mercenariesntr/www/data/Map004.json
2023-10-31 07:35:43 -05:00

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"battleback2Name": "",
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"code": 655,
"indent": 1,
"parameters": [
"$gameVariables._data[$gameVariables.value(111)][12] += 6//他との中出し回数"
]
},
{
"code": 655,
"indent": 1,
"parameters": [
"$gameVariables._data[$gameVariables.value(111)][13] += 0//戦闘中の中出し回数"
]
},
{
"code": 108,
"indent": 1,
"parameters": [
"経験人数操作+妊娠判定"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"引数"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数2、男の変数(+200すると変数になる"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
""
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数4を内部で使う"
]
},
{
"code": 121,
"indent": 1,
"parameters": [
124,
124,
0
]
},
{
"code": 121,
"indent": 1,
"parameters": [
125,
125,
1
]
},
{
"code": 121,
"indent": 1,
"parameters": [
127,
127,
0
]
},
{
"code": 117,
"indent": 1,
"parameters": [
7
]
},
{
"code": 108,
"indent": 1,
"parameters": [
"好感度変動、引数"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数3:好感度が変動する値"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数5:好感度が変動する相手"
]
},
{
"code": 117,
"indent": 1,
"parameters": [
8
]
},
{
"code": 108,
"indent": 1,
"parameters": [
"相性度変動、引数"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数6:相性度が変動する値"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数5:相性度が変動する相手"
]
},
{
"code": 117,
"indent": 1,
"parameters": [
12
]
},
{
"code": 117,
"indent": 1,
"parameters": [
57
]
},
{
"code": 119,
"indent": 1,
"parameters": [
"終了"
]
},
{
"code": 0,
"indent": 1,
"parameters": []
},
{
"code": 412,
"indent": 0,
"parameters": []
},
{
"code": 118,
"indent": 0,
"parameters": [
"終了"
]
},
{
"code": 250,
"indent": 0,
"parameters": [
{
"name": "Shop2",
"volume": 90,
"pitch": 100,
"pan": 0
}
]
},
{
"code": 101,
"indent": 0,
"parameters": [
"",
0,
0,
2
]
},
{
"code": 401,
"indent": 0,
"parameters": [
"Obtained a reward of 100EXP, 100G, and 1 fame."
]
},
{
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"indent": 0,
"parameters": [
0,
0,
100
]
},
{
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"parameters": [
1,
501,
0,
1,
0
]
},
{
"code": 356,
"indent": 1,
"parameters": [
"pp_CHANGE_PARTY 1 ON"
]
},
{
"code": 0,
"indent": 1,
"parameters": []
},
{
"code": 412,
"indent": 0,
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},
{
"code": 111,
"indent": 0,
"parameters": [
1,
511,
0,
1,
0
]
},
{
"code": 356,
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"parameters": [
"pp_CHANGE_PARTY 2 ON"
]
},
{
"code": 0,
"indent": 1,
"parameters": []
},
{
"code": 412,
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"parameters": []
},
{
"code": 315,
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"parameters": [
0,
0,
0,
0,
100,
true
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"$gameParty.removeActor($gameVariables.value(502+$gameVariables.value(193)))"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"$gameParty.removeActor($gameVariables.value(503+$gameVariables.value(193)))"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"$gameParty.removeActor($gameVariables.value(504+$gameVariables.value(193)))"
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},
{
"code": 356,
"indent": 0,
"parameters": [
"pp_CHANGE_PARTY 0 ON"
]
},
{
"code": 205,
"indent": 0,
"parameters": [
-1,
{
"list": [
{
"code": 41,
"parameters": [
"land_001",
0
],
"indent": null
},
{
"code": 0
}
],
"repeat": false,
"skippable": false,
"wait": true
}
]
},
{
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"indent": 0,
"parameters": [
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"code": 41,
"parameters": [
"land_001",
0
],
"indent": null
}
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"$gameParty.addActor($gameVariables.value(502+$gameVariables.value(193)))"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"$gameParty.addActor($gameVariables.value(503+$gameVariables.value(193)))"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"$gameParty.addActor($gameVariables.value(504+$gameVariables.value(193)))"
]
},
{
"code": 122,
"indent": 0,
"parameters": [
521,
521,
0,
0,
100
]
},
{
"code": 108,
"indent": 0,
"parameters": [
"初期化501510or511520を初期化する。"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"for(var i = 501+$gameVariables.value(193); i <= 510+$gameVariables.value(193); i++){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"$gameVariables.setValue(i,0)"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"}"
]
},
{
"code": 117,
"indent": 0,
"parameters": [
66
]
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 0,
"stepAnime": false,
"through": false,
"trigger": 3,
"walkAnime": true
}
],
"x": 0,
"y": 0
},
{
"id": 2,
"name": "クエストリザルト2",
"note": "",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 402,
"switch1Valid": true,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
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"characterName": "",
"direction": 2,
"pattern": 0,
"tileId": 0
},
"list": [
{
"code": 121,
"indent": 0,
"parameters": [
402,
402,
1
]
},
{
"code": 108,
"indent": 0,
"parameters": [
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]
},
{
"code": 408,
"indent": 0,
"parameters": [
"それによってパーティ2の値を参照する。"
]
},
{
"code": 408,
"indent": 0,
"parameters": [
"入れない場合はパーティ1の値を参照している。"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"if($gameVariables.value(501) == 2){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"$gameVariables.setValue(193,0)"
]
},
{
"code": 655,
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"}"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"if($gameVariables.value(511) == 2){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"$gameVariables.setValue(193,10)"
]
},
{
"code": 655,
"indent": 0,
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"}"
]
},
{
"code": 108,
"indent": 0,
"parameters": [
"===========結果表示============="
]
},
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"indent": 0,
"parameters": [
"",
0,
0,
0
]
},
{
"code": 401,
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"parameters": [
"Dispatch Quest - Village Guard"
]
},
{
"code": 108,
"indent": 0,
"parameters": [
"追加イベントなし"
]
},
{
"code": 111,
"indent": 0,
"parameters": [
1,
522,
0,
1,
0
]
},
{
"code": 119,
"indent": 1,
"parameters": [
"終了"
]
},
{
"code": 0,
"indent": 1,
"parameters": []
},
{
"code": 412,
"indent": 0,
"parameters": []
},
{
"code": 108,
"indent": 0,
"parameters": [
"に男のIDが、に女のIDが入っている。"
]
},
{
"code": 108,
"indent": 0,
"parameters": [
"追加イベント、クノがトールズに襲われる"
]
},
{
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},
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522,
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2,
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421,
421,
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},
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5,
3,
10,
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},
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]
},
{
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"indent": 1,
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},
{
"code": 412,
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},
{
"code": 108,
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]
},
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522,
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3,
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501,
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},
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0,
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2
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},
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"indent": 2,
"parameters": [
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},
{
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"indent": 2,
"parameters": [
""
]
},
{
"code": 0,
"indent": 2,
"parameters": []
},
{
"code": 412,
"indent": 1,
"parameters": []
},
{
"code": 111,
"indent": 1,
"parameters": [
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511,
0,
2,
0
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},
{
"code": 101,
"indent": 2,
"parameters": [
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0,
0,
2
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},
{
"code": 401,
"indent": 2,
"parameters": [
"[\\N[3]] was raped by [\\N[1]] while on the quest."
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},
{
"code": 0,
"indent": 2,
"parameters": [
""
]
},
{
"code": 0,
"indent": 2,
"parameters": []
},
{
"code": 412,
"indent": 1,
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},
{
"code": 108,
"indent": 1,
"parameters": [
"======================他======================="
]
},
{
"code": 408,
"indent": 1,
"parameters": [
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]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数2:相手の男 引数IDを指定する"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数3:好感度変動の値"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数5:好感度、相性度が変化する相手 IDを指定する"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数6:相性度変動の値"
]
},
{
"code": 122,
"indent": 1,
"parameters": [
111,
111,
0,
4,
"$gameVariables.value(507+$gameVariables.value(193))"
]
},
{
"code": 122,
"indent": 1,
"parameters": [
112,
112,
0,
4,
"$gameVariables.value(506+$gameVariables.value(193))"
]
},
{
"code": 122,
"indent": 1,
"parameters": [
113,
113,
0,
0,
3
]
},
{
"code": 122,
"indent": 1,
"parameters": [
115,
115,
0,
4,
"$gameVariables.value(506+$gameVariables.value(193))"
]
},
{
"code": 122,
"indent": 1,
"parameters": [
116,
116,
0,
0,
3
]
},
{
"code": 117,
"indent": 1,
"parameters": [
4
]
},
{
"code": 355,
"indent": 1,
"parameters": [
"$gameVariables._data[$gameVariables.value(111)][4] += 3//淫乱度"
]
},
{
"code": 655,
"indent": 1,
"parameters": [
"$gameVariables._data[$gameVariables.value(111)][5] += 1//性交回数"
]
},
{
"code": 655,
"indent": 1,
"parameters": [
"$gameVariables._data[$gameVariables.value(111)][6] += 0//主人公との性交回数"
]
},
{
"code": 655,
"indent": 1,
"parameters": [
"$gameVariables._data[$gameVariables.value(111)][7] += 1//他との性交回数"
]
},
{
"code": 655,
"indent": 1,
"parameters": [
"$gameVariables._data[$gameVariables.value(111)][8] += 0//戦闘時の性交回数"
]
},
{
"code": 355,
"indent": 1,
"parameters": [
"$gameVariables._data[$gameVariables.value(111)][10] += 6//中出し回数"
]
},
{
"code": 655,
"indent": 1,
"parameters": [
"$gameVariables._data[$gameVariables.value(111)][11] += 0//主との中出し回数"
]
},
{
"code": 655,
"indent": 1,
"parameters": [
"$gameVariables._data[$gameVariables.value(111)][12] += 6//他との中出し回数"
]
},
{
"code": 655,
"indent": 1,
"parameters": [
"$gameVariables._data[$gameVariables.value(111)][13] += 0//戦闘中の中出し回数"
]
},
{
"code": 108,
"indent": 1,
"parameters": [
"経験人数操作+妊娠判定"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"引数"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数2、男の変数(+200すると変数になる"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
""
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数4を内部で使う"
]
},
{
"code": 121,
"indent": 1,
"parameters": [
124,
124,
0
]
},
{
"code": 121,
"indent": 1,
"parameters": [
125,
125,
1
]
},
{
"code": 121,
"indent": 1,
"parameters": [
127,
127,
0
]
},
{
"code": 117,
"indent": 1,
"parameters": [
7
]
},
{
"code": 108,
"indent": 1,
"parameters": [
"好感度変動、引数"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数3:好感度が変動する値"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数5:好感度が変動する相手"
]
},
{
"code": 117,
"indent": 1,
"parameters": [
8
]
},
{
"code": 108,
"indent": 1,
"parameters": [
"相性度変動、引数"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
"使い捨て変数6:相性度が変動する値"
]
},
{
"code": 408,
"indent": 1,
"parameters": [
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]
},
{
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"indent": 1,
"parameters": [
12
]
},
{
"code": 117,
"indent": 1,
"parameters": [
57
]
},
{
"code": 119,
"indent": 1,
"parameters": [
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]
},
{
"code": 0,
"indent": 1,
"parameters": []
},
{
"code": 412,
"indent": 0,
"parameters": []
},
{
"code": 118,
"indent": 0,
"parameters": [
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]
},
{
"code": 250,
"indent": 0,
"parameters": [
{
"name": "Shop2",
"volume": 90,
"pitch": 100,
"pan": 0
}
]
},
{
"code": 101,
"indent": 0,
"parameters": [
"",
0,
0,
2
]
},
{
"code": 401,
"indent": 0,
"parameters": [
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]
},
{
"code": 125,
"indent": 0,
"parameters": [
0,
0,
100
]
},
{
"code": 111,
"indent": 0,
"parameters": [
1,
501,
0,
2,
0
]
},
{
"code": 356,
"indent": 1,
"parameters": [
"pp_CHANGE_PARTY 1 ON"
]
},
{
"code": 0,
"indent": 1,
"parameters": []
},
{
"code": 412,
"indent": 0,
"parameters": []
},
{
"code": 111,
"indent": 0,
"parameters": [
1,
511,
0,
2,
0
]
},
{
"code": 356,
"indent": 1,
"parameters": [
"pp_CHANGE_PARTY 2 ON"
]
},
{
"code": 0,
"indent": 1,
"parameters": []
},
{
"code": 412,
"indent": 0,
"parameters": []
},
{
"code": 315,
"indent": 0,
"parameters": [
0,
0,
0,
0,
100,
true
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"$gameParty.removeActor($gameVariables.value(502+$gameVariables.value(193)))"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"$gameParty.removeActor($gameVariables.value(503+$gameVariables.value(193)))"
]
},
{
"code": 356,
"indent": 0,
"parameters": [
"pp_CHANGE_PARTY 0 ON"
]
},
{
"code": 205,
"indent": 0,
"parameters": [
-1,
{
"list": [
{
"code": 41,
"parameters": [
"land_001",
0
],
"indent": null
},
{
"code": 0
}
],
"repeat": false,
"skippable": false,
"wait": true
}
]
},
{
"code": 505,
"indent": 0,
"parameters": [
{
"code": 41,
"parameters": [
"land_001",
0
],
"indent": null
}
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"$gameParty.addActor($gameVariables.value(502+$gameVariables.value(193)))"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"$gameParty.addActor($gameVariables.value(503+$gameVariables.value(193)))"
]
},
{
"code": 122,
"indent": 0,
"parameters": [
522,
522,
0,
0,
100
]
},
{
"code": 108,
"indent": 0,
"parameters": [
"初期化501510or511520を初期化する。"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"for(var i = 501+$gameVariables.value(193); i <= 510+$gameVariables.value(193); i++){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"$gameVariables.setValue(i,0)"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"}"
]
},
{
"code": 117,
"indent": 0,
"parameters": [
66
]
},
{
"code": 118,
"indent": 0,
"parameters": [
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]
},
{
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"indent": 0,
"parameters": []
}
],
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"moveRoute": {
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{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
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"moveType": 0,
"priorityType": 0,
"stepAnime": false,
"through": false,
"trigger": 3,
"walkAnime": true
}
],
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"y": 0
}
]
}