Fix crash in hscene
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2 changed files with 3 additions and 3 deletions
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@ -556,12 +556,12 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'bgs_mix3', 'volume': !!int '100', 'pitch': !!int '100'}]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ["Nngh...! Haaah...\\i[122] Ah! Kuh... nfu...\\i[122] \\c[8](Why...? I\nhate this, but... deep inside, it's getting so hot... Every\ntime it thrusts, my mind gets hazier and hazier...)\e[0m"]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ["Nngh...! Haaah...\\i[122] Ah! Kuh... nfu...\\i[122] \\c[8](Why...? I\nhate this, but... deep inside, it's getting so hot... Every\ntime it thrusts, my mind gets hazier and hazier...)"]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', 'H13_Ab5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &40 ['', !!int '0', !!int '1', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ["Kuh...! Nn! Nn! Kuhaa...\\i[122] No! \\c[8](This is wrong...!\nSomething's wrong...! No matter what, there's no way I\nshould be feeling this much...)\e[0m"]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ["Kuh...! Nn! Nn! Kuhaa...\\i[122] No! \\c[8](This is wrong...!\nSomething's wrong...! No matter what, there's no way I\nshould be feeling this much...)"]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *40}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwahahaha! What''s wrong, what''s wrong! You''re letting out
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@ -682,7 +682,7 @@
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me lose my mind...!)\c[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ["Nbu! Nbu! Nnngh! \\c[8](I'm getting dizzy... I have to do\nsomething, fast...)\e[0m"]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ["Nbu! Nbu! Nnngh! \\c[8](I'm getting dizzy... I have to do\nsomething, fast...)"]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *43}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Lustful Oni】\c[0]']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gihi♪ Gihi♪ Gihi♪']}
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