドリストの作成
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#--------------------------------------------------------------------------
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def make_command_list
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add_command("高速ダッシュ", :dash)
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add_command("歩く", :walk)
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end
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#--------------------------------------------------------------------------
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# 〇
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#--------------------------------------------------------------------------
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def select_last
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$game_switches[FAKEREAL::IDATEN] ? select(0) : select(1)
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end
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#--------------------------------------------------------------------------
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# 〇
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#--------------------------------------------------------------------------
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def help_text
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return "#{key_button("SHIFT")}の機能を「高速ダッシュ」と「歩く」のどちらにするか\n選択できます"
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end
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end
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#==============================================================================
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# □ Window_SkillLevel
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#------------------------------------------------------------------------------
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# オプション画面で、スキルレベルの表示非表示を選択するウィンドウです。
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#==============================================================================
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class Window_SkillLevel < Window_Option
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#--------------------------------------------------------------------------
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# 〇 桁数の取得
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#--------------------------------------------------------------------------
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def col_max
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return 2
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end
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#--------------------------------------------------------------------------
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# 〇 コマンドリストの作成
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#--------------------------------------------------------------------------
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def make_command_list
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add_command("表示する", :show)
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add_command("表示しない", :hide)
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end
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#--------------------------------------------------------------------------
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# 〇
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#--------------------------------------------------------------------------
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def select_last
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$game_system.skill_lv_visible ? select(0) : select(1)
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end
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#--------------------------------------------------------------------------
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# 〇
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#--------------------------------------------------------------------------
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def help_text
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return "スキル画面でスキルレベルの★を表示するかどうか選択できます"
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end
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end
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#==============================================================================
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# □ Window_Learned
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#------------------------------------------------------------------------------
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# オプション画面で、習得済みスキルの表示非表示を選択するウィンドウです。
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#==============================================================================
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class Window_Learned < Window_Option
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#--------------------------------------------------------------------------
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# 〇 桁数の取得
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#--------------------------------------------------------------------------
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def col_max
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return 2
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end
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#--------------------------------------------------------------------------
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# 〇 コマンドリストの作成
|
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#--------------------------------------------------------------------------
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def make_command_list
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add_command("表示する", :show)
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add_command("表示しない", :hide)
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end
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#--------------------------------------------------------------------------
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# 〇
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#--------------------------------------------------------------------------
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def select_last
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$game_switches[Learn::HIDE] ? select(1) : select(0)
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end
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#--------------------------------------------------------------------------
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# 〇
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#--------------------------------------------------------------------------
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def help_text
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return "スキル習得画面で習得済みやレベルMAXのスキルを\n表示するかどうか選択できます"
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end
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end
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#==============================================================================
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# □ Window_MagicPunch
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#------------------------------------------------------------------------------
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# オプション画面で、通常攻撃を魔力殴打に変更するかを選択するウィンドウです。
|
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#==============================================================================
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class Window_MagicPunch < Window_Option
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#--------------------------------------------------------------------------
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# 〇 桁数の取得
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#--------------------------------------------------------------------------
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def col_max
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return 2
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end
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#--------------------------------------------------------------------------
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# 〇 コマンドリストの作成
|
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#--------------------------------------------------------------------------
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def make_command_list
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add_command("変更する", :change)
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add_command("変更しない", :no_change)
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end
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#--------------------------------------------------------------------------
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# 〇
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#--------------------------------------------------------------------------
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def select_last
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$game_switches[Option::MagicPunch] ? select(0) : select(1)
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end
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#--------------------------------------------------------------------------
|
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# 〇
|
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#--------------------------------------------------------------------------
|
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def help_text
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return "スキル「\edb[s,106]」を覚えている場合、通常攻撃を\edb[s,106]に変更します。\nスキル使用条件を満たしていない場合は通常攻撃になります"
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end
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end
|
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|
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#==============================================================================
|
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# □ Window_ItemStart
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#------------------------------------------------------------------------------
|
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# オプション画面で、簡易アイテム使用時の開始項目を設定。
|
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#==============================================================================
|
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|
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class Window_ItemStart < Window_Option
|
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#--------------------------------------------------------------------------
|
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# 〇 桁数の取得
|
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#--------------------------------------------------------------------------
|
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def col_max
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return 4
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end
|
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#--------------------------------------------------------------------------
|
||
# 〇 コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
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def make_command_list
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add_command("ポーション系", :ok)
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add_command("ボトル", :ok)
|
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add_command("料理", :ok)
|
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add_command("全て", :ok)
|
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end
|
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#--------------------------------------------------------------------------
|
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# 〇
|
||
#--------------------------------------------------------------------------
|
||
def select_last
|
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select($game_variables[Option::ItemStart])
|
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end
|
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#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def help_text
|
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return "簡易アイテム使用時の開始項目を変更できます。簡易アイテム使用は\nマップ画面で#{key_button("D")}入力により使用できます。"
|
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end
|
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end
|
||
|
||
#==============================================================================
|
||
# □ Window_HealOption
|
||
#------------------------------------------------------------------------------
|
||
# オプション画面で、クイックヒール使用時の優先項目を設定。
|
||
#==============================================================================
|
||
|
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class Window_HealOption < Window_Option
|
||
#--------------------------------------------------------------------------
|
||
# 〇 桁数の取得
|
||
#--------------------------------------------------------------------------
|
||
def col_max
|
||
return 3
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
def make_command_list
|
||
add_command("消費MP", :ok)
|
||
add_command("中間", :ok)
|
||
add_command("速度", :ok)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def select_last
|
||
select($game_variables[Option::EASY_HEAL])
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def help_text
|
||
return "クイックヒール時の優先項目を変更できます。速度を優先すると回復量の\n大きいスキルや全体回復等を使い なるべく速く回復を終わらせます"
|
||
end
|
||
end
|
||
|
||
#==============================================================================
|
||
# □ Window_KeyButton
|
||
#------------------------------------------------------------------------------
|
||
# オプション画面で、操作表記を選択するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_KeyButton < Window_Option
|
||
#--------------------------------------------------------------------------
|
||
# 〇 桁数の取得
|
||
#--------------------------------------------------------------------------
|
||
def col_max
|
||
return 3
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
def make_command_list
|
||
add_command("キーボード", :keyboard)
|
||
add_command("ゲームパッド(英字)", :pad_a)
|
||
add_command("ゲームパッド(数字)", :pad_b)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def select_last
|
||
select($game_variables[Option::Button])
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def help_text
|
||
return "ゲーム中の操作説明の表記をキーボードかパッドかに変更できます。\nゲームパッドの表記は\eimpツクール準拠\ec[0]になりますので使用する\eimpパッドの\nボタンと表記が必ずしも一致するものではありません\ec[0]ので\nご了承ください。(特に英字)\n※#{key_button("CTRL")}等の一部の特殊な操作はキーボード表記固定になります。"
|
||
end
|
||
end
|
||
|
||
|
||
#==============================================================================
|
||
# □ Window_H_Event
|
||
#------------------------------------------------------------------------------
|
||
# オプション画面で、エッチシーンを見るか選択するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_H_Event < Window_Option
|
||
#--------------------------------------------------------------------------
|
||
# 〇 桁数の取得
|
||
#--------------------------------------------------------------------------
|
||
def col_max
|
||
return 3
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
def make_command_list
|
||
add_command("見る", :scene)
|
||
add_command("飛ばす", :skip)
|
||
add_command("毎回選択", :select)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def select_last
|
||
select($game_variables[Option::Scene])
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def help_text
|
||
return "回想に登録済みのエッチシーンをスキップするかどうか選択できます"
|
||
end
|
||
end
|
||
|
||
#==============================================================================
|
||
# □ Window_
|
||
#------------------------------------------------------------------------------
|
||
# オプション画面で、を選択するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_AutoSpeed < Window_Option
|
||
#--------------------------------------------------------------------------
|
||
# 〇 桁数の取得
|
||
#--------------------------------------------------------------------------
|
||
def col_max
|
||
return 9
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
def make_command_list
|
||
add_command("1", :ok)
|
||
add_command("2", :ok)
|
||
add_command("3", :ok)
|
||
add_command("4", :ok)
|
||
add_command("5", :ok)
|
||
add_command("6", :ok)
|
||
add_command("7", :ok)
|
||
add_command("8", :ok)
|
||
add_command("9", :ok)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def select_last
|
||
select($game_variables[MessageEnhance::V] - 1)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def help_text
|
||
return "イベントシーンで#{key_button("ALT")}を押した際に始まる自動メッセージ送りの\nスピードを設定できます。数字が小さいほど早く進みます。\n※イベントシーン時は\eimpメッセージウィンドウ四隅の玉が青く\ec[0]なります。\n 玉が青い状態の時は自動送りが可能になります。\n(Hシーンは全て自動送り可能です)"
|
||
end
|
||
end
|
||
|
||
#==============================================================================
|
||
# □ Window_
|
||
#------------------------------------------------------------------------------
|
||
# オプション画面で、を選択するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_MessageSkip < Window_Option # 既読判定追加
|
||
#--------------------------------------------------------------------------
|
||
# 〇 桁数の取得
|
||
#--------------------------------------------------------------------------
|
||
def col_max
|
||
return 3
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
def make_command_list
|
||
add_command("既読イベントのみ", :kidoku)
|
||
add_command("既読+イベント以外", :people)
|
||
add_command("全て", :full)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def select_last
|
||
select($game_switches[Option::Skip] ? 2 : ($game_switches[Option::PeopleSkip] ? 1 : 0))
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def help_text
|
||
return "#{key_button("CTRL")}でスキップする文章の種類を選べます。\n一度見た\eimpイベント会話のみ既読扱い\ec[0]となります。\n「イベント以外」とは、町の人との会話・戦闘会話等を指します"
|
||
end
|
||
end
|
||
|
||
#==============================================================================
|
||
# □ Window_
|
||
#------------------------------------------------------------------------------
|
||
# オプション画面で、を選択するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_H_Opacity < Window_Option
|
||
#--------------------------------------------------------------------------
|
||
# 〇 桁数の取得
|
||
#--------------------------------------------------------------------------
|
||
def col_max
|
||
return 9
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
def make_command_list
|
||
add_command("0", :ok)
|
||
add_command("1", :ok)
|
||
add_command("2", :ok)
|
||
add_command("3", :ok)
|
||
add_command("4", :ok)
|
||
add_command("5", :ok)
|
||
add_command("6", :ok)
|
||
add_command("7", :ok)
|
||
add_command("8", :ok)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def select_last
|
||
select($game_variables[Option::H_Opacity] - 1)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def help_text
|
||
return "エッチシーンのウィンドウ背景透過率を設定できます。数字が小さいほど\n透過率が上がり「0」で透明、「8」で一切透過しません"
|
||
end
|
||
end
|
||
|
||
#==============================================================================
|
||
# □ Window_
|
||
#------------------------------------------------------------------------------
|
||
# オプション画面で、を選択するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_ExtraH < Window_Option
|
||
#--------------------------------------------------------------------------
|
||
# ● 公開インスタンス変数
|
||
#--------------------------------------------------------------------------
|
||
attr_accessor :last_b #
|
||
attr_accessor :last_s #
|
||
attr_accessor :last_f #
|
||
#--------------------------------------------------------------------------
|
||
# 〇 桁数の取得
|
||
#--------------------------------------------------------------------------
|
||
def col_max
|
||
return 3
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 横に項目が並ぶときの空白の幅を取得
|
||
#--------------------------------------------------------------------------
|
||
#def spacing
|
||
#return 6
|
||
#end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
def make_command_list
|
||
add_command("ボテ腹:#{v_change($game_variables[Option::EXH_B])}", :ok)
|
||
add_command("#{Option::WORD_S}:#{v_change($game_variables[Option::EXH_S])}", :ok)
|
||
add_command("フタナリ:#{v_change($game_variables[Option::EXH_F])}", :ok)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def v_change(v)
|
||
case v
|
||
when 1 ; "見る"
|
||
when 2 ; "CG差替"
|
||
when 3 ; "飛ばす"
|
||
when 4 ; "確認"
|
||
else ; "未設定"
|
||
end
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def last_reset
|
||
@last_b = 0
|
||
@last_s = 0
|
||
@last_f = 0
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def select_last
|
||
unselect
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def help_text
|
||
return "一部Hシーンの設定を\eimp↑↓キー\ec[0]で行います。CG差替は該当のCGを\n別Verに差し替えます(フタナリなら\eimp生えていないCGになる\ec[0]等) \n※テキストはそのままになります。ボテ腹のCGは差し替え出来ません。\n\e}全項目を設定し終わったら決定キーで確定、キャンセルで元の設定に戻ります。\e{\n\e}\eimpそれぞれのシーン数 疑似ボテ:2 ボテ:1 #{Option::WORD_S}:1 フタナリ:1\ec[0]\e{"
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 アライメントの取得
|
||
#--------------------------------------------------------------------------
|
||
def alignment
|
||
return 0
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def num_max
|
||
return 4
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○
|
||
#--------------------------------------------------------------------------
|
||
def cursor_down(wrap = false)
|
||
Sound.play_cursor
|
||
$game_variables[Option::EXH_B + index] -= 1
|
||
$game_variables[Option::EXH_B + index] -= 1 if index == 0 && $game_variables[Option::EXH_B + index] == 2
|
||
$game_variables[Option::EXH_B + index] = num_max if $game_variables[Option::EXH_B + index] < 1
|
||
refresh
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○
|
||
#--------------------------------------------------------------------------
|
||
def cursor_up(wrap = false)
|
||
Sound.play_cursor
|
||
$game_variables[Option::EXH_B + index] += 1
|
||
$game_variables[Option::EXH_B + index] += 1 if index == 0 && $game_variables[Option::EXH_B + index] == 2
|
||
$game_variables[Option::EXH_B + index] = 1 if $game_variables[Option::EXH_B + index] > num_max
|
||
refresh
|
||
end
|
||
|
||
end
|
||
|
||
|
||
#==============================================================================
|
||
# □ Window_
|
||
#------------------------------------------------------------------------------
|
||
# オプション画面で、を選択するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_Danmenzu < Window_Option
|
||
#--------------------------------------------------------------------------
|
||
# 〇 桁数の取得
|
||
#--------------------------------------------------------------------------
|
||
def col_max
|
||
return 2
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
def make_command_list
|
||
add_command("表示する", :show)
|
||
add_command("表示しない", :hide)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def select_last
|
||
$game_switches[Option::EXH_D] ? select(1) : select(0)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def help_text
|
||
return "一部の挿入Hシーンにおいて断面図を表示するか設定します。\n断面図のあるシーンはそんなに多くありません"
|
||
end
|
||
end
|
||
|
||
|
||
#==============================================================================
|
||
# □ Window_
|
||
#------------------------------------------------------------------------------
|
||
# オプション画面で、を選択するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_ShotCount < Window_Option
|
||
#--------------------------------------------------------------------------
|
||
# 〇 桁数の取得
|
||
#--------------------------------------------------------------------------
|
||
def col_max
|
||
return 11 #4
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 横に項目が並ぶときの空白の幅を取得
|
||
#--------------------------------------------------------------------------
|
||
def spacing
|
||
return 2
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
def make_command_list
|
||
add_command("0", :ok)
|
||
add_command("1", :ok)
|
||
add_command("2", :ok)
|
||
add_command("3", :ok)
|
||
add_command("4", :ok)
|
||
add_command("5", :ok)
|
||
add_command("6", :ok)
|
||
add_command("7", :ok)
|
||
add_command("8", :ok)
|
||
add_command("9", :ok)
|
||
add_command("10", :ok)
|
||
=begin
|
||
add_command("8", :ok)
|
||
add_command("5", :ok)
|
||
add_command("3", :ok)
|
||
add_command("カウント無し", :ok)
|
||
=end
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def select_last
|
||
select($game_variables[Option::EXH_SHOT] - 1)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def help_text
|
||
return "射精のあるHシーンにおいて、射精の何ページ前から\nカウントするか設定します(1ページは1ウィンドウ分です)\n射精の間隔が詰まっている場合(乱交等)は設定数値より低い数字で\n始まります。また、\eimpシーン最後の射精\ec[0]は黄色の数字でカウントされます。\n※“0”設定でカウントを行いません"
|
||
end
|
||
end
|
||
|
||
|
||
|
||
#==============================================================================
|
||
# □ Window_
|
||
#------------------------------------------------------------------------------
|
||
# オプション画面で、を選択するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_Volume < Window_Option
|
||
#--------------------------------------------------------------------------
|
||
# 〇 桁数の取得
|
||
#--------------------------------------------------------------------------
|
||
def col_max
|
||
return 6
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 横に項目が並ぶときの空白の幅を取得
|
||
#--------------------------------------------------------------------------
|
||
def spacing
|
||
return 0
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
def make_command_list
|
||
add_command("BGM:#{Audio.bgm_vol}", :ok)
|
||
add_command("BGS:#{Audio.bgs_vol}", :ok)
|
||
add_command("SE:#{Audio.se_vol}", :ok)
|
||
add_command("ME:#{Audio.me_vol}", :ok)
|
||
add_command("HBG:#{Audio.h_bgs_vol}", :ok)
|
||
add_command("HSE:#{Audio.h_se_vol}", :ok)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def select_last
|
||
unselect
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def help_text
|
||
return ""
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 標準パディングサイズの取得
|
||
#--------------------------------------------------------------------------
|
||
def standard_padding
|
||
return 0
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 アライメントの取得
|
||
#--------------------------------------------------------------------------
|
||
def alignment
|
||
return 0
|
||
end
|
||
end
|
||
|
||
#==============================================================================
|
||
# □ Window_
|
||
#------------------------------------------------------------------------------
|
||
# オプション画面で、を選択するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_ScreenZoom < Window_Option
|
||
#--------------------------------------------------------------------------
|
||
# 〇 桁数の取得
|
||
#--------------------------------------------------------------------------
|
||
def col_max
|
||
return 2
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
def make_command_list
|
||
add_command("拡大", :zoom)
|
||
add_command("通常", :normal)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def select_last
|
||
$game_switches[Option::ScreenZoom] ? select(1) : select(0)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇
|
||
#--------------------------------------------------------------------------
|
||
def help_text
|
||
return "ゲーム開始時、画面サイズを拡大して始めるかどうかを選択できます。\nゲーム中の画面サイズ変更は\ekb[f5]で行え、\nディスプレイの解像度によって最大3段階に変化します。\n"
|
||
end
|
||
end
|
||
|
||
|
||
|
||
#==============================================================================
|
||
# ■ Window_MenuCommand
|
||
#------------------------------------------------------------------------------
|
||
# メニュー画面で表示するコマンドウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_MenuCommand < Window_Command
|
||
#--------------------------------------------------------------------------
|
||
# ● 独自コマンドの追加用 ※エイリアス
|
||
#--------------------------------------------------------------------------
|
||
alias option_add_original_commands add_original_commands
|
||
def add_original_commands
|
||
option_add_original_commands
|
||
add_command("オプション", :option)
|
||
end
|
||
end
|
||
|
||
#==============================================================================
|
||
# ■ Scene_Menu
|
||
#------------------------------------------------------------------------------
|
||
# メニュー画面の処理を行うクラスです。
|
||
#==============================================================================
|
||
|
||
class Scene_Menu < Scene_MenuBase
|
||
#--------------------------------------------------------------------------
|
||
# ● コマンドウィンドウの作成 ※エイリアス
|
||
#--------------------------------------------------------------------------
|
||
alias option_create_command_window create_command_window
|
||
def create_command_window
|
||
option_create_command_window
|
||
@command_window.set_handler(:option, method(:on_option))
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○
|
||
#--------------------------------------------------------------------------
|
||
def on_option
|
||
SceneManager.call(Scene_Option)
|
||
end
|
||
end
|
||
|
||
#==============================================================================
|
||
# ■ Game_Temp
|
||
#------------------------------------------------------------------------------
|
||
# セーブデータに含まれない、一時的なデータを扱うクラスです。このクラスのイン
|
||
# スタンスは $game_temp で参照されます。
|
||
#==============================================================================
|
||
|
||
class Game_Temp
|
||
#--------------------------------------------------------------------------
|
||
# 〇 公開インスタンス変数
|
||
#--------------------------------------------------------------------------
|
||
attr_accessor :return_symbol #
|
||
#--------------------------------------------------------------------------
|
||
# ● オブジェクト初期化
|
||
#--------------------------------------------------------------------------
|
||
alias return_initialize initialize
|
||
def initialize
|
||
return_initialize
|
||
return_symbol_reset
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 リターンシンボル初期化
|
||
#--------------------------------------------------------------------------
|
||
def return_symbol_reset
|
||
@return_symbol = nil
|
||
end
|
||
end
|
||
|
||
|
||
#==============================================================================
|
||
# □ Scene_Option
|
||
#------------------------------------------------------------------------------
|
||
# オプション画面の処理を行うクラスです。
|
||
#==============================================================================
|
||
|
||
class Scene_Option < Scene_MenuBase
|
||
#--------------------------------------------------------------------------
|
||
# 〇 開始処理
|
||
#--------------------------------------------------------------------------
|
||
def start
|
||
super
|
||
create_viewport_sub
|
||
create_help_window
|
||
create_info_window
|
||
create_command_window
|
||
create_dummy_window
|
||
create_difficulty_window
|
||
create_dash_window
|
||
create_skill_window
|
||
create_learned_window
|
||
create_magic_window
|
||
create_item_window
|
||
create_heal_window
|
||
create_zoom_window
|
||
create_button_window
|
||
create_event_window
|
||
create_auto_window
|
||
create_skip_window # 既読判定追加
|
||
create_opacity_window
|
||
create_extrah_window
|
||
create_dmz_window
|
||
create_count_window
|
||
create_volume_window
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 終了処理
|
||
#--------------------------------------------------------------------------
|
||
def terminate
|
||
super
|
||
@viewport2.dispose
|
||
@viewport3.dispose
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 フレーム更新
|
||
#--------------------------------------------------------------------------
|
||
def update
|
||
super
|
||
case @command_window.page_index
|
||
when 0
|
||
@viewport2.visible = true
|
||
@viewport3.visible = false
|
||
else
|
||
@viewport3.visible = true
|
||
@viewport2.visible = false
|
||
end
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 サブビューポートの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_viewport_sub
|
||
@viewport2 = Viewport.new
|
||
@viewport2.z = 300
|
||
@viewport3 = Viewport.new
|
||
@viewport3.z = 300
|
||
@viewport3.visible = false
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 ヘルプウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_help_window
|
||
@help_window = Window_Help.new(5)
|
||
@help_window.viewport = @viewport
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンドウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_command_window
|
||
y = @info_window.height
|
||
@command_window = Window_OptionCommand.new(0, y)
|
||
@command_window.set_handler(:difficulty, method(:select_difficulty))
|
||
@command_window.set_handler(:dash, method(:select_dash))
|
||
@command_window.set_handler(:skill_lv, method(:select_skill))
|
||
@command_window.set_handler(:learned, method(:select_learned))
|
||
@command_window.set_handler(:magic_punch, method(:select_magic))
|
||
@command_window.set_handler(:item_start, method(:select_item))
|
||
@command_window.set_handler(:quick_heal, method(:select_heal))
|
||
|
||
@command_window.set_handler(:button, method(:select_button))
|
||
@command_window.set_handler(:h_event, method(:select_event))
|
||
@command_window.set_handler(:auto_speed, method(:select_auto))
|
||
@command_window.set_handler(:message_skip, method(:select_skip)) # 既読判定追加
|
||
@command_window.set_handler(:opacity, method(:select_opacity))
|
||
@command_window.set_handler(:exh_event, method(:select_extrah))
|
||
@command_window.set_handler(:dmz, method(:select_dmz))
|
||
@command_window.set_handler(:shot_count, method(:select_count))
|
||
|
||
@command_window.set_handler(:volume, method(:select_volume))
|
||
@command_window.set_handler(:zoom, method(:select_zoom))
|
||
@command_window.set_handler(:cancel, method(:return_scene))
|
||
@command_window.info_window = @info_window
|
||
@command_window.help_window = @help_window
|
||
@command_window.viewport = @viewport
|
||
@help_window.y = @command_window.y + @command_window.height
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 ダミーウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_dummy_window
|
||
wx = @command_window.width
|
||
wy = @command_window.y
|
||
ww = Graphics.width - wx
|
||
wh = @command_window.height
|
||
@dummy_window = Window_Base.new(wx, wy, ww, wh)
|
||
@dummy_window.viewport = @viewport
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 インフォウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_info_window
|
||
wy = 0#@command_window.y + @command_window.height
|
||
@info_window = Window_OptionInfo.new(wy)
|
||
@info_window.viewport = @viewport
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 難易度ウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_difficulty_window
|
||
x = @command_window.width + 12
|
||
y = @command_window.y + 6
|
||
ww = Graphics.width - @command_window.width - 24
|
||
@difficulty_window = Window_Difficulty.new(x, y, ww)
|
||
@difficulty_window.set_handler(:ok, method(:on_difficulty_ok))
|
||
@difficulty_window.set_handler(:cancel, method(:on_difficulty_cancel))
|
||
@difficulty_window.help_window = @help_window
|
||
@difficulty_window.viewport = @viewport2
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 ダッシュウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_dash_window
|
||
base = @difficulty_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@dash_window = Window_Dash.new(x, y, ww)
|
||
@dash_window.set_handler(:ok, method(:on_dash_ok))
|
||
@dash_window.set_handler(:cancel, method(:on_dash_cancel))
|
||
@dash_window.help_window = @help_window
|
||
@dash_window.viewport = @viewport2
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 スキルLVウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_skill_window
|
||
base = @dash_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@skill_window = Window_SkillLevel.new(x, y, ww)
|
||
@skill_window.set_handler(:ok, method(:on_skill_ok))
|
||
@skill_window.set_handler(:cancel, method(:on_skill_cancel))
|
||
@skill_window.help_window = @help_window
|
||
@skill_window.viewport = @viewport2
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 習得済みウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_learned_window
|
||
base = @skill_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@learned_window = Window_Learned.new(x, y, ww)
|
||
@learned_window.set_handler(:ok, method(:on_learned_ok))
|
||
@learned_window.set_handler(:cancel, method(:on_learned_cancel))
|
||
@learned_window.help_window = @help_window
|
||
@learned_window.viewport = @viewport2
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 魔力殴打ウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_magic_window
|
||
base = @learned_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@magic_window = Window_MagicPunch.new(x, y, ww)
|
||
@magic_window.set_handler(:ok, method(:on_magic_ok))
|
||
@magic_window.set_handler(:cancel, method(:on_magic_cancel))
|
||
@magic_window.help_window = @help_window
|
||
@magic_window.viewport = @viewport2
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 簡易アイテムウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_item_window
|
||
base = @magic_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@item_window = Window_ItemStart.new(x, y, ww)
|
||
@item_window.set_handler(:ok, method(:on_item_ok))
|
||
@item_window.set_handler(:cancel, method(:on_item_cancel))
|
||
@item_window.help_window = @help_window
|
||
@item_window.viewport = @viewport2
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 クイックヒールウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_heal_window
|
||
base = @item_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@heal_window = Window_HealOption.new(x, y, ww)
|
||
@heal_window.set_handler(:ok, method(:on_heal_ok))
|
||
@heal_window.set_handler(:cancel, method(:on_heal_cancel))
|
||
@heal_window.help_window = @help_window
|
||
@heal_window.viewport = @viewport2
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 拡大表示ウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_zoom_window
|
||
base = @heal_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@zoom_window = Window_ScreenZoom.new(x, y, ww)
|
||
@zoom_window.set_handler(:ok, method(:on_zoom_ok))
|
||
@zoom_window.set_handler(:cancel, method(:on_zoom_cancel))
|
||
@zoom_window.help_window = @help_window
|
||
@zoom_window.viewport = @viewport2
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 音量ウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_volume_window
|
||
base = @zoom_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@volume_window = Window_Volume.new(x, y, ww)
|
||
@volume_window.help_window = @help_window
|
||
@volume_window.viewport = @viewport2
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 ボタンウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_button_window
|
||
x = @command_window.width + 12
|
||
y = @command_window.y + 6
|
||
ww = Graphics.width - @command_window.width - 24
|
||
@button_window = Window_KeyButton.new(x, y, ww)
|
||
@button_window.set_handler(:ok, method(:on_button_ok))
|
||
@button_window.set_handler(:cancel, method(:on_button_cancel))
|
||
@button_window.help_window = @help_window
|
||
@button_window.viewport = @viewport3
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 Hイベントウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_event_window
|
||
base = @button_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@event_window = Window_H_Event.new(x, y, ww)
|
||
@event_window.set_handler(:ok, method(:on_event_ok))
|
||
@event_window.set_handler(:cancel, method(:on_event_cancel))
|
||
@event_window.help_window = @help_window
|
||
@event_window.viewport = @viewport3
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 オートモードウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_auto_window
|
||
base = @event_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@auto_window = Window_AutoSpeed.new(x, y, ww)
|
||
@auto_window.set_handler(:ok, method(:on_auto_ok))
|
||
@auto_window.set_handler(:cancel, method(:on_auto_cancel))
|
||
@auto_window.help_window = @help_window
|
||
@auto_window.viewport = @viewport3
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 メッセージスキップウィンドウの作成 # 既読判定追加
|
||
#--------------------------------------------------------------------------
|
||
def create_skip_window
|
||
base = @auto_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@skip_window = Window_MessageSkip.new(x, y, ww)
|
||
@skip_window.set_handler(:ok, method(:on_skip_ok))
|
||
@skip_window.set_handler(:cancel, method(:on_skip_cancel))
|
||
@skip_window.help_window = @help_window
|
||
@skip_window.viewport = @viewport3
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 背景透過率ウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_opacity_window
|
||
base = @skip_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@opacity_window = Window_H_Opacity.new(x, y, ww)
|
||
@opacity_window.set_handler(:ok, method(:on_opacity_ok))
|
||
@opacity_window.set_handler(:cancel, method(:on_opacity_cancel))
|
||
@opacity_window.help_window = @help_window
|
||
@opacity_window.viewport = @viewport3
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 性癖ウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_extrah_window
|
||
base = @opacity_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@extrah_window = Window_ExtraH.new(x, y, ww)
|
||
@extrah_window.set_handler(:ok, method(:on_extrah_ok))
|
||
@extrah_window.set_handler(:cancel, method(:on_extrah_cancel))
|
||
@extrah_window.help_window = @help_window
|
||
@extrah_window.viewport = @viewport3
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 DMZウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_dmz_window
|
||
base = @extrah_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@dmz_window = Window_Danmenzu.new(x, y, ww)
|
||
@dmz_window.set_handler(:ok, method(:on_dmz_ok))
|
||
@dmz_window.set_handler(:cancel, method(:on_dmz_cancel))
|
||
@dmz_window.help_window = @help_window
|
||
@dmz_window.viewport = @viewport3
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 射精カウントウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
def create_count_window
|
||
base = @dmz_window
|
||
x = base.x
|
||
y = base.y + base.height
|
||
ww = base.width
|
||
@count_window = Window_ShotCount.new(x, y, ww)
|
||
@count_window.set_handler(:ok, method(:on_count_ok))
|
||
@count_window.set_handler(:cancel, method(:on_count_cancel))
|
||
@count_window.help_window = @help_window
|
||
@count_window.viewport = @viewport3
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[難易度]
|
||
#--------------------------------------------------------------------------
|
||
def select_difficulty
|
||
@difficulty_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[ダッシュ]
|
||
#--------------------------------------------------------------------------
|
||
def select_dash
|
||
@dash_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[スキルLV]
|
||
#--------------------------------------------------------------------------
|
||
def select_skill
|
||
@skill_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[習得済みスキル]
|
||
#--------------------------------------------------------------------------
|
||
def select_learned
|
||
@learned_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[魔力殴打]
|
||
#--------------------------------------------------------------------------
|
||
def select_magic
|
||
@magic_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[簡易アイテム]
|
||
#--------------------------------------------------------------------------
|
||
def select_item
|
||
@item_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[クイックヒール]
|
||
#--------------------------------------------------------------------------
|
||
def select_heal
|
||
@heal_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[ボタン]
|
||
#--------------------------------------------------------------------------
|
||
def select_button
|
||
@button_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[Hイベント]
|
||
#--------------------------------------------------------------------------
|
||
def select_event
|
||
@event_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[オート]
|
||
#--------------------------------------------------------------------------
|
||
def select_auto
|
||
@auto_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[スキップ] # 既読判定追加
|
||
#--------------------------------------------------------------------------
|
||
def select_skip
|
||
@skip_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[背景透過率]
|
||
#--------------------------------------------------------------------------
|
||
def select_opacity
|
||
@opacity_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[性癖]
|
||
#--------------------------------------------------------------------------
|
||
def select_extrah
|
||
@extrah_window.activate
|
||
@extrah_window.select(0)
|
||
|
||
@extrah_window.last_b = $game_variables[Option::EXH_B]
|
||
@extrah_window.last_s = $game_variables[Option::EXH_S]
|
||
@extrah_window.last_f = $game_variables[Option::EXH_F]
|
||
#$game_temp.return_symbol = :exh_event
|
||
#SceneManager.call(HZM_VXA::AudioVol::Scene_VolConfig)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[断面図]
|
||
#--------------------------------------------------------------------------
|
||
def select_dmz
|
||
@dmz_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[射精カウント]
|
||
#--------------------------------------------------------------------------
|
||
def select_count
|
||
@count_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[音量変更]
|
||
#--------------------------------------------------------------------------
|
||
def select_volume
|
||
$game_temp.return_symbol = :volume
|
||
SceneManager.call(HZM_VXA::AudioVol::Scene_VolConfig)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[拡大表示]
|
||
#--------------------------------------------------------------------------
|
||
def select_zoom
|
||
@zoom_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 難易度[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_difficulty_ok
|
||
$game_system.difficulty_set(@difficulty_window.current_symbol)
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 難易度[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_difficulty_cancel
|
||
@difficulty_window.select_last
|
||
@difficulty_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 ダッシュ[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_dash_ok
|
||
$game_switches[FAKEREAL::IDATEN] = @dash_window.current_symbol == :dash
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 ダッシュ[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_dash_cancel
|
||
@dash_window.select_last
|
||
@dash_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 スキルLV[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_skill_ok
|
||
$game_system.skill_lv_visible = @skill_window.current_symbol == :show
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 スキルLV[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_skill_cancel
|
||
@skill_window.select_last
|
||
@skill_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 習得済みスキル[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_learned_ok
|
||
$game_switches[Learn::HIDE] = @learned_window.current_symbol == :hide
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 習得済みスキル[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_learned_cancel
|
||
@learned_window.select_last
|
||
@learned_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 魔力殴打[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_magic_ok
|
||
$game_switches[Option::MagicPunch] = @magic_window.current_symbol == :change
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 魔力殴打[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_magic_cancel
|
||
@magic_window.select_last
|
||
@magic_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 簡易アイテム[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_item_ok
|
||
$game_variables[Option::ItemStart] = @item_window.index
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 簡易アイテム[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_item_cancel
|
||
@item_window.select_last
|
||
@item_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 クイックヒール[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_heal_ok
|
||
$game_variables[Option::EASY_HEAL] = @heal_window.index
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 クイックヒール[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_heal_cancel
|
||
@heal_window.select_last
|
||
@heal_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 ボタン[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_button_ok
|
||
$game_variables[Option::Button] = @button_window.index
|
||
PUBLIC_DATA.write_option_data
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 ボタン[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_button_cancel
|
||
@button_window.select_last
|
||
@button_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 Hイベント[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_event_ok
|
||
$game_variables[Option::Scene] = @event_window.index
|
||
PUBLIC_DATA.write_option_data
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 Hイベント[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_event_cancel
|
||
@event_window.select_last
|
||
@event_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 オートモード[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_auto_ok
|
||
$game_variables[MessageEnhance::V] = @auto_window.index + 1
|
||
PUBLIC_DATA.write_option_data
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 オートモード[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_auto_cancel
|
||
@auto_window.select_last
|
||
@auto_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 スキップ[決定] # 既読判定追加
|
||
#--------------------------------------------------------------------------
|
||
def on_skip_ok
|
||
case @skip_window.current_symbol
|
||
when :full
|
||
$game_switches[Option::Skip] = true
|
||
$game_switches[Option::PeopleSkip] = false
|
||
when :people
|
||
$game_switches[Option::Skip] = false
|
||
$game_switches[Option::PeopleSkip] = true
|
||
else
|
||
$game_switches[Option::Skip] = false
|
||
$game_switches[Option::PeopleSkip] = false
|
||
end
|
||
PUBLIC_DATA.write_option_data
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 スキップ[キャンセル] # 既読判定追加
|
||
#--------------------------------------------------------------------------
|
||
def on_skip_cancel
|
||
@skip_window.select_last
|
||
@skip_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 背景透過率[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_opacity_ok
|
||
$game_variables[Option::H_Opacity] = @opacity_window.index + 1
|
||
PUBLIC_DATA.write_option_data
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 背景透過率[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_opacity_cancel
|
||
@opacity_window.select_last
|
||
@opacity_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
|
||
|
||
#--------------------------------------------------------------------------
|
||
# 〇 性癖[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_extrah_ok
|
||
@extrah_window.select_last
|
||
PUBLIC_DATA.write_option_data
|
||
@command_window.activate
|
||
@extrah_window.last_reset
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 性癖[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_extrah_cancel
|
||
@extrah_window.select_last
|
||
@extrah_window.deactivate
|
||
$game_variables[Option::EXH_B] = @extrah_window.last_b
|
||
$game_variables[Option::EXH_S] = @extrah_window.last_s
|
||
$game_variables[Option::EXH_F] = @extrah_window.last_f
|
||
@extrah_window.refresh
|
||
PUBLIC_DATA.write_option_data
|
||
@command_window.activate
|
||
@extrah_window.last_reset
|
||
end
|
||
|
||
|
||
#--------------------------------------------------------------------------
|
||
# 〇 断面図[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_dmz_ok
|
||
$game_switches[Option::EXH_D] = @dmz_window.current_symbol == :hide
|
||
PUBLIC_DATA.write_option_data
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 断面図[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_dmz_cancel
|
||
@dmz_window.select_last
|
||
@dmz_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
|
||
#--------------------------------------------------------------------------
|
||
# 〇 射精カウント[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_count_ok
|
||
$game_variables[Option::EXH_SHOT] = @count_window.index + 1 #.current_symbol == :no_count
|
||
PUBLIC_DATA.write_option_data
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 射精カウント[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_count_cancel
|
||
@count_window.select_last
|
||
@count_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
|
||
#--------------------------------------------------------------------------
|
||
# 〇 拡大[決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_zoom_ok
|
||
$game_switches[Option::ScreenZoom] = @zoom_window.current_symbol != :zoom
|
||
PUBLIC_DATA.write_option_data
|
||
@command_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 拡大[キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_zoom_cancel
|
||
@zoom_window.select_last
|
||
@zoom_window.deactivate
|
||
@command_window.activate
|
||
end
|
||
|
||
|
||
end
|
||
|
||
#==============================================================================
|
||
# ■ PUBLIC_DATA
|
||
#------------------------------------------------------------------------------
|
||
# 共有データの書き込み、読み込みを実行するモジュール
|
||
#==============================================================================
|
||
module PUBLIC_DATA
|
||
OPTION_S = [89, 90, 314, 306] #オプション項目スイッチ # 既読判定等追加
|
||
OPTION_V = [35, *(39..41), *(131..134)] #オプション項目変数
|
||
#--------------------------------------------------------------------------
|
||
# 〇 オプションデータの書き込み
|
||
#--------------------------------------------------------------------------
|
||
def self.write_option_data
|
||
OPTION_S.each{|i| $public[0][i] = $game_switches[i]}
|
||
OPTION_V.each{|i| $public[1][i] = $game_variables[i]}
|
||
#OPTION_S.each{|i| $public.memory(0, i, $game_switches[i]) }
|
||
#OPTION_V.each{|i| $public.memory(1, i, $game_variables[i])}
|
||
save_data($public, FILE_NAME)
|
||
end
|
||
end
|
||
|
||
#==============================================================================
|
||
# ■ Window_TitleCommand
|
||
#------------------------------------------------------------------------------
|
||
# タイトル画面で、ニューゲーム/コンティニューを選択するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_TitleCommand < Window_Command
|
||
#--------------------------------------------------------------------------
|
||
# ● コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
def make_command_list
|
||
add_command(Vocab::new_game, :new_game)
|
||
add_command(Vocab::continue, :continue, continue_enabled)
|
||
add_command("オプション", :option)
|
||
add_command(Vocab::shutdown, :shutdown)
|
||
end
|
||
end
|
||
|
||
#==============================================================================
|
||
# ■ Scene_Title
|
||
#------------------------------------------------------------------------------
|
||
# タイトル画面の処理を行うクラスです。
|
||
#==============================================================================
|
||
|
||
class Scene_Title < Scene_Base
|
||
#--------------------------------------------------------------------------
|
||
# ● 開始処理
|
||
#--------------------------------------------------------------------------
|
||
alias opt_start start
|
||
def start
|
||
opt_start
|
||
PUBLIC_DATA.read_public_data
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● コマンドウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
alias opt_create_command_window create_command_window
|
||
def create_command_window
|
||
opt_create_command_window
|
||
@command_window.set_handler(:option, method(:command_option))
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# 〇 コマンド[オプション]
|
||
#--------------------------------------------------------------------------
|
||
def command_option
|
||
close_command_window
|
||
SceneManager.call(Scene_Option)
|
||
end
|
||
end
|
||
|
||
|
||
|
||
#==============================================================================
|
||
# ■ Window_Help
|
||
#------------------------------------------------------------------------------
|
||
# スキルやアイテムの説明、アクターのステータスなどを表示するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_OptionInfo < Window_Base
|
||
#--------------------------------------------------------------------------
|
||
# ● オブジェクト初期化
|
||
#--------------------------------------------------------------------------
|
||
def initialize(y, line_number = 2)
|
||
super(0, y, Graphics.width, fitting_height(line_number))
|
||
#self.opacity = 0
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● テキスト設定
|
||
#--------------------------------------------------------------------------
|
||
def set_text(text)
|
||
if text != @text
|
||
@text = text
|
||
refresh
|
||
end
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● クリア
|
||
#--------------------------------------------------------------------------
|
||
def clear
|
||
set_text("")
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● アイテム設定
|
||
# item : スキル、アイテム等
|
||
#--------------------------------------------------------------------------
|
||
def set_item(item)
|
||
set_text("#{item}/2 Page")
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● リフレッシュ
|
||
#--------------------------------------------------------------------------
|
||
def refresh
|
||
contents.clear
|
||
change_color(important_color)
|
||
draw_text(0, 0, contents.width, line_height, @text, 1)
|
||
draw_text(0, line_height, contents.width, line_height, "項目選択時に← →でページ変更", 1)
|
||
change_color(normal_color)
|
||
end
|
||
end
|