685 lines
40 KiB
Text
685 lines
40 KiB
Text
*0
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*title_initial
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;タイトルの初期化(bgmなど飛ばす処理前に必要なものを書く)
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@iscript
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//variables
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setVolumeLimiterENV(1.0);
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@endscript
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;todo
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@env1 storage="env鳥たちの林" fadetime=4000
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@env2 storage="envガヤ公園2(子供が多い公園)-12db"
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@zimage layer=0 page=back storage="title1_0" visible=true opacity=255 left=0 top=0
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@zimage layer=1 page=back storage="title1_1a" visible=true opacity=255 left=0 top=0
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@zimage layer=2 page=back storage="title1_1b" visible=true opacity=255 left=600 top=0
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@zimage layer=3 page=back storage="title1_2a" visible=true opacity=255 left=0 top=0
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@zimage layer=4 page=back storage="title1_2b" visible=true opacity=255 left=390 top=0
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;5は空けるよ
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@zimage layer=6 page=back storage="title1_5" visible=true opacity=255 left=560 top=0
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@zimage layer=7 page=back storage="title1_5" visible=true opacity=255 left=0 top=0
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@iscript
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kag.back.layers[6].rotate(50,-1);
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kag.back.layers[7].rotate(50,1);
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kag.back.layers[6].left=560;
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kag.back.layers[7].left=0;
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@endscript
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@zimage layer=8 page=back storage="title1_3a" visible=true opacity=255 left=0 top=0
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@zimage layer=9 page=back storage="title1_3b" visible=true opacity=255 left=795 top=0
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@zimage layer=10 page=back storage="title1_6" visible=true opacity=255 left=0 top=0
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@zimage layer=11 page=back storage="title1_4a" visible=true opacity=255 left=0 top=0
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@zimage layer=12 page=back storage="title1_4b" visible=true opacity=255 left=981 top=0
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@sound1 storage="seTitle_footstep" fadetime=2000
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@sound2 storage="se呼吸音はあはぁ(男)1" loop=true fadetime=1200
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@zwait time=2000 canskip=true
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@ztrans time=2000 method=crossfade 絶対時間=true
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@clickescape script="title.ks" label="*title_"
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*title_direct
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;ここでタイトル演出
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@zwt canskip=true
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;todo
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@zmove layer=7 page=fore time=2000 path="(-360,0,255)"
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@zmove layer=6 page=fore time=2000 path="(920,0,255)"
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@zwait time=1000 canskip=true
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@zoom layer=3 time=2000 storage="title1_2a" src="0,0,850,720,255" dest="-1700,-360,1700,1440,255"
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@zoom layer=4 time=2000 storage="title1_2b" src="390,0,890,720,255" dest="1280,-360,1780,1440,255"
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@zwait time=1000 canskip=true
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@zoom layer=1 time=2000 storage="title1_1a" src="0,0,640,720,255" dest="-1280,-360,1280,1440,255"
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@zoom layer=2 time=2000 storage="title1_1b" src="600,0,680,720,255" dest="1280,-360,1360,1440,255"
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@zwait time=500 canskip=true
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@zimage layer=5 page=fore storage="sysBackWhite" visible=true opacity=0 left=0 top=0
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@zmove layer=5 page=fore time=1000 path="(0,0,255)"
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@wm canskip=true
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@wm canskip=true
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@wm canskip=true
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@wzoom canskip=true
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@wzoom canskip=true
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@wzoom canskip=true
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@wzoom canskip=true
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@stopzoom
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@stopmove
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@freeimage layer=1 page=fore
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@freeimage layer=2 page=fore
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@freeimage layer=3 page=fore
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@freeimage layer=4 page=fore
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;@bgm storage="bgmMakoTitle" loop=false
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@sound3 storage="se心臓鼓動(大)" loop=true fadetime=2000
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@cinema layer=0 page=fore storage="title_movie2" loop=false
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@zmove layer=5 page=fore time=1000 path="(0,0,0)"
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@wm canskip=true
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@freeimage layer=5 page=fore
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@zwait time=11000 canskip=true 絶対時間=true
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;@soundfade buf=&sf.sebuf_se2 time=1000
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;@wsoundfade
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;@voice name="マコ" storage="a2340" hact=false
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;@wvoice
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;@zwait time=500 canskip=true
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@sound2 storage="seつばを飲む(ゴクリ)"
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@wsound2
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@soundfade time=1000
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@zimage layer=5 page=fore storage="sysBackWhite" visible=true opacity=0 left=0 top=0
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@zmove layer=5 page=fore time=1000 path="(0,0,255)"
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@wm canskip=true
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@stopvideo slot=&kag.fore.layers[0]._video_slot
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;@動画 storage="title_movie" 排他描画=false time=50
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;@zwt canskip=true
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@cinema layer=0 page=fore storage="title_movie" loop=true
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@bgv name="マコ" storage="a2201" fadetime=1000 loop=true
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@zmove layer=5 page=fore time=1000 path="(0,0,0)"
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@wm canskip=true
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@freeimage layer=5 page=fore
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@clearface
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@wsoundfade
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;ロゴ →295,305
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@sound4 storage="seキラキラキラ(シャララ)"
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;@sound4 storage="seキラキラ(きらきらりんっ)"
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;@voice name="マコ" storage="a2409" hact=false
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@zoom layer=13 time=2000 storage="title1_7a" src="114,-183,1053,1087,0" dest="81,0,295,305,255"
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@wzoom canskip=true
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;@sound5 storage="seひらめく(きらん・ぴかん)"
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@sound5 storage="seシャラン・キラリン・キラン"
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@zimage layer=13 page=fore storage="title1_7b" visible=true opacity=255 left=81 top=0
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@jump target="*title"
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*title_
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;演出を飛ばした場合はここに来る。その場合、ここで画面を作る
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@画面無力化
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;↑clickescapeendも含まれてる
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;todo
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@clearface
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@stopse buf=&sf.sebuf_se1
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@stopse buf=&sf.sebuf_se2
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@stopse buf=&sf.sebuf_se3
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@動画 storage="title_movie" trans=false
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@zimage layer=6 page=back storage="title1_5" visible=true opacity=255 left=920 top=0
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@zimage layer=7 page=back storage="title1_5" visible=true opacity=255 left=-360 top=0
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@iscript
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kag.back.layers[6].rotate(50,-1);
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kag.back.layers[7].rotate(50,1);
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kag.back.layers[6].left=920;
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kag.back.layers[7].left=-360;
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@endscript
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@zimage layer=8 page=back storage="title1_3a" visible=true opacity=255 left=0 top=0
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@zimage layer=9 page=back storage="title1_3b" visible=true opacity=255 left=795 top=0
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@zimage layer=10 page=back storage="title1_6" visible=true opacity=255 left=0 top=0
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@zimage layer=11 page=back storage="title1_4a" visible=true opacity=255 left=0 top=0
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@zimage layer=12 page=back storage="title1_4b" visible=true opacity=255 left=981 top=0
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@zimage layer=13 page=back storage="title1_7b" visible=true opacity=255 left=81 top=0
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@ztrans time=500 method=crossfade 絶対時間=true
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@zwt canskip=true
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*title
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@画面無力化
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;buttons
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;@zbacklay
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@zimage layer=14 page=fore storage="titlebutton1#0" visible=true opacity=0 left=0 top=293
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@zimage layer=15 page=fore storage="titlebutton2#0" visible=true opacity=0 left=0 top=388
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@zimage layer=16 page=fore storage="titlebutton3#0" visible=true opacity=0 left=0 top=483 cond="sf.gameCleared"
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@zimage layer=17 page=fore storage="titlebutton4#0" visible=true opacity=0 left=10 top=584 cond="sf.gameflag['初体験']"
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@zimage layer=18 page=fore storage="titlebutton5#0" visible=true opacity=0 left=365 top=584 cond="sf.gameCleared"
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@zimage layer=19 page=fore storage="titlebutton6#0" visible=true opacity=0 left=10 top=649
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@zimage layer=20 page=fore storage="titlebutton7#0" visible=true opacity=0 left=720 top=649 cond="sf.gameComplete"
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;append
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@zimage layer=21 page=fore storage="titlebutton8#0" visible=true opacity=0 left=365 top=649
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;@ztrans method=crossfade time=500
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;@zwt canskip=true
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@zmove layer=14 page=fore time=500 path="(0,293,255)"
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@zmove layer=15 page=fore time=500 path="(0,388,255)"
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@zmove layer=16 page=fore time=500 path="(0,483,255)" cond="sf.gameCleared"
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@zmove layer=17 page=fore time=500 path="(10,584,255)" cond="sf.gameflag['初体験']"
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@zmove layer=18 page=fore time=500 path="(365,584,255)" cond="sf.gameCleared"
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@zmove layer=19 page=fore time=500 path="(10,649,255)"
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@zmove layer=20 page=fore time=500 path="(720,649,255)" cond="sf.gameComplete"
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;append
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@zmove layer=21 page=fore time=500 path="(365,649,255)"
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;葉っぱ消す
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;@zmove layer=8 page=fore time=500 path="(0,0,0)"
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;@zmove layer=9 page=fore time=500 path="(795,0,0)"
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;@zmove layer=11 page=fore time=500 path="(0,0,0)"
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;@zmove layer=12 page=fore time=500 path="(981,0,0)"
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;@wm canskip=true
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;@wm canskip=true
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;@wm canskip=true
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;@wm canskip=true
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;@freeimage layer=8 page=fore
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;@freeimage layer=9 page=fore
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;@freeimage layer=11 page=fore
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;@freeimage layer=12 page=fore
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@wm canskip=true
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@wm canskip=true
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@wm canskip=true
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@wm canskip=true
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@wm canskip=true
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@wm canskip=true
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@wm canskip=true
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;append
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@wm canskip=true
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@clearface
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;今回からはmap使わないよ
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;@mapimage layer=base page=fore storage="title_mapimage.png"
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;@mapaction layer=base page=fore storage="title_mapaction.ma"
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@iscript
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itaz.makeScene('タイトル');
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itaz.set(%[
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name:'プロローグ'
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,type:'kodomoButton'
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,enabled:true
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,area:(new Rect(0,304,507,389)).str_polygon
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,onEnter:function(dic){
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soundSound(getSEBuffer(),'seキラキラキラ(シャララ)',false);
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kag.fore.layers[14].loadImages(%[storage:'titlebutton1#2',visible:true,opacity:255,left:0,top:293]);
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}
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,onLeave:function(dic){
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kag.fore.layers[14].loadImages(%[storage:'titlebutton1#0',visible:true,opacity:255,left:0,top:293]);
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}
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,onClick:function(dic){
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soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
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kag.fore.layers[14].loadImages(%[storage:'titlebutton1#1',visible:true,opacity:255,left:0,top:293]);
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kag.process('','*game1');
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}
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]);
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itaz.set(%[
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name:'ゲームをはじめる'
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,type:'kodomoButton'
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,enabled:true
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,area:(new Rect(0,399,507,484)).str_polygon
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,onEnter:function(dic){
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soundSound(getSEBuffer(),'seキラキラキラ(シャララ)',false);
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kag.fore.layers[15].loadImages(%[storage:'titlebutton2#2',visible:true,opacity:255,left:0,top:388]);
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}
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,onLeave:function(dic){
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kag.fore.layers[15].loadImages(%[storage:'titlebutton2#0',visible:true,opacity:255,left:0,top:388]);
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}
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,onClick:function(dic){
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soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
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kag.fore.layers[15].loadImages(%[storage:'titlebutton2#1',visible:true,opacity:255,left:0,top:388]);
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kag.process('','*game2');
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}
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]);
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if(sf.gameCleared){
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itaz.set(%[
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name:'マコのプロローグ'
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,type:'kodomoButton'
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,enabled:true
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,area:(new Rect(0,494,507,579)).str_polygon
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,onEnter:function(dic){
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soundSound(getSEBuffer(),'seキラキラキラ(シャララ)',false);
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kag.fore.layers[16].loadImages(%[storage:'titlebutton3#2',visible:true,opacity:255,left:0,top:483]);
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}
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,onLeave:function(dic){
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kag.fore.layers[16].loadImages(%[storage:'titlebutton3#0',visible:true,opacity:255,left:0,top:483]);
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}
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,onClick:function(dic){
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soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
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kag.fore.layers[16].loadImages(%[storage:'titlebutton3#1',visible:true,opacity:255,left:0,top:483]);
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kag.process('','*game3');
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}
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]);
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}
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if(sf.gameflag['初体験']){
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itaz.set(%[
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name:'初体験の思い出'
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,type:'kodomoButton'
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,enabled:true
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,area:(new Rect(18,593,364,651)).str_polygon
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,onEnter:function(dic){
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soundSound(getSEBuffer(),'seキラキラキラ(シャララ)',false);
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kag.fore.layers[17].loadImages(%[storage:'titlebutton4#2',visible:true,opacity:255,left:10,top:584]);
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}
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,onLeave:function(dic){
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kag.fore.layers[17].loadImages(%[storage:'titlebutton4#0',visible:true,opacity:255,left:10,top:584]);
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}
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,onClick:function(dic){
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soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
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kag.fore.layers[17].loadImages(%[storage:'titlebutton4#1',visible:true,opacity:255,left:10,top:584]);
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kag.process('','*game4');
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}
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]);
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}
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if(sf.gameCleared){
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itaz.set(%[
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name:'トゥルーエンドの思い出'
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,type:'kodomoButton'
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,enabled:true
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,area:(new Rect(373,593,719,651)).str_polygon
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,onEnter:function(dic){
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soundSound(getSEBuffer(),'seキラキラキラ(シャララ)',false);
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kag.fore.layers[18].loadImages(%[storage:'titlebutton5#2',visible:true,opacity:255,left:365,top:584]);
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}
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,onLeave:function(dic){
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kag.fore.layers[18].loadImages(%[storage:'titlebutton5#0',visible:true,opacity:255,left:365,top:584]);
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}
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,onClick:function(dic){
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soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
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kag.fore.layers[18].loadImages(%[storage:'titlebutton5#1',visible:true,opacity:255,left:365,top:584]);
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kag.process('','*game5');
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}
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]);
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}
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itaz.set(%[
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name:'変数を初期化する'
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,type:'kodomoButton'
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,enabled:true
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,area:(new Rect(18,658,364,716)).str_polygon
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,onEnter:function(dic){
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soundSound(getSEBuffer(),'seキラキラキラ(シャララ)',false);
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kag.fore.layers[19].loadImages(%[storage:'titlebutton6#2',visible:true,opacity:255,left:10,top:649]);
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}
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,onLeave:function(dic){
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kag.fore.layers[19].loadImages(%[storage:'titlebutton6#0',visible:true,opacity:255,left:10,top:649]);
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}
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,onClick:function(dic){
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soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
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kag.fore.layers[19].loadImages(%[storage:'titlebutton6#1',visible:true,opacity:255,left:10,top:649]);
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kag.process('','*game6');
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}
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]);
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if(sf.gameComplete){
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itaz.set(%[
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name:'コンプリート記念CG'
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,type:'kodomoButton'
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,enabled:true
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,area:(new Rect(728,658,1074,716)).str_polygon
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,onEnter:function(dic){
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soundSound(getSEBuffer(),'seキラキラキラ(シャララ)',false);
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kag.fore.layers[20].loadImages(%[storage:'titlebutton7#2',visible:true,opacity:255,left:720,top:649]);
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}
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,onLeave:function(dic){
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kag.fore.layers[20].loadImages(%[storage:'titlebutton7#0',visible:true,opacity:255,left:720,top:649]);
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}
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,onClick:function(dic){
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soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
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kag.fore.layers[20].loadImages(%[storage:'titlebutton7#1',visible:true,opacity:255,left:720,top:649]);
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kag.process('','*game7');
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}
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]);
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}
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itaz.set(%[
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name:'ゲームスタイルを変更する'
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,type:'kodomoButton'
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,enabled:true
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,area:(new Rect(365,649,727,719)).str_polygon
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,onEnter:function(dic){
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soundSound(getSEBuffer(),'seキラキラキラ(シャララ)',false);
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kag.fore.layers[21].loadImages(%[storage:'titlebutton8#2',visible:true,opacity:255,left:365,top:649]);
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}
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,onLeave:function(dic){
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kag.fore.layers[21].loadImages(%[storage:'titlebutton8#0',visible:true,opacity:255,left:365,top:649]);
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}
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,onClick:function(dic){
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soundSound(getSEBuffer(),'seシャラン・キラリン・キラン',false);
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kag.fore.layers[21].loadImages(%[storage:'titlebutton8#1',visible:true,opacity:255,left:365,top:649]);
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kag.process('','*game8');
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}
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]);
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itaz.enabled = true;
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itaz.begin();
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@endscript
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@eval exp="systembutton_object.position0()"
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@stable status=true
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@sss
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*game1
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@iscript
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itaz.enabled = false;
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itaz.end();
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itaz.clear();
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@endscript
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@stable status=false
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@eval exp="systembutton_object.positionReset()"
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@zwait time=1000 canskip=true
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@場面終了処理 white=true time=2000
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@startanchor enabled=true
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@clickskip enabled=true
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@nextskip enabled=true
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@automode enabled=false
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@store enabled=false
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@history enabled=false
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;@rclick enabled=true
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@cancelautomode
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@cancelskip
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@iscript
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setVolumeLimiterENV(1.0);
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@endscript
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@zwait time=3000 canskip=true
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@jump target="*0" storage="g5s00.ks"
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*game2
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@iscript
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itaz.enabled = false;
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itaz.end();
|
||
itaz.clear();
|
||
@endscript
|
||
@stable status=false
|
||
@eval exp="systembutton_object.positionReset()"
|
||
@zwait time=1000 canskip=true
|
||
@場面終了処理 time=2000
|
||
@startanchor enabled=true
|
||
@clickskip enabled=true
|
||
@nextskip enabled=true
|
||
@automode enabled=false
|
||
@store enabled=false
|
||
@history enabled=false
|
||
;@rclick enabled=true
|
||
@cancelautomode
|
||
@cancelskip
|
||
@iscript
|
||
setVolumeLimiterENV(1.0);
|
||
@endscript
|
||
@jump target="*0" storage="g5sCommon.ks"
|
||
|
||
*game3
|
||
@iscript
|
||
itaz.enabled = false;
|
||
itaz.end();
|
||
itaz.clear();
|
||
@endscript
|
||
@stable status=false
|
||
@eval exp="systembutton_object.positionReset()"
|
||
@zwait time=1000 canskip=true
|
||
@場面終了処理 time=2000
|
||
@startanchor enabled=true
|
||
@clickskip enabled=true
|
||
@nextskip enabled=true
|
||
@automode enabled=false
|
||
@store enabled=false
|
||
@history enabled=false
|
||
;@rclick enabled=true
|
||
@cancelautomode
|
||
@cancelskip
|
||
@iscript
|
||
setVolumeLimiterENV(1.0);
|
||
@endscript
|
||
@zwait time=1000 canskip=true
|
||
@jump target="*0" storage="g5sMako.ks"
|
||
|
||
*game4
|
||
@iscript
|
||
itaz.enabled = false;
|
||
itaz.end();
|
||
itaz.clear();
|
||
@endscript
|
||
@stable status=false
|
||
@eval exp="systembutton_object.positionReset()"
|
||
@zwait time=1000 canskip=true
|
||
@場面終了処理 time=2000
|
||
@startanchor enabled=true
|
||
@clickskip enabled=true
|
||
@nextskip enabled=true
|
||
@automode enabled=false
|
||
@store enabled=false
|
||
@history enabled=false
|
||
;@rclick enabled=true
|
||
@cancelautomode
|
||
@cancelskip
|
||
@iscript
|
||
setVolumeLimiterENV(1.0);
|
||
@endscript
|
||
@zwait time=1000 canskip=true
|
||
@jump target="*0" storage="g5s10.ks"
|
||
|
||
*game5
|
||
@iscript
|
||
itaz.enabled = false;
|
||
itaz.end();
|
||
itaz.clear();
|
||
@endscript
|
||
@stable status=false
|
||
@eval exp="systembutton_object.positionReset()"
|
||
@zwait time=1000 canskip=true
|
||
@場面終了処理 time=2000
|
||
@startanchor enabled=true
|
||
@clickskip enabled=true
|
||
@nextskip enabled=true
|
||
@automode enabled=false
|
||
@store enabled=false
|
||
@history enabled=false
|
||
;@rclick enabled=true
|
||
@cancelautomode
|
||
@cancelskip
|
||
@iscript
|
||
setVolumeLimiterENV(1.0);
|
||
@endscript
|
||
@zwait time=1000 canskip=true
|
||
@jump target="*トゥルーエンド" storage="g5sCommon.ks"
|
||
|
||
*game6
|
||
@iscript
|
||
itaz.enabled = false;
|
||
@endscript
|
||
@eval exp="f.scenarioperforming=true"
|
||
@novelmode
|
||
@window visible=true
|
||
@font size=20 face=user color=0xFAFAFA rubysize=6 rubyoffset=-2 shadow=true edge=true edgecolor=0x00000A shadowcolor=0x00000A bold=true
|
||
|
||
This will reset all flag variables in game.[r]
|
||
All H-scenes will be locked again and the game reverts to its initial state.[r]
|
||
The unlocked scenes, including sex, will be restricted again.[r]
|
||
(Your name and age are also reset.)[r]
|
||
[r][r][r][r]
|
||
※There is almost no point in resetting this game.[r][r]
|
||
[r][r][r]
|
||
Do you still want to reset the game?[r]
|
||
[r]
|
||
・[link target="*game6初期化する"]Reset[endlink][r]
|
||
・[link target="*game6戻る"]Return[endlink][r]
|
||
@sss
|
||
|
||
*game6戻る
|
||
@window visible=false
|
||
@eval exp="f.scenarioperforming=false"
|
||
@iscript
|
||
itaz.enabled = true;
|
||
@endscript
|
||
@sss
|
||
|
||
*game6初期化する
|
||
@cm
|
||
Do you really want to reset the game?[r][r]
|
||
[r]
|
||
[r]
|
||
・[link target="*game6初期化するったらする"]Reset[endlink][r][r]
|
||
[r]
|
||
・[link target="*game6戻る"]Stop[endlink][r][r]
|
||
[r]
|
||
[r]
|
||
※The game will automatically return to the title screen after resetting.
|
||
@sss
|
||
|
||
*game6初期化するったらする
|
||
@場面終了処理 time=1000
|
||
@iscript
|
||
sf.h_scene = [
|
||
/*h00*/[0],
|
||
/*h01*/[0,0,0],
|
||
/*h02*/[0,0],
|
||
/*h03*/[0,0],
|
||
/*h04*/[0,0],
|
||
/*h05*/[0],
|
||
/*h06*/[0,0], //ルートBが前
|
||
/*h07*/[0],
|
||
/*h08*/[0,0],
|
||
/*h09*/[0,0],
|
||
/*h10*/[0],
|
||
/*h11*/[0,0,0,0],
|
||
/*h12*/[0,0,0,0],
|
||
/*h13*/[0,0,0,0],
|
||
/*h14*/[0,0,0,0,0,0,0],
|
||
/*h15*/[0,0,0,0,0],
|
||
/*h16*/[0,0,0],
|
||
/*h17*/[0,0,0,0,0,0,0,0,0],
|
||
];
|
||
|
||
//ゲームスタイル 0:story 1:short 2:minimum
|
||
sf.gameStyle = sf.gameStyle_default;
|
||
if( sf.gameStyle === void ) sf.gameStyle = sf.gameStyle_default;
|
||
switch(sf.gameStyle){
|
||
case 1:
|
||
kag.gvGameStyleCinemaMenuItem.checked = true;
|
||
break;
|
||
case 2:
|
||
kag.gvGameStyleActualMenuItem.checked = true;
|
||
break;
|
||
default:
|
||
kag.gvGameStyleStoryMenuItem.checked = true;
|
||
}
|
||
|
||
//あなたの性傾向(&S) 0:フィクション -1:アンチ 1:ペドフィル
|
||
sf.loliconStyle = sf.loliconStyle_default;
|
||
if(sf.loliconStyle==0) kag.gvLoliconStyleFictionMenuItem.checked = true;
|
||
if(sf.loliconStyle<0) kag.gvLoliconStyleAntiMenuItem.checked = true;
|
||
if(sf.loliconStyle>0) kag.gvLoliconStylePedophileMenuItem.checked = true;
|
||
|
||
sf.名字 = "";
|
||
sf.名前 = "";
|
||
sf.年齢 = "";
|
||
|
||
//まわりを見る背景で使った数値
|
||
tf.currentまわりを見る番号 = void;
|
||
tf.prevまわりを見る番号 = void;
|
||
|
||
//スマホ演出用
|
||
f.スマホ位置x1 = void;
|
||
f.スマホ位置y1 = void;
|
||
f.スマホ位置x2 = void;
|
||
f.スマホ位置y2 = void;
|
||
f.スマホ位置mx1 = void;
|
||
f.スマホ位置my1 = void;
|
||
f.スマホ位置mx2 = void;
|
||
f.スマホ位置my2 = void;
|
||
f.スマホマーク = void;
|
||
f.スマホフレーム = void;
|
||
f.スマホスクリーン = void;
|
||
f.スマホカメラ = void;
|
||
f.スマホビデオ = void;
|
||
f.スマホ録画中 = void;
|
||
f.スマホタイプ = void;
|
||
|
||
tf.iconbuttonlist = [];
|
||
|
||
sf["gameCleared"]=false; //←今回これはトゥルーエンドとして扱います。
|
||
sf["gameComplete"]=false; //←これはコンプリートフラグ
|
||
|
||
f.actionflag=%[];
|
||
act = f.actionflag;
|
||
sf.gameflag=%[]; //各シナリオを通じて共通のフラグ
|
||
sf.gameflag['素股']=false;
|
||
sf.gameflag['淫乱']=false;
|
||
sf.gameflag['初体験']=false;
|
||
f.sceneflag=[]; //各シナリオ内だけでのフラグ
|
||
flag = f.sceneflag;
|
||
|
||
//前のシーンへ、シーンをやり直す、次のシーンへ これら用のフラグ
|
||
f.parag_prev = "";
|
||
f.parag_current = "";
|
||
f.parag_next = "";
|
||
|
||
//actsceneにはじめて入る
|
||
tf.actscene_firstin=true;
|
||
f.環境音type=void; //その都合により環境音のtypeを保存しないといけない
|
||
|
||
//commonで使う
|
||
sf.entervoice=-1;
|
||
@endscript
|
||
|
||
@eval exp="f.scenarioperforming=true"
|
||
@novelmode
|
||
@window visible=true
|
||
@font size=20 face=user color=0xFAFAFA rubysize=6 rubyoffset=-2 shadow=true edge=true edgecolor=0x00000A shadowcolor=0x00000A bold=true
|
||
初期化しました。
|
||
@progress_wait time=5000
|
||
|
||
@iscript
|
||
itaz.enabled = false;
|
||
itaz.end();
|
||
itaz.clear();
|
||
@endscript
|
||
@eval exp="f.scenarioperforming=false"
|
||
@場面終了処理 time=500
|
||
|
||
@jump target=*normal_return_point storage="first.ks"
|
||
|
||
*game7
|
||
@iscript
|
||
itaz.enabled = false;
|
||
itaz.end();
|
||
itaz.clear();
|
||
@endscript
|
||
@stable status=false
|
||
@eval exp="systembutton_object.positionReset()"
|
||
@zwait time=1000 canskip=true
|
||
@場面終了処理 time=2000 white=true
|
||
@startanchor enabled=true
|
||
@clickskip enabled=true
|
||
@nextskip enabled=true
|
||
@automode enabled=false
|
||
@store enabled=false
|
||
@history enabled=false
|
||
;@rclick enabled=true
|
||
@cancelautomode
|
||
@cancelskip
|
||
@iscript
|
||
setVolumeLimiterENV(1.0);
|
||
@endscript
|
||
@zwait time=1000 canskip=true
|
||
@call target="*コンプリート" storage="g5sCommon.ks"
|
||
|
||
@jump target=*normal_return_point storage="first.ks"
|
||
|
||
*game8
|
||
@iscript
|
||
itaz.enabled = false;
|
||
@endscript
|
||
@eval exp="f.scenarioperforming=true"
|
||
@call storage=gamestyle.ks target=*0
|
||
@eval exp="f.scenarioperforming=false"
|
||
@iscript
|
||
itaz.enabled = true;
|
||
@endscript
|
||
@sss
|