monster-park-2-final-edition/intermediate_file/SC17XX_203921.script
2024-12-22 10:44:37 -06:00

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labels: 0:SC171X,1:SC171X_K,2:SC172X,3:SC173X
unk96 ''
// ';================================================='
// ';SCENE-NOSC17XX'
unk3
// ';-------------------------------------------------'
// ';#LABEL'
label 0
// ';SIN-NOSC171X'
title '数ヵ月後 聖都では?'
// ';□数ヵ月後 聖都では?'
// ';元老院状況説明イベント'
// ';;@IF S01=2'
// ';;{'
// ';;@MUSIC 0'
// ';; @SELECT'
// ';; {'
// ';; ●数ヵ月後 聖都では?'
// ';; @GO SC171X_K'
// ';; ●(E890=1)証拠隠滅'
// ';; @GO SC172X'
// ';; ●(E891=1)◆地底の住人◆'
// ';; @GO SC173X'
// ';; }'
// ';;}'
label 1
unk3
// ';アペンドシナリオ挿入場所***********************'
unk3
// ';○ラベルSC171X_K'
// ';シーン回想開始点'
unk25 27 0
bg 1 BG102A
// ';演出:フェードイン'
// ';BG101XBG01聖都大通り'
// ';削除 メッセージ開始#MESSTART'
t 'A beautiful cityscape--'
nl && cls
t 'A bustling city where people from various countries come and go, the'
nl && t 'holy city of Madrad.'
nl && cls
t 'Some time had passed since the holy knight delegation led by Scarlet'
nl && t 'departed from such a holy city...'
nl && cls
t 'Suddenly, rumors of the delegation\'s return began to spread...'
nl && cls
unk25 17 0
n 'Townsfolk'
t '"Hey, did you hear? The delegation seems to have returned."'
nl && cls
n 'Townsfolk'
t '"Huh? Don\'t be ridiculous. If that\'s true, why aren\'t they having a'
nl && t 'triumphant parade?"'
nl && cls
n 'Townsfolk'
t '"I don\'t know... They say they snuck back in through the back gate of'
nl && t 'the city at night."'
nl && cls
n 'Townsfolk'
t '"Snuck in... What does that mean? Why would they need to be so'
nl && t 'secretive?"'
nl && cls
n 'Townsfolk'
t '"Apparently, they couldn\'t fulfill their mission."'
nl && cls
n 'Townsfolk'
t '"Wait! Is that true? If so, what happened to Scarlet-sama?"'
nl && cls
n 'Townsfolk'
t '"They say she wasn\'t among the returning delegation."'
nl && cls
n 'Townsfolk'
t '"What? What does that mean?"'
nl && cls
n 'Townsfolk'
t '"I don\'t know either. I just heard it through the grapevine."'
nl && cls
t 'And so--'
nl && cls
t 'People whispered in the back alleys and taverns.'
nl && cls
t 'In Madrad, that topic was all anyone could talk about.'
nl && cls
// ';#XFADEOUT 15'
unk25 226 255
unk23 0
bg 3 S000
// ';演出:フェードアウト'
// ';BG黒画面'
unk25 22 0
bg 1 BG303A
// ';演出:フェードイン'
// ';BG321XBG14元老院評議長室'
// ';CFX1/中央/怒り'
se 'SE_叩く_机を1'
// ';SEバンッ 机をたたく音'
// ';削除 メッセージ開始#MESSTART'
t 'Bang!'
nl && cls
char 1 1 '#CMAA11100D'
n 'Agfas'
t '"Hey, Marc! What on earth is going on!? Is what the townspeople are'
nl && t 'gossiping about true!?"'
nl && cls
unk19 1
t 'Agfas of the Senate, who had summoned Marc, couldn\'t hide his'
nl && t 'irritation as his voice echoed once more.'
nl && cls
t 'He had not been informed at all that Lukamilla had returned to the'
nl && t 'holy city with the delegation.'
nl && cls
char 1 1 '#CMAA11100D'
n 'Agfas'
t '"Damn it! What on earth is going on!? I haven\'t received any reports'
nl && t 'at all! Huh!?"'
nl && cls
// ';CFX1消去'
// ';CGX1/中央/通常'
char 1 1 '#CMBA11100A'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Please calm down, Agfas-dono. Someone who knows the situation will be'
nl && t 'here soon."'
nl && cls
unk19 1
t 'Marc tried to calm the shouting Agfas.'
nl && cls
// ';CGX1消去'
// ';CFX1/中央/嘲笑'
char 1 1 '#CMAA11100B'
// ';削除 メッセージ開始#MESSTART'
n 'Agfas'
t '"What, someone who knows the situation?"'
nl && cls
n 'Agfas'
t '"Hmph, are you talking about that little girl you keep... I heard she'
nl && t 'came back alone."'
nl && cls
t 'However, Agfas\'s mood didn\'t improve, and he continued to'
nl && t 'sarcastically blame Marc.'
nl && cls
// ';CFX1消去'
// ';CGX1/中央/困惑'
char 1 1 '#CMBA11100B'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"W-Well... it seems she ignored orders and acted on her own..."'
nl && cls
t 'Marc faltered, unable to respond to the pointed criticism.'
nl && cls
char 1 1 '#CMAA11100D'
// ';CGX1消去'
// ';CFX1/中央/怒り'
// ';削除 メッセージ開始#MESSTART'
n 'Agfas'
t '"Hmph! I don\'t care about your orders! What about the treasure!?"'
nl && cls
n 'Agfas'
t '"Obtaining the treasure that the church desires should be the'
nl && t 'priority!!"'
nl && cls
unk19 1
t 'Agfas\'s anger reignited, frustrated by Marc\'s unclear attitude.'
nl && cls
// ';CFX1消去'
// ';CGX1/中央/真剣'
char 1 1 '#CMBA11100B'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Yes, I fully understand!"'
nl && cls
t 'Despite Agfas\'s angry voice, Marc responded with a slightly stronger'
nl && t 'tone.'
nl && cls
n 'Marc'
t '"If all goes well, the delegation will perform the ritual in the holy'
nl && t 'land and safely obtain the treasure..."'
nl && cls
n 'Marc'
t '"And then, on their way back to the holy city, they would be attacked'
nl && t 'by bandits at a stopover, and unfortunately, the treasure would be'
nl && t 'stolen!"'
nl && cls
n 'Marc'
t '"Despite desperate searches, the delegation couldn\'t retrieve the'
nl && t 'treasure, and they returned to the holy city empty-handed..."'
nl && cls
char 1 1 '#CMAA11100B'
n 'Agfas'
t '"Hmph, I see."'
nl && cls
t 'Agfas interrupted Marc\'s desperate explanation with a displeased'
nl && t 'tone.'
nl && cls
// ';CGX1消去'
// ';CFX1/中央/通常'
// ';削除 メッセージ開始#MESSTART'
n 'Agfas'
t '"If that happens, the holy knights will be held accountable, and the'
nl && t 'church\'s prestige will fall..."'
nl && cls
n 'Agfas'
t '"Well, that\'s probably what your orders entail..."'
nl && cls
// ';CFX1消去'
// ';CGX1/中央/通常'
char 1 1 '#CMBA11100A'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Yes, exactly. As you deduced, Agfas-dono... as expected."'
nl && cls
t 'Marc praised Agfas for summarizing the plan.'
nl && cls
// ';CGX1消去'
// ';CFX1/中央/怒り'
char 1 1 '#CMAA11100D'
// ';削除 メッセージ開始#MESSTART'
n 'Agfas'
t '"Then where is that holy knight!? Where did the treasure go!? Huh!?"'
nl && cls
t 'Frustrated by Marc\'s forced smile, Agfas shouted again.'
nl && cls
// ';CFX1消去'
// ';CGX1/中央/苦笑'
char 1 1 '#CMBA11100A'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Please calm down, Agfas-dono."'
nl && cls
t 'This time, Marc calmly received Agfas\'s shouting.'
nl && cls
n 'Marc'
t '"Indeed, things didn\'t go as we planned, but the delegation didn\'t'
nl && t 'succeed in everything either."'
nl && cls
t 'Marc continued speaking with a composed expression.'
nl && cls
// ';CGX1/中央/通常'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"No matter how this delegation ends, we shouldn\'t need to do'
nl && t 'anything, right?"'
nl && cls
n 'Marc'
t '"After all, we are outsiders."'
nl && cls
unk19 1
t 'Saying that, Marc smiled confidently.'
nl && cls
// ';CGX1消去'
// ';CFX1/中央/通常'
char 1 1 '#CMAA11100A'
// ';削除 メッセージ開始#MESSTART'
n 'Agfas'
t '"Hmph... well, officially, yes."'
nl && cls
unk19 1
t 'Though he spoke with displeasure, Agfas regained some calmness from'
nl && t 'Marc\'s words.'
nl && cls
t 'After thinking for a moment, Agfas slowly spoke as if addressing a'
nl && t 'concern rather than shouting.'
nl && cls
char 1 1 '#CMAA11100A'
n 'Agfas'
t '"But what if that girl is pressured by the association?"'
nl && cls
n 'Agfas'
t '"That girl is involved... isn\'t she? With no holy knight around, she'
nl && t 'knows the most about the situation."'
nl && cls
// ';CFX1消去'
// ';CGX1/中央/通常'
char 1 1 '#CMBA11100A'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Yes, exactly. That\'s why I called her here today."'
nl && cls
t 'Regaining his composure in front of his now-calm superior, Marc'
nl && t 'answered confidently.'
nl && cls
// ';CGX1消去'
// ';CFX1/中央/通常'
char 1 1 '#CMAA11100A'
// ';削除 メッセージ開始#MESSTART'
n 'Agfas'
t '"...Hmph, understood. Make sure you handle this properly, you'
nl && t 'understand, Marc?"'
nl && cls
unk19 1
t 'Without shouting, Agfas glared at Marc with an even more intense gaze.'
nl && cls
t 'His eyes were saying that failure is not an option.'
nl && cls
// ';CFX1消去'
// ';CGX1/中央/笑顔'
char 1 1 '#CMBA11100A'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Hahaha, don\'t worry."'
nl && cls
t 'Marc met that intense gaze with a perfect smile.'
nl && cls
// ';CGX1/中央/通常'
char 1 1 '#CMBA11100C'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Yes, it\'s fine... everything will work out smoothly, I\'m sure.'
nl && t 'Hehehe."'
nl && cls
// ';CGX1消去'
// ';CFX1/中央/通常'
char 1 1 '#CMAA11100C'
// ';削除 メッセージ開始#MESSTART'
n 'Agfas'
t '"...Hmph, you\'re a hard one to read."'
nl && cls
t 'Faced with such a refreshing smile, Agfas was taken aback, sinking'
nl && t 'deeply into the luxurious chair\'s backrest with a sigh.'
nl && cls
// ';#XFADEOUT 15'
bg 1 S000
// ';CFX1消去'
// ';演出:フェードアウト'
// ';BG黒画面'
unk25 38 0
// ';演出:フェードイン'
// ';BG301XBG03元老院外観'
// ';CCX1/中央/笑顔'
bg 1 BG301A
char 1 1 '#CDXA31100C'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0048
t '"Hmm hmm~♪"'
nl && cls
unk19 1
t 'Summoned by Marc, Lukamilla hummed happily as she entered the'
nl && t 'Senate\'s entrance with a spring in her step.'
nl && cls
bg 1 S000
se 'SE_ドア_ック1'
bg 1 BG304A
// ';CCX1消去'
// ';演出:スライド'
// ';BG304XBG15元老院廊下'
// ';SEドアックの音'
// ';CCX1/中央/笑顔'
t 'Knock knock'
nl && cls
char 1 1 '#CDXA31100B'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0049
t '"I am Lukamilla Harre Roche. I have come as summoned, Marc-sama."'
nl && cls
unk19 1
t 'With a smile, Lukamilla knocked on the door of the Senate Chairman\'s'
nl && t 'room once more, looking pleased.'
nl && cls
t 'From inside, a low, calm voice responded.'
nl && cls
n 'Marc'
t '\'Please, come in.\''
nl && cls
// ';CCX1/中央/微笑'
char 1 1 '#CDXA31100B'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0050
t '"Hehe, excuse me."'
nl && cls
bg 1 S000
bg 1 BG303A
// ';SEドアを開ける音'
// ';CCX1消去'
// ';演出:スライド'
// ';SEドアを閉める音'
// ';BG321XBG14元老院評議長室'
// ';CCX1/中央/微笑'
se 'SE_ドア_通常_開く_閉め1'
// ';削除 メッセージ開始#MESSTART'
t 'Click, clack'
nl && cls
char 1 1 '#CDXA31100B'
n 'Lukamilla'
voice VA05_00_0051
t '"Marc-sama. I heard you have some business with me..."'
nl && cls
// ';CCX1/中央/通常'
char 1 1 '#CDXA31100A'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0052
t '"Ah... oh, I apologize. Good day to you, Agfas-sama."'
nl && cls
unk19 1
unk25 63 0
t 'As soon as she entered the room and spotted Marc, Lukamilla moved'
nl && t 'forward to greet him warmly.'
nl && cls
t 'However, realizing Agfas was also present, she quickly straightened'
nl && t 'her posture and bowed politely.'
nl && cls
// ';CCX1消去'
// ';CFX1/左/通常'
// ';CGX1/右/微笑'
char 1 1 '#CMBA12100A'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Good morning, Lukamilla."'
nl && cls
// ';CGX1/右/通常'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"The reason I called you here today is quite important. I haven\'t'
nl && t 'received an official report yet..."'
nl && cls
// ';CFX1、CGX1消去'
// ';CCX1/中央/真剣'
char 1 1 '#CDXA31100A'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0053
t '"Understood. Allow me to report...!"'
nl && cls
unk19 1
t 'In the tense atmosphere, Lukamilla began her report.'
nl && cls
// ';CCX1消去'
// ';演出:フェードアウト'
// ';BG黒画面'
// ';演出:フェードイン'
// ';BG321XBG14元老院評議長室'
// ';削除 メッセージ開始#MESSTART'
t 'She mentioned that Scarlet had strayed off the path and went to the'
nl && t 'abandoned village.'
nl && cls
t 'And that she got lost in the forest with Sofia.'
nl && cls
t 'Since their mission was to retrieve the sacred treasure, they left the'
nl && t 'two behind and proceeded to the holy land...'
nl && cls
t 'However, the remaining church members were unaware of the details'
nl && t 'regarding the treasure, so they reluctantly began searching for'
nl && t 'Scarlet.'
nl && cls
t 'After reuniting with Scarlet and hearing about the spring, they deemed'
nl && t 'her no longer necessary and pushed her into a monster-infested pit...'
nl && cls
t 'As she finished speaking, Lukamilla\'s face tensed as if she'
nl && t 'remembered something, and her tone changed slightly.'
nl && cls
// ';CCX1/中央/蒼白'
char 1 1 '#CDXA31100B'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0054
t '"And... we discovered the holy land\'s spring."'
nl && cls
char 1 1 '#CMBA12100B'
n 'Marc'
t '"Oh... and then?"'
nl && cls
char 1 1 '#CDXA31100A'
n 'Lukamilla'
voice VA05_00_0055
t '"Y-yes..."'
nl && cls
n 'Lukamilla'
voice VA05_00_0056
t '"In the center of the spring, there was a large crystal standing... it'
nl && t 'was... it was an incredibly beautiful place..."'
nl && cls
n 'Lukamilla'
voice VA05_00_0057
t '"However... the spring was a den of terrifying monsters..."'
nl && cls
// ';CCX1消去'
// ';CFX1/左/通常'
// ';CGX1/右/通常'
char 1 1 '#CMAA11100C'
// ';削除 メッセージ開始#MESSTART'
n 'Agfas'
t '"So you ran back here?"'
nl && cls
t 'Agfas questioned Lukamilla with a stern gaze.'
nl && cls
// ';CFX1、CGX1消去'
// ';CCX1/中央/困惑'
char 1 1 '#CDXA31101I'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0058
t '"N-no, um... well..."'
nl && cls
// ';CCX1消去'
// ';CFX1/左/通常'
// ';CGX1/右/苦笑'
char 1 1 '#CMBA11100A'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Now, now."'
nl && cls
unk19 1
t 'Marc stepped between the shrinking Lukamilla and Agfas, gently placing'
nl && t 'a hand on Lukamilla\'s shoulder.'
nl && cls
char 1 1 '#CDXB31101G'
n 'Lukamilla'
voice VA05_00_0059
t '"Ah... Marc-sama..."'
nl && cls
t 'Lukamilla looked up at Marc, her cheeks slightly flushed.'
nl && cls
// ';CGX1/右/微笑'
char 1 1 '#CMBB11100A'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"So, the treasure is on that... island with the crystal, right?"'
nl && cls
t 'Marc asked gently, never losing his smile.'
nl && cls
// ';CFX1、CGX1消去'
// ';CCX1/中央/困惑'
char 1 1 '#CDXB31101I'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0060
t '"Y-yes, probably..."'
nl && cls
t 'After answering Marc\'s gentle question with a happy expression,'
nl && t 'Lukamilla thought for a moment, then continued with a sincere gaze.'
nl && cls
// ';CCX1/中央/真剣'
char 1 1 '#CDXB31100A'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0061
t '"No, it\'s definitely there."'
nl && cls
// ';CCX1消去'
// ';CFX1/左/通常'
// ';CGX1/右/通常'
char 1 1 '#CMBB11100A'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"I see... I understand now."'
nl && cls
t 'A dull glint flickered in Marc\'s eyes as he smiled.'
nl && cls
// ';CGX1/右/微笑'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"You\'ve done well, Lukamilla."'
nl && cls
t 'Marc continued to speak kindly to Lukamilla with a smile.'
nl && cls
char 1 1 '#CDXB31101F'
n 'Lukamilla'
voice VA05_00_0062
t '"Ah, no, it\'s nothing..."'
nl && cls
t 'Lukamilla, slightly embarrassed, averted her gaze, but when she looked'
nl && t 'up at her beloved Marc again, she was startled.'
nl && cls
// ';CGX1/右/怒り'
unk25 56 0
char 1 1 '#CMBB11100D'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"But... it seems you\'ve misunderstood something."'
nl && cls
t 'The smile vanished from Marc\'s face, and his cold gaze pierced her'
nl && t 'heart.'
nl && cls
char 1 1 '#CDXB31101I'
n 'Lukamilla'
voice VA05_00_0063
t '"...Eek!"'
nl && cls
char 1 1 '#CMBB11100D'
n 'Marc'
t '"At the very least, I don\'t recall ever telling you to deal with the'
nl && t 'holy knight... am I wrong?"'
nl && cls
// ';CFX1、CGX1消去'
// ';CCX1/中央/怯え'
// ';削除 メッセージ開始#MESSTART'
t 'Lukamilla, frightened by Marc\'s cold gaze and angry tone, desperately'
nl && t 'tried to respond.'
nl && cls
char 1 1 '#CDXB31101I'
n 'Lukamilla'
voice VA05_00_0064
t '"N-no, that\'s... um... considering bringing back the treasure...'
nl && t 'those who get in the way..."'
nl && cls
// ';CCX1消去'
// ';CFX1/左/通常'
// ';CGX1/右/怒り'
char 1 1 '#CMBB11100D'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Hmm... and what about the other church members?"'
nl && cls
// ';CFX1、CGX1消去'
// ';CCX1/中央/怯え'
char 1 1 '#CDXB31101I'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0065
t '"...Ah, yes, um, well..."'
nl && cls
t 'Lukamilla was at a loss for words.'
nl && cls
// ';CCX1消去'
// ';CFX1/左/通常'
// ';CGX1/右/怒り'
char 1 1 '#CMBB11100D'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"What\'s wrong?"'
nl && cls
// ';CFX1、CGX1消去'
// ';CCX1/中央/怯え'
char 1 1 '#CDXB31101I'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0066
t '"Y-yes... um... they resisted... s-so, I left them... in the'
nl && t 'forest..."'
nl && cls
// ';CCX1消去'
// ';CFX1/左/通常'
// ';CGX1/右/呆れ'
char 1 1 '#CMBB11100B'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"...I see... hmm."'
nl && cls
t 'Marc was momentarily taken aback by Lukamilla\'s response.'
nl && cls
char 1 1 '#CMAA11100B'
// ';CFX1/左/怒り'
// ';削除 メッセージ開始#MESSTART'
n 'Agfas'
t '"Hey, what are you going to do, Marc?"'
nl && cls
t 'Finally, Agfas spoke irritably.'
nl && cls
unk19 1
t 'In this situation, not only is the treasure out of reach, but the'
nl && t 'responsibility might also fall on the senate-backed guards.'
nl && cls
char 1 1 '#CMBA12100B'
n 'Marc'
t '"Well, it\'s too late now... there\'s nothing we can do."'
nl && cls
t 'Marc shrugged his shoulders in resignation.'
nl && cls
// ';CFX1、CGX1消去'
// ';CCX1/中央/困惑'
char 1 1 '#CDXA31101I'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0067
t '"Um, um, I remember the location! So, if we go to the sacred place'
nl && t 'once more, we can retrieve the treasure..."'
nl && cls
t 'Sensing the tension, Lukamilla spoke hastily.'
nl && cls
// ';CCX1消去'
// ';CFX1/左/怒り'
// ';CGX1/右/通常'
char 1 1 '#CMBA12100B'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"No, you\'re tired. Let\'s have someone else take on that task."'
nl && cls
t 'Marc coldly dismissed Lukamilla\'s suggestion.'
nl && cls
// ';CFX1、CGX1消去'
// ';CCX1/中央/困惑'
char 1 1 '#CDXA31101J'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0068
t '"Th-that can\'t be..."'
nl && cls
// ';CCX1消去'
// ';CFX1/左/通常'
// ';CGX1/右/通常'
char 1 1 '#CMBA12100B'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Thank you, that\'s enough for today."'
nl && cls
unk19 1
t 'With those curt words, Marc gestured for her to leave.'
nl && cls
// ';CFX1、CGX1消去'
// ';CCX1/中央/困惑'
char 1 1 '#CDXA31101J'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0069
t '"Y-yes... um..."'
nl && cls
// ';CCX1消去'
// ';CFX1/左/通常'
// ';CGX1/右/通常'
char 1 1 '#CMBA12100B'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Hmm? What is it?"'
nl && cls
unk19 1
t 'Marc responded to Lukamilla\'s words as if he had no interest.'
nl && cls
// ';CFX1、CGX1消去'
// ';CCX1/中央/困惑'
// ';削除 メッセージ開始#MESSTART'
t 'Lukamilla spoke hesitantly.'
nl && cls
char 1 1 '#CDXA31101J'
n 'Lukamilla'
voice VA05_00_0070
t '"Um... w-with Scarlet gone... who will take over as the Holy'
nl && t 'Knight...?"'
nl && cls
se 'SE_叩く_机を1'
// ';CCX1消去'
// ';CFX1/左/怒り'
// ';CGX1/右/通常'
// ';SEバンッ 机をたたく音'
// ';削除 メッセージ開始#MESSTART'
t 'Bang!'
nl && cls
char 1 1 '#CMAA11100D'
n 'Agfas'
t '"That\'s not important right now!!"'
nl && cls
t 'Agfas shouted, slamming the desk.'
nl && cls
// ';CFX1、CGX1消去'
// ';CCX1/中央/激しく怯え'
char 1 1 '#CDXA32103H'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0071
t '"Eek... eeeek!"'
nl && cls
unk19 1
t 'Overwhelmed by Agfas\'s intensity, Lukamilla let out a pitiful cry.'
nl && cls
// ';CCX1消去'
// ';CFX1/左/怒り'
// ';CGX1/右/苦笑'
char 1 1 '#CMBA11100A'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Haha, well, well... calm down, Your Excellency."'
nl && cls
unk19 1
t 'Marc said to Agfas while gently and kindly holding Lukamilla\'s'
nl && t 'trembling shoulder.'
nl && cls
char 1 1 '#CDXB32101J'
n 'Lukamilla'
voice VA05_00_0072
t '"...Ah..."'
nl && cls
char 1 1 '#CMBB11100A'
n 'Marc'
t '"Of course, I understand about the Holy Knight, Lukamilla."'
nl && cls
t 'Marc smiled gently, reassuring the frightened Lukamilla.'
nl && cls
n 'Marc'
t '"But let\'s discuss that later. So, wait in another room. Okay?"'
nl && cls
// ';CFX1、CGX1消去'
// ';CCX1/中央/恍惚'
char 1 1 '#CDXB32101F'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0073
t '"Ah... Marc-sama..."'
nl && cls
// ';CCX1消去'
// ';CFX1/左/通常'
// ';CGX1/右/微笑'
unk19 1
// ';削除 メッセージ開始#MESSTART'
t 'Smiling at Lukamilla, Marc called out to the guard likely waiting'
nl && t 'outside the room.'
nl && cls
se 'SE_ドア_通常_開く1'
// ';SEドアが開く音'
// ';削除 メッセージ開始#MESSTART'
t 'Clatter'
nl && cls
char 1 1 '#CSBA11120A'
n 'Guard'
t '"Marc-sama, did you call for me?"'
nl && cls
// ';CGX1/右/通常'
char 1 1 '#CMBA12100A'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"Yes. Could you escort her to that place?"'
nl && cls
char 1 1 '#CSBA11120A'
n 'Guard'
t '"Understood."'
nl && cls
unk19 1
t 'After Marc whispered something, the guard efficiently led Lukamilla'
nl && t 'away.'
nl && cls
se 'SE_ドア_通常_閉め1'
// ';SEドアが閉まる音'
// ';削除 メッセージ開始#MESSTART'
t 'Clatter'
nl && cls
char 1 1 '#CMAA11100C'
n 'Agfas'
t '"...What do you plan to do, Marc? If we leave it be, the earlier'
nl && t 'conversation might leak from somewhere."'
nl && cls
n 'Agfas'
t '"If that happens, it could become quite troublesome. I think it\'s'
nl && t 'best to imprison the soldiers who returned, including that young girl,'
nl && t 'somewhere."'
nl && cls
t 'As Lukamilla was taken away, Agfas questioned Marc in a low, stern'
nl && t 'voice.'
nl && cls
char 1 1 '#CMBA11100B'
n 'Marc'
t '"Yes, of course. Arrangements have already been made."'
nl && cls
t 'Marc said smoothly.'
nl && cls
char 1 1 '#CMAA11100C'
n 'Agfas'
t '"...I see. Then, what about the treasure?"'
nl && cls
char 1 1 '#CMBA11100B'
n 'Marc'
t '"If we take it out now, we\'ll be suspected."'
nl && cls
// ';CGX1/右/微笑'
char 1 1 '#CMBA11100C'
// ';削除 メッセージ開始#MESSTART'
n 'Marc'
t '"...Let\'s wait. We know where it is."'
nl && cls
t 'Marc said with a confident smile.'
nl && cls
char 1 1 '#CMAA11100C'
n 'Agfas'
t '"...Hmph. Well, fine. You\'re such a patient man."'
nl && cls
// ';#XFADEOUT 15'
bg 1 S000
// ';CFX1、CGX1消去'
// ';演出:フェードアウト'
// ';削除 メッセージ開始#MESSTART'
t 'Though he seemed dissatisfied, Agfas seemed to accept it for now and'
nl && t 'muttered in exasperation without further blaming Marc.'
nl && cls
t 'Receiving such a gaze from Agfas, Marc shrugged his shoulders in a'
nl && t 'self-deprecating manner as if to say \'indeed\'...'
nl && cls
unk25 226 255
// ';@IF S01=2 @END'
// ';○SWITCH !E219=1'
unk3
unk29 207 9 245 235 2 255 && unk31
// ';!E219=1'
unk6 196 201 245 235 1 255
// ';!E221=1'
// ';-------------------------------------------------'
// ';FD用に修正 入れ替えする'
// ';#LABEL'
label 2
title '証拠隠滅'
// ';SIN-NOSC172X'
// ';□証拠隠滅'
// ';ルカミラ抹殺演出&地底人導入イベント'
unk3
// ';演出:フェードイン'
// ';BG304XBG15元老院廊下'
// ';CCX1/中央/怒り'
unk3
// ';アペンドシナリオ挿入場所***********************'
// ';○ラベル SC172X'
// ';SIN-NOSC172X'
title '証拠隠滅'
// ';□証拠隠滅'
// ';ルカミラ抹殺演出&地底人導入イベント'
// ';FD用に修正'
// ';◆出羽修正0702'
// ';演出:フェードイン'
// ';BG304XBG15元老院廊下'
// ';CCX1/中央/怒り'
// ';シーン回想開始点'
unk25 18 0
bg 1 BG304A
// ';SE靴音'
se 'SE_足音_女歩き1'
// ';削除 メッセージ開始#MESSTART'
t 'Tap tap tap tap'
nl && cls
char 1 1 '#CDXA31100A'
n 'Lukamilla'
voice VA05_00_0074
t '"...Hey, where exactly are you taking me? I feel like we\'ve been'
nl && t 'walking for quite a while now..."'
nl && cls
unk19 1
t 'Led by the soldier deep into the Senate building, Lukamilla voiced her'
nl && t 'dissatisfaction.'
nl && cls
char 1 1 '#CSBA11120A'
n 'Soldier'
t '"............"'
nl && cls
// ';CCX1/中央/通常'
char 1 1 '#CDXA31100A'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0075
t '"Marc-sama will be coming later, right?"'
nl && cls
char 1 1 '#CSBA11120A'
n 'Soldier'
t '"............"'
nl && cls
// ';CCX1/中央/怒り'
char 1 1 '#CDXA31100A'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0076
t '"Hey, can\'t you say something?"'
nl && cls
char 1 1 '#CSBA11120A'
n 'Soldier'
t '"Shut up and walk."'
nl && cls
// ';CCX1/中央/驚き'
char 1 1 '#CDXA31100A'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0077
t '"Wha...!"'
nl && cls
// ';CCX1/中央/怒り'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0078
t '"What kind of attitude is that?! Who do you think I am?!"'
nl && cls
char 1 1 '#CSBA11120A'
n 'Soldier'
t '"............"'
nl && cls
char 1 1 '#CDXA31100A'
n 'Lukamilla'
voice VA05_00_0079
t '"Silent again? ...Honestly, how rude. I\'m about to become a holy'
nl && t 'knight, you know?"'
nl && cls
n 'Lukamilla'
voice VA05_00_0080
t '"Can\'t you treat me a little better?"'
nl && cls
char 1 1 '#CSBA11120A'
n 'Soldier'
t '"............"'
nl && cls
char 1 1 '#CDXA31100D'
n 'Lukamilla'
voice VA05_00_0081
t '"If I wanted to, I could have you thrown in jail anytime, you know?"'
nl && cls
char 1 1 '#CSBA11120A'
n 'Soldier'
t '"............"'
nl && cls
unk19 1
t 'The soldier continued to walk silently, ignoring Lukamilla\'s open'
nl && t 'dissatisfaction and complaints.'
nl && cls
bg 1 S000
unk3
bg 2 BG304A
t 'After walking for a while, they arrived at the entrance of a dim,'
nl && t 'moss-covered, foul-smelling underground cell.'
nl && cls
n 'Lukamilla'
voice VA05_00_0082
t '"What is this place...?"'
nl && cls
t 'With a puzzled expression, Lukamilla looked up at the guard and asked.'
nl && cls
n 'Lukamilla'
voice VA05_00_0083
t '"Hey, I was just joking earlier. There\'s no need to actually bring me'
nl && t 'to a cell."'
nl && cls
n 'Lukamilla'
voice VA05_00_0084
t '"I\'ll forgive your earlier attitude. After all, as a holy knight,'
nl && t 'it\'s necessary to forgive and guide those below with a generous'
nl && t 'heart."'
nl && cls
char 1 1 '#CSBA11120A'
n 'Soldier'
t '"...Get in here."'
nl && cls
// ';SEギィィ......と木の扉が開く音'
se 'SE_ドア_木の扉_開く1'
// ';削除 メッセージ開始#MESSTART'
t 'Completely ignoring the smug Lukamilla, the guard opened the creaking'
nl && t 'cell door.'
nl && cls
// ';CCX1消去'
// ';演出:スライド'
// ';BG黒画面'
char 1 1 '#CDXA31100A'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0085
t '"............?"'
nl && cls
unk19 1
t 'Lukamilla was urged into the cell, which emitted a stench suggesting'
nl && t 'many corpses had decayed there.'
nl && cls
t 'Her complexion quickly changed.'
nl && cls
// ';BG304XBG15元老院廊下'
// ';CCX1/中央/怒り'
char 1 1 '#CDXA31100A'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0086
t '"W-What is this!? This is a cell! What do you mean by putting me in'
nl && t 'here!? Enough of this nonsense!"'
nl && cls
t 'Her previously smug expression changed completely, and her voice,'
nl && t 'filled with anger, echoed through the underground enclosed space.'
nl && cls
n 'Lukamilla'
voice VA05_00_0087
t '"You take advantage of a little kindness! What is the meaning of'
nl && t 'this!?"'
nl && cls
n 'Lukamilla'
voice VA05_00_0088
t '"This is why I can\'t stand lowly people! Who do you think I am!? Even'
nl && t 'as a joke, this is unacceptable!"'
nl && cls
char_face 1 '#CSBC11120A'
n 'Soldier'
t '"I was just told to throw you in here. Now, get in quickly."'
nl && cls
char_face 1 ''
t 'Ignoring Lukamilla\'s voice, the soldier spoke in a businesslike tone,'
nl && t 'stating only his task.'
nl && cls
// ';CCX1/中央/困惑'
// ';削除 メッセージ開始#MESSTART'
n 'Lukamilla'
voice VA05_00_0089
t '"W-What is that!? I\'m going to be the next holy knight! This can\'t'
nl && t 'be happening!"'
nl && cls
n 'Lukamilla'
voice VA05_00_0090
t '"W-Who told you to do this!? Tell me! I\'ll have Marc-sama cancel it!"'
nl && cls
char_face 1 '#CSBC11120A'
n 'Soldier'
t '"If you won\'t go in on your own, I\'ll just force you in."'
nl && cls
char_face 1 ''
char 1 0
unk3
// ';CCX1消去'
// ';演出:スライド'
// ';BG黒画面'
// ';SEドンッと蹴り飛ばす音'
// ';CCX1/中央/驚き'
se 'SE_打撃小_ガッ1'
unk35 0 15 0 50 0
// ';削除 メッセージ開始#MESSTART'
t 'Thud!'
nl && cls
char 1 1 '#CDXB31101K'
n 'Lukamilla'
voice VA05_00_0091
t '"Kya...!"'
nl && cls
unk19 1
t 'Lukamilla was pushed from behind by the soldier and tumbled forward.'
nl && cls
t 'She fell onto the moss-covered floor of the underground cell.'
nl && cls
bg 1 S000
// ';SEガチャガチャと鍵をかける音'
// ';CCX1/中央/怒り'
// ';削除 メッセージ開始#MESSTART'
// ';SEガチャガチャ 鍵を閉める'
se 'SE_鍵_かける2'
t 'Clang'
nl && cls
n 'Lukamilla'
voice VA05_00_0092
t '"Huh..."'
nl && cls
t 'Lukamilla seemed unable to comprehend what had happened.'
nl && cls
t 'After a moment, realizing she had been locked in the underground cell,'
nl && t 'she shouted at the guard.'
nl && cls
char_face 1 '#CDXC31100A'
n 'Lukamilla'
voice VA05_00_0093
t '"W-What!? What are you doing!? This is beyond rude! I won\'t forgive'
nl && t 'you for this!"'
nl && cls
char_face 1 '#CSBC11120A'
n 'Soldier'
t '"............"'
nl && cls
char_face 1 '#CDXC31100A'
n 'Lukamilla'
voice VA05_00_0094
t '"Hey! I said open this door! W-Why do I have to be put in a place like'
nl && t 'this!?"'
nl && cls
n 'Lukamilla'
voice VA05_00_0095
t '"This is a mistake! Call Marc-sama! Are you listening? Call Marc-'
nl && t 'sama!!! And get me out of here immediately!!"'
nl && cls
n 'Lukamilla'
voice VA05_00_0096
t '"Hey, you can hear me, right!? I said open it quickly!!"'
nl && cls
char_face 1 ''
// ';SE;○ラベルドンッと壁を殴る音'
// ';削除 メッセージ開始#MESSTART'
t 'Clang clang!'
nl && cls
t 'Driven by anger, Lukamilla grabbed the iron bars and began shaking'
nl && t 'them like an animal.'
nl && cls
char_face 1 '#CSBC11120A'
n 'Soldier'
t '"Seriously, what a noisy woman. Even a horny female monkey would be'
nl && t 'quieter."'
nl && cls
char_face 1 ''
t 'Through the iron bars, the soldier\'s disdainful and exasperated voice'
nl && t 'could be heard.'
nl && cls
// ';CCX1/中央/驚き'
char_face 1 '#CDXC31100A'
// ';削除 メッセージ開始#MESSTART'
char_face 1 '#CDXC31101G'
n 'Lukamilla'
voice VA05_00_0097
t '"Wha...!?"'
nl && cls
t 'Hearing those words, Lukamilla\'s face turned even redder as she'
nl && t 'screamed hysterically.'
nl && cls
char_face 1 '#CDXC31101A'
n 'Lukamilla'
voice VA05_00_0098
t '"A-A female monkey... To hurl such disrespectful words at me... I will'
nl && t 'never forgive you..."'
nl && cls
n 'Lukamilla'
voice VA05_00_0099
t '"Haha, do you know what will happen if Marc-sama finds out about this?'
nl && t 'You\'ll end up in this cell, and eventually, you\'ll never get out!"'
nl && cls
n 'Lukamilla'
voice VA05_00_0100
t '"Oh, not getting out might be the least of your worries! You might be'
nl && t 'sent straight to the guillotine! Serves you right!"'
nl && cls
n 'Lukamilla'
voice VA05_00_0101
t '"It\'s too late to regret it now! Hmph, do you understand? Hey,'
nl && t 'listen! Are you listening!? Hey!"'
nl && cls
char_face 1 ''
t 'Lukamilla\'s hysterical cries continued to echo through the cold, damp'
nl && t 'underground cell for a while longer-'
nl && cls
// ';#XFADEOUT 15'
unk25 226 255
unk23 0
bg 3 S000
unk29 207 9 245 235 2 255 && unk31
// ';○SWITCH !E890=1'
unk3
unk29 207 9 245 235 2 255 && unk31
unk6 196 201 245 235 1 255
unk3
// ';-------------------------------------------------'
label 3
title '地底の住人'
unk3
unk3
unk29 207 9 245 235 2 255 && unk31
unk6 198 200 245 235 1 255
// ';-------------------------------------------------'
goto 0 SC18XX
// ';■シナリオの終り'
unk31