If NaN ever happens reset variables
This commit is contained in:
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2 changed files with 248 additions and 243 deletions
480
data/System.json
480
data/System.json
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@ -1445,183 +1445,183 @@
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"Academic Ability",
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"Debt",
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"Invasion Level",
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"Repayment Deadline (Remaining Days)",
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"Time Zone Variable [0 Noon: 1 After School: 2 Night]",
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"Day Variable [0=Monday]",
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"Standing Picture x Coordinate (During Fade)",
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"Standing Picture x Coordinate",
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"Standing Picture Y Coordinate",
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"Standing Picture Hairstyle ID",
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"Standing Portrait Upper Body ID",
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"Standing Pose Lower Body ID",
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"Standing Picture Accessories ID",
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"Standing Pose ID",
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"Face Color ID",
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"Expression ID",
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"Standing Picture Option ID",
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"Standing Picture Base Variable",
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"Exposed Boobs",
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"Exposed Pussy",
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"Stripped in Front of Others",
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"Used as Fap Material by Peers",
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"Boobs Fondled",
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"Pussy Played With",
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"Made to Cum by Others",
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"Made Out with People",
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"Sucked Dick",
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"Ate Dudes Out",
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"Had Sex",
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"Got Creampied",
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"Stayed Over At Guys' Places",
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"Had Anal Sex",
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"Partners",
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"Number of Children",
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"Random Variable",
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"This Time's Debt Amount",
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"*Erotic Function Variable Reservation Area",
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"##H Event Stage",
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"#### Parameter Related",
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"Academic Decline Value",
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"Invasion Amplification Value",
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"Alert Threshold: Morality",
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"Alert Threshold: Academic Ability",
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"Alert Threshold: Invasion Level",
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"Alert Threshold: Repayment Due Date",
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"Number of Suppression Attempts",
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"##Invasion Suppression Magic Power Limit",
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"## Suppression Consumption Magic Power",
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"##Recommended Morals",
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"##Acquired Magic Power Standard Value",
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"## Corrected Magic Power Acquisition",
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"## Increase in Debt Amount",
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"### Invasion Phase",
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"Academic Improvement Value",
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"Specify Generation Rarity",
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"Generate Enchant ID",
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"Subtitle (When Saving)",
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"Elapsed Days",
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"Res Count: Archive",
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"Res Count: Eroste",
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"Res Count: Ayase-san Erotic",
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"Res Count: Breasty",
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"Res Count: Masturbation Material",
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"Res Count: Chat",
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"Res Count: Career Counseling",
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"Number of Responses: Question",
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"Number of Responses: Past Questions",
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"Number of Responses: Club Activities",
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"◆Breasty Slave ID",
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"◆Masturbation Material Slave ID",
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"◆Ayase-san Exclusive Event ID",
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"X Coordinate upon Recollection Return",
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"Y Coordinate Upon Recollection Return",
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"Map ID upon Recollection Return",
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"Direction upon Recollection Return",
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"## Recommended Ero Stage",
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"Specify X Coordinate for Warp",
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"Specify Y Coordinate for Warp",
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"Common Reward Rate",
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"Uncommon Reward Rate",
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"Rare Reward Probability",
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"Epic Reward Probability (Unused)",
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"Reward Reroll Cost",
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"Generate Enchant ID",
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"◆Shame Level During Battle",
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"◆Game Difficulty",
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"#First Experience Partner ID",
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"#Field Maintenance Variables",
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"##General Variables",
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"##Event Enemy",
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"Substitute Enemy",
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"Number of Battle Turns",
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"##Battle Map Animation ID",
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"##Enemy Event ID",
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"##Battle Enemy Event",
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"##Enemy During Battle",
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"##Skills Applied During Battle",
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"Max AP",
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"##Generic Loop Variable",
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"#Special State Values",
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"Class Option 1",
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"Class Choices 2",
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"Class Choices 3",
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"Class 1 ID",
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"Class 2 ID",
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"Execution Class ID",
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"Trembling Coordinates",
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"② Days Left for Boob Donation",
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"③ Art Club Award Remaining Days",
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"Repayment Option 1",
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"Repayment Option 2",
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"Repayment Options 3",
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"Repayment 1 ID",
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"Repayment 2 ID",
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"Repayment 3ID",
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"#Event Phase",
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"③ Mixed Bathing Fundraising Remaining Days",
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"④ Days Left at the Cat Cafe",
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"##Acquired Academic Ability",
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"## Amount Earned",
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"##Elapsed Time",
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"Recommended Level",
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"Number of Reward Jewels",
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"Number of Rare Jewels Acquired",
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"##For Magic Preservation [Before Boss Battle]",
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"##For Magic Preservation [During Deployment]",
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"##Skill Tree Save",
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"##Owned Items",
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"##Weapon Element",
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"Costume Element",
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"##Accessory Element",
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"Loop Variable",
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"Temporary Save of Debt Amount",
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"Boss Count Record",
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"Movement Distance Limit",
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"Summon Enemy ID",
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"Identity Exposure Range",
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"##Friendly Fire Attack Focus",
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"1 Attack Debt Accumulation",
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"Skill Use Target Coordinates [x,y]",
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"##Obstacle ID",
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"##Explosion Effect ID",
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"##Gluttony Revival Counter",
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"##Enemy Generation Counter",
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"## Enchant Generation Count",
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"□Strip Points",
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"Save Costume State: Top",
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"Save Outfit State: Bottoms",
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"Save Costume State: Decoration",
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"Total Accumulated Debt",
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"◆T-shirt Pattern Identifier",
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"Temporary Debt Storage",
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"Temporary HP Save",
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"#X during overall map movement",
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"#Y during overall map movement",
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"Arousal Level",
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"Difficulty Save Variable",
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"★Reaction When Undressing",
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"Save Debt Amount Before Battle",
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"Five-Stage Defeat Return Point",
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"☆Explosive Enemy Information",
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"★Recommended Combat Strength for Boss Battle",
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"Generic Variable 2",
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"Concealment Magic Level",
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"Number of Pots Broken",
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"Knockback Distance",
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"★Healing Magic Power",
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"Choice 1",
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"Choice 2",
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"Choice 3",
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"Choice 4",
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"Choice 5",
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"Choice 6",
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"Summon Limit",
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"Maximum Weapon Tree Acquisition",
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"Maximum Costume Tree Acquisition",
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"Maximum Ornament Tree Acquisition",
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"★Moaning Volume Adjustment",
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"Moaning Voice Determination Variable",
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"Temporary Save Variable",
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"返済期限(残日数)",
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"時間帯変数[0昼:1放課後:2夜]",
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"曜日変数[0=月]",
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"立絵x座標(フェード時)",
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"立絵x座標",
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"立絵y座標",
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"立絵髪型ID",
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"立絵上半身ID",
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"立絵下半身ID",
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"立絵装飾品ID",
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"立絵ポーズID",
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"顔色ID",
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"表情ID",
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"立絵オプションID",
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"立絵ベース変数",
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" Exposed Boobs ",
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" Exposed Pussy ",
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" Stripped in Front of Others ",
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" Used as Fap Material by Peers ",
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" Boobs Fondled ",
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" Pussy Played With ",
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" Made to Cum by Others ",
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" Made Out with People ",
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" Sucked Dick ",
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" Ate Dudes Out ",
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" Had Sex ",
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" Got Creampied ",
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" Stayed Over At Guys' Places ",
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" Had Anal Sex ",
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" Partners ",
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" Number of Children ",
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"ランダム変数",
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"今回負債額",
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"※エロ関数変数予約領域",
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"##Hイベント段階",
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"####パラメータ関連",
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"学力減少値",
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"侵攻度増幅値",
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"アラート閾値:モラル",
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"アラート閾値:学力",
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"アラート閾値:侵攻度",
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"アラート閾値:返済期日",
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"##侵攻度抑圧回数",
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"##侵攻度抑圧魔力上限",
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"##侵攻度抑圧消費魔力",
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"##推奨モラル",
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"##入手魔力基準値",
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"##補正後入手魔力量",
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"##負債増加額",
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"###侵攻段階",
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"##学力上昇値",
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"生成レアリティ指定",
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"生成エンチャントID",
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"サブタイトル(セーブ時)",
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"経過日数",
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"レス数:アーカイブ",
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"レス数:エロステ",
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"レス数:綾瀬さんエロ",
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"レス数:ブレスティ",
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"レス数:オナネタ",
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"レス数:雑談",
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"レス数:進路相談",
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"レス数:質問",
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"レス数:過去問",
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"レス数:部活関連",
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"◆ブレスティスレイベID",
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"◆オナネタスレイベID",
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"◆綾瀬さん専スレイベID",
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"回想帰還時x座標",
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"回想帰還時y座標",
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"回想帰還時マップID",
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"回想帰還時向き",
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"##推奨エロ段階",
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"ワープ用X座標指定",
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"ワープ用Y座標指定",
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"報酬コモン確率",
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"報酬アンコモン確率",
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"報酬レア確率",
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"報酬エピック確率(未使用)",
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"報酬リロールコスト",
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"生成エンチャントID",
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"◆戦闘中羞恥レベル",
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"◆ゲーム難易度",
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"#初体験相手ID",
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"#フィールド維持変数",
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"##汎用変数",
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"##イベントエネミー",
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"##身代わりエネミー",
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"##戦闘ターン数",
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"##戦闘マップアニメID",
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"##エネミーイベントID",
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"##戦闘エネミーイベント",
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"##戦闘時エネミー",
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"##戦闘時適用スキル",
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"##最大AP",
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"##汎用ループ変数",
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"#特殊ステート数値",
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"授業選択肢1",
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"授業選択肢2",
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"授業選択肢3",
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"授業1ID",
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"授業2ID",
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"実行授業ID",
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"震え座標",
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"②おっぱい募金残日数",
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"③美術部表彰残日数",
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"返済選択肢1",
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"返済選択肢2",
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"返済選択肢3",
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"返済1ID",
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"返済2ID",
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"返済3ID",
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"#イベントフェーズ",
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"③混浴募金残日数",
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"④猫カフェ残日数",
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"##獲得学力",
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"##獲得金額",
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"##経過時間",
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"推奨レベル",
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"報酬ジュエル数",
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"レアジュエル獲得数",
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"##魔力保存用[ボス戦前]",
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"##魔力保存用[出陣時]",
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"##スキルツリー保存用",
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"##保持アイテム",
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"##武器エレメント",
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"##衣装エレメント",
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"##装飾品エレメント",
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"ループ変数",
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"負債額一時保存",
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"ボス数記録用",
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"移動距離上限",
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"召喚エネミーID",
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"正体暴露レンジ",
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"##同士討ち攻撃主体",
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"1攻撃負債累計",
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"スキル使用対象座標[x,y]",
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"##障害物ID",
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"##爆破エフェクトID",
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"##グラトニー復活カウンタ",
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"##エネミー生成カウンタ",
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"##エンチャント生成数",
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"□脱衣ポイント",
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"衣装状態保存:トップ",
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"衣装状態保存:ボトム",
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"衣装状態保存:装飾",
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"#発生負債累計",
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"◆Tシャツ柄識別子",
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"負債一時保存用",
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"HP一時保存",
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"#全体マップ移動時X",
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"#全体マップ移動時Y",
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"発情レベル",
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"難易度保存用変数",
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"★脱衣時リアクション",
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"戦闘前負債額保存",
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"5段階敗北帰還先",
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"☆爆発エネミー情報",
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"★ボス戦闘推奨戦力",
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"汎用変数2",
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"隠蔽魔法レベル",
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"壺破壊回数",
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"吹き飛ばし距離",
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"★回復魔力量",
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"選択肢1",
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"選択肢2",
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"選択肢3",
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"選択肢4",
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"選択肢5",
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"選択肢6",
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"召喚数上限",
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"武器ツリー最大修得",
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"衣装ツリー最大修得",
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"装飾ツリー最大修得",
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"★喘ぎ声音量補正",
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"喘ぎ声決定変数",
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"一時保存変数",
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"",
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"",
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"",
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@ -1637,69 +1637,69 @@
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"",
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"",
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"",
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"For Magic Preservation [Upon Waking]",
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"Multiple Pregnancies",
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"Home Destruction Variable",
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"Age: Introduction Child 1",
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"Age: Introduction Child 2",
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"Age: Introduction Child 3",
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"Age: Introduction Child 4",
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"Age: Art Club 1",
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"Age: Art Club 2",
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"Age: Photography Club 1",
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"Age: Photography Club 2",
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"Age: Photography Club 3",
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"Age: Photography Club 4",
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"Age: Swim Club 1",
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"Age: Swim Club 2",
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"Age: Swim Club 3",
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"Age: Swim Club 4",
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"Age: Soccer Club 1st Year",
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"Age: Soccer Club 2s",
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"Age: Mahjong Match 1",
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"Age: Mahjong Battle 2",
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"Age: Mahjong Battle 3",
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"Age: Hot Springs Club 1",
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"Age: Hot Springs Club 2",
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"Age: Hot Springs Club 3",
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"Age: Beach",
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"Age: Evening Shower Sex Friend 1",
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"Age: Evening Shower FWB 2",
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"Age: Evening Shower Sex Friend 3",
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"Age: Evening Shower FWB 4",
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"Age: Evening Shower Sex Friend 5",
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"Age: Shoplifting 1",
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"Age: Shoplifting 2",
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"Age: PE Teacher 1",
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"Age: School Junior",
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"Age: Newborn Child",
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"Age: Master Child 1",
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"Age: Master Child 2",
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"Age: Master Child 3",
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"Age: Mixed Bathing Hot Spring 1",
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"Age: Mixed Bathing Hot Springs 2",
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"Age: Neighbor",
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"Age: Homeless 1",
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"Age: Homeless 2",
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"Age: Three Shota",
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"Age: Cosplay Event 1",
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"Age: Cosplay Event 2",
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"Age: Cosplay Event 3",
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"Age: Live Broadcast 1",
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"Age: Live Broadcast 2-4",
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"Age: Police 1",
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"Age: Police 2",
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"Age: Kyuhara-sensei",
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"Age: General Bookstore Customer",
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"Age: First Neighbor",
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"Age: Second Neighbor",
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"Child Age Reservation",
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"Child Age Reservation",
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"Child Age Reservation",
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"Child Age Reservation",
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"Child Age Reservation",
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"Child Age Reservation",
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"Child Age Reservation"
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"魔力保存用[起床時]",
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"多胎妊娠数",
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"自宅焼失変数",
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"年齢:導入子供1",
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"年齢:導入子供2",
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"年齢:導入子供3",
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"年齢:導入子供4",
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"年齢:美術部1",
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"年齢:美術部2",
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"年齢:写真部1",
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"年齢:写真部2",
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"年齢:写真部3",
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"年齢:写真部4",
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"年齢:水泳部1",
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"年齢:水泳部2",
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"年齢:水泳部3",
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"年齢:水泳部4",
|
||||
"年齢:サッカー部1s",
|
||||
"年齢:サッカー部2s",
|
||||
"年齢:麻雀勝負1",
|
||||
"年齢:麻雀勝負2",
|
||||
"年齢:麻雀勝負3",
|
||||
"年齢:温泉部1",
|
||||
"年齢:温泉部2",
|
||||
"年齢:温泉部3",
|
||||
"年齢:ビーチ",
|
||||
"年齢:夕立セフレ1",
|
||||
"年齢:夕立セフレ2",
|
||||
"年齢:夕立セフレ3",
|
||||
"年齢:夕立セフレ4",
|
||||
"年齢:夕立セフレ5",
|
||||
"年齢:万引き1",
|
||||
"年齢:万引き2",
|
||||
"年齢:体育教師1",
|
||||
"年齢:学校後輩",
|
||||
"年齢:ニュウル子供",
|
||||
"年齢:ご主人様子供1",
|
||||
"年齢:ご主人様子供2",
|
||||
"年齢:ご主人様子供3",
|
||||
"年齢:混浴温泉1",
|
||||
"年齢:混浴温泉2",
|
||||
"年齢:ご近所さん",
|
||||
"年齢:ホームレス1",
|
||||
"年齢:ホームレス2",
|
||||
"年齢:ショタ3人",
|
||||
"年齢:コスイベ1",
|
||||
"年齢:コスイベ2",
|
||||
"年齢:コスイベ3",
|
||||
"年齢:生配信1",
|
||||
"年齢:生配信2-4",
|
||||
"年齢:警察1",
|
||||
"年齢:警察2",
|
||||
"年齢:急原先生",
|
||||
"年齢:書店一般客",
|
||||
"年齢:隣人1人目",
|
||||
"年齢:隣人2人目",
|
||||
"子供年齢予約",
|
||||
"子供年齢予約",
|
||||
"子供年齢予約",
|
||||
"子供年齢予約",
|
||||
"子供年齢予約",
|
||||
"子供年齢予約",
|
||||
"子供年齢予約"
|
||||
],
|
||||
"versionId": 28324783,
|
||||
"victoryMe": {
|
||||
|
|
|
|||
|
|
@ -1652,7 +1652,12 @@ Scene_Map.prototype.drawFrameDigits = function () {
|
|||
//侵攻度値を変数セット
|
||||
x = startX - 2;
|
||||
y += 136;
|
||||
param = Math.ceil(parseFloat($gameVariables.value(5)));
|
||||
param = Math.floor($gameVariables.value(5));
|
||||
if(param.toString() == 'NaN') {
|
||||
$gameVariables.setValue(5, 0);
|
||||
$gameVariables.setValue(43, 10);
|
||||
param = 0;
|
||||
}
|
||||
if (this._lastAttack == param) {
|
||||
//値に変更がない場合は処理なし
|
||||
} else {
|
||||
|
|
@ -10084,7 +10089,7 @@ Scene_Suppress.prototype.drawMana = function () {
|
|||
this._valueSprite.visible = true;
|
||||
//侵攻度表示
|
||||
this._valueBitmap.drawText(
|
||||
Math.ceil(parseFloat($gameVariables.value(5))),
|
||||
Math.floor($gameVariables.value(5)),
|
||||
960 - 180,
|
||||
561,
|
||||
140,
|
||||
|
|
@ -10179,7 +10184,7 @@ Scene_Suppress.prototype.decideOk = function () {
|
|||
this._inputNumberWindow._number * $gameVariables.value(50);
|
||||
$gameVariables.setValue(2, nextValue);
|
||||
nextValue =
|
||||
Math.ceil(parseFloat($gameVariables.value(5))) - this._inputNumberWindow._number;
|
||||
Math.floor($gameVariables.value(5)) - this._inputNumberWindow._number;
|
||||
$gameVariables.setValue(5, nextValue);
|
||||
//抑圧進行度を保存しておく
|
||||
$gameVariables.setValue(
|
||||
|
|
|
|||
Loading…
Reference in a new issue