Adjust text in help notes

This commit is contained in:
DazedAnon 2024-05-20 06:14:57 -05:00
parent 6c42bcf699
commit 3c8f2c15b5

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@ -64,10 +64,10 @@ if %sys==2 then
gosub "@system_2_"+str(_manualpage) gosub "@system_2_"+str(_manualpage)
sp "system:table",{name="img\panel\system_1_table.png",a=255,x=960,y=303,z=2} sp "system:table",{name="img\panel\system_1_table.png",a=255,x=960,y=303,z=2}
sp "system:manual_head",{name="?<3F>y"+manual_head+"<22>z,manual_head",a=255,x=960,y=340,z=0} sp "system:manual_head",{name="?<3F>y"+manual_head+"<22>z,manual_head",a=255,x=960,y=340,z=0}
sp "system:manual_text_1",{name="*2000,1000,#00000000",a=255,x=960,y=320,z=1} sp "system:manual_text_1",{name="*2000,1000,#00000000",a=255,x=960,y=0,z=1}
sp "system:manual_text_0",{name="*2000,1000,#00000000",a=255,x=960,y=320,z=0} sp "system:manual_text_0",{name="*2000,1000,#00000000",a=255,x=960,y=320,z=0}
spformat "system:manual_text_1",0,manual_text_1+"{ / }",{font="manual_text_1",x=2,y=52,w=40,h=11},{font="manual_ruby_1"} spformat "system:manual_text_1",0,manual_text_1+"{<EFBFBD>@/<2F>@}",{font="manual_text_1",x=2,y=52,w=80,h=11},{font="manual_ruby_1"}
spformat "system:manual_text_0",0,manual_text_0+"{ / }",{font="manual_text_0",x=2,y=52,w=40,h=11},{font="manual_ruby_0"} spformat "system:manual_text_0",0,manual_text_0+"{<EFBFBD>@/<2F>@}",{font="manual_text_0",x=2,y=52,w=80,h=11},{font="manual_ruby_0"}
if %mode==0 then if %mode==0 then
%len=zlen(zenkaku(str(_manualpage))+"<22>^"+zenkaku(str(manualpagemax))) %len=zlen(zenkaku(str(_manualpage))+"<22>^"+zenkaku(str(manualpagemax)))
sp "system:manual_page",{name="?<3F>i"+zenkaku(str(_manualpage))+"<22>^"+zenkaku(str(manualpagemax))+"<22>j,manual_head",a=255,x=1299+(5-%len)*15,y=267,z=0} sp "system:manual_page",{name="?<3F>i"+zenkaku(str(_manualpage))+"<22>^"+zenkaku(str(manualpagemax))+"<22>j,manual_head",a=255,x=1299+(5-%len)*15,y=267,z=0}
@ -252,77 +252,77 @@ goto @system_2
@system_2_0 @system_2_0
manual_head="Check the Manual" manual_head="Check the Manual"
manual_text_1="You can open the manual from the '?' button in the side menu." manual_text_1="You can open the manual from the '?' button in the side\nmenu."
manual_text_0="              '?'               " manual_text_0="'?'"
return return
@system_2_1 @system_2_1
manual_head="Basic Rules" manual_head="Basic Rules"
manual_text_1="Select and flip the panels representing the agent's mental barriers by clicking\non them. Avoid the firewalls hidden in the panels and flip all of them to\ncomplete, progressing the mental intrusion depth 'DEPTH'. Reach and complete\nDEPTH 10 to clear the stage." manual_text_1="Select and flip the panels representing the agent's mental\nbarriers by clicking on them. Avoid the firewalls hidden in\nthe panels and flip all of them to complete, progressing the\nmental intrusion depth 'DEPTH'. Reach and complete DEPTH 10\nto clear the stage."
manual_text_0="                                    Flip all panels while avoiding hidden firewalls 'DEPTH'                                       " manual_text_0="Flip all panels while avoiding hidden firewalls\n'DEPTH'"
sp "system:manual_pict_0",{name="img\panel\system_2_01_0.png",a=255,x=960,y=535,z=0} sp "system:manual_pict_0",{name="img\panel\system_2_01_0.png",a=255,x=960,y=535,z=0}
sp "system:manual_pict_1",{name="img\panel\system_2_01_1.png",a=255,x=1160,y=535,z=0} sp "system:manual_pict_1",{name="img\panel\system_2_01_1.png",a=255,x=1160,y=535,z=0}
return return
@system_2_2 @system_2_2
manual_head="Firewall" manual_head="Firewall"
manual_text_1="The panels have a set number of 'firewalls' displayed in the upper right corner.\nStepping on them will damage your HP. If your HP reaches 0, it's game over.\n(※You won't step on a firewall on your first move)" manual_text_1="The panels have a set number of 'firewalls' displayed in the\nupper right corner. Stepping on them will damage your HP. If\nyour HP reaches 0, it's game over. (<28>¦You won't step on a\nfirewall on your first move)"
manual_text_0="                                  Stepping on them damages your HP If HP reaches 0, it's game over                             " manual_text_0="Stepping on them damages your HP. If HP reaches 0,\nit's game over"
sp "system:manual_pict_0",{name="img\panel\system_2_02_0.png",a=255,x=960,y=535,z=0} sp "system:manual_pict_0",{name="img\panel\system_2_02_0.png",a=255,x=960,y=535,z=0}
sp "system:manual_pict_1",{name="img\panel\system_2_02_1.png",a=255,x=1160,y=535,z=0} sp "system:manual_pict_1",{name="img\panel\system_2_02_1.png",a=255,x=1160,y=535,z=0}
return return
@system_2_3 @system_2_3
manual_head="Number Hex" manual_head="Number Hex"
manual_text_1="The numbers displayed on empty spaces indicate the level of firewalls in\nadjacent panels. For example, a '1' means there is one level 1 firewall in an\nadjacent panel. You can mark identified firewall panels with a right-click." manual_text_1="The numbers displayed on empty spaces indicate the level of\nfirewalls in adjacent panels. For example, a '1' means there\nis one level 1 firewall in an adjacent panel. You can mark\nidentified firewall panels with a right-click."
manual_text_0="             Level of firewalls in adjacent panels\nMark with a right-click          " manual_text_0="Level of firewalls in adjacent panels Mark with a right-\nclick"
sp "system:manual_pict_0",{name="img\panel\system_2_03_0.png",a=255,x=960,y=515,z=0} sp "system:manual_pict_0",{name="img\panel\system_2_03_0.png",a=255,x=960,y=515,z=0}
sp "system:manual_pict_1",{name="img\panel\system_2_03_1.png",a=255,x=1215,y=550,z=0} sp "system:manual_pict_1",{name="img\panel\system_2_03_1.png",a=255,x=1215,y=550,z=0}
return return
@system_2_4 @system_2_4
manual_head="HACK" manual_head="HACK"
manual_text_1="Each time you flip a panel, the gauge fills up, earning you HACK points needed\nto activate hacking." manual_text_1="Each time you flip a panel, the gauge fills up, earning you\nHACK points needed to activate hacking."
manual_text_0="                 Needed to activate hacking                " manual_text_0="Needed to activate hacking"
sp "system:manual_pict_0",{name="img\panel\system_2_04_0.png",a=255,x=960,y=480,z=0} sp "system:manual_pict_0",{name="img\panel\system_2_04_0.png",a=255,x=960,y=480,z=0}
return return
@system_2_5 @system_2_5
manual_head="Hacking" manual_head="Hacking"
manual_text_1="Left-clicking on a marked panel consumes HACK points and activates a skill that\nremoves the panel along with the firewall. Successfully destroying a firewall\nthrough hacking allows you to select an H attack 'Attack' against the agent." manual_text_1="Left-clicking on a marked panel consumes HACK points and\nactivates a skill that removes the panel along with the\nfirewall. Successfully destroying a firewall through hacking\nallows you to select an H attack 'Attack' against the agent."
manual_text_0="                                Remove panel along with firewall H attack\n'Attack' against the agent        " manual_text_0="Remove panel along with firewall\nH attack 'Attack' against the agent"
sp "system:manual_pict_0",{name="img\panel\system_2_05_0.png",a=255,x=960,y=535,z=0} sp "system:manual_pict_0",{name="img\panel\system_2_05_0.png",a=255,x=960,y=535,z=0}
sp "system:manual_pict_1",{name="img\log\operation_101_1.png",a=255,cx=1550,cy=638,xs=0.19,ys=0.19,rot=0,z=0} sp "system:manual_pict_1",{name="img\log\operation_101_1.png",a=255,cx=1550,cy=638,xs=0.19,ys=0.19,rot=0,z=0}
return return
@system_2_6 @system_2_6
manual_head="Attack" manual_head="Attack"
manual_text_1="The selectable attack corresponds to the firewall's level. To select a level 2\nattack, you need to destroy a firewall of that level or higher. Additionally,\nselecting Charge allows you to carry over the level to the next turn." manual_text_1="The selectable attack corresponds to the firewall's level.\nTo select a level 2 attack, you need to destroy a firewall\nof that level or higher. Additionally, selecting Charge\nallows you to carry over the level to the next turn."
manual_text_0="           Corresponds to firewall's level\nSelecting Charge allows level carryover   " manual_text_0="Corresponds to firewall's level Selecting Charge allows\nlevel carryover"
sp "system:manual_pict_0",{name="img\panel\system_2_06_0.png",a=255,x=960,y=535,z=0} sp "system:manual_pict_0",{name="img\panel\system_2_06_0.png",a=255,x=960,y=535,z=0}
sp "system:manual_pict_1",{name="img\panel\system_2_06_1.png",a=255,x=1250,y=563,z=0} sp "system:manual_pict_1",{name="img\panel\system_2_06_1.png",a=255,x=1250,y=563,z=0}
return return
@system_2_7 @system_2_7
manual_head="ORGASM" manual_head="ORGASM"
manual_text_1="Executing an attack increases the agent's ORGASM gauge. When the gauge is full,\nan orgasm occurs, granting you a shield. The gauge increase rate changes based\non game progress. Repeated orgasms also increase the rate." manual_text_1="Executing an attack increases the agent's ORGASM gauge. When\nthe gauge is full, an orgasm occurs, granting you a shield.\nThe gauge increase rate changes based on game progress.\nRepeated orgasms also increase the rate."
manual_text_0="                  ORGASM gauge increases Gain shield\nRepeated orgasms increase rate    " manual_text_0="ORGASM gauge increases. Gain shield\nRepeated orgasms increase rate"
sp "system:manual_pict_0",{name="img\panel\system_2_07_0.png",a=255,x=960,y=575,z=0} sp "system:manual_pict_0",{name="img\panel\system_2_07_0.png",a=255,x=960,y=575,z=0}
sp "system:manual_pict_1",{name="img\panel\system_2_07_1.png",a=255,x=1400,y=575,z=0} sp "system:manual_pict_1",{name="img\panel\system_2_07_1.png",a=255,x=1400,y=575,z=0}
return return
@system_2_8 @system_2_8
manual_head="Shield" manual_head="Shield"
manual_text_1="The shield blocks damage from a firewall once. It completely nullifies damage\nregardless of the firewall's level." manual_text_1="The shield blocks damage from a firewall once. It completely\nnullifies damage regardless of the firewall's level."
manual_text_0="     Blocks damage from a firewall once.                                  " manual_text_0="Blocks damage from a firewall once."
sp "system:manual_pict_0",{name="img\panel\system_2_08_0.png",a=255,x=960,y=485,z=0} sp "system:manual_pict_0",{name="img\panel\system_2_08_0.png",a=255,x=960,y=485,z=0}
sp "system:manual_pict_1",{name="img\panel\system_2_07_1.png",a=255,x=1200,y=485,z=0} sp "system:manual_pict_1",{name="img\panel\system_2_07_1.png",a=255,x=1200,y=485,z=0}
return return
@system_2_9 @system_2_9
manual_head="Recovery" manual_head="Recovery"
manual_text_1="During DEPTH progression, you gain 1 HACK and 1 HP. This is the only way to\nrecover HP." manual_text_1="During DEPTH progression, you gain 1 HACK and 1 HP. This is\nthe only way to recover HP."
manual_text_0="Gain 1 HACK and 1 HP during DEPTH progression                    " manual_text_0="Gain 1 HACK and 1 HP during DEPTH progression"
sp "system:manual_pict_0",{name="img\panel\system_2_01_1.png",a=255,x=960,y=485,z=0} sp "system:manual_pict_0",{name="img\panel\system_2_01_1.png",a=255,x=960,y=485,z=0}
sp "system:manual_pict_1",{name="img\panel\system_2_09_0.png",a=255,x=1075,y=560,z=0} sp "system:manual_pict_1",{name="img\panel\system_2_09_0.png",a=255,x=1075,y=560,z=0}
sp "system:manual_pict_2",{name="img\panel\system_2_09_1.png",a=255,x=1375,y=560,z=0} sp "system:manual_pict_2",{name="img\panel\system_2_09_1.png",a=255,x=1375,y=560,z=0}
@ -330,23 +330,23 @@ return
@system_2_10 @system_2_10
manual_head="Firewall Level" manual_head="Firewall Level"
manual_text_1="Firewalls have levels from 1 to 5, each corresponding to their damage. The\nnumber hex indicates the total level of adjacent firewalls, not their count, so\nbe careful when identifying them. You can change the marking level by repeatedly\nright-clicking." manual_text_1="Firewalls have levels from 1 to 5, each corresponding to\ntheir damage. The number hex indicates the total level of\nadjacent firewalls, not their count, so be careful when\nidentifying them. You can change the marking level by\nrepeatedly right-clicking."
manual_text_0="          Levels from 1 to 5 Total level\nChange marking level by repeatedly right-clicking          " manual_text_0="Levels from 1 to 5\nTotal level Change marking level by repeatedly right-\nclicking"
sp "system:manual_pict_0",{name="img\panel\system_2_10_0.png",a=255,x=960,y=535,z=0} sp "system:manual_pict_0",{name="img\panel\system_2_10_0.png",a=255,x=960,y=535,z=0}
sp "system:manual_pict_1",{name="img\panel\system_2_10_1.png",a=255,x=1280,y=570,z=0} sp "system:manual_pict_1",{name="img\panel\system_2_10_1.png",a=255,x=1280,y=570,z=0}
return return
@system_2_11 @system_2_11
manual_head="Hacking Level" manual_head="Hacking Level"
manual_text_1="Hacking also has levels from 1 to 5, corresponding to marking. Activating\nhacking requires HACK points equal to its level. Destroying a firewall requires\nhacking of the same or higher level; if lower, you take damage equal to the\ndifference in HP." manual_text_1="Hacking also has levels from 1 to 5, corresponding to\nmarking. Activating hacking requires HACK points equal to\nits level. Destroying a firewall requires hacking of the\nsame or higher level; if lower, you take damage equal to the\ndifference in HP."
manual_text_0="       Levels from 1 to 5 Corresponds to marking\nSame or higher level hacking                                            " manual_text_0="Levels from 1 to 5. Corresponds to marking Same or higher\nlevel hacking"
sp "system:manual_pict_0",{name="img\panel\system_2_11_0.png",a=255,x=960,y=535,z=0} sp "system:manual_pict_0",{name="img\panel\system_2_11_0.png",a=255,x=960,y=535,z=0}
return return
@system_2_12 @system_2_12
manual_head="Security Hole" manual_head="Security Hole"
manual_text_1="A pink number hex indicates the presence of a 'Security Hole'. This is a\nfirewall with a weakness; successful hacking triggers an area attack that\ndestroys adjacent hexes. If firewalls are involved, you gain their levels as\ncharge." manual_text_1="A pink number hex indicates the presence of a 'Security\nHole'. This is a firewall with a weakness; successful\nhacking triggers an area attack that destroys adjacent\nhexes. If firewalls are involved, you gain their levels as\ncharge."
manual_text_0="                                 Triggers area attack destroying adjacent hexes Gain levels as charge if\nfirewalls are involved          " manual_text_0="Triggers area attack destroying adjacent hexes. Gain\nlevels as charge if firewalls are involved"
sp "system:manual_pict_0",{name="img\panel\system_2_12_0.png",a=255,x=960,y=535,z=0} sp "system:manual_pict_0",{name="img\panel\system_2_12_0.png",a=255,x=960,y=535,z=0}
sp "system:manual_pict_1",{name="img\panel\system_2_12_1.png",a=255,x=1180,y=535,z=0} sp "system:manual_pict_1",{name="img\panel\system_2_12_1.png",a=255,x=1180,y=535,z=0}
return return