mako-ver/mako_patch2/title.ks
2023-11-22 23:30:06 -06:00

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*0
*title_initial
;タイトルの初期化bgmなど飛ばす処理前に必要なものを書く
@iscript
//variables
setVolumeLimiterENV(1.0);
@endscript
;todo
@env1 storage="env鳥たちの林" fadetime=4000
@env2 storage="envガヤ公園2子供が多い公園-12db"
@zimage layer=0 page=back storage="title1_0" visible=true opacity=255 left=0 top=0
@zimage layer=1 page=back storage="title1_1a" visible=true opacity=255 left=0 top=0
@zimage layer=2 page=back storage="title1_1b" visible=true opacity=255 left=600 top=0
@zimage layer=3 page=back storage="title1_2a" visible=true opacity=255 left=0 top=0
@zimage layer=4 page=back storage="title1_2b" visible=true opacity=255 left=390 top=0
;5は空けるよ
@zimage layer=6 page=back storage="title1_5" visible=true opacity=255 left=560 top=0
@zimage layer=7 page=back storage="title1_5" visible=true opacity=255 left=0 top=0
@iscript
kag.back.layers[6].rotate(50,-1);
kag.back.layers[7].rotate(50,1);
kag.back.layers[6].left=560;
kag.back.layers[7].left=0;
@endscript
@zimage layer=8 page=back storage="title1_3a" visible=true opacity=255 left=0 top=0
@zimage layer=9 page=back storage="title1_3b" visible=true opacity=255 left=795 top=0
@zimage layer=10 page=back storage="title1_6" visible=true opacity=255 left=0 top=0
@zimage layer=11 page=back storage="title1_4a" visible=true opacity=255 left=0 top=0
@zimage layer=12 page=back storage="title1_4b" visible=true opacity=255 left=981 top=0
@sound1 storage="seTitle_footstep" fadetime=2000
@sound2 storage="se呼吸音はあはぁ1" loop=true fadetime=1200
@zwait time=2000 canskip=true
@ztrans time=2000 method=crossfade 絶対時間=true
@clickescape script="title.ks" label="*title_"
*title_direct
;ここでタイトル演出
@zwt canskip=true
;todo
@zmove layer=7 page=fore time=2000 path="(-360,0,255)"
@zmove layer=6 page=fore time=2000 path="(920,0,255)"
@zwait time=1000 canskip=true
@zoom layer=3 time=2000 storage="title1_2a" src="0,0,850,720,255" dest="-1700,-360,1700,1440,255"
@zoom layer=4 time=2000 storage="title1_2b" src="390,0,890,720,255" dest="1280,-360,1780,1440,255"
@zwait time=1000 canskip=true
@zoom layer=1 time=2000 storage="title1_1a" src="0,0,640,720,255" dest="-1280,-360,1280,1440,255"
@zoom layer=2 time=2000 storage="title1_1b" src="600,0,680,720,255" dest="1280,-360,1360,1440,255"
@zwait time=500 canskip=true
@zimage layer=5 page=fore storage="sysBackWhite" visible=true opacity=0 left=0 top=0
@zmove layer=5 page=fore time=1000 path="(0,0,255)"
@wm canskip=true
@wm canskip=true
@wm canskip=true
@wzoom canskip=true
@wzoom canskip=true
@wzoom canskip=true
@wzoom canskip=true
@stopzoom
@stopmove
@freeimage layer=1 page=fore
@freeimage layer=2 page=fore
@freeimage layer=3 page=fore
@freeimage layer=4 page=fore
;@bgm storage="bgmMakoTitle" loop=false
@sound3 storage="se心臓鼓動" loop=true fadetime=2000
@cinema layer=0 page=fore storage="title_movie2" loop=false
@zmove layer=5 page=fore time=1000 path="(0,0,0)"
@wm canskip=true
@freeimage layer=5 page=fore
@zwait time=11000 canskip=true 絶対時間=true
;@soundfade buf=&sf.sebuf_se2 time=1000
;@wsoundfade
;@voice name="マコ" storage="a2340" hact=false
;@wvoice
;@zwait time=500 canskip=true
@sound2 storage="seつばを飲むゴクリ"
@wsound2
@soundfade time=1000
@zimage layer=5 page=fore storage="sysBackWhite" visible=true opacity=0 left=0 top=0
@zmove layer=5 page=fore time=1000 path="(0,0,255)"
@wm canskip=true
@stopvideo slot=&kag.fore.layers[0]._video_slot
;@動画 storage="title_movie" 排他描画=false time=50
;@zwt canskip=true
@cinema layer=0 page=fore storage="title_movie" loop=true
@bgv name="マコ" storage="a2201" fadetime=1000 loop=true
@zmove layer=5 page=fore time=1000 path="(0,0,0)"
@wm canskip=true
@freeimage layer=5 page=fore
@clearface
@wsoundfade
;ロゴ →295,305
@sound4 storage="seキラキラキラシャララ"
;@sound4 storage="seキラキラきらきらりんっ"
;@voice name="マコ" storage="a2409" hact=false
@zoom layer=13 time=2000 storage="title1_7a" src="114,-183,1053,1087,0" dest="81,0,295,305,255"
@wzoom canskip=true
;@sound5 storage="seひらめくきらん・ぴかん"
@sound5 storage="seシャラン・キラリン・キラン"
@zimage layer=13 page=fore storage="title1_7b" visible=true opacity=255 left=81 top=0
@jump target="*title"
*title_
;演出を飛ばした場合はここに来る。その場合、ここで画面を作る
@画面無力化
;↑clickescapeendも含まれてる
;todo
@clearface
@stopse buf=&sf.sebuf_se1
@stopse buf=&sf.sebuf_se2
@stopse buf=&sf.sebuf_se3
@動画 storage="title_movie" trans=false
@zimage layer=6 page=back storage="title1_5" visible=true opacity=255 left=920 top=0
@zimage layer=7 page=back storage="title1_5" visible=true opacity=255 left=-360 top=0
@iscript
kag.back.layers[6].rotate(50,-1);
kag.back.layers[7].rotate(50,1);
kag.back.layers[6].left=920;
kag.back.layers[7].left=-360;
@endscript
@zimage layer=8 page=back storage="title1_3a" visible=true opacity=255 left=0 top=0
@zimage layer=9 page=back storage="title1_3b" visible=true opacity=255 left=795 top=0
@zimage layer=10 page=back storage="title1_6" visible=true opacity=255 left=0 top=0
@zimage layer=11 page=back storage="title1_4a" visible=true opacity=255 left=0 top=0
@zimage layer=12 page=back storage="title1_4b" visible=true opacity=255 left=981 top=0
@zimage layer=13 page=back storage="title1_7b" visible=true opacity=255 left=81 top=0
@ztrans time=500 method=crossfade 絶対時間=true
@zwt canskip=true
*title
@画面無力化
;buttons
;@zbacklay
@zimage layer=14 page=fore storage="titlebutton1#0" visible=true opacity=0 left=0 top=293
@zimage layer=15 page=fore storage="titlebutton2#0" visible=true opacity=0 left=0 top=388
@zimage layer=16 page=fore storage="titlebutton3#0" visible=true opacity=0 left=0 top=483 cond="sf.gameCleared"
@zimage layer=17 page=fore storage="titlebutton4#0" visible=true opacity=0 left=10 top=584 cond="sf.gameflag['初体験']"
@zimage layer=18 page=fore storage="titlebutton5#0" visible=true opacity=0 left=365 top=584 cond="sf.gameCleared"
@zimage layer=19 page=fore storage="titlebutton6#0" visible=true opacity=0 left=10 top=649
@zimage layer=20 page=fore storage="titlebutton7#0" visible=true opacity=0 left=720 top=649 cond="sf.gameComplete"
;append
@zimage layer=21 page=fore storage="titlebutton8#0" visible=true opacity=0 left=365 top=649
;@ztrans method=crossfade time=500
;@zwt canskip=true
@zmove layer=14 page=fore time=500 path="(0,293,255)"
@zmove layer=15 page=fore time=500 path="(0,388,255)"
@zmove layer=16 page=fore time=500 path="(0,483,255)" cond="sf.gameCleared"
@zmove layer=17 page=fore time=500 path="(10,584,255)" cond="sf.gameflag['初体験']"
@zmove layer=18 page=fore time=500 path="(365,584,255)" cond="sf.gameCleared"
@zmove layer=19 page=fore time=500 path="(10,649,255)"
@zmove layer=20 page=fore time=500 path="(720,649,255)" cond="sf.gameComplete"
;append
@zmove layer=21 page=fore time=500 path="(365,649,255)"
;葉っぱ消す
;@zmove layer=8 page=fore time=500 path="(0,0,0)"
;@zmove layer=9 page=fore time=500 path="(795,0,0)"
;@zmove layer=11 page=fore time=500 path="(0,0,0)"
;@zmove layer=12 page=fore time=500 path="(981,0,0)"
;@wm canskip=true
;@wm canskip=true
;@wm canskip=true
;@wm canskip=true
;@freeimage layer=8 page=fore
;@freeimage layer=9 page=fore
;@freeimage layer=11 page=fore
;@freeimage layer=12 page=fore
@wm canskip=true
@wm canskip=true
@wm canskip=true
@wm canskip=true
@wm canskip=true
@wm canskip=true
@wm canskip=true
;append
@wm canskip=true
@clearface
;今回からはmap使わないよ
;@mapimage layer=base page=fore storage="title_mapimage.png"
;@mapaction layer=base page=fore storage="title_mapaction.ma"
@iscript
itaz.makeScene('タイトル');
itaz.set(%[
name:'プロローグ'
,type:'kodomoButton'
,enabled:true
,area:(new Rect(0,304,507,389)).str_polygon
,onEnter:function(dic){
soundSound(getSEBuffer(),'seキラキラキラシャララ',false);
kag.fore.layers[14].loadImages(%[storage:'titlebutton1#2',visible:true,opacity:255,left:0,top:293]);
}
,onLeave:function(dic){
kag.fore.layers[14].loadImages(%[storage:'titlebutton1#0',visible:true,opacity:255,left:0,top:293]);
}
,onClick:function(dic){
soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
kag.fore.layers[14].loadImages(%[storage:'titlebutton1#1',visible:true,opacity:255,left:0,top:293]);
kag.process('','*game1');
}
]);
itaz.set(%[
name:'ゲームをはじめる'
,type:'kodomoButton'
,enabled:true
,area:(new Rect(0,399,507,484)).str_polygon
,onEnter:function(dic){
soundSound(getSEBuffer(),'seキラキラキラシャララ',false);
kag.fore.layers[15].loadImages(%[storage:'titlebutton2#2',visible:true,opacity:255,left:0,top:388]);
}
,onLeave:function(dic){
kag.fore.layers[15].loadImages(%[storage:'titlebutton2#0',visible:true,opacity:255,left:0,top:388]);
}
,onClick:function(dic){
soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
kag.fore.layers[15].loadImages(%[storage:'titlebutton2#1',visible:true,opacity:255,left:0,top:388]);
kag.process('','*game2');
}
]);
if(sf.gameCleared){
itaz.set(%[
name:'マコのプロローグ'
,type:'kodomoButton'
,enabled:true
,area:(new Rect(0,494,507,579)).str_polygon
,onEnter:function(dic){
soundSound(getSEBuffer(),'seキラキラキラシャララ',false);
kag.fore.layers[16].loadImages(%[storage:'titlebutton3#2',visible:true,opacity:255,left:0,top:483]);
}
,onLeave:function(dic){
kag.fore.layers[16].loadImages(%[storage:'titlebutton3#0',visible:true,opacity:255,left:0,top:483]);
}
,onClick:function(dic){
soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
kag.fore.layers[16].loadImages(%[storage:'titlebutton3#1',visible:true,opacity:255,left:0,top:483]);
kag.process('','*game3');
}
]);
}
if(sf.gameflag['初体験']){
itaz.set(%[
name:'初体験の思い出'
,type:'kodomoButton'
,enabled:true
,area:(new Rect(18,593,364,651)).str_polygon
,onEnter:function(dic){
soundSound(getSEBuffer(),'seキラキラキラシャララ',false);
kag.fore.layers[17].loadImages(%[storage:'titlebutton4#2',visible:true,opacity:255,left:10,top:584]);
}
,onLeave:function(dic){
kag.fore.layers[17].loadImages(%[storage:'titlebutton4#0',visible:true,opacity:255,left:10,top:584]);
}
,onClick:function(dic){
soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
kag.fore.layers[17].loadImages(%[storage:'titlebutton4#1',visible:true,opacity:255,left:10,top:584]);
kag.process('','*game4');
}
]);
}
if(sf.gameCleared){
itaz.set(%[
name:'トゥルーエンドの思い出'
,type:'kodomoButton'
,enabled:true
,area:(new Rect(373,593,719,651)).str_polygon
,onEnter:function(dic){
soundSound(getSEBuffer(),'seキラキラキラシャララ',false);
kag.fore.layers[18].loadImages(%[storage:'titlebutton5#2',visible:true,opacity:255,left:365,top:584]);
}
,onLeave:function(dic){
kag.fore.layers[18].loadImages(%[storage:'titlebutton5#0',visible:true,opacity:255,left:365,top:584]);
}
,onClick:function(dic){
soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
kag.fore.layers[18].loadImages(%[storage:'titlebutton5#1',visible:true,opacity:255,left:365,top:584]);
kag.process('','*game5');
}
]);
}
itaz.set(%[
name:'変数を初期化する'
,type:'kodomoButton'
,enabled:true
,area:(new Rect(18,658,364,716)).str_polygon
,onEnter:function(dic){
soundSound(getSEBuffer(),'seキラキラキラシャララ',false);
kag.fore.layers[19].loadImages(%[storage:'titlebutton6#2',visible:true,opacity:255,left:10,top:649]);
}
,onLeave:function(dic){
kag.fore.layers[19].loadImages(%[storage:'titlebutton6#0',visible:true,opacity:255,left:10,top:649]);
}
,onClick:function(dic){
soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
kag.fore.layers[19].loadImages(%[storage:'titlebutton6#1',visible:true,opacity:255,left:10,top:649]);
kag.process('','*game6');
}
]);
if(sf.gameComplete){
itaz.set(%[
name:'コンプリート記念CG'
,type:'kodomoButton'
,enabled:true
,area:(new Rect(728,658,1074,716)).str_polygon
,onEnter:function(dic){
soundSound(getSEBuffer(),'seキラキラキラシャララ',false);
kag.fore.layers[20].loadImages(%[storage:'titlebutton7#2',visible:true,opacity:255,left:720,top:649]);
}
,onLeave:function(dic){
kag.fore.layers[20].loadImages(%[storage:'titlebutton7#0',visible:true,opacity:255,left:720,top:649]);
}
,onClick:function(dic){
soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
kag.fore.layers[20].loadImages(%[storage:'titlebutton7#1',visible:true,opacity:255,left:720,top:649]);
kag.process('','*game7');
}
]);
}
itaz.set(%[
name:'ゲームスタイルを変更する'
,type:'kodomoButton'
,enabled:true
,area:(new Rect(365,649,727,719)).str_polygon
,onEnter:function(dic){
soundSound(getSEBuffer(),'seキラキラキラシャララ',false);
kag.fore.layers[21].loadImages(%[storage:'titlebutton8#2',visible:true,opacity:255,left:365,top:649]);
}
,onLeave:function(dic){
kag.fore.layers[21].loadImages(%[storage:'titlebutton8#0',visible:true,opacity:255,left:365,top:649]);
}
,onClick:function(dic){
soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
kag.fore.layers[21].loadImages(%[storage:'titlebutton8#1',visible:true,opacity:255,left:365,top:649]);
kag.process('','*game8');
}
]);
itaz.enabled = true;
itaz.begin();
@endscript
@eval exp="systembutton_object.position0()"
@stable status=true
@sss
*game1
@iscript
itaz.enabled = false;
itaz.end();
itaz.clear();
@endscript
@stable status=false
@eval exp="systembutton_object.positionReset()"
@zwait time=1000 canskip=true
@場面終了処理 white=true time=2000
@startanchor enabled=true
@clickskip enabled=true
@nextskip enabled=true
@automode enabled=false
@store enabled=false
@history enabled=false
;@rclick enabled=true
@cancelautomode
@cancelskip
@iscript
setVolumeLimiterENV(1.0);
@endscript
@zwait time=3000 canskip=true
@jump target="*0" storage="g5s00.ks"
*game2
@iscript
itaz.enabled = false;
itaz.end();
itaz.clear();
@endscript
@stable status=false
@eval exp="systembutton_object.positionReset()"
@zwait time=1000 canskip=true
@場面終了処理 time=2000
@startanchor enabled=true
@clickskip enabled=true
@nextskip enabled=true
@automode enabled=false
@store enabled=false
@history enabled=false
;@rclick enabled=true
@cancelautomode
@cancelskip
@iscript
setVolumeLimiterENV(1.0);
@endscript
@jump target="*0" storage="g5sCommon.ks"
*game3
@iscript
itaz.enabled = false;
itaz.end();
itaz.clear();
@endscript
@stable status=false
@eval exp="systembutton_object.positionReset()"
@zwait time=1000 canskip=true
@場面終了処理 time=2000
@startanchor enabled=true
@clickskip enabled=true
@nextskip enabled=true
@automode enabled=false
@store enabled=false
@history enabled=false
;@rclick enabled=true
@cancelautomode
@cancelskip
@iscript
setVolumeLimiterENV(1.0);
@endscript
@zwait time=1000 canskip=true
@jump target="*0" storage="g5sMako.ks"
*game4
@iscript
itaz.enabled = false;
itaz.end();
itaz.clear();
@endscript
@stable status=false
@eval exp="systembutton_object.positionReset()"
@zwait time=1000 canskip=true
@場面終了処理 time=2000
@startanchor enabled=true
@clickskip enabled=true
@nextskip enabled=true
@automode enabled=false
@store enabled=false
@history enabled=false
;@rclick enabled=true
@cancelautomode
@cancelskip
@iscript
setVolumeLimiterENV(1.0);
@endscript
@zwait time=1000 canskip=true
@jump target="*0" storage="g5s10.ks"
*game5
@iscript
itaz.enabled = false;
itaz.end();
itaz.clear();
@endscript
@stable status=false
@eval exp="systembutton_object.positionReset()"
@zwait time=1000 canskip=true
@場面終了処理 time=2000
@startanchor enabled=true
@clickskip enabled=true
@nextskip enabled=true
@automode enabled=false
@store enabled=false
@history enabled=false
;@rclick enabled=true
@cancelautomode
@cancelskip
@iscript
setVolumeLimiterENV(1.0);
@endscript
@zwait time=1000 canskip=true
@jump target="*トゥルーエンド" storage="g5sCommon.ks"
*game6
@iscript
itaz.enabled = false;
@endscript
@eval exp="f.scenarioperforming=true"
@novelmode
@window visible=true
@font size=20 face=user color=0xFAFAFA rubysize=6 rubyoffset=-2 shadow=true edge=true edgecolor=0x00000A shadowcolor=0x00000A bold=true
This will reset all flag variables in game.[r]
All H-scenes will be locked again and the game reverts to its initial state.[r]
The unlocked scenes, including sex, will be restricted again.[r]
Your name and age are also reset.[r]
[r][r][r][r]
※There is almost no point in resetting this game.[r][r]
[r][r][r]
Do you still want to reset the game?[r]
[r]
・[link target="*game6初期化する"]Reset[endlink][r]
・[link target="*game6戻る"]Return[endlink][r]
@sss
*game6戻る
@window visible=false
@eval exp="f.scenarioperforming=false"
@iscript
itaz.enabled = true;
@endscript
@sss
*game6初期化する
@cm
Do you really want to reset the game[r][r]
[r]
[r]
・[link target="*game6初期化するったらする"]Reset[endlink][r][r]
[r]
・[link target="*game6戻る"]Stop[endlink][r][r]
[r]
[r]
※The game will automatically return to the title screen after resetting.
@sss
*game6初期化するったらする
@場面終了処理 time=1000
@iscript
sf.h_scene = [
/*h00*/[0],
/*h01*/[0,0,0],
/*h02*/[0,0],
/*h03*/[0,0],
/*h04*/[0,0],
/*h05*/[0],
/*h06*/[0,0], //ルートBが前
/*h07*/[0],
/*h08*/[0,0],
/*h09*/[0,0],
/*h10*/[0],
/*h11*/[0,0,0,0],
/*h12*/[0,0,0,0],
/*h13*/[0,0,0,0],
/*h14*/[0,0,0,0,0,0,0],
/*h15*/[0,0,0,0,0],
/*h16*/[0,0,0],
/*h17*/[0,0,0,0,0,0,0,0,0],
];
//ゲームスタイル 0:story 1:short 2:minimum
sf.gameStyle = sf.gameStyle_default;
if( sf.gameStyle === void ) sf.gameStyle = sf.gameStyle_default;
switch(sf.gameStyle){
case 1:
kag.gvGameStyleCinemaMenuItem.checked = true;
break;
case 2:
kag.gvGameStyleActualMenuItem.checked = true;
break;
default:
kag.gvGameStyleStoryMenuItem.checked = true;
}
//あなたの性傾向(&S) 0:フィクション -1:アンチ 1:ペドフィル
sf.loliconStyle = sf.loliconStyle_default;
if(sf.loliconStyle==0) kag.gvLoliconStyleFictionMenuItem.checked = true;
if(sf.loliconStyle<0) kag.gvLoliconStyleAntiMenuItem.checked = true;
if(sf.loliconStyle>0) kag.gvLoliconStylePedophileMenuItem.checked = true;
sf.名字 = "";
sf.名前 = "";
sf.年齢 = "";
//まわりを見る背景で使った数値
tf.currentまわりを見る番号 = void;
tf.prevまわりを見る番号 = void;
//スマホ演出用
f.スマホ位置x1 = void;
f.スマホ位置y1 = void;
f.スマホ位置x2 = void;
f.スマホ位置y2 = void;
f.スマホ位置mx1 = void;
f.スマホ位置my1 = void;
f.スマホ位置mx2 = void;
f.スマホ位置my2 = void;
f.スマホマーク = void;
f.スマホフレーム = void;
f.スマホスクリーン = void;
f.スマホカメラ = void;
f.スマホビデオ = void;
f.スマホ録画中 = void;
f.スマホタイプ = void;
tf.iconbuttonlist = [];
sf["gameCleared"]=false; //←今回これはトゥルーエンドとして扱います。
sf["gameComplete"]=false; //←これはコンプリートフラグ
f.actionflag=%[];
act = f.actionflag;
sf.gameflag=%[]; //各シナリオを通じて共通のフラグ
sf.gameflag['素股']=false;
sf.gameflag['淫乱']=false;
sf.gameflag['初体験']=false;
f.sceneflag=[]; //各シナリオ内だけでのフラグ
flag = f.sceneflag;
//前のシーンへ、シーンをやり直す、次のシーンへ これら用のフラグ
f.parag_prev = "";
f.parag_current = "";
f.parag_next = "";
//actsceneにはじめて入る
tf.actscene_firstin=true;
f.環境音type=void; //その都合により環境音のtypeを保存しないといけない
//commonで使う
sf.entervoice=-1;
@endscript
@eval exp="f.scenarioperforming=true"
@novelmode
@window visible=true
@font size=20 face=user color=0xFAFAFA rubysize=6 rubyoffset=-2 shadow=true edge=true edgecolor=0x00000A shadowcolor=0x00000A bold=true
初期化しました。
@progress_wait time=5000
@iscript
itaz.enabled = false;
itaz.end();
itaz.clear();
@endscript
@eval exp="f.scenarioperforming=false"
@場面終了処理 time=500
@jump target=*normal_return_point storage="first.ks"
*game7
@iscript
itaz.enabled = false;
itaz.end();
itaz.clear();
@endscript
@stable status=false
@eval exp="systembutton_object.positionReset()"
@zwait time=1000 canskip=true
@場面終了処理 time=2000 white=true
@startanchor enabled=true
@clickskip enabled=true
@nextskip enabled=true
@automode enabled=false
@store enabled=false
@history enabled=false
;@rclick enabled=true
@cancelautomode
@cancelskip
@iscript
setVolumeLimiterENV(1.0);
@endscript
@zwait time=1000 canskip=true
@call target="*コンプリート" storage="g5sCommon.ks"
@jump target=*normal_return_point storage="first.ks"
*game8
@iscript
itaz.enabled = false;
@endscript
@eval exp="f.scenarioperforming=true"
@call storage=gamestyle.ks target=*0
@eval exp="f.scenarioperforming=false"
@iscript
itaz.enabled = true;
@endscript
@sss